Voiddude was spot on. I tried 4 days this week to salvage and everytime I couldn't sell because every place was full. A quicker response to bugs like this one would make me, and probably alot of others play more.
They have a problem with their models because they refuse to pick a clear direction. I just want personal hangers, skip xt and jt if it's holding the patch back.
The graph database errors are what were holding back 3.23.2. It's important they get those sorted instead of just rushing out a patch where there are still major issues causing performance degradation. 3.23.1a addresses those performance issues.
This narrative that CIG is being indecisive is weird. CIG said loud and clear in the ANNOUNCEMENT of MM that it's DEFINITELY their chosen design going forward. What else are they supposed to do to make that clear?
You can’t “ban” the duplication players, it happens to everyone who stores their ship before selling at a terminal. The inventory is still there when you pull your ship, you basically have to sell again to clear the floor.
@@AnswerTheCallSCit’s an known issue they haven’t fixed... It’s only an exploit if people find a way to do it when everything is “working as intended”. If CIG really cares they’d fix the issue not ban people playing. Honestly there should be a concerted effort by everyone to make it more and more of an issue until they address it.
@@bhz8499nah it’s an exploit when it’s a known problem and people choose to use it. Stop trying to normalize this gameplay, it is basically on par with buying hacks. And by the sounds of it you are one of the people currently exploiting this bug
@croncy they nerfed the hell out of the Hull C when they made shields useless when trying to escape combat, then turned around and created a "heavily armored" cargo ship. It will be the meta based on what we see now. We'll have more info if they ever release the Q&A, but if this can land at a station opposed to docking its even more OP.
I mean, the hull series has always had it pointed out in the lore that its external cargo is a massive weakness in its design, and generally a better option for settled and safe space. The Xi'an only thought it was super based because it was able to carry so much at the speed it can go, so they gave misc some help with their tech. However, I do see your point. Maybe in the future misc could have a different style of shield resistance in line with other xi'an ships to set it apart as a manufacturer. Would definitely give the freelancer series a reason to be chosen over the cutlass or any other drake variation.
@@joshua41175 Yeah, it needs to be under heavy escort or in safe space, but I really hope they pull back on how the shielding works. The ability to keep shields up (maybe not recharge) should be an option for the engineer and the captain, not forced on you with handwavium. Give the option to pull down shields to decrease nav mode switch, or keep up shields and significantly increase jump time. They balanced this entire concept around the gladius (hero ship in single player) and its beyond frustrating.
@Hellhawk sure, or give their shields an armorlike quality. I also am not well versed in its waist gunner layout but remote turrets on the D and E are probably a must over manned turrets.
A friend and I started playing during the final week of the Invictus event and I am already bored of flying around and completing contracts. I noticed very quickly that earning money in the game is currently pointless and exploration is lacklustre due to absence of intriguing planets and moons. There is a lack of fauna, flora and civilisation on these so-called corporate planets. What Star Citizen truly lacks is exciting, fun and rewarding exploration; the ability to visit potentially dangerous uncharted space. You often see it in sci-fi TV shows and movies, pioneers and scientists visiting unknown space and encountering completely new and unique biomes, species and resources.
About cargo "bouncing around", make the boxes snap to the grid, BUT, they monitor the G's that they endur. The box could have an ultimate "compromised" value of say, 50, which represents 10 G's for 5 minutes, or 25 G's for 2 minutes. Strech goal, make the box have a readout of the current compromised level. Done, easy XD
34:00 This is like inventory. The warehouse is what you have in your home storage. The elevator is what you drag and drop onto the elevator to call it up. Those boxes are actual items without their proper icons it seems like to me. It's just a guess but I am sure it's what I am looking at.
I don't see why they can't make bought ships with LTI a money sink. They've already said claim times will get longer: they're just going to make them very very long and you pay to get it faster. You just don't have to renew the insurance like you do in Eve. I don't think they've said insurance will cover the full ship and mods either.
It would be awesome if in spectator mode you could pull up MFD style target data on the ships in the match and display them along the side of the screen.
