#joinedblender Thanks to Andrew and Blender being here for ever. Started Blender with your lovely Bagel and now I‘m teaching Blender at university. Life is better with you and the community ❤
Can you guide me how you did that because the way Andrew taught was simple but I am having several issues with the scaling thing when I choose it on x axis it just move one side of the vertices but not the other one
@@ahsonshaikh3800 I didn’t do it the way he did. The way he did it made a lot more sense lol. I basically just stacked a bunch of super thin cylinders on top of each other and added bevels where needed.
Happened to me but in classes i took a modeling class, lol and in the first frigging class the professor modeled a lamp in like 10 minutes nice and quick and it took me a week to get a specific rotation to duplicate, real humbling.
If you create the circle (or anything else) and suddenly there are many lines around it, like a sphere shape, make sure the mesh you create it is not within any of the Sprinkles groups. Blender Guru, I can't thank you enough for the great tutorials :)
If anyone is having trouble with bevel not working like the video follow these steps, "in edit mode with plate rings selected, press A > M > By Distance" then it should look just like the videos.
@@NikHem343 believe its because we created a duplicate edge overlapping one another, and merging the vertices deletes the overlap allowing the beveling to work as intended
I've been donating for the last two years or so. I don't even use blender that much, but I appreciate all the things made by the people who do A monthly donation to blender is like a small investment in getting more cool art made by people
as an aspiring blender user, i too wish to do that in the future. And thing is it's actual work done by people owned by people. Instead of giving all of the info to an AI owned by a company for them to profit from other people's creativity.
I have a lot of trouble with my hands, and made a few mistakes early in the process that I didn't notice. Subsequently, I had to do the early parts of this tutorial series several times. I got really frustrated, but I walked away and took some time and came back, and I did eventually get this far, so I have had a go at making a plate for homework. I have to say, it's so easy to come back to these tutorials just because you're such a kind and patient teacher, who is clear and careful in his instructions. And the joy I felt at reaching this point and then finding I had done so much of my homework correctly is so, so gratifying! I'm having a great time!
This tutorial is very confusing to me in the begininning. I have had to re-do it a few time, and now I am stuck on the beveling part again. It is just not doing the same thing his is
@@MrSuperPatar I had trouble with the beveling part too, like it was ignoring my first selection, try try reselecting what you need, hopefully it'll work out.
I'm so glad Blender has become as huge as it has. I was a big 3ds max guy from the mid-late 2000s until I stopped modeling altogether for a while. I remember trying blender several times over the years and just couldn't stand the way it was designed. When they finally conceded a bit on the whole "doing it our way" for everything, it really started picking up a lot of traction. And finally my return to 3D a couple years ago I went straight to blender and haven't looked back.
If it's for the license, then yeah, that makes sense understandable other than that who the f switches from 3ds Max to Blender lol glad the Autodesk indie license saved me.
@@Itsyesfahad I had a license through a company originally. When I stopped doing that work I pretty much fell entirely out of 3D modeling for a while, and when I came back I didn't feel like paying Autodesk any more money. It's absolutely hilarious what they charge now. 3ds max was expensive for a license before, but it was a one time deal. Now you pay over half the price of an old perpetual license every year. If I was doing it all professionally again, I'd probably be more inclined to get on board, but not for myself.
#joinedblender, really thought I wasn't cut out for this, but thanks to you , Andrew for making it less daunting. And thanks to everyone on Discord for always being ready to help out. Great Community!
I managed to make the plate assigned last video using a short cylinder with a couple extra rings added using the ctrl + r, then scaling the lower rings of vertices down with them getting wider the further up the cylinder, and finally deleting the top face to make it open. Then adding subdivision, solidify, and applying a texture with shader nodes I got a convincing plate I am proud of :) Thank you for these tutorials! They're really encouraging to newer people like me!
i wasn't succesfull on making the plate bc i wasn't able to make rings but turns out i completly forget that i can make like 2 things group like the donut is icing and the donut it self in the toturials for example
I was unable to make the plate with the circle, I went with the cylinder with your suggestions, did it more simple. Not the same plate as the video image but happy with the result. Thanks!!
I tried to make a plate with the UV Sphere and it was actually a nice way of doing it, but the circle turned to be the easiest way after all !! Really awesome lessons by the way ! Just started learning Blender a week ago and went further than I imagined with the videos ! Thanks a lot for the energy and dedication !!!
I made my plate before watching this video. I started with a cylinder and really like the way mine turned out. I love how many avenues you can go down to reach the same destination in things like design and editing.
If anyone has the issue that like a billion circles appear around your donuts after you did the add mesh -> circle thing, go back and make sure the standard collection is highlighted and then add the circle. It would slap it into the donut collection for me which somehow resulted in this, until i highlighted the standard one and then added it.
#joinedblender Andrew, so grateful that you have put this tutorial up and that Blender is a free open source software. Back in the early 2000s I went to college for computer animation and left only after a year, I felt I was no good at it. 20 years later I've decided to give it another try, and to chase my dreams and passions for design. Thank you again for putting these tutorial up for everyone to learn such an amazing software! Cheers
loading an image reference area options - vertical split image editor image - open circle swapping view modes - z edge select mode - 2 clap overlap - c merge - m merge - by distance area options - join area rotate on axis - r + z + z geometry nodes - assign shape trackball rotatation mode - r + r
I started my 3D career with your tutorials in 2010, to make models for StarCraft 2. I started at a 3D school and got into architecture visualization since, and it has been my job for over 10 years now. I owe my career to you and Blender, and I am so impressed with how far blender has come, it is far faster and almost as versatile as 3Ds (even ahead in some respects ) despite being free. This software is taking the CG community by storm, and also putting pressure on Autodesk to keep up, so of you use it or not blenders development is a good thing. I will definitely be contributing. #joinedblender
#joinedblender New to 3D modeling and I appreciate how accessible and friendly this community is. Looking forward to watching other tutorials from this channel.
#joinedblender Been wanting to make a film for ages and Blender is not only fully capable, but also completely free. I hope I dedicate enough time and effort to be able to see my dream film come through. Thanks Andrew for compiling your amazing series! And thank thank you to everyone at Blender.
@@KRLAs I have not given up, but it has been some time now, and I have become busy with uni. But the intent is always there to come back to it eventually and keep making art. All the best :)
if when you create the circle and extrude the vertices it doesnt stay in the z axiz even though u are doing correctly its becouse u have the snap on (shift tab). Hope it helps, it would have helped me :)
#joinedblender I love this software, I've been dabbling in it for a long time. This series has been a bit of a refresher and getting back into my groove. I really appreciate the gentle push to give back to a community I love dearly.
