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I played a kobold once. There was also a Dragonborne in the party. We played it up. Anytime an NPC questioned me being around this giant Dranborne Paladin would step up and be like "you got a problem with Dragons, punk?" It was great.
@@hermitpurple3224 Dragon born don't worship dragon gods. It's actually forbidden in their civilizations. Yes, you do see dragon born paladins that dragon gods but they are always exiled if that is the case. A Dragon Born is taught to hate the dragons, they believe there is nothing good that can come from any of them
I see Kobolds as having to deal with two inherent flaws. They have massive inferiority complexes and are very passive/aggressive. Centuries of being the minions of greater monsters, being under thumbs and heels makes for very caste-like thinking. They'll be seen as evil, but more of a nuisance than a threat. Now, with that said, a Kobold doesn't have to be a snivelling minion. They don't have to be cowards. They don't have to lack esteem. But that's how they'll be viewed at first. So a Kobold may over compensate. They may be raging full on barbarians, or Dex-based Paladins, powerful Sorcerers or master Rogues. That doesn't mean Maggie the Innkeeper won't immediately hit Snarf the Kobold with a broom and scream "Vermin! Get out!" It just means he has a higher standard to achieve. Now, to be honest, I would LOVE to play a Dragonborn with the Noble/Knight background and have three incompetent but fiercely loyal Kobold retainers who fall over each other to be the first to fetch his water...spilling 90% of it in the process. Playing "the fool" might be the perfect cover for a cunning Kobold who turns out to be the brains of the outfit, buts always disregarded as no one. A Kobold Mastermind who plays at being the idiot Servant would fool most. Just some thoughts.
"a Dragonborn with the Noble/Knight background and have three incompetent but fiercely loyal Kobold retainers who fall over each other to be the first to fetch his water...spilling 90% of it in the process." *shameless yoink*
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Last time I played kobold, she was, without a doubt, the brains of the party. A strategic mastermind (and with stats where it made sense for her to be).
I played a young Kobold named Puk-Puk who might have been dropped on his head as an egg, and he believes he's a dragon himself. He does close to no damage but he's quickly become the team mascot because of his stubborn love for his team and his child like spirit, in his shiny paladin armor (Actually just a burlap sack he painted and covered in orange leaves) because dragons oughta look shiny, be brave, and be a force for good!
I once played a Kobold Bard, going the over-the-top kinda route. It was easily my favorite experience playing this bard, and she'll always be one of the favorite characters I've ever played. For reference, in session 1, we needed to get into the walled off manor compound of a local lord who was supposedly into some shady shit (he was), but nobody knew for sure, so we were hired to get evidence, the gate was locked, but the walls were only about 10ft. high, most of you can see where this is going. The party's Barbarian punted my 3ft tall scale-y behind over the wall, because the rouge, due to having consumed copious amounts of alcohol at the tavern earlier, failed all this attempts to pick the lock.
I played a Kobold Cleric who was LG in 3rd Edition. He was a pure devout of Bahamut and praised him for every good thing that happened and every bad thing was a test sent by him. He even fasted to the point of exhaustion praising Bahamut and fought undead while exhausted used rebuke undead got a natural 20 (undead could be crited with healing magic) destroyed all the undead in the area. Dm said it was Bahamut's blessing.
I used a warlock Kobold and he was kind of like I want to say Popeye because he's a gentleman but if you do anything to him that he thinks is bad he'll just like start a bar fight
I actually am playing a kobold artificer in a game right now. He is quite fond of stating his obvious genius and patents everything even coins and mayonnaise. Vrilalo also graciously allows the Dumb dumbs err, i mean companions, to fight for him in melee. He also has a "i press the button" streak going, like putting the heart of a demon lord is his construct spider or opening god artifacts the moment he touches them. Because science flatfoot. Gets a lot of laughs. Tons of fun.
I have several kobold characters. Vaeri started out as a kobold fighter, but the party ended up DESPERATELY needing a rogue, so I was allowed to rebuild her, and we played it off that she was hiding her real talent. Ooble on the other hand, is a kobold wizard with an obsession with polymorph and Form of the Dragon spells. He's extremely smart and doesn't take flak from anyone for his kobold heritage because he worked up from being a lowly student in a society that looked down on kobolds up to becoming the professor of a dwarven magic college. And I just came up with a concept for a kobold paladin of Tamara and Ledys, worshiping the two equally.
I played a blue scaled Kobold Sorcerer that was obsessed with the idea he had dragon's blood. This made him both unbearably narcissistic and completely focused on shocking as many things as he could.
Give him the blessing of Bahamut which would allow him to turn into an ancient gold dragon once a day. No villain would be safe from his divine justice.
I play a Kobold, he is a cleric of Bahamut, but he is always worried about been discriminated or looked down, so he always tries to speak in what he thinks is a very fancy way :)
I played a Kobold in a one-shot Megan ran. He was pretty much exactly what you guys said. He was a master trapsmith, left his clan because trapping the lair wasn't fulfilling him, and was constantly taking things apart. He basically dashed around the battlefield laying bear traps and throwing alchemists fire, acid vials, caltrops, and ball bearings.
my kobold monk was amazing. he was the wisest little idiot ever. 14 wis 8 int and somehow the selfish evil kobold was loved by everyone he died yesterday, but because I didn't want him dead I'm bringing him back as a revenant XD
I have all my friends convinced that I'm rolling an elf bard for our next campaign. Little do they know that I'm going to be bringing a kobold fighter whose main goal is to be the hero.
I'm definitely running an all-kobold one shot for my players, if only for them to be able to use pack tactics. I''ve made pre-gen characters for it: a dragon sorcerer, an artificer, a cleric of Tiamat, and probably a thief or monk. I haven't decided what they'll face yet, but it should be fun. Maybe they can face a mob of gnomes!
Wouldn't a simple and natural answer to a player being a center of spectacle be to have that player's reputation gradually start to precede them? So you begin with say, "oh a kobold, how unusual and suspicious" which then becomes "I've heard you're different to most kobolds, but those are just rumors" which then becomes "I guess the rumors are true, go about your business Sir Honorable the Virtuous" which by that point just means you get treated like anyone else in your party as far as perceptions go, excepting of course for specific situations which could actually make use of a bit of the return of the ol' bigotry as a story element. Which could always rear its ugly head when needed in the form of "other folk may say you're okay, but I never trust a kobold" or something like that. Basically, the more this really unusual sight gets really usually seen, the less of a really unusual sight it becomes. Problem solved, right?
Last campaign we had an all Kobold party, it was an immense amount of fun, and getting humanoid races to trust us was always a big, albeit fun, challenge.
So speaking of The Kobolds Stole My Baby... how about Kobold-raised as a background (for a character of any race)? It could be someone like Siegfried from the Ring Cycle, a heroic type who disdains kobolds and the like more than the average person, as a result of having grown up with them. Or it could be someone who the kobolds actually got to, and who thinks of themselves as a big kobold.
Assuming you didnt forget the comment by now, you do know why kobolds steal babies I hope. It doesnt end well for humanoids when kobolds capture them. Perhaps one of the kobolds was the odd one out and stole you away so you wouldnt get eaten. Or Kurtulmak showed a sign, making the kobolds spare you for some divine purpose. Sorry for the 11 months old brainstorm.
Im a kobold ranger-sorceror in my pathfinder, blue dragon bloodline. Was raised in human society by two dissenting kobold parents. Her adventuring is triggering her dragon genetics. Almost like pokemon evolution
I remember playing Kaboom the Master Demolitionist a Kobald trapper who just wanted to make traps and blow stuff up with explosives and he was a total boss and he had the 2nd highest STR In the group at 12 in a group of 6 and this was back in 3.5 where they had -4 STR as well
The Kobold Dragonwrought I'm playing in a pathfinder game, is an interesting individual. Bronze Scale, for a note there. He's not had much trouble, but it's in a more frontier of a continent that rose from the ocean only a few hundred years ago, in game time, and he's an Eberron style artificer. But his home, is actually a part of civilized society, having found their place in the mainland world, as it were. at least that faction of them. He actually is in a group with only 1 human... a were creature who got her wolf changed with a dragon... long story... a canid anthro farm-boy turned cavalier, and a fluffy garfield catfolk the size of a gnome that is a semi insane oracle. Oh, and there's a neko-cursed human rogue. My kobold, as a result, is sort of the middle of the group in terms of reactions from commoners, which are mostly neutral or 'you're a strange lot'.
