The most video game mechanic ever

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  • Опубліковано 27 гру 2024

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  • @EreNyn3
    @EreNyn3  Рік тому +463

    Today's vidya essay is a short one, but I hope you guys enjoyed this three course meal of sorts (and I especially hope you stayed to enjoy dessert). Check the description for more, like songs used and other places you can find me :)
    Also, Trepang2 is the first game shown, and REAVER is the colourful movement shooter I’m flying all over the place in. Great game demos which I highly recommend you give a go!

    • @grimstruck5300
      @grimstruck5300 Рік тому +6

      I recognised trepang2 immediately great game also great vid you earned a sub

    • @mitchellridders8991
      @mitchellridders8991 Рік тому +1

      I feel like you mean: Appetizer, Entree, then Dessert. Entree is the main meal.

    • @EreNyn3
      @EreNyn3  Рік тому +10

      I was so confused as to why there were so many comments saying that the word "entrée" is the same as the main, but I've just realised that the vast majority of peeps here are American. Here's a quick excerpt from Wikipedia:
      "The word entrée as a culinary term first appears in print around 1536, in the Petit traicté auquel verrez la maniere de faire cuisine, in a collection of menus at the end of the book. There, the first stage of each meal is called the entree de table (entrance to the table)."
      In France and basically every other country with English-speakers, the meaning of "entrée" has and currently remains to be referring to a dish that comes before the main; of course, this means it comes first in a three-course meal. From what I've gathered through a bit of research, it seems like America and some parts of Canada decided to change up the meaning of the word... Not too sure what the reason could be!

  • @ZeeRAZM
    @ZeeRAZM Рік тому +2511

    Parrying is basically the "Rule" instead if the exception, the coolest thing you can do in a video game. And i also can't help but smile when i pull off a stylish chargeback.

    • @methanoI
      @methanoI Рік тому +60

      Did you just quote Max0r twice?

    • @Alves.g.m
      @Alves.g.m Рік тому +7

      ​@@methanoI oh wow

    • @brickpuncher1429
      @brickpuncher1429 Рік тому +65

      A god is bringing a blade down upon you? Parry it. Giant robot trying to kill me? Parry it. I shoot bullets? PARRY MYSELF

    • @Ask0rr
      @Ask0rr Рік тому +5

      @@brickpuncher1429 can you parry my Gatling?

    • @brickpuncher1429
      @brickpuncher1429 Рік тому +7

      @@Ask0rr Probably

  • @Speakers_
    @Speakers_ Рік тому +1742

    Undeniably one of the mechanics ever made

  • @mauricecreator
    @mauricecreator Рік тому +1265

    Fun fact, you can chargeback ANY hitscan in ULTRAKILL. This goes from V2's charged beam in 1-4, to the ferryman's lightning in 5-2.
    Even the eyes and malicious faces that the Flesh Prison spawns in at the first prime sanctum are chargebackable.
    Just a little fun fact for you. :)

    • @EreNyn3
      @EreNyn3  Рік тому +252

      V2 and the eyes are fun to “chargeback” although I felt including those really specific interactions would be confusing for people;
      Also, do watch til the end if u can :)

    • @Thebooooy
      @Thebooooy Рік тому +132

      Actually, there is one...
      Minos Prime's "DIE" and "CRUSH" are both classified as hitscan attacks, yet they cannot be chargebacked, because, you know, it's fucking minos.

    • @mauricecreator
      @mauricecreator Рік тому +55

      @@Thebooooy Technically all of the hitscan accounts I'm referencing are classed as "Enemy" Revolvers, allowing them to be chargebacked by the revolver's coins.

    • @Thebooooy
      @Thebooooy Рік тому +14

      @@mauricecreator Ah, I see.

    • @sirianrocker
      @sirianrocker Рік тому +5

      @@EreNyn3 I did and it's cool

  • @reck5251
    @reck5251 Рік тому +331

    you doing chargebacks in the most flashiest way makes me think if the majority of players(including me) doing a single chargeback is the most simplest thing to do

    • @EreNyn3
      @EreNyn3  Рік тому +47

      Just as it is with parrying, it's all about practice!