I'm not really interested in using blender but I enjoy watching these videos because he's always so excited to teach and he's so passionate about what he does
happily already a contributer to the Blender Devs, but agree it would be awesome to see more people do so, they are doing an amazing job over there within the limits they have and have seen it grow, and am behind this all the way! so i appreciate anyone lending their weight to this amazing softwares dev!
#joinedblender This is my second go around on the donut tutorial. Coming back after a couple years of letting my mental muscle memory die. I have always loved your knowledgable yet candid teaching style. Thanks for all that you contribute to the community!
I made two homework plates. The first looked like a hub cap, the other looked like a LEGO plate. Both of them started with a cylinder! When I followed along with this video, the Merge function near the end revealed that I merged *1300* vertices!! 😲 Plate looked like a combo frisbee and silver tea tray. But now I've made a plate that only needed 100 vertices merged, and I could not be more proud of my stack of donuts!! Thank you Andrew!
Handy little tip: If you want to avoid making multiple icing materials you can use the color in Object Properties > Viewport Display, then you can access it in the shader with the Object Info > Color input
hi i need help, the new colors i put it doesn't get saved when i save the file, and its not showing when i render the image (F12) the color of the icings just goes back to the original color.
OK, I did it! I made a plate and have only been using blender for 2 months. I had to repeat parts from the previous lessons and my final piece has some issues! However, it looks like a plate. I didn't give up even though it has taken at least 3 hours. Thanks Andrew.
The Solidify modifier jacks up the mesh on the underside if applied after the Bevels to the edges. Try hiding half of the plates faces from the top view then looking at the side. Convex angles do this when pushed too far. I fixed this by using the Solidify modifier before putting Bevels on the edge loops on the top and bottom (not the top edges, I still beveled them as he did in the video as a separate step, because of the Clamp option) edges of the plate.
Man. You are a life saver. At first i thought the normals had flipped. So i went and checked that, but it made it only worse. Its only when i hid half the object that i saw that the top face generated by the modifier was cutting through the generated bevels. I spent a bit of time deleting the face and adjusting the edge, but the resulting new bevel was not uniform. Your method worked out the best. Wonder how andrew didnt face the same issue. Maybe we needed an even lesser width to our modifier?
#joinedblender Thank you Andrew for being a huge contributor to Blender and the future of CG artsists. I'm on my journey to become a good 3D animator, and your series keep me going. Keep being awesome!
#joinedblender Andrew, one of your earlier versions of the donut tutorial introduced me to Blender over 3 years ago and by now I have been working as a 3D Artist for over 2 years now. Your tutorials literally changed my life - thank you! ❤
If you're having trouble with bevelling on the edge around the plate at the very bottom, try selecting everything (A) and merge the vertices by distance (M). This way it allowed me to use bevel on that edge also.
#joinedblender Thanks Andrew! This tutorial series is, once more, amazing and entertaining and so well done. Can't thank you enough, not sure if I would have stuck with Blender without the Donut Series. 😍
I created the plate by making a UV sphere and shaping out the bottom of it. Adding subdivisions to get more vertices, bevelling as i shaped it, etc. When i got the rough bottom shape i wanted, i deleted the rest of the sphere and went from there with adding finer details and movements. Not the most symmetrical since i didn't make 100% good use of locking the axis when moving, but i'm pretty happy with the result!
I did the same! Although it felt a bit cheap considering the geometry was not really natural at all. I actually ended up enjoying the way Guru did it even more.
@@ye9945 Indeed, his way is much more symmetrical and precise, though the satisfaction you feel after making a model yourself in your own way can't be replaced! Plus with some tweaks to the geometry, you can get the plate looking quite round and symmetrical too.
I'm super grateful to blender, using it for 90% of my workday. I'm also a Silver donor. Will try to get up to gold if my company goes a bit better next year. #joinedblender
14:25 If having trouble with rotate/rotating because it is following a strange axis, change the Transform Pivot Point to Median Point; top middle next to Snap
#joinedblender Thanks Andrew for this information - It's 100% true. Thank you Blender developers, you are making a wonderfull job and helps to make other peoples dreams come true. Togehter we can more.
This may seem extraneous, but for Mac users using a Magic Mouse with "Emulate 3 Button Mouse" enabled, selecting loops is achieved by holding down SHIFT and DOUBLE-clicking a vertice, edge or face.
Quick Camera tip If you press "CTRL+ALT+Numpad 0" the camera will automatically place where your viewport is at the moment. I think that way is much more comfortable and faster to place the camera.
Really enjoying the series so far, thanks so much for making it! Just an update (at least for macs), "Rotate Euler" is now located in "Utilities -> Deprecated" rather than "Utilities -> Rotation".
#joinedblender Thank you Andrew for your work. I started with Blender two years ago with the help of your last Donut tutorial, and I'm now refreshing with this actual one after having realized >50 projects meanwhile. It's still fun!
I've tried to create a plate.. And, well, got really overwhelmed by everything and after an hour just gave up. Cheating myself? Maybe, but I am still thankful that you show the process of making it. It's actually very good (and I say this as a person who never touched 3D modelling in my life before your series) to show examples of different shapes/objects!
I have not yet watched this video, but i can already tell its going to be one of the more difficult ones so i am deciding to take a break. Don't be afraid to take a break and mentally recuperate because in the end it might help you out!
#JoinedBlender. I've been using Blender since the start of my 3D journey, back in the 2.4 days. It was the foundation of my career for 5 years, and still my preferred software even though I use 3DS Max for my day job nowadays. It's criminal that I haven't been supporting it until now. No time like the present, though, right? 😁 P.S. Andrew, these tutorials are still great even if you've been working in Blender for years. It's nice to keep up with what's changed, and honestly they're just a good time all 'round. Thanks for doing what you do!
I'm so glad I almost made plate the same way, except I didn't use bevels, plate started with 12 vertices (cause I don't know why, but I have gotten in my head that faces with 4 dots render best) and it had middle dot that I extruded form one of the sides so I could split base with 4 faces with 4 vertices. Subdivision worked fine for me to get it smooth.
Don't make too much money right now. But I just signed up for the Bronze. I will go up, once I start making more (thats the reason why I'm learning this stuff). I have had a lot of people invest in me, so I think it only makes sense I return, especially for you guys. Thank you for everything. #joinedblender
Your Tutorial Solve my all problems and made me more curious to Blender and Modeling... Your Energy, Way of teaching, Explaining and Detailing is very very very Good... You have made it another level...
I started watching your tutorial around 2020 (it was like version 3.8 or something?) and I stopped because I got confused with what was happening with the sprinkles I did last time, and I couldn't catch up with the rest of the tutorial. But with your latest tutorial and with (a little bit) more friendly user interface of Blender, I am so happy I got to this stage! Thank you so much Blender Guru!!
