One of my favorite dnd moments was when our party stopped at the super awesome academy of magic for one of our quests Party: you have a separate wing for each school of magic? Do you have an illusionist wing? Headmaster: of course we do! We just can't find it
Evocation: out in an open field where there's nothing else to damage Conjuration: changes location every day and doesn't have an entrance Enchantment: gets way more funding, for no justifiable reason Transmutation: turns into the necromancy school at night Necromancy: turns into the transmutation school during the day Abjuration: entry requires a password, which changes every day Divination: entry requires a password, which you are never told
I'm a first time D&D player and I'm playing an illusion wizard (escape from the underdark campaign). It's been a blast! Currently, I'm level 6. I've had a few moments that I've been proud of. However, when we were first running from the Drow prison I may have had my best moment (according to my DM anyway). I roled (natural 20+int. modifier) to see what I knew about which underdark creature was most widely/deeply feared. I then used prestidigitation every 6 sec. to place glowing territorial signs of illithids on the walls and ground. Needless to say, the Drow were freaked out and we lost them. Shortly after that we came to a bridge. Our group decided to cross it the burn it down. But to be safe, I used presentation yet again to make the bridge posts and ropes appear much more aged than they actually were. My hope was that the Drow would think "obviously, they didn't use THIS bridge... clearly it's been collapsed for a long time." To my surprise and delight, it actually worked!
Once, we were taking part in a cross city race. Big anual event so lots of really powerful being took part. I was on the back of our spelled up Monk and we were covering hundreds of foot per round. At one point in the race, there was a 90 degree turn to the right. So I cast an illusion that make it look like a 90 degree turn to the left. Many people died that day.
In my party we had an illusionist who carried a fight against ghouls for us. He cast illusions of fresh dead corpses out by the ghouls before they aggro-ed to us. 2 of the 4 ghouls could not pass the DC check that the illusions weren't there and spent most of the fight trying to eat the corpses. I would consider that a valid use of illusion against the undead
depends on what illusion spell was used to make the illusion of dead bodies. Ghouls ID dead bodies with more than just sight, I'd say that smell is at least equally important if not more important. Sound is probably not essential. Also, there's also an argument to be had that the ghouls would investigate the bodies more than once. Maybe every other round after failing to eat them or something. Still, great use of an illusion!
I actually think combining Illusion and certain Conjuration spells work really well. I'm building an Illusionist with a Charaltan background, so she's this sort of seductive con artist. So as well as basic illusions like Disguise Self and Silent Image I also use conjuration spells that can debilitate opponents like Fog Cloud/Grease or the Acid Spray/Poison Mist Cantrips, plus the Charm Person enchantment.
Fun thing to do with an illusionist is to choose a mask as his/her bonded item, then use Prestidigitation to act like Rorschach or Hexadecimal. Every nod of the head could obscure your mask beneath the brim of your hat, then it's a different expression when you lift your head again. I know Prestidigitation is a universal spell, but it would be hella fun to do with your illusionist or even an evoker if you want to go all out Kabuki Kefka.
Ive got my sights set on an Illusionist Monk. The concept of a ninja who can create illusionary doubles, put his opponents to sleep and then trap them in a nightmare or simply just disappear. If anyone actually got close enough to him then he would finish them off with unarmed attacks.
I don't play 5e (hearing the descriptions here, it sounds a bit broken) but, one of the best things an illusionist can do, in a party setting, in my opinion is help set up / break up ambushes. If you "see" a spot that looks like the perfect place for an enemy to ambush your party, send an illusion in there first. If you get caught in an ambush, you can do things like make it sound like there's "reinforcements" coming behind you etc. (make sure your party is aware first that that might occur from time to time...) On the other hand, helping set up ambushes should be "bread and butter" for an illusionist. They're perfect for it.
This video inspired me to make Felix Doublelock Fetcher, a forest gnome Arcane Trickster, and "retrieval specialist" :D I took the expertise in Sleight of Hand, and used the Ability Increase for Dexterity, so I've got a +8 at level 4 on checks with the Mage Hand that comes with the class! He's depending on his sneak attack for damage, so all his spells are illusions/enchantments. I went with Mage Hand, Message, Minor Illusion, and Prestidigitation for the cantrips - and since none of them are concentration I could feasibly have all four going at the same time. The bonus cantrip from the gnome and from AT are sweet, too! Then I went with Charm Person, Disguise Self, Silent Image, and Sleep for my 1st level spells. Plus, Minor Illusion can coincide with Silent Image because it isn't concentration, so you can still do that bear in the forest, with an audible roar! :) I also picked the Urchin background, and the equipment that comes with it includes a mouse, lol. So the forest gnome's "speak with small beasts" comes into play with a little mouse spy :) What do you guys think of the build?
Playing an Illusionist is basically the equivalent of playing a Green Lantern - just pretend your spellbook is your Lantern and your arcane focus is your Ring. Granted, I'd also want the Conjurer's Minor Conjuration ability as well, but you can't have everything. Oh and by RAW, Illusion spells don't give saving throws, they require an action to make an Investigation check against your spell save DC to pierce it.
If you've seen one guard, you know enough to make an illusion of that guard. Send him running past other guards. It doesn't have to scare them or hurt them, just distract them. A hail of arrows coming at them will make them flinch and/or dodge, but it won't hurt them. You can use their reaction to gain advantage.
On one shot RPG, a member named infinterollplay played a character heavy with illusions and would rollplay complicated illusions that incorporated damage spells and made scary effigies, if you rollplay, your enemies would likely run or scatter, or focus on suboptimal combat situations. Maybe you make and army walk into the moat....neat stuff.
The most interesting use of Illusionary Reality I have come up with is to make a small version of the sun. It doesn't deal any damage, but once you make it real it would actually shed sunlight. Quite useful in situations where the enemy is vulnerable to sunlight but is underground, in a plane without a sky, etc.
Illusions at low level have no thermal or heat component, at least by 1st edition standards. There is also no sound aspect, either, unless the illusion is of higher level or is used together with Audible Glamour (also a 1st level illusion).
Technically in D&D 5e there are no saving throws on Illusion spells (at least not the actual illusions, like minor illusion, hallucinatory terrain and major illusion. Phantasmal killer, which is basically an illusion combat spell, does have a wisdom save), but they can be detected with an Intelligence (Investigation) check. They have to make a check, which means they have to be actively searching for stuff, in all other circumstances it is perceived as real. You can still have dicks as DM's who will always make Investigation checks, but that makes much less sense and just do rule #1: don't be a dick. Maybe passive Investigation checks could see through it, but it is highly unlikely that your DC is lower than their passive Investigation, since for everyone except wizards intelligence isn't a really important stat (for Arcane trickster and Eldritch Knight a bit). So unless they have high Int and Investigation proficiency they will have to actively look for it and have a pretty low change of success.
redwarrior864 but you are not an NPC... Are you? I mean if you are, cool, but the DM who created you is pretty harsh unless you are the Boss Encounter!
