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I find it amazing how DYKG still goes out of their way to translate 20+ year old Japanese magazines and works just to try and find any scrap of information that we, the viewers, eat up.
Included with the Nintendo Leaks were source code files for Mario Kart 64, and within these were some traces of code describing a "chain" item. They used placeholder assets at the time and the code seems to be unfinished. There was also unfinished code for a Tornado that would would have gone on Kalimari Desert. It seems a lot of the unfinished designs from 64 were fully realized in Double Dash.
you're trying to tell me that majora, with its masochistic countdown mechanic and constant backtracking, was designed to be more accessible than ocarina of time? was there a gas leak in nintendo hq?
I love Majora's Mask, but I know so many people personally who finished OoT but quit MM after a very brief playtime because they couldn't handle the time mechanic.
@@Fyrmer I'm one of those! I've beaten OoT many, many times, but I've quit MM before even reaching the second dungeon. Every few years I feel like I should give it another try, but it's really just not for me.
Rumble is one of those features that you take for granted. Like, you forget it exists most times because you're just so used to it, but back in the N64 days, that shit was revolutionary. Also, we did eventually get that Kirby Fighting game.
@@rgerber I never liked the rumble pak/used it on the N64, because I found it noisy and annoying too. I always forget it exists in later gens until I finish a Smash Bros. match, then my controller goes wild, and I'm like "oh yeah." But the fact that you forget about it in other gens, goes to show how it's no longer distracting and instead immersive and subconscious to us now.
MK64 not having replay camera angles because of the weird mix of 2D and 3D feels like an odd complaint given both the original MK and MK64 were able to create a nice visual effect of the racers still carrying out the race after the player completes it.
Well, if you look closely, most of the camera angles there remain close to the ground and level with the racers. Looking at the replay mode in DD and later DS, it's pretty visible that the devs really wanted the dynamic action-movie angles if they were going to do replays, and there was no real way to do that in 64 without the 2D sprites looking strange from above or below.
It was never supposed to be "Kamek" just a generic magikoopa. The idea of there being a "head Magikoopa" wasn't really established at that time, so it would have just been a random mook enemy as one of the eight racers, which I agree with Miyamoto, would have been too "ordinary."
I heard that kamek was scrapped because they had a hard drive crash, and all the game had to be redone, so dk was brought by rare because of the lack of time they had making mk64
@@DekuLuke Yes, I think that has caused confusion. I have no doubt that if this version of the game came out in America he would have just been called "Magikoopa."
If they wanted 80% of players to beat Majora's Mask, then idk what Nintendo was thinking. I remember how difficult that game was when I was a kid. I barely beat it. I had to use a walkthrough, and that is not the norm for me. I hate using walkthroughs. As an adult, I beat it the 3ds version with no walkthrough easily, but I never tried beating the N64 version as an adult. I just know most kids won't be able to beat it.
What's weird is that I've also heard that MM was designed for players who had already beaten Ocarina of Time, which sounds more like how MM actually turned out than the 80% thing Miyamoto said.
But Majora's Mask actually pretty manageable if you slow down time by playing this on a time backwards which the scarecrow literally teaches you. Amatuers
I remember playing MM for FOUR years never getting past the swamp because I never saw Kotake's face coming out of that dark corner in the boat house. I just went around Termina and Clock Town for years never figuring out what I had to do. Neither me nor my brother saw her. We also didn't know English at the time. Needless to say, we only progressed after we had a walkthrough printed out. Those were not a thing in the year 2000 when the game came out.
It's sad that not every Smash character has been made into an action figure, especially considering the idea in the very first Smash is the characters are toys that came to life and fought each other.
Technically, the have all been made into action figures as Amiibos. They just have a stand that differentiates them from more traditional action figures.
@@CompuclesMost people would classify figures without moving parts as just figures. Where as action figures have moving parts so you can pose them and such.
really interesting addition by Itoi! the first one is my favourite for that reason. I like how all the characters are done in the same "smash 64 style" and the toy setting. melee was fun at being more serious, but then all the rest went far too faithful.
