This is beautiful. I have Yharnam totally memorized in terms of navigation, but seeing it in a map form has given me a completely new understanding of the layout. Outstanding stuff man, this is incredible!
This video made me appreciate the environment design of Bloodborne even more. Such intricately designed labyrinths of nightmares stacked on top of each other yet they’re cleverly interconnected, the whole map looks like a 4-D maze, making the players want to dig deeper into the secrets of Yharnam, or “our eyes are yet to open” as they says. Your walkthrough explanation of the route is so concise yet on point that I can immediately recall the locations, which really helps a lot with my understanding of the routes. I get lost in some areas so often.
Man, this makes 2 days in a row that I learn something new and extremely helpful about BB. Guess ng+ is calling my name after I finish Shadow of the Erdtree
@@NikolajLepka i believe you are both right to an extent. if you go during the day, the shades don’t spawn, and if you go at night, the shades don’t spawn if you have no insight. i do know for a fact tho that the shades in the witches fight is entirely dependent on insight.
I always have the same realization whenever I play through Bloodborne- I beat the Shadows, kill Rom, run through the Mensis Nightmare, kill the Wet Nurse... wait... I'm at the end of the story already! It always sneaks up on me. It has that Elder Scrolls structure where you could blitz the main story "missions" in a few hours, but you'd miss 3/4 of game.
@@Zayd-bg1pt imo yahargul is like bb’s lost izalith. it’s not nearly as bad as lost izalith, but it does have some similar pitfalls like heavy reuse of enemies
At 6:49, when you said 'it's a bunch of cracked surfaces', I heard 'craft services', and I was like...what a high-concept way to describe both craft services and the Nightmare Frontier. This is clearly beyond me, I need more eyes! Also, excellent video. I stumbled on it randomly and am very glad I did. Gave me a wonderful new perspective on Yharnam. I have my eye on a print now!
I was hoping Elden Ring’s open world was going to be more tightly-knit like Bloodborne’s map. Bloodborne just feels amazing to traverse and how it loops in on itself ❤
Beautiful map. There was only one tiny mistake I spotted. At 2:48 it marks the Church of the Good Chalice right under the graveyard where we fight Gascoigne. That is Slightly incorrect. Before Gascoigne, there is, as we know, a bridge with a mob, and a fireball a giant throws. And under that bridge, the sewers where the Pig that ate the little girl can be found. If you look down from here, or out the "windows", and other things, we can spot the Church of the Good Chalice right under this bridge and sewers. Even before entering the boss battle with the Bloodstarved Beast, if we look up, we can see the bridge where the mob and the fireball is. Heck you can even see it from the dead end you see as soon as you leave Iosefka's clinic at the start of the game. If you look down, you can spot the Church of the Good Chalice. And viceversa, after defeating the Bloodstarved Beast, if you were to look up, you can make the bridge where we fought the Cleric Beast, as well as that dead end outside of Iosefkas Clinic in the distance. So with this observations, we can see the Church of the Good Chalice is NOT under the graveyard we fough Gascoigne like this map claims at 2:48. Other than that, I LOVED watching all this. It brought me so much joy!!! Thanks.
Shadow of the Erdtree borrowed a lot from Bloodborne in terms of map design. Cathedral Ward has several tendril-paths that connect it to every other part of the game. FromSoftware took that same concept and extended it to an open world map. The tendril paths from Gravsight Plain, Scadu Altus and Shadow Keep all wrap around one another and snake high and low. Very satisfying level design that could be even more mazelike on an even larger scale.
I need to pray because you are one of the coolest and most underrated channels I have ever seen. Oh lord, give all possible attention to this beautiful and wonderful analysis.
Just a tip.. when you cross the lines/arrows, break up the lines so we understand which is going under which. It will make it much easier to read at a glance, think about a Celtic knot, just by breaking the lines you read it as passing under/over itself. Great videos! I look forward to seeing more.
Great video. I love Bloodborne and have platinumed it, so didn't NEED the walkthrough, but it was very cool so I enjoyed the whole video journey. Nice work. 👍
These video's give such a sense of nostalgia. Been enjoying all of them. There just so succinct, and paced well. I almost wish there was some more clips and quips, but only so there was more video to enjoy. Great Job, I wish more people could see this! Skyrim or fallout maybe?
What an interesting approach / visualisation of the game. Very nice video. Thanks for creating it. Well done! 👏🏻 😊 Also nice way to see all the areas and how great everything is connected. Fantastic.