    • @117Ender
      @117Ender Рік тому +5

      @@EreNyn3 i still have no idea wtf a charge back is? is it just that an enemy fires lazers, and you set up mirrors to redirect said lazer back to them? so its parrying but long range, cause parry comes from sword fighting, a charge back is just redirecting their attack through other things back to them? cause parrying an energy blast with a shield, like in BoTW, is a parry cause you needed to be in melee range with the blast to return it, but a charge back is taking said energy attacking and having it travel either immediately back or to other mirrors back to the enemy? is that it?

    • @gabemerritt3139
      @gabemerritt3139 Рік тому +1

      ​@@117Ender That is my understanding, it's just a throwable parry essentially.

    • @kellyjones7668
      @kellyjones7668 Рік тому +9

      @@117Ender +chargeback in ULTRAKILL is when hitscan projectiles are reflected back via throwable coin. Its basically weaponizing enemy fire for ricoshots

    • @seanhauser448
      @seanhauser448 Рік тому +2

      @@117Ender a parry does not redirect an enemies attack to hurt them, it is simply a prediction and reaction that creates an opening for you to attack them, rather than them attacking themselves

  • @vithederg
    @vithederg Рік тому +19

    the chargeback is what happens when you combine the benefits of a parry, the style of a trick shot, and the creative freedom of ultrakill's gameplay.

  • @aguyontheinternet8436
    @aguyontheinternet8436 Рік тому +232

    I haven't played ultrakill, but holy crap chaining 3-4 coins together in the most perfect way possible to have an enemies beam right back at them is the most satisfying thing I've ever seen

    • @Streetcleanergaming
      @Streetcleanergaming Рік тому +2

      It is just as satisfying as it looks believe me

    • @ze-dude2192
      @ze-dude2192 7 місяців тому +1

      speaking as a decent Ultrakill player myself, this isn't the only insane trick you can do. coins account for 50% of the wicked awesome style tricks, like chaining coins to make a railgun shot hit something 3 times. simply nailing the timing to interrupt ranged attacks (you can shoot weakpoint to interrupt most attacks, coins redirect shots to weakpoints) is also fantastic. anything with the signature *dink* is worthy of extreme dopamine.

  • @good-sofa
    @good-sofa Рік тому +344

    A chargeback is basically like a parry that isn't tied to your body and so you have way more freedom with how it's going to look and happen

    • @DisKorruptd
      @DisKorruptd Рік тому +22

      and due to how it angles, it's more of a game of "can you predict where their shot will be" instead of responding to one that just hit you, and/or "can you trick them into hitting it even though you missed"

    • @ChristopherCraven
      @ChristopherCraven Рік тому +48

      Why do I have to come to the UA-cam comments for someone to explain this when the video is meant to be about the game mechanic.

    • @diemyfriend
      @diemyfriend Рік тому +5

      @@ChristopherCraven I know this might be difficult to comprehend but bare with me. Video comes first, then comments usually fill in what isn't said in the video. Mindblowing, I know.

    • @revimfadli4666
      @revimfadli4666 Рік тому +5

      ​@@diemyfriend still, most of the time comments only add to the main meat that's already in the vid, rather than provide it themselves

    • @diemyfriend
      @diemyfriend Рік тому

      @@revimfadli4666 Yes, because there are hunderds or even thousands of comments per 1 video.

  • @bomblii
    @bomblii 9 місяців тому +6

    > barges into hell
    > throws 4 quarters in the air
    > misses all of them
    > dies

  • @lauracraft180
    @lauracraft180 Рік тому +341

    i don't think i've seen anyone comment about it on any of your videos yet, so i'd like to say that i really love how you sync almost everything to the rhythm of your voice over and music. from the transitions to the gameplay itself, i find it super satisfying dude

    • @remuuchan
      @remuuchan Рік тому

      agreed. it's subtle, but one of those things you appreciate when you realise it

    • @lydiasteinebendiksen4269
      @lydiasteinebendiksen4269 Рік тому +2

      Omg I'm a drummer now embarressed I didn't notice (this is the first video I see by them though) but that is awesome, I mean as if editing wasn't enough work already, that's its own difficult to execute elevation of quality through self expression.

