Mike, thank you for this OUTSTANDING video on Outposts!! I literally just started attempting to build 'true' outposts the day before I saw your video; it took me HOURS to figure out 'the basics'; seeing your video will save me countless hours! Also, I totally forgot about using the Robotics and Research perks to improve my outposts... Greatly appreciated you've got a new sub!
I would really like to role play a mining/manufacturing operation but having to put tons of goods in my pockets and selling them to multiple retail vendors really breaks the immersion. It would be nice to have wholesalers that could buy and sell large quantities of all resources, so not only would you have a dedicated market for selling your goods, but you could also purchase resources in large quantities for mass production and not have to rely on producing everything yourself. Access to these vendors could be made dependent on completing a quest and/or having a ship with a large enough cargo capacity. These wholesalers could also have contract boards, that would work like mission boards, that would have random orders that can be filled for a set payment. Part of the contract would include delivery (by ship) and the value of the cargo would determine the risk of being attacked by pirates.
Yeah that would be a great QoL update, it's a constant hassle in a lot of games that you outgrow vendors very quickly and just can't trade with ease anymore 👍🏻
Thanks to this guide my outpost is now a fully functioning self reliant base of operation and now my game is becoming resource and inventory management sims. I can't wait to get into ng+ plus just to get rid of stuff seriously. I have hoarding issue.
@TheVerity77 haha I know it does get a bit crazy. I have a few of these on different planets now and I feel like I need a team of people working round the clock 🥴
15:40 "Inter" means between. So Bethesda named it correctly. They could have called the regular cargo link an intra-system link because "intra" means within. Great video! So much good information here.
Interstellar and Interplanetary would be also good names. But I feel like the developer that got to name these things didnt know that much about space... Its okay. The game has other problems...
@@mike-thegamingdad In the US, it's easiest for us to just remember the "Interstate Highway System" I-95, etc. Which is everywhere and they go between states. Also if you are techie, an intranet is a network which is only inside one company.
Cheers! Just started playing Starfield after pondering about it ever since it released, but I've been playing virtually everything Bethesda has done since Skyrim and FO3 (except FO76) and I have to say that base building/outposts were anything but logical, nor was it explained when I tried to build my first outpost... (which I since can't find in the list so assigning someone to it was impossible.) With these two videos I've now got a great understanding how the mechanics work and I shall now begun to hoard resources so I can finally be able to upgrade all my equipment whenever I want - as often as I want! ;) But it's no Fallout in space for sure... I think they had too many ideas and when Microsoft ordered them to release within the next 12 months a lot fell off the cutting board making it a somewhat bleak game from what I gather so far... It has potential though to become something good, but where it did good with guns, action, spaceships etc it totally flunked in story and rpg unlike The Outer Worlds - which was a fantastic "Fallout New Vegas in space" that sadly lacked where Bethesda did good here, albeit it wasn't advertised otherwise either. I really hope Obsidian makes a follow up which is must vaster because they are the true masters of writing great stories and hilarious characters!!! Here not so much. Not so far anyway... Hopefully building at least one great outpost will provide some fun until I start searching for minor side quests, or I decide to finish the main quest... I doubt it'll take 50% of the time FO4 took though... Anyhow, just dropping a thanks for making a great tutorial on the not so obvious base building when playing for the first time!
No problem at all! Glad you found it useful 😁 yeah sadly Starfield didn't live up to my super high expectations. I enjoyed it for sure, it just felt a bit unfinished and stale after a while. The constant loading screens killed a bit of the joy for me, getting from one planet to another that required multiple jumps, and then you land on the planet and it's loading screens to go through doors or sections of cities, it just got too much. But it's got loads of potential, there's some fun questlines away from the main quest, and lots of stuff to discover 🙌🏼 I'll revisit again definitely when the DLCs or more content get added
Thanks, Mike. I'll be studying this, as I'm not having much success. I read in the current beta fixes that Cargo Links are known to be a right mess (as of 23-Jan-2024). Hopefully the patch due shortly will help. Though you may need to update or redo this video! 😁👍
I have 10’s of Millions of dollars worth of Vytinium, Rothicite, Indicite, Adulumite, Alien Liquor, Lumberjack Tulep, Very Hardwater, Vytinium Fuel Rods, Indicite Wafers etc just sitting on the ground (storage bins lack space) at my main outposts because I absolutely REFUSE to sell it at $5000 increments to the Venus vendor (I play on console Xbox). They need to fix vendor credits. There are Spacesuits you’re unable to sell for full value because vendors don’t possess enough credits i.e. Superior Tracker Alliance suits, Superior Mercenary, Bounty Hunter suits etc.
