Fm multiplies dont take the description literally, just seemed a simpler way to explain My bad. the next patreon livestream is this week :) :-www.patreon.com/lookmumnocomputer IN DEPTH VIDEO ABOUT THE MACHINE on my second channel :- ua-cam.com/video/eAgwVvJwdnc/v-deo.html GET THE SEGA MEGADRIVE MIDI INTERFACE HERE :- catskullelectronics.com/genmdm Notes and volts :- ua-cam.com/video/DXhxdsGREsU/v-deo.html LITTLE SCALE AMAZING :- ua-cam.com/users/littlescale More info on this project and my modified code :- www.lookmumnocomputer.com/projects#/sega-megadrive-synth CUCKKOO ON THE PLOGUE CHIPSYNTH :- ua-cam.com/video/HYD83w5hr_s/v-deo.html
So as a kid who grew up with Sega and later got really into synthesizers, this is just about the coolest fucking thing I’ve ever seen. Thank you for doing this.
Love this. Sounds like the experimental industrial music back in the 90s and early 2000s. I'd legit buy an album with songs made exclusively with this synth.
@@TheWashableBomb it sucks that most developers didn't make good use of it. For me the snes is way better but there's some stuff on the genesis that wouldn't be possible on the snes, and i'd love more of that.
thanks very much for the amazing code to get me going on this! i think as far as arduino memory goes i near enough got to the max. its at 75% memory but its still damn impressive how many controls you can squeeze out of that midi controller sketch!!! :D i just need to figure out the poly problem i have, where poly mode sends the cc commands to all 5 of the channels. ill figure it out im sure hahal thanks a lot man!
The mega drive was definitely the standard setter for sound when it come to then old consoles.. you just have to listen the streets of rage sound track!! Awesome vid dude
@Eggy Noggy not quite thats too much of a generalisation , the amiga had clearer sampled sounds and for tracks that relied heavily on lots of samples it had an edge as the megadrive only had one channel that could produce sampled sound (well the psg could if its 3 channels were combined but i'll stick to the YM2612 for now) . It was also relatively more difficult to get clear sample playback on the megadrive , but it could be done by experienced programmers . However where the amiga came up well short vs the megadrive is the sheer amount of channels the megadrive had , often the same track sounds hollow on the amiga as Megadrive = 5 FM + 1 PCM on YM2612 + 4 PSG channels = 10 channels overall vs 4 Channels on the Amiga . Listen to Mega Turrican on both systems and you will see what i mean . Midnight resistance on both systems again the amiga is much poorer . I'm an amiga fan also , but you need to listen to more megadrive music if you think the amiga is better
@Eggy Noggy I owned both also , an Amiga 1200 and a pal megadrive and i think you have the rose coloured glasses on there , there was NO way the amiga competed graphically with the megadrive or snes with any decent programmer on the console ports. It had no business competing with the megadrive with 80 x 16 colour 32 pixel wide Hardware sprites vs 8 x 4 colour 16 pixel wide sprites on Amiga and 2 Tile supported background layers for 2d games on Genesis vs colour stripped planar layers on the amiga that were not tile mapped either. The genesis has 64 colours on screen , whilst the majority of amiga games had 32 colours onscreen (forgetting the rainbow bands the copper would add to that as really they added nothing to the foreground) . There was the blitter chip in the amiga that helped to offset the weak sprite power it had , but that had to bllit to the background so blitted objects had background colours only and often were blitted at half the frame rate due to DMA etc so objects moved at 25hz etc. It was an older machine 1984-1985 design and by 1987-1990 eg by the time the PCengine / megadrive / snes were out it couldn't compete with them graphically . Look at the SF2 port on the amiga and cringe vs any of those consoles. Mega Turrican (Turrican 3 on amiga) is colour stripped / 2nd background lacking / sonically poorer on the Amiga and that had decent programmers on both Machines (Factor 5). Sonically its up for debate and if the purpose is to create real sounds by sampling them then the amiga wins , however the megadrive had plenty of tracks that are eargasmic to this day due to the creativity and unique sound of FM synthesis and its companion PSG chip . Just go and listen to Gauntlet IV soundtrack or Thunderforce IV , Mega Turrican , Vertyex, Master of monsters , Sonic 3 or one of many of the great genesis soundtracks or listen to what modern day composers like savaged regime can do with the megadrive audio capabilities. The amiga was revolutionary in 1984-1985 .. sonically it competed very well long after - to my ears it bests the snes (a sampler type chip so similar fundamentally to amiga) nearly every time but the megadrive sound is different and great in its own right.
This has to be on of the coolest things I've ever seen. To build a synth from a Sega, giving it those looks and finally playing it with those aggressive sounds via sequencer... Brilliant!
That was great .It reminds me of the "Polivox" tool. Polivox is a monophonic analog synthesizer developed and produced in the USSR from 1982 to 1990. Thanks to its unique sound and appearance, it became one of the most popular and well-known Soviet synthesizers in the West.
