Genesis/Mega Drive voice examples

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  • Опубліковано 26 гру 2024

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  • @JSwanson547
    @JSwanson547 7 років тому +215

    The issue with the Sega Genesis is that high quality PCM playback requires precise timing on the part of the software due to the lack of any hardware based sample buffer or sound DMA.

    • @lickablestinkage7783
      @lickablestinkage7783 Рік тому +9

      and dont forget lack of ram

    • @JSwanson547
      @JSwanson547 Рік тому +18

      @@lickablestinkage7783 Let's not forget that the software routine responsible for bit banging the output register may need to yield to other processes like forced halts from the M68000, or code related to the YM2612's other channels. Unless the software for the console overall is carefully coded to minimize interruptions _and_ accurately anticipate and compensate for them when they do occur, the precision of _when_ bytes get streamed out will be thrown off.

    • @SubroOrbus
      @SubroOrbus Рік тому +3

      Isn't DAC where the audio is stored?

    • @rfmerrill
      @rfmerrill 10 місяців тому +7

      So the 2612's DAC has no kind of queue/fifo where you can hand it samples and it puts them out when it's appropriate. Instead, there's just a single register and the value you write there is output pretty much immediately (there's a delay but it's small) until you write the next value. Thus, for "normal" PCM playback you have to write audio one sample at a time, _with precise timing_ so that the space between samples is even. Also to make things worse these are _indirect_ register writes since the 2612 only has two address lines, so you actually have to write twice for each sample.
      If you're continuously playing back PCM for longer than a frame, you need to have some way of buffering it in the Z80 RAM, because the 68k will monopolize the cartridge bus from time to time so you can't reliably just copy samples from ROM directly to the DAC. At the same time, you're limited in how much you can put there because it's only 8 kilobytes, or about _1 second_ of 8-bit 16 kHz audio. So you have to do this complex dance of copying the PCM data from the cart to Z80 ram in chunks while the Z80 feeds it to the 2612 one sample at a time.
      Also if the Z80 tries to access the cartridge bus at the wrong time during VDP DMA, it can lock up the whole system--which is why so many games just halt the Z80 during those DMAs. Of course you can never have good PCM playback if you do that.

    • @Adamtendo_player_1
      @Adamtendo_player_1 9 місяців тому +2

      It makes sense now while the other while in certain games like thunder force 2, 3 and 4 as well as golden axe where the other sound channels are paused to playback the PCM voice samples boy where those voices bad in the examples that Joe played back. Is there any wonder that the system has a bad rap for poor quality PGM samples, but it’s not not just the points you mentioned as well about the timings having to be precise it’s also about the ROM storage capacity as well, especially as most early games on the mega drive/Genesis will only 4 megabit or lower it wasn’t until Strider We were even getting 8 megabit games which obviously gave a bit more room for higher quality PCM samples, especially with the ones that Joe featured.

  • @Lumpytoast
    @Lumpytoast 14 років тому +51

    The speech from Dynamite Headdy sounds incredible.

  • @SpiralPegasus
    @SpiralPegasus 5 років тому +100

    "The live for me, Strider!" sample always gives me chills. It sounds so damn heartfelt!

    • @AndromedaBeta
      @AndromedaBeta 4 роки тому +6

      Yeah. It really is a beautiful female timber in video-games. One of the Best i've ever heard. No joking.

  • @godzilla12325
    @godzilla12325 3 роки тому +36

    I was mesmerized by the "rise from your grave" from altered beast as an 11 year old. Couldnt believe my mega drive could talk 😂😂😂

  • @TheChompChamp7650
    @TheChompChamp7650 Рік тому +31

    Dynamite Headdy voice samples are the cleanest. No one will change me mind

  • @hypergengar
    @hypergengar 8 років тому +55

    The samples are lower in quality in some Games, so that there is space for more content in Games.

    • @hypergengar
      @hypergengar 8 років тому +5

      OhNoNotMyPenis
      That could work too.

