I can't beleive there's only four videos left (not including this one)!!! Everyone who made it this far is doing AWESOME and are great for sticking with it. Look at how many less viewers each video has. We're almost done and off to start our own journies!
I just arrived at this part of the tutorial and I was thinking the same thing.. look how far I made it. Congrats to everyone who is doing this. I am new to Blender and new to 3D and I am always happy once I finish one of the tutorials and laughing to myself cuz I am doing it. haaha
yeah you are right. I was to give when I know you should have a powerful GPU to render fast. But he give me an inspiration to continue even though I dont have a decent GPU.
The G + B snapping mode is a life changer for blender, this saves sooo much time. In Revit and other autocad programs they use comparable techniques, it just makes modelling way more precise and quicker.
If anyone is not seeing the different cursors when in the snapping mode (g -> b) at 5:36 it might be due to the snapping mode being set at the top of the display window (beside the magnet icon). I set it to increment and it now works as expected. I only saw the edge cursor when it was set to edge etc.
I'm enjoying this tutorial so, so much. I ran into a handful of issues with the last one, either from bugs or version discrepancies, but so far this has been flawless and easy to follow. I'm almost sad I'm near the end.
It is freaking crazy how much improvement I’m seeing from the last donut to this one. I think the coolest part of this tutorial is the addition of a whole setting for the donut to be present in. Thanks for going the extra mile to make this tutorial a fun and novel experience!
YUP ive been coming and going back to this when im bored usually i get like to making the donut no sprinkles no texture or colour but bro now im here i actually love 3d
@@johntitor4172it's been a month in but just incase you haven't found out it's because they are more than one object maybe you don't have them all selected select all the utensils and the box they're in too
Even if I'm ignored I'm still here... I'm going to master this. Man is this exhausting sometimes though. I tried to fix a problem but had to backtrack and redo it.
As an AutoCAD user, the move/snap symbology is familiar to me (square for endpoint, triangle for midpoint, hourglass for 'nearest point on a line', etc). Since the start of my Blender journey I have been waiting for someone to tell me that this was possible in Blender, since I've felt lost without it! Your tutorials are amazing, obviously, but also thanks for sharing this particular piece of information. 👍
hot tip i learned from another teacher on skillshare! If you want to move/scale/rotate on every axis BUT one of them, use R/G/S -> Shift + X/Y/Z for example when you wanted to scale the counter top but it moved it lower, if you did S, Shift + Z, it would have only scaled the X and Y axis or if you wanted to move the donuts around on the counter freely but wihout affecting their height, G, Shift + Z!
Guys in case if yall having an issue where when u import the utensils and when u try to move it the utensils inside the cup becomes a mess, u have to do is click the cup (U can select from the right panel as well) then shift and select all the utensils then CTRL + P (Parenting) and click Object(Keep Transform) that will fix it.
Got to the inset step and could not for the life of me figure out why my inset wasn't working. I'd move the mouse and get almost no movement on the inset. Then I finally realized what I was doing wrong. If the mouse was near the center of the face when I hit "I" to start the inset process, there was no room to move. Make sure to mention in the future that when using the inset tool, you should move the mouse towards the edge before hitting it so you can move it "in" from there. Also, GREAT tutorials. I can't stop going through them!
Same here. I'm almost missing it. Before everything ends, Andrew your video was really needed i admire your dedication to the constant creation of Donut tutorials across the version even though I popped up at 4.0. Thank you.🙏😭
Oh god, I love that snapping mode! And even as a not-beginner (wouldn't say I'm an advanced user, either), doing the donut again is a great way to learn the new tools, at least for me.
Thank you for ur tutorials! I've been using Maya for over 20 years now and I tried to understand Blender myself, because I thought it can't be such a big difference between 3d softwares ... but I was wrong! U helped me out to learn the very basics of Blender in just a few 'minutes'! Hope u get ur Visa for the US soon man!
Going through your tutorials right now and wanted to say great job! Your approach to teaching is exactly what my brain needs. Learn what you need when you need it. Also wanted to point out, I am doing this only for fun and it is indeed fun.
