Today’s vidya essay was probably the most fun I’ve had with our little “the most ___ ever” series so far, and I hope you all enjoyed watching it just as much! As always, more cool stuff like socials, the discord and, of course, songs used are all in the description.
@@opoxy4553 Maybe for you, but I didn’t really find Ultrakill that fun. I realized that when I found myself spamming shotgun switch plus shotgun punch (or whatever the strat is called). The enemies just get repetitive for me, and I hardly remember them, I remember the zombie, fireball, mindflair, some of the bosses and that’s it. The weapons don’t really feel all that unique, there are some outliers like the pistol coin, nail gun magnet, the rail gun’s drill, I haven't gotten to the saw crossbow thing or the rocket launcher yet. The bosses? Well… Cerberus was kinda cool but not that memorable. V2 was pretty much entirely luck based if you hit him. That big one with the human face and the scorpion tail thing that I can’t remember? (found out what it is again, it’s Hideous Mass) I hated it, it’s the one we’re I found out I’ve just been spamming the aforementioned shotgun strat. Minos and Gabriel? Not really memorable for me. Why parry Minos’s hand when you can just avoid it for less risk? For Gabriel I just used the Rail gun’s drill. For Act 2, I quit after the first level because I thought it would be the same as Act 1. I feel like the game is trying to hard to be a combination of DMC and Doom, but fails at both.
@@UnisRapper Do you know about ride to hell retribution? that game had pretty suggestive scenes and... The game wasn't good. ua-cam.com/video/aHt8z7CN1-k/v-deo.html&ab_channel=Rerez (It happens at around the 11th minute.)
i'll say this about ultrakill's rocket-jumping: while it may not have the same level of jubilant bounciness that other games have had (or other tech in Ultrakill has), it's ability to act as a free non-invincible dash while you are grounded can be quite handy in *certain* fights where you are liable to run out of your normal dashes and still need to be able to get out of the way quickly without killing yourself _cough sisyphus cough_
I personally only found that useful on violent against Sisyphus before the latest patch made him parriable in phase 2. Now his fight is just parry, parry, parry.
guestion is what will the 3 varietion off the rocket launcher in ultrakill be like ,will you just spawn an entire bank and start a businness with garbiel about the importance off pennys?
I remember when people were worried that the rocket launcher wouldn’t have too much of a place in Ultrakills arsenal, given core eject and projectile boosting. Turns out it’s awesome, especially now that the S.R.S launcher is out, since it basically fuses the Direct Hit with the Loose Cannon for plus ultimate perfection
now they did something even crazier, an American version of a rocket launcher, OIL🦅 I was worried it would be useless, but it is so fun to use, especially when a lot of weapons in the game create fire, and you will delve in to what it feels to be pyro in meet the pyro video.
man, this series of “the most ___ ever” videos really are the most youtube videos ever, and they just keep getting better and better imo please keep it up!
11:00 silly you, THERE ARE ways. Pure Skill issue. Me who ended my wave 35 of Cybergrinding by slamminf that damn Rocket into myself trying to get back to the arena
The only thing about the UK rocket launcher that I don't understand is that the rockets are said to explode because of the blood in enemies, but they still explode on contact with sanded enemies. 0/10, literally unplayable
@@unknownerror9551 Yeah, I think what is meant is that they don't bleed, but internal blood still flows, since the enemy is "coated" in sand and not that your body is inmediately transformed into sand.
firing the rocket and dashing AT THE SAME TIME oh my god that was the piece I was missing. From other videos that explained rocket riding I thought it was supposed to be a sequence of inputs so could never get it right. Time to go practice with a better understanding of whats going on!
I admittedly have a rocket surfing guide which has an effective, yet harder set of similar inputs; I wanted the bit at the end to be an updated guide for both peeps new to my stuff as well as long time viewers hahaha
your videos are so high quality i cant help but wish i knew how you made these not that i'd ever make video essays or any videos of these styles, but man, your editing, presentation, voice, etc, its all so clean and smooth
Something many rocket launchers have is the ability to lock onto targets, which might appear to be absent from Ultrakill. But if you stick a magnet in an enemy using the Nailgun or Sawblade Launcher, the rocket will be attracted to that enemy
I find it interesting that Doom rocket launcher has 2 alt mods - detonate mid-air and lock-on, both are functions that Ultrakill launcher can do in combination with other two weapons, magnets and any hitscan.