Btw you forgot a crucial detail where dreams are stack on layers from nightmare frontiers you see fishing hamlet down and nightmare mensis up in fishing hamlet you see yarhnam down
what is this unreadable grammar? punctuation is your friend, it's an important tool for organizing and presenting language. without it, you sound like a babbling toddler
@finn8555 the various dream realms are visible from each other, where you can see the masts from the Fishing Hamlet in either the Frontier or Mensis Nightmares - I would recommend googling them to check out exactly which is visible from which
He said what he said. The world is stacked vertically. If you look into the abyss of these places you can see buildings. We've surmised their placement. In fishing hamlet you see Yharnam in the water, for example.
This is really nice. I took a look at your dA and saw your maps for other childhood games like Tomb Raider, Tomba, Crash, MGS, and got this wave of nostalgia because I remembered I used to also like making these hand-drawn top view maps of levels of games I liked as a kid. That's the vibe I get from your maps, the laborious detailed hand-drawn replication of a game's world made by someone who loves those worlds. I was hoping to see some Legacy of Kain maps in there, judging by the other games you made maps for. I don't know if you played those games, but I'd definitely recommend them if you like metroidvania gothic vampire action adventures. Especially the Soul Reaver games, for PS1 and PS2. They're classics with great characters and writing and a super rich lore and world building.
thanks a lot for sharing your thoughts and taking a look. I'm quite familiar with Soul Reaver (LoK not as much) and I might look at some 3D maps of that at some point, but in the meantime there are some fantastic overhead maps on The Lost Worlds: thelostworlds.net/SR1/World_Map_Evolution.html
the location of blood starved beast is directly below two bridges(one leads to gascoigne, the other is with a cleric beast.) you can see it in the game
Some of the twists and turns in souls games can make orienting yourself difficult, I occasionally feel like I am headed in an entirely different direction to where this map is pointing.
Something i miss about the games before elden ring like dks1 and bb did it best how the whole map is interconnected and the crazy a-ha moments when you open a door and realise youve been there before
I would like to say a small criticism about the nightmare frontier and the nightmare of mensis. When you go out of the cave where you spawn you can see the nightmare of mensis in the distance, for make this map right you would had to place the nightmare of mensis straight to the spawn point of the nightmare frontier.
yeah, and as others have also mentioned there also is an implied stacking order for Hamlet, Nightmare, Dream and City, but for practical purposes I didn't draw them that way - there was a lot of blank space and I wanted to condense the layout 👍
My nitpicky brain wants to make a video about all the "mistakes" in this maps routing, but you still did an amazing job summarizing the path you have to take, great work!
In the lore, the Fishing Hamlet is actually right above the Hunter's Nightmare, you can see Yarnham in the waters near the Tombstone where you find Simon/Second Lamp of the Hamlet
Slight correction, the first NPC you talk to after entering the Forbidden Woods is temporarily replaced by Patches, who gives you the Tonsil Stone. Otherwise, great video!!
J’ai fait le jeu une petite dizaine de fois. Quel plaisir de se repérer sur un plan supérieur rien qu’avec mes souvenirs accumulés. Le seul jeu à créer ça.
thanks! I wrote a short post about my process making Dark Souls 3 here that fits for this one too (it is freely available): www.patreon.com/posts/making-of-dark-109709210
I noticed a mistake in the design. The area (with the monocular) opposite the main gate of the Great Cathedral is above The Cleric boss room not Gascoigne. there is a door that you can interact with from both side.
I think you should take a look at Rain World. That game has very interesing map design, and I think it would be very fun to explore in a video like this.
I always thought there were at least 4 moon cycles in the base game: -pre oedon chapel (afternoon/dusk) -post oedon chapel (evening) -post amelia (night) -post rom (blood moon)
@VGCartography Fair enough! I only remember these different stages because the shop in the hunter's dream increases prices after every moon phase transition.
Any reason for Hemwick you went straight to "This is the route if you've been here before, not the route you can take as a first timer"? Seems like this was the only area that was treated like this.
the forbidden woods is way clearer from above, i still get lost in the second half of it if im not paying attention. it's a testament to the level design that it feels so big despite not actually being all that massive
This is beautiful. I have Yharnam totally memorized in terms of navigation, but seeing it in a map form has given me a completely new understanding of the layout. Outstanding stuff man, this is incredible!
thanks much!
This video made me appreciate the environment design of Bloodborne even more. Such intricately designed labyrinths of nightmares stacked on top of each other yet they’re cleverly interconnected, the whole map looks like a 4-D maze, making the players want to dig deeper into the secrets of Yharnam, or “our eyes are yet to open” as they says. Your walkthrough explanation of the route is so concise yet on point that I can immediately recall the locations, which really helps a lot with my understanding of the routes. I get lost in some areas so often.
