I'm able to have path tracing running at 1440p and about 100fps with just one 4070. DLSS is really nice, I think VR is possible even on this mid range card.
LITERALLY! It’s funny how in the cyberpunk world, BDs can make people sick in the same way that VR makes some people motion sick. So when Judy was telling me to brace myself for an intense BD…I actually had to!
@@Solar546At least have a 20 or 30 series nvidia card. The game came out during the 20 series of cards so you can probably run it okay, but as for me, I bought a 3080 and the game runs perfectly fine in high settings. You’re obviously not going to be able to use path tracing tho.
This is the kind of VR quality that I had hoped I'd be getting on a regular basis at this point on PSVR2. It's crazy to me that we still need to rely on modders to create these VR versions of games like Cyberpunk, GTA, Far Cry, Portal 2 ect ect. August can't come soon enough so I can get that link cable and try this stuff out finally.
@@manuelbarreto7032 We would have it if there wasn't so many stupid VR naysayers that are keeping VR from growing faster. We should be seeing games released at this point that when you start them it says 'would you like to play the regular or VR version?' Maybe some day
@@Muz__27 This is exactly the problem. Most people i meet that like VR are people that are ahead of the curve in many things. So we are always waiting untill the rest of the world catches up to awesome stuff. It can be so frustrating knowing that things are moving slowly because the rest just doesn't get it yet.
Cyberpunk is the one game I take the time to drive around and do basic shit like going down an elevator I walk the streets buy the food and enjoy my time to the point I have 943hrs in cyberpunk 2077
I actually forced myself to walk everywhere for missions. Have not regretted this at all, its just such a fantastic world to explore and be immersed in
This is what a few of us have been SCREAMING for, for over 12 years. And it has been met with "it'll never work" or "VR games have to be re-invented as it's a completely new medium" or "ground-up VR games are better". Thankfully, a handful of studios, and the modding community have proven that hybrid games offer AAA graphics, deep story, variety, etc, even if they lack deep waggle-mechanics. But they can be (and often are) FANTASTIC VR games; and it's not about one versus the other, it's about having more ways to play, and more variety of content. Thank you for your advocacy. It's important.
Totally agreed. Users saying "only full motion controls are worth it" can simply not be taken seriously : You can’t physically stand up wiggling arms for *hours* on a *daily* basis (which is what rich AAA gaming like CP77 requires). Even studios seem to be more scared about this minuscule portion of purists than about real, longing users (everspace 2...) Anyway great video to explain all of it. Seated VR gaming is the way to go for AAA. Oh by the way, Alien Isolation is (subjectively) the best VR experience to this day :) Also Elite Dangerous. You’ll get sucked into 500 hours of playtime in no time !
Exactly... THIS kind of thing is what I was expecting from VR. Not a whole new control scheme with "virtual hands", just a new, more immersive perspective for playing the same games with a regular controller. I thought that would be the most logical starting point. Don't get me wrong, a few "true VR" games are cool like HL:Alyx, Blade and Sorcery, etc, and I'm glad they exist. But we need a lot more of these VR conversions.
@@neofromthewarnerbrothersic145there are probably as many flat to vr conversions as AAA VR games. modders regularly provide them. It makes sense people ask for motion controls because things like that and vr specific uis are things that nodders can't provide and often can only be implemented by devs. flat to vr will happen with or without support because its doable by solo modders so ofc people are going to ask for more bespoke features because that actually requires people speaking up for it
I genuinely feel that night City is the best video game environment ever made. Yes it has flaws but when you start comprehend the actual scale and how difficult it had to have been to create it just blows me away what they were able to do, I just wish it hadn't have to be rushed
What VR players really want is the quality of regular gaming in VR. Way too many of the good VR games are only made by small indie game studios, and while many may be good at just one thing, its like they didn't learn from what was good about others and they don't build from that. Its also a very niche market, and its harder to develop for VR than flatscreen. Personally, the only VR games I would play without motion controls would be VR sims like Assetto Corsa, where its better played on wheel. Basically games that have better, more immersive peripheral options.
Thats the main reason why my Quest 3 is setting up more and more dust. There are just no "real games" except a few remakes. Some level like Alyx should be the base for all upcoming games, not a futuristic "how it could be if VR ever gets the interrest of AAA Studios" demo. I am no gamer that has fun with these VR Chat, VRCricket, VRTabletennis or whatever stuff. I want real games.
Yeah but even the lower end of the production scale are still 100x more of a mind blowing cool experience that flat gaming. Its completely taking any sense of wonder and awe from flat gaming for me. VR is another level, on every level.... Except Luke Ross mods 🤣
@@eyefire979 In the porn industry yes, there are clips of the 2 VRChat founders talking about how pornographic content could be handled in VR. VRChat isnt really that big. Its just the same few things served again with a different fragrance. t. player who started in 2017.
Every gamer should give Cyberpunk 2077 an unbiased chance in 2024, without listening to the haters that are stuck in 2020. It is nothing less than a masterpiece.
Im pretty sure cdpr wouldn't have gotten nearly as much hate if they just didn't released thier game on last gen consoles. Whenever anyone talks about how bad it was they always use ps4 footage, and ppl who didn't bothered to try got the impression that's how it was in general.
Dude you can get an AMD gpu with rtx 2060 rasterize performance at the same price as gtx 1650. Stop milking Nvidia, they don't really need your money anymore 😂
i dont think people who don’t game will ever understand a feeling quite like this, sure you could do similar hobbies but once your video game truly takes you to another world, you’re locked in for life or at least for a long time and you know it
@@jayden_2954 definitely cyberpunk phantom liberty, red dead redemption 2, fallout new vegas, mass effect, and a bunch of others i could mention (sorry for the late response lol)
The only game I can think of where an objective marker halfway across the city doesn't spark a weary "Where's the nearest fast travel point?" and instead triggers that joyful "Goin' on a road triiiip!" feeling. Especially out in Tyger Claw territory where there's a new group of punks to go cyberpsycho on every half block or so. :D
I have noticed so many details I never saw on my pancake playthrough. All the little details the subtle movements of characters and the true emotions that can be seen through the characters, the cars, the interiors, exteriors. THE RAIN NIGHT DRIVING OMG. I literally sometimes hope in cyberpunk just to drive find a nice little picnic spot and eat a sandwich in night city. WHO NEEDS GRASS WHEN YOU GOT THIS FINE SYNTH GROUND IN THIS BRAIN DANCE WOOOOO
Right? When I got my 3080, I would play cyberpunk for whole evenings just to drive around in different cars and go sightseeing or listen do the car radio on the highway.
I'm saving playing this in VR for when I get a Pimax Crystal Light and a 5090. When that day comes, I am definitely going to become a hermit for a week.
This will be real banger bro , I was playing On pico 4 and rtx 4090 and maaaan this was the best experience I ever had . But Yea this game is very I mean very demanding in VR and U want to play this with DLLS off as it introduces alot of shimmering so 5090 and Pimax it will do the job 😊 I will be getting Pimax light myself as I want to be ready now for Stalker 2 but I feel rtx4090 will be not enough so Nvidia cunts needs to hurry up with 5090 😂
Be aware that you eyes can get burned pretty quickly happened to me with my PSVR and had Nausea using it fornthe First Time back then be slow and steady.
A 5090 might not be enough. Due to a flaw with Luke's mod a lower resolution G2 has to upscale resolution to over 5,000x5,000 to remove the very severe ghosting artifact effect. The Pimax Crystal Light would have to run at an even higher upscale due to its higher base resolution. This is because the fix to this problem is based on upscaling from your resolution and its based on your base resolution so higher = worse...
@piotrkozak3907 I appreciate the tip. So I just try'd this out this morning and noticed the DLSS is on. And I notice this simmering or ghosting around the characters in game. It still looks clear and sharp buy I noticed that. So if I turn DLSS off this will help. Awesome! 👌
dude you sold me so hard on this vid, and since I had all of the requirements I bought cyberpunk on the steam sale and have been absolutely loving it, and I've been getting some real great use out of my vr headset. Thanks for the rec!
@@TeraByteify Yeah, I think so. I think that you can look around by moving your head, but the rest of the controls are WASD and mouse. You must still need a mouse to turn 360.