they have richer merchant mods on nexus. They even have scaling options like x3 up to x10 or something. All my vendors have 50k with trade authority having 100k
Great guide! Thanks :) Two side notes from my part. One is that you can mark resources you need by clicking "Track" while in Research Lab. Then, a little magnifier icon will appear next to resources you track (inside vendor lists, resources lists etc.). Secondly, I haven't seen anyone encounter this however sometimes when I'm overtweight, my XP bar is at the lowest level, and I have CO2 maxed out, when going to sleep my character just dies :( I've lost some progress because of it. The solution seems to be just wait to CO2 to be filtered out from your suit.
15:42 great video. I think you’re confusing inter with intra. An inter system cargo link goes between systems. An intra system cargo link (just called a cargo link in the game) goes within a system. It’s like internet vs intranet.
I wish they'd have clarified that for people better, like included intra system in the title of normal cargo links. Or maybe call them extra solar links .
Great vid Mike. I only started playing the game last week and abandoned the main quest once I came across the Mantis suit and Razorleaf (though I also found a Bounty Hunter suit that offers way more protection than the Mantis). I think I was prompted to create an outpost somewhere, then delved into what they can do and was actually contemplating starting fresh to focus on Outposts, but figure I can do that from where I'm at (Level 11). This and part one of this guide have made the process very clear. I'm definitely setting up my home base on firmer footing than I would have done on a random planet somewhere :)
The Razorleaf is good if u dont wanna engage with any random ship combat yet but its horrible if u do becouse enemy ships will gtfo the moment they se what ship your in. So if u wanna engage in ship combat that ship is practically useless.
A great series (part 1/2) for setting up Outposts and the basics of manufacturering. It really is a pity that Resource storage and transfer between Ship, Warehouses and You is so complicated. You should be able to place ALL of your resources in a Transfer WIP (work in process) container and seamlessly move stuff around until the final products are placed in the Transfer FG (finished goods) which are then loaded onto your ship. For selling/buying, transfer from ship to Trade Authority (or who ever) and back. Who knows, maybe after Shattered Space, Bethesda will streamline logistics, but I won't hold my breath!
@briancowan4318 thanks a lot! Yeah that would have made the process a whole lot smoother 😅. I am playing Shattered Space currently, the story content and the new moon are good, it's a shame there isn't any additions to stuff like outposts though. I was hoping for new build materials, habs, etc. I think you are right, the process is the process now. If they can't even add in new content as part of a DLC, the chances of them changing the mechanics are slim 🤣
15:41 Inter-system links are named that way because they travel between systems. As an example, a highway system that travels from one coast to the other in the United States would be considered an "Interstate". Whereas, Intra- would be considered contained inside of a region or location.
Thank you for the best videos I have seen on outposts. I hope you do more. I think I will try my hand at doing the cargo links and I like the defense tips you gave. I will use your two videos as a guide for sure.
Thanks very much I appreciate it 😁. I've paused playing Starfield at the minute while I focus on other games but I may revisit in the future. I'll keep an eye on what updates are released and if they contain any new content. If you have any Qs though just let me know and I can try help! 👍🏻
I moved my outpost beacon next to the industrial workshop beside the bed under the building overhang so it streamlined the process. Now I need to build a dedicated cargo ship with heaps of guns for taking out the starborns and vengeful pirates stalking me everywhere.
The first type of cargo link probably should have been named Intra System link -- i.e. within the local system. Inter System is correct. Consider how intranet versus internet is used.