@@bangerbangerbro actually...yeah...it does, to me. It's more of the "feel" and not "exact". Definitely nostalgic, without a doubt. *Source: I was there in the 90's*
@@bangerbangerbro I got to agree with @TerminalVelocity, I was born in the 90s and even get a wouldn't call it nostalgia but anemoia (nostalgia for a time you've never known) for the 80s sounds, probably one thing to explain why I get such powerful feelings from 80s music is because when I was like 9-10, I was at this guys house all the time and he would blast out Soft Cell, Eurythmics, The Human League and all the other Synthwave artists of the time that you can think of and I would really get into it and enjoy the lovely sounds of it all. Instruments like the Yamaha DX7, the Roland TR-808, the Korg M1, the Moog systems, the LinnDrum all sound great to my ears. I even record with such equipment to this day. The original cartridges of the DX7 had presets with names like Tub Erupt and Tub Bell which were commonly used, the DX7 was commonly used for bells and chimes that you hear in the music of artists such as Whitney Houston and the Brass section of that instrument was very popular too.
i was quite literally debating the audio fidelity of a sega vs a snes a few days ago and how the sega uses raw sound versus how the snes uses samples and now we have this. thx m8
I always have this discussion. The megadrive is true digital audio, where the snes was rekeyed sounds? And whilst impressive at the time, the megadrive is lossless where the snes is lossy. Therefore, IMO, the Megadrive holds up better today. IF I understood it correctly, I may be wrong.
@@Caluma122 more or less you're right, the megadrive literally has a synthesizer plugged into it where as the snes uses compressed sound files. it's like comparing an mpc to a synthesizer. both are wonderful things with many capabilities but without samples an mpc is nothing. where with a synth you can always create raw sound and edit it to your desire. that's at least the analogy i've created for the two
@michi veritas Original revision motherboards sound great. Unfortunately the majority of genesis mega drives do sound like shit. I have a good one and a bad one, the quality difference is huge.
I’m amazed at how this thing sounds! It’s as if you have trapped a Demon and an Angel in this box and they are having a Synth-off! What an awesome endeavour.
Definitely some classic sounds from games I heard among that lot for sure. Sonic FX and some Kid Chameleon sounds among that for sure. When it comes to building that though? Rather him than me 😂😂.
Look mum no computer: *releases a video* every DJ in Berlin: Hold up.
4 роки тому+15
Imagine if you were working for SEGA of America back in the 90s and someone handed to you the console, no devkit and tasked you with making music for a game... "Oh yeah, I just hacked the soundchip and made a mixing table out of wood, cable and resistors". You deserve a Nobel prize.
Geez no wonder I still got megadrive soundtracks buried deeply in my noggin after listening to them for hours on loop in my childhood- you’re freaking legit bro!
Every Meg is an overdrive. Only SNestoids say :"Shut up Meg" as they have the ear of a deaf hamster for. Megadrive fans and FM fans in general will never see a Meg they'll tell to "shut up", they will tell a composer or driver programmer to "stop composing" :P.
Just imagine if this came out back in the early 90s. SNES kid: Super Nintendo lets me ride Yoshi MegaDrive/Genesis kid: I'm hosting a rave at a warehouse tonight. Genesis does what Nintendon't.
If Sega was not its own worse enemy (Sega Japan did not like its own Sega America for whatever reason). Sega would be owning Nintendo and Mario been Sonic's bitch. Yet the we all know the cold hard truth of reality.
I think the snes sound chip was simple and easier to use, it's hard to find a shitty song that was poorly programmed on the snes. The genesis on the other hand was inferior but had just as much potential, specially combined with the master system chip, but most games either sound annoying or too loud with it's chip, the only developers i can think that made expert use of them was sega and treasure, most other devs had issues with the sound.
@@Qardo The japanese branch was jealous because the americans were crushing Nintendo, but Sega was still far behind in Japan. So they started vetoing Tom Kalinske's ideas and imploded. I feel bad for Tom, he was a genius and he would have been unstoppable if the ass-tight japanese executives had let him do as he pleased.
This legit has to be one of my new favorite sounding synths. Goddamn this thing sounds fuckin incredible. I'd donate a kidney to hear a full song or just a random jam session with it.
There's something out there called the Synthcart. There's also another guy that used two Atari 2600s to make a synth with. However, the Synthcart seems to have canned sounds and nothing like what he made for the Mega Drive
Look up a plugin called VOPM, it emulates instruments of the genesis. You can download pretty much all the instruments from all games from the library of the genesis.
The first time I see an FM synthesizer with an actual wall of knobs interface. It's a great demonstration of how much the user interface matters. Suddenly it looks like creative fun and easy exploration. The classic FM synths all are from the era where potentiometers somehow were deemed out of fashion and you had to comply with fancy tiny LCD screens and entering values into some place in a deep tree of menus. It appears like back in the day they justified it with them being next generation hitec. Because in the 80s, these synthesizer technology was so powerful and innovative, of course you need a science degree to design sounds with it, compared to those toyish simpleton old substractive analog synths!
You hit the nail on the head. For a split second, he shows a massive blue "wall" of knobs, the "Jellinghaus DX PROGRAMMER". Very rare DX7 programmer. ~20 exist. There's one on Reverb.com actually! I started making my own (using the same library mentioned in this video) and got frustrated because the DX7 crashes and glitches when you send too much SysEx to it. This Megadrive sounds amazing...
