My favorite improv moment from the campaign I'm running is when our Green Dragonborn Paladin and Red Kobold got caught sneaking around past city curfew. And they, without hesitation, said: Paladin: "I was picking up my son from his friend's house." **me, stifling a laugh** : "Why is he armed with a Longsword?" Paladin: "...They've been a very bad influence on him." Kobold: "Fuck the police!" **kicks garbage can over**
@@an8strengthkobold360 as far as I remember, gnomes came from gemstones buried in the earth. Maybe we could work that: giants, being big lugs, needed small individuals for specific works, then storm & cloud commissioned rock ones to form small vassals, loyal to giants to do small task. War came to its zenith, and this work-in-progress became buried in the tunnels that were inhabited by these rock giants. Dragons won, made kobolds, and those excavated the first gnomes. The rest, is history...
Let's be honest with ourselves, the only reason that Kobolds and Gnomes don't get along is because the original creators of D&D knew they would be unstoppable if they worked together.
They are basically the introvert and extrovert sibling races- gnomes are the extroverts who share their creations and played pranks on thier introvert sibling, and kobolds just want to be left alone and so make traps to keep their nosy sibling out of their stuff. This just started on the divine level and so escalated into a race wide grudge when it trickled down to the mortals
@@timothycarney9652 Yeah, I can see that, that's actually a really interesting take. I never thought about how gnomes represented extroverts and kobolds represented introverts...
Courtesy of a running gag in my campaigns, my most recent world has an area where the courier services are run entirely by kobolds and the occassional tabaxi. Every time someone needs a package delivered they take it to a kobold den in one of the major cities and tell them roughly where and to whom it needs to go, pay the little buggers, then watch as one of the kobolds gets geared up, takes the parcel, and runs off screaming. "Screaming Lizard Parcel Service, 'Getting it where it needs to be before we run out of breath!'"
All fun and games until one of them gets assasinated and their parcel stolen, but they survive and eventually go on a quest for revenge and eventually decide the fate of the Mojave Wastela- i mean the world i guess
While metallics don't tend to have servants, instead imagine a metallic dragon keeping a bunch of kobolds around like pets or their children, trying to teach them manners and how to get along with other races.
Yep, my kobold was taken in by a silver dragon in disguise. He and the other orphans were treated like the old man's children and taught manners and such. Still isn't super great with manners but at least he knows them. He just forgets sometimes and has to stop and apologize.
Ya know what’s something interesting I just realized? Silver Dragons are fascinated by Humanoids. Kobolds are humanoids… Kobold Adventurers Guild run by a Silver Dragon hunting for interesting Adventures to stalk and hear tale from as well as mysterious items and tales with Humanoid Exploits attached to them for their lair. The Kobolds benefit because the dragon also trains the best of them to be adventurers to get more aforementioned lair Gucci and also tales, and they’re also serving a dragon and getting decent treatment… this is now a part of my campaign setting. Edit: After reading up on Fizban’s, I’ve learned that some gem dragon, I think Green but I could be wrong, would be more fitting than Silver. Silver still works however.
I actually got a homebrew campaign in the works where fantasy races and magic were introduced to Earth in the late 1700s, with Central Europe being ground zero. Hamburg has an unusually large number of Kobolds, who even live and thrive out on the surface (though mostly at night). They secretly work for an adult Steel Dragon who disguises herself as the Grand Burgheress of Hamburg. The Kobolds act as her eyes and ears in the city, helping gain political leverage, ousting organized crime, foiling plots, etc. Because the Kobolds make up a large amount of the labor force, and the lack of gnomes in the city, ships produced by the shipyards are distinct and unique to Hamburg, following Koboldic philosophies rather than the usual human, gnomish, dwarvish, or elvish design philosophies found in most shipyards.
My Dragonborn Barbarian was raised by Kobolds who were very confused when their communal son grew to be literally eight feet tall. Later on, my character adopted several Kobolds after finding them working with bandits.
I feel like a metallic dragon might have Kobold underlings kinda like an afterschool youth program designed to keep at risk youth off the streets, they're going to try and serve a dragon, might as well direct that energy somewhere positive.
Exactly, surely they should see these small draconic creatures as a risk-group to fall into the clutches of an evil dragon. And then try to prevent that.
Reminded me of this writing from the official document by Volo: "Kobolds are cute until they learn to cast fireballs" :D Kobolds best! Go Kobolds! Stay crunchy.
I mean, we don't actually know a lot about human history in dnd. Why are they the dominant species in a world with elves and dragons? Where do they come from? etc
I don't think he would add anything we don't know. Then it wouldn't be "*basically* humans" but "top 10 things you didn't know about humans". The best would be to look at humans from an outsiders perspective like he does for every other video for obvious reasons. One example could be this one cute fact that humans aren't an aquatic or even a sub-aquatic species but just love to play and splash in water :D
@@2ms2 Because they are versitile. A barbarian Elf, very rare. A barbarian Human, pretty common. A bardic dwarf, pretty rare. A bardic human, pretty common. You get the idea. Humans can fit into any niche required of them much easier than other races.
One thing I always found a glaring omission/oversight regarding Kobolds is that for a race that excels at tunneling and invention they don’t seem to do a lot of mining. That would solve some of their resource problems and they’re certainly smart and skilled enough for it. Imagine the horror of a Kobold warren rigged by trap-smiths supplied with all the metal springs, spikes, blades and wires their devious little hearts desire. It’d be like the Vietcong tunnel networks only without guns and explosives. Or in the case of Kobolds in the campaigns I run, slightly less guns and explosives. Because I basically run Kobolds as Skaven-lite, similar rickety arsenal of guns, flamethrowers and chemical weapons but slightly more reasonable and less inherently hostile. That’s why I was so glad you used a picture of Skaven to illustrate the ‘infestation option’.
In 3.5 at least, they are big into mining- as in the default Kobold comunity is a mine- I don't know if they changed that for 5e or if Runsmith just skipped over that since he already did on vid on Kobolds specifically about their lairs and tactics, but that is in their wheel house. Though in 3.5 their religious origin is different- in 3.5 Kurtulurmak was a creation of some of the first dragons, not Tiamat- basically Io, the ninefold dragon, created Bahamut and Tiamat, to be the adam and eve of dragons, but they hated each other, and so they and the other less known dragon gods all created dragons independently- thus the many varieties. Eventually some of these primordial immortal demigod dragons asked Io for the secret to creating life so they could have followers, after saying that doing so would remove their immortality and them being fine with that he agreed, and showed them how to bleed kobolds into existance. Kurtumulak was a servant of a green dragon and made her such a lavish lair that she granted him freedom, and he proceeded to lord over a bunch of other kobolds and try and creat his own lavish home- then Gnarl shows up to rob him and either pulls a trap that hurts kurtulumak or messes up one of Kurt's traps to do the same. In the present in 3.5 Kurt lives in a Divine mine in one of the lower planes a rediculously packed home for all dead kobolds, a paradise to them, being surrounded by all their family for all eternity. Kobold mines basically devote themselves to producing things they can put in their shrine to kurt and defending themselves, until the mine is tapped out then they use magic to find a place to start a new one, or they grow so successful that half of them leave to do the same.
Glaring omission? you got look closer friend. In Volo's guide it talks about Kobold's whole culture surrounding mining, like they mine themselves to death. I'm pretty sure there's a Kobold metropolis in the Underdark that nobody talks about, every adventurer meets the smaller and young tribes trying to break out on their own. They're real problem is their lack of strength, and being so underestimated the writers themselves treat them as a joke lol.
@@Elessar0wind Actually my DM made something like this. A dragonborn became the figurehead of a group that wanted only draconic blood to be left in a massive scorched earth war and they built a massive tunnel system to prepare. As in this man made a straight up megadungeon we have only seen 1 floor of so far since we noped the hecc out after being chased out by a nearly infinite army of kobolds. By his own account the number of floors is in the dozens.
The only thing kobolds do is wake up, gather to search for their inner dragon (meditate for about 15min) and then mine till its bed time. Not even dwarfs mine as long and enthusiastic as kobolds do Their whole relationship "system" works around "the one I work the hardest with/the one I have the most fun working with" thats how they "love"
My mistake, I think what I really meant wasn’t mining but something more along the lines of industry. Kobolds mine, but they’re usually portrayed as poor and ill equipped and that doesn’t really make sense to me.
kobolds are my favorate small race. I once played a Kobold creation bard multiclassed rouge named Signi and her backstory is that her as an egg was stolen by this half orc adventurer who was raiding the lair and probably killing her blood relatives with his adventuring party. the Half orc took Signi's egg because he thought she would make a nice breakfast when scrambled but she hatched before the half orc could cook her and when she did the half orc fell in love with her instantly and adopted her as his surrogate Daughter. she then became a bard because she loves it when people smile to her music and she has goals to become the most famous kobold in the world. but the kobold in her makes it so she wants to steal shiny things when she sees them hence the level in rogue (also because pack Tactics are OP) Signi has been one of my favorate characters to play but unfortunately I only played her in a one shot but I would 100% play her again.
