Mom: What's wrong, hun?! Student: My Duelist Academy was shut down, and now all my course credits are worthless! Mom: What?! How? Student: They lost their accreditation because no one believed the actual rules could be this messed up...
My take on how this would be represented is by one line Sonic: "OK who put springs in the middle of a damn forest" Here's to hoping you know where it is from
You forgot to mention that since Pole Position gets destroyed to stop the infinite loops, its floating effect activates to destroy the monster on the field with the highest ATK. Which would explain Stratos dying twice and Summoned Skull dying in that one instance I beleive.
@@jamesmayle3787 dude you’re commenting this on a Yu-Gi-Oh video about infinite loops. Anyway OP thanks for explaining that cuz I didn’t know about Pole Positions Floating effects
@@jamesmayle3787 if Jesus is lord he's doing a bad job I mean look at all the people suffering and he does nothing to help, look at all the corruption in the governments yet nothing happens to them.
Okay the Cyber Blader demonstration made me laugh a little from seeing that card just fly between both fields, unable to figure out what the heck it's supposed to do in this situation.
I find it genuinely hilarious that in the case of Pole Position, YGO Pro knows to destroy all the offending cards...but god forbid you use Amplifier and Imperial Order because now we're playing Jinzo Pinball instead
Wanna get a real laugh. Go look uo mtg rules on infinite loops. Lol they cause an instant draw, yugioh the game that gets bashed for its huge ban list compared to mtg handles offensive loop abuse better than what's considered the good standard.
Pole position is destroyed because it's the offending card, then its floating effect activates and the highest ATK monster is destroyed too (which explains why a monster was destroyed too in all exemples). How does YGO Pro determinates which monster should be destroyed? Black magic.
I thought of something. So there’s a really old Trap card in Yugioh called Appropriate. Basically what it does is if your opponent draws cards outside of the draw phase (meaning by card effect) you get to draw 2 cards. Me and my friend made old school 2002 Exodia decks and faced them off against each other while each of us had a face-up Appropriate on our fields, I had activated Pot of Greed, his Appropriate Traps effect activated, then mine activated its effect and it went on and on till one of us drew out Exodia from our infinite draw loop thing
I recently had an idea for an infinite "gain life points" loop involving the two cards "Fire Princess" and "Prime Material Dragon". Fire Princess effect is: "when you gain LP, inflict 500 damage to your opponent." Prime material dragon's effect is: "Any effect that would inflict damage to a player instead increases their Life Points by the same amount." The idea is that you put Fire princess on both players field and prime material dragon on either field and use any lp gain or lp damage effect. Which prime material dragon will turn into gaining those lp instead, which would trigger fire princess to inflict damage to the opponent, but material dragon turns inflict to gain, which triggers the other fire princess in an endless loop of both players gaining life points. I've been trying to find a way with this via summon sorceress turn 1 and some other supporting cards but haven't been able to correctly pull it off yet.
@@PanicGun I don't play yugioh anymore, but I did pull it off once irl. But I think summon sorceress is banned now so iw would be extremely difficult to do now unless a new card is out that summons a card to your opponents field (that's easy to use)
I'm pretty sure Ygopro was just destroying Pole Position and once it left the field Stratos had higher attack so Pole Position's 2nd effect destroyed Stratos every time.
Tried it with tenki a long time ago and iirc, only pole positon was destroyed. Tho I don't remember whether the last thing I did was summoning a second monster or activating pole position
@@lefthandedscout9923 That's really silly to me, if Pole position is removed from the field, why would its effect that activates when it is removed from the field not activate?
@@sunnyhvar1992 pole position only applies on being destroyed, not being bounced to hand or similar. The destruction by game mechanics isn't a normal destruction so it doesn't apply its effect Tbh I dunno why its even called a destruction - they could just say "therefore pole position is sent to the graveyard" but they didn't cos konami love to make us get confused
The reason for some 'weird' things happening with Pole Position was because it destroys the highest Atk monster on the field when the card is removed from the field. So in the first 2 cases, Pole Position was destroyed for causing an illegal move, and the highest Atk monster at the time was on your side and was also destroyed. In the 3rd example, it destroyed Summoned Skull because it was the highest Atk monster at the time of Pole Position being destroyed (since Pole Position was destroyed before Slifer's Atk was calculated from the draw)
My favorite trolldeck combo with that card is to summon Millennium Shield and equip it with Magnum Shield. If it's happening on a clear field, it means my opponent can't summon anything with more than 0 and less than 3000 without starting a loop.
Seeing King of the swamp bounce around like that reminded me of a time in "The Begining of Destiny" where my Tag partner (Zane) Played "Snatch Steal" on an oppoment's machine-type while we had Cyber Phoenix on the field..... the monster bounced around on the field for a bit like that before the game decided to resolve the loop by destroying the bouncing monster. I found it funny.
One area where they outdue mtg but far. Mtg has so many infinite loops including endless ones that aren't useful and in contests they result in an instant draw. I actually have an entire deck concept built for open format contests if it's ever officially supported using an infinite loop cheese deck that can win game 1 then force draw games 2 and 3 or stall and kinda cheese even harder. But alot of pros currently will run meta decks where it's easy to include a bad infinite loop for emergency draw condition. Hence my idea was use it back against those players. And kinda cheese players that wouldn't do it into being scared of me doing it and wasting negates till another cheese combo comes online. Deck resetting. Shuffle graveyard into deck. Use banish and endless monster zones to have only spells. Think of a deck thinning based draw deck but now think of it running a 3rd or more less cards in yugioh and still being legal cause you did it mid game but also doesn't have to worry about deck out. Infinite life. Infinite goblin tokens. Flying which can only be blocked by flying. Death touch so anything they touch dies instantly. The one goblin combo doubles goblins via tokens every turn. Other combo due to infinite mana and untap and tap strats can get me as many as I need till I get the second one going. Tap untap strats is how most monsters use effects in mtg. So being able to endless use those effects or untap monsters means any effect almost becomes infinite. Means kinda normal win cons I can cheese. Cheese unfair win cons like deck out no hand constant deck and hand discard and banishment or a mix. Direct attacks. Infect which only needs 10 damage to kill. Piercing. Instant death field clearing. Like literally all the cheese and toxic. But every set in modern had ways to abuse some of it. Also think it's why open isn't supported. The ban lists would be nuts and it's push certain reserve list cards they won't reprint or functional reprint even higher value since open allows every card from every gen except bans and limits like yugioh. With the huge mtg list they'd need specific combo band in open most likely due to the huge card list and functional reprints. 3 of this monster 3 of that monster with the same effect 3 of this one that has same effect but slightly higher cost. You could essentially build some decks that function like running 9 plus of the same card with minimum deck requirements unaffected.
Alvaro De Barrio only loops still legal from their birth are flint lock loop (infinite life points), gishki hand loop (a lot harder to pull of and results in an FTK),the mentioned jinzo loop, the cyber blader loop, wanghu frog loop (because treeborn is optional), and a couple of others.
Summoned Skull was removed from the field because of pole position's effect: when it's removed from the field, the monster that it affects is also destroyed.
I thought about that, but I saw people saying that that doesn't count, because removing the from the field by a stop looping rule doesn't trigger "removed from the field" effects
@@amonia1766 2 years late, but for anyone skimming for context: YGOPro doesn't distinguish between a stoploop removal and a normal card effect removal. So it behaves correctly (stoploop removes the looping card), but still adheres to the events attached to the card (current target of card is removed). It doesn't deem monsters targeted by effects illegal. If it did that, there would be different behavior in some of the other examples. It just executes the card responsible for the loop.
Calling it now. Jinzo and that hat makes it so that his effects only affect the opponent, but he also has imperial order. Edit: Omg I'm right. I told my brother this so many years ago and he said it's impossible to happen in a real duel.
The dark magician loop, it happens when both players simultaneously summon dark magicians with no other monsters on the field, and then attack for game
When I was a kid I used to collect Yu-Gi-Oh cards. I had so many of them lol yet I didn't even know how to play the game. I just thought they were cool.
I think the reason Pole Position so often destroys the monster involved in the loop is because YGOPro just destroys Pole Position, but Pole Position destroys the monster with the highest attack on thr field when it's destroyed. This even works with the Slifer scenario because Slifer's attack would then become equal to Summoned Skull, and ordinarily you would choose which monster is destroyed as it is your card effect. I think the reason it does not present that choice and the card interactions don't occur in real time is because the programming just collapses in on itself as it tries to figure out what to do to avoid the loop.
