Today's vidya essay is a short one, but I hope you guys enjoyed this three course meal of sorts (and I especially hope you stayed to enjoy dessert). Check the description for more, like songs used and other places you can find me :) Also, Trepang2 is the first game shown, and REAVER is the colourful movement shooter I’m flying all over the place in. Great game demos which I highly recommend you give a go!
I was so confused as to why there were so many comments saying that the word "entrée" is the same as the main, but I've just realised that the vast majority of peeps here are American. Here's a quick excerpt from Wikipedia: "The word entrée as a culinary term first appears in print around 1536, in the Petit traicté auquel verrez la maniere de faire cuisine, in a collection of menus at the end of the book. There, the first stage of each meal is called the entree de table (entrance to the table)." In France and basically every other country with English-speakers, the meaning of "entrée" has and currently remains to be referring to a dish that comes before the main; of course, this means it comes first in a three-course meal. From what I've gathered through a bit of research, it seems like America and some parts of Canada decided to change up the meaning of the word... Not too sure what the reason could be!
Parrying is basically the "Rule" instead if the exception, the coolest thing you can do in a video game. And i also can't help but smile when i pull off a stylish chargeback.
Fun fact, you can chargeback ANY hitscan in ULTRAKILL. This goes from V2's charged beam in 1-4, to the ferryman's lightning in 5-2. Even the eyes and malicious faces that the Flesh Prison spawns in at the first prime sanctum are chargebackable. Just a little fun fact for you. :)
V2 and the eyes are fun to “chargeback” although I felt including those really specific interactions would be confusing for people; Also, do watch til the end if u can :)
Actually, there is one... Minos Prime's "DIE" and "CRUSH" are both classified as hitscan attacks, yet they cannot be chargebacked, because, you know, it's fucking minos.
@@Thebooooy Technically all of the hitscan accounts I'm referencing are classed as "Enemy" Revolvers, allowing them to be chargebacked by the revolver's coins.
you doing chargebacks in the most flashiest way makes me think if the majority of players(including me) doing a single chargeback is the most simplest thing to do
@@EreNyn3 i still have no idea wtf a charge back is? is it just that an enemy fires lazers, and you set up mirrors to redirect said lazer back to them? so its parrying but long range, cause parry comes from sword fighting, a charge back is just redirecting their attack through other things back to them? cause parrying an energy blast with a shield, like in BoTW, is a parry cause you needed to be in melee range with the blast to return it, but a charge back is taking said energy attacking and having it travel either immediately back or to other mirrors back to the enemy? is that it?
@@117Ender +chargeback in ULTRAKILL is when hitscan projectiles are reflected back via throwable coin. Its basically weaponizing enemy fire for ricoshots
@@117Ender a parry does not redirect an enemies attack to hurt them, it is simply a prediction and reaction that creates an opening for you to attack them, rather than them attacking themselves
I haven't played ultrakill, but holy crap chaining 3-4 coins together in the most perfect way possible to have an enemies beam right back at them is the most satisfying thing I've ever seen
speaking as a decent Ultrakill player myself, this isn't the only insane trick you can do. coins account for 50% of the wicked awesome style tricks, like chaining coins to make a railgun shot hit something 3 times. simply nailing the timing to interrupt ranged attacks (you can shoot weakpoint to interrupt most attacks, coins redirect shots to weakpoints) is also fantastic. anything with the signature *dink* is worthy of extreme dopamine.
and due to how it angles, it's more of a game of "can you predict where their shot will be" instead of responding to one that just hit you, and/or "can you trick them into hitting it even though you missed"
@@ChristopherCraven I know this might be difficult to comprehend but bare with me. Video comes first, then comments usually fill in what isn't said in the video. Mindblowing, I know.
i don't think i've seen anyone comment about it on any of your videos yet, so i'd like to say that i really love how you sync almost everything to the rhythm of your voice over and music. from the transitions to the gameplay itself, i find it super satisfying dude
Omg I'm a drummer now embarressed I didn't notice (this is the first video I see by them though) but that is awesome, I mean as if editing wasn't enough work already, that's its own difficult to execute elevation of quality through self expression.
