a big part too is how the controller is such a good tactile analog for it. two handed weapons, you have to simulate the controllers being connected together in vr (unless you're using a mounting/ stock device that holds the controllers). combine that with the magazine in most modern handguns being in the pistol grip, you also know how to reload instinctively too, bringing your hands together to insert the magazine.
This is always why I carry a pistol or a sawn-off shotgun in VR games that have guns, because having a sidearm that you can easily move around with one hand offers a lot of versatility, and it's very intuitive to swap to even while holding your primary in your off-hand
Also one thing I find having a pistol good for is blind firing behind cover. This may also be doable with a sawn-off or SMG, and very difficult to do with a rifle, and impossible to do with a sniper, but it is very easy to do with a pistol
@@JohnPeacekeeper H3VR has an excellent sawn-off to load and flick shut. Nice two-handing system for handguns where you only need the controllers near eachother.
Funny that Tarkov was shown when talking about the lack of virtual drawbacks for extended mags, when Tarkov is one of the games where heavy extended mags prominently affect the handling of said firearm.
Tarkov wasnt always that way, and the drawbacks were never more than the pros it gave. Back in the day, it was common to strafe corners, hipfiring with a 60 round drum in an m4, and youd have great accuracy. Also, mags in tarkov dont jam, your mag has nothing to do with whether your rifle will fire. it may fail to feed, but not jam. That is all dependent on the condition of your gun.
Not the Obrez but MACVSOG literally made M1 carbine sawed off for themself, as they can carry it on sling and bring it out faster than M1911. So yes, battle proven
A huge disadvantage pistols have nobody really talks about is shooter fatigue. I shoot competition and after running two PCC stages with a PCC, I decided to run the final stage with a pistol. Over 100 rounds of shooting and halfway through the stage, my accuracy was completely shot. I couldn't hold the pistol steady anymore because my hands had cramped. I was shooting a Glock model 45 with the stock trigger and a red dot. 60 rounds in and I switched hands because my shooting hand was too tired to keep shooting. My final time was double what I would have gotten if I just ran the PCC.
Yeah, one of the many reasons why multiple points of contact is vital for accuracy. Even if the pistol you use has a light load, has low bore axis, a light trigger, soft and gradual recoil and a fairly ergonomic grip, you're still going to get tired and lose accuracy far quicker than if you had the same plus the barest minimum that could be classified as a stock. The Flux Raider is a fantastic example of what a "pistol primary" can be. While still unable to compete in power and being too large for serious civilian use, it's still light and compact enough to carry on the hip like a pistol and should be taken as proof of concept going forward by SO.
@@hydroxide5507 "skill issue", he said, his 350 lbs sticking to his chair, not having ever seen the light of day nor practiced with his "just as good" firearms he bought with savings from his disability check. You own a Taurus G3. Don't @ me, poor.
Speaking of pistols as primary weapons. Considering how common it is in most media from movies, cartoons, comics, tv shows and more. Its really interesting how Handguns have become a sort of quintessential Hero or Protagonist weapon in fiction, similar to Swords.
They also fulfill the same role as swords did historically. Both swords and pistols are secondary weapons that you fall back on when all else fails. Both can also be a kind of status symbol allthough this isn't quite as much the case for pistols anymore.
They ARE modern swords: secondary weapons that are significantly more convenient to carry around. In military uses they're associated with officers (or at least used to be), and have uses as a civilian defensive weapon. They're "heroic" because of their connections to the idealized military officer, and in media they make sense because they can be carried around plausibly, and their reduced capabilities don't matter because it's fiction.
It's kind of a side effect of how video games don't exactly give the most accurate depiction of firearm recoil. Most commonly the way recoil is created in video games is by applying an angular offset to the point of aim after firing. This is at least a decent approximation, but is a little awkward for pistols since they don't kick your shoulder the way a long gun does.
Pistol primaries are appealing for the same reason swords are often the primary weapon in melee games, despite spears (like rifles) being superior battlefield weapons. Carrying a pistol or a sword is much more convenient for day to day life than a rifle or a spear, so for someone who just wants to be armed for self defense (something that's carried often and used very rarely), the convenience overrides firepower. But that also means it's your only weapon if something does happen, which makes people want to get proficient with them.
Pistols are actually a primary weapon in the United States for civilians who choose to conceal carry a weapon, laws permitting. There's also been a shift in the culture of concealed carry in the United States from ultra reliable duty pistols, i.e. standard Glock 17's with no internal parts change, to things like the Roland Special type builds or Staccatos in an effort to squeeze as much performance out of a handgun against an unknown adversary
A lot of games actually just have the pistol do more damage than a rifle round (assuming we're comparing them to full-auto rifles), by logic of "Semi Auto guns require more owie per shot"
Do more damage, but more bullet drop and damage falloff It's pretty standard way to do it yeah. Though some games with armour systems can have pistol calibers do about the same or more damage but have less penetration ultimately leading to less damage against armoured opponents.
@@alephkasai9384 I really liked how the Damage Threshold system in Fallout: New Vegas made assault rifles feel like a significant upgrade over submachineguns Also one of the few games where shotguns are realistically poor against hard targets (unless you use slugs. Then they're hilarious)
@@rdrrr Aye, balanced by the fact that rifles are significantly more expensive to maintain and buy than SMGs, pistols or shotguns while also having much more expensive ammunition meaning that you had a reason to keep a cheaper less damaging weapon around when you were fighting like ants or whatever.
@@alephkasai9384 Love shotgun builds in NV. Incredibly goated. Shotgun Surgeon plus custom ammo will let you ignore a lot of DT and And Stay Back is the funniest perk ever (especially with the Riot Shotgun!) I only wish NV had a full-length traditional side-by-side double barrel. Some fancy Holland & Holland aristocratic sporting shotgun type shit. Break-action firearms are just so kinesthetically pleasing. The perks are of course pure fantasy but all of NV's custom shotgun loads exist in reality (especially fond of coin shot. Hello Bob. Goodbye Bob!)
A really underrated pistol primary was running the Tac45 in BO2 as a primary, with the pick 10 system, you could use your lack of primary to kit out the secondary and take extra perks or equipment, and the Tac45 was a perfectly viable primary at close range with good aim.
the MK23 SOCOM is not just chambered for run of the mil .45 ACP; it is meant to handle higher pressure ammunition as well, such as .45 SUPER and still be somewhat quiet with a suppressor.
You also forgot duel wielding. From Max payne and Killing floor to Trepang 2 and Payday 2, going akimbo is a viable choice in these games and most only allow pistols or small SMG's to be duel wielded only.
in Payday 2, when you mask up, you always pull out your handgun first, or whatever weapon you have in the "secondary" slot, but still mostly handguns or the Judge, this makes me think that handguns in this game are the actual primary weapons
I have noted that, I think the more likely reason is that your secondary is often better suited for stealth or close quarters, if you're putting on the mask in front of an enemy, I doubt there's a lot of depth to that as a feature
Nice you mentioned the VP-70 here but for your idea, WW2 literally proved that what you need is a simple SMG that can be produced fast rather than a pistol. Sten, MP3008, M3, PPS-43. All major countries have SMG that can be cranked out as fast as possible
The Liberator pistol was the same concept; a cheap, disposable pistol you give to civilians to kill an enemy and take their weapon. Didn't work then, no surprise it didn't work for the VP-70. Like you say, just make a Sten for the same price and cut a step out.
@@0lionheart It's less that it "didn't work" and more that the logistics of deploying them to captured civilians or resistance was incredibly hard to coordinate, that difficulty would have been the main issue with providing other more practical arms to civilians or resistance in captured enemy land as well. It wasn't the weapon that was the issue, and any invading army or occupying force would have hell in their hands if they were forced to occupy a heavily civilian armed country like the USA. To the point that most countries with invasion plans for the USA don't include occupation and instead would prefer to glass it after winning a conventional war as holding it would simply be an impossible task. The even simpler reality is, finding a single, isolated soldier with superior arms to ambush in the first place is the hard part...And that could simply be done with numbers, or a kitchen knife...which has the added benefit of not making a loud "bANG HEY THERE'S TROUBLE OVER HERE GUYS" noise when you do what you have to do.