To be fair, you *can* use explosions for mobility, which is *like* a rocket jump, it's just that the rocket launcher isn't the weapon that enables that, it's the shotgun. Which is probably *why* the rocket launcher can't do that, since it was added *after* the shotgun.
Something i wanna point out about the cannon ball is you can do a lot of tech with it. Projectile boosting, shooting it mid air, you can even grapple it to pull it back but it doesnt end just there. You can grapple it back to you, parry it away, and grapple it back again, essentially playing paddle ball with a cannonball.
At first when there was news of rocket launcher being added to ultrakill I thought it was a bit silly. Y'know we already head the C-Eject and Malrail so what's the point of of another long range explosive? Boy was I wrong. Rocket launcher *rocks* (pun unintended) and is the only way I can stay alive in cybergrind on later waves.
the fact that the ultrakill rocket launcher is orignally not a weapon scares me, since yk the rocket launcher uses blood to cause explosions. the explosive blood thing is fine. but combined with the fact that its like, not a rocket launcher before some dudes said, "hey this wouold work well as a launcher" is hilarious
Not sure if anyone else said this but you can actually board rockets mid air by grappling onto the ones you fire (sometimes it will just cause an explosion on yourself)
To ride on them consistently, you have to grapple rockets downwards, AND you have to be falling while grappling the rocket to initiate the ride instead of being blown up (tho you can slam so the falling part isn't really an issue)
@@thatsabruhmoment17 ...why not just... freeze time -> dash and shoot slightly looking down -> quickly unfreeze. It's way more lenient! (Or is it for style? Style's good)
@@luhsvideodump1300you don’t always have time for that, and you still would need time stop charge for that. Also, it posses a much higher risk of an enemy shooting it and exploding you than if you grapple it
@@TaxEvasion1452 oh wow i didn't even remember that comment. but i have to say, doing that takes no time and less positioning than the grappling hook method. it also allows for better use in cybergrind where falling too low will instakill you (only takes horizontal setup), plus time stop charge is never below half, since you only have to freeze to start the half second setup then unfreeze. it will always be full. i do this in the air in cybergrind all the time and it takes less than half a second.
Ah, UA-cam recommended. May you never fail me when it comes to finding new creators making video essays. This was so wonderfully edited and full of a smooth, calming style. Can't wait to watch more!
You should play quake live. The game still has a dedicated playerbase and its player expression is phenomenal. Its the king of arena shooters and the arsenal is feels incredible especially when you figure out how to weapon switch properly. Plasma -> Rocket combos are insanely beautiful when you can correctly predict an opponent and floating a player up with the lightning gun and ending him with a rocket or rail never gets old. Movement and blast jumping in ql are perfect. The only problem with the game is all the remaining players, specifically the people who play competitively. They are monsters at the game and can dominate a server full of new players easily. Anyone who could top-score in tf2 definitely has the mechanical skill to challenge it though. Gonna say QL's rocket launcher is the best by far. Ultrakill's RL design is literally a homage to it.
I'm pretty shy with using the rocket launcher in Ultrakill because I'm so used to the standard 4 weapons we've had for so long that my hand rarely reaches for the 5 key. Should probably set up keybinds at some point. Rocket Surfing is pure genius though. Hakita teasing the mechanic over a MIDI cover of a Tony Hawk's Pro Skater tune was chef's kiss
"Um, actually" moment. You can stand on a rocket without stopping it with altfire. So u are free to ride it with cbt variant if you are skillfull enough (which i'm not...)
To be fair to _Eternal..._ rocket jumping was never really a _Doom_ thing. As for Ultrakill's movement tech, I'm pretty sure the movement physics don't have the standard issue Quake Strafing Jank either, so standard Quake rocket jumping might not be as useful.
Idk. Hitting quintiple sync jump in tf2 is nothing but pure dophamine. Shoot+ctap jump+all 4 rockets perfecly arrive and off to the heaven's door you are. Splendid.