#joinedblender Great series Andrew. Started CGing professionally in 1990. Long time Softimage user and fan. Gutted when it was discontinued in 2015. Limped on for a few more years using Softimage and Houdini. Retired in 2019. This has brought a smile back to my face.
I just created a plate. On my own, before watching this video since you said do it as homework. The moment I subdivided the surface to make it smoother it looked perfect! Now to watch this vid and see how you did it vs me :)
#joinedblender Even though I've never earned anything or use Blender in professional way (only in hobby and learning) so far, I do work as a fullstack web developer and know how much harder my life and life of any other developer (or 3D artist for that matter) would be if there weren't open source libraries or software. I fell in love with Blender back in 2007-08 or so when it was in the ugly v1.48 or so (can't remember correctly). Back then it's install size was around 40mb and it had so many things packed in those 40mb that it was impossible for me to comprehend. This is my small contribution and thank you to Blender and the open source community!
Obligatory #joinedblender, I'd heard about your Donut tutorials for years, even back in school, but faffed around and muddled along with other stuff; your tutorial is the first one I've dedicated to sitting down and working through, and I've been amusing everyone with the digital donut you've helped me create! Thank you so much for all the good work you do for the open-source community, you're proof that people can be good and want to help foster art and creativity in spite of everything, happy to join the cool kids in the Blender stadium :))
I began my journey with c4d a long time ago at the university. before that i tried to use blender, but there was no youtube back then so it was all confusing. now thanks to you, i can make the transition. 😀
#joinedblender I'm using Blender since the very beginning and never really got myself to donate. Thanks to your encouragement Andrew, now I finally did this 💪
If you make one icing white and lower the alpha you get what looks like a see-through type glaze. Probably not the best way, but thanks to this tutorial series I actually figured it out!
#joinedblender - Andrew.... so happy to see you still here! Great tutorial as always. I started watching your videos when I first learned Blender back in 2006. I know through the years you've gotten a lot of "flack" of various types from trolls, haters and the like... I'm so proud of you and happy that you haven't changed at all (from a core personality/style perspective - we've all gotten older and hopefully wiser :-) ) After years of having to be away due to work and family obligations, I've picked Blender (and 3D printing) back up and this tutorial was perfect to knock off the dust and get me up to speed with the latest Blender 4.0! Amazing to see what the product is now and what its capable of. Many thanks to you and the community! Stay true to who you are and hope we are able to soon welcome you to the US with open arms!
For the multiple icing colors, you can also use an Attribute node that pulls from a Custom Property into a Color Ramp node! This will let you set a list of colors for your donuts that you can then scrub through when choosing an icing color
#joinedblender i've been putting this off for way too long. Thank you for the awareness. I love blender and thank you for all the work and help you've done for it.
#joinedblender I only started learning 3d stuff last week and have been amazed at what blender can do so more then happy to help support it going forward. Hopefully with blenders help and your tutorials I can turn this into a career and then up my membership from bronze!
@blenderguru I am LOVING these instructional videos. I just hope I can retain it all in my mind. At the 3 min mark in the video at the construction of the sides of the plate, and at about 5 mins you mentioned that there are no measurements for the height. I am no sure if you were referring to the reference image or the designing of our plate... but.... After each new levels of the plate, after clicking left key but before the S (stretch) a window opens and gives the height. FYI, before it closes to the next step, I did a manual 0.012m height for each new section (e) of the vertices to keep everything consistent. 0.012m up...0.012m out... 0.012m up again. What I wish - there was something to give an angle reference to keep that consistent. (BTW.... when going through my computer science classes, I got in the habit of SAVING at each major step... now, I do graphic designing for t-shirts, etc... I save my work often and give each step a sequential and the point of the video (i.e. Part9_CreatePlate_5.23mins_01d.). You screw up, your computer crashes, or you want to do it again for practice, you have a complete saved file. Not just the automatic incremental)
#joinedblender out of the many times i tried following your tutorials, i finally made it here! ^^ i did my homework in the most complex way lol, using cylinder1 to boolean cylinder2, then boolean a few more cylinders LOL...
Dude these videos have been amazing, fun, and super easy to follow along, and my donuts are looking awesome! I've also come a navigation setting that I feel like would be helpful for most mouse users, and that's going into Edit>Preferences>Navigation, under the Zoom tab, check 'Zoom to mouse position' and 'Invert zoom direction' boxes. Personally it makes it so much easier to orbit and make more precise selections by being able to zoom to where you are pointing. Thanks so much dude, cant wait for the rest of these tutorials 🍩
#joinedblender I decided to join Blender Development Fund even before I saw this video, it is so nice to have such a great tool and even greater than that is it's free to use ! Looking forward to all the new cool features of Blender in the future ! And BIG BIG THANKS to Andrew, the best Blender Guru, for making these tutorials !
21:53 You could simply add a 2D whitenoise texture between the random per object output and the rest of the node tree. Just make sure you do it through a "Combine XYZ" node, plug the noise value into the X, and your Y is a freely chooseable value which is now your seed!
Should stay here in Australia mate (I am in Melbs but born on the GC). Loving your tutorial. Once I got used to the interface, Blender is wonderful to play in. You also take your time to have a bit of a laugh while showing us how to do things, and breaking it up with a bit of banter is perfect. Thank you Guru! I came in because I was struggling with the whole cylinder thing... got your circle influence and paused and went to work. Building my own scene and won't be stopping at just the donuts on a plate. Can't wait to finish this.
#joinedblender ! I am making donut the 2nd time (1`st time some issiue with the sprinkes defeated me) and I hope I will make a lot more, love this series so much, thank you for making our small and big dreams possible Andrew, you are doing something amazing
I commented this too in the previous video: Here is my attempt to finish the homework part: 1. Shift + A -> Add Circle 2. Set “Fill Type” to “N-Gon” 3. Extrude the edges upward a few times. 4. Use Alt + Left Click to select a ring of vertical. Use S to scale the ring outwards. 5. Do this to the other rings too. 6. Right Click -> Shade Auto Smooth 7. I gave it a nice yellow simple material.
Seeing him use the Yankee Stadium example to show how many people actually pay for blender made me feel so guilty that I wanted to hide under a rug! Starting in December, I'll be contributing monthly - I promise. #joinedblender
Hi Andrew, First of all, thanks for your video. I come with a CAD background (Fusion 360) switching from fusion to blender was a nightmare. I've tried a year ago blender, and it didn't went good. So I've gave up. Recently I found videos from "Learn Everything About Design" for people with CAD background, now I'm on your videos, and I finally feel like I could put blender in good use for my job ( with a lot of work, but doesn't seem as overwhelming as it was a year ago). I did the plate in something like 10min. I started with a cylinder, delete the upper face, extrude/scale and so on. I use Ctrl + r instead of bevel. So I use your correction to have a better finish, but still "I DID IT" !! Here is a point that i'd like to raise : when doing the "solidify", I realize that either the bottom bevel (while using a offset value of -1 to "solidify") or the middle one (while using +1) were kind of clipped inside the volume, resulting in an awful bevel. So I've use a value of 0, it average both bevel and give a way better final result (even if the bevel is underneath the plate and not seen by anyone, it annoyed me). Anyway, thanks for your video, I hope you will also update the anvil (I've started, but there's to much change between the blender's version). PS: I'm French, so if I've made english mistake, note that I really don't care, and Euler was German.