One of my proudest Tarkov moments was taking three geared PMCs on Woods to the KIA screen with me having nothing but a Chiappa Rhino 200DS in double action in my hands as well as every one of my pockets. I felt like Meryl Stryfe lmao
Interestingly the offensive handgun concept kind of still is alive. All these dudes rolling with a Stacatto that’s heavy and likely comped for little recoil doubly so if you have good technique, 20-24 round magazines, crisp light triggers that rival rifle triggers, running large window red dots like an SRO, and high candela lights like an x300T that can PID out real far. For an LEO running this, this is their lifeline and likely their primary right there.
@@civilianuseonly what's truly sad is that Siege's terrorist hunt, before it got broken and removed, genuinely was a step up. Enemies didn't spawn in clumps of 5 around you. No regenerating health. Genuinely good enemy AI. Great gun feel and impacts. Just needed an open loadout and friendly AI to be a really good successor but instead they binned it all for eSports PVP
2:42 a wooden stock that also doubles as a case to hold the weapon if you’ll notice on the one he shows there’s a line and hinge towards the butt that flips open and holds the gun and I think a few stripper clips
a gun that has the actual potential to be a primary weapon is the FK BRNO PSD, a high power good range 7.5mm pistol, the only bad thing is that it is expensive
Rather than asking why it is so prevalent in video games, I would actually like to see a study why is it that handguns are so prevalent in Media as a whole. The idea of pistols as primaries didn't originate from video games it originated from media. Like the 80s action movies, books and whatnot. Just as swords are usually associated with badass Warriors instead of Spears which were more commonly used, pistols I'm way more interesting and more dynamic when shown on a hero. This also has a cultural effect or rather history in media. Unlike in real life where rifles have always been The Main choice, the idealized version and depiction of the wild West, add gunslingers with revolvers. This had a huge impact on the media for associating a hero, a gunslinger with a single or dual pistols. When in fact rifles were more commonly used in a shootout, and pistols were used only in a crutch or when they needed to be more concealed. Another point it's also that normal people see more pistols 10 rifles or submachine guns. And people creating the media are usually normal people and not military veterans. This creates a more familiar feeling do the platform. The final point touching pistols in a video game, has to do with the handling and aiming. In a video game they're very rarely is any kind of handling difficulties and aiming is 10 times easier than in real life. This makes pistol's headshot capability higher thus making The lethality higher. The amount of people running pistols as a primary in online video games is very very low. Almost as low as in real combat. The only games where people actually use pistols as primaries are single player games, with dumb and slow enemies that are easy to headshot. And in those games balancing pistols and rifles is not as important as it is online shooters. This all means that the developers can create a gunslinger with pistols in their own game for the coolness factor.
I tend to keep medium to low caliber handguns in Payday 2 as secondary for the very reason you mentioned near the end. In that game, high dealing weapons tend to have the worst ammo pickup rate compared to low damage ones, so a semi auto pistol with a large mag that I can dump the entire contents into a Bulldozer and with luck, NOT have to reload before the Dozer goes down is a godsend, and when running shotgun builds on primary, it's a safer choice for dealing with snipers. On average pistols in games that don't really have major bullet drop mechanics or effective range limits turn into jack-of-all-trades for all ranges.
While not being actually that effective IRL(compared to rifles at least), the pistol retains its cult of personality around it in part due to the difficulty in using them as mentioned so they are seen as more 'skill-reliant' weapons but also probably due to how pistols have historically been the weapon of the nobility and the upper echelons of society, a person carrying a handgun is usually someone important or cool. This has also been pretty prevalent in media, think John Wick or any of the John Woo movies. Long-arms might make brief appearances but handguns are always the star of the show.
@@hunterhess8433 Uhh, what part of it is unrealistic? Plenty of them exist and people use them all the time just for fun. FBI statistics show most pistol rounds take around 4-5 hits to actually stop someone. While .357 magnum stopped 80% of people shot by it a SINGLE TIME in their tracks and dropped them to the ground.... Anyways, my .460 rowland with the ballistics of a .44 magnum in a semi automatic 1911 says you're wrong.
The game Receiver 2 very accurately sums up the concept of primary and secondary arms by comparing pistols to swords and rifles to spears. Rifles and spears are generally superior weapons to pistols and swords, they have greater range, greater wounding potential, and are even easier to use. The problem is that an officer, diplomat, specialist, etc. will generally find it impractical to carry a rifle or spear, but can't go fully unarmed either, they thus need weapons with which they can defend themselves. This makes for situations where people will have to trust their life to weapons that they know are outclassed, and thus put a great amount of time and effort into developing proficiency with those weapons. Max Payne 3 made a clever attempt at portraying the advantages and disadvantages of carrying a long gun versus pistols, in that game you have holsters for two pistols, but no ability to stow a long gun. The long guns all have superior damage and range to the handguns, but require both hands to use and one hand to carry when not in use. This gives a sense of the long gun weighing you down, while the pistols can be holstered to free up your hands, of course it also has Hollywood style dual-wielding of pistols which is totally impractical in real life but another reason for the popularity of handguns as primary arms in video games.
All this with no mention of hand cannons? Desert Eagle, Python, Golden Gun, ETC... cause for exemple, in Halo CE, in the player's spawning loadout, the rifle is the player's side arm and the pistol is his main work horse, by design, that was intentional, the pistol was intended to be the heavy duty precision weapon, and it was amazing.
Ngl, the Raider X is a super cool gun they added to ready or not, I just dont know why it was labeled an SMG. Its really just a glorified Roni kit. And unlike in other games, you cant fire this one full auto.
"Primary weapon" is a *little* misleading when talking the Mauser C-96 in regards to discussing cavalry/officers/logistics/artillery crew personnel where their primary PURPOSE isn't front line combat. They're not taking a pistol over a rifle as a primary weapon; their taking a pistol because their job doesn't facilitate them carrying a service rifle. The Hk Mk 23 is the only "offensive weapons system" and thus actually intended "primary" weapon that was discussed here; but even still, it was intended to serve specialized warfighters whose primary job was not front line combat, so, again, it is not necessarily being chosen OVER a service rifle. I also don't know where you're getting that the Mk 23 is the most notable "primary" pistol used in combat when the Colt Single Action Army exists.
Not quite. The C96 actually is a primary weapon in that period thanks to it being pretty much the first machine pistol in existence. So it is basically an SMG before SMG was born.
@@angquangnguyenthac2833 The Mp-18 and other true SMGs were fielded for mainline infantry use before the automatic variant of the C-96 was produced. So, no.
@@happyhaunter_5546 The C96Mauser automatic variant was produced in 1914 I believe, and it becoming Frontline weapons elsewhere, especially in China (civil war) and Spain (same shit)
I love your videos man. As someone who occasionally makes videos but has an itch to produce more, I've been really inspired to make content on ready or not as I've had the game for only two weeks but have like 20 hours on it while working a full time job. Thanks for the inspiration and I'm excited to see what you put out next!
