If they do nerf this build i think the only thing they'd have to do is make it so you can only have 2 different charge abilities at any given time on deck that you can spam. The way you demonstrated the charges in the beginning was pretty smooth and seemed like it would be a better gameplay experience than spamming all the damage and nuking everything in every area. I guess the option to do either is nice though and even though it's OP, it's nice to have assassin in the S tier for a change.
I have been enjoying it. It's set up and having to press forward constantly is such a different gameplay I don't think I want it to change. Because you can do this with other builds and completely turn your brain off. And never have to worry about the start up making them much better for target farming even p8
I read that the damage boost from Tiger Strike is applied *before* Fists of Fire converts it into fire damage, meaning that it does increase your fire damage. So you should add TS to your boss combo and damage combo.
It does keep you from Life Leeching without any physical damage. If you do that you have to find another way to stay alive in melee. Easier just to not use FoF.
I am really liking runninng 1 point in Fists of Fire. the skill scales damage conversion off the soft points so with gear you will have ~lvl 15 or ~50% physical damage conversion. Then you can run Tigers strike for the +damage component as well as have enough physical damage to leech effectively off cobra strike and/or Dracs for ubers. Edit: also its 100% worth putting the 3 points in to get Dragon Flight. it lets you maintain your charges between packs much easier. plus it makes Enigma optional in most situations.
mosaic makes absolutely no sense. it's a PoE item.. must be heavily nerfed. they should come up with actual class fixes instead of a mandatory broken RW for the MA sin to be functional.
I just don't want the charges to be inconsistent (ex.: if you wear 2x mosaic -> it will be 75%, so 50%+50% of that 50%). I hope the nerf will be like you said to just have 2 type of charges at time. That will be awesome. Great video and nice show off for that build :)
After seeing it in action I think it needs to be a blanket @25% on each finisher and at lvl1 and getting a 1% increase. So at lvl 25 finisher has 50%chance not to consume then the mosaic is just to keep stacks and you need 2 on if finishers low or 1 if finishers maxed.
With the mechanic from the MA tree is difficult to pull off by itself especially on Hell, adding Mosaic is a breathe of fresh air for one of the most underutilized build. I like this kind of high risk-high reward gameplay; an option of a safer 50% with a shield and full 100% using dual claws for more damage and disregarding all defensive aspects of shield (block and res). What I don't like is the reward is "too rewarding"; very strong to a point that it almost invalidates any form of challenge by simply playing with the charges wisely. Not to say that I'm against strategic utilization of charges but you can't just have all of the charges up and slay everything. I think increasing the duration of charges and limiting the amount of stacked charges is a good compromise with Mosaic since they've decided to play with the coding of charges with this new mod.
unfortunately the Nova is a dps loss. because COT is on the NHD list all the charges of COT as well as Phoenix strike are incompatible. you hit way harder on the PS2 charge so the points in COT are just for synergy bonus.
It's funny how careful they are with power creep on so many rune words, then they do this. They need to nerf the hell out of the proc rate, at the least. No other build even comes close to this.
You said it yourself the main issue is the building up. My idea from the start is to have ability build up + use, so you build up everything swap to keep the timer up and then when you find a boss you use a finisher unleashing all charges. Then building up is not as bad because you are not "wasting" time with normal attacks. What I mean by build up + use: Phoenix Strike you'll charge up + a meteor fall, charge up again chain lightning, charge up again chaos orb. You have the effect and build a charge. Finishing doesn't change. That makes it so your gameplay is the same from start to finish and 1 item doesn't make or break the build. Also weird that Fists of Fire convert all damage to fire, because it clearly says add damage, like the others, seems like a bug. (never noticed with all my years playing MA since Cobra Strike is not often use)
The assassin is so much fun to play now and that’s what matters. Maybe add some new challenges to the game.. right now it’s too easy for some builds.. I think nerfs should be a last resort. Power creep is not the problem- it’s the lack of higher level challenges
Let me help you - 100% chance to not consume charges on finishers - finishers only trigger charges once per attack cycle - triple elemental charge up damage Mosaic - charges don’t expire
Maybe not 1 trigger per use but an ICD of .5s between each trigger. You get one off every two or three shots. Max out Fade and run the three ele pen charms.