@@Scodiddly There was also a trend to make music gear that looked modern (not like Moogs etc.) this is why even ultra expensive / luxury synths of the time started to have such UI
"Depending what algorithms that you chose, it changes how each sign wave interacts with each other" in other words, you play around with them at random until something cool comes out of it
to be honest in the way this is setup yes. when i was playing it yesterday i have them out of sync with the knobs, making it pretty hard to program with an real idea. but i'm gunna sort that out so i can actually use it in a definite way, however being thrown is somewhat more interesting, as i have no idea which one is modulating what, which is kinda cool.
It's very unpredictable at first, but you start to get a feel for FM synthesis after a while. I would have killed for an FM synth with loads of knobs back in the 90's, programming the DX7 was an arse. Trying to reprogram the DX7 while playing a song would have been lunacy.
@@DaisyAjay yeah exaxtly. thats the thing this interface isnt really made for exact sound sculpting its more just for fucking with stuff in a live setting. i kinda amped up my hate for the dx7 programming, it wasnt that bad was it? haha
@@LOOKMUMNOCOMPUTER My friend liked it, she was awesome with the DX7. She was one of those geeks that really understood the maths behind FM. Shame she wasted so much time making 'realistic' sounds.
It’s honestly amazing how this worked back then! Now we just have VST’s like serum that has a whole bunch of ways to shape some waves, and other waves too. But this is just truly amazing!
Infected Mushroom has been a generic EDM live act for over a decade now. The times they used an extensive, analogue set-up for their live performances are long gone, unfortunately. Nowadays it seems their live eq isn't much more than perhaps a Nord G2 and Cubase running on a pc laptop.
I'll be honest that very first note you played, took me straight back 20 years to my mums wood panelled living room, playing sonic the hedgehog dashing thru chemical plant zone. I totally forgot the noises that machine could make, time to pick a cheap one up and mess around...
0ne of the most insane impressive displays ive ever seen of pure nostalgia meets future. Its like your remixing my childhood gaming memories in real time! Mind BLOWN
@@brorianszk GEMS was actually pretty good, it was one of the few and far between Western sound drivers to support the independent operator mode in the 3rd FM channel. Unfortunately, most GEMS users didn't know how to design their own instruments and just reused the stock presets. But you could actually make your own sounds in it.
@@TotallyGoodatGames AND the Texas Instruments SN76489 circuit built into the custom video chip, mixed with the YM2612. It's often used for percussion samples while the YM is busy with long-wave synthesis. Take a listen to the Chakan: The Forever Man on a proper VGM player plugin versus something YM specific like tfm. Without the TI drums it feels very different. Or Kid Chameleon's tribal beat in some levels. My other favorite is the YM2149F from the Atari ST, little older than the YM2612, but driven by the same MC68000P8.
I like that you give credit to each of the steps in your process. It's like if the prodigy was performing a show and they had Keith Flint on the stage giving shoutouts to groups behind the samples. There's no way your content is getting copyright claimed
Its the same problem we have today with many pieces of hardware - why use practical physical buttons, sliders and dials when you can have finicky touch screens and unresponsive voice control? Oh and don't mind the screen being smaller than a postage stamp!
You have single-handedly rewritten my opinions of FM synthesis. I used to think of it as a technologically superior but musically more sterile alternative to subtractive synthesis. Now I understand it can sound really good -- it's just too bloody complicated for most people to do anything interesting with!!!!
Part of it is that the YM2612 chip in most of the model 1 mega drives (and some of the model 2s) has a very "dirty" DAC. The output is super crunchy and distorted with lots of extra harmonics that "shouldn't" be there. The later YM3438 chip fixes a lot of this and the output is a lot brighter and sparklier (but it's still not as clean as like an FM softsynth can be). If you try to replicate YM2612 patches on something like Ableton's Operator or even a DX7 you get something much cleaner sounding.
This is one of the best sounds I've heard from a synth - would be amazing to just have fun with this. I would love to hear some full songs using it (other than the awesome songs clearly done here!)
Absolutely awesome video and channel! What a positive use of knobs (and intricate/precise wiring behind the knobs.) I had a DX100 and loved the sound, but it's not as freely adjustable/modulatable, and sounds so specific that it can be challenging blending it with outside sounds and songs from other times. Sounds awesome when used well!
Fm multiplies dont take the description literally, just seemed a simpler way to explain My bad.
the next patreon livestream is this week :) :-www.patreon.com/lookmumnocomputer
IN DEPTH VIDEO ABOUT THE MACHINE on my second channel :- ua-cam.com/video/eAgwVvJwdnc/v-deo.html
GET THE SEGA MEGADRIVE MIDI INTERFACE HERE :- catskullelectronics.com/genmdm
Notes and volts :- ua-cam.com/video/DXhxdsGREsU/v-deo.html
LITTLE SCALE AMAZING :- ua-cam.com/users/littlescale
More info on this project and my modified code :- www.lookmumnocomputer.com/projects#/sega-megadrive-synth
CUCKKOO ON THE PLOGUE CHIPSYNTH :- ua-cam.com/video/HYD83w5hr_s/v-deo.html
This video is MEGA
Great sounds. Original and quite sample-able.
