ENGINEERS SUCK! Most OP Support Company? - ULTIMATE Tierlist

Поділитися
Вставка
  • Опубліковано 22 кві 2023
  • WHAT you've watched this before? It's because its on@FeedbackIRL sub to my second channel @FeedbackIRL for more hoi4 goodness!
    Support me on PATREON / feedbackgaming
    Sub to my MAIN UA-cam: @DaveFeedBackGaming
    Sub to my FEEDBACKIRL on UA-cam: @FeedbackIRL
    Sub to MEMES channel: @feedbackmemes
    Sub for SHORTS: @feedbackshorts3731
    DISCORD talk with me / discord
    Follow on TWITTER: / feedbackgaming
    Follow for TWITCH livestreams: / feedbackgaming
    Business email: davefeedbackgaming@gmail.com
    Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
    Feedbackgaming is known for his exploits, cheats, unlimited money videos. Is inspired by other successful influencers like the spiffing brit, isp, bokoen and tommykaylive.
    ~~~~~~~~~~~~~~~~~~~~
    Business email: davefeedbackgaming@gmail.com
    ~~~~~~~~~~~~~~~~~~~~
    #hoi4 #support #ww2
  • Ігри

КОМЕНТАРІ • 162

  • @DaveFeedBackGaming
    @DaveFeedBackGaming  Рік тому +75

    Yes! This is content that was on feedbackirl! This is an experiment to see if this kind of content works on my main channel. Thanks the support guys I love you ❤️❤️❤️

    • @wouterkessel4852
      @wouterkessel4852 Рік тому

      While a fun video to watch, I feel you only looked at the singleplayer applications, which is somewhat strange since against AI you can just use the basic divisions you start with and as long as you micro decently and produce enough to cover the frontline, you will eventually win. In MP meanwhile engineer companies and AA are the two most important ones, since without them your army is essentially dead the moment you go to war. Without engineers your divisions cannot push forts, they cannot entrench, they take far more casualties, you cannot defend against tanks. Without AA you cannot shoot down hostile CAS and your infantry will not pierce hostile tank divisions nor will they have hard attack.
      It doesn't matter much that they're more expensive if they're the most important one for any division to have when fighting an opponent that can actually fight back.

    • @dedsecwd
      @dedsecwd Рік тому

      @@wouterkessel4852 bruh do you even hear what he said at 0:16 ?? this is what happend when you skip 5 secs of a video

    • @thefallenone199
      @thefallenone199 5 місяців тому

      Rate my template
      --12 infantry companies
      --1 support artillery company
      --1 support armored recon company w/breakthrough tank
      --1 support logistics company
      --1 support signal company
      --1 support engineer company
      *suppressive barrage* *superior doctrine*

  • @forniteisbad9450
    @forniteisbad9450 Рік тому +110

    No matter what you tell me I'm never removing engineers from my divisions

    • @andres23_007
      @andres23_007 11 місяців тому +11

      real civil engineer would be proud XD

    • @justfun287
      @justfun287 11 місяців тому +4

      That entrenchment!

    • @sld1776
      @sld1776 11 місяців тому +1

      I'll be finally taking them down after the changes to Recon. Rip my beautiful engineers.

    • @goliathonline5841
      @goliathonline5841 2 місяці тому

      Indeed, relying on engineering companies seems logical until you realize they don't build entrenchments during attacks. The AI's tendency to continuously attack until breaking through nullifies the entrenchment strategy for reinforcements, making it ineffective beyond the initial assault.

  • @moldysquirrel7135
    @moldysquirrel7135 Рік тому +48

    I love how you can paradrop a heavy flame tank company

  • @kimchi2780
    @kimchi2780 Рік тому +112

    AA is beyond S Tier. It gives you air coverage, hard attack, and piercing.

    • @oizorref2615
      @oizorref2615 Рік тому +6

      it also shot down cas
      imagine a 3.5 IC equipment has the capabilities to destroy 4 AI cas everyday (which was estimated about 90 to 100 IC)

    • @guyincognito3199
      @guyincognito3199 Рік тому

      Which is applicable to, what, 10% of combat? 5%? They do a tiny amount of flat damage and need an entire separate research and build queue as you can never get AA from lend lease. Engineers use standard support eq to boost entrenchment, yes, but more importantly boost movement and attack. AA is good, but unless I only played Germany and Russia I'd trade it every day for the movement buffs we all need to draw them encircles circles!

    • @kimchi2780
      @kimchi2780 Рік тому +1

      @@guyincognito3199 Because you're getting air coverage + that 10%. You're basically getting it for free.

    • @guyincognito3199
      @guyincognito3199 Рік тому

      @@kimchi2780 Except for the research path and the production path - I dont hate AA but it always feel excessive in SP

    • @kimchi2780
      @kimchi2780 Рік тому +2

      @@guyincognito3199 I never use air because the cost of AA gets me what I need from planes and I don't have to worry about fuel.

