Ranking ALL the support companies in Hearts of Iron IV!

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  • Опубліковано 27 чер 2024
  • If you're confused about all the support companies in Hoi4, fair enough! There's a lot of em, and it can be hard to tell which are good and which are not. Consider this ranking as an easy to decipher list of which support companies you should use, and which ones to throw in the bin...
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КОМЕНТАРІ • 91

  • @hammotimee
    @hammotimee  Рік тому +2

    🎉 Which is your favourite? Let me know!

    • @AndrewBunch1
      @AndrewBunch1 Рік тому +1

      Maintenance, Arty, and Engineer are nice and cheap. They make it so op for me. Especially for infantry

    • @hammotimee
      @hammotimee  Рік тому

      ​@@AndrewBunch1 bet

    • @carbonado2432
      @carbonado2432 Рік тому

      assault battalion!!

    • @gothia1715
      @gothia1715 7 місяців тому

      AA can also be put in an exclusive Uber tier tbh. Its hands down the single best one. and an absolute nobrainer to slap on every single one of your templates except garrisons.
      In the current patches air rules the game. And here you have a dirt cheap support company that reduces cas effect on your units and even downs planes. But not only that, it also gives you enough piercing against the AIs light tanks.

  • @Word187
    @Word187 Рік тому +26

    Signal companies are always a fun debate. But to dumb it down for a players preference in one sentence: If you don''t micro they are good, if you do micro the gained initiative is negatable.
    The problem is they compete with allot of other good viable support options. I think that is the reason they get neglected allot by the HoI4 community.

    • @hammotimee
      @hammotimee  Рік тому +4

      Great way of breaking it down!

  • @arshia_mugin695
    @arshia_mugin695 Рік тому +20

    imo If you only want flame tanks for the terrain bonuses making a dirt cheap inter war medium flame would be a lot better than a cheap light flame since it has better stats overall and the IC difference wouldn't really justify going for light flamers, this is IF you're ONLY GOING FOR THE TERRAIN BONUSES.

    • @hammotimee
      @hammotimee  Рік тому

      That's exactly what I said 😅

  • @matteocavallaro1238
    @matteocavallaro1238 Рік тому +7

    I have recently started using both light armor recon and supply companies as they both add breakthrough when I play countries with not enough industry to fill a proper army of tanks. With 1940 tech they offer, combined, + 17.8 brktgh (roughly +30%) which for 249 IC (roughly +25% on a 9/3 inf/art unit) in addition to an higher chance of picking better tactics, the reduced time to enter combat and (if you battleplan a lot) the reduced time to reach the full bonus.
    Of course, very situational, and attacking with tanks is always better, but when you cannot it does transform your infantry in something not totally worthless on the offensive.

    • @hammotimee
      @hammotimee  Рік тому +5

      It's so cool how there's different things you can stack together to make an interesting combination work

  • @Word187
    @Word187 Рік тому +7

    As someone who plays occasionally since 2016. I also slap engineers on my templates without even thinking.
    I will definitely start thinking about it next time when creating a template!

    • @hammotimee
      @hammotimee  Рік тому +2

      They're still good of course! But it can be easy to be in a constant support equipment drain when you might not need to be :)

  • @Onatyrade
    @Onatyrade Рік тому +4

    The signal company allows a quicker reinforcement in combat in that a fresh division will be moved into combat width quicker in battle screen Q.

    • @hammotimee
      @hammotimee  Рік тому

      Allegedly... but how do we really know? I don't trust it

  • @savirianwinter1656
    @savirianwinter1656 Рік тому +14

    I also thought they helped repair machinery like vehicles, and buildings, and stationary weapons.
    No, I really thought that is what they do.

  • @gothia1715
    @gothia1715 7 місяців тому +1

    Flame tanks giving a bonus on rivers is just completely absurd :D

    • @hammotimee
      @hammotimee  6 місяців тому

      See The Pacific on HBO hahah

  • @hammotimee
    @hammotimee  Рік тому +2

    ⏩Do you want to see more rankings like this? Let me know what topics you want to see next!

  • @kliwenad2430
    @kliwenad2430 10 місяців тому +2

    signal companies give you initiative, which give 2 things: reliability and reinforce rate.
    Reliability is how often your divisions (and also planes) will take casaulties
    Reinforce Rate is how big of a chance ur divisions move into battle per hour.
    The Reinforce Rate is very important

    • @magni5648
      @magni5648 8 місяців тому

      Erm, no? Initiative increases your planning speed and acts as a multiplier on reinforcement rate and coordination. It has no impact on reliability. That's the maintenance companies' thing.