I am enjoying this so much, you really bring back in me something i lost a long time ago... And as a french guy, you make it so easy to understand everything and i really appreciate that
If someone sees a crazy amount of spoons while importing the utensils check the group it is in. You can drag the utensils collection to the environment collection and you'll be fine.
having so much fun!!! im feeling even a little sad now that im coming to the end of this series... hope there will be more donut guy vids and tutorials to binge in the future
For these ones, who don't have time to watch a whole video: 1:00 - Creating a normal light 5:30 - G + B Hotkey - 7:04 - Hold Alt + cursor - 7:37 - Resizing cube 8:34 - Deleting faces than 9:13 - Hotkey I - 11:33 - Adding new material to wall 12:20 - Applying colors 13:17 - Making sun great again 14:30 - How to import a object?
during the new snapping feature I was playing around and you can enter the same new snapping mode while also scaling an object, so you dont have to do each individual face.. so you can select an object -> S -> B and then same rules apply, you select a corner or w/e you want, and then select the other point where you want to scale it to
Hello, thank you so so much for this tutorial series! I've been wanting to learn 3D forever and this step by step breakdown is helping me so much to get started. Just wanted to also add a small note that the utensils model is currently missing from the website. I am using something else from there instead so no problem at all and thank you for the other free assets. Just wanted to highlight. Thank you.
Thank you, Andrew for providing us with some of your Poliigon's assets! As soon as I am able to, I will pay back by purchasing from you for future projects.
Can't believe I've made it this far! I left a comment on pt.5 and I'm still a complete noob to Blender (Although now slightly less!) - I was totally blown away when I added the sky texture, it's incredible how much of a difference one thing can make in here
Thank you for a great tutorial especially for beginner and like me a intermediate user for a refresher or learn new stuff and tips especially on lighting as that is one of my weak spots and it's my first-time using the sky texture, and it is awesome.
if you are having trouble with inset your cursor is to close to the centre. you click on the face, you put your cursor away from the face and then hit I. then you control the size of the window by slowly drifiting the cursor back towards the centre of the face. I also had the box and counter facing the wrong way the light was coming from behind the box. that snapping trick helpped. I did think of just parenting the box with the counter but I am not familiar with blender to know if that was a bad thing or not Also noticed that the shadow wasn't conecting to my plate, the reason for this is my plate was levitating above the counter. use the G + B trick to snap the plat's bottom face to the counter
How to do the same with a bagel Make a torus with double the width & double the horizontal cuts, then you go into sculpt mode & randomise the shape a bit, after that, you go into the shader tab. Give it a principle BSDF shader, set it to any colour you want, then you add a noise texture, plug colour into color ramp, then plug colour into the height of a bump map, after that, you go into sculpt mode again, then you click on the mask brush. Paint on the middle of the doughnut, then you invert the mask & go to scale. Scale it down. Then go into texture paint, set a base colour to a light tan, then you paint on the bagel with a lighter colour, paint on the middle. You can call yourself done here, but you could also add seeds, put in an icosphere with as little geometry as possible make it small, then duplicate it, make another texture, one an off white, the other an off black, the off white will be slightly yellow, the off black will be slightly orange, give the bagel a geometry nodes modifier, go into geometry nodes, just do what you did with the sprinkles(put a join geometry between the input & output, add an distribute points on faces, set it from random to poison disk, plug input into mesh, add distribute points on faces, plug the distribute to points, plug the instances to join geometry, add a transform geometry, put geometry into instance(instances on points), add object info, set it to one of the icospheres, plug geometry into geometry(transform geometry), then add rotation Euler, plug rotation into rotation(distribute & instances), then add random value, set it to vector, plug value into rotate by(rotation Euler), then plug distribute’s density factor into the blank connector on input, then you weight paint only the parts you want the seeds on, go to the geometry nodes modifier, click on the plus in density factor, set it to “group” then you duplicate the node tree except for the input, output & join geometry, then you change object info or the other icosphere, plug density into density & instances to join geometry), now you’re done
if your cube goes crazy with the G+B feature, make sure to toggle on/off the "mirror editing" button after you've done the transformation. It usually reverts it back to the correct position
9:49 If it's doing weird stuff when you drag the edges, make sure 'Snap' is turned off. It's the magnet at the top-middle of the screen. I keep accidentally activating it with shift-tab for some reason, & not realising that I have turned it on.
