This channel pivoting to actual video game journalism is my favorite thing ever. It’s insane that these interviews haven’t already been translated. Gods work!
it's a shame it's become a Nintentoddler focused channel. very few videos on Sony or SEGA games/consoles. I understand no xbox content because nobody cares, but SEGA and Sony are important to gaming
@@lonelykitchenplease tell me you aren't over the age of like 15. I don't know if I can handle the secondhand embarrassment of someone writing "Nintentoddler". Like, even if you are still trying to act like a company only makes games for children, the pejorative is Kidtendo. I would also like to see more Sega (particularly Dreamcast), but jesus.
@@CredibleCommenterare you this stupid? He isnt laughing at abuse. It's a joke, yes, but a joke about the game and why the character would get stranded, not abuse. Grow up and stop trying to be the fun police. Some of you are such uptight know it all cupcakes it's unreal. Let me guess, you're one of those people who thinks jokes should never be about serious topics? Aka someone nobody likes or ever wants to be around? Got it. Thanks for letting everyone know. And what he said WAS funny, if of course you arent some super uptight lunatic who wants to ruin everyones fun because youre offended by everything. 😂 go away
I’ve always known about DYKG but only decided to start watching a few days ago, and it’s been such a nice calming channel to throw on whenever I need something to listen to. Thanks for the great content guys!
As a sound designer myself, I can totally hear the sound of shaking potato chips as walking on sand. That’s probably the most intuitive way to record that kinda sound I’ve ever heard of to be honest! And I thought playing around in used coffee grounds was intuitive!
No way! The tingle tuner lets a second player help Link with some special abilities, but it's all at the cost of your shared pool of rupees. Dad can be trusted to pick the right power ups and spend the rupees wisely while Little Bro earns the thrill of accomplishment as they play through the main game. ...I'm a big tingle tuner fan.
4:16 This reminds me of something Takahashi said about Xenogears. Something about how during development he felt anxiety about how the development of the game was going and whether or not what they got was working. But as soon as they put Mitsuda's music into the game it suddenly felt right.
This is the kind of content I live for. I love it when youtubers translate these old magazines. I know some Japanese, but I'd probably never go out of my way to find an old gaming magazine, much less a nintendo one. So thank you so much.
3:50 I believe that "Jingle" Windwaker actually used 2 different versions of the "Puzzle Jingle" and compared to the SNES and N64 versions, I think as well as using different instrument voices, it also adds a midrange string part.
@ 10:30 I think what Miyamoto was talking about was the line about Olimar's wife hitting him with a fly swatter while she was trying to kill a mosquito. That line got removed from the European version and the remasters on switch, if I'm not mistaken.
Aonuma was in a more producer role. Fujibayashi has been directing the Zelda series since Phantom Hourglass and he got his start with the Oracle games.
I love hearing stuff from the Camelot Software Planning team. The Shining Force fandom has tried to translate every scrap of interview from them in terms of anything relating to Shining Force; I don't know if you guys uncovered anything there that fans haven't already, but it would be neat to see!
I'm just curious, how do you guys decide what goes where? Like, you're scouring through magazines, websites for months to a year. Do you organise trivia by game, then try to theme it together for a video? Or do you go in with a goal for a video, and try and fill it with enough facts, and set aside maybe other interesting trivia that didn't fit your initial goal?
We scour a bunch of magazines and stuff like that, then try'n organize it into videos. Usually the info comes first, then what the video'll be flows from that. Sometimes we end up with half a story, then go looking for the other half to make a video. We often end up with a bunch of info we don't have a spot for though, stuff we pick up along the way.
“Not sure how a seagull doesn’t sound like a seagull” this is actually extremely common. Folk artists often use things that sound like what you think something sounds like rather than the object itself for many reasons. Oftentimes the frequencies just don’t hit the mic right. Try to record a “clap” for instance. You will likely just get thuds.