My bevel is reversed on the second edge and on the bottommost edge with the round face I can't get a bevel at all. I only see a line going to the center. What I am doing wrong?
@@Sdstfu this happens when press E (extrude) on a selection and dont move it. If you right click to cancel, it leaves the "extruded" vertices on top of the selection, which causes issues with the beveling later. fixing this involves selecting any vertices you've done this to and removing them, but since you cant see them and likely don't remember which ones you've extruded & cancelled on (or how many times), it's easier to start over.
I started with a bezier curve and lofted ("spin") it, because that's how circular things have always been done in 3D. In the POVRAY world, it can stay as a bezier (makes transparent glass plates look PERFECT), but Blender needs a mesh to spin. I also brought the "Seed" attribute of the random generator out to the control panel, so I can randomize the sprinkles.
#joinblender ... and poliigon too👍 Thanks Andrew, i love your videos! They contain so much useful information, that helped me a lot to find my way in Blender. Keep up the good work
#joinedblender I just started using blender after years of postponing the start of this journey. I'm glad I finally started and happy to support the development of one of the coolest open-sourced software !
Hi Blender Guru, I managed to make the plate before going into Part 9 but I did it in a different way and I want an opinion on it... This is the process I used (errors included): 1) Added a really high poly circle (1024 vertices) 2) Filled the circle face 3) Extruded, scaled and moved various time to get the paper thin plate I continued this way instead of your method 4) I selected everything in Edit Mode by pressing L 5) I made an exact copy of the plate with SHIFT+D 6) I moved the copy above by a tiny bit 7) Went in edge selection mode and selected the most outer edge of both plates and pressed F to connect them together 8) Beveled everything that needed beveling I think the result is OK, because I noticed before that when Solidify-ing it actually kind of extrudes in both direction of the normal (I think) and it kinda makes 3 meshes of the plate with a center plate that I did not need. WIth my method I managed to have only an upper mesh and inner mesh. I wanted to ask you if this is also a correct procedure since you said that having as low poly as possible is good? Weird ASCII representation of what my plate mesh looks like ========== no solidify ____________ ========== with solidify
#joinedblender I've really loved these tutorial videos and have been learning so much! They're very inspiring and I'm having a lot of fun learning how to make better stuff!
For anyone who deselected and selected the circle vertices again, if you're having a problem of scaling/extruding to the selected active element instead of the center of the circle, just hit . (period/fullstop) keyboard button and select 'median point'. Or you can find the menu on top besides the 'snap' button
#joinedblender Hello Andrew, Greetings From Germany and thank you for all the Videos you made. They are always clear and easy to follow and i like your Humorous Style. You teached me a lot. :))))
Yeah I used cylinder and it was pain the... :) At first I tried to do some kind of boolean but it was kinda wonky and then the mesh was all kinds of weird. I realized I was overthinking it and I managed to make simple one by just extending side faces and then moving them up. Only looked up how large plate is and downloaded porcelain texture from your website. Thank you for your tutorials!
#joinedblender for 2 reasons. 1. have always wanted to get into 3d modeling as a hobby and you have been so helpful in learning the ropes! 2. I looked at the price of some other 3d modeling software, needless to say i am thankful that blender keeps it free.
#joinedblender
Thanks to Andrew and Blender being here for ever. Started Blender with your lovely Bagel and now I‘m teaching Blender at university. Life is better with you and the community ❤
#joinedblender ***!!!!
These are donuts!
ua-cam.com/video/iv9p3x85Ty0/v-deo.html
#joinedblender
bagel frfr
These are some real nice bagels
Watching this dude model a plate in seven and a half minutes after it took me hours to do the same thing was the most humbling moment of my life.
well, had u used blender since 2003, u could do it too 😂
took me 3 days
Can you guide me how you did that because the way Andrew taught was simple but I am having several issues with the scaling thing when I choose it on x axis it just move one side of the vertices but not the other one
@@ahsonshaikh3800 I didn’t do it the way he did. The way he did it made a lot more sense lol. I basically just stacked a bunch of super thin cylinders on top of each other and added bevels where needed.
Happened to me but in classes i took a modeling class, lol and in the first frigging class the professor modeled a lamp in like 10 minutes nice and quick and it took me a week to get a specific rotation to duplicate, real humbling.
If you create the circle (or anything else) and suddenly there are many lines around it, like a sphere shape, make sure the mesh you create it is not within any of the Sprinkles groups.
Blender Guru, I can't thank you enough for the great tutorials :)
omg thank you ,I was confused and lost
brooooooooooo thank you so much
It took me a moment to realize that the circle shape wasn't supposed to do that lmao
thank you so fucking much brother i didnt know till i read this
thanks men 🤜
If anyone is having trouble with bevel not working like the video follow these steps, "in edit mode with plate rings selected, press A > M > By Distance" then it should look just like the videos.
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!
Can you explain why this works?
Worked like magic! I have no idea why...
The comments section is saving me every time I’m about to give up.
@@NikHem343 believe its because we created a duplicate edge overlapping one another, and merging the vertices deletes the overlap allowing the beveling to work as intended
I've been donating for the last two years or so. I don't even use blender that much, but I appreciate all the things made by the people who do
A monthly donation to blender is like a small investment in getting more cool art made by people
as an aspiring blender user, i too wish to do that in the future. And thing is it's actual work done by people owned by people. Instead of giving all of the info to an AI owned by a company for them to profit from other people's creativity.
I have a lot of trouble with my hands, and made a few mistakes early in the process that I didn't notice. Subsequently, I had to do the early parts of this tutorial series several times. I got really frustrated, but I walked away and took some time and came back, and I did eventually get this far, so I have had a go at making a plate for homework. I have to say, it's so easy to come back to these tutorials just because you're such a kind and patient teacher, who is clear and careful in his instructions. And the joy I felt at reaching this point and then finding I had done so much of my homework correctly is so, so gratifying! I'm having a great time!
This tutorial is very confusing to me in the begininning. I have had to re-do it a few time, and now I am stuck on the beveling part again. It is just not doing the same thing his is
@@MrSuperPatar I had trouble with the beveling part too, like it was ignoring my first selection, try try reselecting what you need, hopefully it'll work out.