    • @kliwenad2430
      @kliwenad2430 8 місяців тому

      ik it gives you reinforce rate, but i dont know anything about planning speed. And maintenence company doesnt affect reliablity, it used to but they changed it to capturing enemy equipment@@magni5648

  • @siedzihector9938
    @siedzihector9938 2 місяці тому

    recon has specific role. it not only allow to move faster or improve a bit combat stats, but increase chance to roll better tactics for your generals. Especially if you have weaker general than enemy. Rolling a good tactic or even counter enemy tactic will be huge dps boost.
    Field hospitals are mostly long term support company. Less casualities means lower issues with war effort. you can delay more negative constription laws, you can train faster elite units or prevent regression of experiencie in your units (what can be the strongest buff in game, if you will train your units to elites)
    The key to use support companies it to change them depends on situation. Logistic companies will allow to fit more units on crowded frontlines. MC will allow to steal enemy equipment and safe your equipment from attrition to snowball with equipment. signal company will allow to faster regain offensive buffs to push enemy before he will be prepared. ect

  • @PayThePiperSP
    @PayThePiperSP Рік тому +5

    recon on defense is a misconception
    the way it works is if you have higher recon your general has initiative and can choose the tactic after the enemy general, and is more likely to choose a tactic that counters his
    so if you have initiative on the attack, your tactic is much less likely to get countered

    • @Raptor810Blue
      @Raptor810Blue Рік тому

      so is rec worth it?

    • @PayThePiperSP
      @PayThePiperSP Рік тому +2

      If you can spare the research, yes.
      There's 2 reasons why you would want to have it:
      1. You can create a duplicate of your main front-line division and add cavalry recon. It's dirt cheap, and it works because you only need one division with recon in the battle (even if it's in reserves) for your general to get the benefit.
      2. Light tank recon for your mobile divisions. A specific tank model that matches the division max speed and carries extra fuel barrels is very useful (you can manually edit which models the division will get reinforced with in the division designer). You can do this with flamers too

    • @hammotimee
      @hammotimee  Рік тому

      But what's the benefit really gonna be? Imo not really worth it regardless of the tactics stuff 😊

    • @PayThePiperSP
      @PayThePiperSP Рік тому

      @@hammotimee considering the bonuses tactics give when they're not countered it's like having a night penalty reduction in some sense, you get better stats for 24h and then the dice gets rolled again within your favor
      besides, if you have division 1 per province it's cheap and it will help both in defense and offense

    • @Raptor810Blue
      @Raptor810Blue Рік тому +1

      @@hammotimee I mean you get 5 companies max. Bonus seems good enough to be worth it

  • @snekkie117
    @snekkie117 Рік тому +1

    honestly ive never once not used engineers, and even when making massive armys i usually run out of guns before i run out of support equipment

    • @hammotimee
      @hammotimee  Рік тому

      How many mils do you put on support equipment?

  • @Sold7
    @Sold7 Рік тому +1

    Signal company boosts Initiative which speeds up the reinforcement and planning speed

  • @dvtch
    @dvtch Рік тому +1

    if i cant afford good divisons early on such as 7-2's or (and) fighters, i always pick support arty and AA

  • @gothia1715
    @gothia1715 7 місяців тому

    AA can also be put in an exclusive Uber tier tbh. Its hands down the single best one. and an absolute nobrainer to slap on every single one of your templates except garrisons.
    In the current patches air rules the game. And here you have a dirt cheap support company that reduces cas effect on your units and even downs planes. But not only that, it also gives you enough piercing against the AIs light tanks.

    • @hammotimee
      @hammotimee  6 місяців тому +2

      Agreed! AA is the goated support company

  • @Archive41024
    @Archive41024 10 місяців тому

    Logistics company is always useful even in high supply terrain, because it allows you to fit more divisions on the front before attritioning, leading to more soft attack and stats in general.

    • @hammotimee
      @hammotimee  10 місяців тому

      Agreed! Just a bit $$$ to be using it all the time, you can get away without it a lot of the time

    • @Archive41024
      @Archive41024 10 місяців тому

      ​@hammotimee True, but If I may add, i feel like your analysis misses out on a few things.
      First off, you mention it's expensive. However, the cost of MP relative to its benefits is negligible. Not only does it increase training time, but it doesn't increase org and HP division stats like other support companies do, only adding a little bit of defense and lots of Suppression. Since Support equipment has better value in other support companies there's no point in MP's, and the nation's who can afford them don't need to because the resistance isn't that big of a deal anyway especially when playing as massive production powerhouses like the soviet union or Germany. It really doesn't compare to the equipment loss of not adding extra supply reduction or entrenchment (especially when on barb!)