Oh dang, these are neat. That seagull bit gave me a good chuckle. I would be interested in seeing some DKY on recent games like HI FI Rush or Baldur's Gate 3. It'd be neat to know some fun facts about those that I may not know about.
Recent games? There are recent games?! We're all a buncha basement-dwellers in our 30s watching channels like DYKG because they remind us of the glory of our childhoods, get outta here with your "new game" nonsense!
Only problem with that, is most of these facts are derived from the fact that these are 15+ yo games, and we've had treasure tribes of interviews, magazine articles, and other media to go off of. We wouldn't have nearly the same amount for newer games, as NDAs exist, and there's just not enough time put into these games yet to squeeze the true secrets out of them.
@@sixxjr Beneath the surface of developer commentary would be priceless, and I wouldn't think much has changed when it comes to hiding all the tech & methodology. There is totally something more, but of course NDAs exist. Likely stuff that only exists to please investors too. Plus on top of it being that these interviews must be translated, and may not have the same meaning. Or it can be just conjecture. It's like when Miyamoto says Minecraft reminds him of N64 tech demos, but never really elaborates on what he means. I don't mean his words are in malice, but it strikes me there is some ego in what they say. Aside from laying all the Holy Grails of Early & late N64+N64DD(Earthbound 64), Mario Sunshine's original structure, and in Wind Waker's case; the scrapped dungeons. Dire times & serious competition that actually tells an narrative of dropping the ball, with the Wii U kicking them hard. It is a matter if all of that still exists, but would need to be digged with caution; least they get wiped by freak-mishandling. Dinosaur Planet surfacing was a welcomed surprised, but that was only it for Rare Ware's swan song to Nintendo.
The UA-cam channel Matt Mcmuscles does a series called What Happened where he takes a look at all games and explains behind the scenes trivia and even does developer interviews if possible
I’m glad they didn’t make the tingle tuner essential for Wind Waker. I know several kids who owned GBAs but didn’t own dads, so they’d have been left out of the experience.
I think it woukd be cool to nickname a handful of pikmin and just have them be the 1st to be chosen, but also would be nice to give them costumes like Bloom, maybe the costumes could be like 2nd life's in some situations where costumes get eaten or destroyed instead
Damn, we went from the marketing story of Miyamoto getting inspiration from his gardening to him actually making Pikmin a very existentialist tale where the protagonist lives in an abusive relationship and has crippling debt, yet he doesn't give up on life.
Thanks a lot for the great work that went into this, GameCube is one of my favorites and all this behind the scenes shows that the team care in doing an awesome video!
Not enough Pikmin comments. Amazing some of the info on this series. Pikmin fans worried about 4 even existing, but it might honestly be the one nintendo franchise that has always gotten the love and attention it has deserved. *Looks menacingly at Earthbound*
Did you know? In Mario Kart Double Dash, Wario’s cake was so large that the developers thought about giving it jiggle physics. Miyamoto said that “it would’ve been like if you wobble jello on a plate”. This would’ve attracted a different, older and more mature audience however, so they changed it to keep the age rating available for all ages.
the seagull bit is literally just that one simpsons bit "cows don't look like cows on TV so we use horses. What do you use for horses then? Usually we'll just tape a bunch of cats together."
@@RustoKomuskaDYKG's founder Shane wrote this video, but I wrote the Pikmin part because I'm a Pikmin mega fan. Beaten the first game over 100 times, including about a dozen just in recent months. I haven't seen that Chugga video, I just needed a common name and I picked Steve by random. If it was intentional I'd be glad y'all caught it -- I do sometimes make those kinda references in DYKG videos. Sorry to say this wasn't one of em though.
