KSP is a game where even most basic things require some training and skill. The funny thing is: It's very awkward the first couple unsuccessful attempts and you don't know what you're supposed to do, but when it _does_ succeed, something in your brain just kinda clicks and you figure out how to do it efficient in no time. But you need to invest some time and have a bit of patience and resilience against frustration. But there are only few games that will give you as much satisfaction as KSP, when you pull something off. The first rendezvous, the first docking, the first Mun landing, the first interplanetary transfer, the first SSTO/Spaceplane . . . the list goes on. KSP is a very special game, it gives you barely any reason to, for instance, go to Jool and land on every moon, but when you do, it's just so rewarding to fulfill this goal you set yourself.
A great tip is to try rendezvousing out at Minmus. It's where I practised. The lower gravity makes for more smaller and more responsive ships and lower velocities. Plus for new players, if you can fly out there you have enough of a grasp of orbital mechanics already to make rendezvous more intuitive
@@StealthTheUnknown That's what I mean by the last sentence. If you can get out there then you will definitely have enough of a grasp to figure it out yourself. It's how I got my practice in. Admittedly I wasn't following tutorials and learning in by trial and error, but I learned so much faster doing Minmus base logistics missions than LKO station assembly ones
No kidding, even with like 800hours of KSP under my belt, I could never wrap my head around where to point my craft upon launch, when I try to rendezvous with something on an inclined orbit. I _always_ get it wrong, but the explanation in this video illustrates what to do really well.
This is exactly what I needed, delivered in the best possible format lol I like that you say what you want, no censoring it down like we're all in preschool.
I think my first randezvous took around 20 tries before I managed it. After that it went easy peasy. Before this video came out. I watched alot Mike's videos on how to. It helped. This is very well made and easy to understand, learned some new things aswell. thank you Vaos!
Love the target vessel at the end. I'm trying to recreate it with multiple variants (other engines, solar panel and radiator configurations, other fuel tanks or adding a docking port, a lab or even a lander variant). The vessel series is called VAOS (go figure), stands in French for Vaisseau Avancé d'Opérations Spatiales (Space Operations Advanced Vessel or SOAV in English).
Not a bad explanation. I like the way you speak in general. I think you would like the guy from Overanalyzing Avatar channel. I’ve been too busy to post on my channel, thanks for continuing to post on yours. Cheers bud 😅
This helps as someone who is a new player Iv tried playing with the docking tutorial and iv gotten half of it but could never figure out how to slow down I could get in a few meters but never figured out how to approach the craft to get closer with this knowledge I could try it again
I never realized that interior view thing was stock. I always assumed it was one of the IVA enhancement mods because no one talks about it, but I look and there it is.
Ive been following along with my own ksp career playthrough and trying to learn rendezvous as i keep missing the other craft in orbit with the kerbal im supposed to rescue! :p Also think im gonna send Valentina over Jebediah. She's more of a people person and does my passengers and rescue jobs - jebediah gets to break the world records. ;)
The one word coming to my mind is amazement. After this game, kerbal Space Programme has had a full lifecycle and a sequel realised that it is still worked on it is impressive how this game is still having tutorials being made to this day. From new players to old players we still get to enjoy the content of this game despite the huge learning curve and the need to learn so many in depth concepts. Going back to basics and seeing myself in the beginning researching and learning really brings me back. Keep up the great work, myself and the community are thankful for your content.
Just successfully rendezvous in my career save because of this video. I have been casually playing this game in sandbox for years but was never able to pull it off.
I was trying to figure it out myself and I spent like an hour messing around with maneuver nodes until I got the two to fly past each other at like 100 meters per seconds. Still completed the mission rendezvous two vessels
Rendez-vous with circular orbit's object is pretty hard, so thanks for this tutorial. BUT, rendez-vous with eliptic orbit's asteroids are fuc***g hard😱😰. Do you have tips for that ?
Please don't do the stop-go-stop-go method of countering drift. It is highly inefficient. With some simple vector addition, we can figure out how to keep pointing our prograde towards the target without having to burn off our precious velocity everytime we want to adjust. I will use symbols O = prograde, Y = Target, X = Retrograde, V = vehicle forward There's 2 cases: You want to counter the prograde drift and a) you are impatient and want to go faster and reduce the amount of drift over time, or b) You are going too fast relative to your target and want to slow down a bit for safety reasons Case 1: Burn across from the target marker. Imagine it currently like this: O ...... Y To get O and Y back together, point your vehicle like this and burn: O ...... Y ...... V Burning on the other side of the target marker will bring your prograde directly back towards the target. Case 2: Burn away from the Target marker. So it currently looks like this: X ...... Y To counter the drift, double the distance between your retrograde and target marker and burn towards that: V ...... X ...... Y This will slow you down and counter the drift. Since we already know the direction of our drift at that point, and you are still quite some distance from your target, you can even purposefully overshoot your target marker a bit to account for further drift and reduce the amount of adjustment burns needed. For case 2 though obviously keep in mind not to slow to 0m/s while doing this, derp.
