Looks like the universe.. It makes me wonder...if you could map the stars through time and do the reverse of this to turn the 3d sine wave pattern created into a 2d one and PLAY the sound of the universe!
@BabsOfEao ... well played sir. But really, this is exactly what I've been looking to do for my game. I know some sine is involved. So far, I got timeline and lerp working, but I wanna do more with it, and I find no tutorials on anything like it.
@@ty_teynium don't really remember what I did. i think it was as simple as an array of static mesh actors, and I just multiplied their position with sine nodes. can't remember anything beyond that
@@BabsOfEao alright, I'll try that. Thank you for sharing that; I would really appreciate a formal tutorial, but I'll take what can get and just be grateful. I'll be sure to credit you. Many thank you, and best of luck to your project(s)!
Looks like the universe..
It makes me wonder...if you could map the stars through time and do the reverse of this to turn the 3d sine wave pattern created into a 2d one and PLAY the sound of the universe!
This really is awesome. Did you use splines/Niagara or some other approach?
Quite unfortunate to see comments with questions or requests for tutorials and get no answers.
family recipe
@BabsOfEao ... well played sir.
But really, this is exactly what I've been looking to do for my game. I know some sine is involved. So far, I got timeline and lerp working, but I wanna do more with it, and I find no tutorials on anything like it.
@@ty_teynium don't really remember what I did. i think it was as simple as an array of static mesh actors, and I just multiplied their position with sine nodes. can't remember anything beyond that
@@BabsOfEao alright, I'll try that. Thank you for sharing that; I would really appreciate a formal tutorial, but I'll take what can get and just be grateful. I'll be sure to credit you. Many thank you, and best of luck to your project(s)!
Are these effects using Static Meshes, ISMs, or HISMs?