I just started a campaign where I am playing a Kobold who was adopted by a Church of Lythander and became a priest. So I cannot wait to see where this goes!
i play white kobold sorcerer almost for year, and i'm the party face. something went wrong, and now bounty for my char's head is 50000g. and it is actually fun, to watch bandits run away just when they see "white death"(our party burned 3 town's to the groud, trying to catch crazy abyssal sorcerer)
I'm a kobold cleric in a campaign I'm in right now. I play it more like a rogue, but being a death cleric that has the ability to trick people I worship Bahamat is wonderful. But, people don't really like me whenever I first enter a town. That doesn't last long after I heal a few people.
I actually have a kobold dex-fighter who focuses on two-weapon fighting under the battle master archetype using riposte, precision attack, and parry maneuvers. He is a bounty hunter, due to being taught to fight by another bounty hunter after his s/o was murdered by a criminal.
Artificer is the way I took it too. Just liked the idea of the Kobold from Volos guid with the Box of Centerpeeds and Skunk cage just taking it to the next level.
What if a Kobold were raised in a human society? I was thinking it would be funny if someone would play a Kobold who is racist towards other Kobolds and he does not understand why everyone is laughing at him or facepalming all the time... He does not understand that he is a Kobold. Also: "I am getting too chivalrous for this shit"
Kobolds funnily enough would adapt to living in structured humanoid society pretty well if given a chance since they are actually really focused on doing the best for their community anyway. They're very hard working, self sacrificing for their chosen community and take orders very well and if raised in it follow laws happily if shown how it benefits the town. Besides they get rid of all the vile murderous gnomes.
@@chakatBombshell 'a gnome would sooner sell his own mother for a pouch of silvers than do a single good deed in his entire gaping hole of an existence. ."... It would be funny to see a gnome and kobold become friends through common goals, and then trying to explain to their kin why they protect eachother.
@@GegoXaren if kobold simply never heard the legend of Tiamat’s heirloom that started the whole kobold vs gnome thing, and gnomes are well known for their careless attitudes, that could be possible.
Awesome info, I play a kobold named Katuck a 2nd level fighter, I don't ever jump in the front line I normally pick a position where I can let loose arrows to soften opponents for my group. He was a rescued character so he attaches himself to the strongest warrior in any group.
My favorite short-played PC was a kobold sorcerer with the UA Hill Giant Soul origin. He was a chubby little fellow called Cibus and I made sure his spells were geared towards bludgeoning and thunder damage (Erupting Earth, Catapult, Thunderstep, etc.)
I thought of the perfect build: Kelviis Dragonrage Race: Kobold Class: Barbarian (20) Background: soldier Str: 24 Dex: 20 Con: 24 Int: 8 Wis: 14 Cha: 14 You believe so much that you are descended from dragons that you call upon their rage in battle, becoming the fury of fear, all pent up inside your small frame.
I am playing a Lawful/Neutral Kobold Artificer (Alchemist). While he is often called "AHHH!" he also responds to Meeks. Is a creepy hermit who has a bag of endless tricks (Bag of holding) which he uses to tote around all of his achemy supplies. He often grumbles about enchanting the other players goods, but also is very protective of the group who protects him. He also loves to force feed players his "mysterious concoctions". (He knows it's effect, but doesnt tell them) I love this race.
I'm currently playing 3 kobolds in a trench coat pretending to be drahonborn. They are more so goofy and love to laugh at insults/ jokes. Mostly stealthy and limber but when they get pissed they go into a feral rage and try to pounce, bite, and scratch.... Which they think it's so tough and badass but they actually significantly less damage.
Today I made Kobold Fighter Cavalier, riding a Raptor. As a younger lizard he found a book, about Arthurian legends. He's a huge fan of knights and wishes to become one himself. He also learned to read and later speak Common from that book. He also met King Called Arthur and Knights of hexagonal table. And they turned out to be dumb, prude, annoying and overall bad people. But it turned out that the book has a release date from the future so he has a new quest now. To find the Round table and Camelot.
Just started one, a "Brown Tooth" Kobold (Brown scaled) Monk, going to dip 3 levels into UA revised ranger - Underdark scout. He is a Spy. I'll probably play him more traditionally. Started 6 STR, 17 DEX, 14 CON, 15 WIS, 8 INT, 10 CHA I believe (not sure which has the 10).
My favourite kobold was one who was obsessed with gnawing magical things. He could smell it and had special advantage on detect magic, the party used him as a magical geiger counter, anything you could lift him off the ground by when he didn't detach his mouth from was magical. Hilarity happened whenever an enemy they were fighting had magically enchanted stuff, because he would be constantly running off from the fight, only for later when the enemy wanted to swing their magical weapon at someone to suddenly find a Kobold attached to it.
Most important thing to a Kobold is his tribe, as i see it. That's not inherently evil. On the other hand, the most important thing to Germans in WW2 was their country. And generally speaking most people recognise them as being evil in that time.
Kobolds naturally tend towards the "selfish and greedy" side of evil, but they're also both impressionable and tribalistic, which means the alignment of a particular Kobold tribe tends to follow whoever's at the head of it at any particular time with a bit of a draw towards lawful rather than chaotic. However, due to their greedy nature I would have a hard time justifying either "feral" Kobolds or Kobold adventurers as being outright good, since there's always going to be that urge to give into the temptation of "taking all the shinies".
I would say they are neutral with a tendency for evil. Most times when they are by themselve they wanna be left alone and defend their turf against outsiders. This goes so far that even if they life under a city, they only steal a few things to avoid being considered a threat that has to be immedietely dealt with. Problems with them mostly occur when a stronger creature takes over their tribe for its evil purposes.
They were originally created by evil dragons, with the purpose of serving evil dragons, and the chief kobold god is an evil kobold who serves Tiamat. However, kobolds will worship basically any dragon, and even though all of the original kobolds were canonically evil, many kobolds now serve good dragons, such as Bahamut, or other metallic dragons. Their alignment totally depends on the dragon or deity they serve. Kobold warrens tend to reflect the nature of whatever dragon or deity they follow. They definitely have a reputation for being evil, but there are good kobolds.
5e that -2 to str for kobold hurts. Grovel, Cower, and Beg This probably does not suit someone with a backbone unless they're are known for their cunning.
Blood Fungus Where kobold encounters make up for their low.strength by being tricky bastards, kobold party members would do the same using their allies. Low strength? Be dexterous or tactical. Set traps, play off your allies, exploit your enemies weaknesses. As for honor and backbone - nothing dishonorable about grovelling to an enemy if it helps you save someone else.
This is a concept, that's worked for very successful empires, like the Byzantines, right? Why push a tense situation if an alternative is much more productive? Honor isn't the overarching thing here, but morality, ethics. Which is not an ideology.
Oh man, playing a fighter and just forcably putting yourself in situations where you can attack and then "cowardly back out" by disengaging is hilarious.
Using a collapsed spring that can stretch out then pulls back to its collapsed position again, a kobold can connect the spring to a harness and the other end of the spring to a rope... now you have a bungie cord. Now you have a group of kobolds attacking the party with a couple kobolds diving in from the trees above and springing back up into the trees.
I did once homebrew develop a subrace of Kobolds called Cute-bolds. Basically they have a bonus to charisma instead of dexterity and are extremely cute. They are also aligned with the gnomes instead of against them and are welcome into taverns for their cuteness and fun loving nature. There’s other stuff too that I added like being able to make their natural 1s have no negative effects based on a second dice roll and having a natural awareness to the value of items.