  • @bluestreakedladyshe-her8507
    @bluestreakedladyshe-her8507 8 років тому +83

    Go look up a Sonic hack called Sonic: The Next Level. It has crystal clear DAC sound. The second act of Gust Planet is a really long voice file, which is "Take it" by Alex Lee, and the invincibility theme is also DAC sound as well. Sonic 2 Recreation has a clear voice sample for the results screen, being the Zone Clear theme from Sonic CD (JP/EU), plus voices for Robotnik speaking when hit.

    • @bluestreakedladyshe-her8507
      @bluestreakedladyshe-her8507 8 років тому +12

      Also, Sonic 1 Boomed has an assload of clear DAC samples, and he and Robotnik never shut up!

    • @wormsex
      @wormsex 4 роки тому +2

      do these rom hacks work on actual genesis hardware?

    • @fevermario
      @fevermario 4 роки тому +5

      @@wormsex Most of them do, yes.

    • @Karnage233
      @Karnage233 2 роки тому

      @@wormsex yes of coarse they do

    • @wormsex
      @wormsex 2 роки тому +1

      @@Karnage233 i farted

  • @felipefcorrea2271
    @felipefcorrea2271 7 років тому +26

    Mickey Mania is for me one of the most remarkable quality games in Genesis. It really used almost full potential of the hardware, specially in voice reproduction. It had beautiful graphics, a lot of VFX only seen on SNES before, no loading times and even exclusive levels for the Genesis version. It was obvious they really cared about that game being in top tier.

  • @km_studios
    @km_studios 12 років тому +62

    It really saddens my that a lot of Sega Genesis games don't seem to push it nearly to its limits. It's capable of a lot more than many of the games make it seem.
    BTW, what's the background music you used? I want to look that song up, it sounded cool!

    • @PsychTsunamiMkII
      @PsychTsunamiMkII Рік тому +9

      It's from Vapor Trail by the already-defunct Data East and Telenet (plus its two divisions, Riot & Renovation, responsible for reprogramming & US localization respectively).

    • @damin9913
      @damin9913 Рік тому +2

      I been trying to tell people that sega hasn't tried to push the limitations of the sega genesis it was more like they were rushing the console instead of learning the limitations of the hardware it piss me off knowing the sega genesis is more power then what it seem it's letting on lot of people can't see it

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 місяці тому +2

      @@damin9913 I always knew that the Mega Drive was more capable than a lot of the games showed but that was because of lazy western developers keeping out on ROM space and using crappy sound engines like GEMS and Sound Images.

  • @leonthomas7185
    @leonthomas7185 8 років тому +45

    Comix Zone had some very good digitized samples in it as well, I'm surprised that they weren't included.
    great video though!

  • @GameSack
    @GameSack 11 років тому +27

    I didn't own it at the time, but I'll eventually revisit this topic on Game Sack.

  • @Ostnizdasht206
    @Ostnizdasht206 12 років тому +18

    I heard that the SEEEGAAA intro in Sonic 2 took over 1/8 of the memory space on the cartridge.

    • @Adamtendo_player_1
      @Adamtendo_player_1 9 місяців тому +5

      I think you meant in the original sonic the hedgehog.

    • @Ostnizdasht206
      @Ostnizdasht206 9 місяців тому

      @@Adamtendo_player_1 Nevermind. I think it was the first one. My bad.

  • @meta.5studios
    @meta.5studios 6 років тому +5

    The Task Force Harrier EX one brought me to tears. Holy shit...that game was so amazing!

  • @Mr1p0d
    @Mr1p0d 13 років тому +9

    That digitized voices comes sometimes from the YM2612 but the first ones comes from the PSG, thats why they sound terrible

    • @liapengmakhele8276
      @liapengmakhele8276 2 роки тому +1

      They really sound like they come from the psg!

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 місяці тому

      They definitely sound like they came from the YM 2612, but there is one game that actually did use the PSG chip for PCM samples and that Mega Drive (Genesis) port was After Burner 2 which used both sound chips for PCM samples where is the PSG chip was used for the PCM drum samples and YM 2612 was used for voice samples.