It's actually a common advice with video editors to sync things up with audio! Beginner video editors think of audio and video as separate parts, doing one after the other, but they shouldn't! It's one if the things that is obvious if it's not there! and invisible if it is done correctly.
In this case i can highly recommend videos by Raycevick and Ahoy, both excel at syncing the narrative (both rhythmically and informative) to the shown video, such pleasure to watch these videos alone for this fact
I like to imagine maurices life flashing before his eyes as he sees that coin in the air... His young times as a simple *michevious* face His marriage with Miss Maddie Face His first time playing with his daughter, Melody Face And then being sent to the hell army to fight... Then right at that moment...charging his lazer to dispose of a simple hunk of junk, he sees before him a fucking DIME and VANISHES FROM EXISTENCE
I know how you pulled off each kill in that montage, and I can see how you did it right in front of me. I simply never conceived how those were possible. I’m especially impressed by the ones where you manipulate Maurice lasers to shoot the coins after you threw them. The fistful of dollar into sliding under him is my favorite, it’s not the most skillful move you presented, but god damn the amount of timing you needed was incredible.
my favourite part of parrying in video games is definitely the sound design, there is nothing more satisfying than hearing the vine boom sound effect of a successful dark souls parry! top notch video btw
@@DavidSantosManuel It's probably a little cringy but nothing feels cooler than being high level, walking up to a group of enemies, waiting for them to strike first then parrying them and absolutely destroying them. This applies to many games
Chargebacks are hard but jesus they look so damn cool and give a rush of dopamine to the brain, especially when it's a special type of chargeback like a Christback, and why isn't there a special type of style for using multiple coins (i know it'd be a nightmare to implement but that would be cool asf) summary: chargeback pain but give dopamine big, hakita where special chargeback type style :ree:
that 6-1 double chargeback made me actually hold my breath in astonishment, fucking amazing also now that makes me want to make a montage with aint nothin like a funky beat aaaaaaa
Yeah, "originally" the coin toss mechanic is to throw it, shoot it and the bullet/laser bounces at a target weakpoint doing great damage. You risk your time aiming at a tiny target to get a good damage, and if you time it correctly, it can split revolver bullets into 2 shots hitting 2 enemies. This single coin is a massively fun idea
that ending feels almost nostalgic to watch, seeing how clean ur editing and skill at ultrakill has become. said it on the original montage’s comments, but ur chargebacks are seriously lethal. keep up the awesome work, because ur in a league of your own :D
i literally have no option but to sub after using "aint nothing like a funky beat" for an ultrakill chargeback montage. srsly man ur the first and best one to do it
Talking about how mechanics make a game a game, just begs for a follow-up essay on "gameplayless" games, such as walk-arounds and visual novels. These games still have interactivity and player-controled pacing, and because of this, they're clearly something different from non-interactive media. But they're also clearly different from gameplay-focused games, so there's an interesting discussion to be had on the nature of games as an interactive medium there.
That’s a really neat idea for a topic! I’m probably not the right person to talk about it considering I’ve barely played any of those kinds of games, but I’d definitely watch a video on it.
...games, by definition of use is not synonymous to gameplay, but rather, to decision making. Hence, why we call game theory, and also why interactive novels are games.
Check out G_Hyze’s guide on chargebacks! It’ll set you up with some nice basic ones; just like any skill really, once you get down the fundamentals and feel of doing a chargeback on the fly, experimentation and advanced stuff will come naturally to you!
Any game with parrying coincidentally has great boss fights, souls games, sekiro, ultrakill, MGR and DMC. Ultrakill is the only FPS game ive played that has boss fights that arent just bullet sponges that periodically shoot back and i think being able to parry any projectile helps with that along with the sliding. And also actually having a moveset that isnt shoot you and move like so many other shooters.
You know what's funny? I hate parries. I've yet to enjoy a single one in any game I've played. Whether they're easy or hard, flashy or simple, they never click with my brain, they never feel good pull off. I'll take a fancy dodge, block, or preemptive strike over a parry any day. The ONE exception? The charge back. Nothing beats tossing a coin and watching them absolutely get demolished. It oozes style in a way that I'm obsessed with.