  • @wouterkessel4852
    @wouterkessel4852 Рік тому +55

    Engineer companies essentially double if not triple the defensive capabilities of your units, against players its a must have. Without it tanks rip through your infantry as if they're not even there. For tanks its also important since in the later levels it adds fighting bonus against tanks, and since forts add as a strength multiplier for units (level 7 forts double the defence of a unit and cause it to take far less casualties) it very much is necesarry.

    • @zombeyfreak7162
      @zombeyfreak7162 Рік тому

      Your point being?

    • @isthissomesortofmeme8932
      @isthissomesortofmeme8932 Рік тому +2

      @@zombeyfreak7162 its good

    • @yesdont9728
      @yesdont9728 Рік тому

      Btw didn't feedback say that defense=breakthrough when he explain general/fm traits? Does engineer make extra breakthrough for tanks because the defense stat? Man I'm confused

    • @zombeyfreak7162
      @zombeyfreak7162 Рік тому

      @@isthissomesortofmeme8932 only in certain scenarios

    • @wouterkessel4852
      @wouterkessel4852 Рік тому +3

      @@yesdont9728 Engineer as a thing lowers the debuffs when fighting in certain pieces of terrain, both on the defensive and the offensive, though admittedly more extremely so on the defensive. It also gives the tank enough bonuses that it will be far better able to defend against opposing tanks and overcome the fortified positions that will make up 90% of the non riverline tiles in a players defence line. Meanwhile against AI, their most common tactic is to ram themselves headfirst against you with air support, your tanks need to be able to defend their advanced positions untill infantry comes up to join them.

  • @trevorburgoyne
    @trevorburgoyne Рік тому +8

    "defending is niche" 👀

  • @thesilentninja9255
    @thesilentninja9255 Рік тому +20

    Field hospitals also help with war support, and if they ever nerf the war support buttons they will be more useful in that situation, but other than that I do agree.

  • @szymonrozanski6938
    @szymonrozanski6938 Рік тому +82

    Interesting that when there is a plane meta, AA support company was under YOUR radar for such long time.
    Just shows how stagnant the "meta" actually is.

    • @wouterkessel4852
      @wouterkessel4852 Рік тому +31

      No it shows more that feedbackgaming never plays against other people since anyone with two brain cells that can afford them always adds them onto their divisions, since they provide additional stats against both air and tanks.

    • @masso392
      @masso392 Рік тому +16

      @@wouterkessel4852 not everyone plays mp dude, feedback is a channel for sp players

    • @wouterkessel4852
      @wouterkessel4852 Рік тому +10

      @@masso392 yeah but in SP every single support company can be great as long as you know how to use them since you are playing against the AI. Highest level field hospital for instance means you lose so much less than what you are supposed to that if you combine it with engineers, AA and support artillery, you lose like 4 or 5 for every 1000 killed while on the defence with red air, 0 if you have green air

    • @boomknight1015
      @boomknight1015 Рік тому +1

      It's a problem of a lack of understanding of how the game works. Honestly I think the Hard attack and Pierce is too high on AA.

    • @KarasiqueRiba
      @KarasiqueRiba Рік тому +1

      @@boomknight1015 and here we can remember infamous Flak 37 which actually represents stuff can be do with AA. It was really used as antitank-gun (and a good one), on purpose.

  • @DaBriceisRight
    @DaBriceisRight Рік тому +8

    I always liked the equipment capture of maintenance companies in small countries going against majors or whenever I get bogged down in a long protracted civil war. In fact, if I'm playing as SU or the US and flipping via civil war, I usually produce wayyy more support equipment than inf equipment until it pops off. Ai doesn't do this, so what happens is I create the template when the cw starts and my slightly under strength divisions end up stronger than theirs after a few months and I end up winning a war of attrition without taking that much actual attrition

    • @Septimus_ii
      @Septimus_ii Рік тому

      I think adding it to all your defensive infantry divisions in advance of a protracted war is great, but it's so expensive to add them to so many divisions that I don't know if it actually pays for itself

  • @smiley.6534
    @smiley.6534 Рік тому +6

    Engineers aren't niche it's S tier, putting them at B tier is baffling tbh.

    • @Vaelosh466
      @Vaelosh466 Рік тому +2

      "Engineers are just for countries that use infantry to hold their front line, it's very niche"

  • @jozopako
    @jozopako Рік тому +35

    Engineers give you massive speed bonuses especially for tiles where tanks have massive speed debuffs. With engineers you can eliminate all province speed debuffs for your tanks. And tanks need speed. Anti-tanks are great for minors when under attack by tank major. Anti-air is reducing air-superiority buff by 7% which is nothing from 35%. Since air got buffed anti-air builds are dead. Hospitals are great for minor support countries such as Canada, South Africa, Bulgaria etc. you can level up your divisions to Veterancy level much faster and in most cases it is completely impossible without hospitals. Feedback yes you were very good in hoi4 but now... not so much. You are telling us opinions which are 1-2 years old.

