Playing Bloodborne for the first time as my first souls game, I’d already heard about the difficulty and the Father Gascoigne fight specifically. I rang his summon bell not knowing what it was, he pops up and I freak out and start running away but I can’t shake him off. Then he starts wrecking enemies for me and that’s how I learned about summons.
One very minor event that you missed: After killing Mergo's wet nurse, you can play the music box which will make the baby laugh instead of cry before it fades away.
Is this real? Can someone confirm? I don't remember Vaati mentioning this which seems like something he would and also nothing about this on the WiKi so is it real? Troll? Mishearing? Or unintentional misinformation? I could check but f digging up my PS4 and beat an entire game just to check. 😭 Not calling lies, I'm genuinely just curious if it's true because that would be AWESOME ngl. 😝 But I'll check if no one knows, just gotta get that Souls games urge we all get at least once a year. 😎
Didn't know this one. Know that you can make Gascoigne laugh if you play it for him while he is summoned, and that it makes Rom stop dead in its tracks. Never made the connection despite it literally playing a portion of the song that plays during the boss fight
On NG playthroughs I usually keep him alive and friendly until he gives me his emote, before immediately betraying him with a backstab followed by a kick down his tower Patches style.
The "pacifist option" for Djura is one of my favorite things in the game, since I discovered it I do it in all of my runs. Just by adding this, Old Yarnham' lore becomes clearer and more interesting, it makes you doubt about what you re really doing and why. I love Djura and the Powder Kegs, and his dialogues elevates him as my favorite Hunter in the game.
Dude my biggest wish would be a more fleshed out covenant system, like ds3 did it well but imagine being in a powder keg covenant and having that caryll rune equipped then when somebody enters old yharnam youre summoned as an invader to stop them like the watchdog covenant
Eh, those themed covenant PvP areas were annoying. PvP in general has always been more annoying than fun in FromSoft souls games. They never even accomplished the intended vision of the original purpose behind PvP in these games (Which is to waste the hosts resources, not instagib them with a pvp meta build while they're busy fighting NPCs which is what happens the majority of the time)
A note on Alfred, I believe it is implied he took his own life rather than being avenged by a vileblood. Since the queen states only you and her remain of the vilebloods after you take her oath, there would be no canonical remaining supporters of her rule, none that would know or care if she was killed anyways. By taking his own life, he in a way joins his master as a martyr for the church after having returned his crown to his altar
@@ColdComrade then again he seems pretty convinced he got her in the moment lol. “I’ve done it, I have!” Hard to say what exactly made him wanna snuff it in the end. Could’ve been he had the sudden realization that he didn’t actually kill the immortal vileblood queen. Maybe it’s just simply because his master that he’s been simping for (and cosplaying as a follower of) is gone and isn’t coming back. Or JUST maybe he put two and two together and realized his only friend left in this world betrayed him by killing Logarius. Can’t just be coincidence that WE’RE the ones who give him that unopened summons 🧐 either way yes definitely a true tragic hero just like his master. The hunter is kind of an asshole for not being able to leave well enough alone. Kinda ties in with the dlc’s heavy theme of “curiosity killed the cat”
@@EraVulgarity I like that because of his actions he died for nothing but also caused for the opposite of what Logarius wanted. Truly tragic and ironic
I think the numbing mists outside of Cainhurst are more storytelling than anything. I believe they were used in the fight between Vilebloods and Executioners. The one that ended with Logarius sitting atop the castle. They stop healing, and the only in-game use really is against other hunters. So it's an evironmental way of showing people were fighting each other here.
Yep, Numbing mist is a 'secret' of Castle Cainhurst, so finding it there indicates its and displays its origin. This is the same with lead elixir in Nightmare frontier. The Lead Elixir comes from the nightmare, its only found in there or in places linked to it.
I’m new to bloodborne after finishing elden ring, I just beat nickolas or something like that on the endgame and to be honest I don’t understand anything about the lore, im understanding a little more in this video
@@juansebastiankot4651dude please check out Let’sPlayDarkSoulsHD. His bloodborne tutorial is the best out there bc he explains the lore. If you’re already to nikolash you might not be interested in the tutorial. Check out some lore explanations and you’ll love the game even more.
I followed along with your DS2 video on a fresh file and had a ton of fun with it!! Thanks so much for making these- it's always how I've wanted to see the games played.
I'm glad you found it useful! Going for the platinum and having to cross-reference 3 sites making sure I got everyone sent to Majula isn't a burden I wish on others
@@ji_mothy Honestly, don't. There might be a vocal minority of fans that want it to be a thing, but I think you are way better off using salient terms. "Carefully placed item(s)" is already good to convey that it's good video game design. If it was considered good game design only in the Souls series specifically, a Souls-specific term would be okay. Side note on this topic: When you did DS2 you were repeatedly talking about FBOY. I have not played DS2, so I am completely out of the loop. You did explain FBOY means fragrant branches of something, but I wish you would have explained the mechanic. I feel like the format of "playing x as it's designer intended" has a lot more potential than you might think. Try to include an audience that is interested in the stories, worlds and possibilities of the medium as an art form, but does not interact with the software themselves for any reason - mind you, it takes a lot of time to research and play games in the way you are doing, most people never bother even finishing their games.
@@moritzkorsch9029 As a Counter; The Soulsborne series as a whole is obtuse about its design choices as a whole. Considering the series pioneered an entire new genre as well, a lot of the typical Game Design terms can't qualify as being applicable anymore. Especially with the bigger "Universal Healing Item" concept in the Estus Flask removes a large portion of typical "Generosity" design in that where other games would give you the weapons/ammo/healing necessary. The Soulsborne games having Estus as a whole can't really do that as much. As such, a term that fits with the Soulsborne series' design elements helps point out what may have been the Developer's attempts at a small amount of aid to the Players if they simply explore more.