I like dead cells parries. I suck so I use armadillo. It is hilarious rolling into bombs and sending them back. There's also the cocoon. It has a hefty 20 sec cooldown but if you are successful there is no cooldown. This parry parries anything because it's 360 degrees
@@Soulessblur armadillopack, acrobatipack, and porcupack are 3 mutations (one for each color class) that use what's in your backpack. The acro is the less consistent one. Porcupack deals one hit of whatever melee weapon you are using when you roll (with reduced dmg and there is a short cooldown). Acrobatipack fires off one shot (with full damage) of whatever ranged weapon is in your backpack whenever you fire a ranged weapon after you roll. (With a long cooldown) Armadillopack triggers a parry with what shield is in your backpack when you roll. (Short cooldown and no cooldown if you parry projectiles)
0:10 Trepang2 is definitely one of the games I'm most hyped for and I have been for years now. It's demo is so good and I was surprised to see it finally get updated not too long ago. Being able to dual wield the assault rifles and shotguns just feels like such an ignored mechanic nowadays, so it makes the game feel all the more special
as someone who hasn't played ultrakill, i have no idea what any of this was about. the video seems to just assume prior knowledge. at the end of the video i still don't know what coins are supposed to do, how they differ from parries, what your demonstration of parry was supposed to show, what your demonstrations of chargeback were supposed to show. the clips of ultrakill are undecipherable.
I think once fromsoft really made the idea popular through their hit series, people just kept using it, but no game has ever beaten MGR in terms of feelings of power from a parry. Though ultrakill feels good for the skill you actually need.
Although this is a great video, I can't help but notice this video is probably more for ultrakill fans rather than the general audience that has never heard of it. You should've introduced a little bit about how coins work because it definitely is a lot cooler once you understand that it's basically parry, but with extra precise aiming.
Thank you for giving me the single greatest reason to re-download and learn this game after being frustrated with my bad aiming. Instantly subscribed. 💙
i am just impressed with how creative hakita can get with the mechanics in ultrakill even if most off them arent really viable when you are playing the game but WHO CARES its cool thats all it matters now the only thing left is to just add a royal release type off parry and ultrakill will officialy have every kind off parry know to man
I've never seen someone do a chargeback chain, but boy was it satisfying to watch. That was freaking eye candy, I can't even begin to imagine the Dopamine overload you must have felt
I still dont get why chargebacks are different than paries. But ok. The only thing you said was that you needed to throw a coin in certain incoming attacks. But thats still a pary. The only difference i see past a stylish more powerfull and specific parry. Is that you need to have the coin between you and the oponent, by any means. So for example an older coin can be repurposed as a chargeback. But thats more convenient and situational than expressive. It expresses mre skill than actual creativity. Whats the difference between 1 or multiple bounces for example? What cn affect the coin? What other mechanics can be mixed with th first one, and not just direct interactions? So while i assume you are right i dont understand why its that expressive.
Splendid video in terms of quality, but the bright white frame kinda distracts me personally; noticed it felt better if I zoomed past them. Probably just me tho
Cool video, but I just want to compliment you on the borders that match the UA-cam progress bar on mobile perfectly. If it's intentional, it's such a satisfying detail.
My favourite chargeback I’ve ever hit has to be the time I charged back a Sentry’s hitscan straight into a mindflayer while in a custom level, killing the mindflayer instantly
HOLY SHIT THAT FUCKING LETHAL LEAGUE BLAZE TRAILER RECREATION AS A MONTAGE IS SO HYPE ESPECIALLY AS AN LLB PLAYER AND A NANORAY SONG AS YOUR OUTRO WHAT THE FUCK HOW CAN A UA-camR BE THIS BASED
Parrying just feels powerful to me. If you miss a parry you get punished so much more then if you blocked or just moved out of the way. But when you hit the parry, man a whole dynamic of a fight can be changed. Add to that good visual effects and boom you have multiple people basing their whole playstyle around one mechanic because it's just fun.