Passive investigation does not exist. It is passive perception. So nobody can automatically discern an illusion, they have to use an action and investigate
It does, actually. Passive investigation is mentioned in exactly one place, the Observant feat's description. Observant specifically says it grants advantage (read: +5) on passive *perception and investigation*. Consequently, many people claim that passive investigation does not exist, or that it only exists after taking the Observant feat. However, I interpret it as being included in the general rules for passive ability checks found in the DMG, all of which are intended to help the DM judge which things their players would be able to do automatically, without asking for active checks that might give away a surprise. It's like the old rule of "taking a ten" instead of rolling.
I have been running an illusionist for quite some time. Our campaign is extending into epic levels which is badass. I do get a lot of freedom with my illusions, so DM buy-in definitely affects how you can manipulate the field. It's easier to get them in your side when you don't abuse your powers. I've been able to use silent image to create several gallons of water over a burning home and make it real to douse the flames. I've also been able to temporarily create a mountainous plateau after a tsunami to aid in survival. My class has been the ultimate support character by controlling the tempo by hasting our DPS or slowing enemies, manipulating the environment for our advantage (stealth or otherwise), and doing basic wizard shit like countering spells or blowing shit up. You can be highly effective without dealing direct damage in the right party or situation. My favorite is using Bigby's Hand the throw our barbarian at shit or to restrain enemies. Plus it helps that i have 16 AC AND can cast shield at will.
This is from a while ago, but what would you do as a DM if your illusionist decided to put a few immovable rods infront of charging cavalry and make them disappear.
There’s that feat from TCE that lets one have a Warlock’s Invocation. An Illusionist Wizard 🧙♂️ can select the feat to get Misty Visions, enabling the caster to cast Silent Image at will, as if it were functionally a cantrip.
Mask of Many Faces is also really good for disguise self at will. It removes all the consequences for charming people, because you can charm them while disguised, and then switch/drop your disguise when the charm wears off, and your victims realize they've been had. Also makes the Friends Cantrip pretty dang useful.
Playing an illusionist is super fun. Also dont forget about warlocks! Though a wizard does get better bonuses later on and better illusionist abilities, the warlock class actually gets some seriously amazing illusionist abilities including the ability to cast silent image at will without expending a spell slot and the same goes for disguise self. Also if your warlock is a pact of the tome you get a TON of cantrips. I'm playing one right now and he is super fun to play, but you brought up the biggest downfall to illusionists which is that the dm must play along... I'm not sure my dm understands that the illusions look real and that the enemies should react as though they are real until the check and see if they are real... for example, our party fought a couple werewolves and I sent in a silent image of out party's Paladin rushing one. The werewolf didnt make a check and didnt flinch. So that really took me out of that session. It was a minor thing that I was able to recover from but it really bothered me that my illusions up to this point have been really worthless and have had very minor impact on the game.
My advice: be a wacky, mischievous forest gnome with high dexterity and a penchant for stealth, performance, deception and/or sleight of hand! That's generally my ideal character, if I'm being honest.
want a lot of cantrips, human warlock starts with 2, take the magic initiate for 2 more cantrips & a 1st level spell, then at 3rd level take pact of the tome & the invocation book of ancient secrets, 3 more cantrips from any lists and 2 first level ritual spells from any list, then at 4th level take sharpshooter for 1 more cantrip
Create minor illusion or firebolt? Poison spray? Shield? Pick up lore master with damage cantrips dishing out damage of your choice? Or an immovable illusion of a combat grid that doesn't do anything? I know what my drow wizardess is taking.
Combine the Move Earth with Hallucinatory Terrain. Massive pit with the Move Earth, then conceal that with the Hallucinatory Terrain. Depending on how deep that pit is by the time you are done, that might be an instant kill.
Hmm might have to play one some time...I have to look them over to build a good one. I just picturing a floor that looks fine but is cover in caltrops and oil.
I've had the idea for an illusionist called Drug Trip. Mark of Making Human with the Charlatan background. He's constantly trying to sell his colored liquid vials as potions of Storm Giants Strength.
Hey guys, great vid! My first DnD character ever was an Illusionist. I'm a subscriber and an avid viewer. Keep up the great work, you've got fans down here in Texas!
badguy5 My first character I played with this group was an illusionist/thief gnome. Who started turning evil when he was corrupted by an artifact. -Nerdarchist Dave
Illusionary reality doesn't allow the thing you make to directly deal damage. So a creature is not viable. But a ranged weapon is, if you use real ammunition, it's the ammunition dealing damage and not your illusion. So just create a catapult and find some rocks to fire
Nerdarchy Probably not chosen often as someones favourite spell, Melfs Acid Arrow is definitely a respectable spell, and it is thematically and mechanically neat, the way it keeps doing additional acid damage each turn. Conjuration in general was arguably the most powerful school of magic. Summoning a bunch of weenies around an enemy caster in 3rd edition and having them all get attacks of opportunity when the caster cast a spell was a neat trick. I just really enjoy the RP and the Theme of enchantment especially. Though they are usually always all or nothing spells, one failed save can mean the fight is completely over. I find that enchantment remains as strong, or maybe stronger in 5th edition given that wisdom is a hard saving throw for a lot of classes to make against a 20 ability score caster.
Yes. That 20 stat is a big deal when the proficiency bonus caps at one higher than it. I am a fan of of conjuration wizard powers and the enchanters power to twin enchantments and get rid of the negative about charm in 5th edition is a great incentive to go the route of that school. Nate the Nerdarch
One of my fav. Uses of illusion magic to date was a while back, we had a easy dm so I got away with this. We were surrounded by vampires and I created the illusion of the raison-brain mascot(two scoops and all) but raging. The vampires split up and tried to run making it easy to take them one at a time. They failed their checks to tell they it was a illusion and was not having it.
I once RPd a character with a sort of homebrew cantrip I played with the GM where I could leave a mark on the ground which would trigger a vision on contact. I was using H2H a lot of the time, triggering the vision of arrows sticking from where I hit, and trying to make the enemy think they were being shot from a distance instead of being beaten down with fists.
An illusionist and another magic user working together can manipulate an entire battlefield. The illusionist, like you'd said, has to have a really good imagination. Awesome video.
Use phantasmal force to make a bandit's gauntlet/shield appear to be a parasite burrowing into his arm. With he might even cut off his own limb mid-fight
Dip two levels into Warlock and you can cast Silent Image at will. Put a wall around you. Advantage for all your attacks and disadvantage for all of theirs against you until they interact with it or use an action to make an investigation check. Just the most simple usage.