  • @lepopcornnaisseur546
    @lepopcornnaisseur546 6 місяців тому +1

    1:09 when I hear a crystal clear voice coming from a Genesis.

  • @katakisLives
    @katakisLives 14 років тому +6

    Those are really clear samples! some of the games that had more poor samples were possibly older games! and they just got better at getting the best out of the Megadrive later on.

  • @kittbluevenom2384
    @kittbluevenom2384 8 років тому +43

    Earthworm Jim should have been in this video

    • @giobd
      @giobd 7 років тому +2

      The Lion King also.

    • @Alianger
      @Alianger 7 років тому +3

      And Dune 2, Toejam & Earl

    • @mauriaagria
      @mauriaagria 5 років тому +1

      Tender! Groovy! Ouch! Ammo!...

    • @Hugo-os3ud
      @Hugo-os3ud 4 роки тому

      Altered Beast also

    • @dthtvdth8244
      @dthtvdth8244 4 роки тому

      Booger man too

  • @hoorayforhawksbills
    @hoorayforhawksbills 3 роки тому +2

    Missed opportunity with the Vapor Trail BMG in the background- what the hell is that guy saying when your plane crashes anyway? :)

  • @Ragtime4
    @Ragtime4 17 років тому +8

    Very interesting video! I never played most of the games from the good section. Before hearing them, I was among those who really thought the system was not capable of producing good voices.

  • @Sandalkiki
    @Sandalkiki 14 років тому +11

    Pulseman got really good voice samples, too.
    "Let's go !"
    "Be careful !"

    • @Versatil-1980
      @Versatil-1980 8 місяців тому

      Pulseman formo parte de mi preadolescencia!

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 місяці тому

      Not really, the voice samples in Pulseman sound ok but they’re more on the scratchy side because there’s a lot more PCM samples in that game done in most games on the system and it was on a 16 Meg cartridge.

  • @KluorpivhlanderP
    @KluorpivhlanderP 10 років тому +16

    A.I computer voice from Battletech, and voice from Zero Tolerance sounds best on Genesis.

  • @rodrigomolinsky
    @rodrigomolinsky 11 років тому +3

    I used to love hear Robocop say "You're terminated" in Robocop vs Terminator.

  • @a2n59
    @a2n59 6 років тому +3

    0:13 "perfek -shet brrrrrr get !"

  • @TachyBunker
    @TachyBunker 8 місяців тому +1

    1:07 lol i had used this sound in my song Kilocides

  • @segymun1720
    @segymun1720 2 роки тому +2

    Is a Sonic ROM hack called Sonic 1 BOOMED, which uses a lot of voice clips from the Sonic Boom TV show and games for Sonic and Robotnik, as well as changing the designs to look like their boom counterparts
    But the voice samples are really good on emulation and real hardware

  • @JohnRiggs
    @JohnRiggs 3 роки тому +2

    This video was suggested to me, January 19, 2021.

    • @GameSack
      @GameSack 3 роки тому

      And this channel isn't even monetized. I guess there goes the notion that UA-cam only suggests monetized channels?

  • @nintendo1889x
    @nintendo1889x 12 років тому +11

    The Task Force Harrier voice clips sound very crisp compared to most Genesis games!

    • @Adamtendo_player_1
      @Adamtendo_player_1 3 місяці тому

      Did you not hear the other clips that were played? Task Force Harrier EX isn’t the only game on the system that has great voice samples.

    • @nintendo1889x
      @nintendo1889x 3 місяці тому

      @@Adamtendo_player_1 nice twelve year old response lol

  • @BabySonicGT
    @BabySonicGT 3 роки тому +3

    Bro what is ur background music sounds so good

    • @ruby_R53
      @ruby_R53 2 місяці тому

      i'm wondering the same, also wondering if the guy is even using this channel to this day lol

  • @Highrollinhunter
    @Highrollinhunter Місяць тому

    Toy Story and Mortal Kombat have some of the best voice samples ive heard on the genesis

  • @LegendosaurVA
    @LegendosaurVA 4 роки тому +1

    I know this vid's a few years old and all, but i think it's hilarious that the goal of this video was to vouch for the quality of these samples and "Tatsumaki Senpukyaku!" was transcribed as "Perfek-shet brrrrrr get!"