she is basically the adorable Kobold NPC that the players adopt except a PC. unlike goblins kobolds are almost always adorable even when there trying to collapse a cavern on you
NO DM, MY STORY ISNT TOO LONG My first character: "Hodekin" (from the Germanic kobold of the same name) though usually called "Hod" (as in the tool stonemasons use to carry heavy, unwieldy loads over their shoulders) Hod's job was to travel and survey the surrounding area, bringing back food for his tribe and information for his master, on the movements and activities of the mountain ranges inhabitants. Hod comes back from one of his two week trips, finds many dead, pursues the sounds of metal clanging, yips and hollers, but cannot follow, do to the rock slide traps that had sealed the way up. doubles back to a ventilation tunnel, and climbs the mountain from the outside. sees his master die at the hands of some adventurers, including a previously polymorphed silver dragon. they sack the treasure room, hod gets caught by one and locked in a cabinet. hours later when its quiet he breaks out, stumbles on the nursery, finds one surviving egg (he's a ranger drakewarden). digs the 60lb egg out of the cool ashes, and drags it out down the mountain. stoking a new fire for it in a burrow until it hatches, it survives, but stunted. Hod is gracious and charitable to those around him, but his methods of achievement include subversion and evil if needed, for goals that are neutral or indifferent in intent, but likely catastrophic. he's kindness is genuine but calculated, poised for betrayal, with no desire to plunge the knife, a means to an end, helping the drake become the true red dragon it was meant to be. secondary goal: network with other kobolds of the dale, and find whats left of his tribe. 8/29/21 They went murderhobo, so i retired the character since he wants nothing to do with them and never had a reason to like them. One of them killed a random old dude for 25g (we dont use silver or copper, so thats nothing) and stole a spell book from a shelf and turned the whole party fugitive, all but my kobold. So, i made a warforged Juggernaught who is a Fighter(eventual rune knight)/Artificer - Armorer 22AC, 50 movement, 500lbs, 7ft tall If i use expeditious retreat, and double dash thats 200 movement 500lbs at 33.33 ft/s (22.7 mph) = 11703 joules = 8636 ft/lbs = 15.21 horsepower at speed 500lbs at 16.66 ft/s (11.3 mph) = 2924 joules = 3.80 horsepower at speed m.ua-cam.com/video/r8Rh6KuuH6w/v-deo.html I dont care that the same hobo barbarian pulled a card from the deck of many things and gained 4 levels above the rest, I rolled like a MOFO for stats 20 str, 20 dex, 18 con, 20 int, 14 wis, 14 cha - after all contributing factors. (We roll and put the numbers wherever like)
@@unknownentityenthusiast6765 Movement was a Skill check in combat, the Dash Action was a Save, the Dodge Action was an Acrobatics group skill check and If the attacks hit us the DM roll a d6 1-2 Head, 3-4 Body and 5-6 Legs to see who took the damage. A lot of my Foretelling Numbers went to stop us from falling.
I also had an idea for a Kobold Swashbuckler named Riddles. The Kobold as a creature was inspired off of Germanic myths and rather than being a dragon adjacent creature they were a type of Fae or Nature Spirit that dwelled in Rocks and Trees. If you appeased the Kobold they would help you out like leading you to good trees for lumber or ore veins in the rock, but if you angered the Kobold they would play dastardly tricks like poisoning ores! This is where the metal "Cobalt" gets its name. If you take the Wood that belonged to a Kobold and used it to build a Ship the Wood Kobold would become a Sea Kobold and help aboard the ship so long as you leave it alone, if someone were to try to see the Kobold while it's working the Kobold would get angry and cause the ship to sink! This was my inspiration for Riddles! He was a Kobold who dwelled in a forest with his clan until a bunch of humans came along and said "Actually we own this land now!" Killed off most of the Clan, cut down their trees, and sold the remaining Kobolds into slavery. Riddles ended up aboard a boat scheming his way to becoming a Pirate so he could free his fellow Kobolds from captivity and plunder Human Trade ships to get back at them. Since Kobolds are very small and nocturnal they could hide below deck during the day and trick people into thinking their boat is abandoned while at night they use some stealth and theatrics to make it appear to be a Ghost Ship!
wait why ua? I thought kobold is already a race in volo's, and swashbuckler in xanathar. *looks up ua kobold* well it doesn't even make sense. Why would a kobold not know draconic, be able to deal the damage of a mace with their tail while being like 15 kg and use an intimidating roar while being the size of a big cat. There's almost no creatures at 3 feet that can make intimidating sounds, and kobolds aren't specifically known to be some kind of loud creature. (the only 3ft creatures with an intimidating noise I know are honking geese and howler monkeys, yet they still aren't much of a roar)
I have made Kobolds so cute and precious where now my players can't see them as anything other that tiny dragon children. I love my Kobold Bard pirate and Kobold warlock
My current campaign features a kobold sorceror PC. We're in Eberron, she's a recent graduate of Morgraive University (Art History), and she's the only party member who has no combat training. Watching her panic at their first combat was pretty great. Her player did such a good job of being a complete greenhorn in a stressful situation. Also, Burning Hands is a hell of a drug.
I have a whole port city run by kobolds serving a dragon in my campaign setting. It helps that it's in a desert region mammals don't want to live in but are happy to visit to resupply trade ships.
I love that idea! Draconic cities are always great! Might I suggest adding some half dragons as well? drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
Honestly kobolds are my favorite race in d&d by far, and I have made a number of kobold characters that are some of my most memorable. My favorite is Koal the Red kobold knight (I know not very imaginitive), basically they were a "brave and heroic knight" (a swashbuckler rouge that played the role of a "hero") that was inspired by a number of story books he woke up alongside and suffered amnesia tied to his backstory. I kind of played them like a righteous, young, naive kid whom frankly was just a bundle of goodness...though had a bit of a tendency to "borrow" things (promising to himself he would return them or find better things to replace them) basically his goal was to prove he was "the bestest hero ever!" And win the heart of the silver princess he read about in his stories. I have a lot of funny moments with them...mainly enemies being unsuspecting of how deadly they were, or how derpy they could be... Ex. He was early on introduced wearing a suit of glamored studded leather (our party got a choice of a starting magic item as the campaign started at level 5) which he made to look like the most adorable kobold sized suit of plate...however he felt that his "armor" was not realistic enough...so he got a bag of loose change strapped inside it...so that way it made adorable "clinking" sounds like normal armor...ironically getting rid of any actual advantage the armor had for sneaking...until a party member basically said "why? Just...why?"
As the DM of an all Kobold campaign set in icewind dale, this is 100% true and I love it Ps- NEVER insult a kobold’s weapon, he will kill you and then burn your tavern down. True story
in our current campaign (also icewind dale), my kobold character intends to network with other leaderless kobolds (after careful vetting), eventually digging underground trade/spy routes to each town, out performing other courier services, do to the safety and speed of what is essentially an underground highway. purchase multiple small homes, creating secret access and muster points within the walls, in case the power creep is not appreciated. the dead don't pay taxes, friends give freely, so all kobolds are to be the nicest little helpers, but mark those that show cruelty. prefer to deal with problem individuals financially, they cannot compete if all their competitors are receiving free labor. they will eventually have to give up their businesses and work lower positions reducing their influence in the towns, or be dealt with more severely in secret, "idk dude, guess he left town, couldn't hang with the scale squad". each magically inclined tribe member is responsible for the acquisition of info regarding sources of magic that can transform my characters drake into the true dragon it was meant to be. likewise, some ghost elf was bitching about us being on her land, we meant no insult or imposition, but where attacked, so after she was gone, my character dumped whale oil all over the grove, and lit it with a spark of prestidigitation. same happened to some druid that was crying about trees being cut down. could have been friends to help you, but you chose aggression.
Hm... I just thought of an idea. Bahamut intervenes in the Gnome/Kobold feud, intending for the races to stop fighting, and bring kobolds to the side of good. After asking Garl if he'd be willing to give up the feud, he then approaches Kurtulmak, promising him freedom if he gave up his grudge and came to help the metallic dragons. Kurtulmak, having been trapped for aeons with no escape, accepted. However, something went awry. Be it an intervention from Tiamat, some reluctance on Kurtulmak's part, or simply the universe demanding balance, Kurtulmak was instead split in two. Now, either Kurtulmak or this new Kobold god serves Bahamut and the metallic dragons, while the other still serves Tiamat and the chromatics. In the Material Plane, the Kobold race is also torn. One half remaining loyal to the evil Kobold god, and the other half, under guidance of the good Kobold god, seeks refuge with metallics or joins society. Now the Kobold race is split in two: puny servants of evil dragons with a vengeful god and a blood feud, and friendly new rising stars of invention with metallic dragons and a good god as their sponsors. Oh, and the Urd Kobold god that can give them wings and sorcery becomes Neutral, playing both sides. He supports the good Kobolds in hope they supplant the evil ones, but still maintains loyalty to the evil ones out of fear of reprimand.
Actually kobolts see all dragons as divini much like how humans see angels as divini and there's even information out there on how bronz dragons will use them as labour force to move their hordes when they mive out into another liar. They already serve all dragons so this will not change them as much as you may think. As for my final point, there's WAY more types of dragons out there then the chromatic, metalic and gem. You also have ferros, long, outerplanar, neutral, the two iterations of lendworms (not sure if they do serve them), awesome, catastrophic and on of a kind species like cobra (and meaby stellar and void), and much much more.