I'm so glad Blender has become as huge as it has. I was a big 3ds max guy from the mid-late 2000s until I stopped modeling altogether for a while. I remember trying blender several times over the years and just couldn't stand the way it was designed. When they finally conceded a bit on the whole "doing it our way" for everything, it really started picking up a lot of traction. And finally my return to 3D a couple years ago I went straight to blender and haven't looked back.
If it's for the license, then yeah, that makes sense understandable other than that who the f switches from 3ds Max to Blender lol glad the Autodesk indie license saved me.
@@Itsyesfahad I had a license through a company originally. When I stopped doing that work I pretty much fell entirely out of 3D modeling for a while, and when I came back I didn't feel like paying Autodesk any more money. It's absolutely hilarious what they charge now. 3ds max was expensive for a license before, but it was a one time deal. Now you pay over half the price of an old perpetual license every year. If I was doing it all professionally again, I'd probably be more inclined to get on board, but not for myself.
I also left blender multiple times lol, but now I vibe with blender
I had the exact same situation with Max, found it very clunky and overly complex, stopped altogether, now Blender is a dream come true!!
#joinedblender, really thought I wasn't cut out for this, but thanks to you , Andrew for making it less daunting. And thanks to everyone on Discord for always being ready to help out. Great Community!
I managed to make the plate assigned last video using a short cylinder with a couple extra rings added using the ctrl + r, then scaling the lower rings of vertices down with them getting wider the further up the cylinder, and finally deleting the top face to make it open. Then adding subdivision, solidify, and applying a texture with shader nodes I got a convincing plate I am proud of :)
Thank you for these tutorials! They're really encouraging to newer people like me!
i wasn't succesfull on making the plate bc i wasn't able to make rings but turns out i completly forget that i can make like 2 things group like the donut is icing and the donut it self in the toturials for example
to which i can make the torus or the ring thing be the plates rings like outer thin thing it has adn combine it with the flattend sphere and vola done
i too used cylinder and then a series of extrusions ...
I was unable to make the plate with the circle, I went with the cylinder with your suggestions, did it more simple. Not the same plate as the video image but happy with the result. Thanks!!
I tried to make a plate with the UV Sphere and it was actually a nice way of doing it, but the circle turned to be the easiest way after all !! Really awesome lessons by the way ! Just started learning Blender a week ago and went further than I imagined with the videos ! Thanks a lot for the energy and dedication !!!
tutorial so good I'm seeing donuts in my sleep for a 3 day in a row
sameee
Underrated comment
yesterday i was seeing blender dreams
You guys can sleep ?
I made my plate before watching this video. I started with a cylinder and really like the way mine turned out. I love how many avenues you can go down to reach the same destination in things like design and editing.
Haha, I did exactly the same, although at first I made a circle, but I didn't know how to fill it with a plane 😅
If anyone has the issue that like a billion circles appear around your donuts after you did the add mesh -> circle thing, go back and make sure the standard collection is highlighted and then add the circle. It would slap it into the donut collection for me which somehow resulted in this, until i highlighted the standard one and then added it.
Thanks!!
Thank u for the big help❤
Thankyou bro i need person like you to help
thnks
Thank you very much! I was about to make the donut into a reactor with circles somehow lol
5min 12s, if you want to scale out proportionally, hit alt + S instead of just hitting S. Worked for me :)
Thanks for the great tutorials!
thank you!
@@radlord thank you
THANKS
thanks 😅
Thank youuu
#joinedblender ! Thanks for the push Andrew. Happy to support the development of this amazing software and community.
#joinedblender
Andrew, so grateful that you have put this tutorial up and that Blender is a free open source software. Back in the early 2000s I went to college for computer animation and left only after a year, I felt I was no good at it. 20 years later I've decided to give it another try, and to chase my dreams and passions for design. Thank you again for putting these tutorial up for everyone to learn such an amazing software!
Cheers
loading an image reference
area options - vertical split
image editor
image - open
circle
swapping view modes - z
edge select mode - 2
clap overlap - c
merge - m
merge - by distance
area options - join area
rotate on axis - r + z + z
geometry nodes - assign shape
trackball rotatation mode - r + r
Thanks!
no prob 👍
I started my 3D career with your tutorials in 2010, to make models for StarCraft 2. I started at a 3D school and got into architecture visualization since, and it has been my job for over 10 years now.
I owe my career to you and Blender, and I am so impressed with how far blender has come, it is far faster and almost as versatile as 3Ds (even ahead in some respects ) despite being free.
This software is taking the CG community by storm, and also putting pressure on Autodesk to keep up, so of you use it or not blenders development is a good thing.
I will definitely be contributing.
#joinedblender
#joinedblender
New to 3D modeling and I appreciate how accessible and friendly this community is. Looking forward to watching other tutorials from this channel.
#joinedblender Been wanting to make a film for ages and Blender is not only fully capable, but also completely free. I hope I dedicate enough time and effort to be able to see my dream film come through. Thanks Andrew for compiling your amazing series! And thank thank you to everyone at Blender.
it's been 4 months. i hope you haven't given up on your dream and if you have, this is your sign to keep going. good luck
this is another sign to keep going. Good luck on your film making journey 😉🤗👍
@@diarrhea5944 Thank you! You as well.
@@KRLAs I have not given up, but it has been some time now, and I have become busy with uni. But the intent is always there to come back to it eventually and keep making art. All the best :)
That's a third sign by me, I hope you are back at it 😂✌
if when you create the circle and extrude the vertices it doesnt stay in the z axiz even though u are doing correctly its becouse u have the snap on (shift tab). Hope it helps, it would have helped me :)
you saved me
brooo you saved me
Thanks for this
it will also help with the solidify modifier later
This actually helped thank you
#joinedblender
I love this software, I've been dabbling in it for a long time. This series has been a bit of a refresher and getting back into my groove. I really appreciate the gentle push to give back to a community I love dearly.
I'm not really interested in using blender but I enjoy watching these videos because he's always so excited to teach and he's so passionate about what he does
Join the dark side my friend
better get some work done while treating this like some satcom series then
Let's go our friend!
POV: that one friend in the group chat that watches but never does anything
@@BobThef Why do you have to call me out like that?
happily already a contributer to the Blender Devs, but agree it would be awesome to see more people do so, they are doing an amazing job over there within the limits they have and have seen it grow, and am behind this all the way! so i appreciate anyone lending their weight to this amazing softwares dev!
#joinedblender
This is my second go around on the donut tutorial. Coming back after a couple years of letting my mental muscle memory die. I have always loved your knowledgable yet candid teaching style. Thanks for all that you contribute to the community!