Thank you so much for mentioning this, I was having the same issue - and I realized it's because I moved the camera, fat fingered the flight controls key bind, and turned it on by accident lol
I am seriously jealous of everyone with an nvidia GPU, because doing all this with CPU only in cycles is a pain. Even just 256 samples in the viewport take like 1-2 minutes to render even though i have a 5800x.
G > B for snapping is great... for all those coming from CAD I would also recommend the CAD Transform plugin [note, it is paid, I am not the author, just another migrant from the CAD world]. Depending on what geometry you model, it can provide more familiar tools.
Thank you very much for this tutorial :) Just wanted to let the learners know, my wooden spoons inside the jar were getting separated when I hit G or G+Z or G+Y, it was because my snap was on. Disabled it and then everything was fine.
If at 15:30 when you import the utensil model it turns pink, skip to 16:00 and import the polygon addon, THEN search "utensil free" and the same one should come up and work
snapping in Maya is awesome, glad that I started Blender with v 4, otherwise .... it took me an hour to understand how it works in Blender because I had different snapping settings then you
Maybe someone in this lovely comunity was confused for a moment like I was, so maybe this helps. Make sure you turn off that proportional edditing thing that we used when edditing donuts before using snaping mode ( for me snaping didn't work until I turend it off). Also, first click G, just as like you go to move mode, than press B to go into the snap mode, then select the point and snap it.
In the Blender 4.3.0 when you are installing add-ons you need to click the down arrow on the top right of the add-ons screen then click install from disk
Donunts! Donuts! everywhere and not a bump-map in sight! lol - thanks for the great guide by the way -even I can follow it! and have been doing so on this new laptop which is quicker than I thought it would be (MSI Alpha17cvf) Ryzen9 7945HX RTX4060 with 64GB and an extra 2TB, Optix mode works really well even on the 4060, seriously though I was surprised to see the 'render box', this reminds me of an old method used to speed up renders on slow hardware 30 years ago on computers like Amiga's, the whole scene was put in a box with the surface normals flipped for obvious reasons, lthanks again"
Congrats to everyone who made it this far :) does anyone had the same trouble as me with the sky texture? Nothing happened when I added it, everything remained dark somehow
I think I can help. For some reason, when he goes to the "World" tab, his surface part is marked as "background" from the get go. Mine was at "Principled BSDF", so, I went to his Discord, posted this, and just learned to change it to "Background". Voilá, problem solved. Hope it helps.
Around 16:22 I was having trouble installing the extension. For some reason Edit --> Preferences --> Add-ons did not show an "Install..." button. For me to get this to work, I had to click the dropdown arrow in the top right of the page (right next to the tag icon) and "Install from disk..." From here it would not let me choose a zip file but if I navigated to the folder where the zip file was located and manually wrote in "poliigon-addon-blender.zip" it worked. Hopefully I saved someone some time. Also if anywone knows why this setting is not in my UI, I would be super grateful if you teach me how to fix it. I am a software engineer and know how much time you save with libraries like these so streamlining this process is a top priority!
tysm! came to the comments for this exact thing. I assume it's different since we're using a newer version of blender than he had at the time of the video
Yeah, I think beginners will find the snapping easier to get. Essentially this is all arcane nonsense we're picking up, things just work this way, we have to learn that. In a couple years we get to find things weird how they work because we'll be used to however it works now, and they'll introduce new things and we'll half way have forgotten the initial learning difficulty.
Interesting, using the addon makes it more professional, because I've seen a lot of people using addons, and I understand why reinvent the wheel? if it already exists, thanks guru,
Hold on... the cube that provides the walls outside the camera view has its normals reversed doesn't it. Cubes come with normals pointing outwards and now we're inside one. This could mess up some of the shader calculations.
if you have got problem with snapping , make sure in top middle of screen in snapping option (face mode) is selected and (align Rotation to Target) is off.