I actually liked that tidbit about the MNI as well as the zrcane/blunt observation! I really like the specific vibe of your vids trivia included! (and I liked the transition on the brainsucked, very clean)
I followed this guide from start to finish and took about 30 hours to complete - it was a lot of fun getting back into bloodborne. I was also insanely over leveled from the chalice dungeons and made the main game bosses incredibly trivial. And you also helped me complete a bunch of quests I didn't know about and explore more of the lore through the comment section too. Great vid :)
13:40 third umbilical cord doesnt actually refer to 1/3 it means 3rd its actual name is Cord of The Eye (the third umbilical cord name is very confusing and entirely the fault of translation) furthur each person who "births" an infant produces 1 therefore it is actually reasonable to assume there are 4 infinats in the game. we know one is mergo's (presumably the child of Yharnam amd Oedon) one is Iosefka's baby (no idea which god tho, maybe Oedon) one is Arianna's (likely Oedon) and the last might well be from Kos (though some say Kosm)
Perfectly explained, another thing to note is that "One third of umbilical cord" is a translation exclusive to the US version. In the UK it's more correctly called "Third Umbilical Cord"
You're right about the translation, but fake Iosefka's cord isn't actually from a baby she's had. Fake Iosefka will never give birth like Arianna as she doesn't have the corrupted Vileblood needed to do so. She has simply gone mad. Extra evidence is before the blood moon she drops Oedon Writhe which indicates that Oedon has searched her mind and seen is a woman capable of birth but not the right blood much like Adella. The other Oedon rune indicates (formless) one who is completely incpabable of birth. (Dweller, Old Lady, Young girl) Her cord is Wilhem's cord as its description tells us he looked for it. We know that Wilhem had a cord because of what happened to Rom and as Iosefka had access to The Forbidden Woods she simply stole it from Byrgenwerth, who took it from Kos and her childs corpse. The father of Arianna's child is indeed Oedon. He could also be the father of Mergo as hes the only great one who seems to impregnate but we cant be 100% sure. The final cord in the Old Workshop is the most mysterious. Only Cut content from the Version 1.0 tells us its origin which is that it originates from a child of blood of Cainhurst. This makes sense as it gives a proper reason for the Church attacking Cainhurst as 'corrupted blood' is bullshit given its almost certain that Laurence was the one who gave them said blood in the first place. Not 100% certain as it relies on cut content, but its not contradicted ingame and was probably removed as they wanted to focus on the 'murdered child' sin of the Hunters in dlc which was much stronger overall compared to one item description.
@@JackBzwhile it’s not congruent with lore, i actually prefer one-third of umbilical cord because it’s probably the only way i would have been able to figure out i needed to wait until i had 3 and crush them. it’s a nice hint
I think Iosefka just has the cord and we don't get it from a child like Arianna. Its description talks about Willem seeking the cord, implying that she got it from Byrgenwerth, which they most likely got from Kos' child when they raided the Fishing Hamlet (and probably used on Rom too). As for the Workshop cord, it might have something to do with the Vilebloods and Annalise's child of blood. While this is not strictly canon, a patched-out description of that cord mentions that it originated "in the child of the Vilebloods," so the child of blood was originally born and used by the Healing Chruch to beckon the Moon Presence. Whether that's still true is unknown, but there aren't many clean alternatives, so that's the closest answer to where that cord came from.
Found your channel a week ago, watched all the “intended” videos, got sad Bloodborne wasn’t in them. And now I get this a week later. Fantastic, truly.
I don’t usually comment on these things but this video is exceptional work, mate. I’ve played bloodborne many, many times and I learnt a lot from this and have missed plenty of the NPC stuff you covered. This vid has made me wanna do another playthrough and cover all the things I’d missed.
- Loved the puns, loved the music references. - Yes, the brainsucker transition was very good. - This does indeed make me want to try a new weapon. In my last playthrough I used the wheel for the first time; when I replay, I think I want to build for the amygdalan arm, the church pick, or ludwig's blade next. - Holy shit, someone else who actually knows how to pronounce Ebrietas!
Ludwig's Holy Blade is so damn good, and versatile. Plus the silver sword part has one of the fastest movesets in the game, keeping pace with and staggering Lady Maria.
@@hirsutuscanis So? Voice actors mispronounce things all the time. I've seen mispronunciations in plenty of games, shows, movies etc. That word was chosen very specifically. I doubt Miyazaki intended it to be said wrong. Fairly certain the Amygdala isn't technically a gland either.
@@DroppingFBombs Yeah part of the brain, it produces hormones, i dunno what it's specifically categorised as. I was asking a question though, which pronunciation you regard as correct? Also, how do you pronounce Gough, from Dark Souls?
Absolutely loving the classic Sonic soundtrack, especially 3&K, which is my all time favorite OST ever from any old school game. Great content, man. Greetings from Argentina!
13:51 I actually really liked this part in terms of what it does for the video. It gives some context for the lore for somebody who’s never played blood borne and also gives a little fun fact. If you plan on branching out into more obscure games that your primarily fromsoft audience isn’t familiar with, I’d do little bits like this more often to keep the viewers engaged both in the storyline of the game and the video. Great video as always brodie 👍
Great video! I have a couple notes and other things to add. - If you do the DLC *before* killing Mergo's Wet Nurse, the Doll has a couple extra lines of dialogue after you beat Maria and Orphan. Makes for a pretty anticlimactic Wet Nurse fight, but that's not too different from normal, and the dialogue is pretty interesting. (Edit: someone else already caught this one! I'm only leaving it here for completeness' sake) - The "kin/great ones are always weak to bolt" thing is actually a misconception-a lot aren't, including Amygdala, Moon Presence, winter lanterns, and of course everything related to Kos. But, the great ones tied to Byrgenwerth/the Church's research with Ebrietas are (and the ones tied *directly* to Ebrietas are weak to thrust). - I'm not sure what the mechanical deal is with the lead elixirs, but it does have a lore justification. As for the numbing mist, maybe it's for the Bloody Crow fight? Or maybe for the player if they choose to go full Vileblood and start invading others. - Gehrman and Maria have the same death animation, which is cool. - I actually prefer playing as a female hunter, story-wise, because of Bloodborne's themes around gender and power. Also, it changes Arianna's dialogue: instead of flirting with you when you first meet, she says "This is no place for ladies" and that she "Wouldn't want to drag you down, too" which I think is really valuable information for understanding Yharnam's social climate.
Bloodborne's themes about women's bodies, autonomy and social standing are certainly stellar and often ignored by the "video games are made by men for men" crowd. Nothing shows you the gruesome reality better than cosmic rape and post-natal abortion via sawblade.