I made two homework plates. The first looked like a hub cap, the other looked like a LEGO plate. Both of them started with a cylinder! When I followed along with this video, the Merge function near the end revealed that I merged *1300* vertices!! 😲 Plate looked like a combo frisbee and silver tea tray. But now I've made a plate that only needed 100 vertices merged, and I could not be more proud of my stack of donuts!! Thank you Andrew!
Handy little tip: If you want to avoid making multiple icing materials you can use the color in Object Properties > Viewport Display, then you can access it in the shader with the Object Info > Color input
hi i need help, the new colors i put it doesn't get saved when i save the file, and its not showing when i render the image (F12) the color of the icings just goes back to the original color.
@@luisclementeonilongo7098did u solve this? having the same issue
OK, I did it! I made a plate and have only been using blender for 2 months. I had to repeat parts from the previous lessons and my final piece has some issues! However, it looks like a plate. I didn't give up even though it has taken at least 3 hours. Thanks Andrew.
Blender has, and always will have my support! 💪🏻 #joinblender
#joinedblender*
#IsadlydonthavethemoneytojoinBlender
The Solidify modifier jacks up the mesh on the underside if applied after the Bevels to the edges. Try hiding half of the plates faces from the top view then looking at the side. Convex angles do this when pushed too far.
I fixed this by using the Solidify modifier before putting Bevels on the edge loops on the top and bottom (not the top edges, I still beveled them as he did in the video as a separate step, because of the Clamp option) edges of the plate.
Man. You are a life saver. At first i thought the normals had flipped. So i went and checked that, but it made it only worse. Its only when i hid half the object that i saw that the top face generated by the modifier was cutting through the generated bevels. I spent a bit of time deleting the face and adjusting the edge, but the resulting new bevel was not uniform.
Your method worked out the best.
Wonder how andrew didnt face the same issue. Maybe we needed an even lesser width to our modifier?
Had the same problem, but I solved it by simply using the complex mode of solidify, instead of simple.
I spent an hour FUMING at this bullshit. THANK YOU. and fuck blender
#joinedblender Thank you Andrew for being a huge contributor to Blender and the future of CG artsists. I'm on my journey to become a good 3D animator, and your series keep me going. Keep being awesome!
#joinedblender
Andrew, one of your earlier versions of the donut tutorial introduced me to Blender over 3 years ago and by now I have been working as a 3D Artist for over 2 years now. Your tutorials literally changed my life - thank you! ❤
Hopefully I can follow in those foot steps
#joinedblender Blender has opened an artistic side of me that I have never found in any other medium. Thanks to everyone at Blender!
If you're having trouble with bevelling on the edge around the plate at the very bottom, try selecting everything (A) and merge the vertices by distance (M). This way it allowed me to use bevel on that edge also.
Perfect fix, thank you!
@@MaximumSpice glad to hear that! keep at it 🤝🏻
thanks man i am stuck here from an hrs in hrs i made some thing new but thanks a lot
#joinedblender Thanks Andrew! This tutorial series is, once more, amazing and entertaining and so well done. Can't thank you enough, not sure if I would have stuck with Blender without the Donut Series. 😍
I created the plate by making a UV sphere and shaping out the bottom of it. Adding subdivisions to get more vertices, bevelling as i shaped it, etc. When i got the rough bottom shape i wanted, i deleted the rest of the sphere and went from there with adding finer details and movements. Not the most symmetrical since i didn't make 100% good use of locking the axis when moving, but i'm pretty happy with the result!
I did the same! Although it felt a bit cheap considering the geometry was not really natural at all. I actually ended up enjoying the way Guru did it even more.
@@ye9945 Indeed, his way is much more symmetrical and precise, though the satisfaction you feel after making a model yourself in your own way can't be replaced! Plus with some tweaks to the geometry, you can get the plate looking quite round and symmetrical too.
I'm super grateful to blender, using it for 90% of my workday. I'm also a Silver donor. Will try to get up to gold if my company goes a bit better next year. #joinedblender
14:25 If having trouble with rotate/rotating because it is following a strange axis, change the Transform Pivot Point to Median Point; top middle next to Snap
many thankssss
You just saved my life, i’ve been trying to figure this out for at least half an hour😂 thank youuuuuu
Thanks a lot! I was struggling with it!
mine still no rotating :(
#joinedblender Thanks Andrew for this information - It's 100% true. Thank you Blender developers, you are making a wonderfull job and helps to make other peoples dreams come true. Togehter we can more.
This may seem extraneous, but for Mac users using a Magic Mouse with "Emulate 3 Button Mouse" enabled, selecting loops is achieved by holding down SHIFT and DOUBLE-clicking a vertice, edge or face.
Quick Camera tip
If you press "CTRL+ALT+Numpad 0" the camera will automatically place where your viewport is at the moment.
I think that way is much more comfortable and faster to place the camera.
I also use Walk Navigation to place my camera
@@AlexisRivera3D Ok?
@@MKgumbaGo into Camera View and assign a shortcut for the Walk Navigation mode, and move your camera with WASD keys.
Ok?
@@AlexisRivera3D ah, that's what you meant
Really enjoying the series so far, thanks so much for making it! Just an update (at least for macs), "Rotate Euler" is now located in "Utilities -> Deprecated" rather than "Utilities -> Rotation".
#joinedblender
Thank you Andrew for your work. I started with Blender two years ago with the help of your last Donut tutorial, and I'm now refreshing with this actual one after having realized >50 projects meanwhile. It's still fun!
I've tried to create a plate.. And, well, got really overwhelmed by everything and after an hour just gave up. Cheating myself? Maybe, but I am still thankful that you show the process of making it. It's actually very good (and I say this as a person who never touched 3D modelling in my life before your series) to show examples of different shapes/objects!
Thank you Andrew, for being our Digital Doughnut Man! I appreciate all this knowledge you have to share. #joinedblender
I have not yet watched this video, but i can already tell its going to be one of the more difficult ones so i am deciding to take a break. Don't be afraid to take a break and mentally recuperate because in the end it might help you out!
#JoinedBlender. I've been using Blender since the start of my 3D journey, back in the 2.4 days. It was the foundation of my career for 5 years, and still my preferred software even though I use 3DS Max for my day job nowadays. It's criminal that I haven't been supporting it until now. No time like the present, though, right? 😁
P.S. Andrew, these tutorials are still great even if you've been working in Blender for years. It's nice to keep up with what's changed, and honestly they're just a good time all 'round. Thanks for doing what you do!
I'm so glad I almost made plate the same way, except I didn't use bevels, plate started with 12 vertices (cause I don't know why, but I have gotten in my head that faces with 4 dots render best) and it had middle dot that I extruded form one of the sides so I could split base with 4 faces with 4 vertices. Subdivision worked fine for me to get it smooth.