I'd like to add one more note to this. Handguns work in video games where the ranges are basically point-blank, by modern standards. While it's possible in a few games like Cyberpunk or Fallout to attempt to employ handguns at very long ranges, this is a quirk of their design; most of the time, in both of those games, ranges are < 50 meters. If the handguns are anything like at all realistic in their behavior, especially in terms of aiming stability, then they're not very effective past about 30 meters, just like they are IRL. Games like Counter Strike have players treating handguns like laser pointers, especially on the first shot (the famous Deagle Sniper meta). This isn't realistic, but none of the rest of the game is realistic, either, so it's fine. Ready or Not features real-world scenarios that practically always occur in buildings, so handguns also make some sense, although most of the time, a SMG in .45 is probably the best answer. But when you're playing, say, ARMA, a handgun is obviously the worst choice almost all of the time, and a SMG is better, but not as good as a rifle, just like the real world. Where things get fuzzy and the argument is interesting is games like Far Cry, where a large-caliber handgun can perform about as well as a rifle, and the only thing holding it back from identical performance is the semi-auto fire, higher recoil per round, the lack of a powerful scope, and the low capacity. These are all things that limit handguns IRL, too, with perhaps the exception of semi-auto (since IRL most soldiers are trained to avoid using automatic / burst except in a few situations).
handgun rounds out of handgun length barrels dont go fast enough to generate a temporary wound cavity, which limits effectiveness. 357 or 10mm out of a PCC might generate a small cavity but rifles still have more hemorrhaging/trauma power
@@somerandomdragon4655armor penetrating is not as important as you think, even if it fails to penetrate armor, the impact would still temporarily incapacitate the target, and that is good enough sometimes.
Pistol primaries actually are much more ancient concept than it seems. First muzzleload firearms were much more ranged than their accuracy allowed to effectilvy use, witch means that you could get away with carrying few one shot flintlocks increcing your firepower at small cost of range. Note that weight was not an issue as soldiers of a time wore no heavy armour, or might've been on the back of the horse like nobles or dragoons. There is actually more to earliest firearms when it comes to handgun vs longgun things but fact that you could clop on to enemy, clap on the enemy and clop off the front was biggest equaliser. Horse+kirasa+8 flintlocks on your belt and chest=fun
Video games often like to play into Guns As Art, both in design and utilization, and there's absolutely no better piece of firearm artistry than a nice pistol. Despite the fact that the engravings give you no tactical advantage whatsoever.
4:32 assuming that flyer is from 1980, the pistol would cost $1500 today, twice as much as the current VP9 (People's Pistol 9) I get the HK hate but at least make it coherent.
been playing a lot of Project Zomboid lately. its depiction of aiming as a skill is pretty ass-backwards (pistols being fundamentally easier to use than longarms) but that just means it's great for pistol-enjoyer gunslinger types.
One interesting thing about spec ops teams like the Navy Seals using pistols because of their size while being relatively effective and quiet harkens back to when swords were also sidearms. If you look at the actual ninjas, for example, the ninjato was an ideal weapon because it was a shortsword.
Halo is also a good example of valid pistol-primaries. The M6D Magnum in Halo CE is a semi-auto mag-fed handgun that fires 500 S&W semi-armor-piercing + high-explosive (SAPHE) rounds. Everyone's seen how powerful the .500 S&W is, so making them explode inside the target and fire out of a very controllable semi-auto handgun with a 2x scope is completely unfair in the lore; in-game it's also OP and can 3-shot a fully-shielded player. Additionally the Type-25 DEP Plasma Pistol is used as a primary weapon by Grunts and Jackals. While yes, it's even more fictional than the M6D and shoots plasma instead of bullets, it's still a pistol and still used as a primary weapon by certain enemies. Players may also use it as a primary weapon, using the overcharge feature to send a powerful homing plasma projectile to immediately strip an opponent's shields, then switch to a precision weapon (like the M6) and get a clean headshot without the enemy's shields absorbing any kinetic energy from the powerful bullet. A scoped .500 Magnum with bullets that pierce armor AND explode, a plasma pistol that melts through flesh & armor and can be supercharged to fire a homing "bolt" of plasma that also EMPs the target, Halo's pistols are some of the most powerful non-magic handguns in gaming; they're also some of the best options for using a pistol as a primary weapon. I would like to see some beefed up M6 Carbine or something that would be an MP5, MP9, or MAC-11 style weapon using the same rounds as the M6 Magnum and featuring a smart scope, while having a stock, foregrip, etc. Also maybe a covenant plasma-smg that's just a Plasma Pistol with a stock, maybe some better range & optics, and a bigger battery, without making the bolts themselves more powerful than the individual shots of the plasma pistol.
@@immikeurnot ima say not in the same way lol. Flintlock days you were definitely not using your pistol as a primary. You were using your blade, whether it be a saber or pike as primary. If for any reason you have to pull your flintlock, it’s because shit got too close for comfort and you won’t be able to use it again until you dismount or become stationary. The red river war (or Indian wars at large really) mark the actual short lived jump from melee cavalry to ranged cavalry which used pistols and occasionally lever action rifles, which could be actioned with one hand becoming the primary weapon in an attempt to dominate Native American guerilla tactics which relied on bows and arrows to maintain distance from the American cavalry. They’re incredibly distinct use cases and in the case of the latter event, the pistol was ACTUALLY the primary. Not an emergency backup
@@immikeurnot strangely enough, not really. Horseback plus (most commonly) smooth bore pistols did not make for good ranged weapons. Melee was a given in most cavalry exchanges (since their purpose was to break the enemy lines) and the pistol was far more of a counter weapon if another cavalryman got too close. But again. You only get to use it once since you can’t reload horseback. This changed specifically because of American cavalry and their six shot rifled pistols which could be reloaded in theory on horseback in a short amount of time. It was also born of a unique situation where the enemy very intentionally never got close enough for traditional pike. Making a ranged horseback weapon a necessity for the American situation specifically. Eventually this would obviously spread to the rest of the world but it would be more so with rifles and even then it was short lived with WW1 all but killing off the standardized cavalryman.
One aspect of game balancing will sometime make guns with a lower rate of fire do more damage than those with a higher rate of fire, especially fully automatic, even when the full auto gun should be firing a more powerful round. I never played CS:GO, but I've heard that was an issue, where pistols could kill with one headshot, while an automatic weapon might take 2-3.
Pistols with stock, to bridge the gap as a primary. Nature is healing. I once saw a picture a Belgian CTU, a plate carrier with just 2 P90 magazines and other accessories but still agile. That's plenty for a passive kit, I would imagine the same would apply for 9mm 30 rounders, you may have to carry more mags but the mags take less space (still lesser than what a P90 mag would take). A small sling backpack can provide enough space and capacity to carry a pistol primary like Flux Raider kit with spare mags to make the round count rivaling the standard STANAG high-speed low-drag kits. It won't perform like rifles, but it won't stick out like trying to carry a rifle. I'd always thought VP70 stock was an afterthought, nice to know. B&T USW A-1 made an appearance in this video but doesn't have a videogame showcase (the only thing I could think of was Resident Evil Village). It's a nice gun, iirc I think it predate Flux Raider kit for P320 and was marketed to law enforcement than military. It's an interesting approach to Flux Raider where USW A-1 sits on a pistol that could be a primary-side, whereas Flux Raider sits on a PDW-ish piece that could be a pistol. With the recent Flux Raider kit for SIG P365, that seems to hit closer what HKVP70 could have been, especially for civilians.
The VP70's barrel is designed with oversize grooves, which ends up downgrading the 9mm to .380 ACP power levels. I have a Flux Raider, one of my friends liked it enough to buy one. Sig Sauer sells 30 round sticks that work great in them. I really wish the version used in RoN used 30s instead of 21s. Pistols are also important to special forces types because of concealability. Those guys aren't always wearing uniforms when they're out doing their thing, and even an MP-7 gets kind of hard to conceal. I know the SAS had extended mags for their Brownings in the '80s.
A lot of pre wwii revolvers and pistols that used stocks and long barrels. I’ve never seen a revolver rifle in a video game so I’m not sure if any game has had revolver rifles. I want to see more pre wwii pistol carbines and revolver rifles. The Mateba MTR08 and Mateba Unica 6 had revolver rifle variants too
I've always used pistols in every single shooting game I played. I just simply like pistols way more than ARs, shotguns, sniper rifles, or any other since I was a kid.