@@nicolaezenoaga9756 This is based mostly on the current 5e lore, in which the things I stated are pretty spot on. And yes, I know about all the other bajillion types of dragons, but the main focus has always been on the main two families, so that's what I focused on here. You're free to interpret it however you want.
I've always loved the idea of a kobold band/tribe/etc. that serves a gold or silver dragon. Like the dragon doesn't use them as minions or servants, but the dragon acts more like a mentor who helps the kobolds prosper and helps them learn to form peaceful, mutually cooperative, friendly relationships with other species. Also, they're a fucking dragon, so if racist (specist?) humans or whatnot try to sabotage things by treating the kobolds like shit, the dragon can... Well, let's just say "patiently explain why they should be kinder to people smaller than them"...
I actually played a Kobold once who came from a clan that was taken in by a Metallic Dragon. A Brass Dragon specifically. Brass dragons LOVE to talk, so of course they need an audience to listen to their blathering. Kobolds proved excellent for this since they're extremely respectful of dragons and practically worship them, so the Kobolds basically hang onto every word a Brass Dragon says. He ended up being pretty fond of the little guys and helped them build a small kobold city in the mountain where his lair was. It was a fun character.
Dude kobolds are freaking adorable. Every single time I'm in a session. I want to hug one. Which is normally why I'm always low on health by the end the first 1/8 part.
I remember that I wrote a character for d&d that was a Kobold sorcerer with the "storm" origin. The reason why he got his powers was that he stole a magic book from an encampment of wizards and proceeded to be struck by lightning on his way home.
My party adopted like…14 of them by session 3 and set them to work on repairing the inn we had been rewarded with for our first mission. They are still with us actually and they really made the place nice. We got a fighting pit in the basement, a burrow for the kobolds, and an underground bunker that the town is only allowed in during emergencies. The kobolds are also charged with, other than repairs for the inn and guarding the bunker, guarding the cauldron of plenty our party stole from a hag (after eliminating her). One of those kobolds is rather smart and joined us as a sidekick who helps us with some extra healing and spells as needed. My party and I are honestly getting worse because we keep increasing our kobold population. To be fair, they don’t need much. They got good food, warm beds, and permission to dig underground as they wish so long as they don’t end up in someone else’s basement or collapse the inn by creating a sinkhole. They are actually good at what they do so they haven’t…yet I think. Seriously though my party and I laugh at each other for always seeing the kobolds and being like….”we adopted some of these already so I feel bad if we don’t adopt this new batch.” Yes my party and I are ridiculous as we only saved them on a whim because our group is note very combative if we don’t feel we have to be. Since the kobolds weren’t aggressive to us and gave us good information, we adopted them. Simple as that.
Watching this video reminds me of the greentext i read on /tg/. Dwarf human elf and kobold god's/goddess's got together to explain how they choose who gets what after life. When kobolds die there goddess gives them each one hug and then sends them on there way to what ever afterlife they want. The other gods ask why only a single hug and she says I have so many children i cant be bothered to judge them nor selected with whom is allowed to join them in the afterlife. love me some kobolds there really cute!
Forgotten Realms lore with Dragonborn is a bit strange to me, so in my settings I always link Kobolds and Dragonborn together under the same sort of umbrella. In the current game I'm running, there are two Draconic cities, a Metallic and Chromatic one, and each are inhabited by Dragonborn and Kobolds of said type. Being a "silver Kobold" doesn't really have any benefits aside from cosmetic though. They believe that a Kobold can be reincarnated into a Dragonborn through hard work and devotion, and that a Dragonborn can be reincarnated into a Dragon through the same means.
Had a brief appearance a campaign where a female human bard (College of Grace) worked as essentially a belly dancer and had a Kobold who was her musician and would scamp around on his feet and drum for her. The Player wasn’t a furry but she loved the idea of a her bard having encountered a small tribe of kolbalds befriended them and unknowingly participated in a kolbald marriage ceremony (so I was told) to her now Drummer which she named Husband. Kinda awkward when at a tavern and she’s holding the little guy in her lap while planning with us like a toddler/small child and the DM briefly makes a comment about how “Husband casually just reaches down her blouse to grope her” Apparently she learned Draconic at some point and learned he he desired to become a dragon and her personal quest was to gain a wish to wish that “husband” would become a true dragon.
Dungeon of Drakkenheim sounds a lot like Mortheim Warhammerfantasy back then, a city destroyed by a metor, magic stones can be find in the ruins with emense power but also emense risk to use(warpstone) and the different fractions that fight for controll over it.
Kobolds may not get much benefit out of healing magic. But imagine a Kobold on the field using a combination of Transmutation and Abjuration spells to buff and support their clan members!
Good ol' memories of kobolds being the most masterfully messed up d&d 3.5e race and even getting to be Colossal due to shenanigans. Lots of shenanigans.
Funny part about that, Kurtelmak represents all the traits of kobolds pushed up to 11, so if he ever managed to get out it would be vary bad for the gnomes, kobolds are known to hold grudges when they feel they have been slighted and it's up to them how they define "getting even" with the person they hold a grudge with, in addition kurtelmak doesn't possess a sense of humor, is a medium level god in terms of power, what he does possess is an incredible level of creativity and planning, in addition to being like a 4 class multi-class, each at level 20, being around 6 foot tall, and having a stinger like a wyvern on the end of his tail. I imagined a scenario in which a party of adventurers tracks down a group of kobolds that have been getting more violent and stealing powerful and valuable magic items, only to track them down to the maze kurtelmak is trapped in, and when they get there they see one of the walls has been broken down, and what looks to be a 6 foot tall kobold steps out, with each of the other kobolds kneeling in front of it and presenting it with items, like a sword, shield, and armor. Then having one of the characters with either knowledge religion or knowledge lore do a check to see if they could figure out whats happening, or they could jump in and try to fight him completely unprepared and with no knowledge about how screwed they would be.
Using the Kobold stats to make a very smol, very weak lizardish Fiend-Pact Warlock. They're an abandoned familiar to a high level Arcanoloth. Surprisingly tough and hardy, but not ver savvy. Halfway between the party's pet and adopted child, which is funny, because it's come out recently that they're essentially immortal and respawn a few days after they die, though this does mean that they hit the factory reset every single time this happens as well as having a particularly high revivify requirement.
I play a Kobold Rogue named Critter in the decent into Avernus Campain. She angerd her Dragon God by stealing something from her hoard (she does feel bad about it) causing her to leave her tribe. I love to play her as a robin hood type of rogue, likes to steal and pillage but has no sense of ownership so gives things to her group and even strangers without knowing what she's doing but loving it whe she gets thanks for it. In our cmpain she got a mask of Thiamat and refused to give it away (untypical for her) because she likes pretending to be more like hers Godess. So when her hood is off and the mask shows she gets into all sorts of trouble XD
I’ve just had my first sesión of dnd and when a fairy dragon appeared I just say the first thing that came into my mind that was “can I eat him?” While other member was trying to tame it XD
My favourite interaction with kobolds is playing as a Goliath and trying to inspire some kobolds before a battle and roling a 2 on charisma and basically saying “ lizard strong ! Like tiny dragon . But still stronger than not little dragon” and the kobolds being like wtf?!?
There is a secret Kobolds don't like to tell people, want to know what it is? Kurt has ensured the very souls of his favoured race will rarely face total oblivion! An unfortunate side effect of which ... causes that seeming death wish.
I know that there's an encounter creator called Kobold Fight Club, which can help DM's create balanced encounters for their party But now I want to see an actual Kobold Fight Club.
The draconian cat and dog simile blew my dungeon master mind wide open holy shit that’s an amazing analogy that I shall be using for these guys from here till the end of time
Plot idea: a small, weak nation's king is particularly fond/pitiful towards kobolds and lets them live as full citizens, putting their engineering skills to use. They invent tanks, planes, and ironclad battleships that the formerly small time King is using to bully the large former superpowers into doing what he wants with threats of total annihilation.
Considering that Kobolds are amazing inventors and are absolutely obsessed with magic items I’m surprised that all Kobolds aren’t Artificers just by default. It would help their sunlight sensitivity too if they manage to make a Knave's Eyepatch.
I ran a very simple game for 3 peoples first time playing DnD where there was a mystery of stolen things going around town. The party discovers little dugout holes around town behind buildings and they follow it to a very freshly carved out cave filled with Kobolds and a blue dragon Wyrmling at the end masterminding it all. He basically got super lucky with finding them right after being born and tasked them with starting his hoard
You give a stray Kobold a loaf a bread once and then you wake up with an infestation building shit on your backyard. The new grill is kind of nice though
I actually plan on my kobold PC creating a trade empire with all the kobold tribes in the region to better improve their lives and social status. Considering that kobolds are also extremely good at mining for gemstones(debatably even better than dwarves), a small box of the shinies for a gift would easily win over a tribe, or maybe even a representative of one of the cities in our campaign.