The 6 kicks should simply only trigger 1 finish, since you only use it once. That’ll be a massive nerf to the current setup but allows for buffing slightly across the entire tree
make the first kicks only trigger one type of charges... and make the final kick triggers all charges (and make that there can only be 2 or 3 type of charges orbiting at the sametime)... or something like
Hey Llama thanks for the great video! I would love to see an "Attack speed for dummies" video for this build in the future. Ive read so many contradicting information about how much attack speed you want based on which claws you are using. Even the maxroll guides say one thing but show another in the gear, which is confusing. For instance i heard from reddit/forum threads if you have 2x Greater Talons, you dont want any attack speed on gear, but then showcasing Greater Talons using Treachery which has 45% IAS. Very confusing for my peanut brain.
The thing about using Greater Talons or Runic Talons was that if you kick too fast, the charges bug out and don't do damage on every kick (cause they are going off too fast). This was okay if you had no IAS on gear as you wouldn't go to the next break point, but if you wore treachery, you would. Just confirmed with IAS calc and it seems that yeah, if your mainhand is a greater/runic talon, 5 IAS on other gear will take you from 4 frame kick to 3 frame kick. But, so many good items have attack speed on them that TBH I think it's too much of a pain in the ass avoiding having IAS on something else, as it means no treachery, no hustle, so unless you have enigma, what the hell chest piece do you wear? So long story short, I wouldn't worry about it.
I think it is OP in the sense that you can use all charge types. I think it should be restricted to use 1 type of charges... otherwise they just wreck all
NO! Do not nerf all players that do not have 2 mosaics + endgame gear (yet). Your solution is short sightet. SP and SSF would suffer and further reduce the fun of a MAsin because of a lazy "fix".
Maybe put Mosaic back to 25% chance not consuming charges. And add 25%to Natalya's Claw and 50% to Full Natalya's set bonus. You could still get to 100% with full Nat and Mosaic, but it would not be super op becuase u can't use enigma, griffon or gores
You don't need to choose between dmg and safety... just don't put hard points into FOF and use it all the time with everything else. If +skills gets you up to low 20s in FOF, it only converts like 50% of the phys to fire, leaving plenty of room to leech. This allows you to easily max fade, and put remaining points to either try for 7 kicks, or buff up tiger/cobra strike a bit. Super tanky with huge sustain on top of the best damage. Then all you have to do is decide how much to charge up PS.
@@andreasels779 it's still level 20-25 FoF. It's still plenty to chew threw bosses, without having to sacrifice the sustain. I'd rather use FoF all the time than just sometimes, and having half conversion allows for that.
@@andreasels779 depends on how you build it really. The thing about Mosaic is it overperforms at such an absurd level that you can play it a couple of different ways and still clear all content without issue. I don't feel a need to give up FoF as an every-day use portion of the power, or give up the leech, just for the sake of a little bit faster ubers. Because even mid-tier mosaic clears p8 baal in a few seconds. Once you get the hang of building charges correctly, you can't really go wrong.
So op you don't even need infinity to farm p8 everything because it's a tri-element aoe build that always hit... it's the most budget s tier build. Even no need for merc, mana cheaper, huge life leach and much better mechanic and aim than hammerdin... you have even a built in teleport wich releases charges.
The fact that it refreshes the 15 sec time limit for the charges is what makes it OP. In case they nerf this, they could remove this refresh stat from the Mosaic runeword, and may just extend the charge time limit to 20 seconds.
I feel like the gameplay of a MA should have been design that way from the start (i.e: you build charge and get to keep it for a specific duration). However the power of the skills need to be scaled accordingly.