    • @wouterkessel4852
      @wouterkessel4852 Рік тому +8

      You still always need AA companies, because of both the buff it provides fighting against air and the fact it lessens the impact of fighting under red air. I do agree that Feedback seems to base his opinions here almost entirely on singleplayer though, since that's the only thing he ever seems to play.

    • @danielmoran3578
      @danielmoran3578 Рік тому +2

      this video is a reupload from his other channel

    • @aguy3664
      @aguy3664 Рік тому

      AA is very good youre basically forced to build it in mp and why its good is becouse it reduces cas damage by 75%

  • @Alexrico318
    @Alexrico318 Рік тому +3

    Don't forget Maintenance lvl2 unlocks Easy Maintenance tank module giving more reliability than Wet Ammo Storage and reducing IC cost by a significant amount

  • @UnderTrack_
    @UnderTrack_ Рік тому +6

    I would argue armored and motorized recon are the best recon, here's the reasoning:
    In all instances it's best to minimise the diversity of the equipments you have to produce to maximise production output, that means reusing equipment as much as possible; armored cars only have 2 uses, recon and garrison, however you can do cavalry garrison which is not as good but significantly cheaper. That means using armored car recon takes you a production line of at least 5 mils solely for recon, in my opinion not worthit. However you are likely to be producing light tanks for a stand-in light tank division at which point you just beef up your light tank production to also cover your recon tank needs; Eitherway you are for sure producing motorised and out of the 3 it's the cheapest and thus make it the best for a cheap recon bonus where you only have to beef up motorised production which is already in high priority because a lot of usefull things require motorized anyway.
    As for the cheap and limiting what is needed to produce, I think cavalry recon gives too rubbish bonuses to be worth the effort, tho if you have the support equipment for it then it's better than nothing

    • @torpidlatev5258
      @torpidlatev5258 Рік тому +1

      And also one less research to do ( armored cars)

    • @Vaelosh466
      @Vaelosh466 Рік тому

      The one time I've used armored cars for garrisons was in Kaiserreich as the French exiles, since all their land is non-core and some of it gets regular events that increase resistance, plus they start with the research and a division template for armored cars. That was before NSB made the no module interwar tank an option though.

  • @bombidil3
    @bombidil3 Рік тому +25

    AT guns would be more important if the AI made better tanks and tank divisions, or it they nerfed the piercing on AA. AA is already so good simply for the effect on CAS that it'd be good even without piercing and then AT would be more relevant.

  • @jexxy0
    @jexxy0 Рік тому +6

    How about field hospitals while playing Switzerland? With that doggy national spirit they are pretty much OP, because you practically don't loose manpower

  • @JadenJoestar
    @JadenJoestar Рік тому +10

    Still no every click artillery only? You aren’t gonna be seeing your kneecaps soon Dave

  • @davidprice9628
    @davidprice9628 Рік тому +2

    I noticed an buff to MP's in Italies focus tree under Bernard Mascarpone's path.
    Not enough to make it a higher tier, but still a buff.
    Also, for Switzerland, there's the 'Spirit of Saint Bernard', which basically makes Hospitals powerful.

  • @alejandrogarcia3195
    @alejandrogarcia3195 Рік тому +2

    Recon being above engineers is insane. Recon battalions are largely useless and they have a barely noticeable impact on divisions

  • @TheNigg0
    @TheNigg0 Рік тому +5

    Hey Dave, just wanted to ask if you took the breakthrough into your thoughts when rating the Engineers? I am just asking because you did not mention it.
    I remember a video of you where you explained that defence also increases breakthrough (you were comparing Aggressive Assaulter and Inflexible Strategist Field Marshal Trait)
    Maybe I am mixing things up here

  • @dooomninja
    @dooomninja Рік тому +3

    i'm surprised you put rockets that low, but put arty so high. the value of support rockets isn't all the tech, it's that they are a second arty company to stack they soft attack boost. yeah they are pricier that the main arty company so not as good (though the biggest cost is needing to produce them spacially, the cost isn't much more ignoring that) but i can't see them reasonably below C

  • @thatonedudenextdoor7840
    @thatonedudenextdoor7840 Рік тому

    What I like to put on my offensive infantry Divisions is engineers, field hospitals, signal companies, logistics and currently I'm experimenting with maintenance - seems good so far.
    AA I like to put a full brigade in there, not just support. Is only 1 more combat width for way better stats

  • @IndependentObserver
    @IndependentObserver Рік тому +7

    Honestly I love videos like these. First was reconnaissance, then Paradox """upgraded""" HOI IV AI so that it no longer uses scouts, which means that for a small price of 45 IC my divisions always get tactics and movement advantage. Now you're going to Engineers, great, I can't wait to see next patch when AI will suddenly stop using them, end with zero entrenchment, and become an even bigger pushover than it already is.