Growing up, Mario Golf was my favorite. I appreciated how skill-based the game was, and how luck factors such as wind and rain were only a small part of it. I've always felt underwhelmed by how comparatively simple and luck-based Kart and Party were. The thing that developer mentions as a negative was what actually attracted me to the game in the first place- the fact that it's less "accessible" and more of a thinking man's game. Pretty much the same way JRPG fans felt when they discovered their first favorite of that genre. I want to correct you on something- taunts were in Mario Golf 64, and they were BETTER in that game. They were briefer and more memorable (Charlie's "Hey, while we're young", which sounded like "hey, wow we young" was practically a meme in my household growing up whenever we needed to hurry up on something) but you could also do them before AND after the shot, whereas in TT, they're longer, less snappy, and you can only do them before the shot, and they're even cut off when your opponent starts the swing. 64 also lets you pick the same character and even use the C-Buttons to pick your color, instantly ending any fights and arguments over who gets to pick which character in multiplayer. Why don't more Nintendo multiplayer games- especially ones made AFTER- let you do this? I also liked how in 64, each character you'd unlock in a Match Game would outdo you in Drive Distance (unless you unlocked Maple or Donkey Kong early, which most people didn't do when they were new to the game) meaning you would have to outwit your opponents and even strategize which holes would be worth using Power Shots on that you would have a chance of tying/beating them on. In TT, you unlock Star versions of characters (and can't even have 1 player pick the regular version and the other player the star of that same character) by Matching the REGULAR version of that character. LAME! This means that you have Star Mario (280Y) match Regular Bowser (217Y) by the end of the game, meaning you can just pick a course with long holes and back tees and easily win. And when you unlock a character that isn't unlocked in a Character Match, you get both the regular AND Star version, so who would ever use the Regular? TT is still a good game, and a favorite of mine, but there are aspects of it that vaguely disappointed me. Also, the first time I played the game, I was expecting characters like Plum and Charlie to return and was looking for them the first time I was picking a character on the Main Menu. I might be in the minority on this one, but I liked those types of characters as well as the ones in the handheld installments and have wondered why they haven't been series mainstays ever since.
That seagull sound is most likely a baby elephant with minor to no modifications, as they make a similar cry to get their mother's attention. As for the sounds that were carried over from Ocarina to Wind Waker, it's also possible that he meant there was only one direct lifting / resampling over and the rest were recreated to sound similar; as some of those sounds played did sound noticeably different even with the crunch of the N64 in mind. It's also worth considering that the pink Tingle is in fact said "red and white" one, given those are the two colours that make up pink. Not to say that he misspoke "ピンク" or "桃色" as "赤と白" but rather that somewhere down the line the colour scheme was substituted by blending the two.
Wow this was great you really do learn something new everyday, I look forward to seeing More of these translated facts we NEVER knew about in the Future
11:52 Kind of reminds me of Luther from PSO2 who would become Dark Falz Loser. In Japanese, "Luther" and "Loser" sound a lot more alike to the point that the rush job of an English localization (Gods be) didn't even translate "Loser" correctly and instead called him Dark Falz Luther.
On the Gamecube version of The Legend of Zelda Windwaker if you have Gameboy Advance connected you could heal hearts and place bombs using the Gameboy advance using in game Rupees.
I'm not used to seeing Eiji Aonuma without his trademark salt-and-pepper hair color & his facial hair. That guy can't be Eiji Aonuma. He must be Aonuma's SON!!!! Hahahahahaha!!
The Mario Party 4 devs asking everyone regardless of job really reminds me of the recent case with Super Mario Bros. Wonder, where the devs also gathered 1000+ ideas by the entirety of the team. Interesting that Hudson did the same thing two decades prior. Seems to be quite the efficient way to make a game much more creative and unique, I wish they'd always do that :)
22:07 That was my thought after playing Toadstool Tour. I got some lessons at a local golf course - turns out I didn't enjoy it as much as I thought I would. That golf course is long gone now, it's a housing development now. Meanwhile, Toadstool Tour is still great fun to play.
"What does it mean to be Tingle?" That question keeps me up at night.
Tingle
Single
Jingle
Mingle
@@greenamogus Dave Jr.