Thanks for the reply pal, I just ordered a kiwi link cable, I don't like the idea of tying my quest 3 down, but I have a 7900XTX that is severely under utilized so it'll be good to see how it treats cyber punk in VR! @@pushingdaisies4238
Would love to see CDPR make a VR port of this game. Don't get me wrong. The Luke Ross mod is incredible, but when you compare say VORPX Fallout 4 to Fallout 4 VR, there is no comparison. The native VR game is SOOO much better. I hope CDPR considers this.
I hope so too! Simply judging from the world they so meticulously created, the team at CDPR seem clearly fascinated with pushing the boundaries of what immersive technology is capable of. So it definitely is strange to me that they never had plans to bring this game into VR in some capacity…
You don't need a steam copy. A GOG copy is superior, and works perfectly fine too. It's on sale right now too. And the VR mod is one of many great mods you can get. Luke Ross also has vr mods for a bunch of other good games too.
One thing that i absolutely loved about this game for all my 240 hours is the HUD honestly. Because when you think about it even if it's there to help the player understand what's going on on the screen, at the same time is actually what V is costantly seeing since she has cybernetics eyes. You first understand this when Victor gives them to you and you see the Ammunition counter and the crosshair pop out on the screen, when i first played the game i didn't even notice they weren't there until Vic told me that i should now be able to see them. A feature that exist only to help the player in this game due to the settings is something that is actually part of the world building and experience.
@@VirtualBroVR I would highly recommend Enemies of Night City, huge lore accurate overhaul of all enemies and bosses/AI. Makes combat insanely good. All the mods made by Deceptious, he makes all the environment add ons, fixer animation overhauls, romance overhauls. One of the most recognized mod authors. Cyberpsychosis mod, especially alongside EoNC mod for full immersion. I think the Police Overhaul mod (either fugitive mode or arcade mode) works alongside EoNC, and makes th wanted systems work much better. And just all the other main core QOL mods that are the 'most downloaded', besides the NSFW mods obviously. Although the mods that makes all/most Tube Dancers and Sx Workers nude is lore/immersion neccessary imo. Also the Missing Persons Mod, that adds hundreds of sidequests and interactions through one of th fixers to find all the 'secret persons' you stumble across in the game world. Implemented as if it was a mod made for the vanilla game by the studio! Also the Realistic Gears and Transmission Overhauls mod that makes all vehicles sound much much better without changing how they drive, taken from information on the actual real life vehicles theyre based on. I have over 200 mods, so hard to offer them all. but these are honestly neccessary, I can't play vanilla due to how much these recommended mods add to the overall experience. Also Stealth Runner, and Better Knives and Silencers! adds heaps to the gigs and missions and rewards you for playing stealth.
You're definitely onto something with the importance of seated VR. Unfortunately we can't stand up all day and night, but at least for the time that we just need some physical rest, it should be as easy to play some VR then when we're full of energy. I haven't played much PCVR, but Quest games like Moss 1 & 2 or Max Mustard are perfect examples of enjoying the experience seated. Most of my VR games are best played standing, but with those platformer games sitting down is just as good if not better. The other day I was even playing Max Mustard as a passenger in a moving vehicle (using the experimental travel mode) and it was still a blast.
Been waiting on a video from you on this VR experience for the longest time and the wait was 100% worth it! I’m more than 130 hours into the game and not only have I still not finished either the DLC or the main story, but I am also 100% ready to replay this in vr first chance I get. Gaaaaaah I can’t wait to get a quest 3 and have my first vr experience one of these days.
@@Illuminati_HD Gem of a game. Uwe Boll made the movie adaptation right at the peak of everyone hating him for making video game movies. And it's absolutely perfect. You really have to play the game at first to get all the jokes.
@@FPChris dialogue is cyberpunk is much better than in other games, because instead of usually being locked in 1 place staring at the npc you are talking to, in cyberpunk you can often walk around during those dialogues
down the road when VR becomes more normalized games will be fucking insanely immersive. Even messing around in VR chat trips me out sometimes. Just imagine the potential.
I feel like sit-down VR with modded FPP games is just that much closer to my ideal, which is to have a full-dive experience. The walking and suspension systems are interesting, but still need a lot of space and come at a significant investment. A good chunk of VR games are still locked into teleport and snap focus movement so I feel like we're not quite there yet, but I'm still optimistic and want to get my own headset when I can.
I wish there was more proper seated VR games. Motion and whatnot is great and all. I love dungeons of eternity. But i just cant be bothered to stand all the time. Standing is far worse than walking to me, and while you move around, you do just stand most of the time. I want to play games for hours on end. Especially since i enjoy progress oriented games usually.. but i really couldnt be bothered to stand 8 hours a pop in a long gaming session, so my VR headset is basically shelved most of the time, unless i find some neat but short coop game to have some fun with with a friend or smth. Or in other words, heck i wouldnt even mind using keyboard and mouse if the game still works well with a VR headset.
@@Yamyatos it’s got great coop! There’s even a two seater training jet you can fly together with someone. The screenshots don’t do justice to how much it sells the feeling, and in a way that leans into vrs advantages. It would be a huge feat to set up a controller or learn a keyboard mapping for all the buttons, but it’s all as intuitive as being in your car (which also has dozens of buttons when you think about it). Anyway, for anyone looking for a seated experience that has depth and a vast mountain of user created missions on Steam workshop and a large multiplayer community, I can’t reconnect it enough. It helps if you like the idea of flying.
@@eugenekim9961 Works for some games, feels wrong for most that arent intended to be played seated imho. I can see this working for some games, as long as you turn the camera with the stick (which i dislike), or where there is no 360° camera movement in the first place, or only slow paced. To me there is a clear distinction of games you can reasonably play seated, vs. not. The above suggested VTOL VR was build from the ground up to be played seated. The character itself is seated after all. But i couldnt ever imagine playing Dungeons of Eternity seated, even if they have a seated mode if i remember correctly. Probably very subjective, but in the end "what feels right" is an important factor to a gaming experience build pretty much solely on immersion.
I played the full game and DLC in VR with the LukeRoss mod. It’s amazing! But you do need to tinker with the mod settings and the graphics to optimize the experience and the visuals so it’s the best for you. I never found sniping very easy because you eye w it h your head movement. Anyway, great video. I tried this mod on Spider-Man Remastered but it keeps crashing. Your mileage may vary on mods like this.
I've always been of the view that joypad-centered VR is underrated, and that motion controls (except head movements, obviously) are really holding VR back from full mass-market success.
Playing Starwars squadons or a Racing game is so much different in Vr being able to look left or right outside the cockpit of an X wing adds so much to immersion, I think the first step is for developers just to give people the option of Vr in flatscreen games.
You don't actually need a steam copy. I have the game on GoG and it was as simple as dropping the files into the bin folder and running the realvr installation. When you want to run the game you need to launch via the exe though, I didn't try and run via the launcher because the launcher is completely broken and I can't even enable mods in it. You likely do need steam installed, because SteamVR takes over after you launch the game, but there are actually other options in the RealVr settings so maybe you don't need steam at all? Idk, I ran it via SteamVR and it worked perfectly first try
Cyberpunk 2077 in VR is one of the best gaming experiences easily, but you need a monster PC. I got a 3090, but you need more like a 4090 to have almost clean graphics. I will wait for the 5090.
I push VERY high resolutions and RT using a 4090, but I lock to 45fps to do it. I managed it on a 3080ti for a while, so you should be able to get something halfway decent out of a 3090. Try Virtual Desktop + SuperDepth VR instead of the "full VR" conversion mods; you lose head-tracking but make up for it in being able to use a lot higher clarity and more eye-candy.
I play this on steam deck with my xreal air-2 glasses. Even at lower specs, it’s EXTREMELY immersive without head tracking. There was a moment where I was fighting Sasquatch and the part where she grabs you scared the hell out of my it caused my whole body to jolt.
On a steam deck? 🤣🤣 Running this in VR through a steam deck and real glasses aaaahhaha Yeah surrrre!! This Luke Ross Mod in 3d Stereo? Or Mono? Either way that must be a fkn horrendous experience
what I don't like about this mod is that how it works is that it basically switches the camera from one eye to the other every frame before displaying the combined result to the user, wich not only means that there's a slight delay between what each eye sees AND an input lag of [1000 / your_fps] milliseconds (12.5ms in the best scenario). But also to be able to run the game in 80fps (rift s' refresh rate), you'd need to be able to run the game in 160fps on a flat screen, which most people ABSOLUTELY can't, even on the lowest settings
A native VR experience would render 2x the amount of pixels at 80fps instead, which is exactly the same amount of work for the GPU as running 1x pixels at 160fps. You don't have a complaint with the mod, but the fact most hardware can't run cyberpunk at the necessary specs for enjoyable VR, period.
