Beginner Blender 4.0 Tutorial - Part 9: Layout
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- Опубліковано 2 чер 2024
- Let's stage that donut 🍩 Part 10: • Beginner Blender 4.0 T...
In this video you'll learn how to model the plate and stack the donuts.
===Links🔗===
Donate to Blender: fund.blender.org/?...
The plate model: www.poliigon.com/model/cerami...
Blender Guru Discord: blenderguru.com/discord
Keyboard Shortcut Cheat Sheet: docs.google.com/document/d/1z...
Industry Compatible Cheat Sheet (not mine, used with permission): www.dropbox.com/scl/fi/dboz7f...
Blender Guru: www.blenderguru.com
Poliigon (My sister company): www.poliigon.com High-quality Models, Textures, HDRIs
=== Chapter Marks ✂️===
0:00 PSA: Donate!
2:23 Loading a reference image
3:02 Modelling the plate
11:38 Shrinking the camera icon
12:12 Framing the camera
12:54 Stacking the Donuts
18:33 Assigning Round and Long sprinkles
19:27 Trackball rotation
20:15 Scaling the countertop
21:07 Making the backsplash
21:36 New donut icing colors
24:39 Creating a ceramic plate material
===Follow me🫰===
/ andrewpprice
/ andrewpprice
/ andrew-price-17678911
ArtStation: artstation.com/artist/andrewp...
#joinedblender
Thanks to Andrew and Blender being here for ever. Started Blender with your lovely Bagel and now I‘m teaching Blender at university. Life is better with you and the community ❤
#joinedblender ***!!!!
These are donuts!
ua-cam.com/video/iv9p3x85Ty0/v-deo.html
#joinedblender
bagel frfr
These are some real nice bagels
Watching this dude model a plate in seven and a half minutes after it took me hours to do the same thing was the most humbling moment of my life.
well, had u used blender since 2003, u could do it too 😂
took me 3 days
Can you guide me how you did that because the way Andrew taught was simple but I am having several issues with the scaling thing when I choose it on x axis it just move one side of the vertices but not the other one
@@ahsonshaikh3800 I didn’t do it the way he did. The way he did it made a lot more sense lol. I basically just stacked a bunch of super thin cylinders on top of each other and added bevels where needed.
Happened to me but in classes i took a modeling class, lol and in the first frigging class the professor modeled a lamp in like 10 minutes nice and quick and it took me a week to get a specific rotation to duplicate, real humbling.
If anyone is having trouble with bevel not working like the video follow these steps, "in edit mode with plate rings selected, press A > M > By Distance" then it should look just like the videos.
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!
Can you explain why this works?
Worked like magic! I have no idea why...
The comments section is saving me every time I’m about to give up.
@@NikHem343 believe its because we created a duplicate edge overlapping one another, and merging the vertices deletes the overlap allowing the beveling to work as intended
I've been donating for the last two years or so. I don't even use blender that much, but I appreciate all the things made by the people who do
A monthly donation to blender is like a small investment in getting more cool art made by people
If anyone has the issue that like a billion circles appear around your donuts after you did the add mesh -> circle thing, go back and make sure the standard collection is highlighted and then add the circle. It would slap it into the donut collection for me which somehow resulted in this, until i highlighted the standard one and then added it.
Thanks!!
Thank u for the big help❤
Thankyou bro i need person like you to help
thnks
Thank you very much! I was about to make the donut into a reactor with circles somehow lol
I'm so glad Blender has become as huge as it has. I was a big 3ds max guy from the mid-late 2000s until I stopped modeling altogether for a while. I remember trying blender several times over the years and just couldn't stand the way it was designed. When they finally conceded a bit on the whole "doing it our way" for everything, it really started picking up a lot of traction. And finally my return to 3D a couple years ago I went straight to blender and haven't looked back.
If it's for the license, then yeah, that makes sense understandable other than that who the f switches from 3ds Max to Blender lol glad the Autodesk indie license saved me.