This channel pivoting to actual video game journalism is my favorite thing ever. It’s insane that these interviews haven’t already been translated. Gods work!
Yeah it used to just be a trivia facts channel.
Dr. Lava is indeed the best thing to happen to this channel. And if he wasn't on this channel, I would have been watching his instead.
it's a shame it's become a Nintentoddler focused channel. very few videos on Sony or SEGA games/consoles. I understand no xbox content because nobody cares, but SEGA and Sony are important to gaming
@@lonelykitchenplease tell me you aren't over the age of like 15. I don't know if I can handle the secondhand embarrassment of someone writing "Nintentoddler". Like, even if you are still trying to act like a company only makes games for children, the pejorative is Kidtendo.
I would also like to see more Sega (particularly Dreamcast), but jesus.
@@lonelykitchenMaybe Nintendo just happens to have a richer history
“Thought about giving Pikmin individual names.”
Steve is a trooper
“Like red Pikmin Steve.”
THE LEGEND LIVES ON!
Olimar's Wife was Abusive? No wonder why he took a rocket ship to get stranded. lol.
Olimar’s motto is “Pikmin before hoes.”
He was trying to commit dead peacefully. And than everyone intervened
Yeah abuse is so funny, “lol”
@@CredibleCommenterare you this stupid? He isnt laughing at abuse. It's a joke, yes, but a joke about the game and why the character would get stranded, not abuse. Grow up and stop trying to be the fun police.
Some of you are such uptight know it all cupcakes it's unreal. Let me guess, you're one of those people who thinks jokes should never be about serious topics? Aka someone nobody likes or ever wants to be around? Got it. Thanks for letting everyone know.
And what he said WAS funny, if of course you arent some super uptight lunatic who wants to ruin everyones fun because youre offended by everything. 😂 go away
@@NintenDubp
I’ve always known about DYKG but only decided to start watching a few days ago, and it’s been such a nice calming channel to throw on whenever I need something to listen to. Thanks for the great content guys!
Steve's legacy lives on even after a decade.
Loved hearing the nod to ChuggaConroy's series
The Pikmin subreddit collectively refers to red Pikmin as Steve, he's a creature of mythical status.
Steve from Smash Bros.!?
@@GabePuratekuta Have you never heard of Minecraft
@@delibirda9336 Have you tried not ruining the bit?
As a sound designer myself, I can totally hear the sound of shaking potato chips as walking on sand. That’s probably the most intuitive way to record that kinda sound I’ve ever heard of to be honest! And I thought playing around in used coffee grounds was intuitive!
5:02 Blows my mind: “Dads want to play too, right?” I always thought of the Tingle Tuner as the “Little Brother” option!
No way! The tingle tuner lets a second player help Link with some special abilities, but it's all at the cost of your shared pool of rupees. Dad can be trusted to pick the right power ups and spend the rupees wisely while Little Bro earns the thrill of accomplishment as they play through the main game.
...I'm a big tingle tuner fan.
Didyouknowgaming continues to set the bar high for video game content on UA-cam. Very informative and interesting as always, you guys rock!
Remeber when DYKG stole information from another youtuber right after they released a video?
@@gabrieltorres6633source?
@@gabrieltorres6633by how much time?
@@gabrieltorres6633Not really.
What's content?
4:16 This reminds me of something Takahashi said about Xenogears. Something about how during development he felt anxiety about how the development of the game was going and whether or not what they got was working. But as soon as they put Mitsuda's music into the game it suddenly felt right.
Would love to see dykg talk about xeno series
You can add Mitsuda's music to anything, and it'll make it right. No exceptions.
This is the kind of content I live for. I love it when youtubers translate these old magazines. I know some Japanese, but I'd probably never go out of my way to find an old gaming magazine, much less a nintendo one. So thank you so much.
3:50 I believe that "Jingle" Windwaker actually used 2 different versions of the "Puzzle Jingle" and compared to the SNES and N64 versions, I think as well as using different instrument voices, it also adds a midrange string part.