you've landed on the mun and come home...? I landed on the north pole once. In an F-15. Actually twice. I was too lazy to come home. Could've for sure but didn't. Definitely the same thing 💯
I never managed to make docking work until i ditched rcs...it worked lile a charm and now i am building spacestations left and right like i am getting paid for it 😂... Easy pease definitely not chinese...
Vaos is steadily becoming this decade’s Scott Manley
@snpog9901 real
Vott sanley
"Don't burn straight toward Kerbin, you'll fuck it up." I was gonna say he's no Scott Manley, but he gets the point across HAHAHAHAA
Indeed
KSP is a game where even most basic things require some training and skill. The funny thing is: It's very awkward the first couple unsuccessful attempts and you don't know what you're supposed to do, but when it _does_ succeed, something in your brain just kinda clicks and you figure out how to do it efficient in no time. But you need to invest some time and have a bit of patience and resilience against frustration.
But there are only few games that will give you as much satisfaction as KSP, when you pull something off.
The first rendezvous, the first docking, the first Mun landing, the first interplanetary transfer, the first SSTO/Spaceplane . . . the list goes on.
KSP is a very special game, it gives you barely any reason to, for instance, go to Jool and land on every moon, but when you do, it's just so rewarding to fulfill this goal you set yourself.
A great tip is to try rendezvousing out at Minmus. It's where I practised. The lower gravity makes for more smaller and more responsive ships and lower velocities. Plus for new players, if you can fly out there you have enough of a grasp of orbital mechanics already to make rendezvous more intuitive
But the trouble with that tip is it assumes a player already knows how to get to the moon. Just start from orbit.
@@StealthTheUnknown That's what I mean by the last sentence. If you can get out there then you will definitely have enough of a grasp to figure it out yourself. It's how I got my practice in.
Admittedly I wasn't following tutorials and learning in by trial and error, but I learned so much faster doing Minmus base logistics missions than LKO station assembly ones
Uhhh, oops
@@StealthTheUnknown If you can't get to the moon, you can't cock. Pretty simple.
Even as an experienced player myself, I still found this tutorial to be very valuable.. Nice!
No kidding, even with like 800hours of KSP under my belt, I could never wrap my head around where to point my craft upon launch, when I try to rendezvous with something on an inclined orbit. I _always_ get it wrong, but the explanation in this video illustrates what to do really well.
As a dummy, I can confirm that this video taught me how to rendezvous.
This is exactly what I needed, delivered in the best possible format lol I like that you say what you want, no censoring it down like we're all in preschool.
I think my first randezvous took around 20 tries before I managed it. After that it went easy peasy. Before this video came out. I watched alot Mike's videos on how to. It helped. This is very well made and easy to understand, learned some new things aswell. thank you Vaos!
Love the target vessel at the end. I'm trying to recreate it with multiple variants (other engines, solar panel and radiator configurations, other fuel tanks or adding a docking port, a lab or even a lander variant). The vessel series is called VAOS (go figure), stands in French for Vaisseau Avancé d'Opérations Spatiales (Space Operations Advanced Vessel or SOAV in English).
This is a really good beginner tutorial for rendezvous.
Not a bad explanation. I like the way you speak in general. I think you would like the guy from Overanalyzing Avatar channel. I’ve been too busy to post on my channel, thanks for continuing to post on yours. Cheers bud 😅
This helps as someone who is a new player Iv tried playing with the docking tutorial and iv gotten half of it but could never figure out how to slow down I could get in a few meters but never figured out how to approach the craft to get closer with this knowledge I could try it again
is nice, thx i have needed this for a while
I never realized that interior view thing was stock. I always assumed it was one of the IVA enhancement mods because no one talks about it, but I look and there it is.
Ive been following along with my own ksp career playthrough and trying to learn rendezvous as i keep missing the other craft in orbit with the kerbal im supposed to rescue! :p
Also think im gonna send Valentina over Jebediah. She's more of a people person and does my passengers and rescue jobs - jebediah gets to break the world records. ;)
The one word coming to my mind is amazement. After this game, kerbal Space Programme has had a full lifecycle and a sequel realised that it is still worked on it is impressive how this game is still having tutorials being made to this day. From new players to old players we still get to enjoy the content of this game despite the huge learning curve and the need to learn so many in depth concepts. Going back to basics and seeing myself in the beginning researching and learning really brings me back. Keep up the great work, myself and the community are thankful for your content.