@@ExceedProduction yeah as a woman who recently finished the game and DLC I found it so scary yet appealing. it is definitely one of my if not favourite game of all time. the concepts of womanhood with relation to blood, consent and pregnancy... so sad people don't like to think about it more deeply because "games shouldn't be political!!!" crowd
@@blebmp3533People are free to project their biases on video games that don't impose messages on you as you see fit. It's just when you start bashing other people over the head with your personal interpretations of themes on what an opaque game has that riles up even sensible people. 🙃
Yhe "wouldn't wanna drag you down" line clearly in relation to her prefession as a "woman of the night." Thinking any deeper is what we call "reaching." Tryjng too hard to fine validation in a game that has bigger things going on. But maybe I lack a vigina. So, the cosmic horrors, conspiracies of the Church and the sins casted on the Old Hunters interest me more than the fear of childbirth.
@@ExceedProductionIt's ignored because it's purely projection from the "I graduated with a video essay's degree and crippling college debt so I'm making my feminist professor proud by manifesting her message in a Japanese video game inspired by anime and old literature" crowd.
Thanks for the nice and comprehensive coverage. As someone who's played Bloodborne many times and watched many walkthroughs and replays, there were still a number of things I didn't know about
Amazing video, this is a great guide for what I missed my first time through, and to make sure to catch on NG+. Love the choice of music too, you have a great vibe and the Sonic music truly enhanced the experience
Talking about the numbing mist in Cainhust Castle, I suppose that the reason for them being there in such large numbers is the fact that Vialbloods hunt hunters. In these cases numbing mist comes in handy to stop their enemies from healing! Great video, man, keep it up! *And to backup my theory bloody crow of cainhurst also uses numbing mist against player during battle in main cathedral.
Dude I don't generally get sappy like this but I'm in a really tough financial spot and it is so real of you to call out the fomo angle used by a lot of patreon creators, huge respects for the transparency
Nice work bud. I have yet to finish the chalice dungeons, now I want to try. Quick note, you missed some locked dialogue for the Doll by killing Mergo's Wet-nurse before killing the Orphan of Kos. It seems like the Doll and Gherman have corollaries in the DLC in Maria and Orphan respectively, so after you kill one and talk to the Doll she mentions it. However, you miss the dialogue regarding Gherman if you set the Hunter's Dream on fire before killing Orphan. TLDR, run invalidated do it again. :D
When I first found your video series abt completing FromSoft games as intended, I was waiting for Bloodborne! Great video, there were some summons I had never used myself even tho I've got a plat in BB and have played it for several hundreds of hours lol
i have for to say, naming this video "playing bloodborne as miyazaki intended" is a bold statement from someone who used exclusively the torch and not once any gun lmaoo
First time watcher here: this video was fantastic! I can't wait to see you grow like you deserve, and also can't wait to check out more of your content.
Ok but seriously, why do people hate the Chalice Dungeons so much? I'm pretty convinced that it's just something the internet told them they were supposed to do and they just didn't ask questions.
they’re very same-y, just not enough variety with the tileset, and there are a few enemy placements that are clearly not as well thought out(spider summoning ladies in a locked room) it is all just, like clearly lackluster compared to main game content. Glad that they ran through the idea of smaller dungeons again with the caves and tombs in elden ring though, they feel like a spiritual successor.
As someone who has gotten the platinum trophy for this game I seriously despise the chalice dungeons, because of how much shit you have to do to fight the yharnam queen. And every dungeon basically looks the exact same, it tends to get super boring and repetitive after a while.
This isn't a thing. When Paarl is knocked down, it's because of you doing enough damage to his legs causing his sparks to dispel. Using blot on Paarl will make this much harder to achieve.
As someone who has never watched your videos prior to this but is a DS fan, I knew exactly what you meant by an "occult club" moment, even if you hadn't made clear immediately before what you were trying to say. I felt like that gem of a metaphor was perfectly placed to help me understand the information presented after. Your "occult club moment" metaphor was a real "occult club" moment for me as a new viewer. Thank you.
4:00 This is a common misconception. Arcane is viable as soon as Gascoigne is defeated. The Central Yharnam NPC gives you a free Flamesprayer which scales wonderfully with arcane and does incredible damage against beast enemies found in the early game. You can get elemental gems right after BSB via chalice dungeons. Arcane builds in Bloodborne are about evolving from a pyromaniac exterminator to an eldritch wizard.
Tonitrus and the bolt paper are placed before parl because it makes sense in the lore for them to be there. In your quest to find "mechanicaly" good item placement, you forgot lore reasons item placement is a thing. EDIT: Alfred wasn't killed by a vileblood. He killed himself to become a "martyr" like his master, Martyr Logarius
You do realize they're not dichotomous, right? It can be there for lore and mechanical reasons. As an opinion, as a developer I would prioritize ensure mechanical reasons are embedded with lore which seems to be similar to how Fromsoft designs their worlds. Further, you're making an assumption with the faith of Alfred. There is nothing explicitly stating that he took his life to emulate his martyr. I want to make it clear that I'm not saying you're wrong, but these things are left for interpretation. He could have been assassinated or he could've killed himself to prevent turning into a beast as his pupils are collapsing and we see him become ravenous.
@@selfawaretrashcan4594 you're right on the first paragraph, but I think alfred's death is pretty cut and dry. He wanted to avenge logarius, he did, then brought the crown of illusions to the statue he was praying and killed himself. His mind was already gone by the time he killed the queen as he's already rambling nonsense, and there are no vilebloods left to kill him for revenge, as indicated by the queen's lines: "Visitor… I claim no subjects, but here lieth Our throne. Kneel afore us… …or get thee gone." and "Visitor… Moon-scented hunter… I am Annalise, Queen of Castle Cainhurst. Ruler of the Vilebloods, and sworn enemy of the church. Yet, our people are murdered, and we are prisoner to this wretched mask. What is it thou’rt in search of?"
Been sick as shit the last few days and just rewatched all of your videos. Really helped me get through work this week. Now I’m at home in bed with some water and ramen and I see this. God is good my dawgs.
Wasnt sure i was gonna sub… “we have a parl jam to unclog..” immediately subbed. UA-cam creators come and go but well placed puns, those are rare and deserve to be acknowledged
Honestly, the beasts having resistances to the great ones stronger attacks is a very interesting fact that I've never seen pointed out anywhere else. kind of makes you wonder if it's even more evidence of multiple great ones Waging a war Yharnam through different means and avatars. One through the beast plague and the other through great one transformations.