Pyrela if they see things coming out the wall like a spell or arrows they may have reason to investigate. Instead do things like darkness, mist, or thick black smoke to be more believable
I play illusionists. I've had DMs love me and play a long and I was a viable party members. I've also had DMs hate the idea of illusions and I was a throw away round and a waste of time...I'd just stab with a dagger...
It also has to be an inanimate object for illusionary reality. However you can make some paint real that causes blindness on the target or have your creations deal conditional affects. Make a rope around the oppenet real and they are now grappled for startrers.
Another fun thing to do with illusion is making it look like you casted magical darkness on yourself and party with the lvl 1 spell, your party should know you enough not to think it's real but any enemies can be fooled by it making it like a smoke-bomb ninja takedown.
So, this may be DM dependent. But once you have illusory reality, can you hold your turn and create temporary Illusory shields for incoming attacks for your allies? Or simply place a blind fold on there head causing them to have to waste an action? What about chains on the enemies feet or hands? These objects do no deal dmg or directly harm anyone, yet they could hold or render attacks useless. Also, this could in theory simply be using minor illusion over and over again. Does this theory seem plausible?
we have an illusionist in my group he made a a illusion of asmodious when we got surrounded by devils and commanded them all back to hell it was awesome
Not so sure I would of allowed something that crazy to succeed. It would depend on the type of devils, how high level the illusionist was, and how much knowledge of Asmodious he had. -Nerdarchist Dave
Yes illusionists need the dm to buy into it all. Your dm must be the kind that describes things well so you can paint your illusion inside his description, or largely you won't have fun at this. My favorite illusions were common spell effects that block visual interaction like a fog being cast in an area over your enemies. Let them see you cast it. Use your spell components ast things to ad believability to it.
I'm tempted to get into Illusions for my new Warlock, and have recently acquired the Misty Visions Invocation. However, I'm somewhat confused on the wording of Silent Image itself, so I'm curious as to how you would interpret Silent Image's effects? From what I understand, Silent Image creates nearly any illusion you can imagine (within certain limits) that can fool enemies, providing that they fail the Investigation Check if required, and that it creates no other sensory effects other than visual. (ie: If you create a small waterfall against a cliff, it will appear flowing downward with the typical mists and foaming at the bottom also without the usual accompanying sensory effects.) Though I also hear other people claiming that Silent Image's Illusions are static and only animate when you expend an Action to do so, otherwise the Illusion presents itself like a typical painting or some other static object. (id: If you try to create the same waterfall as before; Instead, the waterfall acts as if it's frozen in time and will only animate if you expend an Action to do so.)
Nerdarchy Thanks for the quick response. So in short, with Illusion spells, "Less is More." is a more DM friendly approach towards this school of magic.
I've been wanting to play an illusionist wizard, but lack of party makes it hard. I did once, as a GOO Warlock, illusion a wererat into submission. Phantasmal Force to make them see me Anime style summoning up a large sized SILVER golem.
Illusion a blindfold onto your enemy. Who needs a blinding spell? Also, wouldn’t an illusion of a darkness spell work exactly like the real thing? You can pass through both, so how would anyone tell the difference?
Hi Nerdarchy I'm thinking about DMing a 5 E game with four friends. And I'd like to ask what's some tips to help streamline battles. Should I write down their AC's? Should I use the rules that make it harder to get attacked by an opportunity to speed up gameplay. I'd like to leave some combat open so my friends can do creative actions in their turns. Ex... pick up a table and ram 2 mobs rather than one. How should I handle this? From a friendly DM: NamasKnight.
The way rules are AO's don't come that often. Only if you move away from an opponent with out using the disengage action. I'm a big fan of players trying things that will add fun and cool scenes to the game. 5e combats move pretty quickly compared 3rd or 4th edition. The more info you have on hand the quicker things will go of course. Just means you'll spend that tie during the prep is all. #1 tip just do it and have fun. I don't think you'll regret the decision. Hey just be sure to let us know how it goes. -Nerdarchist Dave
I don't see why not, But not sure how long it'll take us to get around to it. I keep a copy of all viewer requests. Sometimes we get to them sometimes we don't. If we aren't feeling a topic we skip it. Doesn't mean it isn't good topic sometimes we don't feel like we'll do it justice. You never know those videos we weren't feeling down the road something may inspire us to revisit. Thanks for the suggestion. -Nerdarchist Dave
I once was running away from a horde of were rats in a sewer system so I made minor illusion and made a huge growling cat then I ran and placed a wall behind me and I escaped the sewer system
I've never requested a video before so I'm not entirely sure how to go about doing this, however I would LOVE Nerdarchy to do a video covering "Acceptable" uses of Illusory Reality. Can this spell cause circumstantial damage or perhaps even death? An idea I had for this ability was to create an illusion of a hole (15ft cube using Silent Image) beneath an enemy, then making it real, causing them to fall in. In theory if I dismiss the spell at that point they would effectively be buried alive or perhaps even crushed by the weight of the dirt above them. What do you experts think? Any advice or examples of other creative uses of Illusory Reality?
Dude on the left gets it. It's not about blur or mirror image, it's about manipulating the battlefield by altering it in the minds of your enemies. Illusionist, best battlefield control around.
I've enjoyed quite a number of your vids (the archer build one in particular gave me ideas.) im curious to hear your guys thoughts on the unearthed arcana Ebberon update wotc just released a few days back.
I didn't think you could make things appear to be different things with most illusions. So making holes in things or making things appear to be missing seems like it would be off the table, or at least require a combination of invisibility and minor image. With regard to stingy DMs who make a saving throw every time you cast your illusion, that sucks, but it does say that it takes an action to disbelieve the illusion. So at the very least you've distracted them for one action.
so you can make a giant illusion of a dragon or something similar with a saddle on it's back. Then make the saddle real. Then use your action to make it move or something. So basically you are riding a giant illusion dragon lol
well the thing is you'd have to balance out what you want. wizards are more useful the more levels you put in them. giving more spell slots and higher lvl spells. so I would suggest not having too much rouge in there or any rouge at all. anyone can naturally be sneaky if built right. having high dexterity and grabbing proficiency in slight of hand and stealth. then use illusions to then distract people and use your skills to rob them blind or sneak away
The whole aspect of not being able to make your illusion makes so logical sense. If you can create part of the illusion to become real. Then it takes on real physics. So if you make a wall real they run into it, correct? If I make paper real then I can write on it, correct? Now if I make osmium real (assuming I have the right skills to know of this metal) then I just created the most dense metal naturally occurring. Now, if you make a sword or a knife real the way blades to damage is based on force applied to surface area. So if the cutting edge is thin enough then you dont have to apply much if any force to cut. If you can make a wall real enough for a armored man to run into and stop dead at full speed and the illusion does not fail, then that means you can create a illusion that can withstand a fair amount of force being enacted upon it. So the cutting edge of a blade we now know can use at least as much force as a man running into a wall. I know this from my Shun's at work that if I were to hit something with that much force the wound be very deep and deadly. So as much as D&D likes to nerf intelligent role playing. Illusions would do damage. But it would be the damage dealt by spell level chart. If they cant do damage, then they cant stop someone from running into them. You cant make it real without being able to do damage. This is the logic I put into my D&D games and all other RPGs I GM for the last 21 years.