The spanker is so rocket launcher it's a double barreled revolver. Throughout the games they weren't sure how to balance it. In halo CE it can oneshot anyone out of a vehicle or send one careening into them for crush damage. It had a radius that penetrated walls so it's like you shape charge someone if you fire it at blue base in blood gulch and it enters the door. In halo 2 it can lock onto ghosts, specterw, wraiths, and banshees for being pseudo aircraft. It is guaranteed to hit them and then instagib them. Allies fire them infinitely. So having rocket goons on the treads of your scorpion makes you actually OP. The bridge level is dedicated to showing off this unstoppable combo. By reach it's upgraded to kill even phantoms.
My favorite rocket launcher in games is the rocket launcher in Viscerafest. The Pung Cannon as it’s called is much simpler (Viscerafest puts way less emphasis on tech) but is still deceptively versatile. Basically on direct hit the enemy takes severe damage but no explosion happens (like a railgun) but if it hits the ground or a wall or something it latches on and explodes after a slight delay. It’s a really good example of the game taking something that is mechanically simple but you can definitely get creative with the tactics surrounding the simple functionality. I don’t know if you can rocket jump; never tried as the damage you sustain from explosions is high and you don’t get much ammo for it (Viscerafest puts a high emphasis on tactical efficiency rather than style)
It’s kinda crazy how much the ultra kill community and the tf2 community cross over chances are if someone has played ultra kill there’ve played the funny hat sim too
The problem with ultrakill's rocket launcher is that you already have a thing, that goes boom. It's shotgun and projectile boosting, which lacks the "no explosion radius" downside, has more projectile speed and shoots pellets. Yeah, you can do cool big juicy airshots with rockets, but you can just kill the enemy with projectile boost
You are forgetting something important about ultrakill Its not about optimization, you see, this game is inspired by DEVIL MAY CRY *DEVILS NEVER CRY STARTS PLAYING*
Awesome video! 10/10. I've always liked video essays and videos similar to video essays, but this is just.. different? I'm not sure how to describe it, but this is probably one of my favourite videos on this entire platform. ultrakill supermurder megadeath bigdie coolfatality greatexecution awesomehomocide largeeliminate
There are 3 archetypes of rockets in gaming. There is the blast rocket, the guided missile, and the monster bullet. The blast rocket is all about splash damage, it's the grenade on a stick, the horde clearer, or in some games the terrain destroyer. Usually this is the one which sports rocket jumping in games. The guided missile can be subdevided into homing and manual guidence, the first being a rocket that hunts down your enemies for you, the second being like the launcher in half life, or the one in ratchet and clank, where there is some kind of direct controll of the rocket. Finally we have the monster bullet, which is when rockets just represents an alternative to bullets which does more damage, such as in metroid, or with the tf2 direct hit. In practise, the blast rocket is better replaced by a nade launcher, if your game has that, leaving damage and guidence as the strengths to present. Now if you have something like an ssg and a sniper rifle, each providing extreme burst damage at close and long range respectively, then guidence is the only truly unique feature a rocket launcher can provide, which isn't to say it can't also be a bout splash and high damage, especially since snipers are pinpoint and nade launchers are mid range, just that those would be more variety of something alreaddy present, while guidence is what would provide a unique tactical aspect to the weapon in a game with a doom-esque massive arsenal. Half-Life, Deep Rock Galactic, and even doom eternal with both it's mods being tied to controlling when and where the damage goes, are decent examples. Ofc in games with limited loadouts of say five or fewer weapons, the rocket launcher is a great way to provide a plethera of tactical aspects in a single weapon, and in games where amunition management is key, rockets are a nice ammo type you can make rare and unique, allowing a rocket launcher to serve as a wild card, like the bfg in doom (I am using doom a lot as ref. bc I know it well and it's the grand daddy of the shooter genre).
What about the rocket launchers from unreal tournament? One could load up and fire multiple rpckets at once, the other fired a nuke that could end half the map at once
you can hop on a rocket while mid-air by: shooting the rocket right beneath you and then whiplashing it. This sometimes blows the rocket up in your face so make sure you do it right.
the funniest part is that so far in ultrakill the red variants of weapons we have are a more destructive, less forgiving version of that weapon. like the red railcannon and revolver. so i really can't think of what hakita could do for the red rocket launcher to make it even more explosive
The Resident Evil series makes them an interesting trade-off in some games between high damage and a heavy inventory cost, as well as typically requiring them for the final boss as an act of absolute escalation of stakes. I'm also a big fan of rocket launchers in arena shooters with weapon pickups, since they're allowed to be a bit overpowered compared to the rest of the arsenal as a reward for map knowledge and control.