I have just watched this and thus obviously not done all this stuff. However I did set up base 1, and I did make the two items haul them to a city and sell them, but income seems to be about 10,000 per trip on a good run. That is fair I guess and reliable mostly. But it sure would be nice to make way more. But also more skills that was the big win. I normally don't need much money until I watched a couple ship builds that are like you need 800,000 for this build, hmmm I finished winning world zero and never got close to 800,000 at all. Yes it was run one so I had no skills and was trying to do too many things all at the same time. But now I'm in NG+ and I have some skills before I did much :) So I'm going to head off to work again soon. Thanks for some tips.
I don't know if I missing it in this video but how do you power inter-system (or inter-stellar) cargo links on planets that don't have H3 as a natural resource.
@huntermi13 unless you bring the helium in from elsewhere you can't. E.g. fro. a planet in the same system that has helium, and then you transfer that helium to the link that you need to travel to other systems.
Awesome thank you! Yeah it's funny you mention it because I'd not played Starfield for a while, due to focusing on Fall Out 4, but I loaded it up again last week and did a few hours, and I thought environmental damage (acid rain, freezing rain, temperature etc) felt worse than last time
(havent played in a bit) but in the newest patch notes( 1.9.51) it mentions bulldozing hazards in outposts. I can find nothing about this online except a link to the patch notes lol.
Ah I think that is to do with hazard damage you receive, so for example a moon has a gas vent on it and that gas vent gives you hazard damage. You remove it, the area of effect from where it was, would still be infectious. The update I think removes that so it's gone completely. I've not play tested that though I must state, that was just my understanding.
Thanks Mike, this is the first video ive seen that has a nice soothing UK accent over "some others" that are hard to bear, and explains the flow through the various processes quite well indeed. Many thanks. On PC ( Possibly consoles also) there is a mod you can get called Richer Galaxy which increases the vendor cash amounts and a few other things also, might make it at least feel worthwhile to make and sell your niff naff tat.
No problem at all, glad you appreciate my dulcet UK tone 🤣. That mod sounds great, it's definitely a problem otherwise. You outgrow the economy of Starfield (and any Bethesda game) very quickly
@sarasheppard8242 that's a good question actually, you can nurture quite a lot of different creatures but I don't know ifnthe Foxbat is one of them, never tried that before 😅
@colechestnut6627 you can only guarantee it if you isolate that storage so the iron goes to it and nothing else. Otherwise the game will use all resources and just fill as and when they are available
@mike-thegamingdad I'm shipping 3 different resources from planet to my base and all resources go to the same storage line. I was just wondering if there was a way to auto separate them instead of manually separateing them
If you want to grind xp do this , im level 332 Farm iron and aluminum. Build as many storage units as the base lets you eventually you cant build more.... Set a macro for the clicking done. Lv 332 in three days. Once done delete the outpost because itll make your entire game lag every where. Probtip dont build big Outposts. Ill manually go tonthe outposts and collect the mats then store at your main base
Thanks for the tips 😁👍🏻 interesting about the lag if you build a big base. I'd heard there were issues in Starfield with the way the game stacks individual items in the way it codes. Basically add enough in and it can't cope (similar to spamming hundreds of items in Skyrim etc) I've noticed myself as well how overly demanding it is of my CPU at random times. I had to look thos up but apparently it's caused by something called ExecuteIndirect. There's a helpful thread on it if anyone is having performance issues. Apparently community made patches are being made to help alleviate this
@@mike-thegamingdad Also if you do build a XP farming base don't connect the extractors to the storage containers until you link all your storage units together first. Then make the connection from the extractor to the first storage container last. If you have lots of containers with existing materials and then you start building more storage units and you connect those containers the full containers to the new empty ones every time you click it's going to transfer those resources to the next container in the link so that's going to slow your PC down greatly if you got 500 new added storage containers to your base.
