PATHFINDER: WOTR - CRUSADE Mode GUIDE - General Builds, Best Units, Best Buldings & More!

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  • Опубліковано 7 лис 2024

КОМЕНТАРІ • 236

  • @cRPGBro
    @cRPGBro  2 роки тому +9

    Hey, friend! Want to support the channel and help me produce more quality content? Then please consider becoming a Channel Member!
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  • @rwgamingroom
    @rwgamingroom 2 роки тому +72

    Leveling Guide for Setsuna Shy:
    1 - Master of Maneuver 1 (no need to pick, already have it upon recruiting - 4 units max)
    2 - Bless
    3 - Spellcraft 1 (Master of Maneuver 2 is still tempting but not as many unit types this early)
    4 - Cure Wounds * - Very important - minimizes casualties so you can possibly keep all units in tough battles
    5 - Protective Wards
    6 - Inspiration 1 ** - Morale is critically important
    7 - Fireball - expensive but really good
    8 - Arcane Magic - increase magic of all magic
    9 - Master of Maneuver 2 - 5 Units now
    10 - Ice Storm - damage and movement penalty
    11 - Protective Wards 2
    13 - Offensive Training 1
    14 - Divine Magic
    15 - Channel Negative Energy (Why Divine Magic was picked before - AOE Damage all non-undead units)
    16 - Inspiration 2 *** - MOAR MORALE!!
    17 - Twincast - Two battle spells in one round?? Yes please! Only first turn.
    18 - Firestorm - Like fireball, but greater range
    19 - Master of Maneuver 3 - 6 Units now
    20 - Greater Channel Negative Energy

    • @magmarite0475
      @magmarite0475 4 місяці тому +3

      you forgot number 12

    • @Furthermore26
      @Furthermore26 Місяць тому

      @@magmarite0475 No, CrpgBro forgot it. Just take breath of life. Better heal than the one you have.

  • @asasindj
    @asasindj 2 роки тому +101

    One thing I have to disagree with. In chapter 3 you should recruit a second general (also either Setsuna or Chief), and save some easy battles for them to earn xp. The general won't be needed in chapter 3, but they will become useful in chapter 5, where demonic armies will start spawning few at once from different directions. Since over the course of the game you will gain many units that you can't use in your main army (such as units that you can't recruit, like Slingers when you chose Marksman), you will be able to form a second, weaker army with that second general without weakening the main army at all. Considering that the attacking demonic armies are weak, the second general will be enough to defend once they get a bit of xp, and it will save you quite a lot of frustration with chapter 5

    • @cRPGBro
      @cRPGBro  2 роки тому +28

      Thank you for this note, I didn't use to see it that way, but later I found out it can indeed be useful.
      So nowadays I often get a free General in Chapter 3 from one of the Crusade Events just in case!

    • @FindNakor
      @FindNakor Рік тому +1

      You can even do it in chapter 2 and progress 2 generals at once on way to ddrezebb(both Spellcasters). Most early armies fall to the scorching ray!!

    • @mikewatts1533
      @mikewatts1533 8 місяців тому

      I've done that in every run I've done so far, and like you said it helps out a lot in the game, early and late.

  • @Tilnak1
    @Tilnak1 2 роки тому +58

    I enjoy the crusade Mode personally and wish it was more expansive and had sieges that you could participate in or even battles you could join to help turn the tide of the fight. Another great video!!!

    • @cRPGBro
      @cRPGBro  2 роки тому +12

      I found it enjoyable as well but also wish there was more to it, I feel most units for example are pretty subpar and when you're finally getting powerful at Chapter 5, there's not that many Crusade Battles left to fight.
      And thanks for the& support comment as always!

  • @Gregorovitch144
    @Gregorovitch144 2 роки тому +26

    Very good advice in this vid. Everything mentioned is spot on and I can testify works like a charm. Only thing I do different is build more hospitals 'cos each one stacks a buff to increase your general's field hospital size which in turn means you can lose more soldiers in battle and still have them fully replaced afterwards. Very useful against nasty enemy mage generals. But follow this vid's advice and profit mightily - happy crusading!

    • @cRPGBro
      @cRPGBro  2 роки тому

      Thank you for the comment and support!
      Yeah, I also agree that you can indeed build more Hospitals if you want for higher Infirmary Size, it can also help recovering some of the more expensive late game units that are also rather frail such as Assassins.
      Doesn't really cost much to build a lot of Hospitals & Alchemist Laboratories in Drezen too.

  • @deborahsmith1546
    @deborahsmith1546 2 роки тому +18

    Thank you for this guide. This is the best one I have found so far. I hate crusader mode but this makes it easier to deal with.

    • @cRPGBro
      @cRPGBro  2 роки тому +4

      Hi there, and glad to be of use!
      I know the guide is a bit long but I tried to explain everything as to really help players with Crusade mode which can be very different from the normal gameplay.

  • @emmanuelrenquin2567
    @emmanuelrenquin2567 2 роки тому +7

    Excellent tips, thanks for the video. If only I could have seen it before, I probably made bad choices, but I think it will ok ok anyway. I remember facing an ennemy throwing fireballs early. Not sure if it is the one at Greengates, but probably. What I did at the time was to separate a cheap unit into 8-9 1 unit armies and send them 1 by 1. The ennemy was throwing his fireball at the one unit. Ultimately he had no more power and I attacked him with the main army. Of course this was in a sigle "turn" (day).

    • @cRPGBro
      @cRPGBro  2 роки тому

      You're welcome and thanks for the comment!
      Some of the spell spamming enemy Crusade Generals can be tough indeed, and reducing your stacks so they don't get killed does work.

  • @paulbennett6914
    @paulbennett6914 2 роки тому +8

    Nice vid. I make one different choice, i take hold instead of ice storm. This has 2 benefits, first is obviously locking down a high priority target you can't kill quickly before it wreaks havoc. Second is if one of your units does get dominated, you can just cast hold on them to keep them safe and out of trouble until you can clean up the battle. Ice storm is a marginal upgrade to fireball early and obsolete late game.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Thank you for this tip. I never thought about using Hold on your own units to block charmed ones from attacking your own party.
      I suppose I just really like that Ice Storm can damage fire immune enemies and the movement penalty can be great against big armies with high stacks as they will take forever to reach you meaning more attacks on your side while remaining safe.