On June 19th, 2008, in a minor league baseball game of the Staten Island Yankees vs the Brooklyn Cyclones, a pitcher named Pat Venditte made his debut to get the final out of the game. Pat Venditte is a unique player, given that he is what is known as a switch pitcher, a pitcher who is able to throw just as good with his left hand as he can with his right, which makes him very versatile. After walking the first batter, Ralph Henriquez came up to the plate. Henriquez is what is known as a switch hitter, or an ambidextrous batter (these are much more common than switch pitchers). In the over 100 years that baseball has existed, this is the first recorded instance of a switch pitcher pitching to a switch hitter. Henriquez entered the right hand batter’s box, which made Venditte switch to pitching left handed to maintain his advantage. This prompted Henriquez to switch over to the left handed batter’s box to get the advantage back, prompting Venditte to switch to using his right hand. The game ground to a halt as these two kept switching for several minutes, as the umpires gathered on the field to attempt to handle the situation, as no rule existed to keep either of them from switching in response to eachother, and it could theoretically have gone on for eternity according to the rulebook. To end the madness, the umpires made the decision to force Henriquez to bat right handed, after which Venditte struck him out in 4 pitches to end the game. In response to this, the MLB immediately drafted a new rule to keep this from happening when Venditte was eventually called up to the Major League. Sound familiar at all?
I have an infinite loop for you. Take the spell card moon mirror shield and the wicked avatar. If you have a monster, let's just say blue eyes white dragon and you equip it with moon mirror shield, during the battle phase it will gain 100 attack points and be the strongest monster on the field. The other half of this is with the wicked avatar. Since its effect is to be 100 points stronger than the strongest card on the field, a loop would continue forever. Just thought you should know
Actually as a judge I can rule this for you. Moon mirror shield is an effect that activates during damage calculation, while the wicked avatar is a continuous effect, so moon mirror shield would activate, raising the monsters attack to 100 higher than the wicked avatar, and immediately the continuous effect would raise the wicked avatars attack, but since moon mirror shield already activated, it would not start again, and the wicked avatar would win that battle.
The card text reads "The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar")." So regardless of if there are 2, or 10, cards of the name "The Wicked Avatar" are excluded from the check. They would both simply be 100 higher than the next highest.
That's a interesting rule of Yu-Gi-Oh. In MTG if a card or effect causes a infinite loop of mandatory effects that no player can interrupt, the game is straight up considered a draw. I always assumed it would be like that on every other competitive card game
Lord Sesshomaru it’s kinda hard to force a loop of mandatory actions with playable cards in a competitive deck. I have played magic for many years and have never seen it come up, nor have I seen a deck that could cause one (except one by a judge friend that is specifically set up to do it). From this list it looks like the same thing in yugioh, so even if the same “draw rule” were applied on yugioh, adding a bunch of unplayables to your deck to sometimes be able to draw would not break the rule imo.
The correct thing to do if you're about to lose a game of Magic is play "Scheherezade" or whatever its called. Ah, it seems to be called "Shahrazad" and it is my favorite MtG card.
@@thewanderingmistnull2451 sharazard would be illegal in every mtg format. Plus it doesn't cause an infinte loop, it just makes a single game take longer.
Only in the anime,yes. But in the actual game,that wouldn't be possible. Because it comes back after the turn it is destroyed and it costs you a certain number of life points to bring it back. I guess to nerf the card so they couldn't use it to do that infinite combo.
@@Maxi-vf1jg changing game state has to have resolution, infinitely increasing life points doesn't have resolution, infinitely reducing life point however, does (Beelze × Red Eyes Flare situation) as it resulting in defeat of one player by life point depletion.
Timothy Cooper Why stop there? You can boost it even higher with three Dark Snake Syndrome. It starts off at 200, then it keeps multiplying every single turn. But each effect stacks. Friend of mine and I ran mirror decks and had a setup where we were gaining lifepoints in the hundreds of thousands.
The Kaiju monsters made ygopro bug out on me. If you use the cards that return monsters to there original owners but you still have one on your field the game didn’t know what to do
i mean i had a similar situation where i had 2 kaiju on my side and ygopro just destroyed the one coming last. and well, by official ruling the card which would cause the loop would not be allowed to be activated.
You cant play a card that would make you control 2 kaijus but if you use interdimensional matter transporter to banish it and summon a kaiju later you would have to send 1 of them. Similar to how psyframelord omega goes to grave if all your zones are full. If the card for some reason could be put on the field but cant exist there because of a condition it is sent to the grave. Its not a bug
Cherry Inmato uhuh well when it happened it danced and did blackflips round the field and wouldn’t stop, maybe it’s been fixed now but if the game can’t be finished then it’s a bug and it shouldn’t happen.
I used to use this ygopro mechanic with kaijus and remove brainwashing. So if summon kaiju on their side and one on mine and set remove brainwashing. Activate remove brainwashing during opponents standby phase and the kaiju on the opponents side would come to my field and be destroyed immediately after.
I used to win every game of yugioh I played until someone told me that my favorite move was illegal... who would've thought that winning by KO wasn't allowed considering how many people pass out and lose in the anime :/
Seriously, does Konami even stop to think "Is there a way people can exploit this card in a way we didn't intend?" They've made so many cards that are accidentally too powerful that I don't think they do.
well it's very hard to think about all the combinations the new cards can do with the other 93473912 cards on the game 😭 i feel bad for them cuz they probably have to think a lot before creating a new card with a original effect cuz there's a lot of times things went bad
2 proxy dragons that are co-linked create an infinite loop of them attempting to destroy each other to prevent another's cards destruction. Basically, you're opponent can't destroy anything.
That's not an infinite loop. Proxy Dragon's effect is optional. You are not allowed to infinitely make decisions that do not advance the board state, so you are forced to decline to activate the effect.
@@thomaswood8405 It's even sadder that his comment has 32 likes, which means there are 33 people who didn't listen to the video in which he explained this, assuming he didn't like his own comment.
My favorite thing is how it takes so long for it to "stabilize" (choose the same space on the board to jump to).. it jumping all over the place is much cooler to watch
Same here it is one of the main reasons I prefer it over yugioh. Favorite one is infinite turns. Oh my good sir you thought this was a magic match? Nah you were just watching me set up to play solitaire for 5 minutes or until you scoop. Enjoy!
@@lorekeeper685 Before winning the game with extra turns? Nope. With my favorite commander Pheldegriff? Many times. Mass land search + mana multiplier + x cost draw spells = fun times for all.
@@RepressedMemories16 ah, words. Surprised that you didn't decked out a lot tho, sometimes people can make you use instant cards to make your draw stoof.
I think a better loop breaking rule would be: all card effects can only activate once per turn per card name unless stated otherwise. Meaning a card must specificly state that it can be used mutliple times per turn. Like you can only activate the effect of 1 Jinzo (mentioned for continuous effects) or 1 Morphing Jar #2 per turn. Another card with the same name wouldn't activate its effect. Also some sort of effect priority in case of a stalemate. What do you think about this idea?
@@KinjiroTheThunder Unstable Evolution is equip spell card that let you or your opponent monster base attack become 2400 if your LP is lower and 1000 if you have higher LP. So it's not simple atk modifier, is BASE ATTACK modifier and because it's spell card, Pole Position still affected it with infinite loop similar in the video
1 Manticore of darkness on the field; 1 Manticore of darkness in the graveyard; 1 card of safe return activated. Activate manticore, sacrifice 2nd manticore to special summon manticore from the graveyard, draw a card because of card of safe return and repeat from the beginning. Infinite draw loop.
The first infinite loop I got to experience and play with was a Manticore of Darkness loop with card of safe return + exodia. There was a yugioh game on Xbox 360 that allowed it. It was so fun
One I know of very well is the one that constantly happened when I dueled my brother. I started with the Dinosaur structure deck, and that included Ultimate Tyranno on it's ranks. He used the Ancient Gear structure deck but he also had a Legendary Fisher, that can't be targeted for a battle. Since my version of Ultimate Tyranno didn't have the errata that fixes this problem, whenever both were summoned the game was over since I'd be forced to attack every monster and be unable to do anything else until that happened, and his monster would never be attacked. Because of this I tended to save my Lightning Vortex and later also the Volcanic Queen I got from a booster pack just to get rid of his card, and he also tended to save up his Sakuretsu Armor to get rid of mine. This is what the new text of Ultimate Tyranno means, you CAN attack with all your monsters during your battle phase, it's just that instead of automatically attacking, now it simply can attack all monsters you want from the enemy field, and until your Ultimate Tyranno runs out of targets that can be attacked you can't attack with any other monster.