Today's vidya essay is a short one, but I hope you guys enjoyed this three course meal of sorts (and I especially hope you stayed to enjoy dessert). Check the description for more, like songs used and other places you can find me :)
Also, Trepang2 is the first game shown, and REAVER is the colourful movement shooter I’m flying all over the place in. Great game demos which I highly recommend you give a go!
I recognised trepang2 immediately great game also great vid you earned a sub
I feel like you mean: Appetizer, Entree, then Dessert. Entree is the main meal.
I was so confused as to why there were so many comments saying that the word "entrée" is the same as the main, but I've just realised that the vast majority of peeps here are American. Here's a quick excerpt from Wikipedia:
"The word entrée as a culinary term first appears in print around 1536, in the Petit traicté auquel verrez la maniere de faire cuisine, in a collection of menus at the end of the book. There, the first stage of each meal is called the entree de table (entrance to the table)."
In France and basically every other country with English-speakers, the meaning of "entrée" has and currently remains to be referring to a dish that comes before the main; of course, this means it comes first in a three-course meal. From what I've gathered through a bit of research, it seems like America and some parts of Canada decided to change up the meaning of the word... Not too sure what the reason could be!
Parrying is basically the "Rule" instead if the exception, the coolest thing you can do in a video game. And i also can't help but smile when i pull off a stylish chargeback.
Did you just quote Max0r twice?
@@methanoI oh wow
A god is bringing a blade down upon you? Parry it. Giant robot trying to kill me? Parry it. I shoot bullets? PARRY MYSELF
@@brickpuncher1429 can you parry my Gatling?
@@Ask0rr Probably
Undeniably one of the mechanics ever made
Mission : parry the king's fist
I see what you did there ;)
Of all time even!
Truly the mechanics of all time
Fun fact, you can chargeback ANY hitscan in ULTRAKILL. This goes from V2's charged beam in 1-4, to the ferryman's lightning in 5-2.
Even the eyes and malicious faces that the Flesh Prison spawns in at the first prime sanctum are chargebackable.
Just a little fun fact for you. :)
V2 and the eyes are fun to “chargeback” although I felt including those really specific interactions would be confusing for people;
Also, do watch til the end if u can :)
Actually, there is one...
Minos Prime's "DIE" and "CRUSH" are both classified as hitscan attacks, yet they cannot be chargebacked, because, you know, it's fucking minos.
@@Thebooooy Technically all of the hitscan accounts I'm referencing are classed as "Enemy" Revolvers, allowing them to be chargebacked by the revolver's coins.
@@mauricecreator Ah, I see.
@@EreNyn3 I did and it's cool
you doing chargebacks in the most flashiest way makes me think if the majority of players(including me) doing a single chargeback is the most simplest thing to do
Just as it is with parrying, it's all about practice!
@@EreNyn3 i still have no idea wtf a charge back is? is it just that an enemy fires lazers, and you set up mirrors to redirect said lazer back to them? so its parrying but long range, cause parry comes from sword fighting, a charge back is just redirecting their attack through other things back to them? cause parrying an energy blast with a shield, like in BoTW, is a parry cause you needed to be in melee range with the blast to return it, but a charge back is taking said energy attacking and having it travel either immediately back or to other mirrors back to the enemy? is that it?
@@117Ender That is my understanding, it's just a throwable parry essentially.
@@117Ender +chargeback in ULTRAKILL is when hitscan projectiles are reflected back via throwable coin. Its basically weaponizing enemy fire for ricoshots
@@117Ender a parry does not redirect an enemies attack to hurt them, it is simply a prediction and reaction that creates an opening for you to attack them, rather than them attacking themselves
the chargeback is what happens when you combine the benefits of a parry, the style of a trick shot, and the creative freedom of ultrakill's gameplay.
I haven't played ultrakill, but holy crap chaining 3-4 coins together in the most perfect way possible to have an enemies beam right back at them is the most satisfying thing I've ever seen
It is just as satisfying as it looks believe me
speaking as a decent Ultrakill player myself, this isn't the only insane trick you can do. coins account for 50% of the wicked awesome style tricks, like chaining coins to make a railgun shot hit something 3 times. simply nailing the timing to interrupt ranged attacks (you can shoot weakpoint to interrupt most attacks, coins redirect shots to weakpoints) is also fantastic. anything with the signature *dink* is worthy of extreme dopamine.