I hope that the ships also get balanced with the speed of the ships, hit points and fuel usage and storage. Then the power creep we see currently in some ships might balance out if they are a bit more fuel thirsty, i.e. A larger cargo capacity ship might be slower to ascend and fly through the air and also use more fuel, but a C1 can move a smaller amount faster and cheaper. A heavy armored cargo ship uses more fuel again but is better defended. If that is done right then all ships could have their little niche where they truly shine and a meta where 1 ship is best in slot for 5 roles but can do 5 roles well and there are 3 different ships that are best in slot but might have different modules in the different roles. There is no way this is going to be done before 1.0 and also doubt at 1.0/1.1(sadly) but something they keep working at over time. We still have no idea how much it will cost to fly the bigger ships around around a system or verse.
I dont think the Iron Clad is power creep in the way people describe. They think it makes the other ships obsolete, and I dont think thats the case at all. I think the Iron Clad is for a different task and zone. You might take the Iron Clad out in a dangerous zone or really long distance hauls, but in a safe zone or shorter distance, it might make more sense to take 5 Catipillars out with the same amount of crew, less cost, and if youre attacked, you can scatter and maybe you lose one of the ships, but 4 get away. I have a Polaris, so I just see the Iron Clad as a juicy target, where as a Catipillar isnt worth the cost of my torpedos. I have 2 Argo MPUVs that Im going to keep in the hanger bay to help scoop up cargo and load the stuff left over from the pretty explosion I cause. An 18 wheeler isnt better or worse than a Cargo ship. Its just a different role in a similar field. Id imagine if there is a player driven economy, youd bring your Iron Clad to a designated spot, and then people will come with their Catipillars or other cargo ships and load up their ship to take it down to the planet or the neighboring systems. If I had an Iron Clad, i wouldnt leave the jump point. Id announce that I have a ton of cargo in an armistice zone and that if you want to buy some of it, come and trade, but you gotta load it yourself or pay me to do it.
Just a quick problem with the jump tunnel dumping you out in pyro... You could then cheese the system to purposefully knock out of the tunnel early if you were in fact trying to go to a location that was closer to the bottom right of pyro
Those landing lights in Area 18 are only useful at night, they're nearly IMPOSSIBLE to see in the daytime when it's cloudy, which is 95.792% of the time. Lorville and Area18 are the cloudiest places in the entire system.
hull c is working from what i can tell but it dose spawn off the docking coller when you call it so you need to go down to a pad and EVA to it or get some one to ferry you to it
26:13 just so I understand correctly: you're trying to say that the Pyro gateway in Stanton is at a specific xy coordinate and when jumping you instantly switch systems, but you travel from Gate coordinates to Gate coordinates? So when falling out of the wormhole you drop out at that coordinate but in the system you're traveling towards (which you instantly switched to when entering the Gate)?
I’m worried about the « will need complete rework » that I see a lot on these patch notes. Implementing high performance and scalability afterwards requires an exponential effort if its not designed from the get go. Especially since the codebase keeps growing. Too many redflags.
I jumped back into this game for 3.23 before and after invictus. I just dont know what to think of Star Citizen anymore. Parts of the game look beautiful but a lot of it looks so dated now and it still feels like an early concept. Once the initial awe of ship traversal and scale wore off, the game just felt hollow. I think with the whole CIG team focusing on SC, it will take about 5 years to reach a viable 1.0 release but I don't know how dated parts of the game will feel by then. Time is not on their side anymore. I just hope Squadron 42 is going to knock it out of the park.
Fallout 4 is a dated game and it doesnt feel as janky as SC. After playing a finished game and coming back (no matter how old the game) you can tell it has soooo far to go just to get player movement down.
24:21 "I think consumables is a good way of creating friction for players in the game"... Why do we need friction in the game? I think the worst parts of this game are the elements of unnecessary friction. Sure, I'd like a space sim. I don't need sim 2nd life. I especially don't need to make things in a game to be even more tedious and more hassle than the equivalent actions would be even in real life.
CIG could just switch over to selling ship "BLUEPRINTS", you buy them and then in-game gather and build where and when the in-game economy can support it
multi tool without really knowing what they have said. i would just while not ads your middle mouse changes modes. while ads middle mouse changes power or drags objects like normal. maybe add a button to lock in a selected mode.