    • @Archive41024
      @Archive41024 10 місяців тому

      ​@@hammotimeeI also don't think your taking into account some strategies that may not suit your playstyle. Sure, field hospitals may not be A-tier on germany defeating minor nations, but when playing as the soviet union the proportion of casualties taken means you benefit the most out of -30% experience loss compared to any other nation, not to mention the manpower saving measures associated with it. This means total MOB is more affordable as by 1942 you essentially have 30% more manpower for free simply by having field hospitals and good entrenchment. This means more divisions on the front and a bigger economy in the long run. If you pair this with Concentrated industry and planning + supply reduction bonuses in "deep battle" you can get germany in a equipment deficit pretty early during barb, and from there it's smooth sailing. I can personally attest to field hospitals being S+ tier not because of their stat bonuses but the affects on the economy and war in the long run are too good to ignore!

  • @Das_war_Kenny
    @Das_war_Kenny Рік тому +2

    You forgot the shock Support company from the italian focus tree

  • @master26449
    @master26449 Рік тому

    Hey this is kinda off topic but How do we trigger the 2nd Ljubljana awards in hoi4 as Germany, i was actually playing as Germany and wanted to see how far i would make without involving into any wars as Germany

    • @hammotimee
      @hammotimee  Рік тому +1

      You can just take the focus and it should fire! Make sure to have an army on the border with Slovenia :)

    • @master26449
      @master26449 Рік тому

      @@hammotimee oh yeah, i was keep annexing everything lol.. i am new to this game thanks for helping man

    • @hammotimee
      @hammotimee  Рік тому +1

      @@master26449 Hahah good luck! Happy to help!

  • @jonathantanner7083
    @jonathantanner7083 Рік тому

    Came here to learn what signal companies do, glad it's not just me who's mystified

    • @hammotimee
      @hammotimee  Рік тому

      Hahhaha if you find out what they do the whole community would love to know

  • @sld1776
    @sld1776 Рік тому +1

    AA is the best company in the game. Best return on investment.

  • @b_alexy
    @b_alexy Рік тому +2

    medium flame tanks are wayyyy better, not only do they give better stats, the average IC cost of the division only increased by 20, and i made 2 big stronk flame tanks ( for me ( they were also advanced ))

    • @hammotimee
      @hammotimee  Рік тому

      I agree, again if you're using them on all divs, go mediums, but for SF, lights are fine, or if you have less production. Mediums are only 20ic more than lights, but that's about 70% more expensive
      IC required per tank type for a division:
      Light Flame = 15 x 1.95 = 29.25ic
      Medium flame = 15 x 3.37 = 50.55ic
      Heavy Flame = 15 x 9 = 135ic

    • @b_alexy
      @b_alexy Рік тому +1

      @@hammotimee actually just looked more into it and i saw that the bonuses that you get for mediums are only 5% more than light ones, and it's only on 4 terrains, now i'm not too sure if 5% is worth for another 20ic but imo, it is, if you only put them on your offensive divisions, as you said!

    • @hammotimee
      @hammotimee  Рік тому +2

      @@b_alexy it's situational as a lot of things are in this game! 😁

    • @b_alexy
      @b_alexy Рік тому

      @@hammotimee it really is, thanks for giving me a heads up!

  • @lorenzoxdd
    @lorenzoxdd Рік тому

    You forgot to take into consideration that a light tank flame support company uses more thanks than a medium or heavy company

    • @hammotimee
      @hammotimee  Рік тому

      They do not actually! I just checked this

    • @hammotimee
      @hammotimee  Рік тому +1

      All three require 15 tanks per division

    • @lorenzoxdd
      @lorenzoxdd Рік тому

      @@hammotimee oh nvm then, thanks for the quick reply

  • @benhawk2362
    @benhawk2362 7 місяців тому

    MP's as soviet mad my template have form 112 ish defence to 140 defence

    • @hammotimee
      @hammotimee  7 місяців тому

      They do be good like that too! Not one step back innit

  • @ricxwav6061
    @ricxwav6061 Рік тому +1

    A "How to play China" Video would be cool, defending against the Japanese without exploits

    • @hammotimee
      @hammotimee  Рік тому

      I do have a communist China video, the process is pretty much the same for all the nations you play!