I always do Hemwick before Amelia. The sun hasn't set at that point, so the area doesn't have shades spawning
good tip, didn't know that about the shades
The shades are linked to your insight, not the time of day.
@@chromatos7428 I've gone through that area with 40 insight before amelia and never saw a shade
Man, this makes 2 days in a row that I learn something new and extremely helpful about BB. Guess ng+ is calling my name after I finish Shadow of the Erdtree
@@NikolajLepka i believe you are both right to an extent. if you go during the day, the shades don’t spawn, and if you go at night, the shades don’t spawn if you have no insight. i do know for a fact tho that the shades in the witches fight is entirely dependent on insight.
I always have the same realization whenever I play through Bloodborne- I beat the Shadows, kill Rom, run through the Mensis Nightmare, kill the Wet Nurse... wait... I'm at the end of the story already! It always sneaks up on me. It has that Elder Scrolls structure where you could blitz the main story "missions" in a few hours, but you'd miss 3/4 of game.
Bro forgot about yahargul (fuck that place)💀
@@Zayd-bg1pt imo yahargul is like bb’s lost izalith. it’s not nearly as bad as lost izalith, but it does have some similar pitfalls like heavy reuse of enemies
@@horse_dogat least the layout and shortcuts are good in yahar gol
I got through three play throughs before I found out you can SAVE people 😅
@@horse_dog It's a good level that got fucked up by bad enemys (though the flesh wolf is fucking awesome and better than anything in Lost Izalith)
I kept thinking: "This is my favourite area of the game".
Great job summing the locations up so concisely.
Loved the “kick her as-tral clock tower open” line 😂😂😂
Mapping is my actual job so I can appreciate the work. Thanks!
I do a lot of GIS work and web map dev as part of my job also... but those maps aren't as fun to talk about :)
Lined my brains with eyes. Great map.
BEEN WAITING FOR THIS ONE. Great job
I Love Seeing Drawn Out Maps of The Soulsborne Games.
At 6:49, when you said 'it's a bunch of cracked surfaces', I heard 'craft services', and I was like...what a high-concept way to describe both craft services and the Nightmare Frontier. This is clearly beyond me, I need more eyes!
Also, excellent video. I stumbled on it randomly and am very glad I did. Gave me a wonderful new perspective on Yharnam. I have my eye on a print now!
I was hoping Elden Ring’s open world was going to be more tightly-knit like Bloodborne’s map. Bloodborne just feels amazing to traverse and how it loops in on itself ❤
I hope the next game isnt a open world
@@eivindberg8435agreed
@@eivindberg8435I hope it is
@@greatcoldemptiness have you played any previous titles?
Good news about the DLC then
Beautiful map. There was only one tiny mistake I spotted.
At 2:48 it marks the Church of the Good Chalice right under the graveyard where we fight Gascoigne.
That is Slightly incorrect.
Before Gascoigne, there is, as we know, a bridge with a mob, and a fireball a giant throws. And under that bridge, the sewers where the Pig that ate the little girl can be found.
If you look down from here, or out the "windows", and other things, we can spot the Church of the Good Chalice right under this bridge and sewers.
Even before entering the boss battle with the Bloodstarved Beast, if we look up, we can see the bridge where the mob and the fireball is.
Heck you can even see it from the dead end you see as soon as you leave Iosefka's clinic at the start of the game. If you look down, you can spot the Church of the Good Chalice. And viceversa, after defeating the Bloodstarved Beast, if you were to look up, you can make the bridge where we fought the Cleric Beast, as well as that dead end outside of Iosefkas Clinic in the distance.
So with this observations, we can see the Church of the Good Chalice is NOT under the graveyard we fough Gascoigne like this map claims at 2:48.
Other than that, I LOVED watching all this. It brought me so much joy!!! Thanks.
These type of videos are dope af, such underrated channel
Shadow of the Erdtree borrowed a lot from Bloodborne in terms of map design. Cathedral Ward has several tendril-paths that connect it to every other part of the game. FromSoftware took that same concept and extended it to an open world map. The tendril paths from Gravsight Plain, Scadu Altus and Shadow Keep all wrap around one another and snake high and low. Very satisfying level design that could be even more mazelike on an even larger scale.
I need to pray because you are one of the coolest and most underrated channels I have ever seen. Oh lord, give all possible attention to this beautiful and wonderful analysis.
glad you are enjoying it!