    • @Skylah
      @Skylah Рік тому +2

      It's actually a common advice with video editors to sync things up with audio!
      Beginner video editors think of audio and video as separate parts, doing one after the other, but they shouldn't!
      It's one if the things that is obvious if it's not there! and invisible if it is done correctly.

    • @dread46
      @dread46 Рік тому

      In this case i can highly recommend videos by Raycevick and Ahoy, both excel at syncing the narrative (both rhythmically and informative) to the shown video, such pleasure to watch these videos alone for this fact

  • @tripodman322
    @tripodman322 Рік тому +185

    I like to imagine maurices life flashing before his eyes as he sees that coin in the air...
    His young times as a simple *michevious* face
    His marriage with Miss Maddie Face
    His first time playing with his daughter, Melody Face
    And then being sent to the hell army to fight...
    Then right at that moment...charging his lazer to dispose of a simple hunk of junk, he sees before him a fucking DIME and VANISHES FROM EXISTENCE

    • @Schregger
      @Schregger Рік тому +29

      "They had a family..."
      "I KNOW. THEY'RE NEXT."

    • @tripodman322
      @tripodman322 Рік тому +10

      @@Schregger no no no, they HAD a family 😈

    • @OmarMostafaIbrahim
      @OmarMostafaIbrahim Рік тому +1

      you got a little more sad there at the end

    • @an-average-box
      @an-average-box Рік тому +1

      My God you gave Maurice so much more lore I love it

  • @Hatster985
    @Hatster985 Рік тому +43

    I know how you pulled off each kill in that montage, and I can see how you did it right in front of me. I simply never conceived how those were possible. I’m especially impressed by the ones where you manipulate Maurice lasers to shoot the coins after you threw them. The fistful of dollar into sliding under him is my favorite, it’s not the most skillful move you presented, but god damn the amount of timing you needed was incredible.

  • @Mugz62
    @Mugz62 Рік тому +47

    my favourite part of parrying in video games is definitely the sound design, there is nothing more satisfying than hearing the vine boom sound effect of a successful dark souls parry!
    top notch video btw

    • @DavidSantosManuel
      @DavidSantosManuel Рік тому +4

      Landing casual parrys feels makes you feel like a walking god

    • @hazeltree7738
      @hazeltree7738 Рік тому +3

      @@DavidSantosManuel It's probably a little cringy but nothing feels cooler than being high level, walking up to a group of enemies, waiting for them to strike first then parrying them and absolutely destroying them. This applies to many games

    • @Spearra
      @Spearra 7 місяців тому

      There's a pretty recent game called TYPECAST. The "parry" sfx in that game... delicious.

  • @gortcapybara6982
    @gortcapybara6982 Рік тому +35

    1:22
    "doom eternal"
    *proceeds to pull out ultrakill rocket launcher*

  • @speedrunnercaliorda2787
    @speedrunnercaliorda2787 Рік тому +45

    Dam, a game reviewer that kills it at the games he play. Thats very nice to see.

  • @LecherousLizard
    @LecherousLizard Рік тому +5

    6:21 I watched it 5 times and I still don't know what "this" is supposed to be.

  • @sr.lontra
    @sr.lontra Рік тому +16

    Ultrakill really is the most videogame videogame I ever played, it's unreal

  • @SailorScotland
    @SailorScotland Рік тому +79

    Chargebacks are hard but jesus they look so damn cool and give a rush of dopamine to the brain, especially when it's a special type of chargeback like a Christback, and why isn't there a special type of style for using multiple coins (i know it'd be a nightmare to implement but that would be cool asf)
    summary: chargeback pain but give dopamine big, hakita where special chargeback type style :ree:

    • @nevinmyers1245
      @nevinmyers1245 Рік тому +11

      Multiple coins do add to the +RICOSHOTxX multiplier, but yeah it would be cool to have a +CHARGEBACKxX as well.