I see it more as the great ones attacks needing insight to be effective. The more ignorant you are, the less they have effect if they even have any. An example of this is the insight needed to see the attacks of the church hunters with the eyes on the lantern. Addendum: i also think (not sure) that some damage types also do more damaga if the player has higher insight. Not only talking about the frenzy meter.
Really fun video! Also super well paced and structured :) Learned a lot about this game, and Ill surely try makinh it through all the Chalice Dungeons next I play it
Okay woah, you probably get this a lot I’m assuming but you are VERY professional. When I clicked on this video, I assumed it had like 130k views or something. I listen to videos while I drive as music distracts me. So, keep in mind I was simply listening and not watching. But man, I just started watching it as I arrived home and I totally thought you were like a medium-ly big UA-camr, but you only have 23k subs. Holy crap, I feel like you should have a couple 100k because you are SO good at this! Your voice is very enthusiastic and your mic quality is very good. You’re also very funny and enjoyable to watch. It actually shocked me seeing that I was WAY off. Keep up the good work man, you just earned a viewer and sub 👍🏻
Oooooo, I finally got it! Sonic's cave music in the...caves. slow clap, love it. Loved all the lyrics getting worked in, once in a lifetime was my favourite 😄
I just spent the last week and a half going for the Platinum using this video, It was a godsend! Thank you so much for putting this all in a great and concise way. I will never touch a chalice dungeon ever again
I beat Bloodborne under pressure in a two week timeframe, so it’s pretty cool to see the whole game like this. I also soloed all the bosses, had no idea about the summons. Cool video, thanks!
this is the first video im seeing from you, haven’t finished the preview yet, and im already telling you that i will be following this guide when i have some free time
I think the bolt weapon and paper is not for dark beast, but it’s for the one reborn. Getting kidnapped is an optional method of arriving to a location early. in a normal play through where you didn’t get kidnapped, you would find that weapon and the bolt paper just before the one reborn.
This game scared the shit out of me, it was creepy as hell and it was SO HARD to get past the first stages of Yharnam, when I got to the square with the werewolf burning and a crapload of enemies watching?? Freaked me out so fast I was scared to play for quite some time kfkfkfk I'm not that good a player and was hard getting used to the mechanic of it, but eventually I got it and it quickly became my favorite game. The scenarios, the mechanics, the lore.... it's a beautifully developed game with such a deep story, it won my heart big time. All of this is to say thank you my man, for this video! I've been curious about the sequence to Queen Yharnam and now you helped me, so big thank you!!!!
Realised I hadn't subscribed and that this isn't as big of a channel as I had guessed based on how good these videos are, but SHOUTOUT TO THE COMMITMENT TO SAY ŒDON CHAPEL THE WAY YOU DID
Playing Bloodborne for the first time as my first souls game, I’d already heard about the difficulty and the Father Gascoigne fight specifically. I rang his summon bell not knowing what it was, he pops up and I freak out and start running away but I can’t shake him off. Then he starts wrecking enemies for me and that’s how I learned about summons.
Oh that is perfect!
We all been there😂😂
Epic way to learn.
Evil Father Gascoigne be like: "Beasts all over the shop, but you won't be one of them so we're cool!"
THERES SUMMONS DID I PLAT THE GAME WITHOUT EVEN KNOWING ABOUT SUMMONS WTF
One very minor event that you missed: After killing Mergo's wet nurse, you can play the music box which will make the baby laugh instead of cry before it fades away.
TIL
I never stop learning about this cryptic game, wow.
Is this real? Can someone confirm? I don't remember Vaati mentioning this which seems like something he would and also nothing about this on the WiKi so is it real? Troll? Mishearing? Or unintentional misinformation? I could check but f digging up my PS4 and beat an entire game just to check. 😭
Not calling lies, I'm genuinely just curious if it's true because that would be AWESOME ngl. 😝
But I'll check if no one knows, just gotta get that Souls games urge we all get at least once a year. 😎
post sauce
Didn't know this one. Know that you can make Gascoigne laugh if you play it for him while he is summoned, and that it makes Rom stop dead in its tracks. Never made the connection despite it literally playing a portion of the song that plays during the boss fight
You think I'm not killing Djura? Nah ill never forget my first time in old yard ham. These hands eternal
What’s yard ham. I think it was yharnam
@@ChangedMan2.0 thats what they said
@@ChangedMan2.0 yes thats the joke.
@@ChangedMan2.0I think you need to take time to change again
On NG playthroughs I usually keep him alive and friendly until he gives me his emote, before immediately betraying him with a backstab followed by a kick down his tower Patches style.
The "pacifist option" for Djura is one of my favorite things in the game, since I discovered it I do it in all of my runs. Just by adding this, Old Yarnham' lore becomes clearer and more interesting, it makes you doubt about what you re really doing and why. I love Djura and the Powder Kegs, and his dialogues elevates him as my favorite Hunter in the game.
Dude my biggest wish would be a more fleshed out covenant system, like ds3 did it well but imagine being in a powder keg covenant and having that caryll rune equipped then when somebody enters old yharnam youre summoned as an invader to stop them like the watchdog covenant
Eh, those themed covenant PvP areas were annoying. PvP in general has always been more annoying than fun in FromSoft souls games. They never even accomplished the intended vision of the original purpose behind PvP in these games (Which is to waste the hosts resources, not instagib them with a pvp meta build while they're busy fighting NPCs which is what happens the majority of the time)
@@MisterZimbabwe Nope. Covenants were lots of fun and added another layer to lore and gameplay.
A note on Alfred, I believe it is implied he took his own life rather than being avenged by a vileblood. Since the queen states only you and her remain of the vilebloods after you take her oath, there would be no canonical remaining supporters of her rule, none that would know or care if she was killed anyways. By taking his own life, he in a way joins his master as a martyr for the church after having returned his crown to his altar
So ironically tragic.
@@ColdComrademaybe he figured out that you can’t truly kill an immortal vampire lady when he saw her flesh still writing around… eerily.