Here is an idea.. base martial arts you do not consume charges and finishing moves refresh the duration but only can hold 1 charge. Mosaic allows for 2 charges to be held at once. This would make the base martial arts assassin less crap, would make mosaic not useless with only 1 claw, make other claw options potentially viable, open up other buids and a mosaic nerf overall.
Mosaic should just do a proc of a Charge Ability when a Finishing move is used, make it so you can only stack 2 elements (on top of Phoenix strike) .. then put the 100% Not Consume on Claw Mastery to make it useful for Kicksins as well as a Dragon Claw build.
with diablo if you convert a mob with mind blast before u kill last seal boss he wont die when seals pop so u can use him to keep charges for diablo :)
PLEASE Blizzard, do NOT nerf this! Im having so much fun playing this build and its incredibly refreshing to have something else viable than the hammerdin or blizz sorc
What Mosaic does now should be base MA assa. Just double duration on Mosaic. Maybe not being able to stack fire, cold and lighting at the same. So you can still mix in Cobra with Phoenix and a element. There is a lot of ways to balance this tbh. Also they should cap or remove the phys to fire convertion and next hit delay. And tone down the burning ground from PS meteor(its makeing people Crash)
If you want to nerf the build it would be good to limit overall number of charges to like 8 (or any other aribtrary number) this way you could still mix and match all your combos but it would force you to choose which strike you want you use instead of just maxing out all the charges at all times.
Love the Vids Llama, but as a newb just starting the season I would love to hear about, even just briefly, how to get to this final build. I find I get around hell and fall apart and cant progress. Thanks bud
Respec to lightning Trapsin. Buy a lower res wand from the shop to deal with immunes. Farm nihlathak for keys of destruction. Trade keys for runes until you can get to dual mosaic. respec to martial arts.
THANK YOU. Was ripping my hair out trying to figure out why CS wasn't giving me LL and it was FoF lol - also in combo 2 I think you might want BOL 1 with PS 3
is there any reason to use elite claws at all? it seems to me, they have a lot more stat requirements, but the dmg doesnt matter at all. dmg comes from skills and kicks, the claws dont matter at all. so exceptional claws with +skills would be the way to go, wouldnt they?
you can split low level fist of fire and tiger strike. It will do massive physical damage and about 50% converted to fire damage so still huge aoe fire but also still few thousand damage per kick to leech off of.
I Hope they dont Nerf anything. This build ist pretty much fun. ITS complicated and Not so easy. But realy funny. And ITS good to see some other builds, that Rocks.
14:45 Here's a suggestion for how to do it. Make Claw Mastery passively add a chance to keep charges for hard points (similar to how the passive part of resist auras work for paladins), 4% chance per level, capped at 80%. Nerf Mosaics down to 10% per claw. So you can get 80% just from hard points, but to get the full 100% you need to run mosaics. That way people can still get more and more powerful as they level, and there might even be some builds that are fine with other claw weapons and 80% (I could see some phoenix strike and dragon tail builds potentially opting for that), but you can still get the 100% if you run the mosaics.
The issue is that without mosaics its a below average build even with 80% chance you would have to restack so much, if anything they cap the charges on mosaic to balance it out
Lol “needs a nerf” I thought this guy was pro at D2, I guess he forgot about all the other stronger builds that have been around for god knows how long, and with less thought too.
I think the idea of tying a chance to not consume a charge on hit to Claw Mastery is actually a very clever idea, but what really makes this concept broken is when you don't spend the charges at all, resulting in Blade Talon being the best finisher move possible, since it hits so many times. I honestly feel like we need to cap this new affix at 50% chance to proc max, maybe even get it down to 25-30% to engage players in back n' forth, otherwise you don't care about the stacks once you got them just run forward and melt everything. This is a step in a right direction, with a long path ahead, wouldn't want this to be like D3 where you need these specific skills and this specific gear in order for your build to be busted or work well.
I like the idea on claw mastery as well but I do not like the idea of it being anything less then 100% chance to not consume charges. This will just result in really clunky RNG gameplay that is annoying to play around because there is no flow to it when the ability to not consume charges is an RNG proc. I think it would be better balanced to just limit the number charges/strikes you can have active at one point in time.