I think what Mike was trying to say with jumps, is that entering the jump switches servers and you connect to server at the same physical game map coordinates, then the entire jump tunnel experience is QT in a tunnel until you reach the exit point. If you get knocked out it will be between point A and B
This had me yelling at my dashboard lol. When you get kicked you should get bounced back to a random spot the start system. This way if you fail to navigate there’s a penalty, you know, like a game! 😂
@@l-wook i don't mind the sounds of it as a T1 thing. heard that there are going to be multiple routes through Jump gates with an optimal route going from gate to gate. although, could end up other places if you diverge from the marked path. makes more sense now. yeah, should probably suffer some penalties for getting knocked out or failing to navigate. maybe Jump drive damage or overall distortion type damage.
In a 5v5 or more. I think giving each ship a point value, then say make a ship comp using say 50 points. This could even allow the op ships to be used at the cost of having weaker ships because of points. Not even needing to force people into turrets. Maybe enough points a team could being a hammerhead but not enough points for another ship.
Jump Failure needs to be a failure. Otherwise you could pull the jump at... 1.57 seconds, and be significantly closer to where you want to be. Which is actually amazing for haulers, like reaching Aaron Halo. But it doesn't quite feel right for a failure to be so useful. I think a failure should be that... But finding the sweet spot to pull a jump to your benefit... That's gotta be in there
I don’t think the “falling out of jump point” solution will be the case, because- they would just be a super easy way of evading jump point pirates in Pyro
I have been wondering if salvaging your own ships is against tos or concidered an exploit... for example munching my cattack with my reclaimer and making over à mill ?
They can lock the big purchased ships behind a wall without the wall being artificial... Just make it so that running them is Economically not feasible from the start you gotta get some money to pay for repairs and fuel for the big boats, forcing whales into auroras or a smaller starter. While keeping all the LTI and stuff.
I wouldn't like if they would ban the Cargo exploiters. Cause you literally can't sell cargo when the ship is stored you have to sell it when its not stored. Otherwhise when you sell cargo when its stored you can't buy cargo again without claiming your ship... Cargo running is complete shit right now. They should just wipe aUEC and every ship bought ingame again with 3.23.2 if they fix this duping glitch so that all the grind with duping was for naught.
I think removing the hornet mark 1 was a test to see feedback I feel the cat will have the same fate where ships that really Brocken will be replaced with a mark 2 we also saw this with the zeus
I do t like the idea of instantly being in pyro, it takes risk and gameplay away, wee need mobile jump points for rescue missions, can't have that gameplay if we are just a little off from destination.
Even if they released cargo, they'll just change everything at some point in the future like with master modes. Why even bother getting invested in the systems they have now?
Invested? People are playtesting and providing feedback. Are you saying why even do that? Feel free to stop. I think a lot of people would like to play test and provide feedback.
@@thefryinallofuswow. Ok. He’s voicing a concern. How about looking at it like this; why provide feedback and test MMs when they’ll just change it again in 3 years? The point is it’s hard to want to get invested and provide feedback when they revamp their systems every 3 years. If it’s not the flight model it’s gravlev; if it’s not gravlev it’s the wheeled vehicle model. We are on the FOURTH flight model iteration. That’s 12 years of mostly negated feedback and play-testing.
@@thefryinallofus You need to tell more people this, because there are tons of videos about making +500k in an hour! If I was not educated about how alpha SC is, I would think its a live game with permanence, which is it definitely not!
proper content is supposed to be coming with building interiors v2. Montreal Team were working on them until they were pulled to work on helping with the first tier of the distro centres. No idea if they are finishing the distro centres or if they have gone back to finishing building interiors.
the way you two talk about the game makes me feel like you don't understand what they're going for. It has always been headed towards an EVE online style MMO, where there is no endgame, there is no daily and weeklies, that shit is just not a thing. And it shouldn't be.
The Avenger Titan is amazing...... so you like MISC ships but hate the avengers?...... LOL, whatever!..... guess there are as many tastes as people over the earth.
I'm still trying to figure out why so many people care about other people duping. As a player that doesn't take advantage of such things I don't understand why other players care so much in a game that's in The state that this game is?