    • @boomknight1015
      @boomknight1015 Рік тому

      The crazy thing is, they keep buffing ways to get benefits of reconnaissance with out using it. When ever I want it I get the Spirit that raises it both passively and when in battle. It's like 30% in max effect but when the AI doesn't use it, you're able to see their div stacks with no issues which is the main thing I want to know when I'm fighting a front. Even then in the old days you needed tech as well to know that but now adays, Recon is just so useless and I don't understand the point of it anymore.

  • @Vaelosh466
    @Vaelosh466 Рік тому +1

    Field hospitals can be good on offensive infantry divisions to try to retain experience. Even strong infantry takes way more losses than tank divisions, so if for example you're Japan and make some good marines that get trained up in China, you can try to retain their experience fighting more equal enemies invading the rest of the Pacific and India. Also Coordination is a double-edged sword, yes it's good if you are planning for a long battle but it makes it harder to reinforce-meme doomstacks off of important tiles.
    You didn't mention that Military Police increases your recovery rate, which is understandable because it's a completely useless bonus.
    With NSB if you're planning to fight in any supply zone other than your capitol with anything other than plain infantry, you absolutely need a production line of motorized already, so you're probably going to have extra motorized for the recon company. Armored cars are technically better stat-wise but you have to research and produce them, while still having to produce motorized for supply and optionally motorized/tank divisions (and then when you swap to mechanized you'll have a huge reserve of motorized). If you're going to make tanks for armored recon you may as well make them flame tanks and use that support company instead. The main time I use armored recon is if I already have a big reserve of light tanks (e.g. Germany after France) that I've replaced with medium tanks for the spearhead and don't want to commit to converting them to flame.

  • @Augustus_Imperator
    @Augustus_Imperator 11 місяців тому +3

    trickleback is not xp loss, you seem to have the two mixed up, trickleback is the number of soldiers kia that get brought back to the manpower pool, in 1945 basically 50% of your casualties go back to the manpower pool, that's quite op if you ask me

    • @edman1357
      @edman1357 3 місяці тому

      That’s what I thought. Glad I found this comment.

  • @Anselmer_
    @Anselmer_ Рік тому +1

    I'm not really a numbers guy. In my experience putting engineers on a division is a no brainer when I'm first designing a division. If my country has the industry I'm doing Infantry with Engineers, AA, and Artillery. Putting them on my Tanks is just a convenience because I've already put research and production into it, plus there are plenty of rivers that the tanks need to cross and sometimes the infantry can't cut it.

  • @Zack_Wester
    @Zack_Wester Рік тому

    Field hospital.
    I think the problem is that Nations does not produce through the civilian factories (trucks, supple equipment, and trains) to simulate civilian productions.
    the trucks you produce as the player is the G512 6ton truck.
    while the civilian industry would produce stuff like the LV79 truck (civilian) could be pressed for military service but not recommended.
    and here field hospital could have a option to draft civilian trucks (saving your military trucks for other stuff).
    on the MP company.
    1 they added a flat 3 suppression to it so it sort of scales better whit smaller divisions because it went X+3+20%. instead of been just X+20%.
    2 most nations starts whit some kind of Policing division and adding a MP div to it is really cheap and will save manpower in the long run (but you will only add MP to one div per game, maybe two the infantry pure div that just sits in low risk playing checker whit the locals and the heavy armored div for risky locations that need to storm heavily armed resistance cells).
    and latly the also added some defense and breakthrough so maybe worth to add to some tiny coastal defense force maybe.
    Recon
    one thing we have to remember whit the Recon tank/car is that they can be added to marines, paratroopers, Mountaineers whit out inflicting almost any penalty to there ability to perform there main role.
    adding some light tanks to a marine div will make them worse in amphibient assault but add them as recon tanks and they will not drag the marines down.
    or worse make it so that paratroopers can´t paratrooper ,a light tank div force the paratroopers to stay on the ground recon light tanks hello some firepower.
    that said I dont know how well the armor car recon in pure stats are compared to mountaineers or trucks.
    there is diffrent in detail between cav and truck recon both in pure stats and what bonus/penalties it have.
    Anti tanks.
    we have to remember tanks are expensive for most nations and not all nations can produce enough tanks for it to be worth wile.
    anti tank are a cheap comparably to a tank whit the same piercing, but yee adding them to a tank div is a bit pointless.
    Playing as japan currently and tank div are expensive to make and field, just suppling my 4 tank div and marines whit recon tanks is almost as far as I can push it.
    so if war breaks out between me and Russia I will probebly add AT support or line AT to almost all my div.

  • @theeternalsuperstar3773
    @theeternalsuperstar3773 Рік тому +1

    Field Hospitals are essential for Finland in the Winter War so that Russia doesn't bleed your manpower dry and so you have enough manpower for the Continuation War.