Why can't you pull the channel switch and twist all the wires together? This might show my ignorance.
SuperElectricmonk I wish it was that simple of a solution! Thanks for the suggestion though!
@@SuperElectricmonk Or plug each channel into a separate guitar effects pedal and daisy chain the pedals. New sounds too.
Electrical engineering aside, which is obviously beyond impressive, you are actually a very talented music producer to boot
So as a kid who grew up with Sega and later got really into synthesizers, this is just about the coolest fucking thing I’ve ever seen. Thank you for doing this.
Ridiculously good. I'd probably buy one if it was viable. All those pots a necessity!
me too. xD
Seconded!
Same!
6:21 we need a full song out of this, or just blends of different beats, but don´t let it die just there... it sounds AWESOME!!
That bit was killer
🥶🥶🥶🥶🥶
Vectorman type beats
the most hardcore sounding synth I've heard
Check out Simian Mobile Disco they do a lot of this type of stuff.
So we know how human after all created
Welcome to the world of FM!
This is breathtakingly awesome. Subscribed.
I'm still breathing
Awesome! Subscribed too!
Love this. Sounds like the experimental industrial music back in the 90s and early 2000s.
I'd legit buy an album with songs made exclusively with this synth.
Synth music..ahhh that organic feel that I love so much as well ❤️
check out severed heads
Holly crap. was not expecting such a huge sound to explode from that thing.
It's amazing what happens when you take the high pass and low pass filters out of the picture
Sick eh?
Sega had such a dope sound compared to other systems. That dark gritty synth was so bad ass.
Probotector (contra) has a superb sound track better than the snes version I think.
@@TheWashableBomb it sucks that most developers didn't make good use of it. For me the snes is way better but there's some stuff on the genesis that wouldn't be possible on the snes, and i'd love more of that.
madcientist making musik.. love it!😀
So..That’s Zonic the Zone Cop’s Universe.
I got shivers when he played around with the modulations
7:13 to 7:29 PLEASE turn that into a song. I listened to it like 15 times.
Hell yeah
Really should!!!
Same
Reminds me of Digitalism :)
Pls do this and sell it to me on Vinyl 🥰
sounds pretty sick actually. I love the portable form factor...
You're such a mad genius mate.
I AGREE!
He's great isn't he! I love his energy 🤣👍
Dad: What are you doing, son?
Son: I'm playing the Sega Genesis!
Dad: Are you winning?
Son: ... Hell yeah.
literally
Dude😅
This is a definate win .
ARE YOU WINNING SON
@@ZphyZphyer HELLMYEAH BOI I ALREADY GOTTEN ALL THEVCHAOS EMARALDS GFJEJJRJRFJJ -Son
That’s a sound that defined several childhoods
Close your eyes and listen. We could be playing shadowrun. Or X-men. Or even pirating a game online from a scene group.
Dozens, even
@@ez45 Definitely some classic Sonic FX and some Kid Chameleon sounds in among that lot for sure.
Good God Man! That is insane! I love it :)
thanks very much for the amazing code to get me going on this! i think as far as arduino memory goes i near enough got to the max. its at 75% memory but its still damn impressive how many controls you can squeeze out of that midi controller sketch!!! :D i just need to figure out the poly problem i have, where poly mode sends the cc commands to all 5 of the channels. ill figure it out im sure hahal thanks a lot man!
@@LOOKMUMNOCOMPUTER That's amazing. I haven't seen the code tested to this extent before. Feel free to hit me up if you have any questions.
The mega drive was definitely the standard setter for sound when it come to then old consoles.. you just have to listen the streets of rage sound track!! Awesome vid dude
@Eggy Noggy not quite thats too much of a generalisation , the amiga had clearer sampled sounds and for tracks that relied heavily on lots of samples it had an edge as the megadrive only had one channel that could produce sampled sound (well the psg could if its 3 channels were combined but i'll stick to the YM2612 for now) . It was also relatively more difficult to get clear sample playback on the megadrive , but it could be done by experienced programmers . However where the amiga came up well short vs the megadrive is the sheer amount of channels the megadrive had , often the same track sounds hollow on the amiga as Megadrive = 5 FM + 1 PCM on YM2612 + 4 PSG channels = 10 channels overall vs 4 Channels on the Amiga . Listen to Mega Turrican on both systems and you will see what i mean . Midnight resistance on both systems again the amiga is much poorer . I'm an amiga fan also , but you need to listen to more megadrive music if you think the amiga is better
@Eggy Noggy I owned both also , an Amiga 1200 and a pal megadrive and i think you have the rose coloured glasses on there , there was NO way the amiga competed graphically with the megadrive or snes with any decent programmer on the console ports. It had no business competing with the megadrive with 80 x 16 colour 32 pixel wide Hardware sprites vs 8 x 4 colour 16 pixel wide sprites on Amiga and 2 Tile supported background layers for 2d games on Genesis vs colour stripped planar layers on the amiga that were not tile mapped either. The genesis has 64 colours on screen , whilst the majority of amiga games had 32 colours onscreen (forgetting the rainbow bands the copper would add to that as really they added nothing to the foreground) . There was the blitter chip in the amiga that helped to offset the weak sprite power it had , but that had to bllit to the background so blitted objects had background colours only and often were blitted at half the frame rate due to DMA etc so objects moved at 25hz etc. It was an older machine 1984-1985 design and by 1987-1990 eg by the time the PCengine / megadrive / snes were out it couldn't compete with them graphically . Look at the SF2 port on the amiga and cringe vs any of those consoles. Mega Turrican (Turrican 3 on amiga) is colour stripped / 2nd background lacking / sonically poorer on the Amiga and that had decent programmers on both Machines (Factor 5). Sonically its up for debate and if the purpose is to create real sounds by sampling them then the amiga wins , however the megadrive had plenty of tracks that are eargasmic to this day due to the creativity and unique sound of FM synthesis and its companion PSG chip . Just go and listen to Gauntlet IV soundtrack or Thunderforce IV , Mega Turrican , Vertyex, Master of monsters , Sonic 3 or one of many of the great genesis soundtracks or listen to what modern day composers like savaged regime can do with the megadrive audio capabilities. The amiga was revolutionary in 1984-1985 .. sonically it competed very well long after - to my ears it bests the snes (a sampler type chip so similar fundamentally to amiga) nearly every time but the megadrive sound is different and great in its own right.