Just built a paladin/sorcerer kobold that is the party's traphandler. Backstory is that she is a dragonwrought kobold that during the journey to bring her egg to a mountaintop monastery, got almost eaten by bandits but was saved by elves that also ran into those bandits. Her job early on was as a trapper, so now she handles the party's traps because we have no rogue.
I played in an all Kobold game where I went for a str build using a greatsword. It was a great time miming out the way he has to use one hand to support the blade, then pushing it up to swing it as an overhead lob rather than with any real skill. Fortunately Pack Tactics made up for the weapon being heavy, even though I'm still less accurate than everyone else (since they get to make full use of Advantage). It's loads of fun playing against what's effective, and he stuck out as a very memorable little monster.
This makes me really want to play as a kobold locksmith, very lawful and honorable rogue / monk type, prefering solitude and liking everything to be locked away from thieves, very precision and tool focused and disciplined, and kicked out of the horde because all anyone ever wanted their skills for was thievery, and it became increasingly impossible to convince the master locksmith that random tasks were actually for a good cause, honest. This character would be interested in always collecting materials, to try and make intricate devices out of, and then protect the precious materials by making other intricate devices. The kind of character that might've ended up constructing the world's greatest puzzle dungeon, if only they'd had the power and resources to achieve that... and probably end up buried in it too. Tunnel focused, not very able to see beyond one problem at a time. Very good at appraising and haggling and things like that, although very disinclined to let go of anything; an absolute hoarder, which... goes very nicely in a cruel way with being small and unable to carry much. Would definitely have to sell things, just wouldn't be very happy about doing so. Hence the preference for small detail over large ostentation, in objects. Possibly even a master of different types of currency, now there's a strange area to explore. I think this is based on what I tend to do naturally in a lot of video games, lol. I never want to leave objects in any location, I always want to carry everything and leave nothing behind, and make use of everything as far as the game's mechanics will allow it. Even if it's no absolutely no ultimate gameplay advantage. Just can't stand for a place to feel like I've not passed through it. The honorable merchant locksmith angle has always fascinated me too. Anything involving keys in games tends to be automatically lumped in with thievery, you seldom if ever actually get to play as the side trying to make things more secure... also, games that involve thievery never tend to have the player character thieved-upon by npcs, which is a huge skew on the perception of its acceptability in the game. If it happened to you too then you might just feel differently about it.
My current Kobold, (Kobolds are one of my favorite races, getting into the dragonwrought stuff) is a Gold Dragonwrought, Lawful Good Paladin, and honestly it is fun just to play with him. Thinking about how the kobolds are often minions of dragons, think about what happens with kobolds that are minions of the metallic dragons.
I've got 2 Kobold characters lined up right now. A Thief Rogue, and 'Kender lite' as far as personality goes. The other is an Eldritch Knight, Strength based, because I found the most adorable pictures of a Kobold in plate armor, and I just *had* to make a character to emulate that. Either one would be something I'd love to play sometime.
So, i ended up playing a kobolt in a one shot and it was i think the funnest character i had ever played. I had an extremely low strength (i think i had a 5 or a -3) and i had an eighteen in dex (we had lvled up our characters to ten for this one-shot) i was a ranged fighter, which was a lot of fun used a sling, i didn't start out with a name for the character and one of the players called me a rascal. and so Rascal the Kobolt was born... by the end of the day one of the PCs had convinced me that freedom meant food, and so i asked my dragon masters for "freedom" and that was the end of Rascal... and the start of an awesome boss battle. I should also state that i was the DM, so i couldn't really role play him well but, anyway 10/10 would kobolt again
Currently playing Uzza Mizzog, a Kobold Sorcerer with a Golden Draconic Bloodline. He's also an Urd, so he was treated very poorly as a child to the point where his wings were broken off. Eventually, he left his cave and sought to empower himself using his Dragon Blood in the hopes of eventually getting his wings back. He settled with a group of very accepting Humans and was able to protect them from a band of marauding Goblins. From there he set off to find others to help and more challenges to overcome.
Writing up a Kobold archaeologist who's goals include visiting strange tombs and ancient ruins in search of new and interesting traps to add to their repertoire. They are also a bit of a pack rat. One of their favorite defenses is trowing glass dust in an enemy's face before running away.
When it comes to Kobolds, it’s a few factors 1). I as a player WANT my character looked at as a wtf. (because Kobolds are an unusual race to find above ground) 2). I want to tell a story with these Kobolds that defy the normal depiction or twist the tale in a fun way. Some of my favorite Kobolds are the following: 1). Sir Pelius the Blue- a cobalt blue Kobold in full plate armor with a longsword in one hand and a shield in the other. He was the only Kobold I’ve used multiple times both before and after the removal of the minus 2 to STR. His sigil is always poorly made the way a child fanboys over their heroes of favorite characters in a tv show. The first time I played him was as a good boy on the wrong side of the conflict, being a servant of Momma Tia (Tiamat) who was spreading the goodwill of the superior dragon god while desecrating every Bahamut coloring book with every color except silver or platinum. (He thought people forgot to put in color on the dragon) He was a strength build btw, and always was back in the -2 STR days. 2). Trigger the alchemist- a steampunk plague mask wearing Kobold who carried a large crossbow with him everywhere. He was looking for a way to become a dragon through concoctions and sell the secrets to the highest bidder. His partner in crime was his alchemical homunculus Mona (a pretty dark haired green skinned wind-up pixie). He died tragically turning into a mummy as he held the now magic-less pixie, he could only bemoan her name in grief as undeath took him. 3). Little shadow the shadow monk- he doesn’t remember much of his old life before he awoke in a preserved Kobold body stuffed with hay and embalming fluid, but he knows he wasn’t a Kobold. His soul trapped in the body of an ancient warrior that once served as one of 13 generals in forgotten ages, he escaped and sought new meaning for himself. He was an interesting build where I utilized darkness, blindsight, and sentinel to lock down boss monsters. It sadly didn’t work. And he died for the last time because as an undead creature, healing spells other than regenerate didn’t work on him.
Ive got a kobold monk/light cleric thought up and ready to go. Even got his backstory down. Was born an urd, his clan cut off his wings and left him for dead. He was found by a cult to Bahamut, one that saw him as a bringer of light (hence the domain) and one that believed in not wearing armor, that their faith would protect them (hence monk). Hes so devoted that hes given himself brands of Bahamut via sacred flame
I've been tasked with making a kobold cleric. out of an NPC kobold that "discovers" he has healing powers.. suggestions? I really want to play the class and not break from what the creature would normally look/act like. I'm thinking that I'll stick with nusance type play. it's very mechanically inclined and while he's never seen a human before.... how hard could they be to fix?
I'm currently playing as Umekus, a Kobold Fighter/Champion with the Gladiator backround. He's a two weapon fighter who also wields a boomerang. He's actually pretty brave and uses his "Grovel, Cower and Beg" as an act, just to make his enemy believe he's weak, when in reallity he's a an amazing fighter.
I have a kobold Artificer that goes deep into the mad scientist kind of style. I was allowed to multi class into Warlock modified to be INT based so he became an Eldritch Engineer.
I love kobolds so much, I'm currently playing a fighter/sorcerer with wings that is all about fire. Story wise the party found him as a statue in a status field. He disquises himself as the younger brother of a gnome in the party, and he is trying to find out what happened to his clan while still trying to complete the mission his clan had sent him on.
You might want to check out Volo's Guide again. The reason there's only mechanics for those 6 is because race lore and role playing notes are in the first chapter and there's actually more for them (except maybe Hobgoblins and Bugbears who are just in the Goblin section). Lots of good info for Kobolds
I've made a kobold sorcerer who's actually a redeemed kobold(one with a metallic sheen rather than a color) who was trained by a dragon specifically. He is extremely prideful not just for himself but for the kobold race as a whole seeing himself as a Kobold champion. (Kinda like Kobold Vegeta ) Except he doesn't really have any idea of fairness unless you specifically state rules. And basically spins most kobold traits as positive ones.