So that 14th level ability sounds strong. I have a question though: If I create a large pool of illusionary water under my opponents, and make the water real, they'd sink into it, right? So 1) could they drown in the illusionary water and 2) If they sink into the water, and they're below ground level (or even just part of them is) and I then cancel the illusion, what happens? Do the parts of them that are below ground level get forced out of the ground, or would those portions of them be trapped in the soil or stone they're standing on? I imagine that's probably up to the DM, but if it could do either of those things that seems like an incredibly effective way to neutralise large groups of enemies, or immobilise a large threat, since they don't get to make a save if the illusion is real.
At starting levels, yeah they're charlatans and hucksters but at higher levels they sorta have a miniature reality stone and can confuse the heck out of most people easily so
Isn't it up to the DM to say it can hit and do damage? I sure would let that happen but I would have it that no matter what they make the damage would be half their charisma score. So say they have a 18 charisma it would do 9 damage. Or something like that.
Step 1: Find out how your GM feels about and handles illusions. Porkchop's biggest issue was not his imagination's limit, but his GM's imagination limit. The comment section of this video has some fun answers to Porkchop's question : ua-cam.com/video/9iDXcF2Smyo/v-deo.html Ah! You hit that on the 8th minute. I was getting worried! Cheers!
You know us we eventually get around to the point. He didn't make the DM part clear in his initial question to us. I'll check out your video and the comments. Thanks for sharing it. -Nerdarchist Dave
I have a question about illusionary reality. I know it can't hurt anything directly, but if I summoned an illusion of a large creature in an area filled with large rocks could my illusion throw the rocks/ boulders at things and hurt them that way?
The thing you create has to be inanimate so you can't make a creature but there's nothing stopping you from making a catapult to launch those very much real and very heavy rocks.
i want to play an illusionist, also want shape water, but there will just be arguments when i try to make a path of frozen water across the lake with my floating disk carrying the treasure behind me
If you send arrows flying into someone's face, yeah, it won't actively harm them, but they'll flinch. If should give you advantage against them. My favorite illusionist plays the shell game. The pea is an llusion that gets cancelled once I start moving the shells. Can you believe I'd play a rigged game?
Huh... so here's a question. An illusory bear cannot deal damage or otherwise directly harm anyone, but can it create the illusion in them that they are harmed? Can it make them THINK they have been harmed in some way? To the point of thinking they have taken damage, though as soon as the illusion ends, that damage is gone.
The "un written rule" is 1 (d6) damage, per illusionists' level. An illusionary bear CAN deal damage, as per the description: Phantasmal Force (Illusion/Phantasm) Level: 1 Components: V, S, M Range: 8" + 1"/level Casting Time: 3 segments Duration: Special Saving Throw: Special Area of Effect: 8 square inches + 1 square inch/level Explanation/Description: When this spell is cast, the illusionist creates a visual illusion which will affect all believing creatures which view the Phantasmal Force, even to the extent of suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes Note that audial illusion is not a component of the spell. The illusion lasts until struck by an opponent - unless the spell caster causes the illusion to react appropriately - or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage). Creatures which disbelieve the Phantasmal Force gain a saving throw versus the spell, and if they succeed, they see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures not observing the spell effect are immune until they view it. The spell can create the illusion of any object, or creature, or force, as long as it is within the boundaries of the spell's area of effect. This area can move within the limits of the range. The material component of the spell is a bit of fleece.
An Illithid Illusianist trying to prove itself still worthy of the hive by tricking adventurers into going into local dungeons. Start them off as helpful mentor or merchants of maps or magic...
Don't forget shadow magic for illusionist. Those CAN do real damage, even if disbelieved they are so many percent real (I believe up to 80 percent).. so damage/hp would be 80 percent of whatever image you create.. say a dragon...
One of my favorite dnd moments was when our party stopped at the super awesome academy of magic for one of our quests
Party: you have a separate wing for each school of magic? Do you have an illusionist wing?
Headmaster: of course we do! We just can't find it
Evocation: out in an open field where there's nothing else to damage
Conjuration: changes location every day and doesn't have an entrance
Enchantment: gets way more funding, for no justifiable reason
Transmutation: turns into the necromancy school at night
Necromancy: turns into the transmutation school during the day
Abjuration: entry requires a password, which changes every day
Divination: entry requires a password, which you are never told
@@Technotoadnotafrog love this!
I'm a first time D&D player and I'm playing an illusion wizard (escape from the underdark campaign). It's been a blast! Currently, I'm level 6. I've had a few moments that I've been proud of. However, when we were first running from the Drow prison I may have had my best moment (according to my DM anyway).
I roled (natural 20+int. modifier) to see what I knew about which underdark creature was most widely/deeply feared. I then used prestidigitation every 6 sec. to place glowing territorial signs of illithids on the walls and ground. Needless to say, the Drow were freaked out and we lost them.
Shortly after that we came to a bridge. Our group decided to cross it the burn it down. But to be safe, I used presentation yet again to make the bridge posts and ropes appear much more aged than they actually were. My hope was that the Drow would think "obviously, they didn't use THIS bridge... clearly it's been collapsed for a long time." To my surprise and delight, it actually worked!
Loki from the Marvel Cinematic Universe is the best example of an illusionist. High level Neutral Evil Asgardian Illusionist.
Well, for one thing, he’s not an asgardian.
@@ives5377 he was by adoption. But you have a point., his heritage being the catalyst for him turning bad..
Once, we were taking part in a cross city race. Big anual event so lots of really powerful being took part. I was on the back of our spelled up Monk and we were covering hundreds of foot per round. At one point in the race, there was a 90 degree turn to the right. So I cast an illusion that make it look like a 90 degree turn to the left.
Many people died that day.
In my party we had an illusionist who carried a fight against ghouls for us. He cast illusions of fresh dead corpses out by the ghouls before they aggro-ed to us. 2 of the 4 ghouls could not pass the DC check that the illusions weren't there and spent most of the fight trying to eat the corpses. I would consider that a valid use of illusion against the undead
depends on what illusion spell was used to make the illusion of dead bodies. Ghouls ID dead bodies with more than just sight, I'd say that smell is at least equally important if not more important. Sound is probably not essential.
Also, there's also an argument to be had that the ghouls would investigate the bodies more than once. Maybe every other round after failing to eat them or something.
Still, great use of an illusion!