This has to be on of the coolest things I've ever seen. To build a synth from a Sega, giving it those looks and finally playing it with those aggressive sounds via sequencer... Brilliant!
dude a sound pack of this would be legendary
Sounds like a synth the prodigy would use
ua-cam.com/video/4CzyljDJGa0/v-deo.html
You have to try that game bro
My immediate thought as well
My first thought, too! 🐜
That was great .It reminds me of the "Polivox" tool. Polivox is a monophonic analog synthesizer developed and produced in the USSR from 1982 to 1990. Thanks to its unique sound and appearance, it became one of the most popular and well-known Soviet synthesizers in the West.
I thought it was "Polivoks" but yeah it is pretty cool. Apparently they used it in some remake of Doom the video game.
5:23 immediately gave me Chemical Brothers vibes. Good stuff.
"For a simple thing it's very complicated."
Same.
You know it's a true retro sound when some of the tones invoke nostalgia.
Took me a minute but he definitely hit on that mojo from the first X-Men game!
Except they shouldn't as most of these don't sound like what you hear in most MD games.
@@bangerbangerbro actually...yeah...it does, to me. It's more of the "feel" and not "exact". Definitely nostalgic, without a doubt.
*Source: I was there in the 90's*
@@bangerbangerbro I got to agree with @TerminalVelocity, I was born in the 90s and even get a wouldn't call it nostalgia but anemoia (nostalgia for a time you've never known) for the 80s sounds, probably one thing to explain why I get such powerful feelings from 80s music is because when I was like 9-10, I was at this guys house all the time and he would blast out Soft Cell, Eurythmics, The Human League and all the other Synthwave artists of the time that you can think of and I would really get into it and enjoy the lovely sounds of it all. Instruments like the Yamaha DX7, the Roland TR-808, the Korg M1, the Moog systems, the LinnDrum all sound great to my ears. I even record with such equipment to this day. The original cartridges of the DX7 had presets with names like Tub Erupt and Tub Bell which were commonly used, the DX7 was commonly used for bells and chimes that you hear in the music of artists such as Whitney Houston and the Brass section of that instrument was very popular too.
@@terminalvelocity4858 Right?
i was quite literally debating the audio fidelity of a sega vs a snes a few days ago and how the sega uses raw sound versus how the snes uses samples and now we have this. thx m8
I always have this discussion. The megadrive is true digital audio, where the snes was rekeyed sounds? And whilst impressive at the time, the megadrive is lossless where the snes is lossy. Therefore, IMO, the Megadrive holds up better today.
IF I understood it correctly, I may be wrong.
@@Caluma122 more or less you're right, the megadrive literally has a synthesizer plugged into it where as the snes uses compressed sound files. it's like comparing an mpc to a synthesizer. both are wonderful things with many capabilities but without samples an mpc is nothing. where with a synth you can always create raw sound and edit it to your desire. that's at least the analogy i've created for the two
My friend and I had that debate in 1992 while in 7th grade.
@@charlesbonkley *slow clap* I wasn't born till 94 but the Genesis was my first system xD
@@readifer Youngsters! Shoot, I had to walk upstairs both ways just to play my Genesis!
dude, I grew up with Sega and this, the moment you hit the key and the sound came up, my smile almost ripped my face! XD so good!
that’s the sound of a genesis screaming out in pain
xD lol
*ecstacy
Hell yeah
and the torture never stops
@michi veritas Original revision motherboards sound great. Unfortunately the majority of genesis mega drives do sound like shit. I have a good one and a bad one, the quality difference is huge.
This hits everything I like. Rad retro synth sound, electronics, and old gaming systems.
Something I find so fascinating about synthesizers is how the sounds can "get away" from you and it can be really tricky getting it back
Yup. Finding that perfect tone and never finding it again until months later after you experiment again
@@rev311mycrown6 Just like the song "You don't know what you've got till it's gone"!!!
lol That's the best part of synthesizers to me... every jam is like a journey into a new sound space.