I had a campain idea for a dragonwrought kobold to try straight up empire building- in 3.5 kobold communities are built around their mines, in them actually, and either run until the ore is tapped out, or their tribe grows too big so they split liek ameobas and half of them go to find a spot for a new mine. My kobold's idea was basically "why do we, who share the blood of dragons, have no kingdoms or empires like other races" and then engineer around the aforementioned tribal practice to fix that. Basically the plan was to 1 engineer ways to maximize a kobold tribe's population- use magic to max out housing and food production to delay needing to split (also probably start off in a location centered around a religious site or something other than a mine that will run out if possible) 2 scout other mining sites ahead of time and start digging out paths to them, complete with watchposts and rest stops. 3 when the tribe does get too big, use those paths to not only simplify the split, but to maintain contact so it is less a straight split and more an expansion. Rinse and repeat with a bit of diplomacy to incorporate other Kobolds and some tech/magical development to leverage kobold advantages (sorcerers, traps and huge population) and you have a growing connected community of Kobolds that will be a devestating surprise to other nations- expecting adventurers to squash a small kobold mine encroaching on their land, only for them to not only be very dug in and well armed, but to have rediculous numbers via reinforcements. My ideas for tech/magic development included things like, a magic item built around the goodberry spell to make extremely nutritious and filling food preserves, using stone shape and ironwood for reinforced architecture, using a combination of shape wood and ironwood for a sustainable supply of metalic parts for crafting.
I have a city in my home game setting that used to be a trading hub, but a half-drow noble who was the stepbrother of the head of the city pulled a Lion King- killed his brother, and took over the place using the kobolds in the sewer and a magic artifact that changes miles of sky into night until the specific artifact is successfully dispelled. So the kobolds there are stronger, more well-equipped, and some even have otyugh mounts.
I currently have a Kobold Monk character that I use regularly. I found it hilariously comedic to give him an "eighth-staff," which is basically a quarterstaff but Kobold-sized, ultimately looking like a glorified stick. I also gave him the unearthed arcana "Way of the Ascendant Dragon" at 3rd level, which gave him a breath weapon as a ki attack, and caused spectral wings to appear whenever he activated one of his abilities. Basically, a Kobold who is adamant that he is a juvenile dragon who has yet to grow his wings, and if anyone says otherwise, he gets really mad and whacks them with a stick.
My first character ever is a Kobold Monk named Gesk Fistmaw. His clan's lair collapsed through the bottom of the floating island to their deaths while he was out foraging and he was soon abducted by slavers to begin his journey.
I was hoping for this! Love kobolds! One description that I've seen homebrewed for older editions is that they are actually humanoid dog-like creatures w/ short fur. I've always found that idea more interesting than the draconic kobolds.
My Kobold character ive been playing for a long time was an artificer who got kicked out of his den (which was commisioned to construct and upkeep a capital cities sewer system) because his inventions kept exploding and it was becoming a a threat to either the structural security of their tunnels or the lives of others (or both), in general a problem. So he wandered around, stole a pepperbox from a noble, and joined an adventure where he ended up killing a litch with a bag of holding astral plane arrow. Bro lived to 32 so far
City Kobold- I made a Kobold Battlesmith Artificer so he could ride around on his Steel Defender as a mount everywhere medium-sized characters could walk around upright, works great for hit and run tactics with ranged or throwable weaponry xD
I have gone through all your D&D videos last week and had this feeling of emptiness until I saw today's update. But now the darkness is gone and the happiness of watching a Kobold video is here. Keep up the good work, Runesmith!
I have a silver kobold bard named Bek, who follows around a married dragonborn bard couple who are blue and red. His intelligence is too low for him to actually speak, but he understands when he's spoken to. He thinks he's their son and doesn't realize that he's a kobold and not a dragonborn. He carries a lute and simultaneously plays a drum with his tail. All of his stats are fairly low, except for his charisma, which is maximum.
I actually made a Kobold Artificer based on this stuff(Battle Smith with his Steel Defender Nipper and Homunculus Snuggles). Plus in the campaign, the Kobolds were the only small race left simply because they were good at hiding.
Is so cool to watch this while rn I'm dming a homebrew setting where the bbeg is a group of high level rogue kobolds that is stealing magic itens around the healm to fulfill a deal with tiamat that will turn then into dragons
I like to imagine the reason a tribe of kobolds started working for a gold, silver, or bronze dragon is just because their scales remind the kobolds of money.
Makes me wonder if it'd be possible to mix two of the settings you listed at the end, both serving a dragon, and serving as an 'underground, supporting the city in unseen ways'. Like a city that had be taken over by kobolds moving through the sewer, and is currently ruled by proxy for a chromatic dragon, with the kobolds keeping the citizens and the other rules from rebelling by basically being the mob
I played a kobold who refused to accept he was a kobold. He insisted he was a dragonborn who had dwarfism and had a deformity which caused him to have a tail, and due to that he was forced to live with other kobolds, even though he wasn't one. (Spoiler: he was a kobold.) Think Uncle ruckus but for kobolds
I ran a one shot in Waterdeep based in an abandoned warehouse on the edge of town overlooking undercliff. Under said warehouse was a Copper Dragon (They tend to enjoy pranks) who posed as a red Dragon to get the Kobolds to work for him. Pretty fun oneshot.
Ya did butcher the pronunciation but no matter. Also Maglubiyet (Mağlubiyet) means "defeat" and Zehir means "poison" in Turkish. Zehir might mean the same thing in Persian maybe idk. We get to name the evil gods, huh?
Our 2 year campaign just ended. I played a kobold ranger/rogue who rode a giant frog with a mounted cannon. His stealth attack was hiding in the frog's mouth shooting a short bow from within.
Kobolds working for Metallic Dragons could work if you pair it up like the City-Undercity setup where the Kobolds and Cityfolk work together. In this case the Dragon goes out and grabs tons of stuff for the Kobolds to work with, and in return the Kobolds help look after the Dragons stuff, and help make the Dragons lair nice and sturdy.
My favorite improv moment from the campaign I'm running is when our Green Dragonborn Paladin and Red Kobold got caught sneaking around past city curfew. And they, without hesitation, said:
Paladin: "I was picking up my son from his friend's house."
**me, stifling a laugh** : "Why is he armed with a Longsword?"
Paladin: "...They've been a very bad influence on him."
Kobold: "Fuck the police!" **kicks garbage can over**
Now meet my half dragon cousin: drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
🤣🤣
Lmaoo hahaha
I literally laughed out loud
That is truly hilarious 🤣
Kobolds vs gnomes is literally just a cute version of the war between the dragons and giants
Gosh dang it man
I kinda want to make gnomes related to giants now.
@@an8strengthkobold360 they might be? head-canons people head-canons
@@an8strengthkobold360 as far as I remember, gnomes came from gemstones buried in the earth.
Maybe we could work that: giants, being big lugs, needed small individuals for specific works, then storm & cloud commissioned rock ones to form small vassals, loyal to giants to do small task.
War came to its zenith, and this work-in-progress became buried in the tunnels that were inhabited by these rock giants.
Dragons won, made kobolds, and those excavated the first gnomes.
The rest, is history...
.... I have never thought of it like this and now I need to harass others with it.
Let's be honest with ourselves, the only reason that Kobolds and Gnomes don't get along is because the original creators of D&D knew they would be unstoppable if they worked together.
They are basically the introvert and extrovert sibling races- gnomes are the extroverts who share their creations and played pranks on thier introvert sibling, and kobolds just want to be left alone and so make traps to keep their nosy sibling out of their stuff. This just started on the divine level and so escalated into a race wide grudge when it trickled down to the mortals
@@timothycarney9652 Yeah, I can see that, that's actually a really interesting take. I never thought about how gnomes represented extroverts and kobolds represented introverts...
If they worked together, then it would be like having 5 times as many gnomes in the world.
@@connordarvall8482 basically, yeah
True :D Also, have some homebrew: drive.google.com/file/d/1jwzSPWIe3aq1wFSLiQh8vUaLf03yr56j/view
Courtesy of a running gag in my campaigns, my most recent world has an area where the courier services are run entirely by kobolds and the occassional tabaxi. Every time someone needs a package delivered they take it to a kobold den in one of the major cities and tell them roughly where and to whom it needs to go, pay the little buggers, then watch as one of the kobolds gets geared up, takes the parcel, and runs off screaming. "Screaming Lizard Parcel Service, 'Getting it where it needs to be before we run out of breath!'"
That is amazing
Bless’em
All fun and games until one of them gets assasinated and their parcel stolen, but they survive and eventually go on a quest for revenge and eventually decide the fate of the Mojave Wastela- i mean the world i guess
@@PizzaPla omg the courior is a Kobald... that makes so much sense especially with how I play
@@PizzaPla All while still screaming
While metallics don't tend to have servants, instead imagine a metallic dragon keeping a bunch of kobolds around like pets or their children, trying to teach them manners and how to get along with other races.
Yep, my kobold was taken in by a silver dragon in disguise. He and the other orphans were treated like the old man's children and taught manners and such. Still isn't super great with manners but at least he knows them. He just forgets sometimes and has to stop and apologize.
Like trying to raise feral raccoons… so cute!
@@fumarc4501 When all the other dragons start referring to you as the "Crazy Cat Lady".
@@maxxor-overworldhero6730 Which is funny when you consider that dragons are basically just big, scaly cats.
That's cute and wholesome, I love it
Ya know what’s something interesting I just realized? Silver Dragons are fascinated by Humanoids. Kobolds are humanoids… Kobold Adventurers Guild run by a Silver Dragon hunting for interesting Adventures to stalk and hear tale from as well as mysterious items and tales with Humanoid Exploits attached to them for their lair. The Kobolds benefit because the dragon also trains the best of them to be adventurers to get more aforementioned lair Gucci and also tales, and they’re also serving a dragon and getting decent treatment… this is now a part of my campaign setting.