  • @peterpaul3346
    @peterpaul3346 Рік тому

    Something that clicked for me while I was playing last night. You can make a fuel car from a cheap light tank and throw the armored recon onto mechanized infantry or motorized and they’ll have around 1600 fuel

  • @gregorydrygas298
    @gregorydrygas298 Рік тому +10

    MPs are also adding a nice bonus to defense and soft attack

    • @IndependentObserver
      @IndependentObserver Рік тому +5

      Yup, they're basically equivalent to another infantry battalion, but don't increase CW.

    • @JMikeLittle
      @JMikeLittle Рік тому +1

      @@IndependentObserver Yes, using the doctrine (Integrated Support) which adds 50% soft attack to support companies gives MP more soft attack than an Infantry battalion, at half the manpower and guns needed. Still niche, but with support rocket and artillery, a fuel-less cav division can have some strong attack.

  • @Unclesoap
    @Unclesoap 9 місяців тому

    If only I could see it, but have a huge preview of another upload covering it

  • @goliathonline5841
    @goliathonline5841 2 місяці тому

    One of the things you should have mentioned is that units don't build entrenchment if they're being attacked and that the AI will circle in attackers until they break the location making it so engineer don't help at all if a unit is going to reinforce. Also you should have compared the price of the support companies to the artillery unit because it is simply one production cost cheaper which is completely ridiculous when you look at what it gives you versus the artillery.

  • @andrewpansch7447
    @andrewpansch7447 Рік тому

    Motorized recon on mainline inf defnse units is great. Yes its spendy but if you start building trucks early and on even a small nation with concentrated industry you always have enough. I think trucks in general are underrated. Break through woth tank divisions and have a bunch kf moterized 20widths and you'll clean house pretty quickly. For awhile creating encirclements.

  • @user-rn7vb5lo7i
    @user-rn7vb5lo7i Рік тому

    Hurrah new video on my favourite hoi4 tierlist channel

  • @facundocadaa9020
    @facundocadaa9020 Рік тому

    12:18 "these are holding-only-holding your frontline"

  • @barenkrieger3361
    @barenkrieger3361 Рік тому +1

    love field hospitals for realy fighting paaratroopers or marines, expected to have high losses

  • @DanGarcia-xd7qv
    @DanGarcia-xd7qv Рік тому +1

    Question Dave------------->when you build flame tank support company's for other tank divisions, does the speed of the flame tanks affect the speed of the tank division overall? EXAMPLE.........flame tank goes 5.5, your medium tank design in division goes 8.7; so it has no effect, or slows whole division down to 5.5? Also, if it does slow down tank division, does this now mean instead of just adding anti air as a support company to tanks, we now must consider adding motorized anti-air to same tank divisions for tank division speed purposes? Another thing---------->if on your regular tank divisions you have extra fuel drums to make them go further, but you do not on the flame tanks support company, does the no fuel drums on the flame tanks limit the whole division on how far they can go before running out of fuel? These may be obscure questions, but whichever way the effect is, it does change gameplay and IC costs significantly. If these facts DO change how a tank division reacts, cheap flamers are not the way to go when pairing them with other tank divisions, nor are heavy flamers with tank divisions.

  • @otten5666
    @otten5666 Рік тому

    FIeld hospitals are great if you use battle plans for attacking. And rocket and arty support with right side superior firepower give amazing soft attack on your regular infantry divisions. Try out engineers, rockets, arty, aa and hospitals as soviets and you will battleplan to Berlin without armor and air or any micro and not take too many casualties.

  • @mavfin8720
    @mavfin8720 Рік тому +14

    I think the flame tanks are the offensive counterpart of Engineers.

    • @KarasiqueRiba
      @KarasiqueRiba Рік тому +5

      He actually completely forgot about them - and they are actually great for any offence division. It's relatively cheap (just 40 medium FTs if I remember correctly, or just convert old LTs if you are poor), it gives good bonuses, it don't have to have high reliability, it even possible to add dozer blade and get some entrenchment - not big, but always thing.

    • @MegaFabulous
      @MegaFabulous Рік тому +1

      @@KarasiqueRiba 18:45 no he didnt forget them

    • @KarasiqueRiba
      @KarasiqueRiba Рік тому

      @@MegaFabulous wow. Then sorry, I dunno how I missed that.

    • @MegaFabulous
      @MegaFabulous Рік тому +1

      @@KarasiqueRiba he didn't researched engineer 2 until he ranks AA support, then unlocks flamers by researching it maybe that's why you thought they aren't there

  • @juvandy
    @juvandy Рік тому

    Here's a recon question that I have had for a while- can recon companies give you any intelligence about the enemies you are facing in adjacent tiles? In other words, sometimes your enemy has an intel advantage and you only have a question mark over their unit stack, so you don't actually know what you are facing. It would make sense to me that recon companies should provide some information about those adjacent units- that's what reconnaissance is, after all. Ultimately, that little bit of intelligence can make a big difference when trying to decide where to attack, avoid, encircle, etc.
    Paradox, get on this if you aren't doing it already!