  • @rduplexdawn
    @rduplexdawn Рік тому +43

    that 6-1 double chargeback made me actually hold my breath in astonishment, fucking amazing
    also now that makes me want to make a montage with aint nothin like a funky beat aaaaaaa

  • @RadishAcceptable
    @RadishAcceptable Рік тому +42

    Not familiar with the game, but it looks like it's a "reflector projectile" which other games have done but not very often. Looks neat.

    • @Mostbee
      @Mostbee Рік тому +23

      Yeah, "originally" the coin toss mechanic is to throw it, shoot it and the bullet/laser bounces at a target weakpoint doing great damage. You risk your time aiming at a tiny target to get a good damage, and if you time it correctly, it can split revolver bullets into 2 shots hitting 2 enemies. This single coin is a massively fun idea

    • @AveragePDGamer
      @AveragePDGamer Рік тому +9

      @@Mostbee you can also punch it several times and build up damage.

  • @daversal7239
    @daversal7239 Рік тому +5

    not him playing Kick back as the background music

  • @sasudesuyo
    @sasudesuyo Рік тому +76

    that ending feels almost nostalgic to watch, seeing how clean ur editing and skill at ultrakill has become.
    said it on the original montage’s comments, but ur chargebacks are seriously lethal. keep up the awesome work, because ur in a league of your own :D

  • @remuuchan
    @remuuchan Рік тому +10

    With every vid i watch from you, i keep finding out that ur cracked at so many of the games i play outside of ultrakill lmao
    Blessed work as always

  • @PorkSKing
    @PorkSKing Рік тому +2

    I like your segment titleing, the whole menu concept, cool

  • @aimfulRenegade
    @aimfulRenegade Рік тому +1

    "a game is nothing without solid gameplay."
    pumpkin eater: "i'm bouta end this man's whole career."

  • @connorcookbird
    @connorcookbird Рік тому +11

    the way you use audio to give time and purpose to your transitions is really impressive and satisfying

    • @EreNyn3
      @EreNyn3  Рік тому +1

      Cheers! I'm glad that you and some other peeps have noticed this being the case

  • @Tyyru
    @Tyyru Рік тому +2

    Jazzy cover of kickback at 5:00, I see your a man of culture ⛓️🪚🧍‍♂️

  • @aqune9578
    @aqune9578 Рік тому +11

    theres so much to love about this game its insane. the montage at the end is so satisfying i love this game so much

  • @donsanchodelapanza
    @donsanchodelapanza Рік тому +2

    lofi kick back was a pleasant surprise. That song's been occupying a corner of my mind for weeks now lol.

  • @BreezyBeej
    @BreezyBeej Рік тому +8

    That montage at the end is like putting coins into the dopamine dispenser in my brain. Incredible

  • @mauverntail
    @mauverntail 11 місяців тому +1

    i literally have no option but to sub after using "aint nothing like a funky beat" for an ultrakill chargeback montage. srsly man ur the first and best one to do it

  • @RatLordFL
    @RatLordFL Рік тому +5

    Who would win:
    A literal angel with powers given to him by god.
    or a Nikon camera armed with a railgun and 2$ worth of quarters.

  • @Jackal00ps
    @Jackal00ps Рік тому +2

    my guy hit me with a good take and then a game trailer worthy edit involving something I didn't even know could be executed so beautifully

  • @globbb11
    @globbb11 Рік тому +4

    Player expression is a MASSIVE thing i look for in a game. Love your editing btw.

  • @yumyumbeans
    @yumyumbeans Рік тому +1

    holy I love this format. short, sweet, to the point, funny. great video!