Edit: After reading up on Fizban’s, I’ve learned that some gem dragon, I think Green but I could be wrong, would be more fitting than Silver. Silver still works however.
And now it's going to be part of mine. Thanks for the great idea, I love this!
Love it, stealing it.
Consider that idea stolen XD
r/KoboldLegion
I'll just be writing that one down...
Got me thinking, what would happen if a tribe of Kobolds started worshipping Bahamut. Imagine Metallic Kobolds.
I actually got a homebrew campaign in the works where fantasy races and magic were introduced to Earth in the late 1700s, with Central Europe being ground zero. Hamburg has an unusually large number of Kobolds, who even live and thrive out on the surface (though mostly at night). They secretly work for an adult Steel Dragon who disguises herself as the Grand Burgheress of Hamburg. The Kobolds act as her eyes and ears in the city, helping gain political leverage, ousting organized crime, foiling plots, etc.
Because the Kobolds make up a large amount of the labor force, and the lack of gnomes in the city, ships produced by the shipyards are distinct and unique to Hamburg, following Koboldic philosophies rather than the usual human, gnomish, dwarvish, or elvish design philosophies found in most shipyards.
I'm currently playing a Kobold Paladin/Rouge who's exactly that.
However, he's an idiot and doesn't lose any of his Kobold...ness...
im currently playing a copper kobold who is chaotic good and hella fun
metallic dragons who worship bahumut for the win!
Imagine the silver kobolds who gather history about the local area, while their dragon is, idk, flirting with the bard in human guise or something.
@@loganb7059 I can confirm, Hamburg is indeed filled to the Brim with Kobolds
My Dragonborn Barbarian was raised by Kobolds who were very confused when their communal son grew to be literally eight feet tall. Later on, my character adopted several Kobolds after finding them working with bandits.
I feel like a metallic dragon might have Kobold underlings kinda like an afterschool youth program designed to keep at risk youth off the streets, they're going to try and serve a dragon, might as well direct that energy somewhere positive.
Exactly, surely they should see these small draconic creatures as a risk-group to fall into the clutches of an evil dragon. And then try to prevent that.
Dragons of stormwreck isle.
A bronze dragon manages a peaceful cloister of kobolds and the odd human or two.
Kobolds are probably my favorite humanoid D&D monster and I love the way they're presented in Volo's so much.
I agree :) I did miss half dragons in 5E, so I use Homebrew for that instead: drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
Kobolds are the best
@@an8strengthkobold360 User name checks out
if they didnt have that stupid negative to strength
@@mudawott they don’t anymore, they’ve removed negative modifiers from pc races last year or so
Kobolds are deffinitly one of my favorite DND race other than Lizardfolk, Warforged, and Aasimar
How about Half Dragons? :) drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
Reminded me of this writing from the official document by Volo:
"Kobolds are cute until they learn to cast fireballs" :D
Kobolds best! Go Kobolds!
Stay crunchy.
Can confirm as a kobold wizard
How would Runesmith tackle Basically Humans? What would he put in it that we don't already know?
I mean, we don't actually know a lot about human history in dnd. Why are they the dominant species in a world with elves and dragons? Where do they come from? etc
I don't think he would add anything we don't know. Then it wouldn't be "*basically* humans" but "top 10 things you didn't know about humans". The best would be to look at humans from an outsiders perspective like he does for every other video for obvious reasons. One example could be this one cute fact that humans aren't an aquatic or even a sub-aquatic species but just love to play and splash in water :D
@@2ms2 Because they are versitile. A barbarian Elf, very rare. A barbarian Human, pretty common. A bardic dwarf, pretty rare. A bardic human, pretty common. You get the idea. Humans can fit into any niche required of them much easier than other races.
Surprise twist: it's his first 40k lore video.
You're human, here's your spear. You're basic. Roll credits.
One thing I always found a glaring omission/oversight regarding Kobolds is that for a race that excels at tunneling and invention they don’t seem to do a lot of mining. That would solve some of their resource problems and they’re certainly smart and skilled enough for it. Imagine the horror of a Kobold warren rigged by trap-smiths supplied with all the metal springs, spikes, blades and wires their devious little hearts desire. It’d be like the Vietcong tunnel networks only without guns and explosives.
Or in the case of Kobolds in the campaigns I run, slightly less guns and explosives. Because I basically run Kobolds as Skaven-lite, similar rickety arsenal of guns, flamethrowers and chemical weapons but slightly more reasonable and less inherently hostile. That’s why I was so glad you used a picture of Skaven to illustrate the ‘infestation option’.
In 3.5 at least, they are big into mining- as in the default Kobold comunity is a mine- I don't know if they changed that for 5e or if Runsmith just skipped over that since he already did on vid on Kobolds specifically about their lairs and tactics, but that is in their wheel house. Though in 3.5 their religious origin is different- in 3.5 Kurtulurmak was a creation of some of the first dragons, not Tiamat- basically Io, the ninefold dragon, created Bahamut and Tiamat, to be the adam and eve of dragons, but they hated each other, and so they and the other less known dragon gods all created dragons independently- thus the many varieties. Eventually some of these primordial immortal demigod dragons asked Io for the secret to creating life so they could have followers, after saying that doing so would remove their immortality and them being fine with that he agreed, and showed them how to bleed kobolds into existance. Kurtumulak was a servant of a green dragon and made her such a lavish lair that she granted him freedom, and he proceeded to lord over a bunch of other kobolds and try and creat his own lavish home- then Gnarl shows up to rob him and either pulls a trap that hurts kurtulumak or messes up one of Kurt's traps to do the same. In the present in 3.5 Kurt lives in a Divine mine in one of the lower planes a rediculously packed home for all dead kobolds, a paradise to them, being surrounded by all their family for all eternity. Kobold mines basically devote themselves to producing things they can put in their shrine to kurt and defending themselves, until the mine is tapped out then they use magic to find a place to start a new one, or they grow so successful that half of them leave to do the same.
Glaring omission? you got look closer friend. In Volo's guide it talks about Kobold's whole culture surrounding mining, like they mine themselves to death. I'm pretty sure there's a Kobold metropolis in the Underdark that nobody talks about, every adventurer meets the smaller and young tribes trying to break out on their own. They're real problem is their lack of strength, and being so underestimated the writers themselves treat them as a joke lol.
@@Elessar0wind Actually my DM made something like this. A dragonborn became the figurehead of a group that wanted only draconic blood to be left in a massive scorched earth war and they built a massive tunnel system to prepare. As in this man made a straight up megadungeon we have only seen 1 floor of so far since we noped the hecc out after being chased out by a nearly infinite army of kobolds. By his own account the number of floors is in the dozens.
The only thing kobolds do is wake up, gather to search for their inner dragon (meditate for about 15min) and then mine till its bed time.
Not even dwarfs mine as long and enthusiastic as kobolds do
Their whole relationship "system" works around "the one I work the hardest with/the one I have the most fun working with" thats how they "love"
My mistake, I think what I really meant wasn’t mining but something more along the lines of industry. Kobolds mine, but they’re usually portrayed as poor and ill equipped and that doesn’t really make sense to me.
kobolds are my favorate small race. I once played a Kobold creation bard multiclassed rouge named Signi and her backstory is that her as an egg was stolen by this half orc adventurer who was raiding the lair and probably killing her blood relatives with his adventuring party. the Half orc took Signi's egg because he thought she would make a nice breakfast when scrambled but she hatched before the half orc could cook her and when she did the half orc fell in love with her instantly and adopted her as his surrogate Daughter. she then became a bard because she loves it when people smile to her music and she has goals to become the most famous kobold in the world. but the kobold in her makes it so she wants to steal shiny things when she sees them hence the level in rogue (also because pack Tactics are OP) Signi has been one of my favorate characters to play but unfortunately I only played her in a one shot but I would 100% play her again.
She sounds like a precious baby
she is basically the adorable Kobold NPC that the players adopt except a PC. unlike goblins kobolds are almost always adorable even when there trying to collapse a cavern on you
That’s fantastic xD
@@thebaron2277 yeah, goblins can still be very cute, like Nott
NO DM, MY STORY ISNT TOO LONG
My first character:
"Hodekin" (from the Germanic kobold of the same name) though usually called "Hod" (as in the tool stonemasons use to carry heavy, unwieldy loads over their shoulders)
Hod's job was to travel and survey the surrounding area, bringing back food for his tribe and information for his master, on the movements and activities of the mountain ranges inhabitants.
Hod comes back from one of his two week trips, finds many dead, pursues the sounds of metal clanging, yips and hollers, but cannot follow, do to the rock slide traps that had sealed the way up. doubles back to a ventilation tunnel, and climbs the mountain from the outside.
sees his master die at the hands of some adventurers, including a previously polymorphed silver dragon.
they sack the treasure room, hod gets caught by one and locked in a cabinet. hours later when its quiet he breaks out, stumbles on the nursery, finds one surviving egg (he's a ranger drakewarden). digs the 60lb egg out of the cool ashes, and drags it out down the mountain. stoking a new fire for it in a burrow until it hatches, it survives, but stunted.