I remember causing an infinite loop in YGOPro once, when my opponent used Snatch Steal on my Gimmick Puppet of Strings while he had Cyber Phoenix on his field (don’t ask). Cyber Phoenix negated Snatch Steal’s effect once control of the Puppet switched to him, returning it to me, but once I had it again, Snatch Steal came back into effect. Somehow YGOPro hadn’t been prepared to deal with this, so my opponent and I just kicked back and watched as my Puppet rocketed between the two of us ad infinitum. I’ve even got the footage stashed away somewhere, it’s pretty funny!
There is another infinite loop effect that caused Konami to errata a card. It involves cyber summon blaster, king tiger wanghu, macro cosmos, and d.d. scout plane. The loop would basically be infinite until the oppents life points reached 0, so they errated d.d. scout plane to only work once per turn
That's not an infinite loop, that's an FTK. It's like how if your opponent uses Maxx C while you have Great Tiger Wanghu on the field and Samsara Lotus in the graveyard you used to be able to force them to draw their whole deck, or doing any other version of the Maxx C challenge.
@@evanolsen6925 it's an infinite loop because all the effects are mandatory, so nothing can interrupt them. That why Konami changed d.d. scout plane to only be once per turn.
@@lordvika2526 Nope. if you had left Cyber Summon Blaster out of the combo it would be an infinite loop. Because that card is in the combo, it results in a change in game state. By definition that is not an infinite loop, but rather a chain of mandatory effects that result in the opponent running out of life points, much like the GTW/Samsara combo against a player with Maxx C. It's a bit like the old Chaos Emperor Dragon/Yatagarasu combo where using CED while you had a Sangan would give you Yata, then you just summon it, attack, pass, repeat until the opponent runs out of LP. It's an OTK, not a Loop. If CSB milled, then it would be like the Morphing Jar #2 loop, where it milled until the entire deck was gone, THEN it would be an illegal loop.
@@lordvika2526 🤦Exactly. The Yu-Gi-Oh ruleset mandates that in order for the loop to be infinite, it must result in a net zero change in gamestate. Cyber Summon Blaster decreases the opponent's lifepoints by 300. It is a small change in gamestate, but it DOES change. Unless you want to go the "Duraw! MONSTA CARDO!" route where you keep kicking them after you win.
4:18 P1:hey what do you think your doing P2:this card let's me steal a monster P1:well mine negates that *both player proceed to play tug of war with the card*
This is a great example of reverse engineering. You see actions but the program is making odd decisions. I would love to investigate this someday. Very cool!(:
Another infinite loop is like butterfly dagger + gearfried + spell absorption. summon gearfriend, activate spell absorption and continuously use butterfly dagger and that gives you 500 lp every activation of dagger
Not necessarily illegal moves, but there are plenty of weird 'Chain' interactions in the TCG. Take Cyber Angel Dakini and Enemy Controller. When Dakini is Ritual Summoned, she MUST choose and destroy an opposing monster where one is available. But when you activate Enemy Controller, you can chain that effect (forcing EC to activate first) and swap your Dakini with a random opposing monster of your choice, providing you tribute one of your own and this only lasts for one turn. So, effectively, you can force your opponent to use your own Dakini on one of their own monsters... But on your side of the board. Which can be used as a roundabout way of negating monster effects when destroyed (since the effect plays out using your deck/graveyard), and preventing your opponent from protecting it at all (via traps, spells etc). You could even use it on Flying Elephant and instantly win the duel. Also, loops aren't always illegal. You COULD, in theory, use a draw loop like Heart of the Underdog with a deck of 2000+ def Normal Monsters and ALL 5 Exodia pieces. Providing you at least use Heart of the Underdog (add in Reloads to ensure you get it first turn), you can infinitely draw until you get your Exodia. This obviously causes a change in the game state. You win. The only downside is that the Head/Torso is an effect monster, so it may take two turns (as Heart of the Underdog doesn't work on Effect Monsters and thus breaks the loop). Chances are, your opponent can't win in a single turn anyway to prevent you winning. Tournaments would never allow you to play with that though, even if it IS technically legal in standard play.
I like it a lot, your voice is easy to understand, to me, a non-English speaker ._. Also, I need a 2nd part of this video with L&D Dragon, because it's one of my favorite monster. You got a new Subs!
I kinda like MTG's solution more. If there's an inescapable infinite (even if it would technically change the game state, for example, if you would gain infinite life, but the combo would still never end) the game just ends in a draw. Shuffle up and play again.
The problem with that solution in yu-gi-oh is that people would just do the same thing they did with self-destruct button when it was still unbanned: put easy ways to cause loops in the side deck and use them repeatedly on subsequent games after winning the first one to win by time
I had somewhat of an infinite loop in the 2011 edition video game where I had reptilian madusa and my opponent tried attacking with LADD, they kept trying to negate madusa's zeroing affect and ultimately killed their own card
There is a silly loop happened to me once while i am playing yugioh tag force 2 My tag partner was that dinosaur yellow guy and my opponent were the paradox brothers It was the dino dude turn, he summoned his ultimate tyranno and proceeds to attack however He attacked spear cretin which was face down, and its flip effects activate which allows both players to summon a monster from GY in face down position The paradox brothers summoned another spear cretin from their GY and the dino guy attacked it again with his ultimate tyranno and they summoned again spear cretin and the dino guy attacked again and this loop never ends since my partner is a computer which forced me to turn off the console
Can I ask something? If I have a card that has 3000 atk and I have a spell that makes it gain 500 atk then I attack a monster which has 3500 atk(same as me) but my opponent destroys my 500atk + spell does my monster stop the attack it was doing because it lost its atk and will be destroyed?
Your slifer example should not work because summoned skulls attack would be 500 due to slifers effect reducing all summoned monsters after itself to lose 2000 atk.
This is interesting, I didn't know YGO prevented you for bk playing a card or making a move that would result in a loop. I'm MtG, the game just ends in a draw. Straight up.
MaestroAlvis oh man I’ve got a few decks based around just drawing the game. My two favorite ways are: 1. If you have a card out that prevents your opponent from losing (so they have a platinum angel or you have abyssal persecutor) then the sanguine bond+exquisite blood combo ends in a draw if you can’t stop the loop. Both cards are compulsory so it just loops eternal. 2. My absolute favorite is grindstone + painters servant + wheel of sun and moon. Servant + grindstone is an infinite mill. Once you activate grindstone, it WILL mill the whole deck. Once it starts, it can’t be stopped. Usually it ends when they deck out, but wheel of sun and moon makes them put a card at the bottom instead of milling. So it is an infinite loop. deckstats.net/decks/42006/930511-it-s-not-about-the-win-it-s-ab/en
Using three oblivion rings with no other legal targets works as well. I mean its narrow to the point of stupidity but you can do it. Step 1: play oblivion ring #1 on a token, then wipe the feild of non lands. The ways to do this are countless, all that matters is that o ring #1 is the only non land card left on the feild. Step 2: play oblivion ring #2. When it resolves it only has one legal target, oblivion ring #1. Cool ,good stuff, oblivion ring#1 gets exiled and returns... nothing. The token ceased to exsit as you sent it to exile. So now we still just have one oblivion ring on the feild. Step 3: play oblivion ring number 3, it of course only has one legal target, o ring #2. So you let it happen and o ring 2 goes to exile returning oblivion ring #1 to play, which resolves and tagets o ring #3, exileing it and returning oblivion ring #2.......you get where I'm going here. If the loop isn't stopped by an outside action, it repeats infinitely. Bonus points if you can pull this off in a sealed tournament like I did 😆 *Edits for spelling
scooterthefrog oh yeah I forgot that. The important thing to not for anybody thinking of doing this loop, if there is another legal target, this won’t be a loop because,under the rules of the game, you must chose the target that does not end in a loop. Good call on this one.