  • @KittJT2
    @KittJT2 Рік тому +1

    Saying engineers are niche because they're defensive.....
    Like 90% of your divisions are defensive divisions. I agree not putting them on offensive divisions (except marines) but it still means that engineers end up on almost all of my divisions.

  • @albert4860
    @albert4860 8 місяців тому

    I love field hospitals as Canada. They have a great industry but tiny manpower pool. But as you said, very niche.

  • @bf4awesome308
    @bf4awesome308 Рік тому

    Would it be worthy to have half mountaneirs and half Marines in a division plus artillery or just better a marine or mountaineer?

  • @jeremielarin1979
    @jeremielarin1979 Рік тому +5

    My view of field hospitals. Is that I would rather have a tall army using only 5% of pop instead of using pp to mobilize people and lose factory output. That pp would be better use on companies.

    • @lovablesnowman
      @lovablesnowman Рік тому

      But the bonus just is not worth it. At all. A better way of preserving manpower is just to take less casualties by building better divisions IE have another support company other than field hospitals

  • @MasterP0R
    @MasterP0R Рік тому

    What about field hospitals in Garrisons? Would that reduce the casualties there? Maybe to expensive overall?

  • @basscacho6734
    @basscacho6734 Рік тому +1

    Maintenance company is actually good and practical, for example I am playing as china and put maintenance company on half of my army, I checked my logistics tab mid 1938 and I straight up had 15000+ foreign equipment from Japan.

  • @Tslice123
    @Tslice123 Рік тому

    Great timing, i JUST stopped using engineers on my offensive divs 😅. Also i like field hospitals on special forces, but still not sure if its even worth it

  • @gutally8678
    @gutally8678 Рік тому +1

    flame tank: the light medium heavy do different terrain modifier and light is not very good. heavy on the other hand is not much different compared to medium. so just go for medium flame

  • @omegawonton8749
    @omegawonton8749 Рік тому

    field hospitals are quite good as switzerland because you get some nice buffs through your focus tree that actually make them decent

  • @TheMelnTeam
    @TheMelnTeam Рік тому

    Putting this at the top: no, recon is not important as a stat. It does almost nothing in tests.
    - Signals are still junk for SP, unless you battleplan (aka micro atrociously). In SP, these are better than field hospitals...but not that much better. A is ridiculously high.
    - Logistics is a little high, frequently you either have supply/fuel or not, and are IC constrained or frontage constrained rather than supply constrained.
    - Maintenance rated too highly here, and I use them. Though you can get most of the value from using it on pocket closer divisions, if you have the research slots and time available.
    - MP is still unimpressive for garrison work in practice. Better than field hospitals and signals, not great otherwise. Putting it on combat divisions is basically an extra infantry battalion.
    - Engineers boost amphibious, river crossing, fort, and urban when attacking. I don't consider them S tier, but especially the river crossing has value on offensive divisions; terrain penalties are a multiplicative hit against your stats. B seems reasonable, the silly thing is putting some of the others higher. Note that you need '39 version of this tech anyway for flame tanks.
    - Recon as a stat is junk. Almost no measured effect in tests. If you use it, use it for speed or tank stats only.
    - Support rocket only has niche on SF support stack divisions.
    - Support arty is S. It is the most cost-efficient source of soft attack damage in the game. Nearly every division should have it, excepting niche stuff like MW high width tank divisions which might want 5th slot for something else.
    - Support AA is incredible value for red air minors in SP. Other than support arty, only other S candidate.

  • @fuzztsimmers3415
    @fuzztsimmers3415 Рік тому

    maintnence companies help with equipment in minors alot. if your defending you get their equipment with minimal loss of your own easing your production. so when i do romania i put in maintence and when i hold of russia i get them to help supply me.

  • @zombeyfreak7162
    @zombeyfreak7162 Рік тому

    I have never understood why you can't use motorized rocket artillery in the rocket artillery support company

  • @cruncmcfuncle564
    @cruncmcfuncle564 Рік тому

    I wouldn't call the bonuses for engineers niche - they are expensive - but holding a front line and attacking over rivers is quite important

  • @GregorClegane402
    @GregorClegane402 2 місяці тому

    You need anti-tank when you have a boarder defending against tanks. Tank division have poor defense. For example as Japan in Mandchuko.

  • @raginasiangaming910
    @raginasiangaming910 Рік тому

    Anyone know if they fixed the OP Japan trick? The one where you join the Axis at the start, invade the Netherlands, France and UK right away? Then US, all before 1939?
    Used to make Japan the absolute, most OP nation in HOI4. All the early game aggression exploits of Germany with the navy to invade Britain without breaking a sweat.

  • @fabiofonv
    @fabiofonv Рік тому

    Engineers for naval invasions are also good because sometimes you have to defend really bad to survive.