Yeah I was thinking it's definitely different even if the notes are the same
Seagulls not sounding like seagulls is the definition of "reality is often dissapointing"
10:24 What a classic reference. That took me back
Was that from Chugga?
Steve remains a trooper to this day. 100 Steves planted on the Impact Site. Wonder how they're doing :D
@@joey-paceyes it was
I'll always think of potato chips when walking on sand in windwaker now.
The funniest thing is how they said a Seagull does not sound like a Seagull 😂
14:22 - 14:40 miyamoto literally tells people to touch grass lmao
I was looking for this comment!
I couldn't help but to snicker to myself hearing that.
@ 10:30 I think what Miyamoto was talking about was the line about Olimar's wife hitting him with a fly swatter while she was trying to kill a mosquito. That line got removed from the European version and the remasters on switch, if I'm not mistaken.
Hearing Aonuma say that he was fresh out of ideas for any more Zelda games after Wind Waker is absolutely wild to hear especially since BOTW happened
Aonuma was in a more producer role. Fujibayashi has been directing the Zelda series since Phantom Hourglass and he got his start with the Oracle games.
I love hearing stuff from the Camelot Software Planning team. The Shining Force fandom has tried to translate every scrap of interview from them in terms of anything relating to Shining Force; I don't know if you guys uncovered anything there that fans haven't already, but it would be neat to see!
There are dozens of us, dozens!!
I'm just curious, how do you guys decide what goes where?
Like, you're scouring through magazines, websites for months to a year.
Do you organise trivia by game, then try to theme it together for a video?
Or do you go in with a goal for a video, and try and fill it with enough facts, and set aside maybe other interesting trivia that didn't fit your initial goal?
We scour a bunch of magazines and stuff like that, then try'n organize it into videos. Usually the info comes first, then what the video'll be flows from that. Sometimes we end up with half a story, then go looking for the other half to make a video. We often end up with a bunch of info we don't have a spot for though, stuff we pick up along the way.
@@DJIVision Thank you for the quality content and, of course, to anyone who contributed to it 👍. Take care Dr. Lava
@@clatte4733 Thanks Clatte, you too :)
“Not sure how a seagull doesn’t sound like a seagull” this is actually extremely common. Folk artists often use things that sound like what you think something sounds like rather than the object itself for many reasons. Oftentimes the frequencies just don’t hit the mic right. Try to record a “clap” for instance. You will likely just get thuds.
Oh dang, these are neat. That seagull bit gave me a good chuckle. I would be interested in seeing some DKY on recent games like HI FI Rush or Baldur's Gate 3. It'd be neat to know some fun facts about those that I may not know about.
Recent games? There are recent games?! We're all a buncha basement-dwellers in our 30s watching channels like DYKG because they remind us of the glory of our childhoods, get outta here with your "new game" nonsense!
Only problem with that, is most of these facts are derived from the fact that these are 15+ yo games, and we've had treasure tribes of interviews, magazine articles, and other media to go off of. We wouldn't have nearly the same amount for newer games, as NDAs exist, and there's just not enough time put into these games yet to squeeze the true secrets out of them.
@@sixxjr Beneath the surface of developer commentary would be priceless, and I wouldn't think much has changed when it comes to hiding all the tech & methodology. There is totally something more, but of course NDAs exist. Likely stuff that only exists to please investors too.
Plus on top of it being that these interviews must be translated, and may not have the same meaning. Or it can be just conjecture.
It's like when Miyamoto says Minecraft reminds him of N64 tech demos, but never really elaborates on what he means. I don't mean his words are in malice, but it strikes me there is some ego in what they say. Aside from laying all the Holy Grails of Early & late N64+N64DD(Earthbound 64), Mario Sunshine's original structure, and in Wind Waker's case; the scrapped dungeons. Dire times & serious competition that actually tells an narrative of dropping the ball, with the Wii U kicking them hard.