I can just imagine a kobold going around in armor with large, pointy sholderpads saying things like "I am the proud prince of all Kobolds!" and "you're not dealing with the average Kobold anymore, for I have ascended and become the legendary SUPER KOBOLD" in Christopher Sabot's Vegeta voice.
Two words; Kolbold. Artificer. Start with the Kobold inventor build, add on pack tactics with hit and run/kiting tactics. Throw in trap-laying if you have time to plan an encounter. And add in Steel Defender. Remember the mount has to be one size larger. A mounted Kobold with ranged attacks. Awesome.
I think I want to play one that was a wizards assistant. Just like sweeping floors and carrying books...occasionally experimented on but they sneakily end up learning magic, stealing a spellbook and legging it
The party in one of my campaigns has a Kobold Artificer named Hup (yes, named after the Dark Crystal character). We’d originally captured her for information but she took a liking to our Tiefling Druid and my Dragonborn monk and we all ended up falling in love with the character. The DM got some great rolls for her stats and after she built a bear-shaped Steel Defender, she’s now the party tank. We have a Kobold with an AC of 19 thanks to some dragon scales we found that she made armor out of. It’s great and we all love her. I did some art of her, because I had to: www.deviantart.com/shingallon/art/Hup-Soothide-Kobold-Artificer-823488254
Right now, I'm playing a Kobold paladin of Conquest in 5e. They are really fun, especially with the Fear mechanic and running a tribe of 66-and-growing underlings.
Got plans to use a Kobold Monk in a future campaign. He's the last of his burrow after a mid-level party raided his home for XP and bits of loot. Leaving his home, he stumbles across a monastery that takes him in with open arms and trains him, giving him a small quarterstaff (Which I have called an "eighth-staff") to account for his size. In-game, he will have a slight sense of unease around humans and spellcasters (specifically pyromancers, as any fire spell gives him PTSD). However, throughout the campaign, he will begin to see the comforting side of fire - warmth, survival, company - and will adopt it into his own fighting style with Way of the Ascendant Dragon. It'll be interesting to see how it will play out. Oh, and the eighth staff is literally just a glorified tree branch with which he hits people over the head.
I played a Kobold Artificer in Eberron 3.5 D&D. Traps he found he would improve and move into a better location. He would also set traps set for Medium-sized creatures The GM loved my Kobold..
Currently playing a ranger kobold. We got rid of the grovel ability and replaced it with a trap making one . Found it more suiting. His situation with joining the big folk ( party) is because he lost his tribe to a goblin assault. The poor guy was out in the woods hunting and gathering as part of his right of passage. Came back to the tribes den to see all the carnage. It seemed it didn’t go well for either side. With both groups being wiped out. So now you have a kobold with no name, no title, and the last of his tribe anxious to gain back all he has lost. Attaching himself to the group in hopes that they will claim him.
I love kobolds after finding the booklet pathfinder put out on them. It brought them to life for me. They added in a trait bright scaled i think was the name but you had metallic. There is also a faction of good alignment kobolds named the redeemed.
I loved the monster writeup in volo's because it portrays them as a lot more hive minded? They are craven, but they also work to defend their clan and will often fight and die for the good of the clan even knowing they personally aren't going to survive, and they are hard working survivors. I don't think they have to play "against type" to work in parties - a kobold on his own can certainly adopt the adventuring group as his new clan?
Kobolds are so much fun to roleplay, and taking advantage of pack tactics really makes snagging Sharpshooter so much fun (Dex fighter/archer kobold? Oh yes.)
I just rolled up a Kobold paladin recently. He's the only surviving memeber of his clan, he's a runt and an urd, but he's grown older than most kobbies and does not shy from a fight. I designed him to be freakishly strong for a kobold, so I picture him looking like a cross of a dwarf + dragonborn.
In one of quick sessions I played as kobold with wild magic gauntlets each with a different standard magic fire and ice and i some how through one of encounters managed to get a black dragon as a mind control servant
I figured I'd work with the dex bonus and make a speedy fighter. Instead of cowering, my group agreed on changing it to a war cry and keeping the effect the same. Because a kobold war cry would likely be more comical than intimidating, so enemies are still distracted. So he's a little guy with a short sword, buckler, and a big heart that distracts the enemy for the barbarian and ranger to murder.
I'm currently playing a green-scaled Kobold rogue/5 monk/1, and he is the cockiest sonovabitch anyone else in my game has ever played with. It's great being green.
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Nerdarchy For the next race focus can you pick the Warforged? I always thought that race was awesome.
You should make one about lizardfolk.
Using maker campaign where everyone can play at class that they want but they all have to be kobolds
I played a kobold once. There was also a Dragonborne in the party. We played it up. Anytime an NPC questioned me being around this giant Dranborne Paladin would step up and be like "you got a problem with Dragons, punk?" It was great.
Did you treat each other as cousins, like what was your relationship
As awesome as that is... dragon born HATE true dragons
@@Da_Shark but they worship the same God
@@hermitpurple3224 Dragon born don't worship dragon gods. It's actually forbidden in their civilizations. Yes, you do see dragon born paladins that dragon gods but they are always exiled if that is the case. A Dragon Born is taught to hate the dragons, they believe there is nothing good that can come from any of them
@@edenlassiter5858 thank you for knowledge
Currently playing a sorcerer black kobold, who has everyone convinced he is a dwarf with a skin condition
Thats amazing
@@gabrielwilson7050 "who has everyone convinced hes a dwarf with a skin condition" O O F
I like the idea of a Wild Magic Kobold being descended from a Fairy Dragon. :)
Uncle Ruckus?
They don't question the tail? Or the snout? Or the.. talons? Fangs? Eyes? Horns?
I see Kobolds as having to deal with two inherent flaws. They have massive inferiority complexes and are very passive/aggressive.
Centuries of being the minions of greater monsters, being under thumbs and heels makes for very caste-like thinking.
They'll be seen as evil, but more of a nuisance than a threat.
Now, with that said, a Kobold doesn't have to be a snivelling minion. They don't have to be cowards. They don't have to lack esteem. But that's how they'll be viewed at first.
So a Kobold may over compensate. They may be raging full on barbarians, or Dex-based Paladins, powerful Sorcerers or master Rogues.
That doesn't mean Maggie the Innkeeper won't immediately hit Snarf the Kobold with a broom and scream "Vermin! Get out!"
It just means he has a higher standard to achieve.
Now, to be honest, I would LOVE to play a Dragonborn with the Noble/Knight background and have three incompetent but fiercely loyal Kobold retainers who fall over each other to be the first to fetch his water...spilling 90% of it in the process.
Playing "the fool" might be the perfect cover for a cunning Kobold who turns out to be the brains of the outfit, buts always disregarded as no one. A Kobold Mastermind who plays at being the idiot Servant would fool most.
Just some thoughts.
"a Dragonborn with the Noble/Knight background and have three incompetent
but fiercely loyal Kobold retainers who fall over each other to be the
first to fetch his water...spilling 90% of it in the process."
*shameless yoink*
/initiate Hank Azaria baseball commentator voice
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I had a Kobold warlock which was adorably destructive
Last time I played kobold, she was, without a doubt, the brains of the party.
A strategic mastermind (and with stats where it made sense for her to be).
Literally playing a Kobold playing dumb to his party rn, and I'm the one who brings up formation strategies between sessions... This is great
I played a young Kobold named Puk-Puk who might have been dropped on his head as an egg, and he believes he's a dragon himself. He does close to no damage but he's quickly become the team mascot because of his stubborn love for his team and his child like spirit, in his shiny paladin armor (Actually just a burlap sack he painted and covered in orange leaves) because dragons oughta look shiny, be brave, and be a force for good!