I think each one worked well for their intended goal I feel Brawl onwards did a good job making the game characters feel much more like their home series, by that point Smash was no longer a smaller project with a modest roster size, but it was a far larger reunion of universes. I think by that point it's understandable that expectations were much higher from fans of each series to want to see their worlds represented properly, Kirby got the grittier and more badass Halberd so it no longer felt like a cutesy series in Smash, Pokémon started showing more direct landmarks from the games (Spear Pillar) so areas didn't look as anime-centric, and the third parties got great attention, especially Metal Gear with the fun detail of the Snake Codecs having conversations between MGS1 characters about all the fighters. I do hope if Smash is ever adapted into a medium (an anime or movie), I hope they play out the crossing universes aspect much more since the toys approach kinda no longer feels as genuine or appealing imo
The irony of wanting to make MM more accessible with that design. Practically everyone I knew at the time quit MM over not even understanding the two different modes of saving. Sometimes, things truly do not turn out as planned. This time, I'd arge that magic followed in its wake.
Listening to that part of Majora's Mask, it is no surprise that the producer once had that nightmare of deku scrubs. The game was really a nightmare to produce, and it really belongs to that dark vibe.
LOL, the sponsored ad made me laughed. Raid Shadow Legends? People still play that ancient mobile game? Feels like so many years since I even heard that name or seen anyone reading an ad for it 🤣
the "new" graphic in the thumbnail actually got me to check this. Otherwise I'd have assumed it was an old mariokart video. I assume they just edit the thumbnail a few days or a week after release. Ya got me!
The N64 was, at the time, an extreme endeavor for Nintendo. They were trying a lot of new stuff with this ground breaking technology... I'd be stressed too 😅
12:12 imagine a timeline where Smash was made with characters designed by Akira Toriyama. It probably wouldn't be nearly the phenomena it is today if that were the case, but that would've been awesome in its own right
I thought the reason Donkey Kong was added into the game was because Rareware helped develop the game, and included in the DKC version of the character
Crazy coincidental timing for me. I just watched 2 great UA-cam documentaries about this era of games and felt like I learned more about the N64 than I ever had before with them, but the info you started the video with was immediately new even having watched those so this is perfect for me right now lol
I thought it was widely known that Miyamoto was going to cancel MM if they couldn't finish it in one year? Like I'm pretty sure this is brought up nearly every time MM itself is brought up?
I don't know if it was officially confirmed before, but it definitely made a lot of sense. They wrapped the N64 up pretty quickly, especially with the N64 DD turning out how it did. So any game still in development would likely be cancelled or transferred to the Gamecube at that time.
"wanted to make majora accessible to all gamers, because many quit around the fire temple" Dude what? Majora has the least accessible mechanics in all of zelda, except maybe Zelda 2. As a dumb 8 year old, it took me like 10 hours to get to and through the deku palace, and great bay even longer. I literally had to ask my parents for the prima SG magazine to do the lover's mask quest
surprised that Shiggy would have been willing to fully cancel Majora's Mask instead of shifting it over to the Gamecube. cant get in the way of the new console and its launch window if you make an old game part of the launch window. *looks at Cubivore, a former N64 game before shifting consoles* *looks at Doshin the Giant, a 64DD game that got repurposed to the next console* *looks at Animal Crossing* needless to say if things had gone the route of cancelling, i'd have been surprised when they shifted and ported "less important games" to the Cube so willingly, but wouldnt have for a Zelda game. looking back, its actually surprising they DIDNT shift Majora to the Cube since it was such a late release for the N64 that it was highly overlooked in favor of moving on to the Gamecube.
You forgot *Dinosaur Planet on the N64 becoming Star Fox Adventures*. However I guess these all had the benefit of being original games; so updating all the models and everything to take advantage of the change from N64 to Gamecube might have been considered worth it. Meanwhile part of the idea of Majora's Mask was cutting down development time by reusing assets from OoT, so moving it to the Gamecube would have meant more work and development time. Also I decided to double check, but it looks like Wind Waker's development had already started before Majora's Mask had even finished. Given how iconic Majora's Mask is, we truly would have met with a terrible fate had it been cancelled. But looking at it purely as a business decision the willingness to cancel does become slightly more understandable.