Check out the rocket launcher from the game Unreal, id say its fairly rocket launcher. You can charge up to 6 rockets to blast with primary fire and 6 grenades with secondary. Holding the other fire button while charging will straighten the fire pattern, and lastly, aiming at a target steadily will enable a lock on mode for it.
Today’s vidya essay was probably the most fun I’ve had with our little “the most ___ ever” series so far, and I hope you all enjoyed watching it just as much!
As always, more cool stuff like socials, the discord and, of course, songs used are all in the description.
Good video, the rocket launcher looks great! Now if only the rest of Ultrakill was good…
@@randomidoit9605 it is though 😢
@@opoxy4553 Maybe for you, but I didn’t really find Ultrakill that fun. I realized that when I found myself spamming shotgun switch plus shotgun punch (or whatever the strat is called). The enemies just get repetitive for me, and I hardly remember them, I remember the zombie, fireball, mindflair, some of the bosses and that’s it. The weapons don’t really feel all that unique, there are some outliers like the pistol coin, nail gun magnet, the rail gun’s drill, I haven't gotten to the saw crossbow thing or the rocket launcher yet. The bosses? Well… Cerberus was kinda cool but not that memorable. V2 was pretty much entirely luck based if you hit him. That big one with the human face and the scorpion tail thing that I can’t remember? (found out what it is again, it’s Hideous Mass) I hated it, it’s the one we’re I found out I’ve just been spamming the aforementioned shotgun strat. Minos and Gabriel? Not really memorable for me. Why parry Minos’s hand when you can just avoid it for less risk? For Gabriel I just used the Rail gun’s drill. For Act 2, I quit after the first level because I thought it would be the same as Act 1. I feel like the game is trying to hard to be a combination of DMC and Doom, but fails at both.
@@randomidoit9605 okay but ultrakill has sex so it makes it better than 90% percent of the fps genre 😎
@@UnisRapper Do you know about ride to hell retribution? that game had pretty suggestive scenes and... The game wasn't good. ua-cam.com/video/aHt8z7CN1-k/v-deo.html&ab_channel=Rerez (It happens at around the 11th minute.)
i'll say this about ultrakill's rocket-jumping: while it may not have the same level of jubilant bounciness that other games have had (or other tech in Ultrakill has), it's ability to act as a free non-invincible dash while you are grounded can be quite handy in *certain* fights where you are liable to run out of your normal dashes and still need to be able to get out of the way quickly without killing yourself
_cough sisyphus cough_
Yeah, dash slides really burnt my stamina my first time fighting him
FACTUAL AND TRUE
I personally only found that useful on violent against Sisyphus before the latest patch made him parriable in phase 2. Now his fight is just parry, parry, parry.
man FUCK sisyphus
Also when using it against the mindflayers in P-2 if you rocket jump instead of dash you can blast away the blue projectiles of death
i just love when games have CBT in them, its so satisfying
using cbt plus the “vibration” mod is even better
Cock and ball torture
"why is ultrakill's rocket launcher the most rocket launcher ever?"
-"you can surf in the rocket, and-"
"you got me on surf in the rocket part"
You know, that's inspired by the DMC rocket surfing
guestion is what will the 3 varietion off the rocket launcher in ultrakill be like ,will you just spawn an entire bank and start a businness with garbiel about the importance off pennys?
Theres two already, the time stop rockets and the ultraballer, theres only one variation left
3rd rocket launcher variation will shoot soap but it will have 10 minutes cooldown
The Rightcious Hand of The Father vs nikon with back pocket change
might be a rocket jump focused variant
@@idiothead5511 eh i doubt it i mean you already have slam storage unless hakita removes that too like he did with dash storage
The moment where he led up to the rocket surfing always makes viewers can't help but grind, ear to ear. No, don't lie to me that you didn't.
i love how smooth eren was with the segue as well lol
No, in fact, I did not grind ear to ear, whatever that means
@@mr.theking2484 grin
It really wasn't all that great-
cyber grind even
What's even cooler is the explanation for why the direct hit is the actual explosion is that it only recognizes blood as a detonator.