@@EraVulgarity yea basically his efforts were in vain and that’s tragic
@@ColdComrade then again he seems pretty convinced he got her in the moment lol. “I’ve done it, I have!” Hard to say what exactly made him wanna snuff it in the end. Could’ve been he had the sudden realization that he didn’t actually kill the immortal vileblood queen. Maybe it’s just simply because his master that he’s been simping for (and cosplaying as a follower of) is gone and isn’t coming back. Or JUST maybe he put two and two together and realized his only friend left in this world betrayed him by killing Logarius. Can’t just be coincidence that WE’RE the ones who give him that unopened summons 🧐 either way yes definitely a true tragic hero just like his master. The hunter is kind of an asshole for not being able to leave well enough alone. Kinda ties in with the dlc’s heavy theme of “curiosity killed the cat”
@@EraVulgarity I like that because of his actions he died for nothing but also caused for the opposite of what Logarius wanted. Truly tragic and ironic
I think the numbing mists outside of Cainhurst are more storytelling than anything. I believe they were used in the fight between Vilebloods and Executioners. The one that ended with Logarius sitting atop the castle. They stop healing, and the only in-game use really is against other hunters. So it's an evironmental way of showing people were fighting each other here.
Yep, Numbing mist is a 'secret' of Castle Cainhurst, so finding it there indicates its and displays its origin. This is the same with lead elixir in Nightmare frontier. The Lead Elixir comes from the nightmare, its only found in there or in places linked to it.
And Bone Marrow coming from Hemwick, although I believe you can still find it in other places.
I agree but since it was described as a slaughter I'd go as far as to say the executioners used it on the castle to stop them from fighting back.
I’m new to bloodborne after finishing elden ring, I just beat nickolas or something like that on the endgame and to be honest I don’t understand anything about the lore, im understanding a little more in this video
@@juansebastiankot4651dude please check out Let’sPlayDarkSoulsHD. His bloodborne tutorial is the best out there bc he explains the lore. If you’re already to nikolash you might not be interested in the tutorial. Check out some lore explanations and you’ll love the game even more.
I followed along with your DS2 video on a fresh file and had a ton of fun with it!! Thanks so much for making these- it's always how I've wanted to see the games played.
I'm glad you found it useful! Going for the platinum and having to cross-reference 3 sites making sure I got everyone sent to Majula isn't a burden I wish on others
TBH I like the name "Occult Club Moment (tm)". It feels good - just a sample of one.
Dig your content!
Id like to +1 this. Maybe just have a quick explanation like you did here. It makes it more "your own"
Thanks y'all, didn't expect the OCM support. Might have to bring it back like the Undertaker
@@ji_mothy Honestly, don't. There might be a vocal minority of fans that want it to be a thing, but I think you are way better off using salient terms. "Carefully placed item(s)" is already good to convey that it's good video game design. If it was considered good game design only in the Souls series specifically, a Souls-specific term would be okay. Side note on this topic: When you did DS2 you were repeatedly talking about FBOY. I have not played DS2, so I am completely out of the loop. You did explain FBOY means fragrant branches of something, but I wish you would have explained the mechanic.
I feel like the format of "playing x as it's designer intended" has a lot more potential than you might think. Try to include an audience that is interested in the stories, worlds and possibilities of the medium as an art form, but does not interact with the software themselves for any reason - mind you, it takes a lot of time to research and play games in the way you are doing, most people never bother even finishing their games.
@@moritzkorsch9029 As a Counter; The Soulsborne series as a whole is obtuse about its design choices as a whole. Considering the series pioneered an entire new genre as well, a lot of the typical Game Design terms can't qualify as being applicable anymore. Especially with the bigger "Universal Healing Item" concept in the Estus Flask removes a large portion of typical "Generosity" design in that where other games would give you the weapons/ammo/healing necessary. The Soulsborne games having Estus as a whole can't really do that as much. As such, a term that fits with the Soulsborne series' design elements helps point out what may have been the Developer's attempts at a small amount of aid to the Players if they simply explore more.
@@ji_mothy
Why do you talk funny? Nobody ever talks like this.
occult club moment is a catchier name
I was so relieved that at the very end, the Queen Killer summon got his well-deserved song pun/mention. Thank you.
I actually liked that tidbit about the MNI as well as the zrcane/blunt observation! I really like the specific vibe of your vids trivia included! (and I liked the transition on the brainsucked, very clean)
I followed this guide from start to finish and took about 30 hours to complete - it was a lot of fun getting back into bloodborne. I was also insanely over leveled from the chalice dungeons and made the main game bosses incredibly trivial. And you also helped me complete a bunch of quests I didn't know about and explore more of the lore through the comment section too. Great vid :)
Your "playing the game as they intended" series is so good. Love that you did a bloodborne one! Thank you
Another great video, can't wait to see what comes next! Edit: RIP Occult Club Moment, it will be missed.
13:40 third umbilical cord doesnt actually refer to 1/3 it means 3rd its actual name is Cord of The Eye (the third umbilical cord name is very confusing and entirely the fault of translation)
furthur each person who "births" an infant produces 1
therefore it is actually reasonable to assume there are 4 infinats in the game.
we know one is mergo's (presumably the child of Yharnam amd Oedon)
one is Iosefka's baby (no idea which god tho, maybe Oedon)
one is Arianna's (likely Oedon)
and the last might well be from Kos (though some say Kosm)
Perfectly explained, another thing to note is that "One third of umbilical cord" is a translation exclusive to the US version. In the UK it's more correctly called "Third Umbilical Cord"
You're right about the translation, but fake Iosefka's cord isn't actually from a baby she's had. Fake Iosefka will never give birth like Arianna as she doesn't have the corrupted Vileblood needed to do so. She has simply gone mad. Extra evidence is before the blood moon she drops Oedon Writhe which indicates that Oedon has searched her mind and seen is a woman capable of birth but not the right blood much like Adella. The other Oedon rune indicates (formless) one who is completely incpabable of birth. (Dweller, Old Lady, Young girl) Her cord is Wilhem's cord as its description tells us he looked for it. We know that Wilhem had a cord because of what happened to Rom and as Iosefka had access to The Forbidden Woods she simply stole it from Byrgenwerth, who took it from Kos and her childs corpse.
The father of Arianna's child is indeed Oedon. He could also be the father of Mergo as hes the only great one who seems to impregnate but we cant be 100% sure.
The final cord in the Old Workshop is the most mysterious. Only Cut content from the Version 1.0 tells us its origin which is that it originates from a child of blood of Cainhurst. This makes sense as it gives a proper reason for the Church attacking Cainhurst as 'corrupted blood' is bullshit given its almost certain that Laurence was the one who gave them said blood in the first place. Not 100% certain as it relies on cut content, but its not contradicted ingame and was probably removed as they wanted to focus on the 'murdered child' sin of the Hunters in dlc which was much stronger overall compared to one item description.