The only player interaction tends to be at the start of a wipe because people are trying to make money…it ended fast this time cause of the dupes - Mimr
The abundance of money in circulation makes people simply care less about their belongings. Why fight back against pirates when the loss you take by backspacing is so miniscule? Why do Jumptown or Ghost Hollow when you earn 10 times the money with zero risk in 1/4 of the time? It kills any incentive to so those things unless you seek out those places purely for pvp, and even then you may be alone for hours there. You dont even get the dreaded conga lines at jt anymore. CIG shouldnt be surprised that nobody cares at this point.
CIG needs to make ship progression a thing. You may have bought a Ironclad Assault, but if it blows up you just get the base ship back with base components. You lose your AI crew with different levels of rarity. You lose your components and weapons with different levels of rarity. More layers and expenses you can add on to your ship.. Added or upgraded components that are crafted only. Unique NPCs or AI blades that you can only get on random drops. Lots of ways for CIG to make ship loss a big deal like in Eve.
To anyone falling for the clickbait thumbnail, no they did not play 3.23.2. In their words they "didn't bother". That's dedication! 👍 Check back in a few months when they tell you all about the 4.0 PTU they didn't bother playing!
We didn't bother with 3.23.1a, 3.23.2 is still not in evo, thumbnail is referencing all the cargo patch info in the monthly report. Thanks for watching! -Croncy
Unfortunately, you’re probably going to be the one that goes away. They have been moving this direction for a while. But I hope they have more chill places for whatever you want too.
You shouldn't be trying to load a 32 SCU container in a Spirit C1. If you stuck to 16 SCU and lower, maybe a 24 SCU from time it time, then you wont have any issues. Just because you can stuff a 32 SCU container in it doesn't mean that you should.
37:00 The Avenger Titan is not ugly, the penguin has style and personality and punches above its weight class. All it needs is a decent paint skin and its fine. But since we are talking about ugly ships, anything from Crusader industries is uber-cringe butt-fking-ugly!! The Nomad is ugly, the Aurora and the Constellation are both long-suffering ugly. And for the love of the Gods, the Redeemer needs to be taken behind a barn and put out of all our collective miseries!!!
UA-cam recommends the show every week... I honestly didn't know this was a separate channel.
Voiddude was spot on. I tried 4 days this week to salvage and everytime I couldn't sell because every place was full. A quicker response to bugs like this one would make me, and probably alot of others play more.
They have a problem with their models because they refuse to pick a clear direction.
I just want personal hangers, skip xt and jt if it's holding the patch back.
The graph database errors are what were holding back 3.23.2. It's important they get those sorted instead of just rushing out a patch where there are still major issues causing performance degradation. 3.23.1a addresses those performance issues.
@Billy-bc8pk I believe the data replication layer is a major problem.
We are on the 3rd DB engine.
This narrative that CIG is being indecisive is weird. CIG said loud and clear in the ANNOUNCEMENT of MM that it's DEFINITELY their chosen design going forward. What else are they supposed to do to make that clear?
37:05 the titan is gorgeous
I also love how the Titan looks. From front it looks kinda like a duck, but I really love the ship!
You can’t “ban” the duplication players, it happens to everyone who stores their ship before selling at a terminal. The inventory is still there when you pull your ship, you basically have to sell again to clear the floor.
Not every single "duper" but if they're doing it for weeks and possibly selling it for real $ then why not?
You can ban frequent exploitation of course…
@@AnswerTheCallSCits a bug not an exploit, becomes an exploit bc they dont fix it.
@@AnswerTheCallSCit’s an known issue they haven’t fixed... It’s only an exploit if people find a way to do it when everything is “working as intended”.
If CIG really cares they’d fix the issue not ban people playing.
Honestly there should be a concerted effort by everyone to make it more and more of an issue until they address it.
@@bhz8499nah it’s an exploit when it’s a known problem and people choose to use it. Stop trying to normalize this gameplay, it is basically on par with buying hacks. And by the sounds of it you are one of the people currently exploiting this bug
@croncy they nerfed the hell out of the Hull C when they made shields useless when trying to escape combat, then turned around and created a "heavily armored" cargo ship. It will be the meta based on what we see now. We'll have more info if they ever release the Q&A, but if this can land at a station opposed to docking its even more OP.