Hod is gracious and charitable to those around him, but his methods of achievement include subversion and evil if needed, for goals that are neutral or indifferent in intent, but likely catastrophic.
he's kindness is genuine but calculated, poised for betrayal, with no desire to plunge the knife, a means to an end, helping the drake become the true red dragon it was meant to be.
secondary goal: network with other kobolds of the dale, and find whats left of his tribe.
8/29/21
They went murderhobo, so i retired the character since he wants nothing to do with them and never had a reason to like them.
One of them killed a random old dude for 25g (we dont use silver or copper, so thats nothing) and stole a spell book from a shelf and turned the whole party fugitive, all but my kobold.
So, i made a warforged Juggernaught who is a Fighter(eventual rune knight)/Artificer - Armorer
22AC, 50 movement, 500lbs, 7ft tall
If i use expeditious retreat, and double dash thats 200 movement
500lbs at 33.33 ft/s (22.7 mph) = 11703 joules = 8636 ft/lbs = 15.21 horsepower at speed
500lbs at 16.66 ft/s (11.3 mph) = 2924 joules = 3.80 horsepower at speed
m.ua-cam.com/video/r8Rh6KuuH6w/v-deo.html
I dont care that the same hobo barbarian pulled a card from the deck of many things and gained 4 levels above the rest, I rolled like a MOFO for stats
20 str, 20 dex, 18 con, 20 int, 14 wis, 14 cha - after all contributing factors. (We roll and put the numbers wherever like)
Runesmith: half dragons shouldn't exist
Practically every bard: what did you say about my kids?
My second PCs was a Divination Wizard Kobold, he was the legs of the 3 kobolds in a trenchcoat.
Wait... were two other players the other kobolds? That sounds hilarious.
Must have needed to see the future to walk about while carrying 2 other blokes and not trip
@@tyrongkojy Yep, a Fiend Warlock was the Head and a Wild Magic Sorcerer was the Body. We all share initiative and take our turns one after the other.
@@unknownentityenthusiast6765 Movement was a Skill check in combat, the Dash Action was a Save, the Dodge Action was an Acrobatics group skill check and If the attacks hit us the DM roll a d6 1-2 Head, 3-4 Body and 5-6 Legs to see who took the damage.
A lot of my Foretelling Numbers went to stop us from falling.
@@moodyfingers7301 amazing. I love it
I’m actually thinking about playing UA Kobold swashbuckler rogue so that’s pretty good timing
Do it
I also had an idea for a Kobold Swashbuckler named Riddles.
The Kobold as a creature was inspired off of Germanic myths and rather than being a dragon adjacent creature they were a type of Fae or Nature Spirit that dwelled in Rocks and Trees. If you appeased the Kobold they would help you out like leading you to good trees for lumber or ore veins in the rock, but if you angered the Kobold they would play dastardly tricks like poisoning ores! This is where the metal "Cobalt" gets its name.
If you take the Wood that belonged to a Kobold and used it to build a Ship the Wood Kobold would become a Sea Kobold and help aboard the ship so long as you leave it alone, if someone were to try to see the Kobold while it's working the Kobold would get angry and cause the ship to sink!
This was my inspiration for Riddles! He was a Kobold who dwelled in a forest with his clan until a bunch of humans came along and said "Actually we own this land now!" Killed off most of the Clan, cut down their trees, and sold the remaining Kobolds into slavery. Riddles ended up aboard a boat scheming his way to becoming a Pirate so he could free his fellow Kobolds from captivity and plunder Human Trade ships to get back at them. Since Kobolds are very small and nocturnal they could hide below deck during the day and trick people into thinking their boat is abandoned while at night they use some stealth and theatrics to make it appear to be a Ghost Ship!
Played a kobold swashbuckler Named Krown, and he's become a table top legend
That was my first character. A Kobold swashbuckler pirate who stole his master's identity
wait why ua?
I thought kobold is already a race in volo's, and swashbuckler in xanathar.
*looks up ua kobold*
well it doesn't even make sense. Why would a kobold not know draconic, be able to deal the damage of a mace with their tail while being like 15 kg and use an intimidating roar while being the size of a big cat. There's almost no creatures at 3 feet that can make intimidating sounds, and kobolds aren't specifically known to be some kind of loud creature. (the only 3ft creatures with an intimidating noise I know are honking geese and howler monkeys, yet they still aren't much of a roar)
Perfect timing, I was just about to ask my dm if I could play as two kobolds in a trench coat pretending to be a dragonborn
It's three kobolds :D
“Half dragons are stupid and they shouldn’t exist” yea, but have you seen dragons😏
As Rick and Morty taught us, all dragons are sluts.
I have made Kobolds so cute and precious where now my players can't see them as anything other that tiny dragon children. I love my Kobold Bard pirate and Kobold warlock
Drakkenheim sounds like mordhime from Warhammer fantasy that was bombarded with warp stone
whoa whoa, how dare you even suggest such plagiarism /S
@@sk8paradoxity I mean I'm not but if anything it is an interesting concept that the two type of story types
Winged kobolds are like flying roaches. Everyone is brave until the roach starts flying.
No, flying goblins are like flying roaches. Winged kobolds are like flying rats
@@Doublemonk0506
Still horrifying, but for different reasons
My current campaign features a kobold sorceror PC. We're in Eberron, she's a recent graduate of Morgraive University (Art History), and she's the only party member who has no combat training.
Watching her panic at their first combat was pretty great. Her player did such a good job of being a complete greenhorn in a stressful situation. Also, Burning Hands is a hell of a drug.
I have a whole port city run by kobolds serving a dragon in my campaign setting. It helps that it's in a desert region mammals don't want to live in but are happy to visit to resupply trade ships.
I love that idea! Draconic cities are always great! Might I suggest adding some half dragons as well? drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
Honestly kobolds are my favorite race in d&d by far, and I have made a number of kobold characters that are some of my most memorable.
My favorite is Koal the Red kobold knight (I know not very imaginitive), basically they were a "brave and heroic knight" (a swashbuckler rouge that played the role of a "hero") that was inspired by a number of story books he woke up alongside and suffered amnesia tied to his backstory. I kind of played them like a righteous, young, naive kid whom frankly was just a bundle of goodness...though had a bit of a tendency to "borrow" things (promising to himself he would return them or find better things to replace them) basically his goal was to prove he was "the bestest hero ever!" And win the heart of the silver princess he read about in his stories.
I have a lot of funny moments with them...mainly enemies being unsuspecting of how deadly they were, or how derpy they could be...
Ex. He was early on introduced wearing a suit of glamored studded leather (our party got a choice of a starting magic item as the campaign started at level 5) which he made to look like the most adorable kobold sized suit of plate...however he felt that his "armor" was not realistic enough...so he got a bag of loose change strapped inside it...so that way it made adorable "clinking" sounds like normal armor...ironically getting rid of any actual advantage the armor had for sneaking...until a party member basically said "why? Just...why?"
As the DM of an all Kobold campaign set in icewind dale, this is 100% true and I love it
Ps- NEVER insult a kobold’s weapon, he will kill you and then burn your tavern down. True story
in our current campaign (also icewind dale), my kobold character intends to network with other leaderless kobolds (after careful vetting), eventually digging underground trade/spy routes to each town, out performing other courier services, do to the safety and speed of what is essentially an underground highway.
purchase multiple small homes, creating secret access and muster points within the walls, in case the power creep is not appreciated.
the dead don't pay taxes, friends give freely, so all kobolds are to be the nicest little helpers, but mark those that show cruelty. prefer to deal with problem individuals financially, they cannot compete if all their competitors are receiving free labor. they will eventually have to give up their businesses and work lower positions reducing their influence in the towns, or be dealt with more severely in secret, "idk dude, guess he left town, couldn't hang with the scale squad".
each magically inclined tribe member is responsible for the acquisition of info regarding sources of magic that can transform my characters drake into the true dragon it was meant to be.
likewise, some ghost elf was bitching about us being on her land, we meant no insult or imposition, but where attacked, so after she was gone, my character dumped whale oil all over the grove, and lit it with a spark of prestidigitation. same happened to some druid that was crying about trees being cut down. could have been friends to help you, but you chose aggression.
Hm... I just thought of an idea.
Bahamut intervenes in the Gnome/Kobold feud, intending for the races to stop fighting, and bring kobolds to the side of good.
After asking Garl if he'd be willing to give up the feud, he then approaches Kurtulmak, promising him freedom if he gave up his grudge and came to help the metallic dragons.
Kurtulmak, having been trapped for aeons with no escape, accepted. However, something went awry. Be it an intervention from Tiamat, some reluctance on Kurtulmak's part, or simply the universe demanding balance, Kurtulmak was instead split in two.
Now, either Kurtulmak or this new Kobold god serves Bahamut and the metallic dragons, while the other still serves Tiamat and the chromatics.
In the Material Plane, the Kobold race is also torn. One half remaining loyal to the evil Kobold god, and the other half, under guidance of the good Kobold god, seeks refuge with metallics or joins society.
Now the Kobold race is split in two: puny servants of evil dragons with a vengeful god and a blood feud, and friendly new rising stars of invention with metallic dragons and a good god as their sponsors.
Oh, and the Urd Kobold god that can give them wings and sorcery becomes Neutral, playing both sides. He supports the good Kobolds in hope they supplant the evil ones, but still maintains loyalty to the evil ones out of fear of reprimand.