@@HeruLuingul the thing is the mod actually renders 2 frames everytime, which means the cpu transfers the necessary data to the gpu for it to compute, before fetching and caching the result, then it sends back almost the exact same data, at the exception that the camera is now placed a few centimeters to the side, and only then after putting this second image in cache, you can transfer these images to a new shader that will render them side to side to the screen; this is A LOT of data transfer, and if you'd done graphics programming before, you'd know that transfering data between the cpu and the gpu is extremely slow, which is why we try to avoid transfering data as much as we can. in a native VR game, everything is rendered at once the same way it is on a flatscreen game
Mods like this are why I wish more companies would at least experiment with VR support. I know people are very demanding (especially for tracked motion controllers of some sort), but just being in the game using an HMD is leagues ahead of a flat monitor. Just a shame the only real conversions we got were *already* broken Bethesda titles.
Alien Isolation in vr is worth it! It still makes me scream at the top of my lungs when the xeno finds me lmao. Also you really get a sense of the Xenomorph and Sevastopol stations true scale it’s just perfect in vr.
It's called "mother". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
It's called "mothervr". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
Night City is a masterpiece. The city itself was amazing before the fixes even came out. It's one of the few open world cities that has a realistic sense of scale. Like the buildings actually feel HUGE. Even the buildings in games like GTA5 just don't feel like they are really skyscrapers, where Night City buildings actually seem to be massive and incredibly tall. And the city itself is so detailed and interesting you never want to fast travel.
This looks like something I need to try. I would recommend the deep rock galactic VR mod if you haven't tried it already, one of my favourites. Will likely have to wait for the mod to be updated due to a recent update to the game.
It's kinda funny you mention the lack of comfort controls and playing the game seated, remember that in the game are things called Braindances which are essentially just seated VR that you can feel and many of those don't have safety controls
This would be a blast. I am a VR junkie. However, I can’t play a game where there isn’t full motion control supports. Hopefully someday it will include that. I do believe we will eventually see native VR support in any first person game.
Cyberpunk Orion almost certainly includes some kind of native VR, otherwise CDPR would be shooting themselves at the feet. It might also be possible for them to add some kind of native VR to 2077 even though the game wasnt originally developed by that in mind.
I really hope and pray that cdpr start making an actual vr port, I js want the full immersion, and I think if that happens this would be the most immersive game in history
If the parallels between Cyberpunk 2077's improvements and updates, and No Man's Sky's improvements and updates are any indication, then that should be the case! I agree it would be the most immersive game in history. 2077 is by far the most immersive flat screen game I've ever played, and VR takes immersion to a whole new level.
Cyberpunk felt more real to me than real life, maybe i just have a sad life but in night city you really matter, nothing can hold you back. Night city is literally yours. The detail of the characters and everything is just so... Real
Cyberpunk 2077 in VR is a culmination of so many childhood dreams... from the combat, to the vehicles, to the NPCs... it definitely has its short comings, but they are easily dismissed once u realize all three is to explore...
The cool thing about all these enthusiasts making and testing these VR projects now means that in 20 years when VR is actually usable I can return to all this cool stuff
I remember when Cyberpunk 2077 just came out and I found out it was not a VR game at launch. I intentionally avoid hype trains so I thought that was why people were so excited for it in the first place. But then it was just a normal game
I feel very lucky to be able to complete it in VR from start to finish including dlc and it was probably the best game I ever played. Luckily after all the patches. With Luke Ross' mod on Pimax Crystal in resolution 5100p I had to turn off Ray tracing and few other things but everything mostly on high and it's probably the best looking game ever aswell. 🤩 Very much recommend.
You've probably experimented with playing seated already, but I play lots of VR games just sitting in a normal chair. Especially if it's a game with lots of menus and whatnot, like a Skyrim or Fallout 4, I just sit and play them and it still works great. Even Into the Radius works totally nicely when sitting. I don't think it works well for something like Thrill of the Fight, or a competitive PVP game though, of course. I do like how VR makes ya need to move around, but standing still and dealing with inventory management in No Man's Sky isn't that fun for me, so I just sit and play them.
VR were always superior to flatscreen in every single way when it comes to sport and shooting games. But the lack of enough games and support is the only thing that still hindered it
Gunplay is controlled by head aiming so you have to turn your neck. It isn't really better tbh. The game is very immersive in VR but there are some completely insane caveats. First, it is absurdly demanding. You have to have a fairly high end card or you will play on the lowest settings. Plus, if you look in the video carefully around the edge of everything (similar to edges with aliasing jaggies but far worse) is a vapor like distortion effect. You might not have noticed it on a lower quality compressed flat UA-cam video but it is so severe in actual VR it is horrifically immersion breaking. To fix it you have to increase resolution... massively and I mean uber massively. This means the higher the resolution of your headset the more powerful your PC needs to be. Basically it is unplayable on a RTX 4090 with something like a HP Reverb 2 except at borderline lowest settings due to the resolution increase (and zero ray tracing/path tracing). Preferably, use something like a quest 2 with lower resolution... LukeRoss hasn't been able to find a fix to that visual artifact yet aside from massive resolution ramp up. I do think its worth giving a try but in essence you need a pretty powerful PC, and if on a higher end headset resolution wise a monster PC. Otherwise the experience is bad if not unplayable.
Outer Wilds in VR! it's truly an amazing experience reliving it in VR. Like seeing one of the twins approaching above your head is indescrivibile. The mod is done so well, it feels native.
Cyberpunk 2077 is such a fantastic experience, even flat. I would absolutely lose myself in that world in VR. Might be worth the cost of a good PC just for that alone. Also, this was a great vid. happy new sub here.
title on point, none of the best VR games are VR games lol... re4, skyrim, fallout 4, no mans sky, gta 5, cyberpunk, red dead 2, wow, ffxiv, hogwarts legacy and many more that are ported or modded to be played in VR are the best VR games lol
The people making VR games are trying to reinvent the wheel, essentially making wii games for cell phones. That is exactly why the only truly great VR games are normal flat games -- notwithstanding a very select few standouts like Pavlov
True because VR is niche, not many people use VR and therefore bigger gaming studios don't develop for VR yet. But I agree modded non VR games are the best now for VR and Simulations like Microsoft Flight Simulator and Racing sims.
I think this is worth doing just so I can sit down at the bar in Afterlife and toast one to all my fallen homies. Both in-universe and in real life. Now that sounds nice.
Damn man, loving the quality of your video. Thought I was watching an channel with maybe hundreds of thousands of subs. I really liked the way you put yourself onscreen with the coloured arms haha
In case anyone is curious, this will not look this way your in your headset. There is no HDR in headset, a lot of shaders are disabled, you will be limited in resolution and things will look a bit wonky. It will not at all look like this footage. That doesn’t make it bad, Luke Ross’s mods are great and this game looks good, but it will not look like this footage. Just trying to temper expectations.
@@autismosupremo this is the flatscreen video being captured, it is not what you see in the headset. The headset VR mod will remove shaders there is no HDR, you’ll have persistence smearing, latency, aliasing , etc. this is true of Luke Ross’s VR mods, as well as UEVR injection. Still recommend playing this game in Vr, it’s beautiful
@@autismosupremo unfortunately, the only way to accurately show what you’ll see in headset is a “through the lens” type of video, and even that isn’t entirely relevant as your eyes adjust and multiple things. It’s really a difficult problem. My issue is that content creators aren’t upfront about it. So you watch these VR videos and expect that you’ll have this 1:1 experience in VR, but, it isn’t that.
@@iamgates7679 thanks for taking the time to answer. Also how is it still worth it to play it on vr if it has so many visual artifacts and distractions right in front of you quite literally
Alot of what's said in this video really hits the nail on the head. Immersion is a truly integral part of games. I honestly believe that games should have more pointless mechanics. Growing up the one thing that would always sell people on a game, was natural immersion. Growing up playing through a section; coming up with solutions that in theory would work but didn't simply because the devs couldn't or just didn't program it in, always sucked. Any time a game did, let you do exactly what you imagined it immediately became a peak moment. Think about the first time you played a game that had a soccer mini game, that was just a field you stumbled upon in mission. They never needed to allow you to play with the soccer equipment, but they did, and we all spent way too much time playing it.