Don't make too much money right now. But I just signed up for the Bronze. I will go up, once I start making more (thats the reason why I'm learning this stuff). I have had a lot of people invest in me, so I think it only makes sense I return, especially for you guys. Thank you for everything. #joinedblender
I made a glass plate. In the material tab under surface look for Glass BSDF and under roughness set it to 0. It looks cool either way.
congrats to anyone who made it this far but your journey is not done yet, you must continue to the next part.
Your Tutorial Solve my all problems and made me more curious to Blender and Modeling... Your Energy, Way of teaching, Explaining and Detailing is very very very Good... You have made it another level...
Bronze Membership for starters, thank you for what you do, Andrew! #joinedblender
I started watching your tutorial around 2020 (it was like version 3.8 or something?) and I stopped because I got confused with what was happening with the sprinkles I did last time, and I couldn't catch up with the rest of the tutorial. But with your latest tutorial and with (a little bit) more friendly user interface of Blender, I am so happy I got to this stage! Thank you so much Blender Guru!!
#joinedblender Great series Andrew. Started CGing professionally in 1990. Long time Softimage user and fan. Gutted when it was discontinued in 2015. Limped on for a few more years using Softimage and Houdini. Retired in 2019. This has brought a smile back to my face.
I just created a plate. On my own, before watching this video since you said do it as homework. The moment I subdivided the surface to make it smoother it looked perfect! Now to watch this vid and see how you did it vs me :)
#joinedblender
Even though I've never earned anything or use Blender in professional way (only in hobby and learning) so far, I do work as a fullstack web developer and know how much harder my life and life of any other developer (or 3D artist for that matter) would be if there weren't open source libraries or software. I fell in love with Blender back in 2007-08 or so when it was in the ugly v1.48 or so (can't remember correctly). Back then it's install size was around 40mb and it had so many things packed in those 40mb that it was impossible for me to comprehend. This is my small contribution and thank you to Blender and the open source community!
Each new step I get so excited to see my progress! Thank you for making these tutorials so easy to follow.
Obligatory #joinedblender, I'd heard about your Donut tutorials for years, even back in school, but faffed around and muddled along with other stuff; your tutorial is the first one I've dedicated to sitting down and working through, and I've been amusing everyone with the digital donut you've helped me create! Thank you so much for all the good work you do for the open-source community, you're proof that people can be good and want to help foster art and creativity in spite of everything, happy to join the cool kids in the Blender stadium :))
I began my journey with c4d a long time ago at the university. before that i tried to use blender, but there was no youtube back then so it was all confusing. now thanks to you, i can make the transition. 😀
and also the UI was everything but userfriendly... i like where this is going and how much blender improved since then.
#joinedblender I'm using Blender since the very beginning and never really got myself to donate. Thanks to your encouragement Andrew, now I finally did this 💪
If you make one icing white and lower the alpha you get what looks like a see-through type glaze. Probably not the best way, but thanks to this tutorial series I actually figured it out!
#joinedblender - Andrew.... so happy to see you still here! Great tutorial as always. I started watching your videos when I first learned Blender back in 2006. I know through the years you've gotten a lot of "flack" of various types from trolls, haters and the like... I'm so proud of you and happy that you haven't changed at all (from a core personality/style perspective - we've all gotten older and hopefully wiser :-) ) After years of having to be away due to work and family obligations, I've picked Blender (and 3D printing) back up and this tutorial was perfect to knock off the dust and get me up to speed with the latest Blender 4.0! Amazing to see what the product is now and what its capable of. Many thanks to you and the community! Stay true to who you are and hope we are able to soon welcome you to the US with open arms!
For the multiple icing colors, you can also use an Attribute node that pulls from a Custom Property into a Color Ramp node! This will let you set a list of colors for your donuts that you can then scrub through when choosing an icing color
#joinedblender i've been putting this off for way too long. Thank you for the awareness. I love blender and thank you for all the work and help you've done for it.
I am eleven and this has taught me so much about how to use blender, so thank you
#joinedblender I only started learning 3d stuff last week and have been amazed at what blender can do so more then happy to help support it going forward. Hopefully with blenders help and your tutorials I can turn this into a career and then up my membership from bronze!
I've been a Silver Member for 4 years 11 months now!! Love Blender!!
Blender helped me become way more creative, it's about time I give back! #joinedblender
#joinedblender Thank you Andrew and Blender for everything you do and contribute. Happy to participate for the great software.
Blender Is LOVE, Blender Is LIFE #joinblender
@blenderguru I am LOVING these instructional videos. I just hope I can retain it all in my mind. At the 3 min mark in the video at the construction of the sides of the plate, and at about 5 mins you mentioned that there are no measurements for the height. I am no sure if you were referring to the reference image or the designing of our plate... but.... After each new levels of the plate, after clicking left key but before the S (stretch) a window opens and gives the height. FYI, before it closes to the next step, I did a manual 0.012m height for each new section (e) of the vertices to keep everything consistent. 0.012m up...0.012m out... 0.012m up again. What I wish - there was something to give an angle reference to keep that consistent.
(BTW.... when going through my computer science classes, I got in the habit of SAVING at each major step... now, I do graphic designing for t-shirts, etc... I save my work often and give each step a sequential and the point of the video (i.e. Part9_CreatePlate_5.23mins_01d.). You screw up, your computer crashes, or you want to do it again for practice, you have a complete saved file. Not just the automatic incremental)
#joinedblender
out of the many times i tried following your tutorials, i finally made it here! ^^
i did my homework in the most complex way lol, using cylinder1 to boolean cylinder2, then boolean a few more cylinders LOL...
Dude these videos have been amazing, fun, and super easy to follow along, and my donuts are looking awesome!
I've also come a navigation setting that I feel like would be helpful for most mouse users, and that's going into Edit>Preferences>Navigation, under the Zoom tab, check 'Zoom to mouse position' and 'Invert zoom direction' boxes. Personally it makes it so much easier to orbit and make more precise selections by being able to zoom to where you are pointing.
Thanks so much dude, cant wait for the rest of these tutorials 🍩
Thank you, that's a game changer!
#joinedblender
I decided to join Blender Development Fund even before I saw this video, it is so nice to have such a great tool and even greater than that is it's free to use ! Looking forward to all the new cool features of Blender in the future ! And BIG BIG THANKS to Andrew, the best Blender Guru, for making these tutorials !
If you're having trouble at 5:25, make sure you have proportional editing turned off.
thank you so much!
You are a life saver. Thanks
Ty, I found it u can right click and select push/pull and it should be like the same as in the video
thanks for the tip, this was driving me crazy
thank you so much!
These tutorials are so interesting that all I can think about is Donuts.
21:53
You could simply add a 2D whitenoise texture between the random per object output and the rest of the node tree.