    • @ricxwav6061
      @ricxwav6061 Рік тому

      @@hammotimee ah right, lemme check that one out, havent seen it

    • @ricxwav6061
      @ricxwav6061 Рік тому

      @@hammotimee ah I see its communist china, I meant the non aligned China

  • @susknight9410
    @susknight9410 6 місяців тому

    Anti tank underrated

    • @hammotimee
      @hammotimee  6 місяців тому

      It's not super needed against AI

  • @gothia1715
    @gothia1715 7 місяців тому

    Military police isnt S for me. Sure its great for garrisons but its only worth if you go with a very big cav temple for that cause the bigger the unit, the better it scales and the less equipment your garrisons need. But early on you dont want to waste army xp for garrisons and you wont have heaps of support equipment and also research is tight. You want to rush some techs and many are far more important than military police. So thats one you should skip on at the start.
    Go for it mid to late game when you got the factories and resources for the additional support equipment, the army xp for big garrison templates and the free research for the police tech. Id say A tier. Its really good at what it does but since its overloading stuff thats tight at the start its not a universial day 1 nobrainer pick like AA.

    • @hammotimee
      @hammotimee  6 місяців тому +1

      I don't say to go for it early? It's not something you should get unti you need it, but in function it's literally going to fix all your garrison issues, a 20w cav template for me has always been more than enough without supply issues :)

    • @gothia1715
      @gothia1715 6 місяців тому

      @@hammotimee Fair enough.

  • @eli-mi3mh
    @eli-mi3mh Рік тому

    Eas
    Engineers
    Aa
    Support artillery
    These are the building block of a good divison

    • @hammotimee
      @hammotimee  Рік тому

      Engineers are far too overused, but great if you're not planning to make an offensive division or if you're going to be playing very defensively

  • @maciekGTR
    @maciekGTR 9 місяців тому

    cavalry recon is useless 100% of the time, the only instance you need recon is with super expensive and big divisions, which are always tanks, which use armored/motorized recon anyways

    • @hammotimee
      @hammotimee  9 місяців тому

      They're okay on defence, but generally I agree

  • @carbonado2432
    @carbonado2432 Рік тому +1

    DO assault battalian italy

  • @benheisen2135
    @benheisen2135 Рік тому

    FOR DA ALGOTRITHIM

  • @eli-mi3mh
    @eli-mi3mh Рік тому

    For Flame support tanks always always use light flame tanks with inter war tanks chassis

    • @hammotimee
      @hammotimee  Рік тому +1

      Medium flames do give better bonuses and are quite cheap!

    • @eli-mi3mh
      @eli-mi3mh Рік тому

      ​@@hammotimee ill try it

  • @aurelienrodriguez3252
    @aurelienrodriguez3252 8 місяців тому

    I don't want to be disrepectfull but your Tier List of support is just bad. I don't blame you, HoI is really difficult to understand because how things works and intereacts is a mess and the game lack of feedback. I write this for people who see this this list and take it for true, please go check others content about it.
    My correction for short :
    Artillery is ALWAYS good. Most soft attack for IC cost, no debate, use it in all your division.
    Hospital is just completly trash. It can be considered for a very niche list of country like Canada or Australia witch have a good production and a very low manpower. But even in this case it's just better to use the puppet mecanism to give manpower. The save of xp is significant only for special force but overall we don't want to research this just for that.
    Signal is situational, the benefit is low, it's open to debate but certainly not always good. For me it's should be only use on Marine or port garisson where the reinforcement rate is critical enough to justifie the cost.
    MP, like you say is only good with the maximum amount of brigades and even like that it take times to be profitable. BUT it cost xp to switch your officer corp spirit to do this and it's certainly not a priority of xp expense. So not always good but good only after others things.
    For Flamme tank if you take it for the bonuses just pick the cheapest things possible witch is the interwar chassi. If you want statistic medium provide a lot more with a minimal incrase of IC. So light should be down.
    Recon, if you want spend IC on this just spent a liitle bit more for a tank for stats or find an usage for your stockpiles of trucks. It's only good on defense so it's will not use a lot a fuel. Cavs give the worst bonus and stats, it's just bad for the cost.
    Logistic, the goal of this compagnies is to reduce the total amount of supply used by an army to not exceed the capability of a supply hubs, witch is not so common because the majority of supply problem come from the range. I strongly advise AGAINST for infantery division use in extra-territorial operation because it use truck, witch use fuel and penalise your entire division if you go outside the range of your hubs (speed limited at 1km/h, your division can be wipe out on retreat).