The people who were pushing for 100% chance to not lose charges didn't expect them to make is so unleashed charges would reset the duration. I wonder if making it so your charges could expire whether you're unleashing them or not would balance this out.
I don´t know how but nerf the weapon and buff the skill? 25% instead of 50% but charges last longer? Or keep 50% but only consume 1 charge per finish? That would mean Mosaic you get to choose which charge you always use. But without mosaic you scroll through every charge until all of them are consumed
It looks a heck of a lot like the good ol' Riftsin. Really fun build that I've done once, but this looks quite a bit better overall (though since riftsins do not rely on skills they have better build diversity). Christmas Sin lookin' promising!
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I find it hard to believe that the devs really test these changes before implementing them. Unless making a build OP for one season is intentional, just to bring people back in, which is dishonest IMO.
Even if its OP i don't like i have to keep up the charges and if they go away i need to re apply them + u need enigma to travel around fast. I much rather prefer enchant Sorc :b also OP
I would just love to see the timer reset on charges go away since I feel like it takes away the a lot of the premise of building up charges and releasing them. Now you just build them up once and forget about it as long as there is something to hit. So no consumption, but let the timer keep counting
The build would be trash if every 15 seconds you had to recharge. Think about what charges you are building too. 2 pheonix, 3 cobra, 3 ice... by the time you are here the 2 pheonix have like 5 seconds left on them and thats before even pressing a finishing move. The greatest weakness of this build is the chance of losing charges and having to build from scratch. You cannot build charges on dangerous mobs because you just die, so every 15secs you would have to tele somewhere to build charges to come back and start again? If the timer keeps going on the charges the build is over. That's what makes nerfs so hard for this build. Nerf the % chance of keeping so its not 100% and its terrible, nerf the charges resetting and its terrible, nerf how many charges you can have IE only 2 skills at a time and the damage isn't good enough for hell. The state it's in right now is insanely strong I completely agree, the alternative is MA being unusable for another 20 years...
@@0verpwned it's not like you have to rebuild all the charges if you remember to refresh them manually, then it would just be 1 hit with each (excluding phoenix strike if you wanna keep it at 2 charges). I know it would require a lot more input from the player, and nerf the build hard, but that's what I feel like fits the martial arts more. There could be an extended timer by a few seconds on each mosaic too so you would have some more leeway to work with.
Why nerf? Hammerdin been broken for many years. If they made all builds as good as hammerdin there would be so much to choose from. Dont nerf assa, buff other classes.
Do NOT nerf this build. whoever thinks about nerfing it should first think about the hammerdin, the sorc and the javazone. those builds have been OP for literally 20 (!!) years and seam to be sacred and immune to nerf. it is such a refreshing idea to finally have another good option. if this new assasin build gets nerfed again, we will just be stuck to the same old, god damn, 20 years old builds: hammer, java, sorc.
I’m brand new to D2R and was wondering what bosses do you have to defeat to get the mosaic rune word? Do you think you could do a leveling guide for this build or show use where you would distribute your skill points up to max level? Also I started act 2 and am having trouble surviving any tips? Also with cobra strike I can use the auto attack you get in the beginning with three charges to get the most life leech/ mana steal right? Or do I need to activate a finisher move? I’m pretty sure I can do either or, I think?
You shouldnt level as this build as it really requires the 2 Mosaics. Level as a trapper and switch once you farmed the required runes. Also they do not drop from any boss specifially. You need to find 2 Gul and 2 Mal runes. They are random drops and can take quiet abit of time until you find them. They can drop around hell act1. Very very rare though. Dont expect to find any rune higher than lem on a single playthrough.
What about an alternative where you could still have as many skills charged up as you want, but if mosaic triggers to not lose the charges, that it only hits with the charges of one charge-up skill per finishing attack… So charge up three or four if you want, but randomize which one actually releases per set of kicks. That would allow you to choose if you wanted to only charge up one or two to prioritize them, or to have them all as a possibility.