  • @pixeltrex1144
    @pixeltrex1144 Рік тому +8

    haven't even watched the video yet, just want to say that the thumbnail is absolutely phenomenal

  • @cad97
    @cad97 Рік тому +2

    Talking about how mechanics make a game a game, just begs for a follow-up essay on "gameplayless" games, such as walk-arounds and visual novels. These games still have interactivity and player-controled pacing, and because of this, they're clearly something different from non-interactive media. But they're also clearly different from gameplay-focused games, so there's an interesting discussion to be had on the nature of games as an interactive medium there.

    • @EreNyn3
      @EreNyn3  Рік тому +1

      That’s a really neat idea for a topic! I’m probably not the right person to talk about it considering I’ve barely played any of those kinds of games, but I’d definitely watch a video on it.

  • @jdphips66
    @jdphips66 Рік тому +2

    This guy deserves far more subscribers and views. Great content and insane gameplay. Keep up the entertainment.

  • @copperdaylight
    @copperdaylight Рік тому +1

    ...games, by definition of use is not synonymous to gameplay, but rather, to decision making. Hence, why we call game theory, and also why interactive novels are games.

  • @zackwalker1789
    @zackwalker1789 Рік тому +1

    I don't understand how this is different from a deflect in any meaningful way

  • @elmagikarpmamadisimo9774
    @elmagikarpmamadisimo9774 Рік тому +1

    you need to do a chargeback guide, i have a 100 hours on ultrakill and struggle to get a simple chargeback and you go absolutely crazy with them

    • @EreNyn3
      @EreNyn3  Рік тому

      Check out G_Hyze’s guide on chargebacks! It’ll set you up with some nice basic ones; just like any skill really, once you get down the fundamentals and feel of doing a chargeback on the fly, experimentation and advanced stuff will come naturally to you!

  • @hashtag3073
    @hashtag3073 Рік тому +2

    i like the title, ive taken to describing ultrakill as "the most video game"

  • @3rror876
    @3rror876 Рік тому +1

    sick essay and good choice of music. hideki naganuma is a master & i was pleasantly surprised by the nanoray at the end.

  • @testhekid
    @testhekid Рік тому +4

    been enjoying ur essay vids, there's so many cool things to talk about in videogames and i love how u manage to always bring ultrakill in them

  • @RoxanneClimber
    @RoxanneClimber Рік тому +1

    that montage at the end, especially the music, helped me beat my cybergrind record from 27 to 30
    thank you!

    • @EreNyn3
      @EreNyn3  Рік тому +1

      Heya, I'm glad that you could make use of the montage in such a way hahaha
      Keep up the grind, and thanks for enjoying the vidya essay!

  • @ironcastlive
    @ironcastlive Рік тому +2

    1:30 gave me whiplash with the ultrakill guns in doom.

  • @OlySamRock
    @OlySamRock Рік тому +2

    parrying goes INSANE in VR swordfighting games, especially stuff like blade and sorcery

  • @stirrcrazy2704
    @stirrcrazy2704 Рік тому +2

    What the hell was that clip of an alternator user flicking between every target on the firing range in like 1.3 seconds???

  • @DarrenSmith-j8m
    @DarrenSmith-j8m Рік тому +2

    Any game with parrying coincidentally has great boss fights, souls games, sekiro, ultrakill, MGR and DMC. Ultrakill is the only FPS game ive played that has boss fights that arent just bullet sponges that periodically shoot back and i think being able to parry any projectile helps with that along with the sliding. And also actually having a moveset that isnt shoot you and move like so many other shooters.

  • @MagoDraws
    @MagoDraws Рік тому +6

    The amount of euphoria that dessert section gave me is unimaginable

  • @MothFable
    @MothFable Рік тому +6

    The nice thing about railcoining is that when you land it you know and it is the most satisfying thing.