@@Itsyesfahad I had a license through a company originally. When I stopped doing that work I pretty much fell entirely out of 3D modeling for a while, and when I came back I didn't feel like paying Autodesk any more money. It's absolutely hilarious what they charge now. 3ds max was expensive for a license before, but it was a one time deal. Now you pay over half the price of an old perpetual license every year. If I was doing it all professionally again, I'd probably be more inclined to get on board, but not for myself.
I also left blender multiple times lol, but now I vibe with blender
Blender has, and always will have my support! 💪🏻 #joinblender
#joinedblender*
#joinedblender, really thought I wasn't cut out for this, but thanks to you , Andrew for making it less daunting. And thanks to everyone on Discord for always being ready to help out. Great Community!
#joinedblender ! Thanks for the push Andrew. Happy to support the development of this amazing software and community.
happily already a contributer to the Blender Devs, but agree it would be awesome to see more people do so, they are doing an amazing job over there within the limits they have and have seen it grow, and am behind this all the way! so i appreciate anyone lending their weight to this amazing softwares dev!
if when you create the circle and extrude the vertices it doesnt stay in the z axiz even though u are doing correctly its becouse u have the snap on (shift tab). Hope it helps, it would have helped me :)
you saved me
brooo you saved me
Thanks for this
it will also help with the solidify modifier later
This actually helped thank you
#joinedblender
New to 3D modeling and I appreciate how accessible and friendly this community is. Looking forward to watching other tutorials from this channel.
I tried to make a plate with the UV Sphere and it was actually a nice way of doing it, but the circle turned to be the easiest way after all !! Really awesome lessons by the way ! Just started learning Blender a week ago and went further than I imagined with the videos ! Thanks a lot for the energy and dedication !!!
#joinedblender Been wanting to make a film for ages and Blender is not only fully capable, but also completely free. I hope I dedicate enough time and effort to be able to see my dream film come through. Thanks Andrew for compiling your amazing series! And thank thank you to everyone at Blender.
it's been 4 months. i hope you haven't given up on your dream and if you have, this is your sign to keep going. good luck
this is another sign to keep going. Good luck on your film making journey 😉🤗👍
@@diarrhea5944 Thank you! You as well.
@@KRLAs I have not given up, but it has been some time now, and I have become busy with uni. But the intent is always there to come back to it eventually and keep making art. All the best :)
I have a lot of trouble with my hands, and made a few mistakes early in the process that I didn't notice. Subsequently, I had to do the early parts of this tutorial series several times. I got really frustrated, but I walked away and took some time and came back, and I did eventually get this far, so I have had a go at making a plate for homework. I have to say, it's so easy to come back to these tutorials just because you're such a kind and patient teacher, who is clear and careful in his instructions. And the joy I felt at reaching this point and then finding I had done so much of my homework correctly is so, so gratifying! I'm having a great time!
This tutorial is very confusing to me in the begininning. I have had to re-do it a few time, and now I am stuck on the beveling part again. It is just not doing the same thing his is
@@MrSuperPatar I had trouble with the beveling part too, like it was ignoring my first selection, try try reselecting what you need, hopefully it'll work out.
#joinedblender Thanks Andrew! This tutorial series is, once more, amazing and entertaining and so well done. Can't thank you enough, not sure if I would have stuck with Blender without the Donut Series. 😍
I managed to make the plate assigned last video using a short cylinder with a couple extra rings added using the ctrl + r, then scaling the lower rings of vertices down with them getting wider the further up the cylinder, and finally deleting the top face to make it open. Then adding subdivision, solidify, and applying a texture with shader nodes I got a convincing plate I am proud of :)
Thank you for these tutorials! They're really encouraging to newer people like me!
i wasn't succesfull on making the plate bc i wasn't able to make rings but turns out i completly forget that i can make like 2 things group like the donut is icing and the donut it self in the toturials for example
to which i can make the torus or the ring thing be the plates rings like outer thin thing it has adn combine it with the flattend sphere and vola done
i too used cylinder and then a series of extrusions ...