  • @SparkyMK3
    @SparkyMK3 2 роки тому +1

    0:52 Sounds like Peter Griffin after he hurt his knee.

  • @D313370r
    @D313370r 13 років тому +6

    @kirgeez
    I always assumed it was because of the storage limit. The disk space on carts were expensive, and the biggest commonly available was like 24 megs, if I remember correctly. For example, Street Fighter II SCE was 24 mega as it is (according to the box), so it had no space for samples at any higher quality.
    I really don't have any proof of this being their reasoning, though, just a thought.

  • @Adamtendo_player_1
    @Adamtendo_player_1 3 місяці тому

    One of the biggest factors on voice quality was also ROM space as most early games were only 4 Mb in size or even those lowest two or even one megabit as well as the sound driver that was being used and whether or not the driver was using the Z 80 order 68000, I think a lot of older games on the genesis/Mega Drive used the Z 84 PCM playback for the most part especially launch ever say games or games reprogrammed by SEGA themselves and like Altered Beast used the SMPS sound driver think was it the pre-Z 80 and it was the same with Golden Axe and Space Harrier II, and Strider used the 68k revision of the SMPS sound driver which was clearly capable of clear voice samples but then it did help that Strider was on the first ever 8 megabit cartridge.

  • @buildertherobloxian4731
    @buildertherobloxian4731 10 місяців тому +1

    What about the “WOO!” and “COME ON!”?

  • @Retrovibes
    @Retrovibes 12 років тому +3

    Missing the "Mic & Mac Global Gladiators" samples. Those were quite good.

  • @KTJohnsonkidThunder
    @KTJohnsonkidThunder 14 років тому +3

    You forgot the "Excellent!" and "Aaaaah!" from Robocop vs. the Terminator.
    -KT

  • @Arnoud64
    @Arnoud64 16 років тому +3

    Don't forget the many clear samples in Jurassic Park. I enjoyed listening to them(in sound test mode) when I was a kid.
    Thanks for the vid :D

    • @SkyTHF
      @SkyTHF 7 років тому +2

      last was the yehaw sound from woody from toy story 1

  • @kevinm.5951
    @kevinm.5951 6 років тому +5

    Its sad when a McDonalds game has better audio samples than the more common third party games.

  • @JanTheAnimatorActual
    @JanTheAnimatorActual Місяць тому

    Don't forget the "WHOO!!" and "C'MON!!" from Sonic 3! ;)

  • @nintendo1889x
    @nintendo1889x 12 років тому +3

    0:59 - That one sounded pretty dang crisp

  • @bronzeheadbro8986
    @bronzeheadbro8986 5 років тому +3

    Alien Soldier has some pretty clear voice clips too

  • @LondenTower
    @LondenTower 3 роки тому +5

    although i love the samples in Dynamite Headdy, there's a new game i think almost surpasses that game, and it's called XenoCrisis.
    it has digitized speech, a few sound effects and it has a great PCM drum kit. (its basically straight up an arcade game. it's hard, plays ok and is apparently a mix of games. smash tv gameplay wise and aliens design wise.)

  • @darkerfalcon3747
    @darkerfalcon3747 Рік тому +1

    1:20 *I'M JUST COME TO HEAR THIS!🤣🤣*

  • @wigwagstudios2474
    @wigwagstudios2474 Рік тому

    1:09 Quincy, Joy to Believe
    MuhMuh~

  • @megadriveleo
    @megadriveleo 2 роки тому +2

    What about Alien Soldier? It wasn’t released in America but it has AMAZING voice samples (and also music and graphics)

  • @GameSack
    @GameSack 12 років тому +10

    That's Vapor Trail. Pretty much the main track in the game.