@@MaestroAlvis My favourite two infinite combos are: 1.: Ajani's Chosen + Enchanted Evening AC: Whenever an enchantment enters the battlefield under your control, create a 2/2 cat token EE: Every permanent is an enchantment in addition to its other types Simply playing EE after AC will result in an infinite loop. Alternatively, if you get AC out after EE, getting any permanent at all on the field will result in the same loop. 2.: Maralen of the Mornsong + Hoarder's Greed + Draco (on top of your library) This one's pretty convoluted but you can build an EDH deck around it that'll result in an almost guaranteed draw in turn 5 (disregarding the possibility of interaction) Maralen: (For this irrelevant effect +) Players can't draw cards HG: Draw 2, lose 2 life, clash, if you win the clash, repeat Draco: has the highest untied CMC in the game Maralen makes HG basically read "lose 2 life, clash, if you win repeat". Adding Draco on top of your library means that it'll read "lose 2 life, repeat". You'd think you'd need some way to prevent your death to cause this to loop infinitely, however since all of this is part of the same effect, the card will have to resolve before you actually die. This results in a draw where you have negative infinite life. (Tip: to get Draco on top of your library you can use something like Vampiric Tutor)
Maybe they should change Pole Position's effect to "The monster with the highest ORIGINAL Atk is unaffected by spell cards", I know there're things like Megamorph that change original atk, but it would solve a lot of problems while still keeping the card usable and understandable.
to go with Cwovictor's reply, it wouldn't be infinite because it would end...with Marik losing. It would be stopped, and therefore not infinite, ie. it's fueled by the number of cards in your opponents deck which is never infinite (I mean unless you had a card returning other cards from the hand to the deck after being drawed??)
No because he caused Marik to draw which causes the opponent to lose. The loop shown in the video was milling which is different. Draw-Add cards to opponents hand and counts for *draw keywords. Mill-Send cards from the library directly to the graveyard (aren’t drawn). The opponent has to draw to lose hence the loop.
I ran into an infinite loop on yugioh duel links evolution. Theres a world legacy card that states, negate the effects of all of your opponents monster who are in the same colom as a mekk-knight. They summoned a light sworn monster that destroys a spell/trap card on summon. The monster effect would go off, then the trap would negate it, then the monster effect would go off, activating the trap card, and it did this infinitely
Back in the day, an illegal move with hero mask was around; you get out wicked avatar use hero mask to change avatars name to (let's say) avian. Now it doesn't consider itself "the wicked avatar" and when calculating its attack, causing it to infinitely gain 100 atk over and over.
Catapult turtle, dark magician of chaos, and monster reborn. Loop until life points are gone. That’s why dark magician of chaos was banned and then eretted.
i can imagine them teaching this kind of stuff in the duel academy in yugioh gx lol
Mom: What's wrong, hun?!
Student: My Duelist Academy was shut down, and now all my course credits are worthless!
Mom: What?! How?
Student: They lost their accreditation because no one believed the actual rules could be this messed up...
Vellian Crowler: Now todays lesson is
dont ever fucking use this card! *rips apart Pole position
@@HiperTrax
Use ancient gear instead!
Which is hard to believe since no one knows what other cards do and they have to explain everytime
Na it would be what the cool kids do while smoking behind the bleachers
Watching Jinzo bounce around the board was hilarious 😂
I equip my spell to Jinzo "EPILEPSY"
NOW WATCH HIM GO
@@ViktorKruger99 that's one way to beat the obnoxious special kid
I like to imagine jinzo is just screaming the whole time
My take on how this would be represented is by one line
Sonic: "OK who put springs in the middle of a damn forest"
Here's to hoping you know where it is from
@@SpeedTy24 Sonic pardoy, i remember that shit
Seeing YGOPro infinitely make a card switch control is actually pretty funny. xD
CalastantNight it would be funnier if it was a frog monster...hopping all over the field...lol
CalastantNight I was dyin' laughing when I saw that card dance like that. Lol.
Convoluted vengeful servant OTK?
Deja vu i just steal his card before
It’s saying free me from this prison
According to card players, the most illegal move is showering before a tournament.
Bruh why
@@dphfusion2937 cause they smell as bad as smash players
@@dphfusion2937 If you smell bad, your smell can affect your opponents waycof thinking giving you a card advantage.
@@Wave_Boi INFINITE ADVANTAGE
No wonder ppl quit the game
Infinite loops, you say?
Oh hey look who it is! Love your channel man
@@TheDuelLogs Thanks^
Not the channel I expected lol
The infinite power of loops.
Oh dear, we all know our boy Pikasprey loves soft-locking his games, and now that he seen this, all hell is about to break loose. XD
You forgot to mention that since Pole Position gets destroyed to stop the infinite loops, its floating effect activates to destroy the monster on the field with the highest ATK. Which would explain Stratos dying twice and Summoned Skull dying in that one instance I beleive.
Jesus Christ is Lord. It is all true. Please take your salvation seriously. Read the Bible and do what it says.
@@jamesmayle3787 dude you’re commenting this on a Yu-Gi-Oh video about infinite loops. Anyway OP thanks for explaining that cuz I didn’t know about Pole Positions Floating effects
@@jamesmayle3787 Bro this is not how you save people. Your comments are literally unhinged, and it's not helping your case.. Buddy...
@@jamesmayle3787 if Jesus is lord he's doing a bad job I mean look at all the people suffering and he does nothing to help, look at all the corruption in the governments yet nothing happens to them.
@@jamesmayle3787 Hail Satan, Lord who let's us indulge in Sin rather than be shackled by them. Mwhahaha👿😈👿😈
Okay the Cyber Blader demonstration made me laugh a little from seeing that card just fly between both fields, unable to figure out what the heck it's supposed to do in this situation.
I know, it was pretty funny.
i guess the players have to choose the zone where they want the monster to go each time it changes sides, but yea, the replay is pretty hilarious :D
Nick Kelley i remember it from tag force with snatch steal
"And now Cyber Blader will go for a quintipule axle decuple toe loop..."
@@ramsey276 yoi
I find it genuinely hilarious that in the case of Pole Position, YGO Pro knows to destroy all the offending cards...but god forbid you use Amplifier and Imperial Order because now we're playing Jinzo Pinball instead
Wanna get a real laugh. Go look uo mtg rules on infinite loops. Lol they cause an instant draw, yugioh the game that gets bashed for its huge ban list compared to mtg handles offensive loop abuse better than what's considered the good standard.
Pole position is destroyed because it's the offending card, then its floating effect activates and the highest ATK monster is destroyed too (which explains why a monster was destroyed too in all exemples). How does YGO Pro determinates which monster should be destroyed? Black magic.
😂😂😂😂😂😂😂 ikr
4:10 The mating dance of the infinite graydle
shadowmanwkp my parents deciding who should take me
eil Youssef now, are they trying to get rid of you or trying to get you?
James Simbolon what do u think
why did I laugh so much to this
So beautiful
"I summon exodia!"
"Ohh that's cool wanna see a good trick beforehand?"
*Activates pole position*
@IPwnISmakkEgos _ this how one kerchoos
I thought of something. So there’s a really old Trap card in Yugioh called Appropriate. Basically what it does is if your opponent draws cards outside of the draw phase (meaning by card effect) you get to draw 2 cards. Me and my friend made old school 2002 Exodia decks and faced them off against each other while each of us had a face-up Appropriate on our fields, I had activated Pot of Greed, his Appropriate Traps effect activated, then mine activated its effect and it went on and on till one of us drew out Exodia from our infinite draw loop thing
good one
That's is so broken...
So, basically, better hope you don't have an Exodia piece at the bottom and an odd number of cards when you start the loop.
TheWanderingMist yep that's true
That advances the game state though
I just imagine the monster standing in the middle of the field confused as heck being like "WHO THE HECK DO I BELONG TO?"
Heck
Imagine this happening to Ra in a battle between Yugi and Marik; like parents fighting over custody of the dog
@@The_Vanni Heck off
@@derianvandalsen Yo thanks Van gonna write a fanfic now ;)
@@Love-Sensibility
Slifer: *sighs*
Obleisk: what?
Ra: they are at it again......
Pole Position is so broken that it almost caused Dark Magician Girl to quit the game
She didn't have enough room to position that pole?
Giggity
Yeah and turn into a hooker
😏
In case you're wondering this is a reference to the "Dark Magician Girl learns Yu-Gi-Oh!" comic.