I don't understand how stuff like this doesn't reach the west. Surely there's people in Japan that know of this and have it documented somewhere and there must be westerners that could read Japanese
Different interviewers ask different things, and the Internet wasn't as widespread. DYKG has also shown interviews from certain European magazines which had unique information, so it's not just Japan
8:18 is interesting to me cause I always saw Majora's Mask as the more complicated game. I finished OoT as a kid. but I could never get out of the starting town in MM. It's still the only consoles Zelda games I've never finished cause I just don't get that time travel mechanic
Miyamoto always sounds so petty when it comes to MM's development... the only reason he let the game come into development was because he didn't believe Aonuma and co could do it so he was just having the team crunch themselves to death to be like ''ha ha see I told you so'' and waste all that time and money... like wtf... the ''oh well we need a GC launch title'' is BS anyway because Wind Waker launched years after the GC... the whole situation really makes Miyamoto look like an asshole
Imagine an alternate timeline where Mario Kart 64 got new courses via expansion packs on the N64 DD. If hypothetically, there had been one Third Party character in Smash 64, who would it be? Personally I’d go with Bomberman considering Hudson Soft had a close relationship with Nintendo who published Bomberman 64 while Hudson Soft made the Mario Party games
that doesn't sound like it was ever a real thing. SNES was the only console that could ever handle a pared-down version of the current Street Fighter game of the time. By the time SF went 3D, only Playstation could handle it. Would have been weird but interesting playing an SF game on the N64 controller, whether with analog stick or D-Pad. Capcom must have been both relieved and intimidated to see Smash be such a success on that platform. They wouldn't have had to bother trying to ensure an SF game on that platform could make back the cost of development, but seeing such a different game be the platform's premier fighting game, that is a hybrid platform game with a unusual but highly intuitive application of the analog stick, they would've had to invent something completely new compared to all their other fighting games with as much mass appeal as Mario, Zelda, Pokemon, etc. to compete with that. I don't know for sure but it might've had some inspiration on the Power Stone games.
Well the unique characters thing for Mario Kart didn't last lol. A Kirby fighting game could be really cool if it was an actual full game and not just a quick cheap throwaway project full of copy paste assets (ahem). Despite growing up with Smash 64 it's so bizarrely jarring and strange to see the character select after getting so used to Smash Remix eversince it started. Has Miyamoto's wife beaten oot yet?
Please bring back WarGods for 2025 !!!! New and updated with even more gods... It's by far one of the best fighting games I've played; staining my childhood memory with such intensity!, it's by far the greatest!, MK could never come near to the concept it was given; those fatalities have such complexity just let it a bit easier 🙌❤
thank you for pronouncing it "brothers", nothing bums me out quite like watching a video where the narrator says "brohs", ruins the whole cadence of the title
That tidbit about Super Smash Bros. originally being a Kirby fighting game is pretty interesting. Plus, the concept of a Kirby platform fighter would eventually be realized with the Kirby Fighters subgame in Kirby Triple Deluxe, followed by Kirby Fighters Deluxe and Kirby Fighters 2. I wonder if HAL were still aware of this idea for Smash 64 when making that original subgame...?
It started as Dragon King, when it was in its alpha build, as a fighting game. The Nintendo Characters would replace those characters later on in development. You can see a bit of footage in the video, but they didn't mention it by name in the video. And the Dragon King character was recently added to The Smash Remix Rom Hack.
@@Hobojoe4464 Yes, I'm fully aware of what Smash Bros. started out as. I nonetheless find the fact that they briefly considered turning it into a Kirby spin-off pretty interesting, especially in hindsight. And I'm also well aware of Smash Remix. Genuinely incredible ROM hack!