#joinedblender
I love this software, I've been dabbling in it for a long time. This series has been a bit of a refresher and getting back into my groove. I really appreciate the gentle push to give back to a community I love dearly.
#joinedblender Thank you Andrew for being a huge contributor to Blender and the future of CG artsists. I'm on my journey to become a good 3D animator, and your series keep me going. Keep being awesome!
#joinedblender
This is my second go around on the donut tutorial. Coming back after a couple years of letting my mental muscle memory die. I have always loved your knowledgable yet candid teaching style. Thanks for all that you contribute to the community!
tutorial so good I'm seeing donuts in my sleep for a 3 day in a row
sameee
#joinedblender
Thank you Andrew for your work. I started with Blender two years ago with the help of your last Donut tutorial, and I'm now refreshing with this actual one after having realized >50 projects meanwhile. It's still fun!
I made my plate before watching this video. I started with a cylinder and really like the way mine turned out. I love how many avenues you can go down to reach the same destination in things like design and editing.
Haha, I did exactly the same, although at first I made a circle, but I didn't know how to fill it with a plane 😅
Thank you Andrew, for being our Digital Doughnut Man! I appreciate all this knowledge you have to share. #joinedblender
#joinedblender
Andrew, so grateful that you have put this tutorial up and that Blender is a free open source software. Back in the early 2000s I went to college for computer animation and left only after a year, I felt I was no good at it. 20 years later I've decided to give it another try, and to chase my dreams and passions for design. Thank you again for putting these tutorial up for everyone to learn such an amazing software!
Cheers
loading an image reference
area options - vertical split
image editor
image - open
circle
swapping view modes - z
edge select mode - 2
clap overlap - c
merge - m
merge - by distance
area options - join area
rotate on axis - r + z + z
geometry nodes - assign shape
trackball rotatation mode - r + r
Thanks!
no prob 👍
Handy little tip: If you want to avoid making multiple icing materials you can use the color in Object Properties > Viewport Display, then you can access it in the shader with the Object Info > Color input
hi i need help, the new colors i put it doesn't get saved when i save the file, and its not showing when i render the image (F12) the color of the icings just goes back to the original color.
@@luisclementeonilongo7098did u solve this? having the same issue
Obligatory #joinedblender, I'd heard about your Donut tutorials for years, even back in school, but faffed around and muddled along with other stuff; your tutorial is the first one I've dedicated to sitting down and working through, and I've been amusing everyone with the digital donut you've helped me create! Thank you so much for all the good work you do for the open-source community, you're proof that people can be good and want to help foster art and creativity in spite of everything, happy to join the cool kids in the Blender stadium :))
#joinedblender
Andrew, one of your earlier versions of the donut tutorial introduced me to Blender over 3 years ago and by now I have been working as a 3D Artist for over 2 years now. Your tutorials literally changed my life - thank you! ❤
Hopefully I can follow in those foot steps
#JoinedBlender. I've been using Blender since the start of my 3D journey, back in the 2.4 days. It was the foundation of my career for 5 years, and still my preferred software even though I use 3DS Max for my day job nowadays. It's criminal that I haven't been supporting it until now. No time like the present, though, right? 😁
P.S. Andrew, these tutorials are still great even if you've been working in Blender for years. It's nice to keep up with what's changed, and honestly they're just a good time all 'round. Thanks for doing what you do!
If you create the circle (or anything else) and suddenly there are many lines around it, like a sphere shape, make sure the mesh you create it is not within any of the Sprinkles groups.
Blender Guru, I can't thank you enough for the great tutorials :)
OK, I did it! I made a plate and have only been using blender for 2 months. I had to repeat parts from the previous lessons and my final piece has some issues! However, it looks like a plate. I didn't give up even though it has taken at least 3 hours. Thanks Andrew.