Just successfully rendezvous in my career save because of this video. I have been casually playing this game in sandbox for years but was never able to pull it off.
Thank You!!
You are my absolute favorite ksp youtuber! ❤,love the silly commentary
This has been something ive struggled with ever since i started playing and im just now trying to put real effort in it.
I like how you guys show us how simple it is but you have all the research have in mind we still with basic research
7:20 One other technique is to use rcs to center and keep your prograde velocity vector centered on the target velocity vector.
Thanks you Rock. :)
love your videos. I respect you
Space Cult! You are now initiated.
Man Man 😮, I gotta a lot to learn , thank you as intimidating as this seem I will try ,
The KSP Master has Spoken, we all bow before his greatness. 🥳
Finally I can learn how to dock in KSP without using MechJeb2
I was trying to figure it out myself and I spent like an hour messing around with maneuver nodes until I got the two to fly past each other at like 100 meters per seconds. Still completed the mission rendezvous two vessels
It's sad to see your channel lose subs, hope you'll get them back, one day
how many?
Love the design of that spacecraft bro
i try to place an apsis tangent to the target trajectory, then adjust the orbital period of the approaching vessel to minimize separation
prob most helpful video ive found thank you
I only got 1 question is the docking tutorial actualy possible i always run out of fuel cause i cant see how faar apart the 2 orbits are in km
Would you please share what skybox do you use?
skybox is stock 😊
bro has such goot coontent how does he not have like 100k subs already?
Rendez-vous with circular orbit's object is pretty hard, so thanks for this tutorial. BUT, rendez-vous with eliptic orbit's asteroids are fuc***g hard😱😰. Do you have tips for that ?
Nice
Now how do I get a rendezvous with a women.
thenk yuo :D
good thing im a dummy
I have 540 hours in the game and to this day I can't do it, I can barely spell it even.....i just fired up the game and hopefully, it works.
i did it barley though
well now i dont have to waster 3k delta v trying to dock lol
Very cool mod, can I ask you what are those names?
@@a.g.1039 Description 👍
@@vaos3712 thank you
So going faster makes you go slower?? Witchcraft heresy
Finally
last step: realize you cant do all of this and just launch everything in 1 go before going to eve
Please don't do the stop-go-stop-go method of countering drift. It is highly inefficient.
With some simple vector addition, we can figure out how to keep pointing our prograde towards the target without having to burn off our precious velocity everytime we want to adjust.
I will use symbols O = prograde, Y = Target, X = Retrograde, V = vehicle forward
There's 2 cases: You want to counter the prograde drift and a) you are impatient and want to go faster and reduce the amount of drift over time, or b) You are going too fast relative to your target and want to slow down a bit for safety reasons
Case 1: Burn across from the target marker. Imagine it currently like this: O ...... Y
To get O and Y back together, point your vehicle like this and burn: O ...... Y ...... V
Burning on the other side of the target marker will bring your prograde directly back towards the target.
Case 2: Burn away from the Target marker. So it currently looks like this: X ...... Y
To counter the drift, double the distance between your retrograde and target marker and burn towards that: V ...... X ...... Y
This will slow you down and counter the drift.
Since we already know the direction of our drift at that point, and you are still quite some distance from your target, you can even purposefully overshoot your target marker a bit to account for further drift and reduce the amount of adjustment burns needed. For case 2 though obviously keep in mind not to slow to 0m/s while doing this, derp.
I've been playing for years and still can't rendezvous. Sure I've landed and the Mun and come home. But Rendezvous is way fucking harder.
you've landed on the mun and come home...?
I landed on the north pole once. In an F-15. Actually twice. I was too lazy to come home. Could've for sure but didn't. Definitely the same thing 💯
MODS. I NEED THEM
My god this is too much for my monkey brain i just like to send shit into space not doing like 200iq stuff
amogus
I can’t not hear Bob from bobs burgers…
I never managed to make docking work until i ditched rcs...it worked lile a charm and now i am building spacestations left and right like i am getting paid for it 😂...
Easy pease definitely not chinese...
My real life job is not that difficult. I don't know why I play this game xD
Why NASA didn't get you to making ksp 2. Now ksp 2 very bad game for for those promises that we were given. Srry for eng
I don't think NASA was involved in the production of KSP 2
Yall sould subsicribe
The in game tutorial for this is terrible
i suck at this game lol
I the first
tie