Install Raid now for FREE Mobile & PC pl.go-ga.me/f4mr3q4h and get a special starter pack with an Epic champion Tagoar
Get an amazing in-game loot with a super strong Epic Aina upon reaching level 25!
What a load of shit
@@DidYouKnowGamin wank
No
no
I expected you to be better than this...
Got a good laugh on Miyamoto's response to "what if the moon falls during a puzzle?" being basically "skill issue"
I find it amazing how DYKG still goes out of their way to translate 20+ year old Japanese magazines and works just to try and find any scrap of information that we, the viewers, eat up.
Yup
One of the best gaming UA-cam channels out there.
On the other hand: why dig for scraps when they could just... do anything that's NOT Nintendo?
@@mokarokas-1727 Nintendo gets views.
@@mokarokas-1727Because Nintendo has more interesting lesser known info
Included with the Nintendo Leaks were source code files for Mario Kart 64, and within these were some traces of code describing a "chain" item. They used placeholder assets at the time and the code seems to be unfinished. There was also unfinished code for a Tornado that would would have gone on Kalimari Desert.
It seems a lot of the unfinished designs from 64 were fully realized in Double Dash.
That leak was so massive for the Nintendo 64 community lol.
I love it when cut concepts for games are reused in sequels.
you're trying to tell me that majora, with its masochistic countdown mechanic and constant backtracking, was designed to be more accessible than ocarina of time? was there a gas leak in nintendo hq?
I love Majora's Mask, but I know so many people personally who finished OoT but quit MM after a very brief playtime because they couldn't handle the time mechanic.
@@Fyrmer I'm one of those! I've beaten OoT many, many times, but I've quit MM before even reaching the second dungeon. Every few years I feel like I should give it another try, but it's really just not for me.
That time crunch on Majora's Mask's development honestly explains why the game has the time system it does. Never thought about that before.
Write what you know.
Rumble is one of those features that you take for granted. Like, you forget it exists most times because you're just so used to it, but back in the N64 days, that shit was revolutionary.
Also, we did eventually get that Kirby Fighting game.
Rumble is overrated, I don't think it really adds much :/
why would i have a vibrating rattle between my legs ...i never cared and the noise just annoyed me
@@rgerber I never liked the rumble pak/used it on the N64, because I found it noisy and annoying too.
I always forget it exists in later gens until I finish a Smash Bros. match, then my controller goes wild, and I'm like "oh yeah."
But the fact that you forget about it in other gens, goes to show how it's no longer distracting and instead immersive and subconscious to us now.
Nowadays, you forget rumble exists, because there are a lot of wireless controller options, most notable the Wiimote and the Joycon.
@@Compucles Joycon has rumble.
MK64 not having replay camera angles because of the weird mix of 2D and 3D feels like an odd complaint given both the original MK and MK64 were able to create a nice visual effect of the racers still carrying out the race after the player completes it.
Well, if you look closely, most of the camera angles there remain close to the ground and level with the racers. Looking at the replay mode in DD and later DS, it's pretty visible that the devs really wanted the dynamic action-movie angles if they were going to do replays, and there was no real way to do that in 64 without the 2D sprites looking strange from above or below.
the replay camera would have to be at the height of the players at all time! this would be a really weird replay!
It was never supposed to be "Kamek" just a generic magikoopa. The idea of there being a "head Magikoopa" wasn't really established at that time, so it would have just been a random mook enemy as one of the eight racers, which I agree with Miyamoto, would have been too "ordinary."
I heard that kamek was scrapped because they had a hard drive crash, and all the game had to be redone, so dk was brought by rare because of the lack of time they had making mk64
JJ watches DYKG? Should've known tbh
bro no one is going to listen to you after your earthbound opinions
Well technically it would've been Kamek because "Kamek" is the name of the whole species in Japanese just like with Yoshi
@@DekuLuke Yes, I think that has caused confusion. I have no doubt that if this version of the game came out in America he would have just been called "Magikoopa."