I actually think combining Illusion and certain Conjuration spells work really well. I'm building an Illusionist with a Charaltan background, so she's this sort of seductive con artist. So as well as basic illusions like Disguise Self and Silent Image I also use conjuration spells that can debilitate opponents like Fog Cloud/Grease or the Acid Spray/Poison Mist Cantrips, plus the Charm Person enchantment.
Fun thing to do with an illusionist is to choose a mask as his/her bonded item, then use Prestidigitation to act like Rorschach or Hexadecimal. Every nod of the head could obscure your mask beneath the brim of your hat, then it's a different expression when you lift your head again. I know Prestidigitation is a universal spell, but it would be hella fun to do with your illusionist or even an evoker if you want to go all out Kabuki Kefka.
Ive got my sights set on an Illusionist Monk. The concept of a ninja who can create illusionary doubles, put his opponents to sleep and then trap them in a nightmare or simply just disappear. If anyone actually got close enough to him then he would finish them off with unarmed attacks.
I don't play 5e (hearing the descriptions here, it sounds a bit broken) but, one of the best things an illusionist can do, in a party setting, in my opinion is help set up / break up ambushes. If you "see" a spot that looks like the perfect place for an enemy to ambush your party, send an illusion in there first. If you get caught in an ambush, you can do things like make it sound like there's "reinforcements" coming behind you etc. (make sure your party is aware first that that might occur from time to time...) On the other hand, helping set up ambushes should be "bread and butter" for an illusionist. They're perfect for it.
This video inspired me to make Felix Doublelock Fetcher, a forest gnome Arcane Trickster, and "retrieval specialist" :D
I took the expertise in Sleight of Hand, and used the Ability Increase for Dexterity, so I've got a +8 at level 4 on checks with the Mage Hand that comes with the class!
He's depending on his sneak attack for damage, so all his spells are illusions/enchantments. I went with Mage Hand, Message, Minor Illusion, and Prestidigitation for the cantrips - and since none of them are concentration I could feasibly have all four going at the same time. The bonus cantrip from the gnome and from AT are sweet, too!
Then I went with Charm Person, Disguise Self, Silent Image, and Sleep for my 1st level spells. Plus, Minor Illusion can coincide with Silent Image because it isn't concentration, so you can still do that bear in the forest, with an audible roar! :)
I also picked the Urchin background, and the equipment that comes with it includes a mouse, lol. So the forest gnome's "speak with small beasts" comes into play with a little mouse spy :)
What do you guys think of the build?
It's a great build. I'd consider two levels of wizard for the illusion tradition. I love what they get at 2nd level.
-Nerdarchist Dave
Nerdarchy Thanks! I'll definitely consider it :)
Playing an Illusionist is basically the equivalent of playing a Green Lantern - just pretend your spellbook is your Lantern and your arcane focus is your Ring. Granted, I'd also want the Conjurer's Minor Conjuration ability as well, but you can't have everything.
Oh and by RAW, Illusion spells don't give saving throws, they require an action to make an Investigation check against your spell save DC to pierce it.
back in 3.5 i made a Gnome Illusionist / Ninja. Might try it again with Shadow Monk
Would be an interesting combo for sure.
-Nerdarchist Dave
If you've seen one guard, you know enough to make an illusion of that guard. Send him running past other guards. It doesn't have to scare them or hurt them, just distract them. A hail of arrows coming at them will make them flinch and/or dodge, but it won't hurt them. You can use their reaction to gain advantage.
On one shot RPG, a member named infinterollplay played a character heavy with illusions and would rollplay complicated illusions that incorporated damage spells and made scary effigies, if you rollplay, your enemies would likely run or scatter, or focus on suboptimal combat situations. Maybe you make and army walk into the moat....neat stuff.
Illusions can be a lot of fun with the right amount of DM buy in.
-Nerdarchist Dave
+Alexander Maxwell FYI it's "Role-play"
The most interesting use of Illusionary Reality I have come up with is to make a small version of the sun. It doesn't deal any damage, but once you make it real it would actually shed sunlight. Quite useful in situations where the enemy is vulnerable to sunlight but is underground, in a plane without a sky, etc.
Illusions at low level have no thermal or heat component, at least by 1st edition standards. There is also no sound aspect, either, unless the illusion is of higher level or is used together with Audible Glamour (also a 1st level illusion).
Illusionists are good with creative players. they get really good late game.
Technically in D&D 5e there are no saving throws on Illusion spells (at least not the actual illusions, like minor illusion, hallucinatory terrain and major illusion. Phantasmal killer, which is basically an illusion combat spell, does have a wisdom save), but they can be detected with an Intelligence (Investigation) check. They have to make a check, which means they have to be actively searching for stuff, in all other circumstances it is perceived as real. You can still have dicks as DM's who will always make Investigation checks, but that makes much less sense and just do rule #1: don't be a dick. Maybe passive Investigation checks could see through it, but it is highly unlikely that your DC is lower than their passive Investigation, since for everyone except wizards intelligence isn't a really important stat (for Arcane trickster and Eldritch Knight a bit). So unless they have high Int and Investigation proficiency they will have to actively look for it and have a pretty low change of success.
Observant, Proficiency, Expertise and 16 int gave me a passive Investigation of 26. So it's not impossible.
redwarrior864 but you are not an NPC... Are you? I mean if you are, cool, but the DM who created you is pretty harsh unless you are the Boss Encounter!
I mean, or he starts throwing monsters with true/blindsight at you.
Passive investigation does not exist. It is passive perception. So nobody can automatically discern an illusion, they have to use an action and investigate
It does, actually. Passive investigation is mentioned in exactly one place, the Observant feat's description. Observant specifically says it grants advantage (read: +5) on passive *perception and investigation*. Consequently, many people claim that passive investigation does not exist, or that it only exists after taking the Observant feat. However, I interpret it as being included in the general rules for passive ability checks found in the DMG, all of which are intended to help the DM judge which things their players would be able to do automatically, without asking for active checks that might give away a surprise. It's like the old rule of "taking a ten" instead of rolling.
I have been running an illusionist for quite some time. Our campaign is extending into epic levels which is badass. I do get a lot of freedom with my illusions, so DM buy-in definitely affects how you can manipulate the field. It's easier to get them in your side when you don't abuse your powers. I've been able to use silent image to create several gallons of water over a burning home and make it real to douse the flames. I've also been able to temporarily create a mountainous plateau after a tsunami to aid in survival. My class has been the ultimate support character by controlling the tempo by hasting our DPS or slowing enemies, manipulating the environment for our advantage (stealth or otherwise), and doing basic wizard shit like countering spells or blowing shit up. You can be highly effective without dealing direct damage in the right party or situation. My favorite is using Bigby's Hand the throw our barbarian at shit or to restrain enemies. Plus it helps that i have 16 AC AND can cast shield at will.