Thanks for the prompt, I should have been in 60fps but my capture frame rate was set back at 30fps recommended. Must have happened post update. That's annoying as I'd not noticed that 🫠. I am enjoying starfield yeah, there's elements to it I don't like but it's not a bad game IMO. I'm going to play something else this year though and pause the content on this for a while I think. I may pick it up in the future, will see what updates come out for it
15:40 From your perspective you're in a PLANETARY SYSTEM... so intersystem means "internal planetary link"... but that is not the perspective that Bethesda was using, they were working with STAR SYSTEMS, not just planetary systems.. so in terms of outpost management, they are miss named, but in terms of universal scope within the game universe, they are accurately named as a "cargo link" as in a job you give to locals, and INTERNAL STAR SYSTEM LINK... which would be you transporting your goods from warehouse to warehouse inter-system.. not inter-planetary ..... people always get stuck on common colloquialisms
The reason the cargo link is not called an inter system Cargo Link is because it does not connect more than one system but the reason the other is called Interstellar is because it does in fact connect more than one star
Yeah its not a huge capacity isn't it, even the big ones. What I should have shown in this is creating a stack of them. So basically the same process as the other containers where you link them up, that way you can have lots of them and all your items will flow through them, and you can just pull from the end one to every fabricator etc.
@@mike-thegamingdad sorry forgot to mention great video I finally understand which of the containers on the cargo links to link things to as that wasn't clearly explained well by anyone before, I appreciated the video a lot!
Haha yeah, what are your overall thoughts on the outpost system? I find it quite clunky if I'm honest, maybe that's just me not using it an optimum way
@@mike-thegamingdad You're right, it is clunky. I could just about follow what you were doing, but it ended up a right mess. Plonking things down and tying them all together with red lines. It looked like one of those prime suspect boards linking evidence! No reflection on your design skills - all outposts will end up looking cludgey. Annoying to think spacers might attack it after all that effort. I've left both my Bessel III-b and Jemison outposts basic and alone so far. What you need is an in-game contractor to build everything for you. Just pay the money and give him the headache! 😋👍
@@mike-thegamingdad I feel that. I built a ship with 10k cargo to deal with it, lol. Now my ship is a flying manufacturing plant/warehouse with a bunch of guns.
@@smillernexus haha that is excellent, I've not spent much time in build mode yet, but creating an enormous flying container does seem like the most useful thing to do!
Mike, thank you for this OUTSTANDING video on Outposts!! I literally just started attempting to build 'true' outposts the day before I saw your video; it took me HOURS to figure out 'the basics'; seeing your video will save me countless hours! Also, I totally forgot about using the Robotics and Research perks to improve my outposts... Greatly appreciated you've got a new sub!
No problem at all glad you found it useful 😁
I would really like to role play a mining/manufacturing operation but having to put tons of goods in my pockets and selling them to multiple retail vendors really breaks the immersion. It would be nice to have wholesalers that could buy and sell large quantities of all resources, so not only would you have a dedicated market for selling your goods, but you could also purchase resources in large quantities for mass production and not have to rely on producing everything yourself. Access to these vendors could be made dependent on completing a quest and/or having a ship with a large enough cargo capacity. These wholesalers could also have contract boards, that would work like mission boards, that would have random orders that can be filled for a set payment. Part of the contract would include delivery (by ship) and the value of the cargo would determine the risk of being attacked by pirates.
Yeah that would be a great QoL update, it's a constant hassle in a lot of games that you outgrow vendors very quickly and just can't trade with ease anymore 👍🏻
Thanks to this guide my outpost is now a fully functioning self reliant base of operation and now my game is becoming resource and inventory management sims. I can't wait to get into ng+ plus just to get rid of stuff seriously. I have hoarding issue.
@TheVerity77 haha I know it does get a bit crazy. I have a few of these on different planets now and I feel like I need a team of people working round the clock 🥴
15:40 "Inter" means between. So Bethesda named it correctly. They could have called the regular cargo link an intra-system link because "intra" means within. Great video! So much good information here.
Good to know thank you 😁 and you're welcome!
Interstellar and Interplanetary would be also good names. But I feel like the developer that got to name these things didnt know that much about space... Its okay. The game has other problems...
@@mike-thegamingdad In the US, it's easiest for us to just remember the "Interstate Highway System" I-95, etc. Which is everywhere and they go between states. Also if you are techie, an intranet is a network which is only inside one company.