    • @f.k.b.16
      @f.k.b.16 2 роки тому +1

      Vapor Trail? That's what my mom leaves behind when she tries to leave the room to blast one off but never makes it and drops pfft right in your face!

  • @Meteotrance
    @Meteotrance 9 років тому +3

    people don't know but all the drum sound from street of rage are a very high quality sampling of a Roland TR 909, same thing for the drum of Sonic 1 and 2, on Mortal Kombat it's also a very very good test the voice and the drum sound are all sample in pristine quality, the only problem is the amount of Kilo byte those sample took in a simple 24 mb cartridge, the Nes and Famicom are able to do same stuff in lower quality.

  • @ScalsAnimWorkshop
    @ScalsAnimWorkshop 8 днів тому

    I swear ive heard the “Get ready” from space harrier II in the arcade version of outrun before

  • @KollisionBR
    @KollisionBR 13 років тому +4

    Where's "See my power"
    "We'll teach you the maning of justice"
    "Thank you, wonder man!"
    :)

  • @coltonriffle2310
    @coltonriffle2310 3 роки тому +1

    The Lion King? Boogerman? Earthworm Jim? Those games have good voice samples too.

  • @toddoroi4947
    @toddoroi4947 11 років тому +6

    But you must remember the Megadrive has no compression on samples and alot of games actually used 4-bit samples at 8>khz.

  • @OceanBlueKirby
    @OceanBlueKirby 17 років тому +1

    I see that another user has mentioned it already. Still, it sounds pretty cool, and I didn't expect it to be from a shooter. Thanks for telling me.

  • @DecapAttackFanest
    @DecapAttackFanest 4 роки тому +1

    1:07 shadow is that you man

  • @MrNotgonnatellya
    @MrNotgonnatellya 11 років тому +11

    I think alot of programmers that made games on sega genesis did not realy care about how the voice came out because they knew that they would make millions in revenue and so they took shortcuts and used the cheap tx instruments sound chip in the genesis. But i always knew genesis could do clear cd like voice samples when i first played altered beast. The voice is extremely clear.

  • @breadtheloaf-yf5tc
    @breadtheloaf-yf5tc Рік тому +1

    Some of these sound like they are from the ps1 even the ps2 in the style they're made. Mostly Dynamite Headdy.

  • @I_HRT_TallyHall
    @I_HRT_TallyHall 6 місяців тому

    It’s funny how people completely forget about the sound that plays when you boot up any first-party Genesis game when they say that this console can’t do voices.

  • @LavaCreeperPeople
    @LavaCreeperPeople 11 місяців тому +1

    Video's alright, but i like the Vapor Trail Sega Genesis title theme music

  • @figment1988
    @figment1988 6 років тому +1

    The voice samples in Strider Returns were much memorable than the game itself which is so bad, that Capcom swept it under the rug by retconning it when they officially made a true Strider 2 in 1999.

  • @Hugo-os3ud
    @Hugo-os3ud 4 роки тому

    Where is da Wise fwom yo grave? It's also a great example for da Genesis soundchip

  • @AmberShort
    @AmberShort 9 років тому +1

    I wonder if some of the developers used any type of codec or compression algorithm..

    • @GamerGee
      @GamerGee 8 років тому

      +AtTheGates super street fighter would say uuuu gland instead of England in versus mode at times lol

    • @tonmaster189
      @tonmaster189 7 років тому

      In majority they are uncompressed pcm file

    • @vittosphonecollection57289
      @vittosphonecollection57289 Рік тому

      Probably the bad quality makes the "E" sound like a "U"

  • @DreamcastGuy
    @DreamcastGuy 16 років тому +2

    Nice clips, lots of memories

  • @CineSalvaje
    @CineSalvaje 16 років тому +3

    JAJAJJAJA! Is true!!!! Thanks! You must do another video showing the semi-scaling and rotation on the Genesis!!! =)

  • @bluecoolboy4755
    @bluecoolboy4755 3 роки тому +1

    Ristar has the best voice for sega genesis games

  • @hopetagulos
    @hopetagulos 3 роки тому

    Yamaha 2612: Hello! Old Mans!