    • @pantshitter8899
      @pantshitter8899 Рік тому +1

      Facts, nothing beats watching half of Gabriel’s health disappear before his health bar is even loaded

  • @Soulessblur
    @Soulessblur Рік тому +6

    You know what's funny?
    I hate parries. I've yet to enjoy a single one in any game I've played. Whether they're easy or hard, flashy or simple, they never click with my brain, they never feel good pull off. I'll take a fancy dodge, block, or preemptive strike over a parry any day.
    The ONE exception? The charge back. Nothing beats tossing a coin and watching them absolutely get demolished. It oozes style in a way that I'm obsessed with.

    • @jex-the-notebook-guy1002
      @jex-the-notebook-guy1002 Рік тому

      I like dead cells parries. I suck so I use armadillo. It is hilarious rolling into bombs and sending them back. There's also the cocoon. It has a hefty 20 sec cooldown but if you are successful there is no cooldown. This parry parries anything because it's 360 degrees

    • @Soulessblur
      @Soulessblur Рік тому

      @@jex-the-notebook-guy1002 What's the armadillo do?

    • @jex-the-notebook-guy1002
      @jex-the-notebook-guy1002 Рік тому +1

      @@Soulessblur armadillopack, acrobatipack, and porcupack are 3 mutations (one for each color class) that use what's in your backpack. The acro is the less consistent one. Porcupack deals one hit of whatever melee weapon you are using when you roll (with reduced dmg and there is a short cooldown). Acrobatipack fires off one shot (with full damage) of whatever ranged weapon is in your backpack whenever you fire a ranged weapon after you roll. (With a long cooldown) Armadillopack triggers a parry with what shield is in your backpack when you roll. (Short cooldown and no cooldown if you parry projectiles)

  • @n1ck-nack
    @n1ck-nack Рік тому +1

    Might’ve been one of my favorite montages I’ve seen in a while. Great editing!

  • @drwhothehell
    @drwhothehell Рік тому +4

    0:10 Trepang2 is definitely one of the games I'm most hyped for and I have been for years now. It's demo is so good and I was surprised to see it finally get updated not too long ago.
    Being able to dual wield the assault rifles and shotguns just feels like such an ignored mechanic nowadays, so it makes the game feel all the more special

  • @Mernom
    @Mernom Рік тому +2

    Martial art of shooting coins, stance 10: make your enemies shoot the coins for you

  • @asheastral
    @asheastral Рік тому +2

    Love the use of lofi kick back lmao, also damn your vid was a real pleasure to watch. 👍👍👍

  • @blacxthornE
    @blacxthornE Рік тому +3

    as someone who hasn't played ultrakill, i have no idea what any of this was about. the video seems to just assume prior knowledge. at the end of the video i still don't know what coins are supposed to do, how they differ from parries, what your demonstration of parry was supposed to show, what your demonstrations of chargeback were supposed to show. the clips of ultrakill are undecipherable.

    • @TheCas72
      @TheCas72 9 місяців тому

      That is my main problem with this video. He doesn't explain a single thing and completely assumes that you've played Ultrakill.

  • @alextilson9741
    @alextilson9741 Рік тому +1

    Nah, rocket jumping still takes the OG spot.

  • @Dema-nh2jd
    @Dema-nh2jd Рік тому +5

    I see you at 4:06 with that slowed down kick back piano theme

  • @KaneyoriHK
    @KaneyoriHK Рік тому +2

    I think once fromsoft really made the idea popular through their hit series, people just kept using it, but no game has ever beaten MGR in terms of feelings of power from a parry. Though ultrakill feels good for the skill you actually need.

    • @KaneyoriHK
      @KaneyoriHK Рік тому +4

      Also parrying your own bullets to make them explode is still one of the funniest things I've seen in a good way

  • @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh Рік тому +13

    I love youtubers going crazy over Ultrakill about once every month

  • @dheatlycruvig7520
    @dheatlycruvig7520 Рік тому +21

    Although this is a great video, I can't help but notice this video is probably more for ultrakill fans rather than the general audience that has never heard of it. You should've introduced a little bit about how coins work because it definitely is a lot cooler once you understand that it's basically parry, but with extra precise aiming.