If the utensils object appears pink it may be because you did not extract the downloaded file before going in and accessing the blend file. Don't forget to extract the zipped folder to Downloads first
I can't beleive there's only four videos left (not including this one)!!! Everyone who made it this far is doing AWESOME and are great for sticking with it. Look at how many less viewers each video has. We're almost done and off to start our own journies!
Awww, when you put it like that, it's so encouraging. My little doughnuts are coming along so well, bless them and their little z-fighting sprinkles.
I just arrived at this part of the tutorial and I was thinking the same thing.. look how far I made it. Congrats to everyone who is doing this. I am new to Blender and new to 3D and I am always happy once I finish one of the tutorials and laughing to myself cuz I am doing it. haaha
yeah you are right. I was to give when I know you should have a powerful GPU to render fast. But he give me an inspiration to continue even though I dont have a decent GPU.
God bless you
Thanks for the encouragement!
The G + B snapping mode is a life changer for blender, this saves sooo much time. In Revit and other autocad programs they use comparable techniques, it just makes modelling way more precise and quicker.
If your for some reason finding Append is greyed out. Make sure your in Object mode.
Thank brother
When i move the utensils why does it breaks?
@@johntitor4172I was wondering the same thing
Thanks bro, I was wondering why mine was greyed out.
Life save 😘
That G + B snapping mode is really really great feature.
Its kind of glitchy for me.
bro i was searching for why it dont work but it needed g and b to be pressed. thanks!
Works on larger objects, too. Good for snapping assets to floors and tables and such.
Don't forget the whole sky simulation.
I spent so long trying to make the square show up, but the snapping tool had to be set to increment which was odd since it’s kindof a different tool
If anyone is not seeing the different cursors when in the snapping mode (g -> b) at 5:36 it might be due to the snapping mode being set at the top of the display window (beside the magnet icon). I set it to increment and it now works as expected. I only saw the edge cursor when it was set to edge etc.
Thanks!
thanks pro it helped me a lot
huge
lifesaver
bổ x aka thanks! :)
Every autocad user must be very emotional seeing snap tool in blender
*and rhino users!
I have tears in my eyes
I've been waiting this entire tutorial series to see the snap tool
This tutorial is freaking addictive. Is crazy the amount of fun I'm having with these donuts, thanks a lot!
if you've gotten this far, especially on lower end computers, remember to save often!!
thanks for the tip. I bought my computer mostly to handle gaming, it isn't built for rendering.
@@themalcontent100 Thankfully there is some overlap in utility
not just save I guess, but create a new file with every save.
@@themalcontent100 gaming is the same for 3d modelling actually
yeee... To late :DD
I'm enjoying this tutorial so, so much. I ran into a handful of issues with the last one, either from bugs or version discrepancies, but so far this has been flawless and easy to follow. I'm almost sad I'm near the end.
It is freaking crazy how much improvement I’m seeing from the last donut to this one. I think the coolest part of this tutorial is the addition of a whole setting for the donut to be present in. Thanks for going the extra mile to make this tutorial a fun and novel experience!
There was a setting in the 2.8 tutorial as well though.
When i move the utensils why does it breaks?
Same
YUP ive been coming and going back to this when im bored usually i get like to making the donut no sprinkles no texture or colour but bro now im here i actually love 3d
@@johntitor4172it's been a month in but just incase you haven't found out it's because they are more than one object maybe you don't have them all selected select all the utensils and the box they're in too
Quick Tip! If your blender file doesn't want to "append" , exit the "edit mode" (back to object mode) and try again. That worked for me.
Thank you!!
Thanks !
finally thank youu
Thanks! lol
OMG thank you you saved me!!! i was starting to get crazy lmao
Even if I'm ignored I'm still here... I'm going to master this. Man is this exhausting sometimes though. I tried to fix a problem but had to backtrack and redo it.
same
@Orthaluminox
My computer is dying
@Orthaluminox Did you fix it yet! 😅just kidding.