I'm super grateful to blender, using it for 90% of my workday. I'm also a Silver donor. Will try to get up to gold if my company goes a bit better next year. #joinedblender
Bronze Membership for starters, thank you for what you do, Andrew! #joinedblender
Thank you Andrew! Your efforts are impressive and motivating always.
Dude these videos have been amazing, fun, and super easy to follow along, and my donuts are looking awesome!
I've also come a navigation setting that I feel like would be helpful for most mouse users, and that's going into Edit>Preferences>Navigation, under the Zoom tab, check 'Zoom to mouse position' and 'Invert zoom direction' boxes. Personally it makes it so much easier to orbit and make more precise selections by being able to zoom to where you are pointing.
Thanks so much dude, cant wait for the rest of these tutorials 🍩
#joinedblender Thanks Andrew for this information - It's 100% true. Thank you Blender developers, you are making a wonderfull job and helps to make other peoples dreams come true. Togehter we can more.
#joinedblender - Andrew.... so happy to see you still here! Great tutorial as always. I started watching your videos when I first learned Blender back in 2006. I know through the years you've gotten a lot of "flack" of various types from trolls, haters and the like... I'm so proud of you and happy that you haven't changed at all (from a core personality/style perspective - we've all gotten older and hopefully wiser :-) ) After years of having to be away due to work and family obligations, I've picked Blender (and 3D printing) back up and this tutorial was perfect to knock off the dust and get me up to speed with the latest Blender 4.0! Amazing to see what the product is now and what its capable of. Many thanks to you and the community! Stay true to who you are and hope we are able to soon welcome you to the US with open arms!
#joinedblender - Even though I struggle learning 3d software, I'm dedicate at least 3 hours a day with blender to see if it is possible. Thank you for the work you do, so #joinedPoliigon as well. * Shout-out to the blender team for a great product! *
#joinedblender i've been putting this off for way too long. Thank you for the awareness. I love blender and thank you for all the work and help you've done for it.
#joinedblender Great series Andrew. Started CGing professionally in 1990. Long time Softimage user and fan. Gutted when it was discontinued in 2015. Limped on for a few more years using Softimage and Houdini. Retired in 2019. This has brought a smile back to my face.
I'm not really interested in using blender but I enjoy watching these videos because he's always so excited to teach and he's so passionate about what he does
Join the dark side my friend
better get some work done while treating this like some satcom series then
Let's go our friend!
POV: that one friend in the group chat that watches but never does anything
i dont have money to support blender, but as a poor person blender and its community supports me 😄 i learnt how to model and animate all for free using blender and youtube tutorials. i really appreciate the people who build and who fund blender, and who make free tutorials.
This was an amazing tutorial, thanks for making it easy to understand!!
#joinedblender
Amazing software and an amazing tutorial. Thank you Andrew and the Blender team!
#joinedblender I only started learning 3d stuff last week and have been amazed at what blender can do so more then happy to help support it going forward. Hopefully with blenders help and your tutorials I can turn this into a career and then up my membership from bronze!
#joinedblender Thank you Andrew and Blender for everything you do and contribute. Happy to participate for the great software.
Lots of Love and Respect for you. Your tutorial is amazing. God bless!
This tutorial series has been an absolute delight for me to derust with. I've got about a year's experience in Blender, starting with game-ready characters for a game I like because it's easy to import models into. These tutorials have been really helpful, especially with shader and geometry nodes, making things a lot more approachable.
On a different note, I've been somewhat watching the condition California quite closely over the last 2 years. Not to dramatize it too much, but it seems like it's quickly becoming the next Detroit. The conditions and direction of things have been quite concerning, from what I've seen a large portion of people, especially in the entertainment industry (excluding Hollywood), are moving to Texas.
I just wanted to share that bit of news but wanted to make sure to lead with the positive stuff first. Thanks again for the great tutorials!
you're 100% right. NY is the same. Coastal cities are letting crime run rampant to pretend they are fair and progressive. I'm moving to TX soon where I can feel safe. GL out there.
congrats to anyone who made it this far but your journey is not done yet, you must continue to the next part.