If they wanted 80% of players to beat Majora's Mask, then idk what Nintendo was thinking. I remember how difficult that game was when I was a kid. I barely beat it. I had to use a walkthrough, and that is not the norm for me. I hate using walkthroughs. As an adult, I beat it the 3ds version with no walkthrough easily, but I never tried beating the N64 version as an adult. I just know most kids won't be able to beat it.
What's weird is that I've also heard that MM was designed for players who had already beaten Ocarina of Time, which sounds more like how MM actually turned out than the 80% thing Miyamoto said.
But Majora's Mask actually pretty manageable if you slow down time by playing this on a time backwards which the scarecrow literally teaches you.
Amatuers
@@Wiiguy1606 George Michael Bluth?
@@sithlordmikeyp
That's what happens when you use speak to text and don't proofread
I remember playing MM for FOUR years never getting past the swamp because I never saw Kotake's face coming out of that dark corner in the boat house. I just went around Termina and Clock Town for years never figuring out what I had to do. Neither me nor my brother saw her. We also didn't know English at the time. Needless to say, we only progressed after we had a walkthrough printed out. Those were not a thing in the year 2000 when the game came out.
6:26 to skip the scripted raid sponsorship
“But first we would like to say that this comment was only possible because of raid shadow legends…..”
your face is a scripted raid sponsorship
Thank you so much, had to check the description to make sure to avoid it
Sponsorblock yo
🗿Imagine that. A hard-dub sponsor so that more videos can continue to be pushed out. 🗿🗿🗿🗿
It's sad that not every Smash character has been made into an action figure, especially considering the idea in the very first Smash is the characters are toys that came to life and fought each other.
Technically, the have all been made into action figures as Amiibos. They just have a stand that differentiates them from more traditional action figures.
@@CompuclesMost people would classify figures without moving parts as just figures. Where as action figures have moving parts so you can pose them and such.
They wanted to make Majora's Mask more accessible than Ocarina? Then their inclusion of the time reset mechanic is completely against that goal.
Can confirm, Japan's magazines are a goldmine of information we never got in the West.
really interesting addition by Itoi! the first one is my favourite for that reason. I like how all the characters are done in the same "smash 64 style" and the toy setting. melee was fun at being more serious, but then all the rest went far too faithful.
I think each one worked well for their intended goal
I feel Brawl onwards did a good job making the game characters feel much more like their home series, by that point Smash was no longer a smaller project with a modest roster size, but it was a far larger reunion of universes. I think by that point it's understandable that expectations were much higher from fans of each series to want to see their worlds represented properly, Kirby got the grittier and more badass Halberd so it no longer felt like a cutesy series in Smash, Pokémon started showing more direct landmarks from the games (Spear Pillar) so areas didn't look as anime-centric, and the third parties got great attention, especially Metal Gear with the fun detail of the Snake Codecs having conversations between MGS1 characters about all the fighters.
I do hope if Smash is ever adapted into a medium (an anime or movie), I hope they play out the crossing universes aspect much more since the toys approach kinda no longer feels as genuine or appealing imo
Sakurai looks exactly the same in that 25 year old magazine as he does on the video he released a day or 2 ago. Just a different hairstyle.
And I'm so glad he changed the style
"Most players quit around the Fire Temple" meaning a ton of people never beat the Water Temple because it was so brutal
water temple is after the fire temple...
@@soyeahsauce I interpret around the Fire Temple to be that some finish and them stopping implies the water temple stopped it.
The irony of wanting to make MM more accessible with that design. Practically everyone I knew at the time quit MM over not even understanding the two different modes of saving. Sometimes, things truly do not turn out as planned. This time, I'd arge that magic followed in its wake.
Listening to that part of Majora's Mask, it is no surprise that the producer once had that nightmare of deku scrubs. The game was really a nightmare to produce, and it really belongs to that dark vibe.
Majora's is more accessible? That's a laugh
LOL, the sponsored ad made me laughed. Raid Shadow Legends? People still play that ancient mobile game? Feels like so many years since I even heard that name or seen anyone reading an ad for it 🤣
16:40 Might just be the translation, but Sakurai always explains things in the most unusual manner, lmao
It makes sense but it's also kinda weird, lol.