    • @thomasneal9291
      @thomasneal9291 2 роки тому

      @@cRPGBro well, except for teleporting enemies, where hold would work better. it's legit a tough choice.

    • @thomasneal9291
      @thomasneal9291 2 роки тому +1

      I picked hold... it is WAYYYY more useful than ice storm, turns out. it locks down any enemy stack for 3 full turns! really usefull for big summoners like balors, and gigantic stacks that take concentrated attacks over multiple rounds to take down. no retaliation is a great thing.

    • @liaratsoni9768
      @liaratsoni9768 Рік тому

      So i guess both isn't possible?

  • @RunningRedford
    @RunningRedford 2 роки тому +10

    In Unfair, if you go to Areelu's laboratory early, having built teleportation circle is critical, as the laboratory is very far from Drezen and getting back by foot is suicide.

    • @cRPGBro
      @cRPGBro  2 роки тому +5

      You are correct, Teleportation Circle should always be rushed as far as Chapter 3 buildings, the effect is simply too good to pass!
      At least for Drezen.

  • @zequill9728
    @zequill9728 2 роки тому +5

    This is an amazingly timed video, I just started the crusade things and it was a little overwhelming.

    • @cRPGBro
      @cRPGBro  2 роки тому +3

      Glad to hear it!
      Crusade Mode can indeed be overwhelming at first as the mechanics are very different from normal gameplay.
      Hope this guide proves effective, as I've timed a lot of the important sections for ease of use.

  • @Alister222222
    @Alister222222 2 роки тому +8

    Don't underrate Magic Instructor (the ability that buffs spellcasting units in your army). While you might think your caster units are things like sorcerers and bards, it also applies to other units like clerics and paladins. Buying cleric mercs at every chance will let you build a large stack of them, and taking paladins for your mounted units will give you some extremely tanky self- (and other-)healing stacks. Clerics are amazing when you build a decent stack of them - they don't do all that much damage, but they are fantastic when you want something that not only can survive forever, but for some reason also get targeted by the enemies a lot.

  • @thomasneal9291
    @thomasneal9291 2 роки тому +4

    can confirm that hold is a better choice than ice storm. you can lock down things like balors for 3 full turns! immensely more useful, since they summon some brutal units. you can also lock down those nasty 1k+ fighter stacks, which take multiple turns of concentrated attacks to take down. wayyyyyyy more useful than ice storm.

  • @shallow33
    @shallow33 Рік тому +10

    One way to get a 300-400 marksmen really quickly at the start of Ch5 is to split off the marksmen into a separate army and use Call to Arms army spell on it so that all of the 'value' goes to the marksmen instead of being spread across all the units in the army.

  • @jhonrock2386
    @jhonrock2386 2 роки тому +9

    Uuummmm... very interesting. In the first game, the kingdom management was a pain in the ass, seriously. But in this second game, this army management mini game seems to be really fun. It gave me a vibe of the old school heroes of might and magic, which I loved back in the day.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      The developers (Owlcat Games) have a love for Might and Magic, and they even worked one of the installments, so it's no wonder 😀

  • @drseyiuss5027
    @drseyiuss5027 2 роки тому +3

    Amazing guide bro, thanks for the help. Love from Spain

    • @cRPGBro
      @cRPGBro  2 роки тому

      Glad it helped, bro!

  • @imranbohari1
    @imranbohari1 2 місяці тому

    One video to rule them all. Amazing video, you pretty much covered every aspect of crusade management.

  • @whinemax
    @whinemax 2 роки тому +5

    What would you get at lvl 12? Between Bear's Endurance, Bull's Strength, Good Hope and Breath of Life?

    • @cRPGBro
      @cRPGBro  2 роки тому +3

      They are kinda all useless/outclassed by others, it's why I mostly skipped it.
      I would go with Breath of Life just for healing if needed.

  • @KKKuma
    @KKKuma 2 роки тому +8

    My tips for curse mode is to skip it using mods so you auto win or just one shot everything... It may feel good to play once in a while when you high level general with fireball and kill everything or get enough stack of archers/ranger/markmens. But at the same time feel like a chore to do. I enjoy the degree and politics part of the crusade more than the combat itself. It is a game and I don't really feel like to control the characters I don't care about. The story mode is just more fun to play.

    • @cRPGBro
      @cRPGBro  2 роки тому +3

      It's understandable, and I know many share this opinion and just prefer to normal adventure instead.

  • @ulquiorraschiffer1956
    @ulquiorraschiffer1956 Рік тому +2

    damn I cleared the entire map with my level 10 army with Twincast Combo!
    thanks, dude! this saved me a lot of frustration!

    • @cRPGBro
      @cRPGBro  Рік тому +1

      Yep, it's why Mage Generals are so OP!

  • @Mystra
    @Mystra 2 роки тому +3

    Thanks man this is so needed (especially for secret ending) appreciate it

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Glad I could help!

  • @spongeknight2
    @spongeknight2 2 роки тому +5

    One hot tip- enemy generals who have spells will *always* use their spells before their units act. So the dude who deletes your archers on turn one? Send in an "army" that is 1 footman. The enemy general will use a spell on it. Send in another army of 1 footman. Rinse and repeat until the general runs out of energy and then send your real army in to actually fight.
    Also you mentioned hedge knights, marksmen, and assassins, which infantry unit do you think is the best?

    • @cRPGBro
      @cRPGBro  2 роки тому

      Thanks for the tip, really didn't know about that!
      As for best Infantry, I often just go with Champions. They feel overall the best to me, versatile all around, not really high damage but still decent and easy enough to get high stacks of them.