If you make one icing white and lower the alpha you get what looks like a see-through type glaze. Probably not the best way, but thanks to this tutorial series I actually figured it out!
For the plate texture you can get a similar black speckle as the reference by using a Noise Texture Node into a Color Ramp Node (with black and white constants) into your Principled BSDF's Base Color.
My bevel is reversed on the second edge and on the bottommost edge with the round face I can't get a bevel at all. I only see a line going to the center. What I am doing wrong?
#joinedblender Blender has opened an artistic side of me that I have never found in any other medium. Thanks to everyone at Blender!
Just donated. Great tutorial, great software. Thank you
#joinedblender
Thanks Andrew for the awesome donut tutorials. Everytime you release a new tutorial for the current blender versions, I'm doing them :)
I made a glass plate. In the material tab under surface look for Glass BSDF and under roughness set it to 0. It looks cool either way.
#joinedblender I'm using Blender since the very beginning and never really got myself to donate. Thanks to your encouragement Andrew, now I finally did this 💪
Thanks for this amazing software and this tutorial series! Let us support them.
♥
I began my journey with c4d a long time ago at the university. before that i tried to use blender, but there was no youtube back then so it was all confusing. now thanks to you, i can make the transition. 😀
and also the UI was everything but userfriendly... i like where this is going and how much blender improved since then.
Don't make too much money right now. But I just signed up for the Bronze. I will go up, once I start making more (thats the reason why I'm learning this stuff). I have had a lot of people invest in me, so I think it only makes sense I return, especially for you guys. Thank you for everything. #joinedblender
Blender helped me become way more creative, it's about time I give back! #joinedblender
thanks Man lets support Blender with whatever u can manage guys
Andrew, I waited for you to give me the answer. I plan to join the development fund as soon as I will be able to. Thanks for everything you do for the community.
#joinedblender Thank you Andrew and Blender team!
#joinblender ... and poliigon too👍 Thanks Andrew, i love your videos! They contain so much useful information, that helped me a lot to find my way in Blender. Keep up the good work
As someone who loves blender I will be supporting from the new year onwards
#joinedblender
I decided to join Blender Development Fund even before I saw this video, it is so nice to have such a great tool and even greater than that is it's free to use ! Looking forward to all the new cool features of Blender in the future ! And BIG BIG THANKS to Andrew, the best Blender Guru, for making these tutorials !
#joinedblender
Even though I've never earned anything or use Blender in professional way (only in hobby and learning) so far, I do work as a fullstack web developer and know how much harder my life and life of any other developer (or 3D artist for that matter) would be if there weren't open source libraries or software. I fell in love with Blender back in 2007-08 or so when it was in the ugly v1.48 or so (can't remember correctly). Back then it's install size was around 40mb and it had so many things packed in those 40mb that it was impossible for me to comprehend. This is my small contribution and thank you to Blender and the open source community!
The Solidify modifier jacks up the mesh on the underside if applied after the Bevels to the edges. Try hiding half of the plates faces from the top view then looking at the side. Convex angles do this when pushed too far.
I fixed this by using the Solidify modifier before putting Bevels on the edge loops on the top and bottom (not the top edges, I still beveled them as he did in the video as a separate step, because of the Clamp option) edges of the plate.
Man. You are a life saver. At first i thought the normals had flipped. So i went and checked that, but it made it only worse. Its only when i hid half the object that i saw that the top face generated by the modifier was cutting through the generated bevels. I spent a bit of time deleting the face and adjusting the edge, but the resulting new bevel was not uniform.
Your method worked out the best.
Wonder how andrew didnt face the same issue. Maybe we needed an even lesser width to our modifier?
Had the same problem, but I solved it by simply using the complex mode of solidify, instead of simple.
I spent an hour FUMING at this bullshit. THANK YOU. and fuck blender
Thanks to your comment on supporting in this video, I did. Thank you for all that you do! Loved this tutorial sir.