  • @TheFred128
    @TheFred128 10 років тому +2

    very good quality.

  • @RoshwyinsTaicoon
    @RoshwyinsTaicoon Рік тому +1

    The Strider one gives me Jevil vibes

  • @luizfeliz1999
    @luizfeliz1999 7 років тому +3

    So... the bad voices are, in fact, the shit crapped by the producers. Not a problem at SEGA Genesis

  • @EpicFurbynerd76YO
    @EpicFurbynerd76YO 3 місяці тому

    The voice samples in Thomas The Tank Engine And Friends are also very good.

  • @audreyesch3499
    @audreyesch3499 6 років тому +2

    1:23 jevil ?

  • @GamerGee
    @GamerGee Рік тому

    0:11 spinning spying kick

  • @Sonictrainkid
    @Sonictrainkid Рік тому +1

    0:37 SEGAAAAA

  • @halo3odst
    @halo3odst 7 років тому +4

    The problem lies with memory allocation, most games were only 4 MB in size, you cant fit a whole lot of decent speech in that little space.

    • @solarflare9078
      @solarflare9078 2 роки тому

      Altered Beast, Sonic 1, and Space Harrier were 4Mbit though

    • @halo3odst
      @halo3odst 9 місяців тому

      @Solar Flare
      None of those games contained a decent amount of voicelines.
      That SEGA jingle in sonic took up a good chunk of the rom

  • @arturhours
    @arturhours 8 років тому +2

    Where can I find a way to distort my voice to sound like Genesis is prossessing it, or how can I have a software to have Genesis trully processing it?

    • @tonmaster189
      @tonmaster189 7 років тому +3

      Distort your voice???Why??? Genesis can processing your voice at 22khz if you want, but I don't belive you'll need more than 8khz

    • @trailwaver404
      @trailwaver404 7 років тому

      Ton Master buh what do u need like what app or software

    • @enemyofthestatevcdking5982
      @enemyofthestatevcdking5982 7 років тому +1

      Its called 22khz aka tape recorder

    • @solarflare9078
      @solarflare9078 3 роки тому +3

      8-bit PCM, 8-26khz audio on Audacity, mono sample, you're welcome. You can also insert it on a real Mega Drive/Genesis that way via Deflemask + Everdrive.

  • @inceptional
    @inceptional 3 роки тому +4

    The question I would like answered is this: If both the SNES and Genesis use their sound capabilities to the absolute max, which is capable of producing the better quality voice samples [in-game]?
    Because, I mean, the SNES can do voices like this:
    ua-cam.com/video/W3SA9LuqQgA/v-deo.html
    ua-cam.com/video/FCKBZg84XwE/v-deo.html
    And I don't mean by including Sega CD/32X games that require expensive add-ons that literally cost [each] as much as buying an entirely new console or two at the time, on top of the cost of the actual games that only played on said add-ons, so you literally couldn't play any of those games if you just owned a Genesis, which was genuinely the case for 90% of Genesis owners out there (give or take a couple of percent), unlike the rather stunning examples above for SNES.

    • @aolson1111
      @aolson1111 2 роки тому +1

      The first one is a really low quality sample. Several samples in this video beat it. And the second isn't playable.

    • @ikagura
      @ikagura 2 роки тому

      The song from ToP uses a special chip.

  • @BareKnuckleBlaze
    @BareKnuckleBlaze 5 місяців тому

    I'm surprised you didn't mention either Streets of Rage games, or Paperboy 2

  • @aryinc
    @aryinc 15 років тому +1

    great stuff,if i'm correct even skitchin used the dac for i'ts guitar and bass drum,they even tried to record samples from bands and load them into the dac.skitching sounds pretty good altought the guitar could have been a bit sharper.