I'm thinking you might be able to rig something with the likes of LEDs and have a remember button that saves the settings to something like an SD card
fm synthesizers can be straight up mean to you sometimes. the nature of fm makes it unpredictable sometimes.
I don't know what I just watched but It's the best Keygen music I ever heard
6:52 ! Holy Shit! This would tear down every club.
I’m amazed at how this thing sounds!
It’s as if you have trapped a Demon and an Angel in this box and they are having a Synth-off!
What an awesome endeavour.
the guy selling you the knobs and sockets must be making a fortune!
Definitely some classic sounds from games I heard among that lot for sure.
Sonic FX and some Kid Chameleon sounds among that for sure.
When it comes to building that though?
Rather him than me 😂😂.
🤣
He's keeping the knob mongers and socketeers alive.
Watch out for those people. Those guys who sell you their knobs. I don't judge but these days you can never be too careful.
@@robertmcmillan3638 Knobs
Look mum no computer: *releases a video*
every DJ in Berlin: Hold up.
Imagine if you were working for SEGA of America back in the 90s and someone handed to you the console, no devkit and tasked you with making music for a game... "Oh yeah, I just hacked the soundchip and made a mixing table out of wood, cable and resistors". You deserve a Nobel prize.
6:21 6:45 that awesome bassline
When you make an Album with this, I'm buying it.
Geez no wonder I still got megadrive soundtracks buried deeply in my noggin after listening to them for hours on loop in my childhood- you’re freaking legit bro!
that’s no Mega Drive, that’s an *Over Drive*
hell yeah
Polyphonic= Maximum Over Drive
Don't you mean, "That's no Genesis, that's a Revelations!"? *Runs away* :D
Every Meg is an overdrive. Only SNestoids say :"Shut up Meg" as they have the ear of a deaf hamster for. Megadrive fans and FM fans in general will never see a Meg they'll tell to "shut up", they will tell a composer or driver programmer to "stop composing" :P.
*BLAST PROCESSING*
Looks like we found where Bangarang came from.
Hehe
*The whole dubstep
thats a MASSIVE point.
@@iv3995 hehe VST humor
no
FM is not easy to edit, but you did a REALLY good job of making this thing sing. Well done!
Dude… I can already HEAR Trent Reznor from NINE INCH NAILS calling and ordering one from you :D
6:08 - when you realize you have the same power in your hands as Daft Punk
Daft Punk? Never heard of her
@parallel pickle I kid, I kid! Daft Punk is cool
that face fuckin lol, good catch m8
Just imagine if this came out back in the early 90s.
SNES kid: Super Nintendo lets me ride Yoshi
MegaDrive/Genesis kid: I'm hosting a rave at a warehouse tonight. Genesis does what Nintendon't.
Best comment :D
If Sega was not its own worse enemy (Sega Japan did not like its own Sega America for whatever reason). Sega would be owning Nintendo and Mario been Sonic's bitch.
Yet the we all know the cold hard truth of reality.
I think the snes sound chip was simple and easier to use, it's hard to find a shitty song that was poorly programmed on the snes. The genesis on the other hand was inferior but had just as much potential, specially combined with the master system chip, but most games either sound annoying or too loud with it's chip, the only developers i can think that made expert use of them was sega and treasure, most other devs had issues with the sound.
@@Qardo The japanese branch was jealous because the americans were crushing Nintendo, but Sega was still far behind in Japan. So they started vetoing Tom Kalinske's ideas and imploded. I feel bad for Tom, he was a genius and he would have been unstoppable if the ass-tight japanese executives had let him do as he pleased.
@@Blankult Konami also had some good music in their Genesis games.
My God, that's some seriously intense noise.
You should be at NAMM 2020 in the Anaheim Convention Center (California USA) this week. Now that's some noise!
www.namm.org
Probably the most inspiring thing I have seen on yt from a long time ! I'm speechless ! The sound is loud and the texture so good !
Petition to put this thing on the next Doom soundtrack
Cyberpunk 2077
hella
Hell(ish) yeah !
Wanna slaughter on dat' shit.
doom genesis demake
This legit has to be one of my new favorite sounding synths. Goddamn this thing sounds fuckin incredible. I'd donate a kidney to hear a full song or just a random jam session with it.
There's something out there called the Synthcart. There's also another guy that used two Atari 2600s to make a synth with. However, the Synthcart seems to have canned sounds and nothing like what he made for the Mega Drive
I think you just made the baddest ass Road Rage track of all time.
What a game!! Haha I had the megadrive 2 and I loved altered beast. I wish I understood stuff like this
@@mrozmodio1 uP
Hats off man, that is a really impressive soundlab You have got there.
Dude the arpeggio is just super sick.
It would be a joy to have a sample pack of this thing.
Look up a plugin called VOPM, it emulates instruments of the genesis. You can download pretty much all the instruments from all games from the library of the genesis.
I've always been a huge fan of the Genesis sound chip, and this is a delight to the ears.
This guy is like the mad scientist of music, just great 👌
Haha indeed!!!
I know nothing about synth...but you sir, have pulled me into the rabbit hole.