Just make sure you do it through a "Combine XYZ" node, plug the noise value into the X, and your Y is a freely chooseable value which is now your seed!
Should stay here in Australia mate (I am in Melbs but born on the GC). Loving your tutorial. Once I got used to the interface, Blender is wonderful to play in. You also take your time to have a bit of a laugh while showing us how to do things, and breaking it up with a bit of banter is perfect. Thank you Guru!
I came in because I was struggling with the whole cylinder thing... got your circle influence and paused and went to work. Building my own scene and won't be stopping at just the donuts on a plate. Can't wait to finish this.
#joinedblender ! I am making donut the 2nd time (1`st time some issiue with the sprinkes defeated me) and I hope I will make a lot more, love this series so much, thank you for making our small and big dreams possible Andrew, you are doing something amazing
I commented this too in the previous video:
Here is my attempt to finish the homework part:
1. Shift + A -> Add Circle
2. Set “Fill Type” to “N-Gon”
3. Extrude the edges upward a few times.
4. Use Alt + Left Click to select a ring of vertical. Use S to scale the ring outwards.
5. Do this to the other rings too.
6. Right Click -> Shade Auto Smooth
7. I gave it a nice yellow simple material.
Seeing him use the Yankee Stadium example to show how many people actually pay for blender made me feel so guilty that I wanted to hide under a rug! Starting in December, I'll be contributing monthly - I promise. #joinedblender
UPDATE: Did what I said and starting donating in December.
Hi Andrew,
First of all, thanks for your video. I come with a CAD background (Fusion 360) switching from fusion to blender was a nightmare. I've tried a year ago blender, and it didn't went good. So I've gave up. Recently I found videos from "Learn Everything About Design" for people with CAD background, now I'm on your videos, and I finally feel like I could put blender in good use for my job ( with a lot of work, but doesn't seem as overwhelming as it was a year ago).
I did the plate in something like 10min. I started with a cylinder, delete the upper face, extrude/scale and so on. I use Ctrl + r instead of bevel. So I use your correction to have a better finish, but still "I DID IT" !! Here is a point that i'd like to raise : when doing the "solidify", I realize that either the bottom bevel (while using a offset value of -1 to "solidify") or the middle one (while using +1) were kind of clipped inside the volume, resulting in an awful bevel. So I've use a value of 0, it average both bevel and give a way better final result (even if the bevel is underneath the plate and not seen by anyone, it annoyed me).
Anyway, thanks for your video, I hope you will also update the anvil (I've started, but there's to much change between the blender's version).
PS: I'm French, so if I've made english mistake, note that I really don't care, and Euler was German.
My bevel is reversed on the second edge and on the bottommost edge with the round face I can't get a bevel at all. I only see a line going to the center. What I am doing wrong?
anyone figured this out?
@@leamsol5615 I still didn't
@@Sebazzz1991 if u did figure out then share ur thoughts
@@Sdstfu this happens when press E (extrude) on a selection and dont move it. If you right click to cancel, it leaves the "extruded" vertices on top of the selection, which causes issues with the beveling later.
fixing this involves selecting any vertices you've done this to and removing them, but since you cant see them and likely don't remember which ones you've extruded & cancelled on (or how many times), it's easier to start over.
If anyone confused with cam size adjusting: after selecting cam, there are XYZ axis u can add value according to u. The slider isn't there anymore.
5:01 While extruding the circle on z axis if it doesn't goes the way it should be probably u have snapping turned on
Thank you so much! I was going crazy with this.
You saved my life literally i was freaking out for an hour thank you so much!!!!!!
how i turn it off?
@@SplashTalk Top middle of the screen there is a magnet icon, turn it off
I started with a bezier curve and lofted ("spin") it, because that's how circular things have always been done in 3D. In the POVRAY world, it can stay as a bezier (makes transparent glass plates look PERFECT), but Blender needs a mesh to spin. I also brought the "Seed" attribute of the random generator out to the control panel, so I can randomize the sprinkles.
#joinblender ... and poliigon too👍 Thanks Andrew, i love your videos! They contain so much useful information, that helped me a lot to find my way in Blender. Keep up the good work
#joinedblender
I just started using blender after years of postponing the start of this journey. I'm glad I finally started and happy to support the development of one of the coolest open-sourced software !
#joinedblender Thank you Andrew and Blender team!
Hi Blender Guru, I managed to make the plate before going into Part 9 but I did it in a different way and I want an opinion on it...
This is the process I used (errors included):
1) Added a really high poly circle (1024 vertices)
2) Filled the circle face
3) Extruded, scaled and moved various time to get the paper thin plate
I continued this way instead of your method
4) I selected everything in Edit Mode by pressing L
5) I made an exact copy of the plate with SHIFT+D
6) I moved the copy above by a tiny bit
7) Went in edge selection mode and selected the most outer edge of both plates and pressed F to connect them together
8) Beveled everything that needed beveling
I think the result is OK, because I noticed before that when Solidify-ing it actually kind of extrudes in both direction of the normal (I think) and it kinda makes 3 meshes of the plate with a center plate that I did not need. WIth my method I managed to have only an upper mesh and inner mesh.
I wanted to ask you if this is also a correct procedure since you said that having as low poly as possible is good?
Weird ASCII representation of what my plate mesh looks like
========== no solidify
____________
========== with solidify
24:34 "Awesome, we have donut"
Yes, Andrew, we have. And we love it.
Artists who make money using Blender really should donate.
#joinedblender
I've really loved these tutorial videos and have been learning so much! They're very inspiring and I'm having a lot of fun learning how to make better stuff!
For anyone who deselected and selected the circle vertices again, if you're having a problem of scaling/extruding to the selected active element instead of the center of the circle, just hit . (period/fullstop) keyboard button and select 'median point'. Or you can find the menu on top besides the 'snap' button
#joinedblender
Hello Andrew, Greetings From Germany and thank you for all the Videos you made. They are always clear and easy to follow and i like your Humorous Style. You teached me a lot. :))))
Yeah I used cylinder and it was pain the... :) At first I tried to do some kind of boolean but it was kinda wonky and then the mesh was all kinds of weird. I realized I was overthinking it and I managed to make simple one by just extending side faces and then moving them up. Only looked up how large plate is and downloaded porcelain texture from your website. Thank you for your tutorials!
#joinedblender thanks Andrew!!
#joinedblender for 2 reasons. 1. have always wanted to get into 3d modeling as a hobby and you have been so helpful in learning the ropes! 2. I looked at the price of some other 3d modeling software, needless to say i am thankful that blender keeps it free.
BRO I JUST USED A PLANE AND A TORUS AND CALLED IT A PLATE WTF ARE YOU DOING
Same wtf 👁️👄👁️