That's awesome actually
@@lucase.crusader1196
Timat goes like
“I just sawed this demigod in half!”
Actually kobolts see all dragons as divini much like how humans see angels as divini and there's even information out there on how bronz dragons will use them as labour force to move their hordes when they mive out into another liar. They already serve all dragons so this will not change them as much as you may think.
As for my final point, there's WAY more types of dragons out there then the chromatic, metalic and gem. You also have ferros, long, outerplanar, neutral, the two iterations of lendworms (not sure if they do serve them), awesome, catastrophic and on of a kind species like cobra (and meaby stellar and void), and much much more.
@@nicolaezenoaga9756 This is based mostly on the current 5e lore, in which the things I stated are pretty spot on.
And yes, I know about all the other bajillion types of dragons, but the main focus has always been on the main two families, so that's what I focused on here.
You're free to interpret it however you want.
I've always loved the idea of a kobold band/tribe/etc. that serves a gold or silver dragon. Like the dragon doesn't use them as minions or servants, but the dragon acts more like a mentor who helps the kobolds prosper and helps them learn to form peaceful, mutually cooperative, friendly relationships with other species. Also, they're a fucking dragon, so if racist (specist?) humans or whatnot try to sabotage things by treating the kobolds like shit, the dragon can... Well, let's just say "patiently explain why they should be kinder to people smaller than them"...
I actually played a Kobold once who came from a clan that was taken in by a Metallic Dragon. A Brass Dragon specifically. Brass dragons LOVE to talk, so of course they need an audience to listen to their blathering. Kobolds proved excellent for this since they're extremely respectful of dragons and practically worship them, so the Kobolds basically hang onto every word a Brass Dragon says. He ended up being pretty fond of the little guys and helped them build a small kobold city in the mountain where his lair was. It was a fun character.
Dude kobolds are freaking adorable. Every single time I'm in a session. I want to hug one. Which is normally why I'm always low on health by the end the first 1/8 part.
*happy kobold noises*
Also koblod>goblins&gnomes
Anyone that stupidly opposed to someone liking anthropomorphic creatures is a lame person to hang out with. Do it anyway and they can just suck it up.
@@XShadOBabeX
Preach. How dare you diss my lizards!
I remember that I wrote a character for d&d that was a Kobold sorcerer with the "storm" origin. The reason why he got his powers was that he stole a magic book from an encampment of wizards and proceeded to be struck by lightning on his way home.
My party adopted like…14 of them by session 3 and set them to work on repairing the inn we had been rewarded with for our first mission. They are still with us actually and they really made the place nice. We got a fighting pit in the basement, a burrow for the kobolds, and an underground bunker that the town is only allowed in during emergencies. The kobolds are also charged with, other than repairs for the inn and guarding the bunker, guarding the cauldron of plenty our party stole from a hag (after eliminating her). One of those kobolds is rather smart and joined us as a sidekick who helps us with some extra healing and spells as needed. My party and I are honestly getting worse because we keep increasing our kobold population. To be fair, they don’t need much. They got good food, warm beds, and permission to dig underground as they wish so long as they don’t end up in someone else’s basement or collapse the inn by creating a sinkhole. They are actually good at what they do so they haven’t…yet I think. Seriously though my party and I laugh at each other for always seeing the kobolds and being like….”we adopted some of these already so I feel bad if we don’t adopt this new batch.” Yes my party and I are ridiculous as we only saved them on a whim because our group is note very combative if we don’t feel we have to be. Since the kobolds weren’t aggressive to us and gave us good information, we adopted them. Simple as that.
Kobolds!! Best little homies to drop on a party who are drinking too much
Grab a magic item and run for the sewers.
Watching this video reminds me of the greentext i read on /tg/. Dwarf human elf and kobold god's/goddess's got together to explain how they choose who gets what after life. When kobolds die there goddess gives them each one hug and then sends them on there way to what ever afterlife they want. The other gods ask why only a single hug and she says I have so many children i cant be bothered to judge them nor selected with whom is allowed to join them in the afterlife. love me some kobolds there really cute!
A pack of Kobolds can and will turn a Gnome past-tense if they see them
Forgotten Realms lore with Dragonborn is a bit strange to me, so in my settings I always link Kobolds and Dragonborn together under the same sort of umbrella. In the current game I'm running, there are two Draconic cities, a Metallic and Chromatic one, and each are inhabited by Dragonborn and Kobolds of said type. Being a "silver Kobold" doesn't really have any benefits aside from cosmetic though. They believe that a Kobold can be reincarnated into a Dragonborn through hard work and devotion, and that a Dragonborn can be reincarnated into a Dragon through the same means.
Had a brief appearance a campaign where a female human bard (College of Grace) worked as essentially a belly dancer and had a Kobold who was her musician and would scamp around on his feet and drum for her. The Player wasn’t a furry but she loved the idea of a her bard having encountered a small tribe of kolbalds befriended them and unknowingly participated in a kolbald marriage ceremony (so I was told) to her now Drummer which she named Husband.
Kinda awkward when at a tavern and she’s holding the little guy in her lap while planning with us like a toddler/small child and the DM briefly makes a comment about how “Husband casually just reaches down her blouse to grope her”
Apparently she learned Draconic at some point and learned he he desired to become a dragon and her personal quest was to gain a wish to wish that “husband” would become a true dragon.
Kobolds are the very best in my opinion, theirs just something fun about being a little dragon that leaves chaos in his wake
Dungeon of Drakkenheim sounds a lot like Mortheim Warhammerfantasy back then, a city destroyed by a metor, magic stones can be find in the ruins with emense power but also emense risk to use(warpstone) and the different fractions that fight for controll over it.
Kobolds may not get much benefit out of healing magic. But imagine a Kobold on the field using a combination of Transmutation and Abjuration spells to buff and support their clan members!
Good ol' memories of kobolds being the most masterfully messed up d&d 3.5e race and even getting to be Colossal due to shenanigans. Lots of shenanigans.
Every other gm: tiny dragon person
Me: basically chickens
Why don't adventurers eat the kobolds then if they're like chickens? I mean, they probably taste like chicken too! >:P
*traps someone in an eternal maze*
Haha, epic prank bro
We will rise again
Funny part about that, Kurtelmak represents all the traits of kobolds pushed up to 11, so if he ever managed to get out it would be vary bad for the gnomes, kobolds are known to hold grudges when they feel they have been slighted and it's up to them how they define "getting even" with the person they hold a grudge with, in addition kurtelmak doesn't possess a sense of humor, is a medium level god in terms of power, what he does possess is an incredible level of creativity and planning, in addition to being like a 4 class multi-class, each at level 20, being around 6 foot tall, and having a stinger like a wyvern on the end of his tail.
I imagined a scenario in which a party of adventurers tracks down a group of kobolds that have been getting more violent and stealing powerful and valuable magic items, only to track them down to the maze kurtelmak is trapped in, and when they get there they see one of the walls has been broken down, and what looks to be a 6 foot tall kobold steps out, with each of the other kobolds kneeling in front of it and presenting it with items, like a sword, shield, and armor.
Then having one of the characters with either knowledge religion or knowledge lore do a check to see if they could figure out whats happening, or they could jump in and try to fight him completely unprepared and with no knowledge about how screwed they would be.
Using the Kobold stats to make a very smol, very weak lizardish Fiend-Pact Warlock.
They're an abandoned familiar to a high level Arcanoloth. Surprisingly tough and hardy, but not ver savvy.
Halfway between the party's pet and adopted child, which is funny, because it's come out recently that they're essentially immortal and respawn a few days after they die, though this does mean that they hit the factory reset every single time this happens as well as having a particularly high revivify requirement.
I play a Kobold Rogue named Critter in the decent into Avernus Campain. She angerd her Dragon God by stealing something from her hoard (she does feel bad about it) causing her to leave her tribe. I love to play her as a robin hood type of rogue, likes to steal and pillage but has no sense of ownership so gives things to her group and even strangers without knowing what she's doing but loving it whe she gets thanks for it. In our cmpain she got a mask of Thiamat and refused to give it away (untypical for her) because she likes pretending to be more like hers Godess. So when her hood is off and the mask shows she gets into all sorts of trouble XD
I’ve just had my first sesión of dnd and when a fairy dragon appeared I just say the first thing that came into my mind that was “can I eat him?” While other member was trying to tame it XD
My favourite interaction with kobolds is playing as a Goliath and trying to inspire some kobolds before a battle and roling a 2 on charisma and basically saying “ lizard strong ! Like tiny dragon . But still stronger than not little dragon” and the kobolds being like wtf?!?
There is a secret Kobolds don't like to tell people, want to know what it is?
Kurt has ensured the very souls of his favoured race will rarely face total oblivion!
An unfortunate side effect of which ... causes that seeming death wish.
I know that there's an encounter creator called Kobold Fight Club, which can help DM's create balanced encounters for their party
But now I want to see an actual Kobold Fight Club.
You take that back about half dragons, they're cool
The draconian cat and dog simile blew my dungeon master mind wide open holy shit that’s an amazing analogy that I shall be using for these guys from here till the end of time
Plot idea: a small, weak nation's king is particularly fond/pitiful towards kobolds and lets them live as full citizens, putting their engineering skills to use.
They invent tanks, planes, and ironclad battleships that the formerly small time King is using to bully the large former superpowers into doing what he wants with threats of total annihilation.
