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Breadboard Walker Tutorial! 🍞🦶From the Depths

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  • Опубліковано 27 лис 2023
  • Truly we are making a Star Wars knockoff... a beautiful one!
    Quad Walker on the Workshop: steamcommunity...
    Me second channel! / @borderrrr
    Channel Membership: / @borderwise12
    BorderWise Twitch: / borderwise
    BorderWise Twitter: / borderwiseweta
    BorderWise Patreon: / borderwise
    Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    Dan Lebowitz - Tiptoe_Out_the_Back
    Frank_Rawel_-_Up_And_Down
    Jimmy Fontanez - ChaCha_Fontanez
    From the Depths on Steam: store.steampow...
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
    #FromTheDepths #Walkers #Tutorial #Mech

КОМЕНТАРІ • 25

  • @BorderWise12
    @BorderWise12  8 місяців тому +4

    Just to be sure: here's a walker on the workshop, for reverse-engineering purposes!
    steamcommunity.com/sharedfiles/filedetails/?id=3097885677

  • @nickjohnson410
    @nickjohnson410 8 місяців тому +5

    As soon as I looked at that thing I busted out laughing! It walks with such a purpose and bounce, a proud gait indeed. I imagine it growing a colorful peacock plume of missile launchers when it grows up.

  • @Mernom
    @Mernom 8 місяців тому +2

    Instead of controlling the spinblocks directly, you can set them up to respond to custom drives. Their bread component size is smaller, they can be set up so that one spinblock responds to the value negativly so you only need one drive for that, and they can respond differently to several drives.

  • @McTec_Industries
    @McTec_Industries 8 місяців тому +2

    This is quite the neat approach. I'd probably also add two additional blocksetters to incrementally increase/decrease the movement speed of the spinblocks for a more fluid movement... but besides that. A fine mech building/breadboard tutorial. Well worth the thumbsup.^^

    • @BorderWise12
      @BorderWise12  8 місяців тому

      Thank you! Especially good hearing that from you, with your excellent mech work! 😁

    • @mechastophiles2118
      @mechastophiles2118 8 місяців тому

      If you aren't afraid of math, you can also use sine waves to get a smoother walk cycle

  • @aewon2085
    @aewon2085 8 місяців тому +4

    I need this, I’ve been trying to do walkers forever but borderwise has cursed me to not understand FTD tutorials unless he does them

  • @DiceKnight
    @DiceKnight 8 місяців тому +2

    I hope this walks like that one woman who can trot on all four.

  • @Tolwrath
    @Tolwrath 8 місяців тому +2

    In my experience, using custom drives, rather than named blocks, allowed for a default position, for each leg/joint, that the legs could return to when under neutral drive.

    • @BorderWise12
      @BorderWise12  8 місяців тому

      I will have to try that... there are so many ways to bread! :D

    • @Tolwrath
      @Tolwrath 8 місяців тому

      @@BorderWise12 at the very least, it was a necessity on the Spider Walker, where the legs were all at different angles, so the joints couldn't just be reset to 0 degrees.

  • @Tolwrath
    @Tolwrath 8 місяців тому +2

    Speaking of walkers, did you ever figure out why your ashes walkers weren't able to turn via the feet drives alone?

    • @BorderWise12
      @BorderWise12  8 місяців тому

      Probably? I don't actually remember. 😅

  • @irontrident3713
    @irontrident3713 8 місяців тому +1

    Sine waves can do a similar mechanical movement. Especially if you have the one type of Sine wave with modifiable plus and minus integers, which will always be cut off at a specific point versus a full 180 to -180 wave function. (It is also smoother and can work very well with a system of joints if you are inclined.)

    • @BorderWise12
      @BorderWise12  8 місяців тому

      See, I knew there were other ways! Looks like I have more leg science to do!

    • @irontrident3713
      @irontrident3713 8 місяців тому +1

      @BorderWise12 I'll eventually put an update on my decoration platform that has bread board mechanisms that can otherwise be used for aesthetics. (Including mechanical movement for mechs. Thank the bread board community on FTD for helping me with the math expression needed for a more streamlined design.)

    • @aurele2989
      @aurele2989 8 місяців тому +1

      ^ this. did a salamander-style octopedal walker some time ago with a top speed of 35 m/s using sinoids. works great!

  • @samuelcolt7034
    @samuelcolt7034 8 місяців тому

    I love the progression on The Great Filter of "Breadboards are black magic, stop saying they're simple" to "This breadboard's actually pretty simple!" I guess breadboards just *look* overwhelming at first glance.

    • @BorderWise12
      @BorderWise12  8 місяців тому +1

      It's like most things in FtD: it's impossible until you understand it. SAYING it's simple generally is the wrong thing to say to someone who doesn't get it yet, 'cos then they just feel dumb.
      This bread is kinda simple though, as it's just one function copied 6 times with slight number differences. 😁

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 8 місяців тому +1

    If you attached directional paddles to the legs, would you get an amphibious walker canoe for maximum goofiness?

    • @BorderWise12
      @BorderWise12  8 місяців тому +1

      Unfortunately not. The paddles would exert forward and backwards as the leg swings back and forth. The legs would need to spin in order for that to work... but that would work! :D

  • @Stellar001100
    @Stellar001100 8 місяців тому

    Your canoe is running away😅

  • @mrcrasch7471
    @mrcrasch7471 8 місяців тому

    Constants for comments when there is a dedicated comment block should be a warcrime.
    Interesting and simple approach though.

  • @GTalon5
    @GTalon5 8 місяців тому +1

    While it's great that you are having fun with walkers and bread boards, your mechanics are still a bit off. Feet don't follow the same path forward and back. It will be more difficult but you need more of a elliptical path. Up, forward, down, back. You will probably get a smoother and faster ride if you aren't kicking the ground every time you bring your foot forward.