I mean, the hull series has always had it pointed out in the lore that its external cargo is a massive weakness in its design, and generally a better option for settled and safe space. The Xi'an only thought it was super based because it was able to carry so much at the speed it can go, so they gave misc some help with their tech.
However, I do see your point. Maybe in the future misc could have a different style of shield resistance in line with other xi'an ships to set it apart as a manufacturer. Would definitely give the freelancer series a reason to be chosen over the cutlass or any other drake variation.
@@joshua41175 Yeah, it needs to be under heavy escort or in safe space, but I really hope they pull back on how the shielding works. The ability to keep shields up (maybe not recharge) should be an option for the engineer and the captain, not forced on you with handwavium. Give the option to pull down shields to decrease nav mode switch, or keep up shields and significantly increase jump time. They balanced this entire concept around the gladius (hero ship in single player) and its beyond frustrating.
@Hellhawk sure, or give their shields an armorlike quality. I also am not well versed in its waist gunner layout but remote turrets on the D and E are probably a must over manned turrets.
A friend and I started playing during the final week of the Invictus event and I am already bored of flying around and completing contracts. I noticed very quickly that earning money in the game is currently pointless and exploration is lacklustre due to absence of intriguing planets and moons. There is a lack of fauna, flora and civilisation on these so-called corporate planets.
What Star Citizen truly lacks is exciting, fun and rewarding exploration; the ability to visit potentially dangerous uncharted space. You often see it in sci-fi TV shows and movies, pioneers and scientists visiting unknown space and encountering completely new and unique biomes, species and resources.
Yeah, that's why a lot of us say we don't play star citizen, we test star citizen.
About cargo "bouncing around", make the boxes snap to the grid, BUT, they monitor the G's that they endur. The box could have an ultimate "compromised" value of say, 50, which represents 10 G's for 5 minutes, or 25 G's for 2 minutes. Strech goal, make the box have a readout of the current compromised level. Done, easy XD
34:00 This is like inventory. The warehouse is what you have in your home storage. The elevator is what you drag and drop onto the elevator to call it up. Those boxes are actual items without their proper icons it seems like to me. It's just a guess but I am sure it's what I am looking at.
you cannot ban players for abusing a bug, the whole reason for an pre alpha is to find bugs. there is no rule for that.
I don't see why they can't make bought ships with LTI a money sink. They've already said claim times will get longer: they're just going to make them very very long and you pay to get it faster. You just don't have to renew the insurance like you do in Eve. I don't think they've said insurance will cover the full ship and mods either.
It would be awesome if in spectator mode you could pull up MFD style target data on the ships in the match and display them along the side of the screen.
I hope that the ships also get balanced with the speed of the ships, hit points and fuel usage and storage. Then the power creep we see currently in some ships might balance out if they are a bit more fuel thirsty, i.e. A larger cargo capacity ship might be slower to ascend and fly through the air and also use more fuel, but a C1 can move a smaller amount faster and cheaper. A heavy armored cargo ship uses more fuel again but is better defended. If that is done right then all ships could have their little niche where they truly shine and a meta where 1 ship is best in slot for 5 roles but can do 5 roles well and there are 3 different ships that are best in slot but might have different modules in the different roles. There is no way this is going to be done before 1.0 and also doubt at 1.0/1.1(sadly) but something they keep working at over time. We still have no idea how much it will cost to fly the bigger ships around around a system or verse.
1:40:00 They didn't melt everything from the voyager direct store, I still have the PTV.
I cant wait for mike to have a couple months of EVE under his belt so i can ask him a question i formulated today.
I dont think the Iron Clad is power creep in the way people describe. They think it makes the other ships obsolete, and I dont think thats the case at all.
I think the Iron Clad is for a different task and zone. You might take the Iron Clad out in a dangerous zone or really long distance hauls, but in a safe zone or shorter distance, it might make more sense to take 5 Catipillars out with the same amount of crew, less cost, and if youre attacked, you can scatter and maybe you lose one of the ships, but 4 get away.