@@yobtnirp3D same
As an AutoCAD user, the move/snap symbology is familiar to me (square for endpoint, triangle for midpoint, hourglass for 'nearest point on a line', etc). Since the start of my Blender journey I have been waiting for someone to tell me that this was possible in Blender, since I've felt lost without it! Your tutorials are amazing, obviously, but also thanks for sharing this particular piece of information.
👍
hot tip i learned from another teacher on skillshare! If you want to move/scale/rotate on every axis BUT one of them, use R/G/S -> Shift + X/Y/Z
for example when you wanted to scale the counter top but it moved it lower, if you did S, Shift + Z, it would have only scaled the X and Y axis
or if you wanted to move the donuts around on the counter freely but wihout affecting their height, G, Shift + Z!
I don't remember where I learned that, but it's super useful!
i also learned it from ryan king on yt
I use it frequently for moving objects, but scaling it in this instance would result in a stretched texture.
@@blenderguru good point, i didn't realise that but now I see it's happened!
When i move the utensils why does it breaks?
started yesterday and i'm super grateful because my progress is unbelievable. Thank You
Guys in case if yall having an issue where when u import the utensils and when u try to move it the utensils inside the cup becomes a mess, u have to do is click the cup (U can select from the right panel as well) then shift and select all the utensils then CTRL + P (Parenting) and click Object(Keep Transform) that will fix it.
thankyou alot it really saved me i was trying to figure it out from half an hours
thanks!
Lifesaver, tysm, I was like wtf for the past hour
Thank you so much you just saved me so much time
Thank you!!
Got to the inset step and could not for the life of me figure out why my inset wasn't working. I'd move the mouse and get almost no movement on the inset. Then I finally realized what I was doing wrong. If the mouse was near the center of the face when I hit "I" to start the inset process, there was no room to move. Make sure to mention in the future that when using the inset tool, you should move the mouse towards the edge before hitting it so you can move it "in" from there.
Also, GREAT tutorials. I can't stop going through them!
My brother, I just had the same problem and I started to get stuck on that. Thank you very much for sharing. God bless 🙏
I'm glad I commented then!@@erickfalcon2321
brother i love u thank you
Thank you man!
Thanks !
I'm excited to see what the animation is going to be. The last one was hilarious, but I feel like he's going to level it up this time.
The end of the video maybe gives it away
Same here. I'm almost missing it. Before everything ends, Andrew your video was really needed i admire your dedication to the constant creation of Donut tutorials across the version even though I popped up at 4.0. Thank you.🙏😭
If you are having issues selecting faces in edit mode at 7:29 , click on those small dark dots.
thank you
wow thanks man
You are a lifesavor tysm
THANK YOU
there are no dots though
i relised that every time guru makes another version of donut tutorial, he gets better and better :D
Oh god, I love that snapping mode!
And even as a not-beginner (wouldn't say I'm an advanced user, either), doing the donut again is a great way to learn the new tools, at least for me.
Thank you for ur tutorials! I've been using Maya for over 20 years now and I tried to understand Blender myself, because I thought it can't be such a big difference between 3d softwares ... but I was wrong! U helped me out to learn the very basics of Blender in just a few 'minutes'! Hope u get ur Visa for the US soon man!
Going through your tutorials right now and wanted to say great job! Your approach to teaching is exactly what my brain needs. Learn what you need when you need it. Also wanted to point out, I am doing this only for fun and it is indeed fun.
my PC is coughing like crazy and sounding like a jet engine, on these parts of your video, hell yeah
same i think mines gonna explode soon (edit It did)
Mines already giving its last breaths
@@thegoodally101 Are you using Cycle or EEvEE?
@@punskris8113 its dying on both
Went away to make coffee while image rendering under Cycles. 🕒💻🍩🕓
I am enjoying this so much, you really bring back in me something i lost a long time ago... And as a french guy, you make it so easy to understand everything and i really appreciate that
I'm sooooo happy to learn about the sunlight feature, it looks GORGEOUS and easy to use!
If someone sees a crazy amount of spoons while importing the utensils check the group it is in. You can drag the utensils collection to the environment collection and you'll be fine.