Can you compare the meteor damage from phoenix strike to max tiger strike with upped gore riders to see which has the better single target damage please?
it's kinda hard to tell from this vid cus everything's dying instantly anyways but I'm pretty sure phoenix strike 2 and phoenix strike 3 won't be dealing any damage if ur running claws of thunder 3 due to hit delay. Normally the chain lightning would be able to spiral around and eventually find a timing to hit, but with how many novas and charged bolts ur pumping out I'm not sure there's actually a window for it to do anything
i think what kinda balance the build immo is the movement u can kill pretty fast and have high st damage (obv 2 mosaic and thunder charm required) but u need to get the charges, most of the time u stuck in fade so no burst of speed(wouldnt be lvld anyway) for ms without enigma u run into the same issue as a javazon u can kill pretty much everything pretty fast with sunder charm but u need much more time in comparison to paly mage to get to your farming spot to make it realy worth it to got that absurd amount of damage without enigma only realy good spot would be terror zones (depend on which is up) and cows obv
Does combo one that you listed in paint at 9:00 work with NHD though? I've been struggling to figure out how those mechanics work and people on reddit haven't been helpful with that stuff.
@@peepopoo4387 thanks. I figured I’ll have to start traps either way, I just wasn’t sure what to aim for for a long-term goal. Also, wondering if it will get nerfed before I get a chance to try out mosaic
@@rgracon I'm dumb and got the runes needed for this runeword confused with the new shapeshifting helm. It's a mal and a gul that you need (which isn't too hard to farm from Hell Countess). Sorry for the bad info. I would still just play traps though.
Traps are much safer, and you're at a higher risk of dying on your way building Mosaic. Infinity work with traps now. Either have it with your mercenary or for yourself and take other mercenary classes other than A2.
Because it delivers 6-7 (or even 8, with enough +skills) charge releases insanely fast, way faster than Dragon Claw It's the same reason why DTalon has been the skill of choice for kicksin builds, easily crushing out bosses with lots of CB procs
I think Dragon Talon is what makes It Op. It also makes every other finisher useless. Dragon Talon should unleash charges per cast instead of per kick.
not sure if this is in the cmomments or if you figured it out but between baal wave 3-4 you can kill most of them drag one back, kill it as soon as the hydras go and he laughs and you keep your stack
Haven't leveled an assassin so cant test it, but wouldn't an easier way to get rid of charges be to just weapon swap and dump then w/o mosaic equipped?
I really want to test this out with dragon flight + tiger strike + cobra strike so I can just teleport between all the enemies with some insane physical damage
It isn't half too bad, but dragon flight doesn't really attack as fight as one might imagine. You'd also still greatly benefit from running some of the other charges as well, primarily charge 3 of blades of ice for the CC and charge 2 Phoenix Strike for AoE... max claws of thunder to synergize Phoenix strike and just use claw of thunder first charge if you do use it as it's charge 2 and 3 has next hit delay which interferes with phoenix strike... then of course run charge 3 of tiger and cobra strike... it's pretty legit.. it's what I run now. However, I've got fade maxed out instead of tiger strike, wherein tiger strike is just getting my left over skill points.
Why not just use Fists of Fire below lvl 34 so that you get a few percentages of physical damage? Is that not enough leech with Tiger Strike and +skilled Cobra Strike?
Should put synergies onto all the charge up skills so that hard points into finishers give 5% chance to not remove a charge. 20 points across any of the finishers = 100%. Means you dont need the mosaic and can spec into whatever finisher you prefer, and opens up all the other decent claws that never get used. Mosaic should still be strong given its a highish runeword, but the entire martial arts assassn shouldnt be gated by it. IMO.
Who else is simply happy that martial arts assassin is finally playable in Hell, regardless of perhaps being OP?
honestly still dont care too much about it, especially knowing that theres 0% chance it stays in its current state
Rather OP than NoP
First time ever playing her and she's fun even to lvl/walk with
It looks so fun though. Everything just melts
I mean I agree better op than nop, but I think they should at least make the runes higher in Mosaic. It's way too broken for way too cheap.