I remember when people were worried that the rocket launcher wouldn’t have too much of a place in Ultrakills arsenal, given core eject and projectile boosting. Turns out it’s awesome, especially now that the S.R.S launcher is out, since it basically fuses the Direct Hit with the Loose Cannon for plus ultimate perfection
Every time I use it I just think to myself “get donked, idiot”
meet the tf2 fan
now they did something even crazier, an American version of a rocket launcher, OIL🦅 I was worried it would be useless, but it is so fun to use, especially when a lot of weapons in the game create fire, and you will delve in to what it feels to be pyro in meet the pyro video.
man, this series of “the most ___ ever” videos really are the most youtube videos ever, and they just keep getting better and better imo
please keep it up!
The most video series ever
i love this series, even if its mostly about praising ultrakill's unique approach on game mechanics and such
11:00 silly you, THERE ARE ways.
Pure Skill issue.
Me who ended my wave 35 of Cybergrinding by slamminf that damn Rocket into myself trying to get back to the arena
The only thing about the UK rocket launcher that I don't understand is that the rockets are said to explode because of the blood in enemies, but they still explode on contact with sanded enemies.
0/10, literally unplayable
there is still blood in the enemy even with sand
Fun fact! They tecnically could be made irl, Saw a video about It somewhere
@@unknownerror9551 sanded enemies have their blood converted INTO sand, not coated
@@unknownerror9551 Yeah, I think what is meant is that they don't bleed, but internal blood still flows, since the enemy is "coated" in sand and not that your body is inmediately transformed into sand.
Maybe it runs on blood, just like the machines, but it accepts that sand too?
firing the rocket and dashing AT THE SAME TIME
oh my god that was the piece I was missing. From other videos that explained rocket riding I thought it was supposed to be a sequence of inputs so could never get it right. Time to go practice with a better understanding of whats going on!
I admittedly have a rocket surfing guide which has an effective, yet harder set of similar inputs; I wanted the bit at the end to be an updated guide for both peeps new to my stuff as well as long time viewers hahaha
for me I press Shift LMB RMB as fast as possible but in that order and Right click again. My muscle memory now has me thinking i only press RMB once
your videos are so high quality i cant help but wish i knew how you made these
not that i'd ever make video essays or any videos of these styles, but man, your editing, presentation, voice, etc, its all so clean and smooth
Thank you!
@@EreNyn3 ofc !! u keep slaying
Something many rocket launchers have is the ability to lock onto targets, which might appear to be absent from Ultrakill. But if you stick a magnet in an enemy using the Nailgun or Sawblade Launcher, the rocket will be attracted to that enemy
I find it interesting that Doom rocket launcher has 2 alt mods - detonate mid-air and lock-on, both are functions that Ultrakill launcher can do in combination with other two weapons, magnets and any hitscan.
This literally sums up one of the biggest differences between Ultrakill and Doom
Doom: every weapon has its own purpose
Ultrakill: every weapon can be used with each other
8:15 that chargeback was so beautiful
You can't rocket jump in Ultrakill. But nothing is stopping you from jumping ON the rocket.
To be fair, you *can* use explosions for mobility, which is *like* a rocket jump, it's just that the rocket launcher isn't the weapon that enables that, it's the shotgun. Which is probably *why* the rocket launcher can't do that, since it was added *after* the shotgun.
Oh and by the way, there seems to be one more rocket launcher variant remaining, meaning this crazy thing can turn even wackier.
Something i wanna point out about the cannon ball is you can do a lot of tech with it. Projectile boosting, shooting it mid air, you can even grapple it to pull it back but it doesnt end just there. You can grapple it back to you, parry it away, and grapple it back again, essentially playing paddle ball with a cannonball.
11:00 you actually can, it's just a bit finicky. Remember, if you think "wouldn't it be cool if" Ultrakill tends to answer "yes!"
The fact that a synonym for ultra kill is Big die almost got me
At first when there was news of rocket launcher being added to ultrakill I thought it was a bit silly. Y'know we already head the C-Eject and Malrail so what's the point of of another long range explosive? Boy was I wrong. Rocket launcher *rocks* (pun unintended) and is the only way I can stay alive in cybergrind on later waves.
You can also rocket ride by whiplashing (grapple hooking) onto your rocket while falling.