TheJackMouse be like Puk-puk and don't smoke
Awe that's adorable and awesome!
John House I will feed it I will protect it and I will love it
+Porygon z the true pokegod
be like puk-puk.
choose hugs, not drugs.
Upgrade him with some plate mail and +1 Cudgel of Life Dipping! (Shiny new cookie sheet and ladle "found" on the porch of the city baker!) 😂
I once played a Kobold Bard, going the over-the-top kinda route. It was easily my favorite experience playing this bard, and she'll always be one of the favorite characters I've ever played. For reference, in session 1, we needed to get into the walled off manor compound of a local lord who was supposedly into some shady shit (he was), but nobody knew for sure, so we were hired to get evidence, the gate was locked, but the walls were only about 10ft. high, most of you can see where this is going. The party's Barbarian punted my 3ft tall scale-y behind over the wall, because the rouge, due to having consumed copious amounts of alcohol at the tavern earlier, failed all this attempts to pick the lock.
I played a Kobold Cleric who was LG in 3rd Edition. He was a pure devout of Bahamut and praised him for every good thing that happened and every bad thing was a test sent by him. He even fasted to the point of exhaustion praising Bahamut and fought undead while exhausted used rebuke undead got a natural 20 (undead could be crited with healing magic) destroyed all the undead in the area. Dm said it was Bahamut's blessing.
I used a warlock Kobold and he was kind of like I want to say Popeye because he's a gentleman but if you do anything to him that he thinks is bad he'll just like start a bar fight
I actually am playing a kobold artificer in a game right now. He is quite fond of stating his obvious genius and patents everything even coins and mayonnaise. Vrilalo also graciously allows the Dumb dumbs err, i mean companions, to fight for him in melee. He also has a "i press the button" streak going, like putting the heart of a demon lord is his construct spider or opening god artifacts the moment he touches them. Because science flatfoot. Gets a lot of laughs. Tons of fun.
Also, been watching for a while, the videos are great. So thanks and keep it up!
I have several kobold characters. Vaeri started out as a kobold fighter, but the party ended up DESPERATELY needing a rogue, so I was allowed to rebuild her, and we played it off that she was hiding her real talent. Ooble on the other hand, is a kobold wizard with an obsession with polymorph and Form of the Dragon spells. He's extremely smart and doesn't take flak from anyone for his kobold heritage because he worked up from being a lowly student in a society that looked down on kobolds up to becoming the professor of a dwarven magic college. And I just came up with a concept for a kobold paladin of Tamara and Ledys, worshiping the two equally.
Hahaha sounds awesome!
I was thinking of being a kobold Artificer :)
I played a blue scaled Kobold Sorcerer that was obsessed with the idea he had dragon's blood. This made him both unbearably narcissistic and completely focused on shocking as many things as he could.
Kobold Paladin of Bahamut... That sounds hilarious.
Chad-Solomon Dixon
Why not go one step further?
KOBOLD ZEALOT BARBARIAN, RAGE OF BAHAMUT
Chillinon That works too
Chad-Solomon Dixon what about the Kobold working for a DragonBorn Paladin of Bahamut
That's what I play! :D
I bodyguard for an elf sorcerer because of his dragon heritage.
Give him the blessing of Bahamut which would allow him to turn into an ancient gold dragon once a day. No villain would be safe from his divine justice.
Kobolds = Master Race
KLAK same
KLAK koBOLDs
_The Duergar_ would like a word with _you._
@@Bidmartinlo the Duergar would automatically get disintegrated by the sheer awesomeness that is a Kobald
hail the master race!
With a video on Kobolds would like to see a video with dragonborn and lizardfolk. Showing how different and similar they can be.
matt510 I'm liking this idea.
Nerdarchist Dave
I play a Kobold, he is a cleric of Bahamut, but he is always worried about been discriminated or looked down, so he always tries to speak in what he thinks is a very fancy way :)
So he's so your character says tho and Hast
I played a Kobold in a one-shot Megan ran. He was pretty much exactly what you guys said. He was a master trapsmith, left his clan because trapping the lair wasn't fulfilling him, and was constantly taking things apart. He basically dashed around the battlefield laying bear traps and throwing alchemists fire, acid vials, caltrops, and ball bearings.
my kobold monk was amazing. he was the wisest little idiot ever. 14 wis 8 int and somehow the selfish evil kobold was loved by everyone he died yesterday, but because I didn't want him dead I'm bringing him back as a revenant XD
I have all my friends convinced that I'm rolling an elf bard for our next campaign. Little do they know that I'm going to be bringing a kobold fighter whose main goal is to be the hero.
I'm definitely running an all-kobold one shot for my players, if only for them to be able to use pack tactics. I''ve made pre-gen characters for it: a dragon sorcerer, an artificer, a cleric of Tiamat, and probably a thief or monk. I haven't decided what they'll face yet, but it should be fun. Maybe they can face a mob of gnomes!
when did kobolds change from dogmen into dragonkin?
pauljamaul8 3rdish
Nerdarchist Dave
kobold and goblin are both words that originally meant ugly fairy, soooooo
Wouldn't a simple and natural answer to a player being a center of spectacle be to have that player's reputation gradually start to precede them? So you begin with say, "oh a kobold, how unusual and suspicious" which then becomes "I've heard you're different to most kobolds, but those are just rumors" which then becomes "I guess the rumors are true, go about your business Sir Honorable the Virtuous" which by that point just means you get treated like anyone else in your party as far as perceptions go, excepting of course for specific situations which could actually make use of a bit of the return of the ol' bigotry as a story element. Which could always rear its ugly head when needed in the form of "other folk may say you're okay, but I never trust a kobold" or something like that.
Basically, the more this really unusual sight gets really usually seen, the less of a really unusual sight it becomes. Problem solved, right?
I'm making a Wizard Kobold who wants to unite the Kobolds in their own group, not just being minions. Not sure how to accomplish that though.
That is all handled through role-playing. Have conversations and see where things go.
Nerdarchist Ted
Last campaign we had an all Kobold party, it was an immense amount of fun, and getting humanoid races to trust us was always a big, albeit fun, challenge.
Kobolds are a joy to role play, would be a shame to ban them in any game.
So speaking of The Kobolds Stole My Baby... how about Kobold-raised as a background (for a character of any race)? It could be someone like Siegfried from the Ring Cycle, a heroic type who disdains kobolds and the like more than the average person, as a result of having grown up with them. Or it could be someone who the kobolds actually got to, and who thinks of themselves as a big kobold.
Boris Stremlin interesting idea loving it.
Nerdarchist Dave
Assuming you didnt forget the comment by now, you do know why kobolds steal babies I hope. It doesnt end well for humanoids when kobolds capture them.
Perhaps one of the kobolds was the odd one out and stole you away so you wouldnt get eaten. Or Kurtulmak showed a sign, making the kobolds spare you for some divine purpose. Sorry for the 11 months old brainstorm.
Borg, the half orc barbarian Kobold-raised.
This idea just looks so fun to me
Im a kobold ranger-sorceror in my pathfinder, blue dragon bloodline. Was raised in human society by two dissenting kobold parents. Her adventuring is triggering her dragon genetics. Almost like pokemon evolution
I remember playing Kaboom the Master Demolitionist a Kobald trapper who just wanted to make traps and blow stuff up with explosives and he was a total boss and he had the 2nd highest STR In the group at 12 in a group of 6 and this was back in 3.5 where they had -4 STR as well
I absolutely love Kobolds. They are just adorable. I'm writing up a Kobold Wizard who wants to found the greatest school of magic.
I'm playing a Kobold Knight right now
Im very new to DnD and im playing a Kobold in my first campain ever, and it is really fun to RP with a Kobold xD
The Kobold Dragonwrought I'm playing in a pathfinder game, is an interesting individual. Bronze Scale, for a note there. He's not had much trouble, but it's in a more frontier of a continent that rose from the ocean only a few hundred years ago, in game time, and he's an Eberron style artificer. But his home, is actually a part of civilized society, having found their place in the mainland world, as it were. at least that faction of them.