This is from a while ago, but what would you do as a DM if your illusionist decided to put a few immovable rods infront of charging cavalry and make them disappear.
There’s that feat from TCE that lets one have a Warlock’s Invocation. An Illusionist Wizard 🧙♂️ can select the feat to get Misty Visions, enabling the caster to cast Silent Image at will, as if it were functionally a cantrip.
Mask of Many Faces is also really good for disguise self at will. It removes all the consequences for charming people, because you can charm them while disguised, and then switch/drop your disguise when the charm wears off, and your victims realize they've been had. Also makes the Friends Cantrip pretty dang useful.
Playing an illusionist is super fun. Also dont forget about warlocks! Though a wizard does get better bonuses later on and better illusionist abilities, the warlock class actually gets some seriously amazing illusionist abilities including the ability to cast silent image at will without expending a spell slot and the same goes for disguise self. Also if your warlock is a pact of the tome you get a TON of cantrips. I'm playing one right now and he is super fun to play, but you brought up the biggest downfall to illusionists which is that the dm must play along... I'm not sure my dm understands that the illusions look real and that the enemies should react as though they are real until the check and see if they are real... for example, our party fought a couple werewolves and I sent in a silent image of out party's Paladin rushing one. The werewolf didnt make a check and didnt flinch. So that really took me out of that session. It was a minor thing that I was able to recover from but it really bothered me that my illusions up to this point have been really worthless and have had very minor impact on the game.
My advice: be a wacky, mischievous forest gnome with high dexterity and a penchant for stealth, performance, deception and/or sleight of hand! That's generally my ideal character, if I'm being honest.
want a lot of cantrips, human warlock starts with 2, take the magic initiate for 2 more cantrips & a 1st level spell, then at 3rd level take pact of the tome & the invocation book of ancient secrets, 3 more cantrips from any lists and 2 first level ritual spells from any list, then at 4th level take sharpshooter for 1 more cantrip
I think you mean spell sniper, but yes I like that build. Sometimes it's just a lot of fun to have a lot of options. - Nerdarchist Dave
yes, sorry, spell sniper
Create minor illusion or firebolt? Poison spray? Shield? Pick up lore master with damage cantrips dishing out damage of your choice? Or an immovable illusion of a combat grid that doesn't do anything?
I know what my drow wizardess is taking.
Illusory reality only works on inanimate objects, so no bear attacks, but still the bridge thing was the first thing that crossed my mind.
Combine the Move Earth with Hallucinatory Terrain. Massive pit with the Move Earth, then conceal that with the Hallucinatory Terrain. Depending on how deep that pit is by the time you are done, that might be an instant kill.
I'm playing an Arcane Trickster but he's about to Multiclass into Illusionist Wizard, it's gonna be great.
That's exactly what I'm doing ! I want counterspell is the main reason.
Hmm might have to play one some time...I have to look them over to build a good one. I just picturing a floor that looks fine but is cover in caltrops and oil.
I've had the idea for an illusionist called Drug Trip. Mark of Making Human with the Charlatan background. He's constantly trying to sell his colored liquid vials as potions of Storm Giants Strength.
Hey guys, great vid! My first DnD character ever was an Illusionist. I'm a subscriber and an avid viewer. Keep up the great work, you've got fans down here in Texas!
Mine too!
Kinda.
It was an illusionist/rogue, actually, but AD&D was wonky like that.
badguy5
My first character I played with this group was an illusionist/thief gnome. Who started turning evil when he was corrupted by an artifact.
-Nerdarchist Dave
Illusionary reality doesn't allow the thing you make to directly deal damage. So a creature is not viable. But a ranged weapon is, if you use real ammunition, it's the ammunition dealing damage and not your illusion. So just create a catapult and find some rocks to fire
Illusion and Enchantment, those have always been my favoured spell schools.
MrTechFox I have always been fond of Conjuation. Melfs acid arrow is my favorite spell. Silly huh. Nerdarchist Ted
Nerdarchy Probably not chosen often as someones favourite spell, Melfs Acid Arrow is definitely a respectable spell, and it is thematically and mechanically neat, the way it keeps doing additional acid damage each turn.
Conjuration in general was arguably the most powerful school of magic. Summoning a bunch of weenies around an enemy caster in 3rd edition and having them all get attacks of opportunity when the caster cast a spell was a neat trick.
I just really enjoy the RP and the Theme of enchantment especially. Though they are usually always all or nothing spells, one failed save can mean the fight is completely over. I find that enchantment remains as strong, or maybe stronger in 5th edition given that wisdom is a hard saving throw for a lot of classes to make against a 20 ability score caster.
Yes. That 20 stat is a big deal when the proficiency bonus caps at one higher than it.
I am a fan of of conjuration wizard powers and the enchanters power to twin enchantments and get rid of the negative about charm in 5th edition is a great incentive to go the route of that school. Nate the Nerdarch
One of my fav. Uses of illusion magic to date was a while back, we had a easy dm so I got away with this. We were surrounded by vampires and I created the illusion of the raison-brain mascot(two scoops and all) but raging. The vampires split up and tried to run making it easy to take them one at a time. They failed their checks to tell they it was a illusion and was not having it.
I once RPd a character with a sort of homebrew cantrip I played with the GM where I could leave a mark on the ground which would trigger a vision on contact. I was using H2H a lot of the time, triggering the vision of arrows sticking from where I hit, and trying to make the enemy think they were being shot from a distance instead of being beaten down with fists.
An illusionist and another magic user working together can manipulate an entire battlefield. The illusionist, like you'd said, has to have a really good imagination. Awesome video.
That is an awesome combination your foes won't know what is real or illusion. Glad you enjoyed the video
-Nerdarchist Dave
@7:20. Right, make a dock look like a bridge and now they are in the water.
Note what effects are happening in the area... cast illusions that work with those, to reduce chances of disbelief.
Use phantasmal force to make a bandit's gauntlet/shield appear to be a parasite burrowing into his arm.
With he might even cut off his own limb mid-fight
Dip two levels into Warlock and you can cast Silent Image at will. Put a wall around you. Advantage for all your attacks and disadvantage for all of theirs against you until they interact with it or use an action to make an investigation check. Just the most simple usage.
Pyrela if they see things coming out the wall like a spell or arrows they may have reason to investigate. Instead do things like darkness, mist, or thick black smoke to be more believable
I took that invocation also and I have my minor illusion cantrip what do you think are some good combos?
I played an illusionist way back during 1st edition. It was a lot different back then.
I play illusionists. I've had DMs love me and play a long and I was a viable party members. I've also had DMs hate the idea of illusions and I was a throw away round and a waste of time...I'd just stab with a dagger...