As an ultrakill player, this actually teached me a few movement mechanics and how to actually use the rocket launcher properly!
I love cbt when playing ultrakill
the fact that the ultrakill rocket launcher is orignally not a weapon scares me, since yk the rocket launcher uses blood to cause explosions. the explosive blood thing is fine. but combined with the fact that its like, not a rocket launcher before some dudes said, "hey this wouold work well as a launcher" is hilarious
The most rocket launcher video
Not sure if anyone else said this but you can actually board rockets mid air by grappling onto the ones you fire (sometimes it will just cause an explosion on yourself)
To ride on them consistently, you have to grapple rockets downwards, AND you have to be falling while grappling the rocket to initiate the ride instead of being blown up (tho you can slam so the falling part isn't really an issue)
@@thatsabruhmoment17 ...why not just... freeze time -> dash and shoot slightly looking down -> quickly unfreeze. It's way more lenient!
(Or is it for style? Style's good)
@@luhsvideodump1300you don’t always have time for that, and you still would need time stop charge for that. Also, it posses a much higher risk of an enemy shooting it and exploding you than if you grapple it
@@TaxEvasion1452 oh wow i didn't even remember that comment. but i have to say, doing that takes no time and less positioning than the grappling hook method. it also allows for better use in cybergrind where falling too low will instakill you (only takes horizontal setup), plus time stop charge is never below half, since you only have to freeze to start the half second setup then unfreeze. it will always be full. i do this in the air in cybergrind all the time and it takes less than half a second.
Love the vid...
Also: Magnet
This the type of content I feel guilty being able to watch for free. Underrated af channel.
I appreciate the sekiro sound effect when you said “skill issue”
Funnily enough I was finding it weird that you didnt mention quake's rocket launcher then the discord sound played.
Ah, UA-cam recommended. May you never fail me when it comes to finding new creators making video essays. This was so wonderfully edited and full of a smooth, calming style. Can't wait to watch more!
You should play quake live. The game still has a dedicated playerbase and its player expression is phenomenal. Its the king of arena shooters and the arsenal is feels incredible especially when you figure out how to weapon switch properly. Plasma -> Rocket combos are insanely beautiful when you can correctly predict an opponent and floating a player up with the lightning gun and ending him with a rocket or rail never gets old. Movement and blast jumping in ql are perfect. The only problem with the game is all the remaining players, specifically the people who play competitively. They are monsters at the game and can dominate a server full of new players easily. Anyone who could top-score in tf2 definitely has the mechanical skill to challenge it though.
Gonna say QL's rocket launcher is the best by far. Ultrakill's RL design is literally a homage to it.
I'm pretty shy with using the rocket launcher in Ultrakill because I'm so used to the standard 4 weapons we've had for so long that my hand rarely reaches for the 5 key. Should probably set up keybinds at some point.
Rocket Surfing is pure genius though. Hakita teasing the mechanic over a MIDI cover of a Tony Hawk's Pro Skater tune was chef's kiss
I bound my rocket launcher to middle mouse. If you have a free mouse button, try it. Might take a while for muscle memory to catch up though
bro dropped the hardest ultrakill video and thought we wouldnt notice
Man deserves some subs. Period.
"Um, actually" moment. You can stand on a rocket without stopping it with altfire. So u are free to ride it with cbt variant if you are skillfull enough (which i'm not...)
This was the most ultrakill ever
1 hour ago i discovered that you can grapple people and combine it with the rocket cock. my entire life has been destroyed due to you mentioning it
Free red explosion and fireworks style points
Ultrakill has been ultrakilling it. Three video essays where ultrakill is the front cover.
ah yes, the sheika sensor sound when soldier explodes 8 of the 9 classes
i still have no idea how you dont have more subs
these videos are so high quality
the most rocket launcher to ever rocket launcher.
It launches rocks
To be fair to _Eternal..._ rocket jumping was never really a _Doom_ thing.
As for Ultrakill's movement tech, I'm pretty sure the movement physics don't have the standard issue Quake Strafing Jank either, so standard Quake rocket jumping might not be as useful.
this is honestly the most rocket launcher ever
Idk. Hitting quintiple sync jump in tf2 is nothing but pure dophamine. Shoot+ctap jump+all 4 rockets perfecly arrive and off to the heaven's door you are. Splendid.