The Versatility of this build is what makes it amazing. Theres so many combos you can run changing what Area you are farming.
If they do nerf this build i think the only thing they'd have to do is make it so you can only have 2 different charge abilities at any given time on deck that you can spam.
The way you demonstrated the charges in the beginning was pretty smooth and seemed like it would be a better gameplay experience than spamming all the damage and nuking everything in every area.
I guess the option to do either is nice though and even though it's OP, it's nice to have assassin in the S tier for a change.
I have been enjoying it. It's set up and having to press forward constantly is such a different gameplay I don't think I want it to change. Because you can do this with other builds and completely turn your brain off. And never have to worry about the start up making them much better for target farming even p8
I read that the damage boost from Tiger Strike is applied *before* Fists of Fire converts it into fire damage, meaning that it does increase your fire damage. So you should add TS to your boss combo and damage combo.
It does keep you from Life Leeching without any physical damage. If you do that you have to find another way to stay alive in melee. Easier just to not use FoF.
@@lexmtaylor Dracs. Better Mosaic bases and you don't need IAS on glove slot.
@a.j.1614 And why Dracs are any good if there is no physical dmg?
I am really liking runninng 1 point in Fists of Fire. the skill scales damage conversion off the soft points so with gear you will have ~lvl 15 or ~50% physical damage conversion. Then you can run Tigers strike for the +damage component as well as have enough physical damage to leech effectively off cobra strike and/or Dracs for ubers.
Edit: also its 100% worth putting the 3 points in to get Dragon Flight. it lets you maintain your charges between packs much easier. plus it makes Enigma optional in most situations.
I picked D2R prior to this season and your comment made me hang onto some +3 Dragon Flight claws I found in Hardcore. Thanks bro
@@nikkof5384 happy to help. good find.
mosaic makes absolutely no sense. it's a PoE item.. must be heavily nerfed. they should come up with actual class fixes instead of a mandatory broken RW for the MA sin to be functional.
I just don't want the charges to be inconsistent (ex.: if you wear 2x mosaic -> it will be 75%, so 50%+50% of that 50%). I hope the nerf will be like you said to just have 2 type of charges at time. That will be awesome. Great video and nice show off for that build :)
After seeing it in action I think it needs to be a blanket @25% on each finisher and at lvl1 and getting a 1% increase. So at lvl 25 finisher has 50%chance not to consume then the mosaic is just to keep stacks and you need 2 on if finishers low or 1 if finishers maxed.
With the mechanic from the MA tree is difficult to pull off by itself especially on Hell, adding Mosaic is a breathe of fresh air for one of the most underutilized build. I like this kind of high risk-high reward gameplay; an option of a safer 50% with a shield and full 100% using dual claws for more damage and disregarding all defensive aspects of shield (block and res). What I don't like is the reward is "too rewarding"; very strong to a point that it almost invalidates any form of challenge by simply playing with the charges wisely. Not to say that I'm against strategic utilization of charges but you can't just have all of the charges up and slay everything. I think increasing the duration of charges and limiting the amount of stacked charges is a good compromise with Mosaic since they've decided to play with the coding of charges with this new mod.
I've never seen this build; the kick + nova looks so over the top and I love it!
unfortunately the Nova is a dps loss. because COT is on the NHD list all the charges of COT as well as Phoenix strike are incompatible. you hit way harder on the PS2 charge so the points in COT are just for synergy bonus.
I always loved martial arts assassin, I’m glad she’s playable to end game now
It's funny how careful they are with power creep on so many rune words, then they do this. They need to nerf the hell out of the proc rate, at the least. No other build even comes close to this.
They were careful cause original mosaic was 25% chance... then a lot of power creep people started to cry...
@@JosephMagicFlower This channel specifically yet Llama pretends to be some puritan.
I don't see it as OP when we've had hammerdins mow down everything for decades
You said it yourself the main issue is the building up.