It is a matter if all of that still exists, but would need to be digged with caution; least they get wiped by freak-mishandling. Dinosaur Planet surfacing was a welcomed surprised, but that was only it for Rare Ware's swan song to Nintendo.
@@swishfish8858CLEARLY you have not heard of Hi-Fi Rush.
The UA-cam channel Matt Mcmuscles does a series called What Happened where he takes a look at all games and explains behind the scenes trivia and even does developer interviews if possible
I really miss instruments in Zelda games. I hope they bring that back in future entries.
I’m glad they didn’t make the tingle tuner essential for Wind Waker. I know several kids who owned GBAs but didn’t own dads, so they’d have been left out of the experience.
1:28 "Cows don't look like cows on film, you gotta use horses."
I think it woukd be cool to nickname a handful of pikmin and just have them be the 1st to be chosen, but also would be nice to give them costumes like Bloom, maybe the costumes could be like 2nd life's in some situations where costumes get eaten or destroyed instead
I did not go into this expecting a reference to Chuggaaconroy's Steve the Trooper but I am all here for it!
Damn, we went from the marketing story of Miyamoto getting inspiration from his gardening to him actually making Pikmin a very existentialist tale where the protagonist lives in an abusive relationship and has crippling debt, yet he doesn't give up on life.
Thanks a lot for the great work that went into this, GameCube is one of my favorites and all this behind the scenes shows that the team care in doing an awesome video!
I really appreciate the evolution of DYKG over the past three years, great work guys!
Not enough Pikmin comments. Amazing some of the info on this series. Pikmin fans worried about 4 even existing, but it might honestly be the one nintendo franchise that has always gotten the love and attention it has deserved.
*Looks menacingly at Earthbound*
"Steve is a freaking trooper" man
DidYouKnowGaming continues to remind me that, no, i did not know gaming
Surprised they didn't make a full on Mario volleyball game if the Mario Party minigame lured in playtesters.
Yessss!! Me and my friends would play the Volleyball minigame for hours because it was just a lot fun to us.
Did you know? In Mario Kart Double Dash, Wario’s cake was so large that the developers thought about giving it jiggle physics. Miyamoto said that “it would’ve been like if you wobble jello on a plate”. This would’ve attracted a different, older and more mature audience however, so they changed it to keep the age rating available for all ages.
literally 1984
We need to break into Nintendo Japan to find the double dash wario booty build
Can't believe Steve the red Pikmin was mentionned, Chuggaaconroy truly had an impact on Pikmin memes.
Ocarina of Time sounds carrying over to Wind Waker is perfect when you realize that WW is basically a flooded OoT
Always excited when you guys upload
Dude! This new Pikmin knowledge is insane, no, game changing! Thank you for sharing your findings, I’m overjoyed!
Love the actual investigating you guys are doing now, keep it up :D
Koji Kondo 100% made the seagulls calls. Dude can use an ants' vocals sound like a dog's bark
Always fun to learn more about your favorite game. Windwaker is a masterpiece.
Still my favorite Zelda after 20 years ❤
This video made me realize I haven't played any Gamecube games in a long time, I really need to go back and replay some of them, they're so good.
Love your guys recent videos. Lots of fun learning these old Japanese translations.
10:22 Oh don't worry, I know somebody who would be GLAD to get rid of Steve...
10:24 "Grow an affection for Red Pikmin Steve" Flashback of Chuggaa screaming "STEVE IS A TROOPER?!"
The work this team does is simply mindblowing. Amazing video as always
I never knew about the extra room in Mario Party 4 since all we ever played was the boards. Breaking out the ol' GameCube to try it out!
10:24 insane old reference
man i love the gamecube
"I hid a metal pipe in an instrument case and went out into the forest with it"... this man has done that before for other reasons I bet
Mario has eventually wielded a Keyblade while it was on fire in Sora’s reveal trailer for Super Smash Bros. Ultimate.