You can still rocket jump by whiplashing your own rockets midair
This style of editing is great, you should have way more subs, i legit thought this was a video from a well established 200k> sub youtuber
The spanker is so rocket launcher it's a double barreled revolver.
Throughout the games they weren't sure how to balance it. In halo CE it can oneshot anyone out of a vehicle or send one careening into them for crush damage. It had a radius that penetrated walls so it's like you shape charge someone if you fire it at blue base in blood gulch and it enters the door.
In halo 2 it can lock onto ghosts, specterw, wraiths, and banshees for being pseudo aircraft. It is guaranteed to hit them and then instagib them.
Allies fire them infinitely. So having rocket goons on the treads of your scorpion makes you actually OP. The bridge level is dedicated to showing off this unstoppable combo.
By reach it's upgraded to kill even phantoms.
A rocketlauncher ever.
Why is no one talking about how you can use rockets as a substitute for the core eject grenade to make a nuke?
im pretty sure you can make the red explosion, but not a nuke
If you could have the ultrakill rocket launcher in real life, that's some crazy pranks you can pull off! And you can even fucking ride them!
I’m wanted in every United Nations member state
@@Cahrssomething Oh, my bad.
HEY, the coin thing was Ultrakills idea First
looks like I’ll be watching this channel for the rest of my life
The only rocket launcher I’d bring to reality is the rocket jumper from TF2. It would be so much easier and funner to get to places.
With some form of fall dmg nullification though, right?
ULTRAKILL is the most game ever.
I am just constantly surprised at the production quality of your videos. keep it up mate!
worst part is: even if you try to kill a maurice (malicious face) with every rocket launcher in every game, it will still survive.
Let's just say that Ultrakill is the most game ever.
"Rocket riding is physically impossible while falling to your doom"
Haha.
Ultrakill is so good to the point where almost every tiny detail gets a 20 minute video
"man im so sick of rocket jumping"
ultakill:😮
also ultrakill: "how sick?"
the slander you have on all other games is so funny.
This is truly one of the most Ultrakill essays of all time.
My favorite rocket launcher in games is the rocket launcher in Viscerafest. The Pung Cannon as it’s called is much simpler (Viscerafest puts way less emphasis on tech) but is still deceptively versatile. Basically on direct hit the enemy takes severe damage but no explosion happens (like a railgun) but if it hits the ground or a wall or something it latches on and explodes after a slight delay. It’s a really good example of the game taking something that is mechanically simple but you can definitely get creative with the tactics surrounding the simple functionality. I don’t know if you can rocket jump; never tried as the damage you sustain from explosions is high and you don’t get much ammo for it (Viscerafest puts a high emphasis on tactical efficiency rather than style)
"you cant rocket surf in the middle of the air"
Ultrakill players who P ranked P-2 after a single hour: *"you sure?"*
10:12 Wow. I cannot believe I never thought of making rico shot sigils before
That looked cool as hell
Still in disbelief
This editing is based i thought you were one of those big channels that make video essays
wait until erenyn sees the updated rocket launcher (and the new variant soon to come in layer 8)
11:00 Shoot down, stop time (optional), whiplash, adjust direction, go
the most rocket launcher ever. perfect title.
rocket jumping is the main reason why rocket launchers rock
and modern shooters not including rocket jumping is a crime
It’s kinda crazy how much the ultra kill community and the tf2 community cross over chances are if someone has played ultra kill there’ve played the funny hat sim too
The problem with ultrakill's rocket launcher is that you already have a thing, that goes boom. It's shotgun and projectile boosting, which lacks the "no explosion radius" downside, has more projectile speed and shoots pellets. Yeah, you can do cool big juicy airshots with rockets, but you can just kill the enemy with projectile boost
You are forgetting something important about ultrakill
Its not about optimization, you see, this game is inspired by DEVIL MAY CRY *DEVILS NEVER CRY STARTS PLAYING*
D
Style point, No P rank :((((
I like how the rocket surfing is a small nod to Fortnite's old Rocket-Riding technique.
