SWORD ART ONLINE FATAL BULLET DLC - MECHBLADESTUDIOS 1 YEAR ANNIVERSARY

Поділитися
Вставка
  • Опубліковано 16 вер 2024
  • How time flies! Today we're going back to where we began, Sword Art Online: Fatal Bullet, to look at all the DLC packs that got released over the past year! Does it add more value and fun to the game, or is it a trainwreck that GRINDS the game to a halt?
    INSTAGRAM: / mechbladestudios
    TWITTER: / mechbladetweets
    PLAYLISTS:
    ANIME: • ANIME REVIEWS
    VIDEO GAMES: • GAME REVIEWS
    MOVIES: • MOVIE REVIEWS
    MARATHON: • MECHBLADESTUDIOS MARAT...
    END MUSIC: "Robo-Western" Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons...
    Remarks from the Future: The last of the Blue Mask era. The Carbon Fiber mask was actually supposed to debut here, but with the difficulty of the subject and the fast-approaching anniversary date, I didn't have enough time to perfect the intro animation, so I saved it for the next review.
    I knew this was going to be the subject for the anniversary since I finished the first review, and saw announcements regarding the DLC as I was finishing it up. After finishing RWBY V6, I booted up the game just to quickly check how long it would take to complete the DLC packs, and by the time I hit Clarence and Shirley, I knew that this was going to take a while, and I had to drop everything else I had planned to cover to try to finish this as quickly as possible. Had the AI acted more or less like they had during my look at the base game, this likely would have been done quickly enough that I could have squeezed SAOAGGO into Mid-March as a lead-in to this. This clearly didn't happen. Blame the ArFA-Sys and the other idiots the game saddled me with.
    The most puzzling thing about the DLC is how they were released. Three single-mission packs ranging from lackluster to frustrating were released, following a single nonsensical plot, but the final, better yet still frustrating pack has its own story. They all cost the same. Only Dissonance of the Nexus, the one that has more than one mission, was worth the price, and yet it has the most controller-snappingly difficult boss of them all (I might livestream my final push to actually beat it, though).
    Is it the worst thing I've played? No, not at all. It's still based on the solid SAO:FB base game, so despite the difficulty spike, everything functions properly, and it's somewhat fun looking for what weapons, skills, etc that got added will get the job done. The new condo, despite how annoying it is to unlock and upgrade it, was a nice touch. The requests could have been a nice expansion of the Sinon AMR Tiamat mission, but they just spawn bosses or NPCs that can jeapordize already difficult missions.
    The results are less bad than supremely disappointing.

КОМЕНТАРІ • 8