Thanks for doing this, from this perspective, this is still one hell of a game in terms of design and creation.
Spectacular video, I hope this can become a staple in Bloodborne guide videos for newcomers to the game.
This map is so comprehensive and familiar, even though I’ve never seen it. Amazing work very inspiring
Cool video! I’ve beaten this game many times but I still watched the whole video. Best game ever
Thank you. I had no idea I was at the final boss doors. Man… some of the contest I had no idea how to access. Amazing job. Thank you.
It is absolutely insane that you dont have more followers. Instant sub. Great videos
Just a tip.. when you cross the lines/arrows, break up the lines so we understand which is going under which. It will make it much easier to read at a glance, think about a Celtic knot, just by breaking the lines you read it as passing under/over itself.
Great videos! I look forward to seeing more.
Great video. I love Bloodborne and have platinumed it, so didn't NEED the walkthrough, but it was very cool so I enjoyed the whole video journey. Nice work. 👍
This was really cool, great work!
These video's give such a sense of nostalgia. Been enjoying all of them. There just so succinct, and paced well. I almost wish there was some more clips and quips, but only so there was more video to enjoy. Great Job, I wish more people could see this! Skyrim or fallout maybe?
I just finished Bloodborne for the first time yesterday! Thank you for your dedication to your craft. This is really amazing ❤
appreciate it!
You do amazing work . Seeing the whole map really puts things in perspective.
Your narration is very pleasant. Good script, good delivery.
Incredible work as always!
What an interesting approach / visualisation of the game.
Very nice video. Thanks for creating it. Well done! 👏🏻 😊
Also nice way to see all the areas and how great everything is connected. Fantastic.
A comment for the algorythm!! This channel has to blow up!!
Btw you forgot a crucial detail where dreams are stack on layers from nightmare frontiers you see fishing hamlet down and nightmare mensis up in fishing hamlet you see yarhnam down
what is this unreadable grammar? punctuation is your friend, it's an important tool for organizing and presenting language. without it, you sound like a babbling toddler
what? Please elaborate
@@finn8555 from one edge of the Nightmare Frontire you can see the masts in the Fishing Village and the Tower from Mensis
@finn8555 the various dream realms are visible from each other, where you can see the masts from the Fishing Hamlet in either the Frontier or Mensis Nightmares - I would recommend googling them to check out exactly which is visible from which
He said what he said. The world is stacked vertically. If you look into the abyss of these places you can see buildings. We've surmised their placement. In fishing hamlet you see Yharnam in the water, for example.
Sooooo freaking cool!! As an avid fan, I've always had a hard time visualizing how everything was connected.
very impressive, good work, thanks for these minutes of joy, thank you
I love this game man
such a cool vid,made me appreciate bloodborne even more
This is really nice. I took a look at your dA and saw your maps for other childhood games like Tomb Raider, Tomba, Crash, MGS, and got this wave of nostalgia because I remembered I used to also like making these hand-drawn top view maps of levels of games I liked as a kid. That's the vibe I get from your maps, the laborious detailed hand-drawn replication of a game's world made by someone who loves those worlds. I was hoping to see some Legacy of Kain maps in there, judging by the other games you made maps for. I don't know if you played those games, but I'd definitely recommend them if you like metroidvania gothic vampire action adventures. Especially the Soul Reaver games, for PS1 and PS2. They're classics with great characters and writing and a super rich lore and world building.
thanks a lot for sharing your thoughts and taking a look. I'm quite familiar with Soul Reaver (LoK not as much) and I might look at some 3D maps of that at some point, but in the meantime there are some fantastic overhead maps on The Lost Worlds: thelostworlds.net/SR1/World_Map_Evolution.html
holy cow man ur channel is so underrated
Tomb raider and now Bloodborne? I love this channel!
Absolutely amazing!
Nice illustration. Useful for returning players.
My god, this is absolutely amazing
Really excited to see how FuturePress' rerelease of their Bloodborne guide looks scoped to these maps!
the location of blood starved beast is directly below two bridges(one leads to gascoigne, the other is with a cleric beast.) you can see it in the game
Beautiful work!
Excellent as always. Love this stuff!
Goddamn you did all this? this took a hella lot work, nice job.
Some of the twists and turns in souls games can make orienting yourself difficult, I occasionally feel like I am headed in an entirely different direction to where this map is pointing.