I recently had an idea for an infinite "gain life points" loop involving the two cards "Fire Princess" and "Prime Material Dragon". Fire Princess effect is: "when you gain LP, inflict 500 damage to your opponent." Prime material dragon's effect is: "Any effect that would inflict damage to a player instead increases their Life Points by the same amount." The idea is that you put Fire princess on both players field and prime material dragon on either field and use any lp gain or lp damage effect. Which prime material dragon will turn into gaining those lp instead, which would trigger fire princess to inflict damage to the opponent, but material dragon turns inflict to gain, which triggers the other fire princess in an endless loop of both players gaining life points. I've been trying to find a way with this via summon sorceress turn 1 and some other supporting cards but haven't been able to correctly pull it off yet.
You ever get this working?
@@PanicGun I don't play yugioh anymore, but I did pull it off once irl. But I think summon sorceress is banned now so iw would be extremely difficult to do now unless a new card is out that summons a card to your opponents field (that's easy to use)
Ah fair enough. It's cool that you got it to work at least once irl though. Good luck in whatever non yugioh things you're doing now man.
What a Polite convo :)
This wouldn't be ilegal since there is a net change after the loop.
I'm pretty sure Ygopro was just destroying Pole Position and once it left the field Stratos had higher attack so Pole Position's 2nd effect destroyed Stratos every time.
Yeah, that's also the reason why Summoned Skull got destroyed in the second example.
Whoops.
Tried it with tenki a long time ago and iirc, only pole positon was destroyed. Tho I don't remember whether the last thing I did was summoning a second monster or activating pole position
Its supposed to flat remove Pole Position from the board and ignore its destruction effect - so ygopro is still wrong there
@@lefthandedscout9923 That's really silly to me, if Pole position is removed from the field, why would its effect that activates when it is removed from the field not activate?
@@sunnyhvar1992 pole position only applies on being destroyed, not being bounced to hand or similar. The destruction by game mechanics isn't a normal destruction so it doesn't apply its effect
Tbh I dunno why its even called a destruction - they could just say "therefore pole position is sent to the graveyard" but they didn't cos konami love to make us get confused
"Time for me to win this duel! I activate the trap card Pole Position!"
YGOPRO: "No! A THOUSAND TIMES NO! NOT FOR YOU, NOT YOUR FAMILY, NO!!!" xD
I love game mechanics discussions like this, this channel is phenomenal
The reason for some 'weird' things happening with Pole Position was because it destroys the highest Atk monster on the field when the card is removed from the field. So in the first 2 cases, Pole Position was destroyed for causing an illegal move, and the highest Atk monster at the time was on your side and was also destroyed. In the 3rd example, it destroyed Summoned Skull because it was the highest Atk monster at the time of Pole Position being destroyed (since Pole Position was destroyed before Slifer's Atk was calculated from the draw)
Yea it was basically destroying whatever card was being targeted by it anti-spell card ability at the time of the loop starting.
Deck Idea: "Pole Position" xtr, where you try to create as many problematic things as possible.
That's a fun idea
He has to think of combos that would involve opponent's cards so their card gets destroyed instead
My favorite trolldeck combo with that card is to summon Millennium Shield and equip it with Magnum Shield. If it's happening on a clear field, it means my opponent can't summon anything with more than 0 and less than 3000 without starting a loop.
And dont forget to include most or all of the cards on this list, lol
Mister Bad Guy Woah there Satan, calm down
This is literally a "wait that's illegal" moment
Seeing King of the swamp bounce around like that reminded me of a time in "The Begining of Destiny" where my Tag partner (Zane) Played "Snatch Steal" on an oppoment's machine-type while we had Cyber Phoenix on the field..... the monster bounced around on the field for a bit like that before the game decided to resolve the loop by destroying the bouncing monster.
I found it funny.
considering the amount of cards this game has, it's really surprising that only few combos actually break the game's rules. Props to them
One area where they outdue mtg but far. Mtg has so many infinite loops including endless ones that aren't useful and in contests they result in an instant draw. I actually have an entire deck concept built for open format contests if it's ever officially supported using an infinite loop cheese deck that can win game 1 then force draw games 2 and 3 or stall and kinda cheese even harder.
But alot of pros currently will run meta decks where it's easy to include a bad infinite loop for emergency draw condition.
Hence my idea was use it back against those players. And kinda cheese players that wouldn't do it into being scared of me doing it and wasting negates till another cheese combo comes online.
Deck resetting. Shuffle graveyard into deck. Use banish and endless monster zones to have only spells. Think of a deck thinning based draw deck but now think of it running a 3rd or more less cards in yugioh and still being legal cause you did it mid game but also doesn't have to worry about deck out.
Infinite life. Infinite goblin tokens. Flying which can only be blocked by flying. Death touch so anything they touch dies instantly. The one goblin combo doubles goblins via tokens every turn. Other combo due to infinite mana and untap and tap strats can get me as many as I need till I get the second one going. Tap untap strats is how most monsters use effects in mtg. So being able to endless use those effects or untap monsters means any effect almost becomes infinite.
Means kinda normal win cons I can cheese. Cheese unfair win cons like deck out no hand constant deck and hand discard and banishment or a mix. Direct attacks. Infect which only needs 10 damage to kill. Piercing. Instant death field clearing. Like literally all the cheese and toxic.
But every set in modern had ways to abuse some of it. Also think it's why open isn't supported. The ban lists would be nuts and it's push certain reserve list cards they won't reprint or functional reprint even higher value since open allows every card from every gen except bans and limits like yugioh. With the huge mtg list they'd need specific combo band in open most likely due to the huge card list and functional reprints. 3 of this monster 3 of that monster with the same effect 3 of this one that has same effect but slightly higher cost. You could essentially build some decks that function like running 9 plus of the same card with minimum deck requirements unaffected.
Screw the rules I have Infinity loop
Alvaro De Barrio only loops still legal from their birth are flint lock loop (infinite life points), gishki hand loop (a lot harder to pull of and results in an FTK),the mentioned jinzo loop, the cyber blader loop, wanghu frog loop (because treeborn is optional), and a couple of others.
Screw the infinity loops, i have money
screw all the loops...
I have Cyber Dragon Infinity
Omg I watched an actual ygo movie and had to check I wasn’t watching abridged, Kaiba is exactly the same in both versions.
@@GearGuardianGaming so what happens if we duel and i fire any of this loops?
“But that’s just because YGOPro is trying its best”
Awwwww poor baby ;-; hahahaha
Summoned Skull was removed from the field because of pole position's effect: when it's removed from the field, the monster that it affects is also destroyed.
Yay ygopro is smart
I thought about that, but I saw people saying that that doesn't count, because removing the from the field by a stop looping rule doesn't trigger "removed from the field" effects
@@amonia1766 its also the fact the summoned skull created the loop so it gets deemed "illegal" and gets destroyed along with pole position.
@@amonia1766 2 years late, but for anyone skimming for context: YGOPro doesn't distinguish between a stoploop removal and a normal card effect removal. So it behaves correctly (stoploop removes the looping card), but still adheres to the events attached to the card (current target of card is removed).
It doesn't deem monsters targeted by effects illegal. If it did that, there would be different behavior in some of the other examples. It just executes the card responsible for the loop.
Calling it now. Jinzo and that hat makes it so that his effects only affect the opponent, but he also has imperial order.
Edit: Omg I'm right. I told my brother this so many years ago and he said it's impossible to happen in a real duel.
The dark magician loop, it happens when both players simultaneously summon dark magicians with no other monsters on the field, and then attack for game
Because Monster Reborn (and every other spell) is a quick play spell in the anime apparently
@laytonjr6601 alot of spells are pot of greed, ummm there's alot
When I was a kid I used to collect Yu-Gi-Oh cards. I had so many of them lol yet I didn't even know how to play the game. I just thought they were cool.
I'd of been PISSED if that was my summoned skull
I think the reason Pole Position so often destroys the monster involved in the loop is because YGOPro just destroys Pole Position, but Pole Position destroys the monster with the highest attack on thr field when it's destroyed. This even works with the Slifer scenario because Slifer's attack would then become equal to Summoned Skull, and ordinarily you would choose which monster is destroyed as it is your card effect. I think the reason it does not present that choice and the card interactions don't occur in real time is because the programming just collapses in on itself as it tries to figure out what to do to avoid the loop.