He actually is in a group with only 1 human... a were creature who got her wolf changed with a dragon... long story... a canid anthro farm-boy turned cavalier, and a fluffy garfield catfolk the size of a gnome that is a semi insane oracle. Oh, and there's a neko-cursed human rogue.
My kobold, as a result, is sort of the middle of the group in terms of reactions from commoners, which are mostly neutral or 'you're a strange lot'.
I love, love, love playing my kobold.
I was a cobold but our dm forgot the first encounter was with like 50 other cobolds... it was hilarious
I just started a campaign where I am playing a Kobold who was adopted by a Church of Lythander and became a priest. So I cannot wait to see where this goes!
i play white kobold sorcerer almost for year, and i'm the party face. something went wrong, and now bounty for my char's head is 50000g. and it is actually fun, to watch bandits run away just when they see "white death"(our party burned 3 town's to the groud, trying to catch crazy abyssal sorcerer)
I'm a kobold cleric in a campaign I'm in right now. I play it more like a rogue, but being a death cleric that has the ability to trick people I worship Bahamat is wonderful. But, people don't really like me whenever I first enter a town. That doesn't last long after I heal a few people.
I'm playing a winged kobold in a new podcast I'm in. He is great. I'm building him as an advantage machine.
MrSweetiebear95 Love me some urds.
Nerdarchist Dave
Nerdarchy if you wanna give it a listen i can shoot you a link!
This is an old comment but I was wondering if u could share the name of the podcast
I think you should continue the What Does Your Race Say About You series through the Volo's Guide races and monstrous races.
I actually have a kobold dex-fighter who focuses on two-weapon fighting under the battle master archetype using riposte, precision attack, and parry maneuvers. He is a bounty hunter, due to being taught to fight by another bounty hunter after his s/o was murdered by a criminal.
Artificer is the way I took it too. Just liked the idea of the Kobold from Volos guid with the Box of Centerpeeds and Skunk cage just taking it to the next level.
as a staff a scorpion on a stick :D
What if a Kobold were raised in a human society?
I was thinking it would be funny if someone would play a Kobold who is racist towards other Kobolds and he does not understand why everyone is laughing at him or facepalming all the time... He does not understand that he is a Kobold.
Also: "I am getting too chivalrous for this shit"
Similar to Dave Chappelle's character, Clayton Bigsby. He was a blind Black guy raised in the south, who became a White Supremacist.
I think adopted by dragonborn or lizardfolk would make my sense
Kobolds funnily enough would adapt to living in structured humanoid society pretty well if given a chance since they are actually really focused on doing the best for their community anyway. They're very hard working, self sacrificing for their chosen community and take orders very well and if raised in it follow laws happily if shown how it benefits the town.
Besides they get rid of all the vile murderous gnomes.
@@chakatBombshell
'a gnome would sooner sell his own mother for a pouch of silvers than do a single good deed in his entire gaping hole of an existence. ."...
It would be funny to see a gnome and kobold become friends through common goals, and then trying to explain to their kin why they protect eachother.
@@GegoXaren if kobold simply never heard the legend of Tiamat’s heirloom that started the whole kobold vs gnome thing, and gnomes are well known for their careless attitudes, that could be possible.
Awesome info, I play a kobold named Katuck a 2nd level fighter, I don't ever jump in the front line I normally pick a position where I can let loose arrows to soften opponents for my group. He was a rescued character so he attaches himself to the strongest warrior in any group.
My favorite short-played PC was a kobold sorcerer with the UA Hill Giant Soul origin. He was a chubby little fellow called Cibus and I made sure his spells were geared towards bludgeoning and thunder damage (Erupting Earth, Catapult, Thunderstep, etc.)
I thought of the perfect build:
Kelviis Dragonrage
Race: Kobold
Class: Barbarian (20)
Background: soldier
Str: 24
Dex: 20
Con: 24
Int: 8
Wis: 14
Cha: 14
You believe so much that you are descended from dragons that you call upon their rage in battle, becoming the fury of fear, all pent up inside your small frame.
I am playing a Lawful/Neutral Kobold Artificer (Alchemist). While he is often called "AHHH!" he also responds to Meeks. Is a creepy hermit who has a bag of endless tricks (Bag of holding) which he uses to tote around all of his achemy supplies. He often grumbles about enchanting the other players goods, but also is very protective of the group who protects him. He also loves to force feed players his "mysterious concoctions". (He knows it's effect, but doesnt tell them)
I love this race.
I'm currently playing 3 kobolds in a trench coat pretending to be drahonborn. They are more so goofy and love to laugh at insults/ jokes. Mostly stealthy and limber but when they get pissed they go into a feral rage and try to pounce, bite, and scratch.... Which they think it's so tough and badass but they actually significantly less damage.
Today I made Kobold Fighter Cavalier, riding a Raptor.
As a younger lizard he found a book, about Arthurian legends. He's a huge fan of knights and wishes to become one himself. He also learned to read and later speak Common from that book.
He also met King Called Arthur and Knights of hexagonal table.
And they turned out to be dumb, prude, annoying and overall bad people.
But it turned out that the book has a release date from the future so he has a new quest now.
To find the Round table and Camelot.
I’m playing a dex based fighter kobold who hides in there teams backpacks and jumps out to attack or pops up a snipes targets and it’s going great.
Just started one, a "Brown Tooth" Kobold (Brown scaled) Monk, going to dip 3 levels into UA revised ranger - Underdark scout. He is a Spy. I'll probably play him more traditionally. Started 6 STR, 17 DEX, 14 CON, 15 WIS, 8 INT, 10 CHA I believe (not sure which has the 10).
My favourite kobold was one who was obsessed with gnawing magical things. He could smell it and had special advantage on detect magic, the party used him as a magical geiger counter, anything you could lift him off the ground by when he didn't detach his mouth from was magical.
Hilarity happened whenever an enemy they were fighting had magically enchanted stuff, because he would be constantly running off from the fight, only for later when the enemy wanted to swing their magical weapon at someone to suddenly find a Kobold attached to it.
Are Kobold's evil ? or have they been driven to evil by other narrow-minded races such as elves and dwarves.
Most important thing to a Kobold is his tribe, as i see it. That's not inherently evil.
On the other hand, the most important thing to Germans in WW2 was their country. And generally speaking most people recognise them as being evil in that time.
I think it should go more by whichever dragon they are serving.
Kobolds naturally tend towards the "selfish and greedy" side of evil, but they're also both impressionable and tribalistic, which means the alignment of a particular Kobold tribe tends to follow whoever's at the head of it at any particular time with a bit of a draw towards lawful rather than chaotic.
However, due to their greedy nature I would have a hard time justifying either "feral" Kobolds or Kobold adventurers as being outright good, since there's always going to be that urge to give into the temptation of "taking all the shinies".
I would say they are neutral with a tendency for evil.
Most times when they are by themselve they wanna be left alone and defend their turf against outsiders. This goes so far that even if they life under a city, they only steal a few things to avoid being considered a threat that has to be immedietely dealt with.
Problems with them mostly occur when a stronger creature takes over their tribe for its evil purposes.
They were originally created by evil dragons, with the purpose of serving evil dragons, and the chief kobold god is an evil kobold who serves Tiamat.
However, kobolds will worship basically any dragon, and even though all of the original kobolds were canonically evil, many kobolds now serve good dragons, such as Bahamut, or other metallic dragons.
Their alignment totally depends on the dragon or deity they serve. Kobold warrens tend to reflect the nature of whatever dragon or deity they follow.
They definitely have a reputation for being evil, but there are good kobolds.
5e that -2 to str for kobold hurts. Grovel, Cower, and Beg This probably does not suit someone with a backbone unless they're are known for their cunning.