A chargeback is basically like a parry that isn't tied to your body and so you have way more freedom with how it's going to look and happen
and due to how it angles, it's more of a game of "can you predict where their shot will be" instead of responding to one that just hit you, and/or "can you trick them into hitting it even though you missed"
Why do I have to come to the UA-cam comments for someone to explain this when the video is meant to be about the game mechanic.
@@ChristopherCraven I know this might be difficult to comprehend but bare with me. Video comes first, then comments usually fill in what isn't said in the video. Mindblowing, I know.
@@diemyfriend still, most of the time comments only add to the main meat that's already in the vid, rather than provide it themselves
@@revimfadli4666 Yes, because there are hunderds or even thousands of comments per 1 video.
> barges into hell
> throws 4 quarters in the air
> misses all of them
> dies
i don't think i've seen anyone comment about it on any of your videos yet, so i'd like to say that i really love how you sync almost everything to the rhythm of your voice over and music. from the transitions to the gameplay itself, i find it super satisfying dude
agreed. it's subtle, but one of those things you appreciate when you realise it
Omg I'm a drummer now embarressed I didn't notice (this is the first video I see by them though) but that is awesome, I mean as if editing wasn't enough work already, that's its own difficult to execute elevation of quality through self expression.
It's actually a common advice with video editors to sync things up with audio!
Beginner video editors think of audio and video as separate parts, doing one after the other, but they shouldn't!
It's one if the things that is obvious if it's not there! and invisible if it is done correctly.
In this case i can highly recommend videos by Raycevick and Ahoy, both excel at syncing the narrative (both rhythmically and informative) to the shown video, such pleasure to watch these videos alone for this fact
I like to imagine maurices life flashing before his eyes as he sees that coin in the air...
His young times as a simple *michevious* face
His marriage with Miss Maddie Face
His first time playing with his daughter, Melody Face
And then being sent to the hell army to fight...
Then right at that moment...charging his lazer to dispose of a simple hunk of junk, he sees before him a fucking DIME and VANISHES FROM EXISTENCE
"They had a family..."
"I KNOW. THEY'RE NEXT."
@@Schregger no no no, they HAD a family 😈
you got a little more sad there at the end
My God you gave Maurice so much more lore I love it
I know how you pulled off each kill in that montage, and I can see how you did it right in front of me. I simply never conceived how those were possible. I’m especially impressed by the ones where you manipulate Maurice lasers to shoot the coins after you threw them. The fistful of dollar into sliding under him is my favorite, it’s not the most skillful move you presented, but god damn the amount of timing you needed was incredible.
my favourite part of parrying in video games is definitely the sound design, there is nothing more satisfying than hearing the vine boom sound effect of a successful dark souls parry!
top notch video btw
Landing casual parrys feels makes you feel like a walking god
@@DavidSantosManuel It's probably a little cringy but nothing feels cooler than being high level, walking up to a group of enemies, waiting for them to strike first then parrying them and absolutely destroying them. This applies to many games
There's a pretty recent game called TYPECAST. The "parry" sfx in that game... delicious.
1:22
"doom eternal"
*proceeds to pull out ultrakill rocket launcher*
I was more focused on the battle rifle ngl
Ultraternal
Dam, a game reviewer that kills it at the games he play. Thats very nice to see.
6:21 I watched it 5 times and I still don't know what "this" is supposed to be.
Ultrakill really is the most videogame videogame I ever played, it's unreal
Chargebacks are hard but jesus they look so damn cool and give a rush of dopamine to the brain, especially when it's a special type of chargeback like a Christback, and why isn't there a special type of style for using multiple coins (i know it'd be a nightmare to implement but that would be cool asf)
summary: chargeback pain but give dopamine big, hakita where special chargeback type style :ree:
Multiple coins do add to the +RICOSHOTxX multiplier, but yeah it would be cool to have a +CHARGEBACKxX as well.
that 6-1 double chargeback made me actually hold my breath in astonishment, fucking amazing
also now that makes me want to make a montage with aint nothin like a funky beat aaaaaaa
Not familiar with the game, but it looks like it's a "reflector projectile" which other games have done but not very often. Looks neat.