    • @АлександрДараган-з8ц
      @АлександрДараган-з8ц 2 роки тому +1

      @@cRPGBro That's just my personal opinion, of course, but the notion that champs are the best infantry came pretty surprising for me. They are a glass cannon incarnate. Decent damage output surely, but ridiculously low hp (22) and poor initiative. Moreover, enemy units focus on them a lot (which is rather reasonable).
      Liked shieldbearers much more, they are fantastic at tanking while marksmen obliterate anything that moves.
      Otherwise, nice work there.

    • @cRPGBro
      @cRPGBro  2 роки тому

      @@АлександрДараган-з8ц I often use the Champions to flank the enemy, as they do some decent damage considering how easy it is to stack them.
      Shieldbearers certainly are the tankiest, but they can't really do anything damage wise.

    • @Water64Rabbit
      @Water64Rabbit 2 роки тому +2

      The problem with Champions is they have an AC of 10 and die very quickly. Hellknights work much better in that role. For infantry, I prefer the shield bearers since their only purpose is to protect the marskmen.

    • @thomasneal9291
      @thomasneal9291 2 роки тому

      You don't use your Champs on the front line. You put your tougher units up front and wait with your Champs to act last as finishers.

  • @bradleyserl
    @bradleyserl 6 місяців тому

    Superb video, thanks for the excellent content.
    Have you considered a guide that breaks down the different mythic paths’ unique units/building priority (I.e. the lich path) than standard? Or are the fundamentals (high moral, 60-75% of army being glass cannon, and a caster general) sufficient that the choices there don’t really matter as much?

  • @clintonleonard5187
    @clintonleonard5187 2 роки тому +2

    New WotR content! Very nice.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Hope you enjoyed it!
      More to come soon too.

  • @RealAshen
    @RealAshen 2 роки тому +1

    For the cat in the thumbnail alone, this deserves a like.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      It's a rather fun edit of Setsuna Shy's portrait, isn't it?

  • @whinemax
    @whinemax 2 роки тому +2

    Sorry if you've mentioned this in the video and I missed it.
    When would you recommend building up the second general, if that's even advised?
    Better to have two moderately strong heroes or one super strong?

    • @ashvandal5697
      @ashvandal5697 2 роки тому

      it can get dicey from time to time but as long as you keep your main army more towards the rear you should be able to respond to almost any advance the demons make, just teleport your army to where its needed. once the advance is dealt with, go on the offensive.
      You need to have a couple armies in reserve but thats more of armies for overflow of all the trash units the game gives you. Just throw them at advancing demons to slow them down or station them in fortified towns along your 2 or 3 main axisies.

  • @KrucielBL
    @KrucielBL Місяць тому

    The heal spell you get can be used to nuke undead units. Does more damage than scorching ray and costs less energy, which is great when you first get access to it and don't have building to grant infinite energy.

  • @mochamadalianwar9674
    @mochamadalianwar9674 Рік тому +2

    It seems like this game is getting more complicated but I'm interested and learning to understand it little by little. I didn't expect the mechanism to be this complicated but this game is cool😊

    • @cRPGBro
      @cRPGBro  Рік тому +2

      It's definitely worth learning the inns and out of Pathfinder, it's why I make these guides to help others 😃

  • @thomasneal9291
    @thomasneal9291 2 роки тому +3

    Clerics do fantastic damage, if you're fighting undead. The lay on hands ability is full range and brutal.

  • @johnharmon6261
    @johnharmon6261 2 роки тому +1

    I wish I found this first good job!

    • @cRPGBro
      @cRPGBro  2 роки тому

      Glad you liked it 😁

  • @CainM89
    @CainM89 2 роки тому +1

    Thankyou! Very helpful mate

    • @cRPGBro
      @cRPGBro  2 роки тому

      Glad it helped 😁

  • @markadams5009
    @markadams5009 Рік тому

    You always have the BEST guides for this game!!!! Thanks!

  • @uxie6177
    @uxie6177 2 роки тому +3

    Do you know if there are crusade mode overhaul mods in development? I feel like as a gameplay thing it has pretty high potential and it heightens the game above something like say DA:I where you never felt like you actually led an inquisition, the balance and ways certain things are doled out are just very scuffed.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I am not sure, but the modding community for Wrath seems to be growing more and more.
      I also think the devs themselves are planning on continuously improving it as well.

    • @uxie6177
      @uxie6177 2 роки тому

      @@cRPGBro Hmm, that's good to hear then. I can't help but feel like it -could- even be one of the major selling points of the game but it's just not polished enough. Like the tanky low damage units having a taunt or zone of control ability so they aren't just ignored.
      One thing else it could really do with is the turn based mode loosened up a bit. The modded Kingmaker one felt so much smoother, both in movement and in ability usage. For instance if you misclicked you could often quickly pause and retarget the spell, can't do that here.

  • @chekitatheanimatedskeptic6314
    @chekitatheanimatedskeptic6314 Рік тому +1

    Nice. I was wondering... they changed the army spells in a patch at some point didn't they? Because I remember using a spell with Demon that gave me demon units when I was on high mythic level. I'm getting back to the game and thinking.... is that spell changed? Removed or something?

    • @cRPGBro
      @cRPGBro  Рік тому

      I believe each of the Mythics still have their own spells to add unique units.
      I think in the case of Demon it can take a bit longer to get, but should open up from Crusade Events.

  • @neiljopling4693
    @neiljopling4693 2 роки тому +4

    It took me the longest time to figure out that if you cast Cure Wounds on enemy undead it was the most energy efficient way to kill them. I had to accidentally click on the wrong unit

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Yep, that should work inded!

  • @Branboy00
    @Branboy00 6 місяців тому

    I find the ulbrig military units to generally be better. Houndmasters for infinite meat shields, axe throwers seems to deal even more damage than marksmen because of the two attacks being added together and they're not as squishy. But i still go Paladin for my stables for their free heals.