    • @hammotimee
      @hammotimee  8 місяців тому +1

      "I don't want to be disrespcteful" but is patronising anyway. I usually wouldn't reply to a comment like this, but you could lead new players astray.
      Support artillery: Artillery is always good, but you have to make concessions in this game. If I have a massive army and I'm mainly attacking with tanks or dedicated assault divisions, I'm not going to waste production on having 5-10 mils pumping out arty when that can be 2-3, and then I put the other favtories on tanks or planes. Or even AA. If I have to choose between arty or aa, I'm always taking AA, air is too powerful.
      Field hospitals: I literally say in the video it's situational. It's good for nations with low manpower that can't afford the losses or the XP loss, especially as they have been buffed with the latest DLC/update. You can get the manpower of puppets true, if you have them. Which Turkey, Greece and a bunch of other countries don't start with. I'd argue that we DO want to research this to save XP, you can get +75% bonus for having the highest experience divisions, you really should want to hold onto that as a small nation where you have to make the most of your few divs.
      Signal companies: fair enough, I agree with that pretty much
      MP: Legit don't get your point here, it costs 10xp for the support company, and to get your cav division to 20w, at the absolute most (if you're making a new division) it'll cost you 50xp more. Except in reality, most countries already start with a cav division, so it very rarely will. And you only need to worry about making this when you're at war and have a lot of occupied land to suppress, at which point you'll have so much XP you won't know what to do with it.
      Flame tanks: Your ears must be painted on, light flame tanks don't provide as much bonus as medium flame tanks do in terms of terrain bonuses, despite this I say in the video to use the cheapest designs possible.
      Recon: Again I swear you didn't listen to me, the bonuses you get from any of the types is not really worth going for, especially with the cost of equipment that motorised or armoured recon uses. If you have a stockpile then great, but any minor nation will not, and it's a waste of IC to build these things just for recon.
      Logistics: Again you simply have not listened to what I've said in the video, reducing the supply usage is not the only benefit, there's more levels to it like being able to put more divisions in an area due to the reduced supply. Your point that it's not worth it because when your troops are out of supply they are penalised is confusing to me, because that happens regardless. Look at the out of supply penalties, regardless of if you have logistics attached or not.
      If you're a new player and you see a comment from someone like this, please ignore them as someone who thinks that the way they play the game is the only way to do things, it's damaging to beginners.

    • @aurelienrodriguez3252
      @aurelienrodriguez3252 8 місяців тому

      Thanks for your answers you are more precise with some point. I listened your vids don't worry It's not what you say is wrong but it's always related to the cost of thing and i perceive a little disconnection beetween your description and your placement. And I just desagree on a lot of things, and by checking other analysis i'am not alone.
      But knowledge expires quickly on this game. I will check the buff on hospital, i just never use it myself or never see other people use it since age.
      I still strongly disegree on support artillery. It's only take 12 unit/div, witch is 42 IC for 15 SA + some defense + some breakthr for a division, and it will benefit of multiples multipliers. IC cost is not easy to evaluate, i will give an exemple : it will take only 1 factory to equips in 1 year an entire 24 divs army of support Artillery (it's 1000IC, calculated with 0.6 production efficiency witch what we turn arround at the beginning of the game). In comparaison with the same cost you will build like 1 or 2 maximum 3 brigades of tanks depending of it's price. It's just better in every way even if you focus on tank.
      Agree on AA i say nothing about that :)
      I think we also both agree on recon : it's not worth the cost whatever the types. I use sometime light tank recon because i want to valorise stockpile of starting LT, re-use in mid game outdated '36-'39 design in mid game or captured one.
      I perfectly agree for supply. Of course if we reduce supply we can squeeze more divs, but it's just not very usefull to me. But my game rarely go after '43 perhaps it make more sense in late game.
      About what i say on fuel is that a unit with truck have specefic penalty in case of fuel shortage witch can raise to 40% speed penalty. This malus will be applied in adition of other out of supply penalty. In that case it's much easier to going down at minimum speed, and if an unit lose a combat it can de wipe out on retreat.

  • @kampfts8934
    @kampfts8934 Рік тому +1

    Worst video I ever watched about support companies, none of them is in right place

  • @TheALF1997
    @TheALF1997 Рік тому +1

    I think initiative is the probability that reserve batallions have to actually join the fight in batlle. So let imagine 7-2 (20 widht) figthing in a 80 width terrain. First 2 division started attacking, so both joined actual fight. Two more divisions can enter the fight since you are using 40/80 so you order another 2 divisions to join the batlle. They enter as reserve divisions, an every hour in game they try to join actual fight. The more initiative they have the more odds they have to do so.

    • @hammotimee
      @hammotimee  Рік тому

      Initiative is a mystery

    • @magni5648
      @magni5648 8 місяців тому

      Initiative does three things:
      1. Increased planning speed.
      2. Multiplier on reinforcement chance.
      3. Multiplier on Coordination aka how likely your divisions are to focus-fire on one enemy division instead of spreading it out.