1:41 At least Kamek eventually did make it to Mario Kart Tour and Mario Kart 8 Deluxe.
14:37 Kirb cameo. XD
I still remember reading about “Mario Kart R” as a kid in a gaming magazine - forgot which one. I kinda like the little face icons from R 😆
MK64 was orginally named Super Mario Kart R during development
Are those "(LOL)" in the captions just an editor being cute? Or are they actually translating a phrase/character from the magazine?
Most likely a translation of (笑) the character for laughing that's often used at the end of sentences for a similar meaning to LOL.
10:23 no wonder Sakurai still looks so young these days, he was kinda baby-faced LOL
It's extremely cool just how thorough the research has gotten on this channel. Shoutout to Jacob, Dr. Lava, and any other people in the crew!
the "new" graphic in the thumbnail actually got me to check this. Otherwise I'd have assumed it was an old mariokart video.
I assume they just edit the thumbnail a few days or a week after release.
Ya got me!
Kamek just looks like that ordinary guy you bump into on the daily in the Mushroom Kingdom. Literally a koopa wearing a cloak and practices magic.
Why do I feel stressed out by listening to these dev stories? They made it sound like making N64 games is the hardest thing ever.
The N64 was, at the time, an extreme endeavor for Nintendo. They were trying a lot of new stuff with this ground breaking technology... I'd be stressed too 😅
Raid's still paying channels to promote their crap?
Yep it won't die I hate it
How do we still have raid shadow legends ads in 2024
12:12 imagine a timeline where Smash was made with characters designed by Akira Toriyama. It probably wouldn't be nearly the phenomena it is today if that were the case, but that would've been awesome in its own right
Ah man. You guys got the raid virus too? I need you to cough twice if raid shadow legends has your family.
This is real research and journalism.
When you think it was gone after all these years of absence.
SUDDENLY RAID SHADOW LEGENDS!
Go away raid I'm not interested in live service games.
Another DYKG banger? Yep today rocks...
I thought the reason Donkey Kong was added into the game was because Rareware helped develop the game, and included in the DKC version of the character
Raid is still a thing? Also I would've thpught they had already implemented rumble on mario kart 64 on switch or some virtual console
Thanks for so much amazing content over the years ❤
Would haved loved to know why Captain Falcon was added , other than not to waste their initial work with the basic 3d models .
fzero x released the year prior and was well received
@@shyguy85 Good to know! As much as an F-Zero fan I am , my age is betraying me I am extremely young and got into F-Zero way after it already died.
Crazy coincidental timing for me. I just watched 2 great UA-cam documentaries about this era of games and felt like I learned more about the N64 than I ever had before with them, but the info you started the video with was immediately new even having watched those so this is perfect for me right now lol
"if raid being mobile kept you from playing"
It didn't.
"We had a lot of fun playing and leveling our heroes"
You didn't.
DK got his job for his looks
I thought it was widely known that Miyamoto was going to cancel MM if they couldn't finish it in one year? Like I'm pretty sure this is brought up nearly every time MM itself is brought up?
I don't know if it was officially confirmed before, but it definitely made a lot of sense. They wrapped the N64 up pretty quickly, especially with the N64 DD turning out how it did. So any game still in development would likely be cancelled or transferred to the Gamecube at that time.
"wanted to make majora accessible to all gamers, because many quit around the fire temple"
Dude what? Majora has the least accessible mechanics in all of zelda, except maybe Zelda 2. As a dumb 8 year old, it took me like 10 hours to get to and through the deku palace, and great bay even longer. I literally had to ask my parents for the prima SG magazine to do the lover's mask quest
So much of the 90s games culture that we never got to see...i kinda feel cheated...😢
surprised that Shiggy would have been willing to fully cancel Majora's Mask instead of
shifting it over to the Gamecube. cant get in the way of the new console and its launch
window if you make an old game part of the launch window.