This was one of your best dykg in a while. All of them are great, but this was special.
Best part of my day seeing these videos pop up, good work folks
Gotta dig how even decades latter you can still find more info like this on a console :)
thank you for covering this, always love to hear about dev lore!
10:25 glad to see Steve is still around.
While the two examples at 3:49 are similar, they are definitely not from the same sound file. The melody in the second goes much higher.
"Grown an affection for Red Pikmin Steve"
Chuggaaconroy Pikmin LP flashbacks
the seagull bit is literally just that one simpsons bit "cows don't look like cows on TV so we use horses. What do you use for horses then? Usually we'll just tape a bunch of cats together."
Regarding re-using sounds: the warp wind thingy sound effect from Wind Waker is from the final hours from majora's mask
10:20 Is this a reference to the Chuggaaconroy meme 'Steve the Trooper' from like 13 years ago or was that a coincidence? I have to know
Sorry to say it was a coincidence lol
@@DJIVisionBS that was intentional 100%
@@RustoKomuskaDYKG's founder Shane wrote this video, but I wrote the Pikmin part because I'm a Pikmin mega fan. Beaten the first game over 100 times, including about a dozen just in recent months. I haven't seen that Chugga video, I just needed a common name and I picked Steve by random. If it was intentional I'd be glad y'all caught it -- I do sometimes make those kinda references in DYKG videos. Sorry to say this wasn't one of em though.
10:24 oh so that’s why I heard Chuggaaconroy screaming!
Growing up, Mario Golf was my favorite. I appreciated how skill-based the game was, and how luck factors such as wind and rain were only a small part of it. I've always felt underwhelmed by how comparatively simple and luck-based Kart and Party were. The thing that developer mentions as a negative was what actually attracted me to the game in the first place- the fact that it's less "accessible" and more of a thinking man's game. Pretty much the same way JRPG fans felt when they discovered their first favorite of that genre.
I want to correct you on something- taunts were in Mario Golf 64, and they were BETTER in that game. They were briefer and more memorable (Charlie's "Hey, while we're young", which sounded like "hey, wow we young" was practically a meme in my household growing up whenever we needed to hurry up on something) but you could also do them before AND after the shot, whereas in TT, they're longer, less snappy, and you can only do them before the shot, and they're even cut off when your opponent starts the swing.
64 also lets you pick the same character and even use the C-Buttons to pick your color, instantly ending any fights and arguments over who gets to pick which character in multiplayer. Why don't more Nintendo multiplayer games- especially ones made AFTER- let you do this? I also liked how in 64, each character you'd unlock in a Match Game would outdo you in Drive Distance (unless you unlocked Maple or Donkey Kong early, which most people didn't do when they were new to the game) meaning you would have to outwit your opponents and even strategize which holes would be worth using Power Shots on that you would have a chance of tying/beating them on. In TT, you unlock Star versions of characters (and can't even have 1 player pick the regular version and the other player the star of that same character) by Matching the REGULAR version of that character. LAME! This means that you have Star Mario (280Y) match Regular Bowser (217Y) by the end of the game, meaning you can just pick a course with long holes and back tees and easily win. And when you unlock a character that isn't unlocked in a Character Match, you get both the regular AND Star version, so who would ever use the Regular? TT is still a good game, and a favorite of mine, but there are aspects of it that vaguely disappointed me.
Also, the first time I played the game, I was expecting characters like Plum and Charlie to return and was looking for them the first time I was picking a character on the Main Menu. I might be in the minority on this one, but I liked those types of characters as well as the ones in the handheld installments and have wondered why they haven't been series mainstays ever since.
Toadstool Tour is INCREDIBLE! Best Mario Golf game of all time.
That seagull sound is most likely a baby elephant with minor to no modifications, as they make a similar cry to get their mother's attention.
As for the sounds that were carried over from Ocarina to Wind Waker, it's also possible that he meant there was only one direct lifting / resampling over and the rest were recreated to sound similar; as some of those sounds played did sound noticeably different even with the crunch of the N64 in mind.