I can tell by how you described the flux raider, you’ve never bought a gun. The flux raider is just a chassis. You can have a flux raider shipped directly to yours house. But you still need to own the slide and fcu which is the “firearm” according to the atf, and for that you need a background check to buy an fcu. Tldr flux raider is not a gun. You cannot buy it with a trigger (Fire Control Unit) or a slide
One thing I could see that would dramatically increase the effectiveness of your low velocity large caliber type handguns is different round types. Right, nothing a sensibly sized rifle can dish out will compare in energy to .45 ACP *Minengeschoss*
Five and 6 shot revolvers were invented decades before the first viable repeating rifles; at best you had two shots with a double barrel followed by a looooooong reload, vs 5 or six, with some models incorporating a captive cylinder retention pin, so you could carry multiple extra cylinders and reload in 10 seconds or less.
Reminds me when a certian Slovenia-based guntuber asked which gun would be the primary weapon if you had a loadout consisting of an MP5 paired with a .50 AE Desert Eagle.
13:20 How can you mention problems with pistols concerning ballistics, range, magazine capacity, poor penetration against body armor and recoil without mentioning the 5.7×28mm round and the FN Five-seveN? Anyways cool video idea, great presentation!
The Five-seveN is basically cheating since its using unobtanium Belgian space magic bullets! But it would have been nice to hear him go over it in details. 20 rounds crammed in there is kinda nuts.
@@kirbyis4ever I don't understand why the Belgians of all people are on space mage level when it comes to making good handguns. I mean, I'm German, we have great gun manufacturers. But FN's guns just have that certain something that always fascinates me. I'd certainly like to see more guns chambered in that caliber.
5.7 still has poor penetration against body armor. It's only good against soft body armor. And it's a tradeoff, the cartridge's terminal ballistics suffer from the choices made to achieve such results. From what I've read Russian armor-piercing 9x18, 9x19 and 9x21 cartridges achieve similar results on armor while also retaining decent performance in the flesh. Although the effective range is lower.
@@ForOne814This. The 5.7 penetration is wildly mythologized. You are not penetrating armor plates with a 5.7 pistol and AP rounds. Not even with a P90.
@@madspooks just because 5.7×28mm can't penetrate armor plates doesn't mean it isn't a good round. From what I've heard the round can still penetrate armor till level IIIA.
Submitted title for DeArrow: The history of pistols as primary weapons in the military, and why they don't work in video games Reason: Misleading Thumbnail: 4:24 I would also have included the notoriously banned 5.7x28mm armor piercing round that was known to have rifle-like penetration capabilities in a pistol cartridge. There's been a lot of fetishization over the Five-seveN in general, but it's that specific round that fixed some of the ballistic limitations
The author missed quite a few additional points. He remembered the VP-70, but completely ignored the APS, which was used by USSR pilots. Its main feature is a fully automatic firing mode, and the APB modification even has a silencer. Well, we must not forget about special-purpose pistols. Revolvers are great for hunting small animals (even in games), and special forces use pistols like the PSS Vul to silently eliminate the enemy.
I'd like to hear why special forces wouldn't use the Vector over the MK23. It has a foldable butt stock and fires full auto, I'm pretty sure the engineers can figure out how to make it take extra spicy .45 rounds, slip on a laser and thread the barrel for a suppressor
I though this was a video specifically on video game. Well, real life is okay too. The only time I see pistol specifically shine over submachine gun and rifle is in CSGO. How so? The CZ-75 high rate of fire, meaning that you can put more round to the enemy than normal SMG or rifle. This balance the low damage of pistol round when compare to rifle. Put as I learn about this tactic from a semi-pro, that means not everyone is okay with that, and in fact, to really use the higher rate of fire, the range has to be point blank. So still a hard chance for pistol to really shine as primary.
Why did people take the broom handle as a primary? Because it's the coolest thing anyone's ever seen. The real question is... Why did anyone make another gun AFTER the broom handle?
Handguns always have an ease of use advantage in VR games, match the controllers and no two-handing issues.
a big part too is how the controller is such a good tactile analog for it. two handed weapons, you have to simulate the controllers being connected together in vr (unless you're using a mounting/ stock device that holds the controllers). combine that with the magazine in most modern handguns being in the pistol grip, you also know how to reload instinctively too, bringing your hands together to insert the magazine.
In fact, if possible, I would've used only Pistols. (in whatever VR game that I own)
This is always why I carry a pistol or a sawn-off shotgun in VR games that have guns, because having a sidearm that you can easily move around with one hand offers a lot of versatility, and it's very intuitive to swap to even while holding your primary in your off-hand
Also one thing I find having a pistol good for is blind firing behind cover. This may also be doable with a sawn-off or SMG, and very difficult to do with a rifle, and impossible to do with a sniper, but it is very easy to do with a pistol
@@JohnPeacekeeper H3VR has an excellent sawn-off to load and flick shut. Nice two-handing system for handguns where you only need the controllers near eachother.
Funny that Tarkov was shown when talking about the lack of virtual drawbacks for extended mags, when Tarkov is one of the games where heavy extended mags prominently affect the handling of said firearm.
And tend to malfunction more often and they take slower to refill.
@xeon7663 there is the failure to feed chance which does work just doesn't happen often unless the gun is low durability
@@xeon7663 failure to feed can happen on a 100% durability gun. it happened to me recently, so you're just outright wrong young boyo
Tarkov wasnt always that way, and the drawbacks were never more than the pros it gave. Back in the day, it was common to strafe corners, hipfiring with a 60 round drum in an m4, and youd have great accuracy. Also, mags in tarkov dont jam, your mag has nothing to do with whether your rifle will fire. it may fail to feed, but not jam. That is all dependent on the condition of your gun.
@xeon7663 the fuck are you talking about? theres literaly a descriptor for each mag that tells you thr malfunction chance
When I hear "pistol primary" I'm like:"Why not. Why shouldn't I use this pistol chambered in 7.62x54mm".
Conceal carry an Obrez like God intended
Not the Obrez but MACVSOG literally made M1 carbine sawed off for themself, as they can carry it on sling and bring it out faster than M1911. So yes, battle proven
The Nagant Revolver is chambered in 7.62 and can be suppressed
@@therandomscout6590 *7.62x38mmR
Why hasnt anyone made a pistol shotgun yet? Like the short stop from tf2
A huge disadvantage pistols have nobody really talks about is shooter fatigue. I shoot competition and after running two PCC stages with a PCC, I decided to run the final stage with a pistol. Over 100 rounds of shooting and halfway through the stage, my accuracy was completely shot. I couldn't hold the pistol steady anymore because my hands had cramped. I was shooting a Glock model 45 with the stock trigger and a red dot. 60 rounds in and I switched hands because my shooting hand was too tired to keep shooting. My final time was double what I would have gotten if I just ran the PCC.
PCC cheater gang
Yeah, one of the many reasons why multiple points of contact is vital for accuracy. Even if the pistol you use has a light load, has low bore axis, a light trigger, soft and gradual recoil and a fairly ergonomic grip, you're still going to get tired and lose accuracy far quicker than if you had the same plus the barest minimum that could be classified as a stock.
The Flux Raider is a fantastic example of what a "pistol primary" can be. While still unable to compete in power and being too large for serious civilian use, it's still light and compact enough to carry on the hip like a pistol and should be taken as proof of concept going forward by SO.
skill issue
Use exo suits and argument humans in the future, or something like from elysium etc
@@hydroxide5507 "skill issue", he said, his 350 lbs sticking to his chair, not having ever seen the light of day nor practiced with his "just as good" firearms he bought with savings from his disability check.
You own a Taurus G3. Don't @ me, poor.