Yeah, "originally" the coin toss mechanic is to throw it, shoot it and the bullet/laser bounces at a target weakpoint doing great damage. You risk your time aiming at a tiny target to get a good damage, and if you time it correctly, it can split revolver bullets into 2 shots hitting 2 enemies. This single coin is a massively fun idea
@@Mostbee you can also punch it several times and build up damage.
not him playing Kick back as the background music
that ending feels almost nostalgic to watch, seeing how clean ur editing and skill at ultrakill has become.
said it on the original montage’s comments, but ur chargebacks are seriously lethal. keep up the awesome work, because ur in a league of your own :D
With every vid i watch from you, i keep finding out that ur cracked at so many of the games i play outside of ultrakill lmao
Blessed work as always
I like your segment titleing, the whole menu concept, cool
"a game is nothing without solid gameplay."
pumpkin eater: "i'm bouta end this man's whole career."
the way you use audio to give time and purpose to your transitions is really impressive and satisfying
Cheers! I'm glad that you and some other peeps have noticed this being the case
Jazzy cover of kickback at 5:00, I see your a man of culture ⛓️🪚🧍♂️
theres so much to love about this game its insane. the montage at the end is so satisfying i love this game so much
lofi kick back was a pleasant surprise. That song's been occupying a corner of my mind for weeks now lol.
That montage at the end is like putting coins into the dopamine dispenser in my brain. Incredible
i literally have no option but to sub after using "aint nothing like a funky beat" for an ultrakill chargeback montage. srsly man ur the first and best one to do it
Who would win:
A literal angel with powers given to him by god.
or a Nikon camera armed with a railgun and 2$ worth of quarters.
my guy hit me with a good take and then a game trailer worthy edit involving something I didn't even know could be executed so beautifully
Player expression is a MASSIVE thing i look for in a game. Love your editing btw.
holy I love this format. short, sweet, to the point, funny. great video!
haven't even watched the video yet, just want to say that the thumbnail is absolutely phenomenal
Talking about how mechanics make a game a game, just begs for a follow-up essay on "gameplayless" games, such as walk-arounds and visual novels. These games still have interactivity and player-controled pacing, and because of this, they're clearly something different from non-interactive media. But they're also clearly different from gameplay-focused games, so there's an interesting discussion to be had on the nature of games as an interactive medium there.
That’s a really neat idea for a topic! I’m probably not the right person to talk about it considering I’ve barely played any of those kinds of games, but I’d definitely watch a video on it.
This guy deserves far more subscribers and views. Great content and insane gameplay. Keep up the entertainment.
...games, by definition of use is not synonymous to gameplay, but rather, to decision making. Hence, why we call game theory, and also why interactive novels are games.
I don't understand how this is different from a deflect in any meaningful way
you need to do a chargeback guide, i have a 100 hours on ultrakill and struggle to get a simple chargeback and you go absolutely crazy with them
Check out G_Hyze’s guide on chargebacks! It’ll set you up with some nice basic ones; just like any skill really, once you get down the fundamentals and feel of doing a chargeback on the fly, experimentation and advanced stuff will come naturally to you!
i like the title, ive taken to describing ultrakill as "the most video game"
sick essay and good choice of music. hideki naganuma is a master & i was pleasantly surprised by the nanoray at the end.
been enjoying ur essay vids, there's so many cool things to talk about in videogames and i love how u manage to always bring ultrakill in them
that montage at the end, especially the music, helped me beat my cybergrind record from 27 to 30
thank you!
Heya, I'm glad that you could make use of the montage in such a way hahaha
Keep up the grind, and thanks for enjoying the vidya essay!
1:30 gave me whiplash with the ultrakill guns in doom.
parrying goes INSANE in VR swordfighting games, especially stuff like blade and sorcery
What the hell was that clip of an alternator user flicking between every target on the firing range in like 1.3 seconds???