  • @karolgoofit7901
    @karolgoofit7901 Рік тому

    I always use maintenance, logistics, arty and at on my inf divisions

  • @sneakie699
    @sneakie699 Рік тому +1

    Maintenance companies are bonkers if used correctly. E.g. if playing as Baltic or Balkan nations and you have to survive against germans, italians or soviets, they attack so aggressively that I've had full divisions use ONLY captured best equipment available at that year. To reduce training cost, train pure infantry template to regulars then switch them to the divs you need with full equipment.

    • @Sanvone
      @Sanvone Рік тому

      The feeling when you start fielding armor divisions solely through Soviets light tank donations :>

  • @1stWarlord
    @1stWarlord Рік тому

    PDX could make it so you only have to research Support Equipment 1, 2, 3 and 4 instead of having to upgrade ea ch support company on an individual level, as it requires quite a lot of research to keep them up to date( basically support equipment 2 would apply the bonuses of the current level 2 companies ).
    In order to not make it OP, they could also add some other unlockables such as makeshift bridges, demolitions, flamethrowers ( would buff engineers on rivers, urban and unlock flame tanks )
    Edit: they could also nerf the AA piercing until you reach AA level 3.

    • @valeriolibratti9643
      @valeriolibratti9643 Рік тому

      they def could rework all of the tech tree as well as the research slots

    • @valeriolibratti9643
      @valeriolibratti9643 Рік тому

      For example making research slots having university or industry names (Whampoa Military Academy, FIAT, The Pentagon, the Zaibatsus, Manhattan District) and being faster at researching certain things making nations more unique in the process and giving flavor and modding potential
      and perhaps some training/civic techs in another tab with the navy repair tech, spy agency things (nobody likes spending civs) and other things regarding better propaganda, finance, mass communication and medical advancements made during the war

  • @jordansmith4040
    @jordansmith4040 Рік тому

    Field hospitals might also be useful for Canada.

  • @tigersko8052
    @tigersko8052 Рік тому

    Love all your videos

  • @KimFareseed
    @KimFareseed Рік тому

    Is there not a flame tank variant of the MBT or Super Heavy?

  • @name-os8kl
    @name-os8kl Рік тому

    I was having déjà vu while watching, until I read the FeedBack comment

  • @mr.pilgrim1241
    @mr.pilgrim1241 Рік тому

    Everybody always turns their head at me when I tell them that maintenance companies are my favorite companies in the whole game, but they're so incredibly useful, especially the smaller your nation is. It's an every game thing for me

  • @guyincognito3199
    @guyincognito3199 Рік тому

    The idea that motorized recon is bottom because they require trucks is so 3hed. Trucks are fast. With motorized recon they're faster.

  • @kaylenjoyer
    @kaylenjoyer 13 днів тому

    As someone who only recently got into the game, is this still accurate? Or was it changed a bunch since then?

  • @karolgoofit7901
    @karolgoofit7901 Рік тому

    Could you make a video about plane and ship design?

  • @romandelasalle
    @romandelasalle Рік тому

    I only do enginers on the port guarrisson brigades.

  • @Sanvone
    @Sanvone Рік тому

    Tactics tierlist when :>?

  • @Companyman55
    @Companyman55 Рік тому +1

    Yeah lists!

  • @holo4ever
    @holo4ever Рік тому

    Just one note: engineers in your video I think showed more breakthrough...

  • @nightpups5835
    @nightpups5835 Рік тому

    So, field hospitals, would just removing trucks be enough to fix them?

    • @nightpups5835
      @nightpups5835 Рік тому

      rocket arty is good in the late end game when you are trying to punch through mountains of divisions in like 1950. which is not a common game state most players are in. they come in to late and are just slightly better than alternatives.

  • @scubandym1941
    @scubandym1941 Рік тому

    No one ever defended anything successful, there is only attack attack attack and flame tanks….

  • @lonurad1259
    @lonurad1259 Рік тому

    One thing that would make engineers undeniably better is if they added in proper engineer aspects with armour. Aka engineer 3 you can use armoured engineer companies which would have armoured recovery vehicles to reduce your vehicle losses by a certain percentage and they would also just give a attack bonus I guess or if they really wanted to go into detail, a defence reduction. Looking at vehicles like the Churchill AVRE with the spigot mortar that was used purely to destroy defences. It'd give a much bigger incentive to get them. I still think you overplay how bad you think engineers are. They're definitely overated but they're not as bad as maintenance. Your argument as well that you don't have enough support equipment even though with maintenance you just have an absurd amount of support equipment. Seems very counter productive

  • @vantuz8264
    @vantuz8264 Рік тому

    Field hospital is S-tier for Stalliongrad.
    Fight me.

  • @MrDucky4037
    @MrDucky4037 Рік тому

    W tier list

  • @arturogalletti1799
    @arturogalletti1799 Рік тому

    Anti Tank is also another production line. So bad.