It also has to be an inanimate object for illusionary reality. However you can make some paint real that causes blindness on the target or have your creations deal conditional affects. Make a rope around the oppenet real and they are now grappled for startrers.
this was a very helpful video and i would strongly encourage to watch it if u are needing a new and uniqe character!!!
Great minds in this video. I never played an illusion style wizard. Might be really fun!
Another fun thing to do with illusion is making it look like you casted magical darkness on yourself and party with the lvl 1 spell, your party should know you enough not to think it's real but any enemies can be fooled by it making it like a smoke-bomb ninja takedown.
So, this may be DM dependent. But once you have illusory reality, can you hold your turn and create temporary Illusory shields for incoming attacks for your allies? Or simply place a blind fold on there head causing them to have to waste an action? What about chains on the enemies feet or hands? These objects do no deal dmg or directly harm anyone, yet they could hold or render attacks useless. Also, this could in theory simply be using minor illusion over and over again. Does this theory seem plausible?
we have an illusionist in my group he made a a illusion of asmodious when we got surrounded by devils and commanded them all back to hell it was awesome
Not so sure I would of allowed something that crazy to succeed. It would depend on the type of devils, how high level the illusionist was, and how much knowledge of Asmodious he had.
-Nerdarchist Dave
Yes illusionists need the dm to buy into it all. Your dm must be the kind that describes things well so you can paint your illusion inside his description, or largely you won't have fun at this. My favorite illusions were common spell effects that block visual interaction like a fog being cast in an area over your enemies. Let them see you cast it. Use your spell components ast things to ad believability to it.
I'm tempted to get into Illusions for my new Warlock, and have recently acquired the Misty Visions Invocation. However, I'm somewhat confused on the wording of Silent Image itself, so I'm curious as to how you would interpret Silent Image's effects?
From what I understand, Silent Image creates nearly any illusion you can imagine (within certain limits) that can fool enemies, providing that they fail the Investigation Check if required, and that it creates no other sensory effects other than visual.
(ie: If you create a small waterfall against a cliff, it will appear flowing downward with the typical mists and foaming at the bottom also without the usual accompanying sensory effects.)
Though I also hear other people claiming that Silent Image's Illusions are static and only animate when you expend an Action to do so, otherwise the Illusion presents itself like a typical painting or some other static object.
(id: If you try to create the same waterfall as before; Instead, the waterfall acts as if it's frozen in time and will only animate if you expend an Action to do so.)
I'd probably allow some kind of preprogrammed action as long as it's simple. More complex things I might require and action.
- Nerdarchist Dave
Nerdarchy
Thanks for the quick response.
So in short, with Illusion spells, "Less is More." is a more DM friendly approach towards this school of magic.
I've been wanting to play an illusionist wizard, but lack of party makes it hard. I did once, as a GOO Warlock, illusion a wererat into submission. Phantasmal Force to make them see me Anime style summoning up a large sized SILVER golem.
Illusion a blindfold onto your enemy. Who needs a blinding spell? Also, wouldn’t an illusion of a darkness spell work exactly like the real thing? You can pass through both, so how would anyone tell the difference?
Hi Nerdarchy I'm thinking about DMing a 5 E game with four friends. And I'd like to ask what's some tips to help streamline battles. Should I write down their AC's? Should I use the rules that make it harder to get attacked by an opportunity to speed up gameplay.
I'd like to leave some combat open so my friends can do creative actions in their turns.
Ex... pick up a table and ram 2 mobs rather than one.
How should I handle this?
From a friendly DM: NamasKnight.
The way rules are AO's don't come that often. Only if you move away from an opponent with out using the disengage action. I'm a big fan of players trying things that will add fun and cool scenes to the game. 5e combats move pretty quickly compared 3rd or 4th edition. The more info you have on hand the quicker things will go of course. Just means you'll spend that tie during the prep is all. #1 tip just do it and have fun. I don't think you'll regret the decision. Hey just be sure to let us know how it goes.
-Nerdarchist Dave
Could you do a video like this one on The Archfey warlock??
I don't see why not, But not sure how long it'll take us to get around to it. I keep a copy of all viewer requests. Sometimes we get to them sometimes we don't. If we aren't feeling a topic we skip it. Doesn't mean it isn't good topic sometimes we don't feel like we'll do it justice. You never know those videos we weren't feeling down the road something may inspire us to revisit. Thanks for the suggestion.
-Nerdarchist Dave
this is why i like dave . perfect example of illusion .
is there a 30 + level in UA?
or do have to do the math again and guess ?
I once was running away from a horde of were rats in a sewer system so I made minor illusion and made a huge growling cat then I ran and placed a wall behind me and I escaped the sewer system
I've never requested a video before so I'm not entirely sure how to go about doing this, however I would LOVE Nerdarchy to do a video covering "Acceptable" uses of Illusory Reality. Can this spell cause circumstantial damage or perhaps even death? An idea I had for this ability was to create an illusion of a hole (15ft cube using Silent Image) beneath an enemy, then making it real, causing them to fall in. In theory if I dismiss the spell at that point they would effectively be buried alive or perhaps even crushed by the weight of the dirt above them. What do you experts think? Any advice or examples of other creative uses of Illusory Reality?
This makes me think of Molly Carpenter in the Dresden Files, especially ghost story onwards
Im making a Halfling Illusionist Wizard who has a Pipe Wand. like Gandalf's or bilbo's pipe but a wand too.
Dude on the left gets it. It's not about blur or mirror image, it's about manipulating the battlefield by altering it in the minds of your enemies. Illusionist, best battlefield control around.
I've enjoyed quite a number of your vids (the archer build one in particular gave me ideas.) im curious to hear your guys thoughts on the unearthed arcana Ebberon update wotc just released a few days back.
Happy to hear you are enjoying the vids. I think that might be a good idea for a video.
-Nerdarchist Dave
Illusionary dragon is pretty cool
I like the idea of a elemental with an illusion on it to make it look like a powerful monster that CAN do damage.
The phantasm spells are my favorite spells on the game.
I didn't think you could make things appear to be different things with most illusions. So making holes in things or making things appear to be missing seems like it would be off the table, or at least require a combination of invisibility and minor image.
With regard to stingy DMs who make a saving throw every time you cast your illusion, that sucks, but it does say that it takes an action to disbelieve the illusion. So at the very least you've distracted them for one action.
so you can make a giant illusion of a dragon or something similar with a saddle on it's back. Then make the saddle real. Then use your action to make it move or something. So basically you are riding a giant illusion dragon lol
Programmed Illusion + Malleable Illusions + Illusory Reality = godly.