  • @afriend9428
    @afriend9428 7 місяців тому

    *Mega Turrican is good too & amazing music too!* 🎵

  • @edu_moonwalker
    @edu_moonwalker 3 роки тому

    I don't remember the "Them the brakes" voice clip (Eswat), when does that plays in the game?

  • @stoysville
    @stoysville 16 років тому +1

    Mate - that was excellent, thanks!

  • @Jachii9
    @Jachii9 Рік тому

    1:18 i think i know where toby fox got inspiration for jevil's voice

  • @OceanBlueKirby
    @OceanBlueKirby 17 років тому

    Well, it looks like my Sega Genesis and TurboGrafx-16 voice clip comparision I was planning to do in the future is ruined. Maybe. The audio file that I possess contains voice examples that were not featured in this video.

  • @uptowndanram6753
    @uptowndanram6753 17 років тому +1

    ROFL, great video! What'd you use to create it?
    "Them the breaks!"
    (Aarzak)

  • @jedw
    @jedw 17 років тому +1

    The cleanest voices seem to be on dynamite headdy.

  • @cowerkerdouch505
    @cowerkerdouch505 2 роки тому

    what is the song at the beginning of 0:00

  • @VideyoJunkei
    @VideyoJunkei 16 років тому +1

    good voice samples=expensive memory space used up in the cartridge. It was a matter of buget, and the size of the rom. rom/ram was more expensive back then.

    • @jacobrepors408
      @jacobrepors408 6 років тому

      VideyoJunkei Then couldn't they just split the voices to small sections then use ASM code to play them back almost seamlessly?

  • @3ponfat
    @3ponfat 11 років тому

    "What could possibly go wrong"

  • @eddyfinnemore271
    @eddyfinnemore271 11 років тому +2

    nah the biggest back in the day on megadrive genesis was 40 meg for the super street fighter 2 cart.

  • @Kevin93.
    @Kevin93. 7 місяців тому

    Tatsumaki Senpukyaku (竜巻旋風脚) 0:13

  • @MoonSarito
    @MoonSarito 9 місяців тому

    Show do Milhão 2 is the better example how good voices can be on the Sega Genesis.

  • @SombraSR
    @SombraSR 6 років тому

    How do you do this in Sony Vegas? Any effect? Because I'm making a Genesis remix of Open Your Heart from Crush 40.

  • @CacoQueen
    @CacoQueen 2 роки тому

    0:43
    .
    .
    .
    .
    .
    .
    .
    .
    feel good

  • @Joeredother
    @Joeredother  13 років тому +1

    @KollisionBR What game is that?

  • @AngryPostmanStockholm
    @AngryPostmanStockholm 3 роки тому

    Was waiting for something we laughed our asses off to and still is stuck in my spine, Strider 2 junglegirls,
    whoo-whOO wooka-bi-stomach! I come from jungle!

  • @MarcoLongoMusic
    @MarcoLongoMusic 11 років тому +1

    I don't wanna pass for the usual random guy asking for the background music title but ... what's the background music title?

    • @figment1988
      @figment1988 6 років тому +2

      it's the main theme for Vapor Trail

  • @lambruscotlk5283
    @lambruscotlk5283 Рік тому

    "them the brakes" ?! i had eswat back in the day and i don't remember anything sounding close to that, where does it come from?

    • @GameSack
      @GameSack Рік тому +1

      The Japanese version had a couple of extra voices in it that they removed from the North American version for some reason.

  • @stringanime
    @stringanime 16 років тому +1

    Sega 16-bit was as good as the developers were capable. Road Rash = scaling Dynamite Headdy = clear voices ...Oh well, even the crappiest quality voices never stopped me from enjoying the games I liked, they ran smooth and hardly flickered.

  • @glaysonmestre
    @glaysonmestre Рік тому

    the first music name?

  • @qmto
    @qmto 13 років тому

    Them the brakes???

  • @earthsteward70
    @earthsteward70 11 років тому +4

    dang! most of these samples are of cd quality

  • @johnnybriscoem.6597
    @johnnybriscoem.6597 8 років тому

    How do I download the voice examples?