Speaking of pistols as primary weapons.
Considering how common it is in most media from movies, cartoons, comics, tv shows and more. Its really interesting how Handguns have become a sort of quintessential Hero or Protagonist weapon in fiction, similar to Swords.
Hewo fenrir :3
I mean, they literally are sword stand-ins in that modern Romeo and Juliet movie
They also fulfill the same role as swords did historically. Both swords and pistols are secondary weapons that you fall back on when all else fails. Both can also be a kind of status symbol allthough this isn't quite as much the case for pistols anymore.
They ARE modern swords: secondary weapons that are significantly more convenient to carry around. In military uses they're associated with officers (or at least used to be), and have uses as a civilian defensive weapon. They're "heroic" because of their connections to the idealized military officer, and in media they make sense because they can be carried around plausibly, and their reduced capabilities don't matter because it's fiction.
Sidearms in general have a good hero look since they always carry them
A lot of games have pistol muzzle rise as if it were a weapon with a stock.
It's kind of a side effect of how video games don't exactly give the most accurate depiction of firearm recoil. Most commonly the way recoil is created in video games is by applying an angular offset to the point of aim after firing. This is at least a decent approximation, but is a little awkward for pistols since they don't kick your shoulder the way a long gun does.
Pistol primaries are appealing for the same reason swords are often the primary weapon in melee games, despite spears (like rifles) being superior battlefield weapons.
Carrying a pistol or a sword is much more convenient for day to day life than a rifle or a spear, so for someone who just wants to be armed for self defense (something that's carried often and used very rarely), the convenience overrides firepower. But that also means it's your only weapon if something does happen, which makes people want to get proficient with them.
The main reason I like to use pistols in games is ammo availability. You’ll *always* find pistol rounds, if it doesn’t just have infinite reloads.
Pistols are actually a primary weapon in the United States for civilians who choose to conceal carry a weapon, laws permitting. There's also been a shift in the culture of concealed carry in the United States from ultra reliable duty pistols, i.e. standard Glock 17's with no internal parts change, to things like the Roland Special type builds or Staccatos in an effort to squeeze as much performance out of a handgun against an unknown adversary
Only change is really the proliferation of cheap reliable pistol dots. Vast majority of people don't carry comps/lights/2011's still.
Difference is that they are deployed as a defensive weapon not an offensive weapon
somebody seems to be a fan of brass facts
A lot of games actually just have the pistol do more damage than a rifle round (assuming we're comparing them to full-auto rifles), by logic of "Semi Auto guns require more owie per shot"
Do more damage, but more bullet drop and damage falloff
It's pretty standard way to do it yeah. Though some games with armour systems can have pistol calibers do about the same or more damage but have less penetration ultimately leading to less damage against armoured opponents.
@@alephkasai9384 I really liked how the Damage Threshold system in Fallout: New Vegas made assault rifles feel like a significant upgrade over submachineguns
Also one of the few games where shotguns are realistically poor against hard targets (unless you use slugs. Then they're hilarious)
@@rdrrr Aye, balanced by the fact that rifles are significantly more expensive to maintain and buy than SMGs, pistols or shotguns while also having much more expensive ammunition meaning that you had a reason to keep a cheaper less damaging weapon around when you were fighting like ants or whatever.
@@alephkasai9384 Love shotgun builds in NV. Incredibly goated. Shotgun Surgeon plus custom ammo will let you ignore a lot of DT and And Stay Back is the funniest perk ever (especially with the Riot Shotgun!)
I only wish NV had a full-length traditional side-by-side double barrel. Some fancy Holland & Holland aristocratic sporting shotgun type shit. Break-action firearms are just so kinesthetically pleasing.
The perks are of course pure fantasy but all of NV's custom shotgun loads exist in reality (especially fond of coin shot. Hello Bob. Goodbye Bob!)
Pistols hold the same place as swords-they're secondary weapons thst people want to use bc they're cool status symbols.
Europe has knights, 'merca has cowboys.
A really underrated pistol primary was running the Tac45 in BO2 as a primary, with the pick 10 system, you could use your lack of primary to kit out the secondary and take extra perks or equipment, and the Tac45 was a perfectly viable primary at close range with good aim.
Brother...? Is that you?
I agree but I ran the 5-7 with long barrel. Best match was a nuke on containers just 5-7
No way I did the same thing
i cant believe they added the wii zapper as a primary weapon to ready or not
I know of at least one pistol with 30 round extended mags...it is the Five Seven though, so have fun filling those mags.
Glocks have 33 rounders (haven't watched the video yet so if it's mentioned ignore me)
@@thejuggercat The p320, m9, mac10/11 style pistols, and the B&T USW A1 are the ones I know of that also have 30 rounders
@@thejuggercatthere is another
@@thejuggercatI think the Glock has a 50 round drum. Correct me if I’m wrong.
@@許進曾 And a 100 round double drum
Everytime, pistols are the primary weapon of most Metal Gear protagonist
the MK23 SOCOM is not just chambered for run of the mil .45 ACP; it is meant to handle higher pressure ammunition as well, such as .45 SUPER and still be somewhat quiet with a suppressor.
You also forgot duel wielding. From Max payne and Killing floor to Trepang 2 and Payday 2, going akimbo is a viable choice in these games and most only allow pistols or small SMG's to be duel wielded only.
Um Mad Max doesn’t have duel wielding
@@jacksongoodman3625I'll compensate for him: another Max game, Max Payne, does allow it for duelies.
@@kirbyis4ever no no he put mad max not max payne
@@jacksongoodman3625 I automatically thought about Max Payne instead of Mad Max. He definetly slipped his tongue
@@akusav333 I played through the entirety of mad max and there ain’t no way to duel wield
in Payday 2, when you mask up, you always pull out your handgun first, or whatever weapon you have in the "secondary" slot, but still mostly handguns or the Judge, this makes me think that handguns in this game are the actual primary weapons
I have noted that, I think the more likely reason is that your secondary is often better suited for stealth or close quarters, if you're putting on the mask in front of an enemy, I doubt there's a lot of depth to that as a feature
Nice you mentioned the VP-70 here but for your idea, WW2 literally proved that what you need is a simple SMG that can be produced fast rather than a pistol. Sten, MP3008, M3, PPS-43. All major countries have SMG that can be cranked out as fast as possible
The Liberator pistol was the same concept; a cheap, disposable pistol you give to civilians to kill an enemy and take their weapon. Didn't work then, no surprise it didn't work for the VP-70. Like you say, just make a Sten for the same price and cut a step out.
@@0lionheart It's less that it "didn't work" and more that the logistics of deploying them to captured civilians or resistance was incredibly hard to coordinate, that difficulty would have been the main issue with providing other more practical arms to civilians or resistance in captured enemy land as well. It wasn't the weapon that was the issue, and any invading army or occupying force would have hell in their hands if they were forced to occupy a heavily civilian armed country like the USA. To the point that most countries with invasion plans for the USA don't include occupation and instead would prefer to glass it after winning a conventional war as holding it would simply be an impossible task.
The even simpler reality is, finding a single, isolated soldier with superior arms to ambush in the first place is the hard part...And that could simply be done with numbers, or a kitchen knife...which has the added benefit of not making a loud "bANG HEY THERE'S TROUBLE OVER HERE GUYS" noise when you do what you have to do.
I love using pistols in games! As you can tell by profile lol. They are always overlooked. Great vid!
One of my proudest Tarkov moments was taking three geared PMCs on Woods to the KIA screen with me having nothing but a Chiappa Rhino 200DS in double action in my hands as well as every one of my pockets. I felt like Meryl Stryfe lmao
Interestingly the offensive handgun concept kind of still is alive. All these dudes rolling with a Stacatto that’s heavy and likely comped for little recoil doubly so if you have good technique, 20-24 round magazines, crisp light triggers that rival rifle triggers, running large window red dots like an SRO, and high candela lights like an x300T that can PID out real far. For an LEO running this, this is their lifeline and likely their primary right there.
love every video that uses gameplay from Vegas 2, still unmatched tactical lite games.