Skyrim was the first game that made me realize how much potential flatscreen games had for VR. That was back when they were still adding VR mod to give yourself a physical body.
Praying that a time will come when VR gaming will be more accessible, both in terms of pricing, tech requirements and user experience. Modders are, once again, the main driving force of innovation.
fking hell I never clicked so fast on the download button in my entire life. It's finally happening .. thank you for your amazing video! Subbed Edit: Oh yea. Chair
i played the whole game including DLC in VR with Luke's mod. I even used a steering wheel, when I was driving ... i just wish it would have proper motion controls .... it would make the game perfect
There is one title that I feel fully captures the essence of how I felt about a game that has a lot of the same elements in this video has 3 words, and that is No Man's Sky.
Though what is funny to me, is he talking about "how joyful it is to just be present: admiring the architecture, taking a ride on a metro, simply looking outside the window" etc. Doesn't that also apply to the real world? Which we all lack now? Everyone is consumed by their pocket luminous rectangle, completely immersed in it, numbed to the outside world. No wonder we are all depressed and mentally ill, statistically saying. I know that here, he's sitting inside this fantastic other world, but there are also a lot of small beautiful things in our own world... Just a food for thought;)
Yep, I'm in my playthrough of cyberpunk in VR and it's clear that this is the way. I really hope that some more AAA games will start to add seated VR as an option from the get go. The immersion is just better, the dialog and story beats hits harder, even though this is like my 4th playthrough, the combat gets more interesting and the world becomes so much more real. And with the tech moving forward, with headsets providing better clarity on top of beefier computers, I reckon that every big game halfway through development should have a meeting where they discuss the cost and benefits of integrating seated VR as an option.
I play this game in VR almost daily (maybe less while I finish Elden ring DLC), but it's def my "home" game and VR experience. I'm about 12 VR playhtrough deep 😅 P.s. you don't need a Steam copy. GOG will also work
I'm like you, in the fact that motion controls and standing seems like the 'correct' way to play. This has prevented me from trying games that don't utilise motion controls in VR. But this video may have convinced me to just try it. I've been entertaining the idea of going back to CyberPunk, as I never completed it when it came out. I may as well immerse myself a bit more if I'm gonna play it again. I guess it would make more sense to use a controller when playing that way too.
During speaking segments in the regular game I literally turn my character as if I was actually talking to someone irl and just looking at random stuff in the environment, would be funny to see me copy my mannerisms in VR too
Unfortunately I play cyberpunk using my steamdeck surprisingly doesn’t run bad despite the videos on UA-cam saying it does 🤷♂️ (I’m buying a proper gaming setup next year) so if I’m lucky I’ll actually be able to try this mod next year
I agree. Games should just have VR as a monitor option. They DONT need to be reprogrammed for VR with floating hands, or even be first person. My fav vr experience was actually senua VR, where it was purely third person. That was still immersive AF.
Same experience, unbelievably good. I was dead against seated controller vr before trying it, especially after Alyx, but this and Alien Isolation flipped that view 180 deg. Haven't put it down in months
I think I have maybe 15 hours total in regular gameplay. I just haven’t had the time to really engross myself in the game to commit. With am upgraded pc, psvr2 with the adapter, I think your video, this one, has convinced me that it’s time
Hardware requirements: 1 4090 per eye
💀💀 so true lmao
I'm able to have path tracing running at 1440p and about 100fps with just one 4070. DLSS is really nice, I think VR is possible even on this mid range card.
@@jadedFPS DLSS looks absolutely awful in VR, what are you talking about.
@@pathway4582 havent tried dlss in vr yet, its just really nice in flat
@@pathway4582 i played the luke ross mod with a 3080 12gb obv no ray tracing and pretty high res with quality dlss it looked and ran fine
Ur basically doing a braindance
LITERALLY! It’s funny how in the cyberpunk world, BDs can make people sick in the same way that VR makes some people motion sick. So when Judy was telling me to brace myself for an intense BD…I actually had to!
@@VirtualBroVR what's your "decent gaming pc" specs?
i think very few people can run this mod and have the same results as you.
@@VirtualBroVR Haha yeah man, I might have to try it out in VR you’ve sold it to me.
@@Solar546At least have a 20 or 30 series nvidia card. The game came out during the 20 series of cards so you can probably run it okay, but as for me, I bought a 3080 and the game runs perfectly fine in high settings. You’re obviously not going to be able to use path tracing tho.
im buying a vr just to see panam.
This is the kind of VR quality that I had hoped I'd be getting on a regular basis at this point on PSVR2. It's crazy to me that we still need to rely on modders to create these VR versions of games like Cyberpunk, GTA, Far Cry, Portal 2 ect ect. August can't come soon enough so I can get that link cable and try this stuff out finally.
Have you tried using virtual desktop for now?
@@gotenks157 I think I'll just wait a little longer and use that cable.
If they made an official VR remake for the PSVR2 , I Will buy the PS5 and the PSVR2. ❤❤❤
@@manuelbarreto7032 We would have it if there wasn't so many stupid VR naysayers that are keeping VR from growing faster. We should be seeing games released at this point that when you start them it says 'would you like to play the regular or VR version?' Maybe some day
@@Muz__27 This is exactly the problem. Most people i meet that like VR are people that are ahead of the curve in many things. So we are always waiting untill the rest of the world catches up to awesome stuff. It can be so frustrating knowing that things are moving slowly because the rest just doesn't get it yet.
Cyberpunk is the one game I take the time to drive around and do basic shit like going down an elevator I walk the streets buy the food and enjoy my time to the point I have 943hrs in cyberpunk 2077
Currently sitting at around 1019 hours in the game and climbing, myself
My RP was so deep in my first playthrough that I had to rebind the Walk toggle to my mouse. I basically walked everywhere, specially indoors lmao
I’ve got about 1500 hours in it for exactly the same reasons 😂
I actually forced myself to walk everywhere for missions. Have not regretted this at all, its just such a fantastic world to explore and be immersed in
I swear when I get really into I feel more apart of that world than the real one.
6 play throughs, over 500 hours, and i still cant get enough of this damn game.
So you finally gonna come out of it?
Me too
I finished my last console playthrough at 1350 hours, now I need to build a PC and play on that
@@AndyE30 gah damn lmao. yes you need to start modding! whole new game haha
@@tylermiddaugh1515 I'm working on learning PC so I can build a good one. Path tracing looks insane
This is what a few of us have been SCREAMING for, for over 12 years. And it has been met with "it'll never work" or "VR games have to be re-invented as it's a completely new medium" or "ground-up VR games are better".
Thankfully, a handful of studios, and the modding community have proven that hybrid games offer AAA graphics, deep story, variety, etc, even if they lack deep waggle-mechanics. But they can be (and often are) FANTASTIC VR games; and it's not about one versus the other, it's about having more ways to play, and more variety of content.
Thank you for your advocacy. It's important.
Agreed! I all for more games with hybrid VR support. Not every game needs motion controls and seated VR is nice for longer VR sessions.
Totally agreed. Users saying "only full motion controls are worth it" can simply not be taken seriously : You can’t physically stand up wiggling arms for *hours* on a *daily* basis (which is what rich AAA gaming like CP77 requires). Even studios seem to be more scared about this minuscule portion of purists than about real, longing users (everspace 2...) Anyway great video to explain all of it. Seated VR gaming is the way to go for AAA.
Oh by the way, Alien Isolation is (subjectively) the best VR experience to this day :) Also Elite Dangerous. You’ll get sucked into 500 hours of playtime in no time !
Exactly... THIS kind of thing is what I was expecting from VR. Not a whole new control scheme with "virtual hands", just a new, more immersive perspective for playing the same games with a regular controller. I thought that would be the most logical starting point.
Don't get me wrong, a few "true VR" games are cool like HL:Alyx, Blade and Sorcery, etc, and I'm glad they exist. But we need a lot more of these VR conversions.
@@neofromthewarnerbrothersic145 100%
@@neofromthewarnerbrothersic145there are probably as many flat to vr conversions as AAA VR games. modders regularly provide them.