That’s me lol
Any game with parrying coincidentally has great boss fights, souls games, sekiro, ultrakill, MGR and DMC. Ultrakill is the only FPS game ive played that has boss fights that arent just bullet sponges that periodically shoot back and i think being able to parry any projectile helps with that along with the sliding. And also actually having a moveset that isnt shoot you and move like so many other shooters.
The amount of euphoria that dessert section gave me is unimaginable
The nice thing about railcoining is that when you land it you know and it is the most satisfying thing.
Facts, nothing beats watching half of Gabriel’s health disappear before his health bar is even loaded
You know what's funny?
I hate parries. I've yet to enjoy a single one in any game I've played. Whether they're easy or hard, flashy or simple, they never click with my brain, they never feel good pull off. I'll take a fancy dodge, block, or preemptive strike over a parry any day.
The ONE exception? The charge back. Nothing beats tossing a coin and watching them absolutely get demolished. It oozes style in a way that I'm obsessed with.
I like dead cells parries. I suck so I use armadillo. It is hilarious rolling into bombs and sending them back. There's also the cocoon. It has a hefty 20 sec cooldown but if you are successful there is no cooldown. This parry parries anything because it's 360 degrees
@@jex-the-notebook-guy1002 What's the armadillo do?
@@Soulessblur armadillopack, acrobatipack, and porcupack are 3 mutations (one for each color class) that use what's in your backpack. The acro is the less consistent one. Porcupack deals one hit of whatever melee weapon you are using when you roll (with reduced dmg and there is a short cooldown). Acrobatipack fires off one shot (with full damage) of whatever ranged weapon is in your backpack whenever you fire a ranged weapon after you roll. (With a long cooldown) Armadillopack triggers a parry with what shield is in your backpack when you roll. (Short cooldown and no cooldown if you parry projectiles)
Might’ve been one of my favorite montages I’ve seen in a while. Great editing!
0:10 Trepang2 is definitely one of the games I'm most hyped for and I have been for years now. It's demo is so good and I was surprised to see it finally get updated not too long ago.
Being able to dual wield the assault rifles and shotguns just feels like such an ignored mechanic nowadays, so it makes the game feel all the more special
Martial art of shooting coins, stance 10: make your enemies shoot the coins for you
Love the use of lofi kick back lmao, also damn your vid was a real pleasure to watch. 👍👍👍
as someone who hasn't played ultrakill, i have no idea what any of this was about. the video seems to just assume prior knowledge. at the end of the video i still don't know what coins are supposed to do, how they differ from parries, what your demonstration of parry was supposed to show, what your demonstrations of chargeback were supposed to show. the clips of ultrakill are undecipherable.
That is my main problem with this video. He doesn't explain a single thing and completely assumes that you've played Ultrakill.
Nah, rocket jumping still takes the OG spot.
I see you at 4:06 with that slowed down kick back piano theme
Thank God I'm not the only one
I think once fromsoft really made the idea popular through their hit series, people just kept using it, but no game has ever beaten MGR in terms of feelings of power from a parry. Though ultrakill feels good for the skill you actually need.
Also parrying your own bullets to make them explode is still one of the funniest things I've seen in a good way
I love youtubers going crazy over Ultrakill about once every month
Although this is a great video, I can't help but notice this video is probably more for ultrakill fans rather than the general audience that has never heard of it. You should've introduced a little bit about how coins work because it definitely is a lot cooler once you understand that it's basically parry, but with extra precise aiming.
Yeah no sh-kidding it's for ultrakill fans. Check out the rest of the channel, it's mostly ultrakill
As someone who ADORES the airblast mechanic in Team Fortress 2, Chargebacks are something that gives me immense amounts of dopamine.
The most mechanic to ever mechanic ever
Alternative title for your montage: "The whole world is in quarter speed to me"
Live chargeback reaction😫
I dont know if anyone noticed or if everyone already knew, but at 4:05 theres a piano cover of Chainsaw Man Kick Back????
Thank you for giving me the single greatest reason to re-download and learn this game after being frustrated with my bad aiming. Instantly subscribed. 💙
Hows the learning going?