THANK YOU SO MUCH BRO....
Thank you man
having so much fun!!! im feeling even a little sad now that im coming to the end of this series... hope there will be more donut guy vids and tutorials to binge in the future
For these ones, who don't have time to watch a whole video:
1:00 - Creating a normal light
5:30 - G + B Hotkey -
7:04 - Hold Alt + cursor -
7:37 - Resizing cube
8:34 - Deleting faces than
9:13 - Hotkey I -
11:33 - Adding new material to wall
12:20 - Applying colors
13:17 - Making sun great again
14:30 - How to import a object?
during the new snapping feature I was playing around and you can enter the same new snapping mode while also scaling an object, so you dont have to do each individual face.. so you can select an object -> S -> B and then same rules apply, you select a corner or w/e you want, and then select the other point where you want to scale it to
MEN SCROLL
stop it, its cringe
@@adarsh2004 it isnt
Not only men :D
@@denad9336 litterally only men use blender, what are you on about????
You've help me a lot with my 3d modeling. Thanks a lot!
Hello, thank you so so much for this tutorial series! I've been wanting to learn 3D forever and this step by step breakdown is helping me so much to get started.
Just wanted to also add a small note that the utensils model is currently missing from the website. I am using something else from there instead so no problem at all and thank you for the other free assets. Just wanted to highlight. Thank you.
Thank you, Andrew for providing us with some of your Poliigon's assets! As soon as I am able to, I will pay back by purchasing from you for future projects.
Planning on doing the same to show my appreciation!
Can't believe I've made it this far! I left a comment on pt.5 and I'm still a complete noob to Blender (Although now slightly less!) - I was totally blown away when I added the sky texture, it's incredible how much of a difference one thing can make in here
Thank you for a great tutorial especially for beginner and like me a intermediate user for a refresher or learn new stuff and tips especially on lighting as that is one of my weak spots and it's my first-time using the sky texture, and it is awesome.
For ppl who can't find install button inside add on: Click on small down arrow in the top right corner and then click install from disk.
That snapping we glorious, I love it. Maybe it is because I'm brand new to Blender, but it was intuitive and wonderful.
now i am here finally, what a dedicated playlist, thank u both a loooooooooooooot
if you are having trouble with inset your cursor is to close to the centre. you click on the face, you put your cursor away from the face and then hit I. then you control the size of the window by slowly drifiting the cursor back towards the centre of the face.
I also had the box and counter facing the wrong way the light was coming from behind the box. that snapping trick helpped. I did think of just parenting the box with the counter but I am not familiar with blender to know if that was a bad thing or not
Also noticed that the shadow wasn't conecting to my plate, the reason for this is my plate was levitating above the counter. use the G + B trick to snap the plat's bottom face to the counter
the G + B feature has to the be the coolest thing ever. As a former Maya/3Ds Max user, I really wished such a feature existed!
How to do the same with a bagel
Make a torus with double the width & double the horizontal cuts, then you go into sculpt mode & randomise the shape a bit, after that, you go into the shader tab. Give it a principle BSDF shader, set it to any colour you want, then you add a noise texture, plug colour into color ramp, then plug colour into the height of a bump map, after that, you go into sculpt mode again, then you click on the mask brush. Paint on the middle of the doughnut, then you invert the mask & go to scale. Scale it down. Then go into texture paint, set a base colour to a light tan, then you paint on the bagel with a lighter colour, paint on the middle. You can call yourself done here, but you could also add seeds, put in an icosphere with as little geometry as possible make it small, then duplicate it, make another texture, one an off white, the other an off black, the off white will be slightly yellow, the off black will be slightly orange, give the bagel a geometry nodes modifier, go into geometry nodes, just do what you did with the sprinkles(put a join geometry between the input & output, add an distribute points on faces, set it from random to poison disk, plug input into mesh, add distribute points on faces, plug the distribute to points, plug the instances to join geometry, add a transform geometry, put geometry into instance(instances on points), add object info, set it to one of the icospheres, plug geometry into geometry(transform geometry), then add rotation Euler, plug rotation into rotation(distribute & instances), then add random value, set it to vector, plug value into rotate by(rotation Euler), then plug distribute’s density factor into the blank connector on input, then you weight paint only the parts you want the seeds on, go to the geometry nodes modifier, click on the plus in density factor, set it to “group” then you duplicate the node tree except for the input, output & join geometry, then you change object info or the other icosphere, plug density into density & instances to join geometry), now you’re done
Would be so cool to see your new anvil tutorial with Blender 4.0!