  • @ashvandal5697
    @ashvandal5697 2 роки тому +4

    Summary
    Step 1: Pick mage general (specifically Shy)
    Step 2: do whatever
    Step 3: do whatever
    Step 4: Win Crusade

  • @antondikmans9674
    @antondikmans9674 2 роки тому +1

    Hi. Really enjoy all your videos about Pathfinder WOTR. Good job. Running my 2nd playthrough now with your Cavalier build...and all my team characters are based on your builds. Anyways...to my question: I am about halfway through Act 3 but I can't build Monuments anywhere. It doesn't come up in the build list. Is there a prerequisite building? Or only available in Act 5? Thanks. 😎🤟

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Hello there, and thank you for the support!
      Hope you're having fun with the builds 😁
      Momuments require a certain Crusade Rank Up event to be built, you have to pick the Seelah option to get them, I believe it's from either Diplomacy or Leadership, but as you increase your Crusade Ranks the option should certainly come up.
      I also believe chances are you'll only get them at Chapter 5 due to the rank up requirement, it's one of the later events.

  • @andrewh3079
    @andrewh3079 2 роки тому +1

    Thanks dude!

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Happy to help!

  • @Espacerick
    @Espacerick 2 роки тому +1

    Fantastic tips!

    • @cRPGBro
      @cRPGBro  2 роки тому

      Thank you 😁

  • @shaihuludthemaker
    @shaihuludthemaker 2 роки тому +1

    What do you take at L12? You skipped it, I'm guessing because all the choices are bad. My choices are Bear's Endurance, Bull's Strength, Good Hope, and Breath of Life. Breath of Life sounded good at first but it looks like it's just a double strength cure wounds for 7.5 times the energy and can't resurrect stacks like the normal spell can. Bear's Endurance and Bull Strength are single stack buffs for 8 energy. Yuck. Leaves Good Hope which costs as much energy as Ice Storm (13) but at least buffs the whole army. Seems like one should go with Good Hope or Breath of Life. Not sure which.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Yeah, the choices don't really matter at level 12.
      As you just noted, the spells are all disappointing in that youi won't ever really use any of the three.

  • @aeon5566
    @aeon5566 4 місяці тому

    I prefer wolf riders over hedge knights. They just have better stats and attack twice per round. It's a more reliable unit with the same speed, but higher healthpool and AC. I think in terms of damage it evens out.
    Also Headhunters are better than Marksmen. Yes they do have a bit less damage (not much), but they do a lot more damage when forced to melee and have a large healthpool. On top of that they counter other ranged attackers. So that's a free attack.

  • @williamteter9474
    @williamteter9474 2 роки тому +1

    Wish I had seen this a few days ago Lol. I chose the Kitsune and she's not bad, but I missed out on this dude.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Setsuna Shy is really strong, but ideally any Spellcasting class General can work!

  •  2 роки тому

    Nice work :) all info in 1 movie

  • @theclimbto1
    @theclimbto1 Рік тому

    I know we have these kind of games, like it's a whole genre... but I wouldn't mind a complete game, in a Dungeons and Dragons/Pathfinders (Medieval Fantasy), that is just this. Turn Based, Army Management.
    I wouldn't mind if I could just hop right into Crusade Mode.

  • @herohiralal3255
    @herohiralal3255 2 роки тому

    im so glad they added the infirmary size bar

    • @cRPGBro
      @cRPGBro  2 роки тому

      Indeed. If you don't fancy reloading, then it's very important to know when your infirmary is full as to recover lost units and not lose them permanently after battle!

    • @herohiralal3255
      @herohiralal3255 2 роки тому

      @@cRPGBro remember the release version unit portraits lol
      Those were some of the ugliest marksmen I have ever seen

    • @cRPGBro
      @cRPGBro  2 роки тому

      @@herohiralal3255 I do, haha.
      Some truly were appalling and rather derpy too!

  • @santoja
    @santoja Рік тому

    Maybe I'm a bit late on my question, so during the whole game, is better to have only one general, so we invest on him?

  • @InternetSupervillain
    @InternetSupervillain 2 роки тому +2

    u kick ass crpg bro!

    • @cRPGBro
      @cRPGBro  2 роки тому

      Thank you, friend 😁

    • @InternetSupervillain
      @InternetSupervillain 2 роки тому

      @@cRPGBro I have a quick question for you if you don't mind crpg bro. Is a non polymorph gold dragon build viable? I've been kicking ass with 2h sword for over 200 hours, and I refuse to respect into some kind of monk/Druid to scale natural weapons.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      @@InternetSupervillain Definitely!
      Gold Dragon was buffed recently and I believe even more buffs are to come with EE.
      I'm basically waiting for it to get started on a Gold Dragon Guide!

    • @InternetSupervillain
      @InternetSupervillain 2 роки тому

      @@cRPGBro thank you crpg bro 🤘👍. Ditching aeon (not nearly as cool as I thought it would be), and becoming a hell knight half dragon lol.

    • @InternetSupervillain
      @InternetSupervillain 2 роки тому

      @@cRPGBro Check out this build. Switched by 10 hellknight/9 mutation warrior/1 thug (cleave/fear maniac) build to this...to accommodate gold dragon more.
      3 hell knight to keep my theme and the fear
      1 thug for the sneak attack to take advantage of all the fear
      1 scaled fist monk (just so I get some armour on the rare occasion I polymorph)
      Rest mutation warrior (taking natural weapon training...for the rare occasion I polymorph)
      And lastly...maybe I'll switch out my gloves to buff natural armour
      IN your

  • @JoseRoberto-ec8nj
    @JoseRoberto-ec8nj 2 роки тому

    I have a question, it's not related to the video tho. Do you do Nenio's quest in all saves? because every time I get inside that map I want to quit the game... Great video!!

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I... don't actually, hah.
      Honestly, I think I did it for my first run and then the Azata run as well.
      But just like with you, the Enigma really does tend to completely drain my will to keep playing what with all the obtuse and numerous puzzles and the never ending crystal collecting.