    • @Linkman8912
      @Linkman8912 3 місяці тому

      Yeah no sh-kidding it's for ultrakill fans. Check out the rest of the channel, it's mostly ultrakill

  • @absolute0pygmy
    @absolute0pygmy Рік тому +2

    As someone who ADORES the airblast mechanic in Team Fortress 2, Chargebacks are something that gives me immense amounts of dopamine.

  • @ArtucoDev
    @ArtucoDev Рік тому +2

    The most mechanic to ever mechanic ever

  • @samboy673
    @samboy673 Рік тому +1

    Alternative title for your montage: "The whole world is in quarter speed to me"

  • @Pengun77
    @Pengun77 Рік тому +3

    Live chargeback reaction😫

  • @mr.toaster2762
    @mr.toaster2762 Рік тому +2

    I dont know if anyone noticed or if everyone already knew, but at 4:05 theres a piano cover of Chainsaw Man Kick Back????

  • @xBlackPantha
    @xBlackPantha Рік тому +1

    Thank you for giving me the single greatest reason to re-download and learn this game after being frustrated with my bad aiming. Instantly subscribed. 💙

    • @jenbooob
      @jenbooob Рік тому

      Hows the learning going?

  • @srakin9528
    @srakin9528 Рік тому +1

    Here I am, minding my own business, watching some random game mechanics essay, and you hit me with the Air Gear OST? Amazing taste, damn.

  • @MrGreenz280
    @MrGreenz280 Рік тому +1

    I was wondering and it turned out to be true, love the kick back lofi :).

  • @-YELDAH
    @-YELDAH Рік тому +2

    haha you really did pick funky fresh beats, well done dude

  • @Miniom56785
    @Miniom56785 8 місяців тому +1

    the moment i heard the first note of funky fresh beat i knew the montage was gonna be fucking goated, and i was SO RIGHT

  • @JayeDidAThing
    @JayeDidAThing Рік тому +1

    liked, subbed, and commented just because of the music choice throughout the video

  • @heliax9924
    @heliax9924 Рік тому +7

    i am just impressed with how creative hakita can get with the mechanics in ultrakill even if most off them arent really viable when you are playing the game but WHO CARES its cool thats all it matters now the only thing left is to just add a royal release type off parry and ultrakill will officialy have every kind off parry know to man

  • @theoctaneful
    @theoctaneful Рік тому +1

    Thank you for bringing Reaver to my attention!!! I LOVE IT

  • @sniclops15
    @sniclops15 Рік тому +1

    I've never seen someone do a chargeback chain, but boy was it satisfying to watch. That was freaking eye candy, I can't even begin to imagine the Dopamine overload you must have felt

  • @sonder_1620
    @sonder_1620 Рік тому +1

    Well written story... I just met you and you're already making me cry. O7 to BT

  • @nocantry
    @nocantry Рік тому +1

    Damn, I just found Daryl's channel through his personality type video like a week ago. Now I'm here. Have a like and sub.

  • @bloodlakesinthesnow
    @bloodlakesinthesnow Рік тому +5

    This truly is the most video Game mechanic

  • @PistolRcks
    @PistolRcks Рік тому +7

    i never knew the ferryman's lightning was chargebackable...

    • @nicolaslinopereira677
      @nicolaslinopereira677 Рік тому

      It is, but if you want to actually damage him you need to destroy the idol just as he is about to attack you, otherwise he cancels it

  • @Schregger
    @Schregger Рік тому +4

    I have serious skill issues that prevent me from enjoying something like ULTRAKILL, but god damn... even just watching gives me some satisfaction.

    • @derpfluidvariant0916
      @derpfluidvariant0916 Рік тому

      Likewise lol. I have a very promising career in video game journalism ahead of me.