Yeah, me too. I wish he would do that.
Will there ever be another intermediate level tutorial, like the anvil from years ago? Could be fun to see
My favorite part of the display case is the fact that you inadvertently taught us also how to make a microwave
Yeayyy another episode!!
useful tutorial. cool!
Congrats, if you're here that means you have persisted more than 91% of people
if your cube goes crazy with the G+B feature, make sure to toggle on/off the "mirror editing" button after you've done the transformation. It usually reverts it back to the correct position
9:49 If it's doing weird stuff when you drag the edges, make sure 'Snap' is turned off. It's the magnet at the top-middle of the screen. I keep accidentally activating it with shift-tab for some reason, & not realising that I have turned it on.
Thank you so much for mentioning this, I was having the same issue - and I realized it's because I moved the camera, fat fingered the flight controls key bind, and turned it on by accident lol
I am seriously jealous of everyone with an nvidia GPU, because doing all this with CPU only in cycles is a pain.
Even just 256 samples in the viewport take like 1-2 minutes to render even though i have a 5800x.
I'm so excited for these to be done so I can follow along in a weekend ❤
The goat of blender
Coming from maya being able to snap to vertices faces etc is awesome!
G > B for snapping is great... for all those coming from CAD I would also recommend the CAD Transform plugin [note, it is paid, I am not the author, just another migrant from the CAD world]. Depending on what geometry you model, it can provide more familiar tools.
7:57 If anyone is having problems getting the cube to fit the counter and backsplash, I changed the snap tool to the median and it worked for me.
When you start 5:45 part, keep snapping into 'incremental' otherwise snapping mode doesn't work properly
thank youuuu
if you are having issues with snapping turn the little whit box near the top turn it to vertex
Thank you! Helped me.
Same here! was losing my mind. changing it to "face project" makes it work the same in the video!
Thanks.
Feels like alllllllll of solutions to the issues I encountered could be found at comments
Yet again, a great new revised donut tutorial series - and thankfully, without the cheese!
Thank you very much for this tutorial :)
Just wanted to let the learners know, my wooden spoons inside the jar were getting separated when I hit G or G+Z or G+Y, it was because my snap was on. Disabled it and then everything was fine.
For anyone that doesn't know, if you are using Eevee you won't see the sun disk.
Wow that new snapping feature is cool
If you are unable to click append, make sure you are in object mode
Done! Voltando das férias e voltando pro tutorial!
17:02 If you are on a mac, you have to zip your downloaded Addon before you can install it.
Bless your heart, you saved me.
That new snaping feature is awesome, thanks for telling us Andrew!
I kept with blender after 3 years of frustration and now I understand how to use blender properly.
Quite possibly the coolest comments section on the internet; well done everyone for getting to 10!!
Effing loving this series, thanks!
If at 15:30 when you import the utensil model it turns pink, skip to 16:00 and import the polygon addon, THEN search "utensil free" and the same one should come up and work
Thank you
thanks, i am going to put microwave instead of utensil 😂
6:47 where he thinks its weird, but beginners find it easier. He is absolutely right, i wish he told this earlier
7:50 The face of the cube just comes off
All other sides work though
15:34
don't forget to turn off snap!
snapping in Maya is awesome, glad that I started Blender with v 4, otherwise .... it took me an hour to understand how it works in Blender because I had different snapping settings then you
Maybe someone in this lovely comunity was confused for a moment like I was, so maybe this helps. Make sure you turn off that proportional edditing thing that we used when edditing donuts before using snaping mode ( for me snaping didn't work until I turend it off). Also, first click G, just as like you go to move mode, than press B to go into the snap mode, then select the point and snap it.
the new snapping is beautiful
and it works for scaling too!