  • @xelloskaczor5051
    @xelloskaczor5051 2 роки тому +2

    not gonna lie, after first few times i shamelessly cheat lvl 20 generals and just nuke all demons with firestorms off the map in few days with extra move speed
    but i wish i knew all of this when i started

    • @cRPGBro
      @cRPGBro  2 роки тому

      Yeah, Spellcasting Generals can handle entire armies by themselves eventually!

  • @gordonwaddington792
    @gordonwaddington792 2 роки тому +1

    Do you have any advice about how to reach rank 8 in Logistics for the Endgame quest? I am stuck at 600,000 Logistics experience (650,000 needed for tank 8). I have filled every available building slot that I'm aware of.

    • @cRPGBro
      @cRPGBro  2 роки тому

      I believe the last step would be to uptrade your Posts into Forts/Bastions etc.
      Basically upgrade the small settlements into bigger ones through the Decrees.

    • @gordonwaddington792
      @gordonwaddington792 2 роки тому

      @@cRPGBro Unfortunately< I don't have any upgrade decrees (presumably a bug).

  • @Weedsethesecond
    @Weedsethesecond 2 роки тому

    Thank you for yet another excellent guide. I didn't take satsuna for a cat person though, I guess even monks need a hobby ;)

    • @cRPGBro
      @cRPGBro  2 роки тому

      Glad it was helpful!
      I like to imagine the cat is what keeps Setsuna's Power Level in check 😀

  • @superbad8008
    @superbad8008 2 роки тому +1

    I already screwed up 😂 I picked a dark elf looking General because I thought she looked cool.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Yeah, it can be tough early on when we have no idea what the General types do 😀
      Any spellcaster one should do the trick for an easy time!

  • @JohnDoe-il4dz
    @JohnDoe-il4dz 2 роки тому +1

    6:01 - have you checked if Arcane Magic actually works?
    I'm testing it right now and the damage numbers for fireball and scorching ray are the same no matter if I pick Magic Channeling or Arcane Magic or Divine Magic.
    Unless I'm missing something, it's probably yet another bugged feat.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Interesting.
      I think I was getting an increase, but the damage range for Crusade spells is so massive that I suppose I could indeed be wrong!

    • @JohnDoe-il4dz
      @JohnDoe-il4dz 2 роки тому

      @@cRPGBro , well, my "expected" damage range doesn't change at all (the one I see when hover the mouse over an enemy before casting the spell), the real one - hard to say. Maybe it changes and the error is only in the tooltip, I'll need to test it later on bigger armies...

  • @birdofhermest
    @birdofhermest 7 місяців тому

    What's the benefit for building up outposts?

  • @masonsullins4466
    @masonsullins4466 Рік тому +2

    i loved the terrible audio, keep it up

  • @RunningRedford
    @RunningRedford 2 роки тому +1

    So you can increase your armies morale even if the crusade morale bar is at 20? I've been keeping all morale increase decrees for future use, as my bar is at 20 all the time.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I think there is a cap of 20 as far as the army morale by winning and most of the general Decrees, but there are other ways of increasing it further through passive boosts you can get from your general level up or some events.
      What I mean is that I believe they are treated separatedly, you have 20 as that cap, but you can also increase the effect through other ways.

  • @newindika
    @newindika 2 роки тому

    I have a question. It's a good choice to skip days between acts when your morale is high? I don't know how much you can gamble the morale system to increase your armies & funds as high as possible before advancing the campaign.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      You can skip days if you want. If you want to skip, I'd do it to recover Army Movement Points, to recruit more units as recruitment growth happens weekly, or recover General Energy.
      There's not really going to be much of a consequence, as every month you get random demon army respawns, so you'll never run out of them to keep your Banners healthy & green.

  • @PopRockInstumental
    @PopRockInstumental 2 роки тому +2

    Setsuna did so much work killing thousands of demon that he should be commander instead of MC
    Another tip for beating hard fort in act 3 is choosing Shieldbearer as 1-unit army and stacking them pairing with Setsuna fireball should be easy even for early game

    • @cRPGBro
      @cRPGBro  2 роки тому

      In the end, Setsuna really is the real MVP of the Worldwound Campaign.
      And that's without any Mythic Levels!

  • @piliopan
    @piliopan Рік тому

    You could put the list of the buildings that you have at the beginning in Drezen and later, when you already have the Military Academy ?

  • @Antonin1738
    @Antonin1738 2 роки тому

    Btw, can you get Greater negative energy channel at level 20 if you dont get Negative channel first at level 15?
    EDIT* I tested it, you can get Greater Negative Energy at Level 20 w/o normal Negative Energy Channel at level 15.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I believe you should be able to indeed!
      Apologies for the late reply.

    • @Antonin1738
      @Antonin1738 2 роки тому

      @@cRPGBro No need to apologize, thanks!

  • @Panthro-lo2lh
    @Panthro-lo2lh 2 роки тому +1

    i found a mod that lets you auto-win every battle without skipping it entirely which is perfect for me.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Yep, I believe ToyBox should have ways of doing that, for those that want Crusade Rewards but don't really want to bother with it at all.

  • @JohnDoe-il4dz
    @JohnDoe-il4dz 2 роки тому +1

    Whoever coded the crusade is gotta be a huge fan of Dungeon from HOMM 5 (afaik some of the devs are the same).
    I tried some quickly cheated builds (with toyboxed XP gain) and "Might" generals are such junk compared to "Magic".((

    • @cRPGBro
      @cRPGBro  2 роки тому

      Yeah, I'm pretty sure some of the devs are behind HOMM5!
      I do wonder if they're going to increase the power of the melee/ranged generals because as you said, spellcasting generals are truly OP!

  • @MosCraciun777
    @MosCraciun777 2 роки тому +1

    Did you say you can recruit directly into your army ?

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Yes, you can do it but you need to have your main army (or whatever army you want to recruit into) either at Kenabres at Chapter 1, or at Drezen during Chapter 3+, then select them and go to Recruit!

  • @_bepiero2492
    @_bepiero2492 2 роки тому

    hello, thanks for your useful video. is it a way to respec the feats of the general ?