I don't have access to the rules but what about an illusionist/thief? How would you build one?
well the thing is you'd have to balance out what you want. wizards are more useful the more levels you put in them. giving more spell slots and higher lvl spells. so I would suggest not having too much rouge in there or any rouge at all. anyone can naturally be sneaky if built right. having high dexterity and grabbing proficiency in slight of hand and stealth. then use illusions to then distract people and use your skills to rob them blind or sneak away
Rogue arctype arcane trickster
The whole aspect of not being able to make your illusion makes so logical sense. If you can create part of the illusion to become real. Then it takes on real physics. So if you make a wall real they run into it, correct? If I make paper real then I can write on it, correct? Now if I make osmium real (assuming I have the right skills to know of this metal) then I just created the most dense metal naturally occurring. Now, if you make a sword or a knife real the way blades to damage is based on force applied to surface area. So if the cutting edge is thin enough then you dont have to apply much if any force to cut. If you can make a wall real enough for a armored man to run into and stop dead at full speed and the illusion does not fail, then that means you can create a illusion that can withstand a fair amount of force being enacted upon it. So the cutting edge of a blade we now know can use at least as much force as a man running into a wall. I know this from my Shun's at work that if I were to hit something with that much force the wound be very deep and deadly. So as much as D&D likes to nerf intelligent role playing. Illusions would do damage. But it would be the damage dealt by spell level chart.
If they cant do damage, then they cant stop someone from running into them. You cant make it real without being able to do damage. This is the logic I put into my D&D games and all other RPGs I GM for the last 21 years.
misanthrope4life simple answer? it's magic,not physics. intent is Paramount in magic
So that 14th level ability sounds strong.
I have a question though: If I create a large pool of illusionary water under my opponents, and make the water real, they'd sink into it, right? So 1) could they drown in the illusionary water and 2) If they sink into the water, and they're below ground level (or even just part of them is) and I then cancel the illusion, what happens? Do the parts of them that are below ground level get forced out of the ground, or would those portions of them be trapped in the soil or stone they're standing on?
I imagine that's probably up to the DM, but if it could do either of those things that seems like an incredibly effective way to neutralise large groups of enemies, or immobilise a large threat, since they don't get to make a save if the illusion is real.
6:03 6th level spell for a delusionist... lol
LOL, it's new magic tradition. They can't actually cast any spells, but they believe they are arch mages.
-Nerdarchist Dave
a barbarian that thinks he's a wizard. "muscle wizards cast fist"
At starting levels, yeah they're charlatans and hucksters but at higher levels they sorta have a miniature reality stone and can confuse the heck out of most people easily so
Isn't it up to the DM to say it can hit and do damage? I sure would let that happen but I would have it that no matter what they make the damage would be half their charisma score. So say they have a 18 charisma it would do 9 damage. Or something like that.
Step 1: Find out how your GM feels about and handles illusions.
Porkchop's biggest issue was not his imagination's limit, but his GM's imagination limit.
The comment section of this video has some fun answers to Porkchop's question :
ua-cam.com/video/9iDXcF2Smyo/v-deo.html
Ah! You hit that on the 8th minute. I was getting worried! Cheers!
You know us we eventually get around to the point. He didn't make the DM part clear in his initial question to us. I'll check out your video and the comments. Thanks for sharing it.
-Nerdarchist Dave
im about to start a changeling illusionist. my plan is to impersonate kings or generals to gain power and control of their armies
Hey can the next one be a blade pact warlock
How effective can bards be as illusionists?
Well if my DM won't make it suck I may have to add in some illusion spells!
I have a question about illusionary reality. I know it can't hurt anything directly, but if I summoned an illusion of a large creature in an area filled with large rocks could my illusion throw the rocks/ boulders at things and hurt them that way?
The thing you create has to be inanimate so you can't make a creature but there's nothing stopping you from making a catapult to launch those very much real and very heavy rocks.
saw the later part of video carry on.
Hey so I had an idea for a warlocks patron being there parent, can I have your thoughts?
Oh what about a valor bard illusionist I think it be fun
Now the question is what happens if you make a pit real? Would that count as damaging them.
8:17 shouldnt it be a pasive perception instead of check?
What race makes the best illusionist
What about when the gnome looks like a giant and people can't hit him
I personally like the phantasmal killer, making people die from fear just call me scarecrow
i want to play an illusionist, also want shape water, but there will just be arguments when i try to make a path of frozen water across the lake with my floating disk carrying the treasure behind me
illusionist make exelent arcane tricksters(3.5 prestiege)
I cannot figure out what the white thing behind the stuffed wizard is.
I had an illusionist, the DM ended up banning it because i used it to skip a ton of encounters or just end them immediately.
High elf also has an extra cantrip
Could you make an illusion of an illusion and would it be real or not real...?
If you send arrows flying into someone's face, yeah, it won't actively harm them, but they'll flinch. If should give you advantage against them.
My favorite illusionist plays the shell game. The pea is an llusion that gets cancelled once I start moving the shells. Can you believe I'd play a rigged game?
Prayer u does some really good videos.
Huh... so here's a question. An illusory bear cannot deal damage or otherwise directly harm anyone, but can it create the illusion in them that they are harmed? Can it make them THINK they have been harmed in some way? To the point of thinking they have taken damage, though as soon as the illusion ends, that damage is gone.
The "un written rule" is 1 (d6) damage, per illusionists' level. An illusionary bear CAN deal damage, as per the description: Phantasmal Force (Illusion/Phantasm)
Level: 1 Components: V, S, M Range: 8" + 1"/level Casting Time: 3 segments Duration: Special Saving Throw: Special Area of Effect: 8 square inches + 1 square inch/level
Explanation/Description: When this spell is cast, the illusionist creates a visual illusion which will affect all believing creatures which view the Phantasmal Force, even to the extent of suffering damage from phantasmal missiles or from falling into an illusory pit full of sharp spikes Note that audial illusion is not a component of the spell. The illusion lasts until struck by an opponent - unless the spell caster causes the illusion to react appropriately - or until the magic-user ceases concentration upon the spell (due to desire, moving, or successful attack which causes damage). Creatures which disbelieve the Phantasmal Force gain a saving throw versus the spell, and if they succeed, they see it for what it is and add +4 to associates' saving throws if this knowledge can be communicated effectively. Creatures not observing the spell effect are immune until they view it. The spell can create the illusion of any object, or creature, or force, as long as it is within the boundaries of the spell's area of effect. This area can move within the limits of the range. The material component of the spell is a bit of fleece.
An Illithid Illusianist trying to prove itself still worthy of the hive by tricking adventurers into going into local dungeons.
Start them off as helpful mentor or merchants of maps or magic...
Don't forget shadow magic for illusionist. Those CAN do real damage, even if disbelieved they are so many percent real (I believe up to 80 percent).. so damage/hp would be 80 percent of whatever image you create.. say a dragon...
Wait.. did they get rid of shadow spells? *smh*
So make the bear swing and miss but seem physical still.
Phantasmal force does damage as an illusion.
Can you make fake money or valuables and buy things if they fail their saving throw