Blood Fungus It's just a -2, and they might be bold and cocky until things go horribly wrong
Blood Fungus Where kobold encounters make up for their low.strength by being tricky bastards, kobold party members would do the same using their allies. Low strength? Be dexterous or tactical. Set traps, play off your allies, exploit your enemies weaknesses. As for honor and backbone - nothing dishonorable about grovelling to an enemy if it helps you save someone else.
This is a concept, that's worked for very successful empires, like the Byzantines, right? Why push a tense situation if an alternative is much more productive?
Honor isn't the overarching thing here, but morality, ethics. Which is not an ideology.
lol, are you saying that I shouldn't have gone with kobold barbarian?
Oh man, playing a fighter and just forcably putting yourself in situations where you can attack and then "cowardly back out" by disengaging is hilarious.
Using a collapsed spring that can stretch out then pulls back to its collapsed position again, a kobold can connect the spring to a harness and the other end of the spring to a rope... now you have a bungie cord. Now you have a group of kobolds attacking the party with a couple kobolds diving in from the trees above and springing back up into the trees.
I did once homebrew develop a subrace of Kobolds called Cute-bolds. Basically they have a bonus to charisma instead of dexterity and are extremely cute. They are also aligned with the gnomes instead of against them and are welcome into taverns for their cuteness and fun loving nature. There’s other stuff too that I added like being able to make their natural 1s have no negative effects based on a second dice roll and having a natural awareness to the value of items.
Just built a paladin/sorcerer kobold that is the party's traphandler. Backstory is that she is a dragonwrought kobold that during the journey to bring her egg to a mountaintop monastery, got almost eaten by bandits but was saved by elves that also ran into those bandits. Her job early on was as a trapper, so now she handles the party's traps because we have no rogue.
I played in an all Kobold game where I went for a str build using a greatsword. It was a great time miming out the way he has to use one hand to support the blade, then pushing it up to swing it as an overhead lob rather than with any real skill. Fortunately Pack Tactics made up for the weapon being heavy, even though I'm still less accurate than everyone else (since they get to make full use of Advantage). It's loads of fun playing against what's effective, and he stuck out as a very memorable little monster.
This makes me really want to play as a kobold locksmith, very lawful and honorable rogue / monk type, prefering solitude and liking everything to be locked away from thieves, very precision and tool focused and disciplined, and kicked out of the horde because all anyone ever wanted their skills for was thievery, and it became increasingly impossible to convince the master locksmith that random tasks were actually for a good cause, honest. This character would be interested in always collecting materials, to try and make intricate devices out of, and then protect the precious materials by making other intricate devices. The kind of character that might've ended up constructing the world's greatest puzzle dungeon, if only they'd had the power and resources to achieve that... and probably end up buried in it too. Tunnel focused, not very able to see beyond one problem at a time. Very good at appraising and haggling and things like that, although very disinclined to let go of anything; an absolute hoarder, which... goes very nicely in a cruel way with being small and unable to carry much. Would definitely have to sell things, just wouldn't be very happy about doing so. Hence the preference for small detail over large ostentation, in objects. Possibly even a master of different types of currency, now there's a strange area to explore.
I think this is based on what I tend to do naturally in a lot of video games, lol. I never want to leave objects in any location, I always want to carry everything and leave nothing behind, and make use of everything as far as the game's mechanics will allow it. Even if it's no absolutely no ultimate gameplay advantage. Just can't stand for a place to feel like I've not passed through it.
The honorable merchant locksmith angle has always fascinated me too. Anything involving keys in games tends to be automatically lumped in with thievery, you seldom if ever actually get to play as the side trying to make things more secure... also, games that involve thievery never tend to have the player character thieved-upon by npcs, which is a huge skew on the perception of its acceptability in the game. If it happened to you too then you might just feel differently about it.
My current Kobold, (Kobolds are one of my favorite races, getting into the dragonwrought stuff) is a Gold Dragonwrought, Lawful Good Paladin, and honestly it is fun just to play with him. Thinking about how the kobolds are often minions of dragons, think about what happens with kobolds that are minions of the metallic dragons.
I've got 2 Kobold characters lined up right now. A Thief Rogue, and 'Kender lite' as far as personality goes.
The other is an Eldritch Knight, Strength based, because I found the most adorable pictures of a Kobold in plate armor, and I just *had* to make a character to emulate that.
Either one would be something I'd love to play sometime.
So, i ended up playing a kobolt in a one shot and it was i think the funnest character i had ever played. I had an extremely low strength (i think i had a 5 or a -3) and i had an eighteen in dex (we had lvled up our characters to ten for this one-shot) i was a ranged fighter, which was a lot of fun used a sling, i didn't start out with a name for the character and one of the players called me a rascal. and so Rascal the Kobolt was born... by the end of the day one of the PCs had convinced me that freedom meant food, and so i asked my dragon masters for "freedom" and that was the end of Rascal... and the start of an awesome boss battle. I should also state that i was the DM, so i couldn't really role play him well but, anyway 10/10 would kobolt again
Currently playing Uzza Mizzog, a Kobold Sorcerer with a Golden Draconic Bloodline. He's also an Urd, so he was treated very poorly as a child to the point where his wings were broken off. Eventually, he left his cave and sought to empower himself using his Dragon Blood in the hopes of eventually getting his wings back. He settled with a group of very accepting Humans and was able to protect them from a band of marauding Goblins. From there he set off to find others to help and more challenges to overcome.
Writing up a Kobold archaeologist who's goals include visiting strange tombs and ancient ruins in search of new and interesting traps to add to their repertoire. They are also a bit of a pack rat. One of their favorite defenses is trowing glass dust in an enemy's face before running away.
When it comes to Kobolds, it’s a few factors
1). I as a player WANT my character looked at as a wtf. (because Kobolds are an unusual race to find above ground)
2). I want to tell a story with these Kobolds that defy the normal depiction or twist the tale in a fun way.
Some of my favorite Kobolds are the following:
1). Sir Pelius the Blue- a cobalt blue Kobold in full plate armor with a longsword in one hand and a shield in the other. He was the only Kobold I’ve used multiple times both before and after the removal of the minus 2 to STR. His sigil is always poorly made the way a child fanboys over their heroes of favorite characters in a tv show.
The first time I played him was as a good boy on the wrong side of the conflict, being a servant of Momma Tia (Tiamat) who was spreading the goodwill of the superior dragon god while desecrating every Bahamut coloring book with every color except silver or platinum. (He thought people forgot to put in color on the dragon) He was a strength build btw, and always was back in the -2 STR days.
2). Trigger the alchemist- a steampunk plague mask wearing Kobold who carried a large crossbow with him everywhere. He was looking for a way to become a dragon through concoctions and sell the secrets to the highest bidder. His partner in crime was his alchemical homunculus Mona (a pretty dark haired green skinned wind-up pixie). He died tragically turning into a mummy as he held the now magic-less pixie, he could only bemoan her name in grief as undeath took him.
3). Little shadow the shadow monk- he doesn’t remember much of his old life before he awoke in a preserved Kobold body stuffed with hay and embalming fluid, but he knows he wasn’t a Kobold. His soul trapped in the body of an ancient warrior that once served as one of 13 generals in forgotten ages, he escaped and sought new meaning for himself.
He was an interesting build where I utilized darkness, blindsight, and sentinel to lock down boss monsters. It sadly didn’t work. And he died for the last time because as an undead creature, healing spells other than regenerate didn’t work on him.
Ive got a kobold monk/light cleric thought up and ready to go. Even got his backstory down. Was born an urd, his clan cut off his wings and left him for dead. He was found by a cult to Bahamut, one that saw him as a bringer of light (hence the domain) and one that believed in not wearing armor, that their faith would protect them (hence monk). Hes so devoted that hes given himself brands of Bahamut via sacred flame
I've been tasked with making a kobold cleric. out of an NPC kobold that "discovers" he has healing powers.. suggestions? I really want to play the class and not break from what the creature would normally look/act like. I'm thinking that I'll stick with nusance type play. it's very mechanically inclined and while he's never seen a human before.... how hard could they be to fix?