@undynelove yeah that makes sense now you mention it 😁
Cheers! Just started playing Starfield after pondering about it ever since it released, but I've been playing virtually everything Bethesda has done since Skyrim and FO3 (except FO76) and I have to say that base building/outposts were anything but logical, nor was it explained when I tried to build my first outpost... (which I since can't find in the list so assigning someone to it was impossible.) With these two videos I've now got a great understanding how the mechanics work and I shall now begun to hoard resources so I can finally be able to upgrade all my equipment whenever I want - as often as I want! ;)
But it's no Fallout in space for sure... I think they had too many ideas and when Microsoft ordered them to release within the next 12 months a lot fell off the cutting board making it a somewhat bleak game from what I gather so far... It has potential though to become something good, but where it did good with guns, action, spaceships etc it totally flunked in story and rpg unlike The Outer Worlds - which was a fantastic "Fallout New Vegas in space" that sadly lacked where Bethesda did good here, albeit it wasn't advertised otherwise either. I really hope Obsidian makes a follow up which is must vaster because they are the true masters of writing great stories and hilarious characters!!! Here not so much. Not so far anyway...
Hopefully building at least one great outpost will provide some fun until I start searching for minor side quests, or I decide to finish the main quest... I doubt it'll take 50% of the time FO4 took though...
Anyhow, just dropping a thanks for making a great tutorial on the not so obvious base building when playing for the first time!
No problem at all! Glad you found it useful 😁 yeah sadly Starfield didn't live up to my super high expectations. I enjoyed it for sure, it just felt a bit unfinished and stale after a while. The constant loading screens killed a bit of the joy for me, getting from one planet to another that required multiple jumps, and then you land on the planet and it's loading screens to go through doors or sections of cities, it just got too much. But it's got loads of potential, there's some fun questlines away from the main quest, and lots of stuff to discover 🙌🏼 I'll revisit again definitely when the DLCs or more content get added
Thanks, Mike. I'll be studying this, as I'm not having much success. I read in the current beta fixes that Cargo Links are known to be a right mess (as of 23-Jan-2024). Hopefully the patch due shortly will help. Though you may need to update or redo this video! 😁👍
Oh really, I've never had any issues with them myself but maybe I've just got lucky, will keep my eyes peeled 👀
I appreciate this video sir. Not enough well spoken, easy to understand videos out there. Thanks for all the info.
No problem at all you're welcome 😁👍🏻
I have 10’s of Millions of dollars worth of Vytinium, Rothicite, Indicite, Adulumite, Alien Liquor, Lumberjack Tulep, Very Hardwater, Vytinium Fuel Rods, Indicite Wafers etc just sitting on the ground (storage bins lack space) at my main outposts because I absolutely REFUSE to sell it at $5000 increments to the Venus vendor (I play on console Xbox). They need to fix vendor credits. There are Spacesuits you’re unable to sell for full value because vendors don’t possess enough credits i.e. Superior Tracker Alliance suits, Superior Mercenary, Bounty Hunter suits etc.
Yeah it's annoying that vendors and their gold don't level with you, you soon outgrow them
honestly this is the biggest problem in starfield give us mods so we can get richer merchants mods will make this game so much more fun
they have richer merchant mods on nexus. They even have scaling options like x3 up to x10 or something. All my vendors have 50k with trade authority having 100k
@@lvlalarky1any on Xbox?
the guy at neon has 12k or 15k.
Great guide! Thanks :)
Two side notes from my part. One is that you can mark resources you need by clicking "Track" while in Research Lab. Then, a little magnifier icon will appear next to resources you track (inside vendor lists, resources lists etc.).
Secondly, I haven't seen anyone encounter this however sometimes when I'm overtweight, my XP bar is at the lowest level, and I have CO2 maxed out, when going to sleep my character just dies :( I've lost some progress because of it. The solution seems to be just wait to CO2 to be filtered out from your suit.
Thank you! That's very strange, normally when I sleep its just a quick way of getting health back to max. Never died before 😬
Sudden Developments: wear a Shielded Lab Outfit and take Neurajack for an extra boost. (Apologies if you've mentioned this, Mike).