    • @cRPGBro
      @cRPGBro  2 роки тому

      Hi there and thanks for the comment!
      Unfortunately I don't think you can respec your General.

  • @Water64Rabbit
    @Water64Rabbit 2 роки тому +1

    One strategy I use is to split my footmen into two stacks, place my archers in the corner and have them block access to the archers. IME, the general and the archers do the bulk of the damage to enemy units.
    Against a couple of generals, it is better to split the archers into two stack so they can kill enemy stacks without overkilling them. Against these generals they do so much damage with their attacks it is critical to burn down their units as quickly as possible.
    I think they biggest flaw in crusade mode is that stacks should have a cap and then allow slightly more units for each general. This would make some of the other generals more useful.

    • @cRPGBro
      @cRPGBro  2 роки тому

      That sounds like a neat strategy.
      It is true that ranged units but most importantly spellcasting Generals really do the most damage and basically carry your whole army on their backs.
      I personally would like more unit variation and that power was less reliant on doomstacks, as a lot of cool mythic units that you only get a few of really can never compete with a big doomstack of archers for example.

    • @Water64Rabbit
      @Water64Rabbit 2 роки тому

      @@cRPGBro The problem with the mythic units is that you get so few of them and they die so quickly. When you are face an enemy army in Chapter 5 that has two stacks of ranged units that are 1,000 or more they can take out any one of your unit stacks. They are also usually dispersed so a general cannot hit all of them with his AoE attacks. By the time any of the mythic units get into battle it is usually won or lost by that point. Especially when you have high morale and your archers are attacking twice in a row.
      It is a big problem with their crusade design IMHO. They should have put a cap on the size of a stack based upon the units that make up that stack. Older PnP versions of D&D mass combat do just that and use roughly the same mechanics for combat resolution. In those systems, medium sized creatures for units of 10. Then multiple units are put together to create an army. Large creatures can form stacks of 5, Huge stacks of 2 and so on. This creates more interesting tactics and prevents death star like stacks.
      Also, since only generals carry over from Chapter 3 into Chapter 5, it isn't worth spending lots of money on expensive units only to have them eliminated since they don't carry over. One example is the dragon you can get as a unit. However, since you only get one (as far as I can tell) it is extremely vulnerable and doesn't do nearly the damage as a stack of 200 marksmen. It has an breath weapon that takes at least two rounds to employ. By that time the battle is usually over.

    • @thomasneal9291
      @thomasneal9291 2 роки тому

      The only problems with the cluster strat are dretches with stinking cloud, and enemy mage generals.

    • @Water64Rabbit
      @Water64Rabbit 2 роки тому

      @@thomasneal9291 If you are allowing enemy mage generals to attack your units, then you are doing it wrong.

  • @TeriiTeri
    @TeriiTeri 2 роки тому +1

    Hey, friend! You actually skipped Lv. 12, is that because feat selection doesn't matter there or did you forget?

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Heya!
      Apologies for that, I must have forgotten.
      But looking back, I think level 12 is one of those where the abilities are all "useless" in that it's just buffs like Good Hope/Heroism/etc that won't matter for your General because you'll just be spamming offensive spells like Scorching Ray or Fireball instead.

    • @TeriiTeri
      @TeriiTeri 2 роки тому

      @@cRPGBro Very true, I got to Lv 12 with my general in my playthrough and yeah, those abilities are all pretty useless for our General.

  • @Antonin1738
    @Antonin1738 2 роки тому

    Setsuna Shy and Chief Ageboya MVP generals xD

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      They sure are.
      The true forces behind the victory over the Worldwound!

  • @savvamon
    @savvamon Рік тому

    Is auto crusade still bugged? reason I quit the game a while ago was that I had crusade on auto off and eventually it blocked me off half the game cause they couldnt open up the map, is it safe to now do auto crucade?

  • @jasonpauldegraaf
    @jasonpauldegraaf 2 роки тому

    Thoughts on getting a second general?

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I like getting the lady General that comes for free from a Crusade Event in Chapter 3.
      You don't really need it, as with proper building of Teleportation Circles, you'll always have time to go rescue your sieged Forts and combat respawning Demon Armies and such.
      Also, chances are you'll just hoard most XP with your main general, the sooner you get the AoE General spells, the better!

    • @jasonpauldegraaf
      @jasonpauldegraaf 2 роки тому

      @@cRPGBro You get a free general in Chapter 3?! How?

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      @@jasonpauldegraaf I can't recall the name at the moment, but one of the Crusade Event Cards you get should definitely give a General as a reward so long as you pick the correct option, you can always highlight the choices to see the corresponding rewards 😀

  • @Rizual
    @Rizual 2 роки тому

    How many generals do you actually need for this mode? I just got into the crusade mode.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Just one is enough, especially because you'll hoard most of the XP with your single general anyways.
      But you can also keep a backup general just in case, although your general can never die.

  • @treeokk
    @treeokk 2 роки тому

    How do you add the bonuses from buildings to other buildings? For example, how do I get the smithy bonus on the barracks? Do I just build the barracks next to the smithy or at least at a tile that’s touching the smithy?

    • @cRPGBro
      @cRPGBro  2 роки тому

      I believe it needs to be touching the other building, indeed.

    • @treeokk
      @treeokk 2 роки тому

      @@cRPGBro thanks, I’ve been wracking my brain about this for like 2 hours lmao. Love the game and appreciate your content, been watching your vids the last few days. Keep it up bud!

    • @cRPGBro
      @cRPGBro  2 роки тому

      @@treeokk You're welcome, and thanks for the support!

  • @thiagoheringer101
    @thiagoheringer101 2 роки тому

    After the update, do you think much has changed? I wanna test it, but i also dont wanna ruin my crusade T.T

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      The most impactful change is that Marksmen deal somewhat less damage now.
      It doesn't really matter since their damage is still good, and a spellcaster General as built from this guide still destroys everything 😁😁

  • @gakkieNL
    @gakkieNL 2 роки тому

    Is it correct that with the enhanced edition the alchemist lab no longer stacks?