I have a Polaris, so I just see the Iron Clad as a juicy target, where as a Catipillar isnt worth the cost of my torpedos. I have 2 Argo MPUVs that Im going to keep in the hanger bay to help scoop up cargo and load the stuff left over from the pretty explosion I cause.
An 18 wheeler isnt better or worse than a Cargo ship. Its just a different role in a similar field. Id imagine if there is a player driven economy, youd bring your Iron Clad to a designated spot, and then people will come with their Catipillars or other cargo ships and load up their ship to take it down to the planet or the neighboring systems. If I had an Iron Clad, i wouldnt leave the jump point. Id announce that I have a ton of cargo in an armistice zone and that if you want to buy some of it, come and trade, but you gotta load it yourself or pay me to do it.
congrats to the 4k subs Mike and Croncy, and in future many more!
Just a quick problem with the jump tunnel dumping you out in pyro... You could then cheese the system to purposefully knock out of the tunnel early if you were in fact trying to go to a location that was closer to the bottom right of pyro
I agree, they would have to make the exit point completely random so players cant cheat the system.
Those landing lights in Area 18 are only useful at night, they're nearly IMPOSSIBLE to see in the daytime when it's cloudy, which is 95.792% of the time. Lorville and Area18 are the cloudiest places in the entire system.
Mike, next time you have that turret problem, try pressing z to cycle freelook. That always happens to me and its as if freelook is on by default.
hull c is working from what i can tell but it dose spawn off the docking coller when you call it so you need to go down to a pad and EVA to it or get some one to ferry you to it
26:13 just so I understand correctly: you're trying to say that the Pyro gateway in Stanton is at a specific xy coordinate and when jumping you instantly switch systems, but you travel from Gate coordinates to Gate coordinates? So when falling out of the wormhole you drop out at that coordinate but in the system you're traveling towards (which you instantly switched to when entering the Gate)?
Yep
I’m worried about the « will need complete rework » that I see a lot on these patch notes. Implementing high performance and scalability afterwards requires an exponential effort if its not designed from the get go. Especially since the codebase keeps growing. Too many redflags.
New player. Where is the best place to provide objective feedback to the devs?
Spectrum posts where they ask for it.
I jumped back into this game for 3.23 before and after invictus. I just dont know what to think of Star Citizen anymore. Parts of the game look beautiful but a lot of it looks so dated now and it still feels like an early concept. Once the initial awe of ship traversal and scale wore off, the game just felt hollow.
I think with the whole CIG team focusing on SC, it will take about 5 years to reach a viable 1.0 release but I don't know how dated parts of the game will feel by then. Time is not on their side anymore.
I just hope Squadron 42 is going to knock it out of the park.
Fallout 4 is a dated game and it doesnt feel as janky as SC. After playing a finished game and coming back (no matter how old the game) you can tell it has soooo far to go just to get player movement down.
All the misc ships look like football players
24:21 "I think consumables is a good way of creating friction for players in the game"...
Why do we need friction in the game? I think the worst parts of this game are the elements of unnecessary friction. Sure, I'd like a space sim. I don't need sim 2nd life. I especially don't need to make things in a game to be even more tedious and more hassle than the equivalent actions would be even in real life.
CIG could just switch over to selling ship "BLUEPRINTS", you buy them and then in-game gather and build where and when the in-game economy can support it
multi tool without really knowing what they have said.
i would just while not ads your middle mouse changes modes.
while ads middle mouse changes power or drags objects like normal.
maybe add a button to lock in a selected mode.
Little late but new multitool is a must ❤
I think what Mike was trying to say with jumps, is that entering the jump switches servers and you connect to server at the same physical game map coordinates, then the entire jump tunnel experience is QT in a tunnel until you reach the exit point. If you get knocked out it will be between point A and B
Correct - Mike
This had me yelling at my dashboard lol. When you get kicked you should get bounced back to a random spot the start system. This way if you fail to navigate there’s a penalty, you know, like a game! 😂
@@l-wook i don't mind the sounds of it as a T1 thing. heard that there are going to be multiple routes through Jump gates with an optimal route going from gate to gate. although, could end up other places if you diverge from the marked path.
makes more sense now. yeah, should probably suffer some penalties for getting knocked out or failing to navigate. maybe Jump drive damage or overall distortion type damage.