Nice yeah I forgot to mention Neurajack and I was looking at that the other day! 🤦🏻♂️
Great Videos! Finally learnt how the fabrication works! And the inter system links! I always got bit lost with that 😅
@jimmiewd no problem at all you're welcome 😁👍🏻
15:42 great video. I think you’re confusing inter with intra. An inter system cargo link goes between systems. An intra system cargo link (just called a cargo link in the game) goes within a system. It’s like internet vs intranet.
Yeah that makes sense 👍🏻
I wish they'd have clarified that for people better, like included intra system in the title of normal cargo links. Or maybe call them extra solar links .
Great vid Mike. I only started playing the game last week and abandoned the main quest once I came across the Mantis suit and Razorleaf (though I also found a Bounty Hunter suit that offers way more protection than the Mantis). I think I was prompted to create an outpost somewhere, then delved into what they can do and was actually contemplating starting fresh to focus on Outposts, but figure I can do that from where I'm at (Level 11). This and part one of this guide have made the process very clear. I'm definitely setting up my home base on firmer footing than I would have done on a random planet somewhere :)
No problem at all I'm glad they were useful 😁🙌🏼
The Razorleaf is good if u dont wanna engage with any random ship combat yet but its horrible if u do becouse enemy ships will gtfo the moment they se what ship your in. So if u wanna engage in ship combat that ship is practically useless.
@Shiftry87 I normally get round that by shooting quickly, they will turn hostile if you attack. But yeah if you aren't quick the pirates will run
A great series (part 1/2) for setting up Outposts and the basics of manufacturering.
It really is a pity that Resource storage and transfer between Ship, Warehouses and You is so complicated. You should be able to place ALL of your resources in a Transfer WIP (work in process) container and seamlessly move stuff around until the final products are placed in the Transfer FG (finished goods) which are then loaded onto your ship. For selling/buying, transfer from ship to Trade Authority (or who ever) and back. Who knows, maybe after Shattered Space, Bethesda will streamline logistics, but I won't hold my breath!
@briancowan4318 thanks a lot! Yeah that would have made the process a whole lot smoother 😅. I am playing Shattered Space currently, the story content and the new moon are good, it's a shame there isn't any additions to stuff like outposts though. I was hoping for new build materials, habs, etc. I think you are right, the process is the process now. If they can't even add in new content as part of a DLC, the chances of them changing the mechanics are slim 🤣
15:41
Inter-system links are named that way because they travel between systems. As an example, a highway system that travels from one coast to the other in the United States would be considered an "Interstate". Whereas, Intra- would be considered contained inside of a region or location.
thanks for the explanation 😄👍
Really great video struggling with the interstellar cargo links you sorted it out didn't think to build more cargo links awesome thanks
No problem at all 😁
Very informative 🎉
@@wulphstein thank you 😁
looking forward to properly catching up with your Starfield content now Xmas/NY out of the way Mike... must try harder 😂
Haha don't sweat it, we all have lives away from UA-cam and Xmas is a busy time for all 🤣👍🏻
Thank you for the best videos I have seen on outposts. I hope you do more. I think I will try my hand at doing the cargo links and I like the defense tips you gave. I will use your two videos as a guide for sure.
Thanks very much I appreciate it 😁. I've paused playing Starfield at the minute while I focus on other games but I may revisit in the future. I'll keep an eye on what updates are released and if they contain any new content. If you have any Qs though just let me know and I can try help! 👍🏻
I moved my outpost beacon next to the industrial workshop beside the bed under the building overhang so it streamlined the process. Now I need to build a dedicated cargo ship with heaps of guns for taking out the starborns and vengeful pirates stalking me everywhere.
@TheVerity77 yeah the attacks from pirates and starborn can get annoying after a while. Especially when they blow something up 😭
The first one would be Intra-system as it is in the same system. Inter-system would be to different systems.
The first type of cargo link probably should have been named Intra System link -- i.e. within the local system. Inter System is correct. Consider how intranet versus internet is used.
Right...glad someone noticed. It was bothering me lol
Awesome video!