  • @captainphoton1693
    @captainphoton1693 Рік тому +2

    I still dont get why chargebacks are different than paries. But ok. The only thing you said was that you needed to throw a coin in certain incoming attacks. But thats still a pary.
    The only difference i see past a stylish more powerfull and specific parry. Is that you need to have the coin between you and the oponent, by any means. So for example an older coin can be repurposed as a chargeback. But thats more convenient and situational than expressive. It expresses mre skill than actual creativity. Whats the difference between 1 or multiple bounces for example? What cn affect the coin? What other mechanics can be mixed with th first one, and not just direct interactions?
    So while i assume you are right i dont understand why its that expressive.

  • @Weeb1367
    @Weeb1367 Рік тому +1

    Splendid video in terms of quality, but the bright white frame kinda distracts me personally; noticed it felt better if I zoomed past them. Probably just me tho

  • @christianhovind897
    @christianhovind897 Рік тому +1

    i never knew a good majority of games had a parry,this is new,why has nobody told me that all these games had it

  • @DSCota
    @DSCota Рік тому +1

    "Funky Fresh Beats" = instant subscribe. Good video, good montage.

  • @theducvu5196
    @theducvu5196 Рік тому +1

    Cool video, but I just want to compliment you on the borders that match the UA-cam progress bar on mobile perfectly. If it's intentional, it's such a satisfying detail.

    • @EreNyn3
      @EreNyn3  Рік тому

      So glad you noticed that hahaha

  • @SkyeLikeTheFruit
    @SkyeLikeTheFruit Рік тому +1

    I was not expecting to hear nanoray. Ya got some good music taste there, bubs.

  • @bennyoc714
    @bennyoc714 Рік тому

    bro i listened to the csm ost too much😭
    i immediately recognised kick back despite it being so different and while you were talking

  • @whynotanyting
    @whynotanyting Рік тому +1

    I have to commend the editing, got me hype over a game mechanic

  • @cobbington773
    @cobbington773 Рік тому +2

    based on that ending montage, i think your brain is wired differently from mine

  • @Vampire_EGirl
    @Vampire_EGirl 10 місяців тому

    My favourite chargeback I’ve ever hit has to be the time I charged back a Sentry’s hitscan straight into a mindflayer while in a custom level, killing the mindflayer instantly

  • @theharvinator
    @theharvinator Рік тому +2

    Damn your high quality and underrated.

  • @sunset6132
    @sunset6132 Рік тому +1

    Me getting to montage: "this is gonna be good"
    (Lethal League Blaze soundtrack starts playing)
    Me: "THIS IS GONNA BE AMAZING"

  • @diamondgamerboi7208
    @diamondgamerboi7208 Рік тому +2

    Did this man "parry" lightning with a coin?

  • @kazakhstanobamarunesports1350
    @kazakhstanobamarunesports1350 Рік тому +1

    such a fucking good video, definitely subbed, great editing and great skill, very nice video, loved every second of it

  • @THEELEMENTKING
    @THEELEMENTKING Рік тому +3

    This guy clearly plays lethal league

  • @hkaden6815
    @hkaden6815 Рік тому +1

    HOLY SHIT THAT FUCKING LETHAL LEAGUE BLAZE TRAILER RECREATION AS A MONTAGE IS SO HYPE ESPECIALLY AS AN LLB PLAYER
    AND A NANORAY SONG AS YOUR OUTRO WHAT THE FUCK HOW CAN A UA-camR BE THIS BASED

  • @notechnolife9596
    @notechnolife9596 Рік тому +1

    u talking about charge backs while the kickback melody is playing at the bg is a nice detail. Don't know if it's intended though.

  • @Ninjasrath
    @Ninjasrath Рік тому +1

    Parrying just feels powerful to me. If you miss a parry you get punished so much more then if you blocked or just moved out of the way. But when you hit the parry, man a whole dynamic of a fight can be changed. Add to that good visual effects and boom you have multiple people basing their whole playstyle around one mechanic because it's just fun.

  • @louisveran2439
    @louisveran2439 Рік тому +1

    I love the lofi kick back in the background lmao