It's also worth considering that the pink Tingle is in fact said "red and white" one, given those are the two colours that make up pink. Not to say that he misspoke "ピンク" or "桃色" as "赤と白" but rather that somewhere down the line the colour scheme was substituted by blending the two.
now I'm never going to unhear the potato chips in the sand
Pikmin is a narrative on the human condition but also the human spirit.
So basically the game version of hatchet then
DUDE..... i must admit, having a P5T Add is probs the best In Video Sponser shout out ever!
nice one fellas - love ur content keep it up!
I really enjoy this channel, I really wish you guys would do more for the podcast!
Wow this was great you really do learn something new everyday, I look forward to seeing More of these translated facts we NEVER knew about in the Future
"We tried using a seagull at first but it didn't sound like a seagull so we used elephant sounds" what ? 🙃
00:52 -- Gotta give hella props for your pronunciation of all those Japanese names!
11:52 Kind of reminds me of Luther from PSO2 who would become Dark Falz Loser. In Japanese, "Luther" and "Loser" sound a lot more alike to the point that the rush job of an English localization (Gods be) didn't even translate "Loser" correctly and instead called him Dark Falz Luther.
Now I wanna see that N64 Pikmin prototype...
kaomora: no one will check the sounds, i can say we only re-used one sound
dykg: let us introduce ourselves
I do wish the continuously growing debt would have been included in Pikmin 2. It would've given the game an actual time pressure.
Did you know? In 2004's Children Of The Nile there can be found a texture for Spongebob Squarepants among all the other textures for humans.
2:05 no wonder I kept getting hungry whenever I played that part of the game
On the Gamecube version of The Legend of Zelda Windwaker if you have Gameboy Advance connected you could heal hearts and place bombs using the Gameboy advance using in game Rupees.
Thanks for the interesting Windwaker info! It's my favorite classic Zelda game 👍
Clasic clasic... It came out on Gamecube times so... I'm not that sure, great game tho.
@@Golghrom which is over 20 years old now
I love that there are gaming journalists that are actually living up to the name “Journalist”.
I love these. Never stop.
The heart peoce sounds are slightly different, there is an extra beat in the OOT sound.
I'm not used to seeing Eiji Aonuma without his trademark salt-and-pepper hair color & his facial hair.
That guy can't be Eiji Aonuma. He must be Aonuma's SON!!!! Hahahahahaha!!
1:42
This man be thinking the exact thing everyone else is 🤣🤣
The GameCube startup jijgle is forever etched in my brain.
a red Pikmin named Steve, eh?
I bet he'd be quite a trooper :,)
Aha.. 'This is my last zelda game' - Proceeds to become the main producer for zelda... xD
Shoutout to that guy who did an excellent Aryll "Oiiiiiii!" from the back of the room at GDQ
4:15 **laughs in Breath of the Wild**
The Mario Party 4 devs asking everyone regardless of job really reminds me of the recent case with Super Mario Bros. Wonder, where the devs also gathered 1000+ ideas by the entirety of the team. Interesting that Hudson did the same thing two decades prior.
Seems to be quite the efficient way to make a game much more creative and unique, I wish they'd always do that :)
Take everything they say with a grain of salt. They are all heavy drinkers and mostly drunk and mucking around in these interviews.
8:36 to skip the out of nowhere Persona 5 Tactica ad
These videos are so relaxing to watch.
22:07 That was my thought after playing Toadstool Tour. I got some lessons at a local golf course - turns out I didn't enjoy it as much as I thought I would.
That golf course is long gone now, it's a housing development now.
Meanwhile, Toadstool Tour is still great fun to play.
Olimar's wife makes me very upset.
I'm genuinely suprise that Persona 5 Tactica would be your sponsor. 😮
16:09 'enveloping' like a letter envelope. That's pretty funny