Thank you 😁
I have just watched this and thus obviously not done all this stuff. However I did set up base 1, and I did make the two items haul them to a city and sell them, but income seems to be about 10,000 per trip on a good run. That is fair I guess and reliable mostly. But it sure would be nice to make way more. But also more skills that was the big win. I normally don't need much money until I watched a couple ship builds that are like you need 800,000 for this build, hmmm I finished winning world zero and never got close to 800,000 at all. Yes it was run one so I had no skills and was trying to do too many things all at the same time. But now I'm in NG+ and I have some skills before I did much :) So I'm going to head off to work again soon. Thanks for some tips.
No problem at all thanks for checking this out 😁👍🏻
Other then some kind of land vehicles we also need some kind of boat also cuz hell neon is on a all water world with fauna lol
Thank you
You're welcome 😁
I don't know if I missing it in this video but how do you power inter-system (or inter-stellar) cargo links on planets that don't have H3 as a natural resource.
@huntermi13 unless you bring the helium in from elsewhere you can't. E.g. fro. a planet in the same system that has helium, and then you transfer that helium to the link that you need to travel to other systems.
Awesome video and you have my Sub 👍 just after the new update try building a hab on 3b because the environmental damage is a killer, literally 😢
Awesome thank you! Yeah it's funny you mention it because I'd not played Starfield for a while, due to focusing on Fall Out 4, but I loaded it up again last week and did a few hours, and I thought environmental damage (acid rain, freezing rain, temperature etc) felt worse than last time
15:44 Inter means between two different systems. You mean intra which would be within the same system.
(havent played in a bit) but in the newest patch notes( 1.9.51) it mentions bulldozing hazards in outposts. I can find nothing about this online except a link to the patch notes lol.
Ah I think that is to do with hazard damage you receive, so for example a moon has a gas vent on it and that gas vent gives you hazard damage. You remove it, the area of effect from where it was, would still be infectious. The update I think removes that so it's gone completely. I've not play tested that though I must state, that was just my understanding.
Thanks Mike, this is the first video ive seen that has a nice soothing UK accent over "some others" that are hard to bear, and explains the flow through the various processes quite well indeed.
Many thanks.
On PC ( Possibly consoles also) there is a mod you can get called Richer Galaxy which increases the vendor cash amounts and a few other things also, might make it at least feel worthwhile to make and sell your niff naff tat.
No problem at all, glad you appreciate my dulcet UK tone 🤣. That mod sounds great, it's definitely a problem otherwise. You outgrow the economy of Starfield (and any Bethesda game) very quickly
13:06 i hope those critters are eligible for the husbandry 😭
I love foxy critters jdkekfnfhat
@sarasheppard8242 that's a good question actually, you can nurture quite a lot of different creatures but I don't know ifnthe Foxbat is one of them, never tried that before 😅
Is there a way to make one resource like iron go to one row of storage or no?
@colechestnut6627 you can only guarantee it if you isolate that storage so the iron goes to it and nothing else. Otherwise the game will use all resources and just fill as and when they are available
@mike-thegamingdad I'm shipping 3 different resources from planet to my base and all resources go to the same storage line. I was just wondering if there was a way to auto separate them instead of manually separateing them
Oh, I hoard and always play ridiculously over-encumbered. I have the hardest time finding adhesive.
Yeah I have waited for so long on benches for vendors stock to refresh 🤣
If you want to grind xp do this , im level 332
Farm iron and aluminum. Build as many storage units as the base lets you eventually you cant build more.... Set a macro for the clicking done. Lv 332 in three days.
Once done delete the outpost because itll make your entire game lag every where. Probtip dont build big Outposts. Ill manually go tonthe outposts and collect the mats then store at your main base
Thanks for the tips 😁👍🏻 interesting about the lag if you build a big base. I'd heard there were issues in Starfield with the way the game stacks individual items in the way it codes. Basically add enough in and it can't cope (similar to spamming hundreds of items in Skyrim etc)
I've noticed myself as well how overly demanding it is of my CPU at random times. I had to look thos up but apparently it's caused by something called ExecuteIndirect. There's a helpful thread on it if anyone is having performance issues. Apparently community made patches are being made to help alleviate this
@@mike-thegamingdad
Also if you do build a XP farming base don't connect the extractors to the storage containers until you link all your storage units together first. Then make the connection from the extractor to the first storage container last.