In the monthly report in the Cargo elevator UI 1/10 means size of a gun
In a 5v5 or more. I think giving each ship a point value, then say make a ship comp using say 50 points. This could even allow the op ships to be used at the cost of having weaker ships because of points. Not even needing to force people into turrets. Maybe enough points a team could being a hammerhead but not enough points for another ship.
Jump Failure needs to be a failure.
Otherwise you could pull the jump at... 1.57 seconds, and be significantly closer to where you want to be. Which is actually amazing for haulers, like reaching Aaron Halo.
But it doesn't quite feel right for a failure to be so useful.
I think a failure should be that... But finding the sweet spot to pull a jump to your benefit... That's gotta be in there
I don’t think the “falling out of jump point” solution will be the case, because- they would just be a super easy way of evading jump point pirates in Pyro
I have been wondering if salvaging your own ships is against tos or concidered an exploit... for example munching my cattack with my reclaimer and making over à mill ?
As always thank you guys for your work
Also, I totally want a hard-core server more than almost anything else in this game. (Not now though the bugs would be hell).
Cargo at outposts.... Brios, Orinth, moving dugs with open ships around out in the open. Its gonna be great....
Oh shit, thought I am on the main channel xD subbed here too :3
Voidy turned sweaty sweaty pvper. Who would've thought?
They can lock the big purchased ships behind a wall without the wall being artificial... Just make it so that running them is Economically not feasible from the start you gotta get some money to pay for repairs and fuel for the big boats, forcing whales into auroras or a smaller starter. While keeping all the LTI and stuff.
I wouldn't like if they would ban the Cargo exploiters. Cause you literally can't sell cargo when the ship is stored you have to sell it when its not stored. Otherwhise when you sell cargo when its stored you can't buy cargo again without claiming your ship... Cargo running is complete shit right now. They should just wipe aUEC and every ship bought ingame again with 3.23.2 if they fix this duping glitch so that all the grind with duping was for naught.
I think removing the hornet mark 1 was a test to see feedback I feel the cat will have the same fate where ships that really Brocken will be replaced with a mark 2 we also saw this with the zeus
Insurance gets the stock version of the ship back and not any upgrades you buy or salvage. Make components the way to cycle the money.
Hey, thanks for the content, SaltyMike, great work. I’m not seeing the discord link in the description, am I missing it?
I'm w8ting for the Siege of Orison ... still ...
duping isn't a big deal right now because it forces them to make changes, and they can do selective wipes. don't care until 1.0
Always good to listen!
I do t like the idea of instantly being in pyro, it takes risk and gameplay away, wee need mobile jump points for rescue missions, can't have that gameplay if we are just a little off from destination.
40:51 they are definitely just talking about trading credits between servers.
Ugh true -Mike
Does star citizen want a player 2 player trade window, when inventory is physicalised?
It’s been mentioned
Even if they released cargo, they'll just change everything at some point in the future like with master modes. Why even bother getting invested in the systems they have now?
Invested? People are playtesting and providing feedback. Are you saying why even do that? Feel free to stop. I think a lot of people would like to play test and provide feedback.
@@thefryinallofuswow. Ok. He’s voicing a concern. How about looking at it like this; why provide feedback and test MMs when they’ll just change it again in 3 years? The point is it’s hard to want to get invested and provide feedback when they revamp their systems every 3 years. If it’s not the flight model it’s gravlev; if it’s not gravlev it’s the wheeled vehicle model. We are on the FOURTH flight model iteration. That’s 12 years of mostly negated feedback and play-testing.
@@thefryinallofus keep on slaving away
@@thefryinallofus You need to tell more people this, because there are tons of videos about making +500k in an hour! If I was not educated about how alpha SC is, I would think its a live game with permanence, which is it definitely not!
@@GeneElder.R27wipes make uec guides even more important, not less
I wish the cities had proper content and we all started in one and earned our first ship
proper content is supposed to be coming with building interiors v2. Montreal Team were working on them until they were pulled to work on helping with the first tier of the distro centres. No idea if they are finishing the distro centres or if they have gone back to finishing building interiors.
