ArmA 3 Mission Editing Tutorials - TvT Sector Control - Tickets

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  • Опубліковано 15 лип 2024
  • I know this is long! Sorry, but this is about setting up a Sector Control mission using the respawn tickets as a scoring system. I will link directly to the timeline for specific items once uploaded.
    The basics are to use the Bohemia Interactive's function bleedTickets to set up ticket bleed when your enemy team owns more sectors than your team does.
    You also lose tickets for respawning and when vehicles are lost.
    Creating a Base: • ArmA 3 Mission Editing...
    Setting Up Sectors: • ArmA 3 Mission Editing...
    Mission Settings & respawnTickets: • ArmA 3 Mission Editing...
    respawnTickets & bleedTickets Mission Start code: • ArmA 3 Mission Editing...
    End Condition Triggers: • ArmA 3 Mission Editing...
    Vehicle Respawn Tickets: • ArmA 3 Mission Editing...
    In Game Demo: • ArmA 3 Mission Editing...
    "This video was created using content of Bohemia Interactive a.s."
    "Copyright © 2017 Bohemia Interactive a.s. All rights reserved."
    "See www.bistudio.com for more information."
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КОМЕНТАРІ • 27

  • @FulgurNaturae
    @FulgurNaturae 7 років тому +3

    I can't thank you enough! Fantastic. You've made me and my clan happy.

    • @SayUnkl
      @SayUnkl  7 років тому

      Have a great bunch of games!

  • @stalex801
    @stalex801 5 років тому

    Amazing video, it was the stop shop for me making a TVT

  • @Teabaglol
    @Teabaglol 7 років тому +2

    Can't believe this hasn't had more comments or views, a very well presented sector tutorial mate. :)

    • @SayUnkl
      @SayUnkl  7 років тому +1

      Thanks Wolf. I bet this video will get less views because it is pretty abstract and not about how to do something specific a mission maker wants to do. Half of this only makes sense after you have encountered the errors and have a bit of experience. Then it makes sense to go back to the abstract fundamentals of variables after you have gotten familiar with the process and encountered some errors.

    • @deaconjonesy715
      @deaconjonesy715 5 років тому

      Yes, I agree..starting to get the gest of it..coming along...but a long road a head..of me

  • @m0ther_bra1ned12
    @m0ther_bra1ned12 3 роки тому +1

    I copied this code verbatim into my own trigger.
    "[west,200] call bis_fnc_respawnTickets; [east,200] call_bis_fnc_respawnTickets; [[west,east],.5,1,5] call_bis_fnc_bleedTickets;"
    However, it throws an error and only tells me I'm missing an ";".

  • @davespaige
    @davespaige 7 років тому +1

    Hi SayUnkl, great videos btw. I asked this in the comments in another of your videos. Do you know how one would make spawn points available at the sector for the side that owns the sector. And then have them switch sides on sector ownership change?

    • @deaconjonesy715
      @deaconjonesy715 5 років тому

      I believe you can by using a trigger and a spawn location..linking the trigger to the sector, and linking the spawn to the sector also..not sure..I did it haven't tried it yet..still making changes .... try it and let me know..would like to know if I am right...

  • @LynXRaZoR
    @LynXRaZoR 4 роки тому

    The sector control means you only have to place down the "sector" module once. You still need the area synced to each sector, however not the sides module. If that makes any sense.

  • @deaconjonesy715
    @deaconjonesy715 5 років тому

    Hey, great video..I was looking to do the same..but instead of capturing section it is capture a flag..the flag goes down your team(squads) flag goes up..also no respawn unless you hold at least one flag..if you don't hold a flag squad player can't respawn until you capture a flag..and respawn is either on Squad Leader or flag..so similar to you video..

  • @Zakoloyte
    @Zakoloyte 3 роки тому

    Very well done and wonderful information...issue is the video is very hard to see (not clear). I am not a programmer and I usually copy what is being said, or as some video creators do, add the code in the comments. I need help on ONE small area. At 23:00 in the video, what is the Expression code you are adding...could you type it out please? Not clear but, MUCH appreciated!

  • @thebgpikester
    @thebgpikester 6 років тому +2

    Hi, there is an error in this video which doesn't effect one faction Sector Tactic, but breaks two factions using Sector Tactics. The error is that you SHOULD NOT SYNC the Spawn AI: Sector Tactic module as shown in this and other Sector Turtorials. The reason is, if you try to add a second AI faction, it will sit there and do nothing. Whereas if you don't sync the Sector Tactic module to anything it works for both single and multiple factions.

    • @SayUnkl
      @SayUnkl  6 років тому

      Interesting...will have to play around with this. Thanks.

  • @ciclismomaster6761
    @ciclismomaster6761 7 років тому

    Once more, thank you very much, I have my ticket system :)
    att. nodo_43

  • @creade3107
    @creade3107 Рік тому

    If I have taken the three markers then I have 30 points but there is no message that I have won ??

  • @deaconjonesy715
    @deaconjonesy715 5 років тому

    Many thanks, watch this over and over ..sorry slow learning curve here..lol...can you show how to make a description file??? also..could a " if/else " statement work for sector's to not show until captured..just thinking out loud..

    • @SayUnkl
      @SayUnkl  5 років тому +1

      As far as creating a description.ext file: Right-click in your mission folder, New, Text Document, then name it description.ext. Then edit it. community.bistudio.com/wiki/Description.ext

    • @deaconjonesy715
      @deaconjonesy715 5 років тому

      Thanks

    • @deaconjonesy715
      @deaconjonesy715 5 років тому

      Okay I think this is the right code???
      [
      class CfgDebriefingSections
      {
      class bPoints
      {
      title = "Blufor Points";
      variable = "BLU_P";
      };
      class oPoints
      {
      title = "Opfor Points";
      variable = "OPF_P";
      };
      }; ]
      Tested it didn't work..not sure but should I change the " variable =" OPF_P"; to variable ="IND_P"; is this correct?????

  • @operatoracog2538
    @operatoracog2538 6 років тому

    So i'm trying to make a re spawn at the sector where who ever has it captured and re spawn there, but I don't have a clue what to do.

    • @SayUnkl
      @SayUnkl  6 років тому

      I would use BIS_fnc_addRespawnPosition and BIS_fnc_removeRespawnPosition by calling them from a script you run in your expression field of the sector control module. community.bistudio.com/wiki/Category:Arma_3:_Functions

    • @operatoracog2538
      @operatoracog2538 6 років тому

      Thank you!

  • @thepreserver83
    @thepreserver83 3 роки тому

    respawn vehicle does not work anymore when vehicles is abandoned. Once respawned then stops working.

  • @gianlucamombelli4837
    @gianlucamombelli4837 6 років тому

    hello and compliments for the work done. I have a question. When I go out in the area, I hear some annoying music. Is there a way to disable it? Thank you

    • @SayUnkl
      @SayUnkl  6 років тому

      I know of no way to disable the music when hosting on your local machine. However, this music only plays on the server and any clients won't hear it. This works well on a dedicated server with no music to be heard.

  • @sayinkarahanlee
    @sayinkarahanlee 3 роки тому

    Yeşsssssssss. I can do it thanks to you. Special troops need a special spawn area. How can I do it ?