If you have lots of containers with existing materials and then you start building more storage units and you connect those containers the full containers to the new empty ones every time you click it's going to transfer those resources to the next container in the link so that's going to slow your PC down greatly if you got 500 new added storage containers to your base.
hmm how is your pc can you record at a higher bit rate it looks pretty jagged. Not sure if it's just that. Are you enjoying starfield still?
Thanks for the prompt, I should have been in 60fps but my capture frame rate was set back at 30fps recommended. Must have happened post update. That's annoying as I'd not noticed that 🫠. I am enjoying starfield yeah, there's elements to it I don't like but it's not a bad game IMO. I'm going to play something else this year though and pause the content on this for a while I think. I may pick it up in the future, will see what updates come out for it
15:40 From your perspective you're in a PLANETARY SYSTEM... so intersystem means "internal planetary link"... but that is not the perspective that Bethesda was using, they were working with STAR SYSTEMS, not just planetary systems.. so in terms of outpost management, they are miss named, but in terms of universal scope within the game universe, they are accurately named as a "cargo link" as in a job you give to locals, and INTERNAL STAR SYSTEM LINK... which would be you transporting your goods from warehouse to warehouse inter-system.. not inter-planetary ..... people always get stuck on common colloquialisms
The reason the cargo link is not called an inter system Cargo Link is because it does not connect more than one system but the reason the other is called Interstellar is because it does in fact connect more than one star
The prefix INTER, does not mean within. It means between.
@@rhemaman okay thank you 😁
4:50 you wont die but if some enemy npcs raid your outpost, and get that shot on you, you die.
Yeah very true
We need 6 to access these here. I just chose this one, now we’re down to 5.
Unbelievable math, you lost me there bubba ❤
It looks awfully confusing to use so many seperate storage containers for each resource? Why not just make a storage stack?
Yeah that would be better, I was more focused on just showing how the process worked, but pulling from 1 stack would be cleaner definitely 👍🏻
those warehouse containers seriously need to be able to hold more items ugh
Yeah its not a huge capacity isn't it, even the big ones. What I should have shown in this is creating a stack of them. So basically the same process as the other containers where you link them up, that way you can have lots of them and all your items will flow through them, and you can just pull from the end one to every fabricator etc.
@@mike-thegamingdad sorry forgot to mention great video I finally understand which of the containers on the cargo links to link things to as that wasn't clearly explained well by anyone before, I appreciated the video a lot!
@matthewwebster3143 Thanks I appreciate it! I'm glad it was helpful 😁
My brain hurts. It keeps repeating "Interlinked" like Agent K from Blade Runner 2049... 🤯
Haha yeah, what are your overall thoughts on the outpost system? I find it quite clunky if I'm honest, maybe that's just me not using it an optimum way
@@mike-thegamingdad You're right, it is clunky. I could just about follow what you were doing, but it ended up a right mess. Plonking things down and tying them all together with red lines. It looked like one of those prime suspect boards linking evidence! No reflection on your design skills - all outposts will end up looking cludgey. Annoying to think spacers might attack it after all that effort. I've left both my Bessel III-b and Jemison outposts basic and alone so far. What you need is an in-game contractor to build everything for you. Just pay the money and give him the headache! 😋👍
@@giulianomarco haha yeah that would be the dream 🤣
You know, you don't need to run around incumbered. You can store all of it in your ship and still access it for building.
Yeah my ship was also full as I was still using the mantis for this, I had a lot of stuff 😂
@@mike-thegamingdad I feel that. I built a ship with 10k cargo to deal with it, lol. Now my ship is a flying manufacturing plant/warehouse with a bunch of guns.
@@smillernexus haha that is excellent, I've not spent much time in build mode yet, but creating an enormous flying container does seem like the most useful thing to do!
Very few even play this game anymore. Was short lived and hastily done.