Kobolds = Superior Goblins
Kobolds = Goblins but furries/scalies.
@@AndrewChumKaser So, like, superior?
This reminds me. I've always wanted to play a kobold artificer who was raised by gnomes.
Hahahah, the Basically series marches on.
You know we want it.
Considering that Kobolds are amazing inventors and are absolutely obsessed with magic items I’m surprised that all Kobolds aren’t Artificers just by default. It would help their sunlight sensitivity too if they manage to make a Knave's Eyepatch.
I ran a very simple game for 3 peoples first time playing DnD where there was a mystery of stolen things going around town. The party discovers little dugout holes around town behind buildings and they follow it to a very freshly carved out cave filled with Kobolds and a blue dragon Wyrmling at the end masterminding it all. He basically got super lucky with finding them right after being born and tasked them with starting his hoard
You give a stray Kobold a loaf a bread once and then you wake up with an infestation building shit on your backyard. The new grill is kind of nice though
I actually plan on my kobold PC creating a trade empire with all the kobold tribes in the region to better improve their lives and social status. Considering that kobolds are also extremely good at mining for gemstones(debatably even better than dwarves), a small box of the shinies for a gift would easily win over a tribe, or maybe even a representative of one of the cities in our campaign.
I had a campain idea for a dragonwrought kobold to try straight up empire building- in 3.5 kobold communities are built around their mines, in them actually, and either run until the ore is tapped out, or their tribe grows too big so they split liek ameobas and half of them go to find a spot for a new mine. My kobold's idea was basically "why do we, who share the blood of dragons, have no kingdoms or empires like other races" and then engineer around the aforementioned tribal practice to fix that. Basically the plan was to 1 engineer ways to maximize a kobold tribe's population- use magic to max out housing and food production to delay needing to split (also probably start off in a location centered around a religious site or something other than a mine that will run out if possible) 2 scout other mining sites ahead of time and start digging out paths to them, complete with watchposts and rest stops. 3 when the tribe does get too big, use those paths to not only simplify the split, but to maintain contact so it is less a straight split and more an expansion.
Rinse and repeat with a bit of diplomacy to incorporate other Kobolds and some tech/magical development to leverage kobold advantages (sorcerers, traps and huge population) and you have a growing connected community of Kobolds that will be a devestating surprise to other nations- expecting adventurers to squash a small kobold mine encroaching on their land, only for them to not only be very dug in and well armed, but to have rediculous numbers via reinforcements.
My ideas for tech/magic development included things like, a magic item built around the goodberry spell to make extremely nutritious and filling food preserves, using stone shape and ironwood for reinforced architecture, using a combination of shape wood and ironwood for a sustainable supply of metalic parts for crafting.
I have a city in my home game setting that used to be a trading hub, but a half-drow noble who was the stepbrother of the head of the city pulled a Lion King- killed his brother, and took over the place using the kobolds in the sewer and a magic artifact that changes miles of sky into night until the specific artifact is successfully dispelled. So the kobolds there are stronger, more well-equipped, and some even have otyugh mounts.
I currently have a Kobold Monk character that I use regularly. I found it hilariously comedic to give him an "eighth-staff," which is basically a quarterstaff but Kobold-sized, ultimately looking like a glorified stick.
I also gave him the unearthed arcana "Way of the Ascendant Dragon" at 3rd level, which gave him a breath weapon as a ki attack, and caused spectral wings to appear whenever he activated one of his abilities.
Basically, a Kobold who is adamant that he is a juvenile dragon who has yet to grow his wings, and if anyone says otherwise, he gets really mad and whacks them with a stick.
i love this races, the kolbolb
My first character ever is a Kobold Monk named Gesk Fistmaw. His clan's lair collapsed through the bottom of the floating island to their deaths while he was out foraging and he was soon abducted by slavers to begin his journey.
This is so helpful I was just starting an eberon campaign my players wanted to run were they all played kobolds
I was hoping for this! Love kobolds! One description that I've seen homebrewed for older editions is that they are actually humanoid dog-like creatures w/ short fur. I've always found that idea more interesting than the draconic kobolds.
My Kobold character ive been playing for a long time was an artificer who got kicked out of his den (which was commisioned to construct and upkeep a capital cities sewer system) because his inventions kept exploding and it was becoming a a threat to either the structural security of their tunnels or the lives of others (or both), in general a problem. So he wandered around, stole a pepperbox from a noble, and joined an adventure where he ended up killing a litch with a bag of holding astral plane arrow. Bro lived to 32 so far
Have an empire of Kobolds in my world. It's pretty neat I think.
City Kobold- I made a Kobold Battlesmith Artificer so he could ride around on his Steel Defender as a mount everywhere medium-sized characters could walk around upright, works great for hit and run tactics with ranged or throwable weaponry xD
You know what I think is weird? there has never been a playable kobold in any D&D video game, and there is only one named kobold in the lore
I have gone through all your D&D videos last week and had this feeling of emptiness until I saw today's update. But now the darkness is gone and the happiness of watching a Kobold video is here. Keep up the good work, Runesmith!
I have a silver kobold bard named Bek, who follows around a married dragonborn bard couple who are blue and red. His intelligence is too low for him to actually speak, but he understands when he's spoken to. He thinks he's their son and doesn't realize that he's a kobold and not a dragonborn. He carries a lute and simultaneously plays a drum with his tail. All of his stats are fairly low, except for his charisma, which is maximum.
I actually made a Kobold Artificer based on this stuff(Battle Smith with his Steel Defender Nipper and Homunculus Snuggles). Plus in the campaign, the Kobolds were the only small race left simply because they were good at hiding.
Is so cool to watch this while rn I'm dming a homebrew setting where the bbeg is a group of high level rogue kobolds that is stealing magic itens around the healm to fulfill a deal with tiamat that will turn then into dragons
Gnome artificer: arcane focus => arcane gun
Kobold artificer: flying servant + eldritch cannon (flamethrower, tiny) = Nakki the white phosphorus drone
In my universe kobolds are basically maintenance crews, working for big cities for food
I like to imagine the reason a tribe of kobolds started working for a gold, silver, or bronze dragon is just because their scales remind the kobolds of money.
Makes me wonder if it'd be possible to mix two of the settings you listed at the end, both serving a dragon, and serving as an 'underground, supporting the city in unseen ways'.
Like a city that had be taken over by kobolds moving through the sewer, and is currently ruled by proxy for a chromatic dragon, with the kobolds keeping the citizens and the other rules from rebelling by basically being the mob
i'm not entirely sure you can call that *supporting* the city
@@VimyGlide Eh, like I said, mixing the two, yes it's more supporting the dragon n' all, but still
Or, you can give your DM the idea of 'kobold dorks running a pizza hut' and then we totally did that.
I played a kobold who refused to accept he was a kobold. He insisted he was a dragonborn who had dwarfism and had a deformity which caused him to have a tail, and due to that he was forced to live with other kobolds, even though he wasn't one. (Spoiler: he was a kobold.) Think Uncle ruckus but for kobolds
I wish you hadn't neglected to mention that the Urds are despised by regular kobolds specifically because they're seen as gaining Tiamat's favor.
Legends tell of a kobold named spurt
I have been waiting for this video for a while. Kobolds are my favorite monster race.
I love kobolds they're my most favorite race I love their mix of ingenuity with just how weak they are plus they're way cuter than goblins
I was righting some Kobold encounter just now ! :D Thank you soooooooo very much ! ^^
How about adding some half dragons to it? :) drive.google.com/file/d/1d-XqrHLMfd7MCoNFn7KMK5T5iPPtsIrs/view
I ran a one shot in Waterdeep based in an abandoned warehouse on the edge of town overlooking undercliff. Under said warehouse was a Copper Dragon (They tend to enjoy pranks) who posed as a red Dragon to get the Kobolds to work for him. Pretty fun oneshot.
"Slowly chipping away at the city's resources"
*Show Skaven*
Yeah that's about right
Ya did butcher the pronunciation but no matter. Also Maglubiyet (Mağlubiyet) means "defeat" and Zehir means "poison" in Turkish. Zehir might mean the same thing in Persian maybe idk. We get to name the evil gods, huh?
I for one support our Scalie Shortstack Overlord.
Our 2 year campaign just ended. I played a kobold ranger/rogue who rode a giant frog with a mounted cannon. His stealth attack was hiding in the frog's mouth shooting a short bow from within.
Something tells me having a 100+ hp magical Kobold Barbarian is unnatural...
I have no words, only excited screeching.
Oh I know these ones. There small, they brawl and they wish they where tall.
Boom I just summed up kobolds. I think.
I love Kobolds and I love Runesmith so seeing two things I love in one package is great ❤️💛🤍
Kobolds: Dragonborns but smol and evil
Raccoon Dragonborn
Day of the father and my favorite race RE-updated?!
YAYYYYYYYYYYYYYYYYYY
Tiamat is a babalonian god of destruction in real life.
Kobolds working for Metallic Dragons could work if you pair it up like the City-Undercity setup where the Kobolds and Cityfolk work together.
In this case the Dragon goes out and grabs tons of stuff for the Kobolds to work with, and in return the Kobolds help look after the Dragons stuff, and help make the Dragons lair nice and sturdy.
I love these Kobolds so much more than those from wow. They’re hilarious and fascinating!