Would be funny if eg. Jinzo at 5:44 got moved to other columns designing the infinite symbol
On June 19th, 2008, in a minor league baseball game of the Staten Island Yankees vs the Brooklyn Cyclones, a pitcher named Pat Venditte made his debut to get the final out of the game. Pat Venditte is a unique player, given that he is what is known as a switch pitcher, a pitcher who is able to throw just as good with his left hand as he can with his right, which makes him very versatile. After walking the first batter, Ralph Henriquez came up to the plate. Henriquez is what is known as a switch hitter, or an ambidextrous batter (these are much more common than switch pitchers). In the over 100 years that baseball has existed, this is the first recorded instance of a switch pitcher pitching to a switch hitter. Henriquez entered the right hand batter’s box, which made Venditte switch to pitching left handed to maintain his advantage. This prompted Henriquez to switch over to the left handed batter’s box to get the advantage back, prompting Venditte to switch to using his right hand. The game ground to a halt as these two kept switching for several minutes, as the umpires gathered on the field to attempt to handle the situation, as no rule existed to keep either of them from switching in response to eachother, and it could theoretically have gone on for eternity according to the rulebook. To end the madness, the umpires made the decision to force Henriquez to bat right handed, after which Venditte struck him out in 4 pitches to end the game. In response to this, the MLB immediately drafted a new rule to keep this from happening when Venditte was eventually called up to the Major League. Sound familiar at all?
I have an infinite loop for you. Take the spell card moon mirror shield and the wicked avatar. If you have a monster, let's just say blue eyes white dragon and you equip it with moon mirror shield, during the battle phase it will gain 100 attack points and be the strongest monster on the field. The other half of this is with the wicked avatar. Since its effect is to be 100 points stronger than the strongest card on the field, a loop would continue forever. Just thought you should know
Actually as a judge I can rule this for you. Moon mirror shield is an effect that activates during damage calculation, while the wicked avatar is a continuous effect, so moon mirror shield would activate, raising the monsters attack to 100 higher than the wicked avatar, and immediately the continuous effect would raise the wicked avatars attack, but since moon mirror shield already activated, it would not start again, and the wicked avatar would win that battle.
@@KumiStellari what would happen if there are 2 wicked avatars on the field would that cause an infinite loop
Khurshid Manal i dont think so, ATK of Avatar is higher than highest monster but itselfS, so i think these Avatar will have same ATK
@@vucongat5802 oh ok that makes sense. Thanks for the explanation
The card text reads "The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar")." So regardless of if there are 2, or 10, cards of the name "The Wicked Avatar" are excluded from the check. They would both simply be 100 higher than the next highest.
“Yugioh is just trying its best” - you
Lol I love that the sigh in it too
That's a interesting rule of Yu-Gi-Oh. In MTG if a card or effect causes a infinite loop of mandatory effects that no player can interrupt, the game is straight up considered a draw. I always assumed it would be like that on every other competitive card game
That's busted. If your about to lose just force a draw by loop
Lord Sesshomaru it’s kinda hard to force a loop of mandatory actions with playable cards in a competitive deck. I have played magic for many years and have never seen it come up, nor have I seen a deck that could cause one (except one by a judge friend that is specifically set up to do it).
From this list it looks like the same thing in yugioh, so even if the same “draw rule” were applied on yugioh, adding a bunch of unplayables to your deck to sometimes be able to draw would not break the rule imo.
The correct thing to do if you're about to lose a game of Magic is play "Scheherezade" or whatever its called.
Ah, it seems to be called "Shahrazad" and it is my favorite MtG card.
Yugi oh used to have forced draw card (Self Destruct Button) Wonder if other TCG has it too.
@@thewanderingmistnull2451 sharazard would be illegal in every mtg format. Plus it doesn't cause an infinte loop, it just makes a single game take longer.
I LOL'd so hard at seeing that beast king of the swamp dancing around the field during the Cyber Blader segment.
I liked those infinite dances
Infinite loop: use brain control on a revival jam while your opponent has slifer and card of safe return on the field
I see what you did there 😆!
Only in the anime,yes. But in the actual game,that wouldn't be possible. Because it comes back after the turn it is destroyed and it costs you a certain number of life points to bring it back. I guess to nerf the card so they couldn't use it to do that infinite combo.
Fire Princess's on both sides of the field with a prime material dragon on the field causes both players to continuously gain 500 life points
Timothy Cooper actually I think it would count as an changing game state and so it would go on forever :D
No they both get destroyed I tried it once
@@Maxi-vf1jg changing game state has to have resolution, infinitely increasing life points doesn't have resolution, infinitely reducing life point however, does (Beelze × Red Eyes Flare situation) as it resulting in defeat of one player by life point depletion.
Timothy Cooper Why stop there? You can boost it even higher with three Dark Snake Syndrome. It starts off at 200, then it keeps multiplying every single turn. But each effect stacks. Friend of mine and I ran mirror decks and had a setup where we were gaining lifepoints in the hundreds of thousands.
Can Prime Material Dragon cause an infinite loop with Darklord Nurse Reficule?
That Cyber Blader was like: "Okay, so... which side of the field am I supposed to go?"
Remember when galactic God did these in singular episodes
I miss him...
yup. he did jinzo and cyberblader but he did one more too.
I should have read more comments before posting mine
What episode?
I miss that guy....
Idk why but each of these made me laugh. It’s just funny to me seeing the game demonstrations stuck in infinite loops.
The Kaiju monsters made ygopro bug out on me. If you use the cards that return monsters to there original owners but you still have one on your field the game didn’t know what to do
i mean i had a similar situation where i had 2 kaiju on my side and ygopro just destroyed the one coming last.
and well, by official ruling the card which would cause the loop would not be allowed to be activated.
You cant play a card that would make you control 2 kaijus but if you use interdimensional matter transporter to banish it and summon a kaiju later you would have to send 1 of them. Similar to how psyframelord omega goes to grave if all your zones are full. If the card for some reason could be put on the field but cant exist there because of a condition it is sent to the grave. Its not a bug
Cherry Inmato uhuh well when it happened it danced and did blackflips round the field and wouldn’t stop, maybe it’s been fixed now but if the game can’t be finished then it’s a bug and it shouldn’t happen.
Can someone please explain me the problem? I did not undertand, like, why the card doesn't go to the owners hand normaly?
I used to use this ygopro mechanic with kaijus and remove brainwashing. So if summon kaiju on their side and one on mine and set remove brainwashing. Activate remove brainwashing during opponents standby phase and the kaiju on the opponents side would come to my field and be destroyed immediately after.
I used to win every game of yugioh I played until someone told me that my favorite move was illegal... who would've thought that winning by KO wasn't allowed considering how many people pass out and lose in the anime :/
Prime example being when Joey lost to Marik because Joey fainted before he declared the winning attack
this move is only legal if you play on motorcycles
"Problematic card at times"
Yeah, it was a shame when Pole Position went on that twitter rant.
Seriously, does Konami even stop to think "Is there a way people can exploit this card in a way we didn't intend?" They've made so many cards that are accidentally too powerful that I don't think they do.
well it's very hard to think about all the combinations the new cards can do with the other 93473912 cards on the game 😭 i feel bad for them cuz they probably have to think a lot before creating a new card with a original effect cuz there's a lot of times things went bad
You can't really think about each and every interaction of thousands of cards.
Next video should be, "Top 10 infinite loops caused by Pole Position"
Nah, I'm just kidding, but it'd be a funny and also a quick and easy video
That a great idea
I'd watch that
2 proxy dragons that are co-linked create an infinite loop of them attempting to destroy each other to prevent another's cards destruction. Basically, you're opponent can't destroy anything.
That's not an infinite loop. Proxy Dragon's effect is optional. You are not allowed to infinitely make decisions that do not advance the board state, so you are forced to decline to activate the effect.
@@thomaswood8405 It's even sadder that his comment has 32 likes, which means there are 33 people who didn't listen to the video in which he explained this, assuming he didn't like his own comment.
4:12
Hot potato.
My favorite thing is how it takes so long for it to "stabilize" (choose the same space on the board to jump to).. it jumping all over the place is much cooler to watch
sunnyhvar1992 i lmfao when jinzo did it. i could literally see it playing "the floor is lava" with 2 monster zones on either side.
I love that magic actually promotes this way of thinking...that if you’re good enough to pull off the loop combo you get the win
Same here it is one of the main reasons I prefer it over yugioh.
Favorite one is infinite turns.
Oh my good sir you thought this was a magic match? Nah you were just watching me set up to play solitaire for 5 minutes or until you scoop. Enjoy!