“Unusual” is a funny way of saying “annoying” when referring to Micolash
Something i miss about the games before elden ring like dks1 and bb did it best how the whole map is interconnected and the crazy a-ha moments when you open a door and realise youve been there before
I would like to say a small criticism about the nightmare frontier and the nightmare of mensis. When you go out of the cave where you spawn you can see the nightmare of mensis in the distance, for make this map right you would had to place the nightmare of mensis straight to the spawn point of the nightmare frontier.
yeah, and as others have also mentioned there also is an implied stacking order for Hamlet, Nightmare, Dream and City, but for practical purposes I didn't draw them that way - there was a lot of blank space and I wanted to condense the layout 👍
The grabbed by the ghoulies reference completed me.
My nitpicky brain wants to make a video about all the "mistakes" in this maps routing, but you still did an amazing job summarizing the path you have to take, great work!
In the first plaza where you fight the thing banging on the door there’s some boxes you can roll through to get the the rafters area quicker
In the lore, the Fishing Hamlet is actually right above the Hunter's Nightmare, you can see Yarnham in the waters near the Tombstone where you find Simon/Second Lamp of the Hamlet
Great video! Really enjoyed it.
Slight correction, the first NPC you talk to after entering the Forbidden Woods is temporarily replaced by Patches, who gives you the Tonsil Stone. Otherwise, great video!!
This is fantastic, I love it
Central yarnham is SO good. Legendary even
it looks so cute i love it
bless us with blood
I wish I could play this game. Looks so good
This was incredible
J’ai fait le jeu une petite dizaine de fois. Quel plaisir de se repérer sur un plan supérieur rien qu’avec mes souvenirs accumulés. Le seul jeu à créer ça.
Amazing video!
Well that was amazing 👏
Good one, as always.🤟
Excellent job! Thanks.
That was a super cool video, thx
these videos are my favorite thing on the internet. would you mind telling a little about your creation process? 😊
Yeah i wanna know too 😁
thanks! I wrote a short post about my process making Dark Souls 3 here that fits for this one too (it is freely available): www.patreon.com/posts/making-of-dark-109709210
Impressive illustration.
thanks!
Oh yes, great job!
I never knew astral clock tower was behind/above grand cathedral. Very cool
Brilliant. Would love to see one on Sekiro in the future.
Man draws the entire world of Bloodborne and goes "Okay, next we're doing a corridor". You deserve the brake, lol.
Love ur vids bro
Sad this didn't include the bonfires like the others, but great work as always!
The strange "moon/sun" in the hunter's nightmare is the deformed pupil of the eye of a blood-drunk hunter.
I noticed a mistake in the design. The area (with the monocular) opposite the main gate of the Great Cathedral is above The Cleric boss room not Gascoigne. there is a door that you can interact with from both side.
Real cool stuff.
Very good
Who else said/thought, "well, looks like I'm playing bloodborne again" 😂 such a goated game.
What a cool video 🤯
I think you should take a look at Rain World. That game has very interesing map design, and I think it would be very fun to explore in a video like this.
Bro this is genius
I always thought there were at least 4 moon cycles in the base game:
-pre oedon chapel (afternoon/dusk)
-post oedon chapel (evening)
-post amelia (night)
-post rom (blood moon)
I think that is correct, but the first two look similar enough that I only drew one sun for them both
@VGCartography Fair enough! I only remember these different stages because the shop in the hunter's dream increases prices after every moon phase transition.
Great work! I hope eventually you will do Sekiro, my personal favorite from soft game
ah majestic!
such an awesome video, would love to see a map walkthrough of hollow knight !
that's a great one... I still have PTSD from going after the platinum trophy lol
Great work! Loved seeing the map placed out so clearly. Is there somewhere to download the map images?
there are links to my deviantart page in the description that have full-resolution downloads!
@ WONDERFUL! You are a champ ⭐️
Can we get a file to print this map out. Would be a great poster!!
Bro didn’t know that the end of the great bridge connects to that winding staircase in cathedral ward via an unopen-able door
5:40 path should continue and enter building on the left after pulling lever >:3
Any reason for Hemwick you went straight to "This is the route if you've been here before, not the route you can take as a first timer"? Seems like this was the only area that was treated like this.
drew the wrong route
the forbidden woods is way clearer from above, i still get lost in the second half of it if im not paying attention. it's a testament to the level design that it feels so big despite not actually being all that massive
winter lanterns are no ones favourite.
There's a shortcut from central yharnam to the not so great bridge you didn't mention.
I've seen one vid where you can see the hamlet from nightmare frontier.
Metal Gear Solid 2 would be a cool one