Here I am, minding my own business, watching some random game mechanics essay, and you hit me with the Air Gear OST? Amazing taste, damn.
I was wondering and it turned out to be true, love the kick back lofi :).
haha you really did pick funky fresh beats, well done dude
the moment i heard the first note of funky fresh beat i knew the montage was gonna be fucking goated, and i was SO RIGHT
liked, subbed, and commented just because of the music choice throughout the video
i am just impressed with how creative hakita can get with the mechanics in ultrakill even if most off them arent really viable when you are playing the game but WHO CARES its cool thats all it matters now the only thing left is to just add a royal release type off parry and ultrakill will officialy have every kind off parry know to man
Thank you for bringing Reaver to my attention!!! I LOVE IT
I've never seen someone do a chargeback chain, but boy was it satisfying to watch. That was freaking eye candy, I can't even begin to imagine the Dopamine overload you must have felt
Well written story... I just met you and you're already making me cry. O7 to BT
Damn, I just found Daryl's channel through his personality type video like a week ago. Now I'm here. Have a like and sub.
This truly is the most video Game mechanic
i never knew the ferryman's lightning was chargebackable...
It is, but if you want to actually damage him you need to destroy the idol just as he is about to attack you, otherwise he cancels it
I have serious skill issues that prevent me from enjoying something like ULTRAKILL, but god damn... even just watching gives me some satisfaction.
Likewise lol. I have a very promising career in video game journalism ahead of me.
I still dont get why chargebacks are different than paries. But ok. The only thing you said was that you needed to throw a coin in certain incoming attacks. But thats still a pary.
The only difference i see past a stylish more powerfull and specific parry. Is that you need to have the coin between you and the oponent, by any means. So for example an older coin can be repurposed as a chargeback. But thats more convenient and situational than expressive. It expresses mre skill than actual creativity. Whats the difference between 1 or multiple bounces for example? What cn affect the coin? What other mechanics can be mixed with th first one, and not just direct interactions?
So while i assume you are right i dont understand why its that expressive.
Splendid video in terms of quality, but the bright white frame kinda distracts me personally; noticed it felt better if I zoomed past them. Probably just me tho
i never knew a good majority of games had a parry,this is new,why has nobody told me that all these games had it
"Funky Fresh Beats" = instant subscribe. Good video, good montage.
Cool video, but I just want to compliment you on the borders that match the UA-cam progress bar on mobile perfectly. If it's intentional, it's such a satisfying detail.
So glad you noticed that hahaha
I was not expecting to hear nanoray. Ya got some good music taste there, bubs.
bro i listened to the csm ost too much😭
i immediately recognised kick back despite it being so different and while you were talking
I have to commend the editing, got me hype over a game mechanic
based on that ending montage, i think your brain is wired differently from mine
My favourite chargeback I’ve ever hit has to be the time I charged back a Sentry’s hitscan straight into a mindflayer while in a custom level, killing the mindflayer instantly
Damn your high quality and underrated.
Me getting to montage: "this is gonna be good"
(Lethal League Blaze soundtrack starts playing)
Me: "THIS IS GONNA BE AMAZING"
Did this man "parry" lightning with a coin?
such a fucking good video, definitely subbed, great editing and great skill, very nice video, loved every second of it
This guy clearly plays lethal league
HOLY SHIT THAT FUCKING LETHAL LEAGUE BLAZE TRAILER RECREATION AS A MONTAGE IS SO HYPE ESPECIALLY AS AN LLB PLAYER
AND A NANORAY SONG AS YOUR OUTRO WHAT THE FUCK HOW CAN A UA-camR BE THIS BASED
u talking about charge backs while the kickback melody is playing at the bg is a nice detail. Don't know if it's intended though.
Parrying just feels powerful to me. If you miss a parry you get punished so much more then if you blocked or just moved out of the way. But when you hit the parry, man a whole dynamic of a fight can be changed. Add to that good visual effects and boom you have multiple people basing their whole playstyle around one mechanic because it's just fun.
I love the lofi kick back in the background lmao