@@RepressedMemories16 did you ever decked out?
@@lorekeeper685 Before winning the game with extra turns? Nope.
With my favorite commander Pheldegriff? Many times. Mass land search + mana multiplier + x cost draw spells = fun times for all.
@@RepressedMemories16 ah, words. Surprised that you didn't decked out a lot tho, sometimes people can make you use instant cards to make your draw stoof.
@@lorekeeper685 true. However in my group we played to see how ridiculous the game could get. Winning was secondary
Cards being switched back and forth “WHEEEEEEEE”
This so the first video I’ve seen from you, and I LOVE how u just got straight into it and didn’t have a 30 minute Intro
I like the visual of ygo pro in the background it's really nice to see it. Very cool :)
Pole Position would be so easy to be fixed. Just change the effect to the Monster with the highest base atk.
Johannes Dorn Red reboot is a nice card.
NORMIES REEE I know, but it would be another things as what I mention.
@@Zeroga21 Could still cause an infinite loop if the spell card changed it's original attack, like megamorph.
@@morganwithaneevee246 megamorph doesn't change base, if by base you mean original, attack
@@KinjiroTheThunder megamorph sets the monsters attack to 2400 that's what the card says so it would indeed loop since it's base attack is now 2400.
I think a better loop breaking rule would be: all card effects can only activate once per turn per card name unless stated otherwise. Meaning a card must specificly state that it can be used mutliple times per turn. Like you can only activate the effect of 1 Jinzo (mentioned for continuous effects) or 1 Morphing Jar #2 per turn. Another card with the same name wouldn't activate its effect. Also some sort of effect priority in case of a stalemate. What do you think about this idea?
stratos: i hate you for using me as an example
TheDuelLogs: Look at these cards that can cause illegal moves
Dark Magician Girl: pikachu face
Pole position could be fixed by saying "highest base ATK" rather than just "highest ATK"
Yup, just one small erratum and Pole Position is fixed forever
Nah, Unstable Evolution will ruin it again
@@sigmaenjoyer7020 how so?
@@KinjiroTheThunder Unstable Evolution is equip spell card that let you or your opponent monster base attack become 2400 if your LP is lower and 1000 if you have higher LP. So it's not simple atk modifier, is BASE ATTACK modifier and because it's spell card, Pole Position still affected it with infinite loop similar in the video
@@sigmaenjoyer7020 yes, but that's only a single card
Itachi would be proud by these infinite loops :D
1 Manticore of darkness on the field; 1 Manticore of darkness in the graveyard; 1 card of safe return activated.
Activate manticore, sacrifice 2nd manticore to special summon manticore from the graveyard, draw a card because of card of safe return and repeat from the beginning. Infinite draw loop.
The first infinite loop I got to experience and play with was a Manticore of Darkness loop with card of safe return + exodia. There was a yugioh game on Xbox 360 that allowed it. It was so fun
One I know of very well is the one that constantly happened when I dueled my brother. I started with the Dinosaur structure deck, and that included Ultimate Tyranno on it's ranks. He used the Ancient Gear structure deck but he also had a Legendary Fisher, that can't be targeted for a battle. Since my version of Ultimate Tyranno didn't have the errata that fixes this problem, whenever both were summoned the game was over since I'd be forced to attack every monster and be unable to do anything else until that happened, and his monster would never be attacked. Because of this I tended to save my Lightning Vortex and later also the Volcanic Queen I got from a booster pack just to get rid of his card, and he also tended to save up his Sakuretsu Armor to get rid of mine.
This is what the new text of Ultimate Tyranno means, you CAN attack with all your monsters during your battle phase, it's just that instead of automatically attacking, now it simply can attack all monsters you want from the enemy field, and until your Ultimate Tyranno runs out of targets that can be attacked you can't attack with any other monster.
I remember causing an infinite loop in YGOPro once, when my opponent used Snatch Steal on my Gimmick Puppet of Strings while he had Cyber Phoenix on his field (don’t ask). Cyber Phoenix negated Snatch Steal’s effect once control of the Puppet switched to him, returning it to me, but once I had it again, Snatch Steal came back into effect. Somehow YGOPro hadn’t been prepared to deal with this, so my opponent and I just kicked back and watched as my Puppet rocketed between the two of us ad infinitum. I’ve even got the footage stashed away somewhere, it’s pretty funny!
Can you post it?
Darts: You CAN'T!
Yami: I JUST DID!
There is another infinite loop effect that caused Konami to errata a card.
It involves cyber summon blaster, king tiger wanghu, macro cosmos, and d.d. scout plane.
The loop would basically be infinite until the oppents life points reached 0, so they errated d.d. scout plane to only work once per turn
That's not an infinite loop, that's an FTK. It's like how if your opponent uses Maxx C while you have Great Tiger Wanghu on the field and Samsara Lotus in the graveyard you used to be able to force them to draw their whole deck, or doing any other version of the Maxx C challenge.
@@evanolsen6925 it's an infinite loop because all the effects are mandatory, so nothing can interrupt them.
That why Konami changed d.d. scout plane to only be once per turn.
@@lordvika2526 Nope. if you had left Cyber Summon Blaster out of the combo it would be an infinite loop. Because that card is in the combo, it results in a change in game state. By definition that is not an infinite loop, but rather a chain of mandatory effects that result in the opponent running out of life points, much like the GTW/Samsara combo against a player with Maxx C. It's a bit like the old Chaos Emperor Dragon/Yatagarasu combo where using CED while you had a Sangan would give you Yata, then you just summon it, attack, pass, repeat until the opponent runs out of LP. It's an OTK, not a Loop. If CSB milled, then it would be like the Morphing Jar #2 loop, where it milled until the entire deck was gone, THEN it would be an illegal loop.
@@evanolsen6925 no cyber summon blaster is a mandatory effect which stacks on a chain with king tiger Wang hu.
@@lordvika2526 🤦Exactly. The Yu-Gi-Oh ruleset mandates that in order for the loop to be infinite, it must result in a net zero change in gamestate. Cyber Summon Blaster decreases the opponent's lifepoints by 300. It is a small change in gamestate, but it DOES change. Unless you want to go the "Duraw! MONSTA CARDO!" route where you keep kicking them after you win.
4:18 P1:hey what do you think your doing
P2:this card let's me steal a monster
P1:well mine negates that
*both player proceed to play tug of war with the card*
I remember the Needle Worm and Morphing Jar was used early in a 5ds game with an NPC's deck
Yow the Jinzo bouncing back and forth made me laugh so hard Hahah
Your videos made me go back to YGO! They are so Comfy to listen.
How about “Top 10 new archtypes support cards that made them relevant again“?
This is a great example of reverse engineering. You see actions but the program is making odd decisions. I would love to investigate this someday. Very cool!(:
Friend: Hey man, you okay?
Me, shifting control between my opponent and my owner infinitely without changing the game state: Yeah, why?
Another infinite loop is like butterfly dagger + gearfried + spell absorption. summon gearfriend, activate spell absorption and continuously use butterfly dagger and that gives you 500 lp every activation of dagger
Could you make a top 10 strongest graveyard effects?
Not necessarily illegal moves, but there are plenty of weird 'Chain' interactions in the TCG.
Take Cyber Angel Dakini and Enemy Controller. When Dakini is Ritual Summoned, she MUST choose and destroy an opposing monster where one is available. But when you activate Enemy Controller, you can chain that effect (forcing EC to activate first) and swap your Dakini with a random opposing monster of your choice, providing you tribute one of your own and this only lasts for one turn.
So, effectively, you can force your opponent to use your own Dakini on one of their own monsters... But on your side of the board. Which can be used as a roundabout way of negating monster effects when destroyed (since the effect plays out using your deck/graveyard), and preventing your opponent from protecting it at all (via traps, spells etc). You could even use it on Flying Elephant and instantly win the duel.
Also, loops aren't always illegal. You COULD, in theory, use a draw loop like Heart of the Underdog with a deck of 2000+ def Normal Monsters and ALL 5 Exodia pieces. Providing you at least use Heart of the Underdog (add in Reloads to ensure you get it first turn), you can infinitely draw until you get your Exodia. This obviously causes a change in the game state. You win. The only downside is that the Head/Torso is an effect monster, so it may take two turns (as Heart of the Underdog doesn't work on Effect Monsters and thus breaks the loop). Chances are, your opponent can't win in a single turn anyway to prevent you winning.