The last good Rainbow Six
@@civilianuseonly what's truly sad is that Siege's terrorist hunt, before it got broken and removed, genuinely was a step up. Enemies didn't spawn in clumps of 5 around you. No regenerating health. Genuinely good enemy AI. Great gun feel and impacts. Just needed an open loadout and friendly AI to be a really good successor but instead they binned it all for eSports PVP
2:42 a wooden stock that also doubles as a case to hold the weapon if you’ll notice on the one he shows there’s a line and hinge towards the butt that flips open and holds the gun and I think a few stripper clips
a gun that has the actual potential to be a primary weapon is the FK BRNO PSD, a high power good range 7.5mm pistol, the only bad thing is that it is expensive
Rather than asking why it is so prevalent in video games, I would actually like to see a study why is it that handguns are so prevalent in Media as a whole. The idea of pistols as primaries didn't originate from video games it originated from media. Like the 80s action movies, books and whatnot.
Just as swords are usually associated with badass Warriors instead of Spears which were more commonly used, pistols I'm way more interesting and more dynamic when shown on a hero.
This also has a cultural effect or rather history in media. Unlike in real life where rifles have always been The Main choice, the idealized version and depiction of the wild West, add gunslingers with revolvers. This had a huge impact on the media for associating a hero, a gunslinger with a single or dual pistols. When in fact rifles were more commonly used in a shootout, and pistols were used only in a crutch or when they needed to be more concealed.
Another point it's also that normal people see more pistols 10 rifles or submachine guns. And people creating the media are usually normal people and not military veterans. This creates a more familiar feeling do the platform.
The final point touching pistols in a video game, has to do with the handling and aiming. In a video game they're very rarely is any kind of handling difficulties and aiming is 10 times easier than in real life. This makes pistol's headshot capability higher thus making The lethality higher. The amount of people running pistols as a primary in online video games is very very low. Almost as low as in real combat. The only games where people actually use pistols as primaries are single player games, with dumb and slow enemies that are easy to headshot. And in those games balancing pistols and rifles is not as important as it is online shooters. This all means that the developers can create a gunslinger with pistols in their own game for the coolness factor.
My favourite primary pistol is probably in Ghost Recon Breakpoint, where they let you put a 30 round mag in a 1911.
Trepang2 my beloved...
i came for the name of the gun in the thumbnail, i satyed for the everythign else
I tend to keep medium to low caliber handguns in Payday 2 as secondary for the very reason you mentioned near the end. In that game, high dealing weapons tend to have the worst ammo pickup rate compared to low damage ones, so a semi auto pistol with a large mag that I can dump the entire contents into a Bulldozer and with luck, NOT have to reload before the Dozer goes down is a godsend, and when running shotgun builds on primary, it's a safer choice for dealing with snipers.
On average pistols in games that don't really have major bullet drop mechanics or effective range limits turn into jack-of-all-trades for all ranges.
While not being actually that effective IRL(compared to rifles at least), the pistol retains its cult of personality around it in part due to the difficulty in using them as mentioned so they are seen as more 'skill-reliant' weapons but also probably due to how pistols have historically been the weapon of the nobility and the upper echelons of society, a person carrying a handgun is usually someone important or cool.
This has also been pretty prevalent in media, think John Wick or any of the John Woo movies. Long-arms might make brief appearances but handguns are always the star of the show.
shame you didnt touch on the concept of magnum pistols
While it's possible, sure, it's highly unrealistic.
@@hunterhess8433I always conceal carry my 500 smw
@@Jester4460 "is that a 500 smw in your pants or are you happy to see me?"
I'll see myself out.
@@hunterhess8433 Uhh, what part of it is unrealistic? Plenty of them exist and people use them all the time just for fun. FBI statistics show most pistol rounds take around 4-5 hits to actually stop someone. While .357 magnum stopped 80% of people shot by it a SINGLE TIME in their tracks and dropped them to the ground....
Anyways, my .460 rowland with the ballistics of a .44 magnum in a semi automatic 1911 says you're wrong.
My personal favorite is probably the blacktail from resident evil (2004 classic) looked pretty slick.
The game Receiver 2 very accurately sums up the concept of primary and secondary arms by comparing pistols to swords and rifles to spears. Rifles and spears are generally superior weapons to pistols and swords, they have greater range, greater wounding potential, and are even easier to use. The problem is that an officer, diplomat, specialist, etc. will generally find it impractical to carry a rifle or spear, but can't go fully unarmed either, they thus need weapons with which they can defend themselves. This makes for situations where people will have to trust their life to weapons that they know are outclassed, and thus put a great amount of time and effort into developing proficiency with those weapons.
Max Payne 3 made a clever attempt at portraying the advantages and disadvantages of carrying a long gun versus pistols, in that game you have holsters for two pistols, but no ability to stow a long gun. The long guns all have superior damage and range to the handguns, but require both hands to use and one hand to carry when not in use. This gives a sense of the long gun weighing you down, while the pistols can be holstered to free up your hands, of course it also has Hollywood style dual-wielding of pistols which is totally impractical in real life but another reason for the popularity of handguns as primary arms in video games.
All this with no mention of hand cannons? Desert Eagle, Python, Golden Gun, ETC... cause for exemple, in Halo CE, in the player's spawning loadout, the rifle is the player's side arm and the pistol is his main work horse, by design, that was intentional, the pistol was intended to be the heavy duty precision weapon, and it was amazing.
Rule of cool. It just feels right. Especially when akimbo.
Modern gun manufacturers discover pistol carabines.
Ngl, the Raider X is a super cool gun they added to ready or not, I just dont know why it was labeled an SMG. Its really just a glorified Roni kit. And unlike in other games, you cant fire this one full auto.
i mean SMG is the closest thing that describes it out of "assault rifle", "SMG" and "shotgun"
"Primary weapon" is a *little* misleading when talking the Mauser C-96 in regards to discussing cavalry/officers/logistics/artillery crew personnel where their primary PURPOSE isn't front line combat. They're not taking a pistol over a rifle as a primary weapon; their taking a pistol because their job doesn't facilitate them carrying a service rifle. The Hk Mk 23 is the only "offensive weapons system" and thus actually intended "primary" weapon that was discussed here; but even still, it was intended to serve specialized warfighters whose primary job was not front line combat, so, again, it is not necessarily being chosen OVER a service rifle. I also don't know where you're getting that the Mk 23 is the most notable "primary" pistol used in combat when the Colt Single Action Army exists.
Not quite. The C96 actually is a primary weapon in that period thanks to it being pretty much the first machine pistol in existence. So it is basically an SMG before SMG was born.
@@angquangnguyenthac2833 The Mp-18 and other true SMGs were fielded for mainline infantry use before the automatic variant of the C-96 was produced. So, no.
@@happyhaunter_5546 The C96Mauser automatic variant was produced in 1914 I believe, and it becoming Frontline weapons elsewhere, especially in China (civil war) and Spain (same shit)
@@angquangnguyenthac2833 The first ones were 1932. I made sure before commenting that.
This is VERY ahoy, and very good.
Good work.
Don’t forget 5.7 as well, that round is pretty spooky for a pistol round, a lot more bite than bark. And it’s only getting more and more popular… 👀
I love your videos man. As someone who occasionally makes videos but has an itch to produce more, I've been really inspired to make content on ready or not as I've had the game for only two weeks but have like 20 hours on it while working a full time job. Thanks for the inspiration and I'm excited to see what you put out next!
Ever since I played Ravenshield with my mates back in the early aughts my favorite combo have always been pistol + sniper/marksman rifle.