Srs canon has to be the most satisfying weapon in the game
Beggars bazooka and it’s overload function is the most fun thing to do with a rocket launcher
Awesome video! 10/10. I've always liked video essays and videos similar to video essays, but this is just.. different? I'm not sure how to describe it, but this is probably one of my favourite videos on this entire platform. ultrakill supermurder megadeath bigdie coolfatality greatexecution awesomehomocide largeeliminate
8:18 when i saw it i was like "NO FUCKING WAY HE DID THAT"
MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.
I FUCKING LOVE ULTRAKILL
11:05 (after update) did you know that in ULTRAKILL, you could grapple the frozed rocket to your location and hop into it?
There are 3 archetypes of rockets in gaming. There is the blast rocket, the guided missile, and the monster bullet. The blast rocket is all about splash damage, it's the grenade on a stick, the horde clearer, or in some games the terrain destroyer. Usually this is the one which sports rocket jumping in games. The guided missile can be subdevided into homing and manual guidence, the first being a rocket that hunts down your enemies for you, the second being like the launcher in half life, or the one in ratchet and clank, where there is some kind of direct controll of the rocket. Finally we have the monster bullet, which is when rockets just represents an alternative to bullets which does more damage, such as in metroid, or with the tf2 direct hit.
In practise, the blast rocket is better replaced by a nade launcher, if your game has that, leaving damage and guidence as the strengths to present. Now if you have something like an ssg and a sniper rifle, each providing extreme burst damage at close and long range respectively, then guidence is the only truly unique feature a rocket launcher can provide, which isn't to say it can't also be a bout splash and high damage, especially since snipers are pinpoint and nade launchers are mid range, just that those would be more variety of something alreaddy present, while guidence is what would provide a unique tactical aspect to the weapon in a game with a doom-esque massive arsenal. Half-Life, Deep Rock Galactic, and even doom eternal with both it's mods being tied to controlling when and where the damage goes, are decent examples. Ofc in games with limited loadouts of say five or fewer weapons, the rocket launcher is a great way to provide a plethera of tactical aspects in a single weapon, and in games where amunition management is key, rockets are a nice ammo type you can make rare and unique, allowing a rocket launcher to serve as a wild card, like the bfg in doom (I am using doom a lot as ref. bc I know it well and it's the grand daddy of the shooter genre).
Truly one of the rocket launchers of all time
What about the rocket launchers from unreal tournament? One could load up and fire multiple rpckets at once, the other fired a nuke that could end half the map at once
8:18 that ricoshot chargeback was smooth as hell. (Ricoshot is the style name for coin shots, not a typo)
Edit the 10:15 ricoshot with the sentry.
you can hop on a rocket while mid-air by: shooting the rocket right beneath you and then whiplashing it. This sometimes blows the rocket up in your face so make sure you do it right.
WE LOVE CBT!!!!!!
Ngl ultrakill is one of if not the most underrated game ever.
the funniest part is that so far in ultrakill the red variants of weapons we have are a more destructive, less forgiving version of that weapon. like the red railcannon and revolver. so i really can't think of what hakita could do for the red rocket launcher to make it even more explosive
Maybe u can detonate mid air?
Frankly I wonder what the red shotgun is
@philistired3847 that was already a idea hakita had but scrapped it you can find it in the dev museum
and it gets better when you find out you can ride the frozen rockets
The Resident Evil series makes them an interesting trade-off in some games between high damage and a heavy inventory cost, as well as typically requiring them for the final boss as an act of absolute escalation of stakes.
I'm also a big fan of rocket launchers in arena shooters with weapon pickups, since they're allowed to be a bit overpowered compared to the rest of the arsenal as a reward for map knowledge and control.
Check out the rocket launcher from the game Unreal, id say its fairly rocket launcher. You can charge up to 6 rockets to blast with primary fire and 6 grenades with secondary. Holding the other fire button while charging will straighten the fire pattern, and lastly, aiming at a target steadily will enable a lock on mode for it.
Its really hard to rocket jump with it unfortunately, tho there is always the impact hammer!
nobody out here talking abt how good he is at Ultrakill, I can't even do one chargeback and this guy is doing 3?
ERENYN! ALL YOUR VIDEOS ARE BLOWING UP!!!
Oh you wanted a guided rocket?
THEN TAKE THE WHEEL AND FLY IT YOURSELF
> V1 jumps on top of one
And now the rocket launcher got even rocket launcherier with a freezeframe charge.
it is indeed the rocket launcher of all times