#joinedblender
Thanks for the PSA and all the videos, Andrew! Blender is an incredible resource and you help to keep it alive and accessible.
I'm here 9 days in a row, let's blend donuts
#joinedblender
I've really loved these tutorial videos and have been learning so much! They're very inspiring and I'm having a lot of fun learning how to make better stuff!
#joinedblender ! I am making donut the 2nd time (1`st time some issiue with the sprinkes defeated me) and I hope I will make a lot more, love this series so much, thank you for making our small and big dreams possible Andrew, you are doing something amazing
Thank you so much Andrew!
#joinedblender
out of the many times i tried following your tutorials, i finally made it here! ^^
i did my homework in the most complex way lol, using cylinder1 to boolean cylinder2, then boolean a few more cylinders LOL...
Blender Is LOVE, Blender Is LIFE #joinblender
love the series
#joinedblender. I have finally finished the donut series, what a journey on its own. Thank you !
If you're having trouble at 5:25, make sure you have proportional editing turned off.
thank you so much!
You are a life saver. Thanks
#joinedblender
I have almost 1 year experience with Blender, I started with your older donut tutorial.
:)
#joinedblender Thanks Andrew for making these tutorials! Happy to support.
#joinedblender ! Now. I feel more compromise with myself to learn it. Thanks to all the crew blender.
Quick Camera tip
If you press "CTRL+ALT+Numpad 0" the camera will automatically place where your viewport is at the moment.
I think that way is much more comfortable and faster to place the camera.
I also use Walk Navigation to place my camera
@@AlexisRivera3D Ok?
@@MKgumbaGo into Camera View and assign a shortcut for the Walk Navigation mode, and move your camera with WASD keys.
Ok?
@@AlexisRivera3D ah, that's what you meant
Seeing him use the Yankee Stadium example to show how many people actually pay for blender made me feel so guilty that I wanted to hide under a rug! Starting in December, I'll be contributing monthly - I promise. #joinedblender
UPDATE: Did what I said and starting donating in December.
#joinedblender Thanks very much to Andrew and Blender, what you've done is changing my life, awesome tutorials for 3d beginners!
#joinedblender
Huge thanks to you for this series and to Blender for making 3D modeling accessible to anyone. Looking forward to learning more!
I noticed that Donate and Donut sound sooooo alike..... I'm in :) (donated :) )
21:53
You could simply add a 2D whitenoise texture between the random per object output and the rest of the node tree.
Just make sure you do it through a "Combine XYZ" node, plug the noise value into the X, and your Y is a freely chooseable value which is now your seed!
great class , great teacher, great personality and good luck on the visa
you got this keep going!
#joinedblender
Hello Andrew, Greetings From Germany and thank you for all the Videos you made. They are always clear and easy to follow and i like your Humorous Style. You teached me a lot. :))))
#joinedblender thanks Andrew!!
Thank you so much for this as years ago i tried and failed but now i came out with a nice looking donut :)
I'm sad that I can't donate since I don't have the funds for that but seeing all the hashtags in chat made me really happy. Good Job guys, I didn't think that a lot of people would donate so this is really nice.
24:34 "Awesome, we have donut"
Yes, Andrew, we have. And we love it.
#joinblender.Thank you very much for everything.God bless!
#joinedblender
This series has brought me an incredible amount of joy and pride during a time where I'm not getting either in my normal day to day. It was an easy decision to make. Thank you so much Andrew.
If you want to get a “seed” value with the Random factor on the Object Info node you can do this a few ways. A way I like is to plug that Random factor into the Vector socket of a White Noise Texture. You could set the texture to 4D to get a W value to use as a sort of seed. OR maybe more simply add a Math node between the Random and the White Noise Texture and then finesse the Add value as a sort of W slider while keeping your White Noise Texture set to even 1D. You can then use the Value socket from the White Noise Texture in your ColorRamp or even use the Color socket itself in other situations if you want completely random hues and saturations or whatever. Better yet, make this into a “Random Object/Instance” group node and mark as asset to use anytime you want😊