I'd like to add one more note to this. Handguns work in video games where the ranges are basically point-blank, by modern standards. While it's possible in a few games like Cyberpunk or Fallout to attempt to employ handguns at very long ranges, this is a quirk of their design; most of the time, in both of those games, ranges are < 50 meters. If the handguns are anything like at all realistic in their behavior, especially in terms of aiming stability, then they're not very effective past about 30 meters, just like they are IRL. Games like Counter Strike have players treating handguns like laser pointers, especially on the first shot (the famous Deagle Sniper meta). This isn't realistic, but none of the rest of the game is realistic, either, so it's fine. Ready or Not features real-world scenarios that practically always occur in buildings, so handguns also make some sense, although most of the time, a SMG in .45 is probably the best answer.
But when you're playing, say, ARMA, a handgun is obviously the worst choice almost all of the time, and a SMG is better, but not as good as a rifle, just like the real world.
Where things get fuzzy and the argument is interesting is games like Far Cry, where a large-caliber handgun can perform about as well as a rifle, and the only thing holding it back from identical performance is the semi-auto fire, higher recoil per round, the lack of a powerful scope, and the low capacity. These are all things that limit handguns IRL, too, with perhaps the exception of semi-auto (since IRL most soldiers are trained to avoid using automatic / burst except in a few situations).
handgun rounds out of handgun length barrels dont go fast enough to generate a temporary wound cavity, which limits effectiveness. 357 or 10mm out of a PCC might generate a small cavity but rifles still have more hemorrhaging/trauma power
[Laughs in shotgun.]
@@immikeurnot [ laughs in ability to pierce plate carrier, bigger wound channels from basic rifles, higher fire rate as well as capacity ]
Buuuuuuuut, pistols don't shoot spitzers meaning you can just put hollow point, ez problem solved
@@SYN7H3T1C4 lack of armor penetratoin
@@somerandomdragon4655armor penetrating is not as important as you think, even if it fails to penetrate armor, the impact would still temporarily incapacitate the target, and that is good enough sometimes.
Handguns are a primary arm in survival horror games tho.
Wow. Love that Splinter Cell Blacklist song in the background. Great video mate!
Pistol primaries actually are much more ancient concept than it seems. First muzzleload firearms were much more ranged than their accuracy allowed to effectilvy use, witch means that you could get away with carrying few one shot flintlocks increcing your firepower at small cost of range. Note that weight was not an issue as soldiers of a time wore no heavy armour, or might've been on the back of the horse like nobles or dragoons.
There is actually more to earliest firearms when it comes to handgun vs longgun things but fact that you could clop on to enemy, clap on the enemy and clop off the front was biggest equaliser. Horse+kirasa+8 flintlocks on your belt and chest=fun
Video games often like to play into Guns As Art, both in design and utilization, and there's absolutely no better piece of firearm artistry than a nice pistol.
Despite the fact that the engravings give you no tactical advantage whatsoever.
I still have fond memories of the first Deus Ex, which let me pistol-primary the entire campaign. The first game like that, honestly.
the vp70 was ahead of its time by miles
Yep. It was a Hi Point before Hi Point was cool.
4:32 assuming that flyer is from 1980, the pistol would cost $1500 today, twice as much as the current VP9 (People's Pistol 9) I get the HK hate but at least make it coherent.
Also, in games, pistols are sometimes for characters who have powers that make them not need bigger guns as much.
been playing a lot of Project Zomboid lately. its depiction of aiming as a skill is pretty ass-backwards (pistols being fundamentally easier to use than longarms) but that just means it's great for pistol-enjoyer gunslinger types.
based PZ enjoyer
I don’t turn anything down about the offensive handgun /mk23 or USP…. Well done!
Video starts at 13:26
Video starts at 00:00 for people that have attention spans
I love pistol in games, especially in horror games.
Love the sawn off shotgun as a good in between primary and secondary
One interesting thing about spec ops teams like the Navy Seals using pistols because of their size while being relatively effective and quiet harkens back to when swords were also sidearms. If you look at the actual ninjas, for example, the ninjato was an ideal weapon because it was a shortsword.
Halo is also a good example of valid pistol-primaries. The M6D Magnum in Halo CE is a semi-auto mag-fed handgun that fires 500 S&W semi-armor-piercing + high-explosive (SAPHE) rounds. Everyone's seen how powerful the .500 S&W is, so making them explode inside the target and fire out of a very controllable semi-auto handgun with a 2x scope is completely unfair in the lore; in-game it's also OP and can 3-shot a fully-shielded player.
Additionally the Type-25 DEP Plasma Pistol is used as a primary weapon by Grunts and Jackals. While yes, it's even more fictional than the M6D and shoots plasma instead of bullets, it's still a pistol and still used as a primary weapon by certain enemies. Players may also use it as a primary weapon, using the overcharge feature to send a powerful homing plasma projectile to immediately strip an opponent's shields, then switch to a precision weapon (like the M6) and get a clean headshot without the enemy's shields absorbing any kinetic energy from the powerful bullet.
A scoped .500 Magnum with bullets that pierce armor AND explode, a plasma pistol that melts through flesh & armor and can be supercharged to fire a homing "bolt" of plasma that also EMPs the target, Halo's pistols are some of the most powerful non-magic handguns in gaming; they're also some of the best options for using a pistol as a primary weapon.
I would like to see some beefed up M6 Carbine or something that would be an MP5, MP9, or MAC-11 style weapon using the same rounds as the M6 Magnum and featuring a smart scope, while having a stock, foregrip, etc. Also maybe a covenant plasma-smg that's just a Plasma Pistol with a stock, maybe some better range & optics, and a bigger battery, without making the bolts themselves more powerful than the individual shots of the plasma pistol.
At like :38 I was thinking “man I’m shocked Trepang2 isn’t on here” and of course I just laughed seeing it after thinking about it
"one of the first documented cases of a pistol being used as a primary weapon"
*laughs in Texas Rangers and the red river war*
Pistol as a primary(ish) for cavalry goes back to the flintlock days.
@@immikeurnot ima say not in the same way lol. Flintlock days you were definitely not using your pistol as a primary. You were using your blade, whether it be a saber or pike as primary. If for any reason you have to pull your flintlock, it’s because shit got too close for comfort and you won’t be able to use it again until you dismount or become stationary. The red river war (or Indian wars at large really) mark the actual short lived jump from melee cavalry to ranged cavalry which used pistols and occasionally lever action rifles, which could be actioned with one hand becoming the primary weapon in an attempt to dominate Native American guerilla tactics which relied on bows and arrows to maintain distance from the American cavalry. They’re incredibly distinct use cases and in the case of the latter event, the pistol was ACTUALLY the primary. Not an emergency backup
@@uncivilized_caveman I'm pretty sure they would use the pistols for skirmishing and a saber/lance for closer work.
@@immikeurnot strangely enough, not really. Horseback plus (most commonly) smooth bore pistols did not make for good ranged weapons. Melee was a given in most cavalry exchanges (since their purpose was to break the enemy lines) and the pistol was far more of a counter weapon if another cavalryman got too close. But again. You only get to use it once since you can’t reload horseback. This changed specifically because of American cavalry and their six shot rifled pistols which could be reloaded in theory on horseback in a short amount of time. It was also born of a unique situation where the enemy very intentionally never got close enough for traditional pike. Making a ranged horseback weapon a necessity for the American situation specifically. Eventually this would obviously spread to the rest of the world but it would be more so with rifles and even then it was short lived with WW1 all but killing off the standardized cavalryman.
in Dead Space, the first and only weapon you need is the starting weapon which acts as the game's pistol type weapon.
One aspect of game balancing will sometime make guns with a lower rate of fire do more damage than those with a higher rate of fire, especially fully automatic, even when the full auto gun should be firing a more powerful round.