Tournaments would never allow you to play with that though, even if it IS technically legal in standard play.
I think there’s an infinite loop with a level 4 zombie (with 1000 or more ATK) and lady in wight with Miniaturize.
good one
I like it a lot, your voice is easy to understand, to me, a non-English speaker ._.
Also, I need a 2nd part of this video with L&D Dragon, because it's one of my favorite monster.
You got a new Subs!
8:10 the man just casually say he summoned Slifer The Sky Dragon like a normal summon
Stuff like this makes you realize crowler's PDH in dueling is actually a big deal.
Student: Dr Crowler?
Crowler: yes
Student: what about pole position
Crowler: AUTOMATICALLY EXPELLED
That Jinzo loop has to be the funniest because that’s one of my favorite cards
I kinda like MTG's solution more. If there's an inescapable infinite (even if it would technically change the game state, for example, if you would gain infinite life, but the combo would still never end) the game just ends in a draw. Shuffle up and play again.
The problem with that solution in yu-gi-oh is that people would just do the same thing they did with self-destruct button when it was still unbanned: put easy ways to cause loops in the side deck and use them repeatedly on subsequent games after winning the first one to win by time
@@fmeyer2765 Yeah, disruption being so much harder to come by in YGO makes it a problem, so I get it.
The slifer draw loop was really cool! I already knew a lot about infinite loops, but this was new to me! Interesting video and well presented:)
Yo
Slifer would cause summoned skull to lose 2000
I had somewhat of an infinite loop in the 2011 edition video game where I had reptilian madusa and my opponent tried attacking with LADD, they kept trying to negate madusa's zeroing affect and ultimately killed their own card
There is a silly loop happened to me once while i am playing yugioh tag force 2
My tag partner was that dinosaur yellow guy and my opponent were the paradox brothers
It was the dino dude turn, he summoned his ultimate tyranno and proceeds to attack however
He attacked spear cretin which was face down, and its flip effects activate which allows both players to summon a monster from GY in face down position
The paradox brothers summoned another spear cretin from their GY and the dino guy attacked it again with his ultimate tyranno and they summoned again spear cretin and the dino guy attacked again and this loop never ends since my partner is a computer which forced me to turn off the console
Watching this video is like being a student at Duel Academy
Watching this channel is like being at duel academy
xD that gradual loop was funny asf 😂😂😂
Can I ask something? If I have a card that has 3000 atk and I have a spell that makes it gain 500 atk then I attack a monster which has 3500 atk(same as me) but my opponent destroys my 500atk + spell does my monster stop the attack it was doing because it lost its atk and will be destroyed?
7:24 YGOPRO is just like "Fuck this shit.".
Your slifer example should not work because summoned skulls attack would be 500 due to slifers effect reducing all summoned monsters after itself to lose 2000 atk.
This is interesting, I didn't know YGO prevented you for bk playing a card or making a move that would result in a loop. I'm MtG, the game just ends in a draw. Straight up.
I've been trying to find infinite loops in MTG. can you tell me where to find them
MaestroAlvis oh man I’ve got a few decks based around just drawing the game. My two favorite ways are:
1. If you have a card out that prevents your opponent from losing (so they have a platinum angel or you have abyssal persecutor) then the sanguine bond+exquisite blood combo ends in a draw if you can’t stop the loop. Both cards are compulsory so it just loops eternal.
2. My absolute favorite is grindstone + painters servant + wheel of sun and moon. Servant + grindstone is an infinite mill. Once you activate grindstone, it WILL mill the whole deck. Once it starts, it can’t be stopped. Usually it ends when they deck out, but wheel of sun and moon makes them put a card at the bottom instead of milling. So it is an infinite loop.
deckstats.net/decks/42006/930511-it-s-not-about-the-win-it-s-ab/en
Using three oblivion rings with no other legal targets works as well. I mean its narrow to the point of stupidity but you can do it.
Step 1: play oblivion ring #1 on a token, then wipe the feild of non lands. The ways to do this are countless, all that matters is that o ring #1 is the only non land card left on the feild.
Step 2: play oblivion ring #2. When it resolves it only has one legal target, oblivion ring #1. Cool ,good stuff, oblivion ring#1 gets exiled and returns... nothing. The token ceased to exsit as you sent it to exile. So now we still just have one oblivion ring on the feild.
Step 3: play oblivion ring number 3, it of course only has one legal target, o ring #2. So you let it happen and o ring 2 goes to exile returning oblivion ring #1 to play, which resolves and tagets o ring #3, exileing it and returning oblivion ring #2.......you get where I'm going here. If the loop isn't stopped by an outside action, it repeats infinitely.
Bonus points if you can pull this off in a sealed tournament like I did 😆
*Edits for spelling
scooterthefrog oh yeah I forgot that. The important thing to not for anybody thinking of doing this loop, if there is another legal target, this won’t be a loop because,under the rules of the game, you must chose the target that does not end in a loop.
Good call on this one.
@@MaestroAlvis My favourite two infinite combos are:
1.: Ajani's Chosen + Enchanted Evening
AC: Whenever an enchantment enters the battlefield under your control, create a 2/2 cat token
EE: Every permanent is an enchantment in addition to its other types
Simply playing EE after AC will result in an infinite loop. Alternatively, if you get AC out after EE, getting any permanent at all on the field will result in the same loop.
2.: Maralen of the Mornsong + Hoarder's Greed + Draco (on top of your library)
This one's pretty convoluted but you can build an EDH deck around it that'll result in an almost guaranteed draw in turn 5 (disregarding the possibility of interaction)
Maralen: (For this irrelevant effect +) Players can't draw cards
HG: Draw 2, lose 2 life, clash, if you win the clash, repeat
Draco: has the highest untied CMC in the game
Maralen makes HG basically read "lose 2 life, clash, if you win repeat". Adding Draco on top of your library means that it'll read "lose 2 life, repeat". You'd think you'd need some way to prevent your death to cause this to loop infinitely, however since all of this is part of the same effect, the card will have to resolve before you actually die. This results in a draw where you have negative infinite life.
(Tip: to get Draco on top of your library you can use something like Vampiric Tutor)
Maybe they should change Pole Position's effect to "The monster with the highest ORIGINAL Atk is unaffected by spell cards", I know there're things like Megamorph that change original atk, but it would solve a lot of problems while still keeping the card usable and understandable.
So did Yugi illegally defeat Marik when he caused him to deck out via an infinite loop? Typical anime...
Not exactly. Drawing cards is a change in game state, so it's technically legal.
to go with Cwovictor's reply, it wouldn't be infinite because it would end...with Marik losing. It would be stopped, and therefore not infinite, ie. it's fueled by the number of cards in your opponents deck which is never infinite (I mean unless you had a card returning other cards from the hand to the deck after being drawed??)
No because he caused Marik to draw which causes the opponent to lose. The loop shown in the video was milling which is different.
Draw-Add cards to opponents hand and counts for *draw keywords.
Mill-Send cards from the library directly to the graveyard (aren’t drawn).
The opponent has to draw to lose hence the loop.
@@dragonxking24 Library? You from magic?
@@arthurskok5899 Or just had a Marron in the deck
YGOPRO: I fear no man, but that thing...
*Pole Position*
YGOPRO: It scares me!
King Tiger Wanghu actually just means King Tiger "King Tiger"
Wang Hu is Chinese (王虎)
I ran into an infinite loop on yugioh duel links evolution. Theres a world legacy card that states, negate the effects of all of your opponents monster who are in the same colom as a mekk-knight. They summoned a light sworn monster that destroys a spell/trap card on summon. The monster effect would go off, then the trap would negate it, then the monster effect would go off, activating the trap card, and it did this infinitely
"We'll start Light", as he puts a Dark monster on the screen.
Back in the day, an illegal move with hero mask was around; you get out wicked avatar use hero mask to change avatars name to (let's say) avian. Now it doesn't consider itself "the wicked avatar" and when calculating its attack, causing it to infinitely gain 100 atk over and over.
4:12 that monster time is not hathing a good time
Feel like someone should call it a doctor
Catapult turtle, dark magician of chaos, and monster reborn. Loop until life points are gone. That’s why dark magician of chaos was banned and then eretted.
I was hoping to see the Zelda CD-I clip of the guy saying "this is illegal you know".
Your videos are totally worth all the ads you have to sit through to watch them.