  • @Skeithization
    @Skeithization Рік тому

    Are there good places for placing teleportation circles besides Drezen?

    • @cRPGBro
      @cRPGBro  Рік тому +1

      I like to spread them around the map as to make revisiting some areas easier, like close to the southern part as there are many areas there.

  • @natesnarrations7215
    @natesnarrations7215 Рік тому

    I cant upgrade drezen at all, is that a glitch or am I doing something wrong

  • @gakkieNL
    @gakkieNL 2 роки тому

    Thanks for the tips on building s. The most confusing aspect for me…

    • @cRPGBro
      @cRPGBro  2 роки тому

      Happy to help!

  • @gakkieNL
    @gakkieNL 2 роки тому

    I’m going for a one army strategy. If I get a second general, won’t that put my main army at disadvantage because the xp will be divided between two armies?

    • @cRPGBro
      @cRPGBro  2 роки тому

      One General is enough, but it will only "drain" XP if you complete battles with the other general.

    • @gakkieNL
      @gakkieNL 2 роки тому

      @@cRPGBro currently in act 4. My Army did great, level 11 with a level 13 General. No problems. Really enjoying act 4 now!

  • @t_task
    @t_task 2 роки тому

    In terms of raw power generals-mages are the best indeed. But i find them a bit weird gameplay wise, because it just feels like your army doesnt matter at all. So i think i gona switch to warriors next time.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Mage generals are very powerful indeed but they only really start one shotting entire armies at the upper mid or late game.
      Before that your units are still very much needed.

    • @t_task
      @t_task 2 роки тому +1

      @@cRPGBro i've had a good experience with ranger general (White Nyssa in my case) as well. She started quite weak in compare to Chief & Setsuna, but once got some levels above 10 and number of really good class abilities to play around (holy bomb for example), she quickly became my personal favorite. Nothing as powerfull as channel negative energy etc i think, but she could use all those abilities in every single battle for free, being able to defeat multiple armies per turn without need to wait in order to refill energy spent.

  • @arukkvideoblog
    @arukkvideoblog 2 роки тому

    I hated Crusade mode and deactivated, now I find out that thats permanent. So I am thinking about restartint the game to play this mode properly

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      No worries, with this guide you're sure to have an easy time even if you don't particularly enjoy Crusade Mode.

  • @mchmch5327
    @mchmch5327 Рік тому +1

    What is the Level 12 ability?

    • @cRPGBro
      @cRPGBro  Рік тому

      It can be anything, which is why I didn't cover it, it doesn't really matter compared to the other ones.

    • @mchmch5327
      @mchmch5327 Рік тому

      @@cRPGBro Oh... Thank you and good job with the video :D

  • @TeriiTeri
    @TeriiTeri 2 роки тому +1

    How do you fast forward the crusade battles?

    • @cRPGBro
      @cRPGBro  2 роки тому

      Bubble Tweaks mod, it's a lifesaver not only for increasing Crusade Battle Speed but also World Map Travel Speed!
      www.nexusmods.com/pathfinderwrathoftherighteous/mods/177?tab=files
      I forgot to talk about it in my Wrath Mods video here, but later added a note on the description and the pinned comment as it's indeed very useful:
      ua-cam.com/video/dAdtKjo8kKs/v-deo.html

  • @LordKristivas
    @LordKristivas 2 роки тому

    Where do you put your teleportation circles for max convenience?

    • @cRPGBro
      @cRPGBro  2 роки тому

      I always like putting one close to the Ivory Sanctum, and also another close to Iz at least.
      Besides that, you can build one close to the Lab too.

  • @bobmcbobbob2391
    @bobmcbobbob2391 2 роки тому

    How do you recruit units directly into a generals army? You said you can, but didn't show how. I tried and can't figure out how to do it. I hate having to march new units halfway across the map to join an army.

    • @cRPGBro
      @cRPGBro  2 роки тому

      Hi there, what you need to do is have your General army either in your main camp (at Chapter 2) or at Drezen (Chapter 3+).
      Then just select your main army before recruiting, and there you go!

    • @bobmcbobbob2391
      @bobmcbobbob2391 2 роки тому

      @@cRPGBro Oh, nevermind. I thought you meant you can recruit into the army while wandering around the world map. So you didn't have to run back to town or march new units across the map.

  • @MosCraciun777
    @MosCraciun777 2 роки тому +1

    If I start the last azlanti, what happens when my general dies ?

    • @cRPGBro
      @cRPGBro  2 роки тому

      I don't think your General can die.
      If you lose your current army, your General just backs out but you can still assign them to another army after a cooldown period of a few days.
      As far as Crusade Mode, I believe if you do get sieged in your capital (Drezen) to the point of no return, it should just switch into auto crusade mode rather than giving you a game over, but I could be wrong.

  • @anthonyfrost1123
    @anthonyfrost1123 7 місяців тому

    No need for shelter in drezen as you are safe to rest there anyway

  • @dr.phil.pepper3325
    @dr.phil.pepper3325 2 роки тому

    Oh no, I'm in act 3 now and did everything wrong. I guess there is no way to replace my general and transfer the exp to the new one?

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      I'm afraid the only way would be through the ToyBox mod by giving your new general xp or so.
      Sadly there is no supported General Respec in game.

    • @dr.phil.pepper3325
      @dr.phil.pepper3325 2 роки тому

      @@cRPGBro I think I will drop this run and start over from the beginning. But thanks to your builds and guides I have at least an idea now how to plan everything out.

  • @kiratt77
    @kiratt77 2 роки тому +2

    Crusade mode is SOOO much missing a HARD mode / UNfair mode, so you can actually make use of the 30 kind of armies instead of just DUAL negative energy blast the Main daemon army in 1 hit. It is a huge missed opportunity

    • @kiratt77
      @kiratt77 2 роки тому

      Also - Marksmen is just way too OP, you get them early ACT 3, and why there are other good units - they are just not needed if you have MM.