I'm currently playing as Umekus, a Kobold Fighter/Champion with the Gladiator backround. He's a two weapon fighter who also wields a boomerang. He's actually pretty brave and uses his "Grovel, Cower and Beg" as an act, just to make his enemy believe he's weak, when in reallity he's a an amazing fighter.
I have a kobold Artificer that goes deep into the mad scientist kind of style. I was allowed to multi class into Warlock modified to be INT based so he became an Eldritch Engineer.
I love kobolds so much, I'm currently playing a fighter/sorcerer with wings that is all about fire. Story wise the party found him as a statue in a status field. He disquises himself as the younger brother of a gnome in the party, and he is trying to find out what happened to his clan while still trying to complete the mission his clan had sent him on.
I have a Character; K'Boodyl: The Kobold Master Chef. He's smol, and angry, and i love him!
Just started my Homebrew Campaign and I am definitely going to have NPCs have weird reactions to the Firbolg Druid.
You might want to check out Volo's Guide again. The reason there's only mechanics for those 6 is because race lore and role playing notes are in the first chapter and there's actually more for them (except maybe Hobgoblins and Bugbears who are just in the Goblin section). Lots of good info for Kobolds
I've made a kobold sorcerer who's actually a redeemed kobold(one with a metallic sheen rather than a color) who was trained by a dragon specifically. He is extremely prideful not just for himself but for the kobold race as a whole seeing himself as a Kobold champion. (Kinda like Kobold Vegeta ) Except he doesn't really have any idea of fairness unless you specifically state rules. And basically spins most kobold traits as positive ones.
I can just imagine a kobold going around in armor with large, pointy sholderpads saying things like "I am the proud prince of all Kobolds!" and "you're not dealing with the average Kobold anymore, for I have ascended and become the legendary SUPER KOBOLD" in Christopher Sabot's Vegeta voice.
Lol I been thinking of playing a kobold sun soul monk that has a goku like personality
Two words; Kolbold. Artificer. Start with the Kobold inventor build, add on pack tactics with hit and run/kiting tactics. Throw in trap-laying if you have time to plan an encounter. And add in Steel Defender. Remember the mount has to be one size larger. A mounted Kobold with ranged attacks. Awesome.
I think I want to play one that was a wizards assistant. Just like sweeping floors and carrying books...occasionally experimented on but they sneakily end up learning magic, stealing a spellbook and legging it
The party in one of my campaigns has a Kobold Artificer named Hup (yes, named after the Dark Crystal character). We’d originally captured her for information but she took a liking to our Tiefling Druid and my Dragonborn monk and we all ended up falling in love with the character. The DM got some great rolls for her stats and after she built a bear-shaped Steel Defender, she’s now the party tank. We have a Kobold with an AC of 19 thanks to some dragon scales we found that she made armor out of. It’s great and we all love her.
I did some art of her, because I had to: www.deviantart.com/shingallon/art/Hup-Soothide-Kobold-Artificer-823488254
Currently playing a kobold monk. Really calm and leveled dude.
Untill someone calls him small, then its uppercut time xD
Kobolds should have a pure hate for gnomes.
they do lol.
Th- they do.
Right now, I'm playing a Kobold paladin of Conquest in 5e. They are really fun, especially with the Fear mechanic and running a tribe of 66-and-growing underlings.
Got plans to use a Kobold Monk in a future campaign. He's the last of his burrow after a mid-level party raided his home for XP and bits of loot. Leaving his home, he stumbles across a monastery that takes him in with open arms and trains him, giving him a small quarterstaff (Which I have called an "eighth-staff") to account for his size.
In-game, he will have a slight sense of unease around humans and spellcasters (specifically pyromancers, as any fire spell gives him PTSD). However, throughout the campaign, he will begin to see the comforting side of fire - warmth, survival, company - and will adopt it into his own fighting style with Way of the Ascendant Dragon. It'll be interesting to see how it will play out.
Oh, and the eighth staff is literally just a glorified tree branch with which he hits people over the head.
I played a Kobold Artificer in Eberron 3.5 D&D. Traps he found he would improve and move into a better location. He would also set traps set for Medium-sized creatures
The GM loved my Kobold..
I’m playing a kobold rogue assassin in my group’s campaign. Most fun I’ve ever had roleplaying.
Currently playing a ranger kobold. We got rid of the grovel ability and replaced it with a trap making one . Found it more suiting. His situation with joining the big folk ( party) is because he lost his tribe to a goblin assault. The poor guy was out in the woods hunting and gathering as part of his right of passage. Came back to the tribes den to see all the carnage. It seemed it didn’t go well for either side. With both groups being wiped out. So now you have a kobold with no name, no title, and the last of his tribe anxious to gain back all he has lost. Attaching himself to the group in hopes that they will claim him.
If you make a kobold, you should talk like a mixture of Gollum and Joanna from the rescuers down under. Like a vain and whiney reptile but can talk.
I love kobolds after finding the booklet pathfinder put out on them. It brought them to life for me. They added in a trait bright scaled i think was the name but you had metallic. There is also a faction of good alignment kobolds named the redeemed.
I loved the monster writeup in volo's because it portrays them as a lot more hive minded? They are craven, but they also work to defend their clan and will often fight and die for the good of the clan even knowing they personally aren't going to survive, and they are hard working survivors. I don't think they have to play "against type" to work in parties - a kobold on his own can certainly adopt the adventuring group as his new clan?
Kobolds are so much fun to roleplay, and taking advantage of pack tactics really makes snagging Sharpshooter so much fun (Dex fighter/archer kobold? Oh yes.)
I'm wanting to play one, ever since I watched Arcadums Death and Debts campaign with Momo playing Vaeri I've been obsessed with the idea.
I just rolled up a Kobold paladin recently. He's the only surviving memeber of his clan, he's a runt and an urd, but he's grown older than most kobbies and does not shy from a fight. I designed him to be freakishly strong for a kobold, so I picture him looking like a cross of a dwarf + dragonborn.
Easily my favorite race!
thanks you. yess we the bestest
Red/brass/gold (just for flavor) light domain cleric.
Alternatively, blue/bronze kobold (again, flavor) tempest domain cleric.
I like these ideas.
In one of quick sessions I played as kobold with wild magic gauntlets each with a different standard magic fire and ice and i some how through one of encounters managed to get a black dragon as a mind control servant
I figured I'd work with the dex bonus and make a speedy fighter. Instead of cowering, my group agreed on changing it to a war cry and keeping the effect the same. Because a kobold war cry would likely be more comical than intimidating, so enemies are still distracted. So he's a little guy with a short sword, buckler, and a big heart that distracts the enemy for the barbarian and ranger to murder.
I am running a Paladin Kobold.
Little Snarte is bringing goodness and justice to the land :D
Love that illustration on the thumbnail. Got the middle eastern clothing to push the trapsmith angle.
kobold paladin or cleric of bahamut.
reminds me of a horrible comic about a thief kobold that ended being bahamut's crusader against tiamat
theblackcrown95 I think I read the same......"comic"
I’m a kobold draconic sorcerer named Skellig. Cool dude who just drifted through the astral plain.
I'm currently playing a 2"6 Kobold Bloodhunter, it's very fun so far
It does go in depth for the monstrous races in the first chapter.
I'm currently playing a green-scaled Kobold rogue/5 monk/1, and he is the cockiest sonovabitch anyone else in my game has ever played with. It's great being green.
*Party of Kobold Fighters*
Strategy for taking on the boss: Surround him on all sides and hack the bastard to pieces!
3:08 *now I know what I must do*
I have actually been working on a kobold artificer, while inquisitive i hadn't planned on making him so to a fault but I'll consider that now.