*looks at Cubivore, a former N64 game before shifting consoles*
*looks at Doshin the Giant, a 64DD game that got repurposed to the next console*
*looks at Animal Crossing*
needless to say if things had gone the route of cancelling, i'd have been surprised
when they shifted and ported "less important games" to the Cube so willingly,
but wouldnt have for a Zelda game. looking back, its actually surprising they
DIDNT shift Majora to the Cube since it was such a late release for the N64 that
it was highly overlooked in favor of moving on to the Gamecube.
You forgot *Dinosaur Planet on the N64 becoming Star Fox Adventures*.
However I guess these all had the benefit of being original games; so updating all the models and everything to take advantage of the change from N64 to Gamecube might have been considered worth it. Meanwhile part of the idea of Majora's Mask was cutting down development time by reusing assets from OoT, so moving it to the Gamecube would have meant more work and development time.
Also I decided to double check, but it looks like Wind Waker's development had already started before Majora's Mask had even finished.
Given how iconic Majora's Mask is, we truly would have met with a terrible fate had it been cancelled. But looking at it purely as a business decision the willingness to cancel does become slightly more understandable.
I don't understand how stuff like this doesn't reach the west. Surely there's people in Japan that know of this and have it documented somewhere and there must be westerners that could read Japanese
Beelzebub
Lol
Different interviewers ask different things, and the Internet wasn't as widespread. DYKG has also shown interviews from certain European magazines which had unique information, so it's not just Japan
I love those zoom in the japanese magazine like we understand and say "oooh thats right"
It kinda makes me sad thinking Majoras Mask was almost cancelled. That game holds a special place in my heart since I was a kid ❤
Same ❤😊
6:25 for raid sponsor ad ending.
Odd that mm is suppose to be easier than oot, I found mm much more difficult.
Papa likes his new Majora's Mask facts
Kamek: YOU TOOK EVERYTHING FROM ME!
Donkey Kong: Cry me a river
8:18 is interesting to me cause I always saw Majora's Mask as the more complicated game. I finished OoT as a kid. but I could never get out of the starting town in MM. It's still the only consoles Zelda games I've never finished cause I just don't get that time travel mechanic
No one gives a shit about Raid, you know it all and so do we
I have loved your guys videos for years, please keep doing what you’re doing.
Metroid 64, Punch Out 64, and Kid Icarus 64?
Don't put sponsored content in the middle of the video.
If Smash was a Mario Fighting game then Waluigi might have actually stood a chance of getting in.
Wooooo, more Majora's Mask tidbits! Keep 'em coming!!
Its crazy that dykg is now about half as old as i am. Crazy how time flies...
Pretty certain there's already a patch for Mario Kart 64 (U) to enable rumble.
Raid ad, you gotta love it xD
Sorry, I do not like Bert!!!
Only Berts like Raid,
You do not want to be a Bert?!? do you?!?
(Just aiming at DYKG, no-one else!!!)
I’ve always thought that the Dark Souls games were kind of a spiritual successor to the N64 Zelda games and 9:35-9:40 is just more proof to me
Smash was almost a Kirby fighting game?
Having played Kirby Super Star and the Smash series I can believe that.
Please please please find what you can about DK64! So many mysteries that these mags could shed light on!
When will Sakari remake his Fabled the Three Stooges on the NES game? He's promised it every year for the pat 25 years.
Miyamoto always sounds so petty when it comes to MM's development... the only reason he let the game come into development was because he didn't believe Aonuma and co could do it so he was just having the team crunch themselves to death to be like ''ha ha see I told you so'' and waste all that time and money... like wtf... the ''oh well we need a GC launch title'' is BS anyway because Wind Waker launched years after the GC... the whole situation really makes Miyamoto look like an asshole
8:25 as a child i beat ocarina child dungeons then stopped as soon as i got adult link i have never beat majoria guess im the 20% who never beat it
"most players quit after the fire temple"
GEE, I WONDER WHAT HAPPENS AFTER THE FIRE TEMPLE THAT DISCOURAGED PLALYERS WITHOUT ACCESS TO A GUIDE
Majora is so much harder though
You should add audio track feature to video so the whole world understand all of these facts in their native language
DidYouKnowGaming, nice content it was really entertaining
Surprised rumble wasn't added in the NSO version of MK64.