The first time I see an FM synthesizer with an actual wall of knobs interface. It's a great demonstration of how much the user interface matters. Suddenly it looks like creative fun and easy exploration. The classic FM synths all are from the era where potentiometers somehow were deemed out of fashion and you had to comply with fancy tiny LCD screens and entering values into some place in a deep tree of menus. It appears like back in the day they justified it with them being next generation hitec. Because in the 80s, these synthesizer technology was so powerful and innovative, of course you need a science degree to design sounds with it, compared to those toyish simpleton old substractive analog synths!
Thames Sinclair hardware IO used to be a lot more expensive.
You hit the nail on the head. For a split second, he shows a massive blue "wall" of knobs, the "Jellinghaus DX PROGRAMMER". Very rare DX7 programmer. ~20 exist. There's one on Reverb.com actually! I started making my own (using the same library mentioned in this video) and got frustrated because the DX7 crashes and glitches when you send too much SysEx to it. This Megadrive sounds amazing...
@@Scodiddly There was also a trend to make music gear that looked modern (not like Moogs etc.) this is why even ultra expensive / luxury synths of the time started to have such UI
"Depending what algorithms that you chose, it changes how each sign wave interacts with each other" in other words, you play around with them at random until something cool comes out of it
to be honest in the way this is setup yes. when i was playing it yesterday i have them out of sync with the knobs, making it pretty hard to program with an real idea. but i'm gunna sort that out so i can actually use it in a definite way, however being thrown is somewhat more interesting, as i have no idea which one is modulating what, which is kinda cool.
It's very unpredictable at first, but you start to get a feel for FM synthesis after a while.
I would have killed for an FM synth with loads of knobs back in the 90's, programming the DX7 was an arse. Trying to reprogram the DX7 while playing a song would have been lunacy.
@@DaisyAjay yeah exaxtly. thats the thing this interface isnt really made for exact sound sculpting its more just for fucking with stuff in a live setting. i kinda amped up my hate for the dx7 programming, it wasnt that bad was it? haha
@@LOOKMUMNOCOMPUTER My friend liked it, she was awesome with the DX7.
She was one of those geeks that really understood the maths behind FM. Shame she wasted so much time making 'realistic' sounds.
@@DaisyAjay did your friend ever record any music?
This synth is amazing I can't believe all these sounds came from a vintage games console
And when you're not making music with it, it's being used to route phone calls.
explain plz
blue god Wikipedia “switchboard operator”. The dots will connect.
@@monkeyslap check out ANTENES while youre at it
@Brad Viviviyal very interesting you should mention that --- do you know how to do the HOT SLIDE ??? its the new craze.
Lmao
Woah... the sheer power is amazing! This is why I love this console.
Somewhere in the far distance, the members of Justice turned to look at each other and utter... "We're gonna need another Cross."
It’s honestly amazing how this worked back then! Now we just have VST’s like serum that has a whole bunch of ways to shape some waves, and other waves too. But this is just truly amazing!
Behringer will rip this off.
SPL hahahhahahahhah 😂😂😂
I'd buy it
Lmao and it will go bad within a year or two like most of their stuff does.
LMAO. Truth.
@UnderBridge Rock All the best chefs will tell you "it's not about the ingredients, it's what you do with them"
That song was a thing of beauty, amazing to see it all happen manually and live
Don’t be afraid when infected mushroom shows up at your door.
Infected Mushroom has been a generic EDM live act for over a decade now. The times they used an extensive, analogue set-up for their live performances are long gone, unfortunately. Nowadays it seems their live eq isn't much more than perhaps a Nord G2 and Cubase running on a pc laptop.
@@ThelemicMagick ive noticed infected has recently been lacking that sort of analog quality that i loved so much
ua-cam.com/video/Ebjuiajg6mI/v-deo.html
More like aphex twin or square pusher.
@@elkmeatenjoyer3409 Squarepusher without the MC 202 but yeah. I can see that. Have you experienced Shobaleader 1?
This is so far beyond fucking incredible. Holy shit. It sounds awesome
This whole video is 80's overload... and I love it.
I'll be honest that very first note you played, took me straight back 20 years to my mums wood panelled living room, playing sonic the hedgehog dashing thru chemical plant zone. I totally forgot the noises that machine could make, time to pick a cheap one up and mess around...
THIS is the coolest thing i've seen in a while!
0ne of the most insane impressive displays ive ever seen of pure nostalgia meets future. Its like your remixing my childhood gaming memories in real time! Mind BLOWN
imagine if composers in the 90s had this as a tool to compose music for mega drive games...
Some of them created softwares to help them create music.
@@brorianszk ahem
GEMS.
@@Ink_my_WOOMY You're gonna make me puke :D
"That's a great sound mate, wicked good, what do I put into the sound driver to make that?"
"... ah fuck!"
@@brorianszk GEMS was actually pretty good, it was one of the few and far between Western sound drivers to support the independent operator mode in the 3rd FM channel. Unfortunately, most GEMS users didn't know how to design their own instruments and just reused the stock presets. But you could actually make your own sounds in it.
Who needs a 303, this things got plenty of rave mojo.