Is it just me or is Saltemike not as salty as he used to be? Its more umami mike these days
I WANT HARDCORE SERVER !!!!!!
I dont want to do xeno or other combat events, more so if they are repeats. gib updates. events can blow it.
the way you two talk about the game makes me feel like you don't understand what they're going for. It has always been headed towards an EVE online style MMO, where there is no endgame, there is no daily and weeklies, that shit is just not a thing. And it shouldn't be.
This dev team was supposed to be the saviors, at this point you can tell they are just as good as the B team thats been working on SC.
This dev team is working on 4.0, only a skeleton crew is working on 3.23.1a and 3.23.2.
The Avenger Titan is amazing...... so you like MISC ships but hate the avengers?...... LOL, whatever!..... guess there are as many tastes as people over the earth.
I'm still trying to figure out why so many people care about other people duping. As a player that doesn't take advantage of such things I don't understand why other players care so much in a game that's in The state that this game is?
The only player interaction tends to be at the start of a wipe because people are trying to make money…it ended fast this time cause of the dupes - Mimr
The abundance of money in circulation makes people simply care less about their belongings. Why fight back against pirates when the loss you take by backspacing is so miniscule? Why do Jumptown or Ghost Hollow when you earn 10 times the money with zero risk in 1/4 of the time? It kills any incentive to so those things unless you seek out those places purely for pvp, and even then you may be alone for hours there. You dont even get the dreaded conga lines at jt anymore. CIG shouldnt be surprised that nobody cares at this point.
CIG: "We are officially in Alpha 3.18 MKII, it will cost you an extra $50.00 if you want Alpha 3.18 MK I back instead."
CIG needs to make ship progression a thing. You may have bought a Ironclad Assault, but if it blows up you just get the base ship back with base components. You lose your AI crew with different levels of rarity. You lose your components and weapons with different levels of rarity. More layers and expenses you can add on to your ship.. Added or upgraded components that are crafted only. Unique NPCs or AI blades that you can only get on random drops. Lots of ways for CIG to make ship loss a big deal like in Eve.
@36:52 The orange skin, on the Freelancer Max is BEYOND, HIDEOUS.... What "artist" changed it from the original blue?
I honestly really like the orange. It really grew on me and now I want orange skins for more ships lol
@@drinksanddice6428 You see..... There truly is one in every crowd. (No offence intended)
@@zantrag I will say that the original blue and grey was an awesome paint scheme.
@@drinksanddice6428az a bright orange 315p owner I gotta second this comment :d
Who cares? LOL, get a different ship skin. I use black. Like, why did you even feel the need to cry about it?
Likelikelikelikelike. Eliminate the word from your vocabulary ffs
To anyone falling for the clickbait thumbnail, no they did not play 3.23.2.
In their words they "didn't bother". That's dedication! 👍
Check back in a few months when they tell you all about the 4.0 PTU they didn't bother playing!
We didn't bother with 3.23.1a, 3.23.2 is still not in evo, thumbnail is referencing all the cargo patch info in the monthly report. Thanks for watching! -Croncy
came for the comments... oof
i guess ill sub
we dont want Eve online 2.0 ... please go away with your eve online gameplay mechanics
Unfortunately, you’re probably going to be the one that goes away. They have been moving this direction for a while. But I hope they have more chill places for whatever you want too.
Speak for yourself
You shouldn't be trying to load a 32 SCU container in a Spirit C1. If you stuck to 16 SCU and lower, maybe a 24 SCU from time it time, then you wont have any issues. Just because you can stuff a 32 SCU container in it doesn't mean that you should.
Agreed, but just because there is a tractor beam doesn’t mean it’s in the right position either.
Gating content ... please no
37:00 The Avenger Titan is not ugly, the penguin has style and personality and punches above its weight class. All it needs is a decent paint skin and its fine. But since we are talking about ugly ships, anything from Crusader industries is uber-cringe butt-fking-ugly!! The Nomad is ugly, the Aurora and the Constellation are both long-suffering ugly. And for the love of the Gods, the Redeemer needs to be taken behind a barn and put out of all our collective miseries!!!
One of your opinions is correct. Everything else is subjective. 🐧