It makes sense people ask for motion controls because things like that and vr specific uis are things that nodders can't provide and often can only be implemented by devs. flat to vr will happen with or without support because its doable by solo modders so ofc people are going to ask for more bespoke features because that actually requires people speaking up for it
I genuinely feel that night City is the best video game environment ever made. Yes it has flaws but when you start comprehend the actual scale and how difficult it had to have been to create it just blows me away what they were able to do, I just wish it hadn't have to be rushed
What VR players really want is the quality of regular gaming in VR. Way too many of the good VR games are only made by small indie game studios, and while many may be good at just one thing, its like they didn't learn from what was good about others and they don't build from that. Its also a very niche market, and its harder to develop for VR than flatscreen.
Personally, the only VR games I would play without motion controls would be VR sims like Assetto Corsa, where its better played on wheel. Basically games that have better, more immersive peripheral options.
Thats the main reason why my Quest 3 is setting up more and more dust. There are just no "real games" except a few remakes. Some level like Alyx should be the base for all upcoming games, not a futuristic "how it could be if VR ever gets the interrest of AAA Studios" demo. I am no gamer that has fun with these VR Chat, VRCricket, VRTabletennis or whatever stuff. I want real games.
@@sidhintzsche6773 VR chat is actually way bigger than youd think.
Yeah but even the lower end of the production scale are still 100x more of a mind blowing cool experience that flat gaming. Its completely taking any sense of wonder and awe from flat gaming for me. VR is another level, on every level.... Except Luke Ross mods 🤣
@@eyefire979 yeah but we non furrys do not wish to interact with your kind
@@eyefire979 In the porn industry yes, there are clips of the 2 VRChat founders talking about how pornographic content could be handled in VR.
VRChat isnt really that big. Its just the same few things served again with a different fragrance.
t. player who started in 2017.
Every gamer should give Cyberpunk 2077 an unbiased chance in 2024, without listening to the haters that are stuck in 2020. It is nothing less than a masterpiece.
Absolutely
Im pretty sure cdpr wouldn't have gotten nearly as much hate if they just didn't released thier game on last gen consoles. Whenever anyone talks about how bad it was they always use ps4 footage, and ppl who didn't bothered to try got the impression that's how it was in general.
@@RicardoMenson Yeah, releasing for 10 year old hardware was just a really bad idea.
@@RicardoMensonEven without the PS4 versions it was still broken as shit, but it’d certainly help.
me with a gtx 1650 struggling to run the normal game
Me with a 3070 running the mod fine. Just save up 500 clams and get you a 4070 Super
1650 gang rise up, good ol’ trusty ✊
@@JBBost i can't work in my country, cuz im below 18
@@JBBost3070 runs it fine? Then I might just need to try this out
Dude you can get an AMD gpu with rtx 2060 rasterize performance at the same price as gtx 1650. Stop milking Nvidia, they don't really need your money anymore 😂
This game in VR is the GOAT. Period. It's a mind-blowing, haunting, and magical experience on another level.
i dont think people who don’t game will ever understand a feeling quite like this, sure you could do similar hobbies but once your video game truly takes you to another world, you’re locked in for life or at least for a long time and you know it
Which games have given you this feeling? For me it’s GTA, The Witcher Wild Hunt, Cyberpunk, Uncharted series and the last of us 1, cause 2 was shite
@@jayden_2954 you should try Red Dead Redemption 2, really fun game with interesting mechanics
@@jayden_2954 definitely cyberpunk phantom liberty, red dead redemption 2, fallout new vegas, mass effect, and a bunch of others i could mention (sorry for the late response lol)
10:30 True, i never fast traveled even once, sometimes i walked 1.2km just to enjoy the city and i always found some new things :)
The only game I can think of where an objective marker halfway across the city doesn't spark a weary "Where's the nearest fast travel point?" and instead triggers that joyful "Goin' on a road triiiip!" feeling. Especially out in Tyger Claw territory where there's a new group of punks to go cyberpsycho on every half block or so. :D
I have noticed so many details I never saw on my pancake playthrough. All the little details the subtle movements of characters and the true emotions that can be seen through the characters, the cars, the interiors, exteriors. THE RAIN NIGHT DRIVING OMG. I literally sometimes hope in cyberpunk just to drive find a nice little picnic spot and eat a sandwich in night city. WHO NEEDS GRASS WHEN YOU GOT THIS FINE SYNTH GROUND IN THIS BRAIN DANCE WOOOOO
That's just straight up what people in Night City do
Right? When I got my 3080, I would play cyberpunk for whole evenings just to drive around in different cars and go sightseeing or listen do the car radio on the highway.
I'm saving playing this in VR for when I get a Pimax Crystal Light and a 5090. When that day comes, I am definitely going to become a hermit for a week.
This will be real banger bro , I was playing On pico 4 and rtx 4090 and maaaan this was the best experience I ever had . But Yea this game is very I mean very demanding in VR and U want to play this with DLLS off as it introduces alot of shimmering so 5090 and Pimax it will do the job 😊
I will be getting Pimax light myself as I want to be ready now for Stalker 2 but I feel rtx4090 will be not enough so Nvidia cunts needs to hurry up with 5090 😂
Be aware that you eyes can get burned pretty quickly happened to me with my PSVR and had Nausea using it fornthe First Time back then be slow and steady.
A 5090 might not be enough. Due to a flaw with Luke's mod a lower resolution G2 has to upscale resolution to over 5,000x5,000 to remove the very severe ghosting artifact effect. The Pimax Crystal Light would have to run at an even higher upscale due to its higher base resolution. This is because the fix to this problem is based on upscaling from your resolution and its based on your base resolution so higher = worse...
@piotrkozak3907 I appreciate the tip. So I just try'd this out this morning and noticed the DLSS is on. And I notice this simmering or ghosting around the characters in game. It still looks clear and sharp buy I noticed that. So if I turn DLSS off this will help. Awesome! 👌
@@WOojerVest3andQuest3onMe Or U can try DLAA it does good job . For me DLSS look awfull but DLAA i think is a bit better then DLSS off
that intro was insane omg, this game really needs to have VR support cause this is perfect
dude you sold me so hard on this vid, and since I had all of the requirements I bought cyberpunk on the steam sale and have been absolutely loving it, and I've been getting some real great use out of my vr headset. Thanks for the rec!
I am so jealous that you get to experience CP2077 for the first time in VR. Man what a great game.
He says seated but does that mean keyboard and mouse?
@@TeraByteify Yeah, I think so. I think that you can look around by moving your head, but the rest of the controls are WASD and mouse. You must still need a mouse to turn 360.
Thanks for the reply pal, I just ordered a kiwi link cable, I don't like the idea of tying my quest 3 down, but I have a 7900XTX that is severely under utilized so it'll be good to see how it treats cyber punk in VR! @@pushingdaisies4238
Would love to see CDPR make a VR port of this game. Don't get me wrong. The Luke Ross mod is incredible, but when you compare say VORPX Fallout 4 to Fallout 4 VR, there is no comparison. The native VR game is SOOO much better. I hope CDPR considers this.
I hope so too! Simply judging from the world they so meticulously created, the team at CDPR seem clearly fascinated with pushing the boundaries of what immersive technology is capable of. So it definitely is strange to me that they never had plans to bring this game into VR in some capacity…
Why would they? less than 1% of the players that plays CP2077 has VR.
@@stuart3712 trueeee lol, VR right now is still way out of reach for most people
You don't need a steam copy. A GOG copy is superior, and works perfectly fine too. It's on sale right now too. And the VR mod is one of many great mods you can get. Luke Ross also has vr mods for a bunch of other good games too.
One thing that i absolutely loved about this game for all my 240 hours is the HUD honestly. Because when you think about it even if it's there to help the player understand what's going on on the screen, at the same time is actually what V is costantly seeing since she has cybernetics eyes. You first understand this when Victor gives them to you and you see the Ammunition counter and the crosshair pop out on the screen, when i first played the game i didn't even notice they weren't there until Vic told me that i should now be able to see them. A feature that exist only to help the player in this game due to the settings is something that is actually part of the world building and experience.
Ive been doing my second playthrough in VR! Adding more mod packs on top of it makes it an incredible experience
That’s something I totally forgot to mention! Other mods can work so well on top of this VR mod. Which ones do you recommend?
What are you PC specs?
@@VirtualBroVR i recommend nova lut + gits
@@VirtualBroVR I would highly recommend Enemies of Night City, huge lore accurate overhaul of all enemies and bosses/AI. Makes combat insanely good.
All the mods made by Deceptious, he makes all the environment add ons, fixer animation overhauls, romance overhauls. One of the most recognized mod authors.
Cyberpsychosis mod, especially alongside EoNC mod for full immersion.