Baddass Beast Bro ✔
One question , do you have to plug in and charge your brain ever night? or is it like the DX7 , just replace the battery once every couple of years
Everybody needs a 303, Norman Cook
OMG that is totaly Vectorman synth that sounds sick!!!
I'm so glad you included a sample of Ecco's music. The second game had some of the sickest SEGA bass ever.
this is the DOPEST thing in the history of ever.
The Sega Genesis / Mega Drive has one of the coolest sound chips in all of retro gaming. When you manage to get a cool sound out of it, it's COOL.
Isn't it just a YM?
@@vecvan Yes, the Genesis uses a YM2612.
@@TotallyGoodatGames AND the Texas Instruments SN76489 circuit built into the custom video chip, mixed with the YM2612. It's often used for percussion samples while the YM is busy with long-wave synthesis. Take a listen to the Chakan: The Forever Man on a proper VGM player plugin versus something YM specific like tfm. Without the TI drums it feels very different. Or Kid Chameleon's tribal beat in some levels. My other favorite is the YM2149F from the Atari ST, little older than the YM2612, but driven by the same MC68000P8.
I would listen to hours of you just jamming on this thing.
These synths sound wonderful ❤️
Listening to this, reminds me of OctaMED on the Amiga and all the MODs people would do. Very nice.
I want this so bad. This is the coolest thing I’ve heard in a year
I feel like this would be a monster for Drum n Bass
this
That's all it is. Druid Beat. Druids call up demons with that 'beat'
Just gonna leave this here
ua-cam.com/video/vKmdOk-i6X4/v-deo.html
Agreed
yes neurofunk
I like that you give credit to each of the steps in your process. It's like if the prodigy was performing a show and they had Keith Flint on the stage giving shoutouts to groups behind the samples.
There's no way your content is getting copyright claimed
Man the Megadrive sound chip will always be my favourite. What a console and so many good soundtracks
Hidden deep inside, you find music from Chakan: The Forever Man.
So basically the DX series would have sounded a lot more interesting if they'd had knobs to play with instead of being programmed like a VCR.
Its the same problem we have today with many pieces of hardware - why use practical physical buttons, sliders and dials when you can have finicky touch screens and unresponsive voice control?
Oh and don't mind the screen being smaller than a postage stamp!
I came here to say the same damn thing: FM synthesis with hands-on control is clearly more interesting.
@@JaceCavacini AGreed i was gonna say this too!
You have single-handedly rewritten my opinions of FM synthesis. I used to think of it as a technologically superior but musically more sterile alternative to subtractive synthesis. Now I understand it can sound really good -- it's just too bloody complicated for most people to do anything interesting with!!!!
Part of it is that the YM2612 chip in most of the model 1 mega drives (and some of the model 2s) has a very "dirty" DAC. The output is super crunchy and distorted with lots of extra harmonics that "shouldn't" be there. The later YM3438 chip fixes a lot of this and the output is a lot brighter and sparklier (but it's still not as clean as like an FM softsynth can be).
If you try to replicate YM2612 patches on something like Ableton's Operator or even a DX7 you get something much cleaner sounding.
MY god this is audio porn. Love this.
The Sega Master System Dubstep Machine is born!
Jesus, I was expecting for some blips and blops, but THIS.
"I'm going to adjust the attack first, oh yea- OH NO"
Actually, it was "... oh, yeah... oh, nice." :D
Adding: And it, indeed, is nice.
This is one of the best sounds I've heard from a synth - would be amazing to just have fun with this. I would love to hear some full songs using it (other than the awesome songs clearly done here!)
7:13 so good!
oh yeh that X-MEN Shinobi Streets of Rage nostalgia hitting me in the face
that was insanely brilliant on so many levels
I've been on youtube since 2006 and this guy is easily my favorite tuber of all time. Would love to dig up an old Genesis and do this
The Sega Megadrive!!!! Love this!
-Ruth
I heard Altered Beast, Toejam and Earl, Vectorman, Sonic 3, Demolition Man
X-men!
Don't forget Jurassic Park~
Sonic Spinball Options Menu + Kanye West’s “Yeezus” is what this sounds like - super epic!
Jajjaja true
YES
This thing sounds insane. Amazing work man. You are really good at this.
This sounds like the soundtrack to an amazing Genesis game I never owned. :)
Meanwhile, David Guetta is still looking for the electrical outlet to plug in his MacBook to use audio files.
MacBook
MacBook
MacBook
MacBook
fm with tactile controls, i would buy this synth, let me know when you start mass production
Really! We WILL pay for the pots!! A layout like this would make ALL the difference on a hardware FM synth.
If you are into Eurorack, look into the Quad Operator by Humble Audio. Modeled after FM8 in terms of algorithm configuration.
synthark makes a programmer for all the fm synths, i got one for my tx81z, genius bit of kit
Yup, he just created a new market that didn't yet existed yet.
You could hook up a few Novation LaunchControls to a Volca FM...
Absolutely awesome video and channel! What a positive use of knobs (and intricate/precise wiring behind the knobs.)
I had a DX100 and loved the sound, but it's not as freely adjustable/modulatable,
and sounds so specific that it can be challenging blending it with outside sounds and songs from other times. Sounds awesome when used well!