@@JackBzwhile it’s not congruent with lore, i actually prefer one-third of umbilical cord because it’s probably the only way i would have been able to figure out i needed to wait until i had 3 and crush them. it’s a nice hint
I think Iosefka just has the cord and we don't get it from a child like Arianna. Its description talks about Willem seeking the cord, implying that she got it from Byrgenwerth, which they most likely got from Kos' child when they raided the Fishing Hamlet (and probably used on Rom too).
As for the Workshop cord, it might have something to do with the Vilebloods and Annalise's child of blood. While this is not strictly canon, a patched-out description of that cord mentions that it originated "in the child of the Vilebloods," so the child of blood was originally born and used by the Healing Chruch to beckon the Moon Presence. Whether that's still true is unknown, but there aren't many clean alternatives, so that's the closest answer to where that cord came from.
So Oedon is basically lovecraftian Zeus?
Damn, that was one hell of a sneaky Elton John reference. Did not expect that! Your entire script for this was amazing and I'm here for it.
Found your channel a week ago, watched all the “intended” videos, got sad Bloodborne wasn’t in them. And now I get this a week later. Fantastic, truly.
I don’t usually comment on these things but this video is exceptional work, mate. I’ve played bloodborne many, many times and I learnt a lot from this and have missed plenty of the NPC stuff you covered.
This vid has made me wanna do another playthrough and cover all the things I’d missed.
- Loved the puns, loved the music references.
- Yes, the brainsucker transition was very good.
- This does indeed make me want to try a new weapon. In my last playthrough I used the wheel for the first time; when I replay, I think I want to build for the amygdalan arm, the church pick, or ludwig's blade next.
- Holy shit, someone else who actually knows how to pronounce Ebrietas!
Yet he mispronounces "Amygdala" lol
@@DroppingFBombs What you mean, he pronounces it like Patches does instead of the way most people say it when referring to the gland?
Ludwig's Holy Blade is so damn good, and versatile. Plus the silver sword part has one of the fastest movesets in the game, keeping pace with and staggering Lady Maria.
@@hirsutuscanis So? Voice actors mispronounce things all the time. I've seen mispronunciations in plenty of games, shows, movies etc. That word was chosen very specifically. I doubt Miyazaki intended it to be said wrong.
Fairly certain the Amygdala isn't technically a gland either.
@@DroppingFBombs Yeah part of the brain, it produces hormones, i dunno what it's specifically categorised as. I was asking a question though, which pronunciation you regard as correct? Also, how do you pronounce Gough, from Dark Souls?
Omg this is the sort of playthru that I've always wanted, but never got to. Can't wait to watch!
Edit : I liked that transition!
The numbing mist may be for anticipated PvP fights. Cainhurst Castle would theoretically be a hotspot for Vileblood invasions.
i believe it was for that specific npc that manages to beat eileen , cuz that fuckface heals nonstop
Nope, it's to show the Church raided Cainhurst and that they were well equipped and prepare to combat the vilebloods
The numbing mist is a church tool
I thought it was for the bosses who heal their limbs
Oh my fing god. That's an insanely good video.
these have been the nicest videos to fall asleep to lately, and i mean that in the best way possible
Absolutely loving the classic Sonic soundtrack, especially 3&K, which is my all time favorite OST ever from any old school game. Great content, man. Greetings from Argentina!
13:51 I actually really liked this part in terms of what it does for the video. It gives some context for the lore for somebody who’s never played blood borne and also gives a little fun fact. If you plan on branching out into more obscure games that your primarily fromsoft audience isn’t familiar with, I’d do little bits like this more often to keep the viewers engaged both in the storyline of the game and the video. Great video as always brodie 👍
I've been on a binge of your videos for the past two days, you are incredible. Both the run sequences and your humor, keep up the great work!
Great video! I have a couple notes and other things to add.
- If you do the DLC *before* killing Mergo's Wet Nurse, the Doll has a couple extra lines of dialogue after you beat Maria and Orphan. Makes for a pretty anticlimactic Wet Nurse fight, but that's not too different from normal, and the dialogue is pretty interesting. (Edit: someone else already caught this one! I'm only leaving it here for completeness' sake)
- The "kin/great ones are always weak to bolt" thing is actually a misconception-a lot aren't, including Amygdala, Moon Presence, winter lanterns, and of course everything related to Kos. But, the great ones tied to Byrgenwerth/the Church's research with Ebrietas are (and the ones tied *directly* to Ebrietas are weak to thrust).
- I'm not sure what the mechanical deal is with the lead elixirs, but it does have a lore justification. As for the numbing mist, maybe it's for the Bloody Crow fight? Or maybe for the player if they choose to go full Vileblood and start invading others.
- Gehrman and Maria have the same death animation, which is cool.
- I actually prefer playing as a female hunter, story-wise, because of Bloodborne's themes around gender and power. Also, it changes Arianna's dialogue: instead of flirting with you when you first meet, she says "This is no place for ladies" and that she "Wouldn't want to drag you down, too" which I think is really valuable information for understanding Yharnam's social climate.
Bloodborne's themes about women's bodies, autonomy and social standing are certainly stellar and often ignored by the "video games are made by men for men" crowd. Nothing shows you the gruesome reality better than cosmic rape and post-natal abortion via sawblade.
@@ExceedProduction yeah as a woman who recently finished the game and DLC I found it so scary yet appealing. it is definitely one of my if not favourite game of all time. the concepts of womanhood with relation to blood, consent and pregnancy... so sad people don't like to think about it more deeply because "games shouldn't be political!!!" crowd
@@blebmp3533People are free to project their biases on video games that don't impose messages on you as you see fit. It's just when you start bashing other people over the head with your personal interpretations of themes on what an opaque game has that riles up even sensible people. 🙃
Yhe "wouldn't wanna drag you down" line clearly in relation to her prefession as a "woman of the night." Thinking any deeper is what we call "reaching." Tryjng too hard to fine validation in a game that has bigger things going on. But maybe I lack a vigina. So, the cosmic horrors, conspiracies of the Church and the sins casted on the Old Hunters interest me more than the fear of childbirth.
@@ExceedProductionIt's ignored because it's purely projection from the "I graduated with a video essay's degree and crippling college debt so I'm making my feminist professor proud by manifesting her message in a Japanese video game inspired by anime and old literature" crowd.
