ArmA 3 Editing - Zone Restriction version 2
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- Опубліковано 21 сер 2024
- Here is a quick updated version of Zone Restriction using the Bohemia created module then a custom script.
The older one I'd created was far more clunky and now it includes a sound and multiple text messages so that players can't miss when they have entered a restricted zone.
Here is a link to the zoneRestrictor.sqf script: forums.practic...
"This video was created using content of Bohemia Interactive a.s."
"Copyright © 2017 Bohemia Interactive a.s. All rights reserved."
"See www.bistudio.com for more information."
Thanks a lot, for real, even with the documentation there is things that are not explained at all, this module is one of them for example..
Thanks, you guys who do these vids are great and I can see the script in the vid if I need to use it. Us old old guys who didn't mess with this stuff/computers when young really use the help. I love making multiplayer WWII scenarios.
Hey just updated the script link.
The biggest problem with this Videos is that the Info of max 2:30 minutes is spread to almost 20 minutes
You are right. I could make these far shorter but then they would not have helped me when I had first started. So, there are other tutorials that will throw things up faster for thise already familiar with code. I agree with you....I wouldnt watch these lol. There is a speed setting that might help.
@@SayUnkl its better if you do it way faster dude, or just put in the description of you the timelines where you do what. So ppl where dont want watch the whole video can skip to the position they need
That is the coolest intro!!!
I know this video is old now, but: Ok, so I'm trying to make this script work. It works perfectly with infantry, but if I try to drive a helicopter or a vehicle in the zone - it wont detect me. I've tried "this && (vehicle player) in thislist" in the condition field, but it wont detect me at all
Thank you
Nice videos but there is still 1 question that bothers me for 2 years now ....
The markers with additional information in the arms 3 Campaign. (For example a marker that will display additional info if you hoover over it. For example in the campaign there are the number and types of vehicles shown) do you know how to create them? 😅
Are these what you mean? ua-cam.com/users/edit?o=U&video_id=RCeQNiAVyJo
I know this is an older video but any idea on why my groupchat messages wouldnt be displaying? The rest of the script works but I cant get it to display the messages in the group chat. No errors and nothing shows up. Set everything up just like you did.
Unsure why you are not seeing these messages. One explanation might be if you are testing on a dedicated server and you have made the trigger to fire on server only? I no longer use
player groupChat "Message here";
I now only use system chat anymore for messages like these but they should sill work much the same. I updated the code in the link accordingly.
systemChat "Message here.";
No idea but I do use systemChat anymore for messages like these. Any chance you were testing on a dedicated server and the triggers were set to "Server Only"?
I am having an issue figuring out how, I get this script to also kill the player if there are in a vehicle.
To get the trigger to activate when a player is in a vehicle put this in the conditions field of the trigger... this && (vehicle player) in thislist ... it will detect both air and ground. but if you want it only to detect ground units put this in the the condition field... this && (vehicle player) in thislist && isTouchingGround vehicle player .