I think the Police Overhaul mod (either fugitive mode or arcade mode) works alongside EoNC, and makes th wanted systems work much better.
And just all the other main core QOL mods that are the 'most downloaded', besides the NSFW mods obviously. Although the mods that makes all/most Tube Dancers and Sx Workers nude is lore/immersion neccessary imo.
Also the Missing Persons Mod, that adds hundreds of sidequests and interactions through one of th fixers to find all the 'secret persons' you stumble across in the game world. Implemented as if it was a mod made for the vanilla game by the studio!
Also the Realistic Gears and Transmission Overhauls mod that makes all vehicles sound much much better without changing how they drive, taken from information on the actual real life vehicles theyre based on.
I have over 200 mods, so hard to offer them all. but these are honestly neccessary, I can't play vanilla due to how much these recommended mods add to the overall experience. Also Stealth Runner, and Better Knives and Silencers! adds heaps to the gigs and missions and rewards you for playing stealth.
The flying car mod is unmatched...🧘🏿♂️
This is where gaming needs to head in the next 10 years... Powerful story driven VR games set in beautiful worlds exactly like Cyberpunk.
You're definitely onto something with the importance of seated VR. Unfortunately we can't stand up all day and night, but at least for the time that we just need some physical rest, it should be as easy to play some VR then when we're full of energy.
I haven't played much PCVR, but Quest games like Moss 1 & 2 or Max Mustard are perfect examples of enjoying the experience seated. Most of my VR games are best played standing, but with those platformer games sitting down is just as good if not better. The other day I was even playing Max Mustard as a passenger in a moving vehicle (using the experimental travel mode) and it was still a blast.
Been waiting on a video from you on this VR experience for the longest time and the wait was 100% worth it! I’m more than 130 hours into the game and not only have I still not finished either the DLC or the main story, but I am also 100% ready to replay this in vr first chance I get. Gaaaaaah I can’t wait to get a quest 3 and have my first vr experience one of these days.
I desperately want Postal 2 in VR.
I want to be able to taste the health pipes.
Postal Service 2, truly an experience
Edit: Surprisingly Postal 2 is an actual game out there
@@Illuminati_HD Gem of a game.
Uwe Boll made the movie adaptation right at the peak of everyone hating him for making video game movies. And it's absolutely perfect.
You really have to play the game at first to get all the jokes.
@@jtjames79 oh, i thought you meant portal 2
@@Illuminati_HD Already a mod for that
@@Illuminati_HD It's an open world FPS and it's hilariously fun.
I still haven't played the base game, I need too.
You totally do! It’s absolutely worth experiencing! Also watching the Cyberpunk Edgerunners series on Netflix will make playing this so much better…
You lucky bastard. I wish I could wipe my memory to play it fresh.
I can’t do endless dialogue.
@@FPChris dialogue is cyberpunk is much better than in other games, because instead of usually being locked in 1 place staring at the npc you are talking to, in cyberpunk you can often walk around during those dialogues
@@czyrztof and the dialog as actually pretty good, not some contrived poorly acted nonsense.
down the road when VR becomes more normalized games will be fucking insanely immersive. Even messing around in VR chat trips me out sometimes. Just imagine the potential.
A gel mat kinda thing for standing desk usage made wonders for me, also worked as a middle-of-room anchor.
I feel like sit-down VR with modded FPP games is just that much closer to my ideal, which is to have a full-dive experience. The walking and suspension systems are interesting, but still need a lot of space and come at a significant investment. A good chunk of VR games are still locked into teleport and snap focus movement so I feel like we're not quite there yet, but I'm still optimistic and want to get my own headset when I can.
No one asked.
idgaf about VR gaming, but damn, after 300+ hrs of gameplay of Cyberpunk I can't stop thinking about playing this game in VR, kudos for your video
I wish there was more proper seated VR games. Motion and whatnot is great and all. I love dungeons of eternity. But i just cant be bothered to stand all the time. Standing is far worse than walking to me, and while you move around, you do just stand most of the time. I want to play games for hours on end. Especially since i enjoy progress oriented games usually.. but i really couldnt be bothered to stand 8 hours a pop in a long gaming session, so my VR headset is basically shelved most of the time, unless i find some neat but short coop game to have some fun with with a friend or smth. Or in other words, heck i wouldnt even mind using keyboard and mouse if the game still works well with a VR headset.
I just have to say: VTOL VR is the ultimate seated vr experience (imho)
@@sinner76028 Nice, i'll check it out! Seems to have coop aswell, and i can imagine the controls being quite an experience.
@@Yamyatos it’s got great coop! There’s even a two seater training jet you can fly together with someone. The screenshots don’t do justice to how much it sells the feeling, and in a way that leans into vrs advantages. It would be a huge feat to set up a controller or learn a keyboard mapping for all the buttons, but it’s all as intuitive as being in your car (which also has dozens of buttons when you think about it). Anyway, for anyone looking for a seated experience that has depth and a vast mountain of user created missions on Steam workshop and a large multiplayer community, I can’t reconnect it enough. It helps if you like the idea of flying.
Just sit on a padded stool with decent height. Much better than standing for a long time.
@@eugenekim9961 Works for some games, feels wrong for most that arent intended to be played seated imho. I can see this working for some games, as long as you turn the camera with the stick (which i dislike), or where there is no 360° camera movement in the first place, or only slow paced. To me there is a clear distinction of games you can reasonably play seated, vs. not. The above suggested VTOL VR was build from the ground up to be played seated. The character itself is seated after all. But i couldnt ever imagine playing Dungeons of Eternity seated, even if they have a seated mode if i remember correctly. Probably very subjective, but in the end "what feels right" is an important factor to a gaming experience build pretty much solely on immersion.
I played the full game and DLC in VR with the LukeRoss mod. It’s amazing! But you do need to tinker with the mod settings and the graphics to optimize the experience and the visuals so it’s the best for you. I never found sniping very easy because you eye w it h your head movement. Anyway, great video. I tried this mod on Spider-Man Remastered but it keeps crashing. Your mileage may vary on mods like this.
I've always been of the view that joypad-centered VR is underrated, and that motion controls (except head movements, obviously) are really holding VR back from full mass-market success.
Playing Starwars squadons or a Racing game is so much different in Vr being able to look left or right outside the cockpit of an X wing adds so much to immersion, I think the first step is for developers just to give people the option of Vr in flatscreen games.
I completely agree!! And if a single modder can make a VR port of a flatscreen game, then there’s no excuse for these AAA game studios!
Was surprised you covered this mod as it is absolutely fantastic. I did a full playthrough in VR and I must say it was the best one I've done
Can we talk about how the beginning is better than 80% of the official trailers?!
Thank you so much. I’m hoping one day someone hires me to make trailers like that!😁
Barely.
You don't actually need a steam copy. I have the game on GoG and it was as simple as dropping the files into the bin folder and running the realvr installation. When you want to run the game you need to launch via the exe though, I didn't try and run via the launcher because the launcher is completely broken and I can't even enable mods in it. You likely do need steam installed, because SteamVR takes over after you launch the game, but there are actually other options in the RealVr settings so maybe you don't need steam at all? Idk, I ran it via SteamVR and it worked perfectly first try
havent even watched this yet, but i really feel like it was MADE WITH VR IN MIND then they just scrapped it last minute.
I experienced cyberpunk for the first time through VR and my god was is breath taking
how did it feel going back to it in flatscreen mod?
Bioshock 1 VR would be so dope... i cant see why thats no thing yet... that game screams for a full official vr remake.
Cyberpunk 2077 in VR is one of the best gaming experiences easily, but you need a monster PC. I got a 3090, but you need more like a 4090 to have almost clean graphics. I will wait for the 5090.
dlss worked in vr mode????
@@germanturkish1664 yes it works.
@germanturkish1664 it may put a shimmer around the character.
I push VERY high resolutions and RT using a 4090, but I lock to 45fps to do it. I managed it on a 3080ti for a while, so you should be able to get something halfway decent out of a 3090. Try Virtual Desktop + SuperDepth VR instead of the "full VR" conversion mods; you lose head-tracking but make up for it in being able to use a lot higher clarity and more eye-candy.
for 90 fps, even a 6700 xt will do but if you want realism and raytracing or more fps then you definitely need something better.
this vr mod is genius. i think this would enhance every persons experience of cyberpunk
I play this on steam deck with my xreal air-2 glasses. Even at lower specs, it’s EXTREMELY immersive without head tracking. There was a moment where I was fighting Sasquatch and the part where she grabs you scared the hell out of my it caused my whole body to jolt.