Thanks for the nice and comprehensive coverage. As someone who's played Bloodborne many times and watched many walkthroughs and replays, there were still a number of things I didn't know about
Another banger chief, little references like the MNI anthropology ones are just amazing - thanks for great content w
Continuing to love this format, and your presentation!
Thanks for all your awesome work. Discovered just last week, but having a blast watching!
Amazing video, this is a great guide for what I missed my first time through, and to make sure to catch on NG+. Love the choice of music too, you have a great vibe and the Sonic music truly enhanced the experience
Talking about the numbing mist in Cainhust Castle, I suppose that the reason for them being there in such large numbers is the fact that Vialbloods hunt hunters. In these cases numbing mist comes in handy to stop their enemies from healing!
Great video, man, keep it up!
*And to backup my theory bloody crow of cainhurst also uses numbing mist against player during battle in main cathedral.
Always excited to see one of these pop up! Keep it up and you'll go far. In depth content this well done is always a treat.
I really liked that transition!
Dude I don't generally get sappy like this but I'm in a really tough financial spot and it is so real of you to call out the fomo angle used by a lot of patreon creators, huge respects for the transparency
Nice work bud. I have yet to finish the chalice dungeons, now I want to try. Quick note, you missed some locked dialogue for the Doll by killing Mergo's Wet-nurse before killing the Orphan of Kos. It seems like the Doll and Gherman have corollaries in the DLC in Maria and Orphan respectively, so after you kill one and talk to the Doll she mentions it. However, you miss the dialogue regarding Gherman if you set the Hunter's Dream on fire before killing Orphan.
TLDR, run invalidated do it again. :D
Transparent, to the point, and funny to boot... yup, I like this. Subbed.
I just found your DS1 video yesterday, been binge watching the rest. This is one I was hoping to be made! Thank you for doing what you do!
When I first found your video series abt completing FromSoft games as intended, I was waiting for Bloodborne! Great video, there were some summons I had never used myself even tho I've got a plat in BB and have played it for several hundreds of hours lol
I respectfully disagree. They are Occult Club Moments forever and beyond. This is the internet. Love your content.
i have for to say, naming this video "playing bloodborne as miyazaki intended" is a bold statement from someone who used exclusively the torch and not once any gun lmaoo
Love the music references. Good job.
Can't believe i could've watched a 1 hour gameplay but you make it so immersive that i didn't even realised he much time has passed good job mate!!!
Tysm! Couldn't believe I MADE a 1 hour video 🤣
Dude literally discovered your channel last night and then you drop a vid on my fave fromsoft title. Love to see it
First time watcher here: this video was fantastic! I can't wait to see you grow like you deserve, and also can't wait to check out more of your content.
Ok but seriously, why do people hate the Chalice Dungeons so much? I'm pretty convinced that it's just something the internet told them they were supposed to do and they just didn't ask questions.
they’re very same-y, just not enough variety with the tileset, and there are a few enemy placements that are clearly not as well thought out(spider summoning ladies in a locked room) it is all just, like clearly lackluster compared to main game content. Glad that they ran through the idea of smaller dungeons again with the caves and tombs in elden ring though, they feel like a spiritual successor.
As someone who has gotten the platinum trophy for this game I seriously despise the chalice dungeons, because of how much shit you have to do to fight the yharnam queen. And every dungeon basically looks the exact same, it tends to get super boring and repetitive after a while.
They're boring.
Its where the failed bosses go to die
That’s what I thought initially but going through more of them for the platinum trophy made me understand
My favorite From game and possibly favorite game ever. Glad to see there’s still people making content for it all these years later
18:44 If I remember correctly, Paarl will over charge if you use bolt things on him, which is why they give you the tonitrus and bolt paper before him
Yahargul is also where both the tonitrus and bolt paper where invented, so it makes sense to find them there
Also, bolt tends to be good against One Reborn, which you also fight right down the road from the Tonitrus.
No Paarl has very high bolt defence and thats it.
They are there also for lore reasons
This isn't a thing. When Paarl is knocked down, it's because of you doing enough damage to his legs causing his sparks to dispel. Using blot on Paarl will make this much harder to achieve.
As someone who has never watched your videos prior to this but is a DS fan, I knew exactly what you meant by an "occult club" moment, even if you hadn't made clear immediately before what you were trying to say. I felt like that gem of a metaphor was perfectly placed to help me understand the information presented after. Your "occult club moment" metaphor was a real "occult club" moment for me as a new viewer. Thank you.
4:00 This is a common misconception. Arcane is viable as soon as Gascoigne is defeated. The Central Yharnam NPC gives you a free Flamesprayer which scales wonderfully with arcane and does incredible damage against beast enemies found in the early game. You can get elemental gems right after BSB via chalice dungeons.
Arcane builds in Bloodborne are about evolving from a pyromaniac exterminator to an eldritch wizard.
Great video and effort into the full grasp of blood borne. I really appreciate you trying to fit in the chalice dungeons.
P.S. I like that transition.
Thank you! I really want to make some deeper chalice videos but that might only be fun for a few dozen of us 🙃
@@ji_mothy it was a good reminder that chalice dungeons were meant to be played for lore and gameplay reasons :)
That panic at the disco reference in the beginning was so good holy shit
Man your videos are so in depth and just fantastic.
Tonitrus and the bolt paper are placed before parl because it makes sense in the lore for them to be there. In your quest to find "mechanicaly" good item placement, you forgot lore reasons item placement is a thing.
EDIT: Alfred wasn't killed by a vileblood. He killed himself to become a "martyr" like his master, Martyr Logarius
Bolt will also ‚short‘ out Paarl and make him weaker to Bolt for a time
You do realize they're not dichotomous, right? It can be there for lore and mechanical reasons. As an opinion, as a developer I would prioritize ensure mechanical reasons are embedded with lore which seems to be similar to how Fromsoft designs their worlds.
Further, you're making an assumption with the faith of Alfred. There is nothing explicitly stating that he took his life to emulate his martyr. I want to make it clear that I'm not saying you're wrong, but these things are left for interpretation. He could have been assassinated or he could've killed himself to prevent turning into a beast as his pupils are collapsing and we see him become ravenous.