I never played CS:GO, but I've heard that was an issue, where pistols could kill with one headshot, while an automatic weapon might take 2-3.
The Koch in H&K is pronounced like the brand name Coke as stated on their website. 4:22
His pronunciation is about halfway between the "English" pronunciation listed on the website and the actual German pronunciation.
Pistols with stock, to bridge the gap as a primary. Nature is healing.
I once saw a picture a Belgian CTU, a plate carrier with just 2 P90 magazines and other accessories but still agile. That's plenty for a passive kit, I would imagine the same would apply for 9mm 30 rounders, you may have to carry more mags but the mags take less space (still lesser than what a P90 mag would take). A small sling backpack can provide enough space and capacity to carry a pistol primary like Flux Raider kit with spare mags to make the round count rivaling the standard STANAG high-speed low-drag kits. It won't perform like rifles, but it won't stick out like trying to carry a rifle.
I'd always thought VP70 stock was an afterthought, nice to know. B&T USW A-1 made an appearance in this video but doesn't have a videogame showcase (the only thing I could think of was Resident Evil Village). It's a nice gun, iirc I think it predate Flux Raider kit for P320 and was marketed to law enforcement than military. It's an interesting approach to Flux Raider where USW A-1 sits on a pistol that could be a primary-side, whereas Flux Raider sits on a PDW-ish piece that could be a pistol. With the recent Flux Raider kit for SIG P365, that seems to hit closer what HKVP70 could have been, especially for civilians.
The VP70 walked so pistol chassis could run
The VP70's barrel is designed with oversize grooves, which ends up downgrading the 9mm to .380 ACP power levels.
I have a Flux Raider, one of my friends liked it enough to buy one. Sig Sauer sells 30 round sticks that work great in them. I really wish the version used in RoN used 30s instead of 21s.
Pistols are also important to special forces types because of concealability. Those guys aren't always wearing uniforms when they're out doing their thing, and even an MP-7 gets kind of hard to conceal. I know the SAS had extended mags for their Brownings in the '80s.
A lot of pre wwii revolvers and pistols that used stocks and long barrels. I’ve never seen a revolver rifle in a video game so I’m not sure if any game has had revolver rifles. I want to see more pre wwii pistol carbines and revolver rifles. The Mateba MTR08 and Mateba Unica 6 had revolver rifle variants too
5:27 this also reminds me of another cheap and reliable handgun, the famous ghetto blaster C9
I've always used pistols in every single shooting game I played. I just simply like pistols way more than ARs, shotguns, sniper rifles, or any other since I was a kid.
I'm surprised you didn't mention Combat Evolved
Good video, however a list of games in order or by timestamp would be nice. Such as what's the game at 8:34 ?
Trepang 2
10:07
Homefront: The Revolution makes VERY good use of this idea.
VP-70, the OG Hi Point.
11:59 that was a bit of an opsie :P
I can tell by how you described the flux raider, you’ve never bought a gun. The flux raider is just a chassis. You can have a flux raider shipped directly to yours house. But you still need to own the slide and fcu which is the “firearm” according to the atf, and for that you need a background check to buy an fcu. Tldr flux raider is not a gun. You cannot buy it with a trigger (Fire Control Unit) or a slide
i use a airsoft beretta with full auto and drum mag as my airsoft primary
RDR content and music? i love you over more now
please make more of these i love you
One thing I could see that would dramatically increase the effectiveness of your low velocity large caliber type handguns is different round types. Right, nothing a sensibly sized rifle can dish out will compare in energy to .45 ACP *Minengeschoss*
Five and 6 shot revolvers were invented decades before the first viable repeating rifles; at best you had two shots with a double barrel followed by a looooooong reload, vs 5 or six, with some models incorporating a captive cylinder retention pin, so you could carry multiple extra cylinders and reload in 10 seconds or less.
Stalker mentioned (also lol that your gun jammed)
Hopefully I'll be getting a Flux Raider for my 320 soon. So cool.
Reminds me when a certian Slovenia-based guntuber asked which gun would be the primary weapon if you had a loadout consisting of an MP5 paired with a .50 AE Desert Eagle.
Polenar?
But yes, as a joke, if you're make out of metal plate, then that would do. Otherwise, not like you would survive half of 9mm mag
13:20 How can you mention problems with pistols concerning ballistics, range, magazine capacity, poor penetration against body armor and recoil without mentioning the 5.7×28mm round and the FN Five-seveN?
Anyways cool video idea, great presentation!
The Five-seveN is basically cheating since its using unobtanium Belgian space magic bullets! But it would have been nice to hear him go over it in details. 20 rounds crammed in there is kinda nuts.
@@kirbyis4ever I don't understand why the Belgians of all people are on space mage level when it comes to making good handguns. I mean, I'm German, we have great gun manufacturers. But FN's guns just have that certain something that always fascinates me. I'd certainly like to see more guns chambered in that caliber.
5.7 still has poor penetration against body armor. It's only good against soft body armor. And it's a tradeoff, the cartridge's terminal ballistics suffer from the choices made to achieve such results. From what I've read Russian armor-piercing 9x18, 9x19 and 9x21 cartridges achieve similar results on armor while also retaining decent performance in the flesh. Although the effective range is lower.
@@ForOne814This. The 5.7 penetration is wildly mythologized. You are not penetrating armor plates with a 5.7 pistol and AP rounds. Not even with a P90.
@@madspooks just because 5.7×28mm can't penetrate armor plates doesn't mean it isn't a good round. From what I've heard the round can still penetrate armor till level IIIA.
Finally, you're back.
Submitted title for DeArrow: The history of pistols as primary weapons in the military, and why they don't work in video games
Reason: Misleading
Thumbnail: 4:24
I would also have included the notoriously banned 5.7x28mm armor piercing round that was known to have rifle-like penetration capabilities in a pistol cartridge. There's been a lot of fetishization over the Five-seveN in general, but it's that specific round that fixed some of the ballistic limitations
The author missed quite a few additional points. He remembered the VP-70, but completely ignored the APS, which was used by USSR pilots. Its main feature is a fully automatic firing mode, and the APB modification even has a silencer.
Well, we must not forget about special-purpose pistols. Revolvers are great for hunting small animals (even in games), and special forces use pistols like the PSS Vul to silently eliminate the enemy.
Great video, well done!
I'd like to hear why special forces wouldn't use the Vector over the MK23. It has a foldable butt stock and fires full auto, I'm pretty sure the engineers can figure out how to make it take extra spicy .45 rounds, slip on a laser and thread the barrel for a suppressor
Its an awesome invention called a *"submachinegun"*
I though this was a video specifically on video game. Well, real life is okay too.
The only time I see pistol specifically shine over submachine gun and rifle is in CSGO. How so? The CZ-75 high rate of fire, meaning that you can put more round to the enemy than normal SMG or rifle. This balance the low damage of pistol round when compare to rifle.
Put as I learn about this tactic from a semi-pro, that means not everyone is okay with that, and in fact, to really use the higher rate of fire, the range has to be point blank. So still a hard chance for pistol to really shine as primary.
Heck yeah, anyways hope u make vids about night vision devices & even ammo options.
Check out the Stechkin automatic pistol, rsh 12, LeMat, CZ-75, etc. Love to see a part two....
Surprised to get through this whole video with hardly any mention of the deagle, which I feel is one of the most commonly primaried handguns in FPS
Why did people take the broom handle as a primary? Because it's the coolest thing anyone's ever seen. The real question is... Why did anyone make another gun AFTER the broom handle?
“Pistols aren’t a viable primary weapon!” mfs when I whip out a revolver and my coin purse:
Loved the video! Gave me XboxAhoy vibes. Thanks for all the work you put into it.
No, they brought back the VP in the us, i have the vp9 and its a very nice pistol for $600
It's smallest pdw on market 💚 love mine