On a steam deck? 🤣🤣 Running this in VR through a steam deck and real glasses aaaahhaha Yeah surrrre!! This Luke Ross Mod in 3d Stereo? Or Mono? Either way that must be a fkn horrendous experience
@@RoniBlissit natively runs on a steam deck at 30 fps. They specifically made custom settings optimized for it. It’s pretty impressive tbh.
This was honestly the optimal way to play the game. I did 200 hours over Christmas time on the Xreal air+ steam deck combo
It's pretty weird that cdpr doesn't at least just add a vr display mode themselves. It's such a natural fit thematically.
Yeah it makes absolutely no sense to me.
what I don't like about this mod is that how it works is that it basically switches the camera from one eye to the other every frame before displaying the combined result to the user, wich not only means that there's a slight delay between what each eye sees AND an input lag of [1000 / your_fps] milliseconds (12.5ms in the best scenario). But also to be able to run the game in 80fps (rift s' refresh rate), you'd need to be able to run the game in 160fps on a flat screen, which most people ABSOLUTELY can't, even on the lowest settings
A native VR experience would render 2x the amount of pixels at 80fps instead, which is exactly the same amount of work for the GPU as running 1x pixels at 160fps. You don't have a complaint with the mod, but the fact most hardware can't run cyberpunk at the necessary specs for enjoyable VR, period.
@@HeruLuingul the thing is the mod actually renders 2 frames everytime, which means the cpu transfers the necessary data to the gpu for it to compute, before fetching and caching the result, then it sends back almost the exact same data, at the exception that the camera is now placed a few centimeters to the side, and only then after putting this second image in cache, you can transfer these images to a new shader that will render them side to side to the screen; this is A LOT of data transfer, and if you'd done graphics programming before, you'd know that transfering data between the cpu and the gpu is extremely slow, which is why we try to avoid transfering data as much as we can. in a native VR game, everything is rendered at once the same way it is on a flatscreen game
Mods like this are why I wish more companies would at least experiment with VR support. I know people are very demanding (especially for tracked motion controllers of some sort), but just being in the game using an HMD is leagues ahead of a flat monitor. Just a shame the only real conversions we got were *already* broken Bethesda titles.
Alien Isolation in vr is worth it! It still makes me scream at the top of my lungs when the xeno finds me lmao. Also you really get a sense of the Xenomorph and Sevastopol stations true scale it’s just perfect in vr.
I think I can imagine. There's an area in Cyberpunk Phantom Liberty that is strongly inspired by Alien Isolation, it's so tense!
Who supports alien isolation vr how do you set It up?
@@blanka4545just use motherVR mod, is free. But no good motion controller support. Still very enjoyable
It's called "mother". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
It's called "mothervr". It's mod that bring back deleted vr support from the game. It's not perfect, I had to use keyboard buttons three of four times because interaction was not mapped to controllers but everything else works perfectly.
Night City is a masterpiece. The city itself was amazing before the fixes even came out. It's one of the few open world cities that has a realistic sense of scale. Like the buildings actually feel HUGE. Even the buildings in games like GTA5 just don't feel like they are really skyscrapers, where Night City buildings actually seem to be massive and incredibly tall. And the city itself is so detailed and interesting you never want to fast travel.
...the check point into Dog Town... 🧘🏿♂️
Can confirm. I've spent more hours in Cyberpunk VR than any other game.
VR goggles + gamePad is such a prefect combo… I prefer it over VR controllers!
This looks like something I need to try. I would recommend the deep rock galactic VR mod if you haven't tried it already, one of my favourites. Will likely have to wait for the mod to be updated due to a recent update to the game.
It's kinda funny you mention the lack of comfort controls and playing the game seated, remember that in the game are things called Braindances which are essentially just seated VR that you can feel and many of those don't have safety controls
YES. And people in the cyberpunk world literally get motion sickness too!
Cyberpunk looks is simply stunning in first person especially in VR. I can't believe people would rather play this game in 3rd person,
That's the weirdest part of arguing against VR ... so you would rather play looking through a window... or be IN the game?
i made a nice character so i want to see the character damn it
@@osku388 yea that's how I feel in Fallout VR since the only way to see yourself in that game is by going to a barber shop haha.
@@osku388 it took me about 10 hours of play before I realized I was only wearing underwear (in the Johnny segment) 😂
I'm still not really sure how to put clothes back on as my wardrobe is empty...
This would be a blast. I am a VR junkie. However, I can’t play a game where there isn’t full motion control supports. Hopefully someday it will include that. I do believe we will eventually see native VR support in any first person game.
Cyberpunk Orion almost certainly includes some kind of native VR, otherwise CDPR would be shooting themselves at the feet. It might also be possible for them to add some kind of native VR to 2077 even though the game wasnt originally developed by that in mind.
bookmarking this for when i build my pc in a few months. i’m sold lol. guess i’ll have to spring for another copy of cyberpunk soon
I really hope and pray that cdpr start making an actual vr port, I js want the full immersion, and I think if that happens this would be the most immersive game in history
If the parallels between Cyberpunk 2077's improvements and updates, and No Man's Sky's improvements and updates are any indication, then that should be the case!
I agree it would be the most immersive game in history. 2077 is by far the most immersive flat screen game I've ever played, and VR takes immersion to a whole new level.
@@Gawillamon bro a vr port is my wet dream
Cyberpunk felt more real to me than real life, maybe i just have a sad life but in night city you really matter, nothing can hold you back. Night city is literally yours. The detail of the characters and everything is just so... Real
I totally feel that.
Cyberpunk 2077 in VR is a culmination of so many childhood dreams... from the combat, to the vehicles, to the NPCs... it definitely has its short comings, but they are easily dismissed once u realize all three is to explore...
The cool thing about all these enthusiasts making and testing these VR projects now means that in 20 years when VR is actually usable I can return to all this cool stuff
I remember when Cyberpunk 2077 just came out and I found out it was not a VR game at launch. I intentionally avoid hype trains so I thought that was why people were so excited for it in the first place. But then it was just a normal game
I cannot even comprehend how good the DLC would be in VR. Especially the rooftop party scene and the spaceport ending scene.
I wonder if you could get "Ghost of Tsushima" to run in VR.
yep he just ported it to vr fairly recently, like a month ago ;)
I feel very lucky to be able to complete it in VR from start to finish including dlc and it was probably the best game I ever played. Luckily after all the patches. With Luke Ross' mod on Pimax Crystal in resolution 5100p I had to turn off Ray tracing and few other things but everything mostly on high and it's probably the best looking game ever aswell. 🤩 Very much recommend.
You could be the bad outro guy. Just make it a running gag.
So far that’s what’s happening😂
Playing this game in VR is the best gaming experience you can have.
Pretty much.
I think vr makes my feet and joints hurt becuase im just standing sitll. walking or running doesnt make owy but for some reason standing sitll does
You've probably experimented with playing seated already, but I play lots of VR games just sitting in a normal chair. Especially if it's a game with lots of menus and whatnot, like a Skyrim or Fallout 4, I just sit and play them and it still works great. Even Into the Radius works totally nicely when sitting. I don't think it works well for something like Thrill of the Fight, or a competitive PVP game though, of course.
I do like how VR makes ya need to move around, but standing still and dealing with inventory management in No Man's Sky isn't that fun for me, so I just sit and play them.
Should really try both RDR2 and GTA 5 in VR both feel like completely different games
dam i could totally imagine that actually looking at the world while in vr would be amazing. also the gunplay looks a lot better in vr
VR were always superior to flatscreen in every single way when it comes to sport and shooting games. But the lack of enough games and support is the only thing that still hindered it
Gunplay is controlled by head aiming so you have to turn your neck. It isn't really better tbh. The game is very immersive in VR but there are some completely insane caveats. First, it is absurdly demanding. You have to have a fairly high end card or you will play on the lowest settings. Plus, if you look in the video carefully around the edge of everything (similar to edges with aliasing jaggies but far worse) is a vapor like distortion effect. You might not have noticed it on a lower quality compressed flat UA-cam video but it is so severe in actual VR it is horrifically immersion breaking. To fix it you have to increase resolution... massively and I mean uber massively. This means the higher the resolution of your headset the more powerful your PC needs to be. Basically it is unplayable on a RTX 4090 with something like a HP Reverb 2 except at borderline lowest settings due to the resolution increase (and zero ray tracing/path tracing). Preferably, use something like a quest 2 with lower resolution... LukeRoss hasn't been able to find a fix to that visual artifact yet aside from massive resolution ramp up. I do think its worth giving a try but in essence you need a pretty powerful PC, and if on a higher end headset resolution wise a monster PC. Otherwise the experience is bad if not unplayable.