@@selfawaretrashcan4594 you're right on the first paragraph, but I think alfred's death is pretty cut and dry. He wanted to avenge logarius, he did, then brought the crown of illusions to the statue he was praying and killed himself. His mind was already gone by the time he killed the queen as he's already rambling nonsense, and there are no vilebloods left to kill him for revenge, as indicated by the queen's lines:
"Visitor… I claim no subjects, but here lieth Our throne. Kneel afore us… …or get thee gone."
and
"Visitor… Moon-scented hunter… I am Annalise, Queen of Castle Cainhurst. Ruler of the Vilebloods, and sworn enemy of the church. Yet, our people are murdered, and we are prisoner to this wretched mask. What is it thou’rt in search of?"
Been sick as shit the last few days and just rewatched all of your videos. Really helped me get through work this week. Now I’m at home in bed with some water and ramen and I see this.
God is good my dawgs.
31:22 I liked the transition (:
As soon as I saw it I was gonna say something, happy to see someone already did
Wasnt sure i was gonna sub… “we have a parl jam to unclog..” immediately subbed. UA-cam creators come and go but well placed puns, those are rare and deserve to be acknowledged
Woah, nice extremely obscure Panic At The Disco reference at the start of the run. Mad respect for that
lol i ctrl+f and searched panic to see if any one else noticed
This guy taught me everything I know about chalice dungeons and yes I beat this game true ending without really doing much of them.
0:02 you use white mode on youtube???????
White is right and black is whack
Love this run concept. Idk y but i can digest souls content literally forever. New sub.
Honestly, the beasts having resistances to the great ones stronger attacks is a very interesting fact that I've never seen pointed out anywhere else. kind of makes you wonder if it's even more evidence of multiple great ones Waging a war Yharnam through different means and avatars. One through the beast plague and the other through great one transformations.
I see it more as the great ones attacks needing insight to be effective. The more ignorant you are, the less they have effect if they even have any.
An example of this is the insight needed to see the attacks of the church hunters with the eyes on the lantern.
Addendum: i also think (not sure) that some damage types also do more damaga if the player has higher insight. Not only talking about the frenzy meter.
I can just see how much work you put in this video man, love your work
5:38 fellow mcr fan?
Really fun video! Also super well paced and structured :)
Learned a lot about this game, and Ill surely try makinh it through all the Chalice Dungeons next I play it
31:22 It was smooth enough that the message confused me as to what transition I had just missed. Nicely done!
Great vid - incredible amount of content in this game.
Okay woah, you probably get this a lot I’m assuming but you are VERY professional. When I clicked on this video, I assumed it had like 130k views or something. I listen to videos while I drive as music distracts me. So, keep in mind I was simply listening and not watching. But man, I just started watching it as I arrived home and I totally thought you were like a medium-ly big UA-camr, but you only have 23k subs. Holy crap, I feel like you should have a couple 100k because you are SO good at this! Your voice is very enthusiastic and your mic quality is very good. You’re also very funny and enjoyable to watch. It actually shocked me seeing that I was WAY off. Keep up the good work man, you just earned a viewer and sub 👍🏻
First video I've seen from your channel, never realised how much I missed when it came to npc questlines. Subscribed :)
Your channel getting its well deserved growth makes me happy. Another banger video!
Oooooo, I finally got it! Sonic's cave music in the...caves. slow clap, love it.
Loved all the lyrics getting worked in, once in a lifetime was my favourite 😄
With this video i discovered i did like 80% of whole game and dungeons on my very first playthrough 😅(without DLC), great video.. thank you ❤
00:34:20 That Twice reference was pure genius, thank you.
I thoroughly enjoyed this video. Quite a few chuckles from me. Keep up the good work.
so much effort went into this video, i thought just getting the plat trophy was hard but this is next level
i havent even finished the video and i got a heart lol im loving your style of content man
I just spent the last week and a half going for the Platinum using this video, It was a godsend! Thank you so much for putting this all in a great and concise way. I will never touch a chalice dungeon ever again
I beat Bloodborne under pressure in a two week timeframe, so it’s pretty cool to see the whole game like this. I also soloed all the bosses, had no idea about the summons. Cool video, thanks!
Fantastic video! Keep up the great work homie 🔥🔥🔥
amazing work and dedication for a few bits of dialog at the end! well done
Loving all the cheeky quotes and references, the streetlight manifesto one took me for a spin!
That Twice reference was a pleasant surprise. Found myself subscribing the moment I heard it 😂
I love all the neat facts you include! Keep it up cant wait to see more!!
this is the first video im seeing from you, haven’t finished the preview yet, and im already telling you that i will be following this guide when i have some free time
Long after upload, falling asleep to this, and I clock the Streetlight Manifesto reference. I gotta say, you're my kinda niche
Dude this was not only so in depth and well spoken, i solely will just subscribe for the IMMACULATE puns
Bless you for appreciating what good the (a little overly-maligned) Chalice Dungeons have to offer.
I think the bolt weapon and paper is not for dark beast, but it’s for the one reborn. Getting kidnapped is an optional method of arriving to a location early. in a normal play through where you didn’t get kidnapped, you would find that weapon and the bolt paper just before the one reborn.
Good video.
Effortless song references passing an age check earned a sub.
I liked the bit about the forensic anthropology. So cool.
This is a really cool idea for a video - watching your other stuff for sure. Subbed
I rarely subscribe within the first 20 seconds but fuck this is exactly the kind of content I’ve been wanting for awhile
I waited for this video for so long. Love it!!!
I watched the "..." intended videos and they're all great! love your style of editing
I love how with the progress of the video, we gain more insight to notice more puns!
Genuinely the best bloodbourne video I’ve ever watched
This game scared the shit out of me, it was creepy as hell and it was SO HARD to get past the first stages of Yharnam, when I got to the square with the werewolf burning and a crapload of enemies watching?? Freaked me out so fast I was scared to play for quite some time kfkfkfk I'm not that good a player and was hard getting used to the mechanic of it, but eventually I got it and it quickly became my favorite game. The scenarios, the mechanics, the lore.... it's a beautifully developed game with such a deep story, it won my heart big time. All of this is to say thank you my man, for this video! I've been curious about the sequence to Queen Yharnam and now you helped me, so big thank you!!!!
i loved the anthropology bit, thats exactly the kind of content i crave
This video is great! And have one of the best thumbnails I ever seen
Realised I hadn't subscribed and that this isn't as big of a channel as I had guessed based on how good these videos are, but SHOUTOUT TO THE COMMITMENT TO SAY ŒDON CHAPEL THE WAY YOU DID