Your videos are always interesting. Keep it up bud
im really digging these new factoids. very cool (lol)
Imagine an alternate timeline where Mario Kart 64 got new courses via expansion packs on the N64 DD.
If hypothetically, there had been one Third Party character in Smash 64, who would it be?
Personally I’d go with Bomberman considering Hudson Soft had a close relationship with Nintendo who published Bomberman 64 while Hudson Soft made the Mario Party games
8:20 ... Have they forgotten about the watertemple in MM?
"no, she's still int he shadow temple." his wife got banned into the shadow realm
WTF I thought DYKG stopped making videos years ago!! :O
Is there a specific translator you work with? I'm looking for a good one for retranslations of an old jrpg or two.
16:36 friend inside me
8:24 I think we all know which temple caused people to stop playing Ocarina of Time!
Majora's Mask on GameCube would have been dope.
Where's the mario kart cartoon in the beginning from?
Japanese commercial
And then, he laughs…
Mad gods creating mad gods
I hope they recover Street fighter 64
that doesn't sound like it was ever a real thing. SNES was the only console that could ever handle a pared-down version of the current Street Fighter game of the time. By the time SF went 3D, only Playstation could handle it. Would have been weird but interesting playing an SF game on the N64 controller, whether with analog stick or D-Pad.
Capcom must have been both relieved and intimidated to see Smash be such a success on that platform. They wouldn't have had to bother trying to ensure an SF game on that platform could make back the cost of development, but seeing such a different game be the platform's premier fighting game, that is a hybrid platform game with a unusual but highly intuitive application of the analog stick, they would've had to invent something completely new compared to all their other fighting games with as much mass appeal as Mario, Zelda, Pokemon, etc. to compete with that.
I don't know for sure but it might've had some inspiration on the Power Stone games.
I had a dream about a kirby fighting game once that was just like smash. I was playing it with a childhood friend. Funny that could have been reality.
Well the unique characters thing for Mario Kart didn't last lol. A Kirby fighting game could be really cool if it was an actual full game and not just a quick cheap throwaway project full of copy paste assets (ahem). Despite growing up with Smash 64 it's so bizarrely jarring and strange to see the character select after getting so used to Smash Remix eversince it started. Has Miyamoto's wife beaten oot yet?
Please bring back WarGods for 2025 !!!! New and updated with even more gods... It's by far one of the best fighting games I've played; staining my childhood memory with such intensity!, it's by far the greatest!, MK could never come near to the concept it was given; those fatalities have such complexity just let it a bit easier 🙌❤
daily reminder:
Brits call Ocorina "Oakorina"
Please do a video on Twisted Metal trivia!!
i love the N64
thank you for pronouncing it "brothers", nothing bums me out quite like watching a video where the narrator says "brohs", ruins the whole cadence of the title
its kinda crazy how ditching the "did you know?" thing made this channel feel way more professional and sincere
An actual human actually commenting here.
That tidbit about Super Smash Bros. originally being a Kirby fighting game is pretty interesting. Plus, the concept of a Kirby platform fighter would eventually be realized with the Kirby Fighters subgame in Kirby Triple Deluxe, followed by Kirby Fighters Deluxe and Kirby Fighters 2. I wonder if HAL were still aware of this idea for Smash 64 when making that original subgame...?
It started as Dragon King, when it was in its alpha build, as a fighting game. The Nintendo Characters would replace those characters later on in development.
You can see a bit of footage in the video, but they didn't mention it by name in the video.
And the Dragon King character was recently added to The Smash Remix Rom Hack.
@@Hobojoe4464 Yes, I'm fully aware of what Smash Bros. started out as. I nonetheless find the fact that they briefly considered turning it into a Kirby spin-off pretty interesting, especially in hindsight.
And I'm also well aware of Smash Remix. Genuinely incredible ROM hack!
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