@@Zerod-rn3ye i only have a 3070, but i dont have any vr rn so i wouldnt be playing this anytime soon.
What have you done! Just when I pulled the plug on CYBERPUNK! Now I have to jack back in! Noooooo see you in night city choom!
you should try the outer wilds vr mod or firewatch my beloved
Outer Wilds in VR! it's truly an amazing experience reliving it in VR. Like seeing one of the twins approaching above your head is indescrivibile. The mod is done so well, it feels native.
Cyberpunk 2077 is such a fantastic experience, even flat. I would absolutely lose myself in that world in VR. Might be worth the cost of a good PC just for that alone. Also, this was a great vid. happy new sub here.
title on point, none of the best VR games are VR games lol... re4, skyrim, fallout 4, no mans sky, gta 5, cyberpunk, red dead 2, wow, ffxiv, hogwarts legacy and many more that are ported or modded to be played in VR are the best VR games lol
The people making VR games are trying to reinvent the wheel, essentially making wii games for cell phones. That is exactly why the only truly great VR games are normal flat games -- notwithstanding a very select few standouts like Pavlov
True because VR is niche, not many people use VR and therefore bigger gaming studios don't develop for VR yet. But I agree modded non VR games are the best now for VR and Simulations like Microsoft Flight Simulator and Racing sims.
idk, HL:Alyx is still my best gaming experience ever.
I think this is worth doing just so I can sit down at the bar in Afterlife and toast one to all my fallen homies. Both in-universe and in real life. Now that sounds nice.
Define "decent gaming computer"
4090
Damn man, loving the quality of your video. Thought I was watching an channel with maybe hundreds of thousands of subs. I really liked the way you put yourself onscreen with the coloured arms haha
In case anyone is curious, this will not look this way your in your headset. There is no HDR in headset, a lot of shaders are disabled, you will be limited in resolution and things will look a bit wonky. It will not at all look like this footage. That doesn’t make it bad, Luke Ross’s mods are great and this game looks good, but it will not look like this footage. Just trying to temper expectations.
Then how did he record it like this in the first place
@@autismosupremo this is the flatscreen video being captured, it is not what you see in the headset. The headset VR mod will remove shaders there is no HDR, you’ll have persistence smearing, latency, aliasing , etc. this is true of Luke Ross’s VR mods, as well as UEVR injection. Still recommend playing this game in Vr, it’s beautiful
@@iamgates7679 damn. Do you have any video showing how it will actually look like
@@autismosupremo unfortunately, the only way to accurately show what you’ll see in headset is a “through the lens” type of video, and even that isn’t entirely relevant as your eyes adjust and multiple things. It’s really a difficult problem. My issue is that content creators aren’t upfront about it. So you watch these VR videos and expect that you’ll have this 1:1 experience in VR, but, it isn’t that.
@@iamgates7679 thanks for taking the time to answer.
Also how is it still worth it to play it on vr if it has so many visual artifacts and distractions right in front of you quite literally
Alot of what's said in this video really hits the nail on the head. Immersion is a truly integral part of games. I honestly believe that games should have more pointless mechanics. Growing up the one thing that would always sell people on a game, was natural immersion. Growing up playing through a section; coming up with solutions that in theory would work but didn't simply because the devs couldn't or just didn't program it in, always sucked. Any time a game did, let you do exactly what you imagined it immediately became a peak moment. Think about the first time you played a game that had a soccer mini game, that was just a field you stumbled upon in mission. They never needed to allow you to play with the soccer equipment, but they did, and we all spent way too much time playing it.
OK this looks amazing. I'm gonna try it one day. That ACNexusVR looked amazing. And fingers crossed for the Arkham Shadow.
Skyrim was the first game that made me realize how much potential flatscreen games had for VR. That was back when they were still adding VR mod to give yourself a physical body.
Praying that a time will come when VR gaming will be more accessible, both in terms of pricing, tech requirements and user experience. Modders are, once again, the main driving force of innovation.
fking hell I never clicked so fast on the download button in my entire life.
It's finally happening .. thank you for your amazing video! Subbed
Edit: Oh yea.
Chair
i played the whole game including DLC in VR with Luke's mod. I even used a steering wheel, when I was driving ... i just wish it would have proper motion controls .... it would make the game perfect
Damn, using a steering wheel sound fun. I need to try that.
Omg using a steering wheel and driving around Night City sounds PREEM
@@Meccarox it is awesome! i used a logitech G29. Setup is a bit tricky and there is no force feedback of course, but it worked verry well actualy
the beauty is that this are the moments where they do the majority of the streaming/ loading 😊
There is one title that I feel fully captures the essence of how I felt about a game that has a lot of the same elements in this video has 3 words, and that is No Man's Sky.
Lol...I go back and forth between Cyberpunk and NMS...🧘🏿♂️
Played this week one at launch in brutal with vorpx, I said the same thing almost. It’s still my favorite vr game.
Though what is funny to me, is he talking about "how joyful it is to just be present: admiring the architecture, taking a ride on a metro, simply looking outside the window" etc. Doesn't that also apply to the real world? Which we all lack now? Everyone is consumed by their pocket luminous rectangle, completely immersed in it, numbed to the outside world. No wonder we are all depressed and mentally ill, statistically saying. I know that here, he's sitting inside this fantastic other world, but there are also a lot of small beautiful things in our own world... Just a food for thought;)
Yep, I'm in my playthrough of cyberpunk in VR and it's clear that this is the way. I really hope that some more AAA games will start to add seated VR as an option from the get go. The immersion is just better, the dialog and story beats hits harder, even though this is like my 4th playthrough, the combat gets more interesting and the world becomes so much more real.
And with the tech moving forward, with headsets providing better clarity on top of beefier computers, I reckon that every big game halfway through development should have a meeting where they discuss the cost and benefits of integrating seated VR as an option.
Alien isolation in vr is the dream + worst nightmare.
My best tip for this game, never fast travel
Real, i cant fast travel, takes the whole point of the game away
I play this game in VR almost daily (maybe less while I finish Elden ring DLC), but it's def my "home" game and VR experience.
I'm about 12 VR playhtrough deep 😅
P.s. you don't need a Steam copy. GOG will also work
That sick edit in the intro gave me chills. So cool.
Much love my choom, thank you for enjoying the game!
I'm like you, in the fact that motion controls and standing seems like the 'correct' way to play. This has prevented me from trying games that don't utilise motion controls in VR. But this video may have convinced me to just try it.
I've been entertaining the idea of going back to CyberPunk, as I never completed it when it came out.
I may as well immerse myself a bit more if I'm gonna play it again.
I guess it would make more sense to use a controller when playing that way too.
Ahh the Keanu crying to that song clip..I can't believe I haven't seen that. Thats amazing.
During speaking segments in the regular game I literally turn my character as if I was actually talking to someone irl and just looking at random stuff in the environment, would be funny to see me copy my mannerisms in VR too
Unfortunately I play cyberpunk using my steamdeck surprisingly doesn’t run bad despite the videos on UA-cam saying it does 🤷♂️ (I’m buying a proper gaming setup next year) so if I’m lucky I’ll actually be able to try this mod next year
I agree. Games should just have VR as a monitor option. They DONT need to be reprogrammed for VR with floating hands, or even be first person. My fav vr experience was actually senua VR, where it was purely third person. That was still immersive AF.
Ik it’ll be probably a decade before the sequel but man I know it’ll be beautiful
Same experience, unbelievably good. I was dead against seated controller vr before trying it, especially after Alyx, but this and Alien Isolation flipped that view 180 deg. Haven't put it down in months
Thanks for featuring my vid at 1:22 😂 still needs play in VR
I want to see an actual VR Ghostrunner game, IMAGINE HOW INSANE THAT WOULD BE!!
I think I have maybe 15 hours total in regular gameplay. I just haven’t had the time to really engross myself in the game to commit. With am upgraded pc, psvr2 with the adapter, I think your video, this one, has convinced me that it’s time