    • @cRPGBro
      @cRPGBro  2 роки тому

      I think there is an option to increase Crusade Mode Difficulty.
      If anything, I wish it had more content in the late game/Chapter 5.
      We go through the entire Chapter 4 without Crusade, then we finally get massive stacks and a powerful army at Chapter 5, the game kinda ends.

  • @白正賢
    @白正賢 Рік тому

    How can I hire the general of Army Size above 4/4 ?

    • @cRPGBro
      @cRPGBro  Рік тому

      For that, it's important to stack the "Master of Maneuver" General feat/ability.
      Some Generals have it at the beginning (like Setsuna Shy which I recommend) and you can also get more through level up.

  • @finisheseverythi
    @finisheseverythi 11 місяців тому

    misses out level 12 for satsuma :)

  • @JoseRoberto-ec8nj
    @JoseRoberto-ec8nj 2 роки тому

    What is the mod to have faster battles?

    • @cRPGBro
      @cRPGBro  2 роки тому

      It's called Bubble Tweaks:
      www.nexusmods.com/pathfinderwrathoftherighteous/mods/177

  • @GnomeEU
    @GnomeEU 10 місяців тому

    Crusade of loading screens.

  • @PeteZam
    @PeteZam 2 роки тому +1

    heres what i dont get. my general is over here nuking down stacks upon stacks of enemies that my party struggles with just a few of, and my general over here killing stacks of hundreds like its no big deal. they totally got the main character wrong, my party is a bunch of noobs compared to that, always failing their saves and getting dominated

    • @cRPGBro
      @cRPGBro  2 роки тому

      It is true that Setsuna Shy or other spellcasting generals are indeed the true Mythic Heroes of the game!
      If only our Fireballs & Channel Negative Energy could kill thousands of foes at once.
      I imagine they actually keep their power level in check as to not steal the spotlight from the main character 😁

  • @Mattyice402
    @Mattyice402 2 роки тому

    Anyone else notice if you clear the map of enemies in act 2-3 the mode is completely broken and you can’t get morale?

    • @cRPGBro
      @cRPGBro  2 роки тому

      Usually when that happens, there will STILL be respawning random demon armies every now and then so your banner won't stay forever into red.
      You can also use some repeatable Crusade Decrees to get Morale back.

    • @Mattyice402
      @Mattyice402 2 роки тому

      @@cRPGBro I’m at the point where I’m 100% so far. I’ve cleared and the random armies/decrees are not enough for morale. Also, the morale decrease basically makes all of my units feared for the turn every single turn. It needs a rework

    • @Ranyanya
      @Ranyanya Рік тому

      @@Mattyice402 it doesn't need a rework, it's you who need to understand the mechanics and adapt. You're probably playing at an easy difficulty that allows you to clear the map quickly. Otherwise, just clear the map from forts as your party advance in that area, that's more fitting in term of roleplay and it's a good use of the mechanics as it allow you to keep everything "super green".

    • @Mattyice402
      @Mattyice402 Рік тому

      @@Ranyanya you should be able to play at any pace regardless of the difficulty. I think I was on one level before core difficulty. The problem is that I really like the crusade mode in the beginning and made an unbeatable army in the first few chapters. Then after the second go at crusade in the later chapters I cleared everything very quickly. Morale is broken

    • @Ranyanya
      @Ranyanya Рік тому

      @@Mattyice402 that's because the game is intended to be played on "core" difficulty, not other difficulties. They make other difficulties for players who want more or less challenges, but those difficulties are not suitable to the intended way to play the game.
      I played on normal first "to see", and everything was way too easy, so I increased the difficulty and it was better. The crusade mode is a cheap HoMM anyway, they didn't make it very interesting, it's easy to cheese even on harder difficulties. That's the second kingdom management they failed to build properly.

  • @thomasneal9291
    @thomasneal9291 2 роки тому +2

    hey, I just noticed you skipped level 12. lol.

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Ah, that was because the spells gained there are rather useless, unfortunately.

  • @KiraNazena
    @KiraNazena 3 місяці тому +1

    Thank you. Crusade mode is so confusing and there's no real tutorial. It's a bit lackluster and VERY unintuitiv.

    • @cRPGBro
      @cRPGBro  3 місяці тому

      Glad to help!

  • @howdareyouexist
    @howdareyouexist Рік тому

    crusade mode blows might be worse than kingdom management

  • @felipec.santos4370
    @felipec.santos4370 Рік тому +1

    I love this game but i find this mode boring, so i modded the game to skip this entirely while still getting the stuff from it, i know it isn't the best to do but i couldn't stand it.

    • @cRPGBro
      @cRPGBro  Рік тому +2

      Understandable! A lot of nice rewards as far as items behind it.

  • @bulthaosen1169
    @bulthaosen1169 2 роки тому

    Get marksman and that's it.

    • @cRPGBro
      @cRPGBro  2 роки тому

      They were nerfed a bit, but still pretty overpowered!

  • @johndymond4596
    @johndymond4596 2 роки тому

    Dont be like me and buy 3 generals before the act 2 is over

    • @cRPGBro
      @cRPGBro  2 роки тому +1

      Yeah, it's kinda crazy how ONE General alone can truly become a one man army!

    • @Mystra
      @Mystra 2 роки тому

      Yep did same and paid for it in act 5 lol. Pay for 1 in act 2 and get another In act 3. Never need more than 2 generals

    • @johndymond4596
      @johndymond4596 2 роки тому

      I turned crusade off. Wasnt about to have to start game over for critical morale or something

    • @Mystra
      @Mystra 2 роки тому

      @@johndymond4596 it looks like you can't get a game over from that. I think? Maybe if all your armies somehow die yeah

    • @johndymond4596
      @johndymond4596 2 роки тому

      @@Mystra dam to late now. Thats how it was in kingmaker. Dam

  • @raniericampos9050
    @raniericampos9050 Рік тому

    Br né? Sotaque inconfundível lol 😅