NOTE: If your entire room turns a weird color (LIKE PINK) make sure to click on the walls in object mode and set the surface to Diffuse BSDF
In the Blender 4.3.0 when you are installing add-ons you need to click the down arrow on the top right of the add-ons screen then click install from disk
Donunts! Donuts! everywhere and not a bump-map in sight! lol - thanks for the great guide by the way -even I can follow it! and have been doing so on this new laptop which is quicker than I thought it would be (MSI Alpha17cvf) Ryzen9 7945HX RTX4060 with 64GB and an extra 2TB, Optix mode works really well even on the 4060, seriously though I was surprised to see the 'render box', this reminds me of an old method used to speed up renders on slow hardware 30 years ago on computers like Amiga's, the whole scene was put in a box with the surface normals flipped for obvious reasons, lthanks again"
Congrats to everyone who made it this far :) does anyone had the same trouble as me with the sky texture? Nothing happened when I added it, everything remained dark somehow
Yes!!!
I think I can help. For some reason, when he goes to the "World" tab, his surface part is marked as "background" from the get go. Mine was at "Principled BSDF", so, I went to his Discord, posted this, and just learned to change it to "Background". Voilá, problem solved. Hope it helps.
I know this is 7 months ago, but hey, for those of you who see no change either: You may not have been in rendered mode. Press Z then click Rendered.
@@farlaff thank you!!
@@koebeen thaanks 😍
oh, that's why ppl say 'do not wear black shirts in hot weather', black color absorbs full light 🦆🦆🦆🦆🦆🦆🦆
Around 16:22 I was having trouble installing the extension. For some reason Edit --> Preferences --> Add-ons did not show an "Install..." button. For me to get this to work, I had to click the dropdown arrow in the top right of the page (right next to the tag icon) and "Install from disk..." From here it would not let me choose a zip file but if I navigated to the folder where the zip file was located and manually wrote in "poliigon-addon-blender.zip" it worked. Hopefully I saved someone some time. Also if anywone knows why this setting is not in my UI, I would be super grateful if you teach me how to fix it. I am a software engineer and know how much time you save with libraries like these so streamlining this process is a top priority!
Yes, you helped me. Although I didn't have to do any typing. I simply selected the zip file from my downloads folder, and that worked.
tysm! came to the comments for this exact thing. I assume it's different since we're using a newer version of blender than he had at the time of the video
They added the movement and snap system from sketchup. So useful for those of us who came from sketchup
Yeah, I think beginners will find the snapping easier to get. Essentially this is all arcane nonsense we're picking up, things just work this way, we have to learn that. In a couple years we get to find things weird how they work because we'll be used to however it works now, and they'll introduce new things and we'll half way have forgotten the initial learning difficulty.
Thank you
Nice , I am waiting for next part
Interesting, using the addon makes it more professional, because I've seen a lot of people using addons, and I understand why reinvent the wheel? if it already exists, thanks guru,
The snaping mode is game changing for users from cad like me 😭
Nice lighting
the new features that is key B apart from the key G ( G+B) can be used with other keys such as Key E.
Hold on... the cube that provides the walls outside the camera view has its normals reversed doesn't it. Cubes come with normals pointing outwards and now we're inside one. This could mess up some of the shader calculations.
The use of the cube is purely for the shadows. We dont actually end up seeing any of the walls of the cube.
if you have got problem with snapping , make sure in top middle of screen in snapping option (face mode) is selected and (align Rotation to Target) is off.
If the utensils object appears pink it may be because you did not extract the downloaded file before going in and accessing the blend file. Don't forget to extract the zipped folder to Downloads first
if your utensils are pink or purple go to shading and manually delete and re add the image files
Amazing Tutorial! Thank you so much!
part 10 for 10th day. Hopefully I can remember all the steps.
The cycles render is outstanding. Too bad my system supports Eevee only.
Wonderful tutorial and looking forward for more tutorials from you.