ULTIMATE General Trait Guide - HOI4 General Trait Tier List

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  • Опубліковано 18 лип 2022
  • ULTIMATE General Trait Guide - HOI4 General Trait Tier List
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КОМЕНТАРІ • 358

  • @FeedbackIRL
    @FeedbackIRL  Рік тому +78

    What is your favorite general trait??

  • @ayuvir
    @ayuvir Рік тому +414

    I'd like to put this idea forward: Skirmisher would be an amazingly interesting trait if it was reworked into an automatic thing that the AI would use to kind of apply pressure at random places and try to trick the opposing AI into shuffling his troops. This would be super interesting to see in those stalemate situations where you're playing a smaller nation and you start fighting a larger one.

  • @Tobbe628
    @Tobbe628 Рік тому +2

    Hope paradox watches this video.

  • @liv558
    @liv558 Рік тому +106

    So, amphibious increases the amount of 'time' banked up while the ability is active, so you can plan for 14 days of invasion time in 7, it's still a really niche ability, but it's nice for island hopping because you can chain invasions!

  • @Dujvid
    @Dujvid Рік тому +92

    For an amphibious to work, you have to activate it before planning the invasion.

  • @ivvan497
    @ivvan497 Рік тому +199

    I wish you rated general traits without taking earned traits into consideration. Because some generals start with shitty earned traits like commando for example. So he can get -50% CAS bonus from the start for basically nothing.

  • @thatonerussiandictator5412
    @thatonerussiandictator5412 Рік тому +83

    I personally value Improv Expert greatly, but that’s because I love Mobile Warfare. If you go down mass motorization, grab improv and have a marshal with that recovery rate and org loss? You can get some insanely fast divisions, you only need to break the line once and you overrun everything.

  • @toonotsleep8
    @toonotsleep8 Рік тому +122

    Improv expert is deceptively powerful if you're using anything faster than infantry; that 10% speed increases the chance of overruns, probably my favourite pick if I have no idea how I want to spec my general (after infantry leader, ofc)

  • @monkas1833
    @monkas1833 Рік тому +66

    camouflage expert A. Think of Finnland where you can get a advisor with like -10 Cas damage who can also be leveled to -15 cause he is a general. Add some support AA or maybe you even built static AA and you a literally immune to enemy air

  • @malocuillandre1344
    @malocuillandre1344 Рік тому +101

    The camouflage expert trait is really useful as France. You have one general that already has the commando trait, and giving him the camouflage expert one allows you to have a full army able to somewhat resist the massive CAS Germany brings upon you while you don't have the industry to really compete in the air.

  • @mikeontheradio248
    @mikeontheradio248 Рік тому +1

    Anybody else noticed the cat during the video

  • @Jatischar
    @Jatischar Рік тому +668

    "Attrition is not even a big Deal, most of the time you can just ignore it"

  • @nausimur6035
    @nausimur6035 Рік тому +62

    a).the defensiv traits like panzer expert , cav expert inf expert give you breaktrough because breaktrough = defensiv while attacking (paradox logic)

  • @ml2163
    @ml2163 Рік тому +64

    It would make sense for probing attack to lower the defence and/or entrenchment of units you are attacking. 'Glider planes' should probably allow paratroopers to teleport to captured airfields behind the frontlines.

  • @bombidil3
    @bombidil3 Рік тому +3

    "Defense" on traits often includes Breakthrough because it's the Defensive stat on the attack. The wording in HOI4 is often very unclear. In which case, Panzer Expert would give +10% defense and breakthrough which is pretty good. The same applies for Unyielding Defender, I believe. Equipment capture from Scavenger I think is a flat value too, meaning it's additive not multiplicative, which would be really good. Essentially, you'd go from capturing nothing to capturing 3%, which is good if you're grinding through China maybe and great if you're a small nation. The camo expert can also be added to your Officer Corps and combined makes CAS basically useless, which is a huge deal because CAS is OP as hell.

  • @soldieroffortune308
    @soldieroffortune308 Рік тому +28

    And another sin, engineers can get fort buster assigned which opens up the artillery bonus for command staff roles, which is insane on a superior firepower build. So not only can you siege artillery your way through the Maginot with fortress buster, but you can create arguably the second most useful command staff role.

  • @Vagabond820
    @Vagabond820 Рік тому +7

    Commando is wonderful as it reduces the penalty a unit suffers for being out of supply from 50% to 25% meaning this leaders units keep moving and fighting where other units stop dead.

  • @Fuer64
    @Fuer64 Рік тому +7

    Makeshift bridges sounds good if your border already follows a river and your war starts out with a stalemate.

  • @erikrodrigues2733
    @erikrodrigues2733 Рік тому +12

    Organization factor is how much weight the unit org has on Org calculation. It's useful if you are not using superior firepower and you have plenty of support companies. For short, increase org when using 5 support companies

  • @jeffreyhornblower6515
    @jeffreyhornblower6515 Рік тому +5

    Fast planning allows you to get the army reformer adviser, if you have a general that starts with organizer get it; it's a great way to get army xp early for country that don't have a way to get xp easy