  • @TheOnlyMonroni
    @TheOnlyMonroni 9 місяців тому +1

    One thing I've noticed with coordination while grinding out China achievos, sometimes it's bad.
    During border conflicts, if you knock out one division at a time due to high coordination the enemy has time to reinforce individual units. I've lost borderwars when my units all lose org at the same time and have 0 chance to reinforce while the ai is just cycling units like it's nothing
    Coordination seems good like 80-90% of the time, but that 10-20% can really be painful

  • @elolawynladriel
    @elolawynladriel Рік тому +1

    Is it worth to add field hospitals and maintenance company to garrison divisions to reduce losses?

  • @konna200
    @konna200 Рік тому

    Thanks for this magnificents meta update infos FBG! These are more than welcome to the community for sure! Peace from Finland!

  • @nathanbutterfield8202
    @nathanbutterfield8202 Рік тому

    Engineers are a must for multiplayer because player divisions are much better. Signal companies are crap in multiplayer.

  • @SmashingCapital
    @SmashingCapital Рік тому

    No military police is S tier

  • @wannabeinfamous8690
    @wannabeinfamous8690 Рік тому

    Isn't coordination useless. I heard it's effect is not that significant.

    • @TheMelnTeam
      @TheMelnTeam Рік тому

      The effect is variable depending on what you're attacking. There are a few cases where it does literally nothing at all, and many more where it's just an extremely minor benefit rather than completely useless. There's also one case where it could be seen as detrimental (high reinforce rate enemy), where having all the enemy divisions de-org at nearly the same time gives them less time to start chain reinforcing.

  • @justanotherredbeard4439
    @justanotherredbeard4439 Рік тому

    Thing I've been thinking of: field hospitals in the garrison cav blob.
    Think about it: garrison is a pretty standard drain on manpower, which hospitals reduce flat-out. It's one research, combined with MP, which combined reduce the strain over the long run quite a lot.

  • @bauerfischer3030
    @bauerfischer3030 Рік тому

    But Field hospital

  • @RogueAgent007
    @RogueAgent007 Рік тому

    River crossings are in pretty much every conflict, not niche at all! FBG come oooooooooooon!

  • @nikolasd0805
    @nikolasd0805 Рік тому

    Your voice sounds different in this video

  • @chameleongamer1660
    @chameleongamer1660 Рік тому

    You just make these type of videos so you can continue your "Niche" drinking game! 😅

  • @konduktorpklpriv3133
    @konduktorpklpriv3133 Рік тому

    It would be cool if feedback would make simmiliar video on modded support companies, such as ones from Pax Brittanica

  • @JWaltter
    @JWaltter Рік тому

    Oh, recon is good now? Was it not bashed for years as being useless? lol

    • @TheMelnTeam
      @TheMelnTeam Рік тому

      Still useless. Recon companies still only good for the speed or tanks stats.

  • @jamistyk2538
    @jamistyk2538 Рік тому

    Hi my Great Friend!🤗

  • @konplayz
    @konplayz Рік тому

    engineers are the best after AA

  • @MrDoyle-ky4he
    @MrDoyle-ky4he Рік тому

    Didn't Cloak do a vid on how maintenance companies are a waste of time? Like how you're spending support equipment to get a very mediocre amount of guns?
    Also, I'm a touch confused why you list a shitload of positive effects and still say engineers suck anyways. Almost like it's kinda clickbaity more than anything else.

    • @TheMelnTeam
      @TheMelnTeam Рік тому

      71cloak's video was a bit more nuanced than that. Equipment capture...does not work correctly. You get a fraction of what the game claims normally. However, troops in reserve "recapture" equipment even when it wasn't used in combat. Thus, in extreme scenarios like two nations colluding with weird division designs + reserve manipulation, it is probably possible for both sides to walk away with more equipment than they had before starting, generating weapons out of thin air.
      Similarly, the reliability added is not flat, but as a % of current reliability. Thus you unintuitively get less value out of maintenance when the division has low reliability, and the most when it's ~90%.

  • @LiL_Snack_da_1st
    @LiL_Snack_da_1st Рік тому

    What hoi4 mod is thisWhat hoi4 mod is thisWhat hoi4 mod is thisWhat hoi4 mod is thisWhat hoi4 mod is thisWhat hoi4 mod is this

  • @NotKnafo
    @NotKnafo Рік тому +1

    you look tired in this video

  • @batemanio
    @batemanio Рік тому +1

    hi

  • @NotBamOrBing
    @NotBamOrBing 10 місяців тому

    What about girls tho

    • @haotatyan
      @haotatyan 9 місяців тому

      Im scared of them so below f tier

  • @lifeinthezone9492
    @lifeinthezone9492 Рік тому +1

    I love removing engineer companies in starting templates

    • @vienetukas9044
      @vienetukas9044 Рік тому

      yeah, you uus see your support equipment deficit disappear :D

  • @Wolfspaule
    @Wolfspaule Рік тому

    Field Hospitals are important!

  • @Wolfspaule
    @Wolfspaule Рік тому

    REEEEE

  • @batemanio
    @batemanio Рік тому

    first