My idea from the start is to have ability build up + use, so you build up everything swap to keep the timer up and then when you find a boss you use a finisher unleashing all charges. Then building up is not as bad because you are not "wasting" time with normal attacks.
What I mean by build up + use: Phoenix Strike you'll charge up + a meteor fall, charge up again chain lightning, charge up again chaos orb. You have the effect and build a charge.
Finishing doesn't change.
That makes it so your gameplay is the same from start to finish and 1 item doesn't make or break the build.
Also weird that Fists of Fire convert all damage to fire, because it clearly says add damage, like the others, seems like a bug. (never noticed with all my years playing MA since Cobra Strike is not often use)
There is a very simple nerf to make it A-S tier but not God Mode. Just remove the replenishing finishers.
Exactly this! No timer refresh on finishers and charge maintenance automatically pulls this one back in.
The assassin is so much fun to play now and that’s what matters. Maybe add some new challenges to the game.. right now it’s too easy for some builds..
I think nerfs should be a last resort.
Power creep is not the problem- it’s the lack of higher level challenges
Let me help you
- 100% chance to not consume charges on finishers
- finishers only trigger charges once per attack cycle
- triple elemental charge up damage
Mosaic - charges don’t expire
Maybe not 1 trigger per use but an ICD of .5s between each trigger. You get one off every two or three shots. Max out Fade and run the three ele pen charms.
The 6 kicks should simply only trigger 1 finish, since you only use it once. That’ll be a massive nerf to the current setup but allows for buffing slightly across the entire tree
Then you can just use another finishing move...
make the first kicks only trigger one type of charges... and make the final kick triggers all charges (and make that there can only be 2 or 3 type of charges orbiting at the sametime)... or something like
@@JosephMagicFlowerthat’s exactly my point, it opens up the diversity 👍
@@Steph1 but it's not a real nerf...
@@JosephMagicFlower How is it not a real nerf?
Hey Llama thanks for the great video! I would love to see an "Attack speed for dummies" video for this build in the future. Ive read so many contradicting information about how much attack speed you want based on which claws you are using. Even the maxroll guides say one thing but show another in the gear, which is confusing. For instance i heard from reddit/forum threads if you have 2x Greater Talons, you dont want any attack speed on gear, but then showcasing Greater Talons using Treachery which has 45% IAS. Very confusing for my peanut brain.
The thing about using Greater Talons or Runic Talons was that if you kick too fast, the charges bug out and don't do damage on every kick (cause they are going off too fast).
This was okay if you had no IAS on gear as you wouldn't go to the next break point, but if you wore treachery, you would.
Just confirmed with IAS calc and it seems that yeah, if your mainhand is a greater/runic talon, 5 IAS on other gear will take you from 4 frame kick to 3 frame kick. But, so many good items have attack speed on them that TBH I think it's too much of a pain in the ass avoiding having IAS on something else, as it means no treachery, no hustle, so unless you have enigma, what the hell chest piece do you wear? So long story short, I wouldn't worry about it.
I think it is OP in the sense that you can use all charge types.
I think it should be restricted to use 1 type of charges... otherwise they just wreck all
NO!
Do not nerf all players that do not have 2 mosaics + endgame gear (yet).
Your solution is short sightet.
SP and SSF would suffer and further reduce the fun of a MAsin because of a lazy "fix".
Maybe put Mosaic back to 25% chance not consuming charges. And add 25%to Natalya's Claw and 50% to Full Natalya's set bonus. You could still get to 100% with full Nat and Mosaic, but it would not be super op becuase u can't use enigma, griffon or gores
Why does it need to be slower than a few other meta builds
I like that idea.
@@ShoahBiz maybe allow shift+click to dragon flight then :P
but natalya’s set is horrible and has no end game use, terrible idea
You don't need to choose between dmg and safety... just don't put hard points into FOF and use it all the time with everything else. If +skills gets you up to low 20s in FOF, it only converts like 50% of the phys to fire, leaving plenty of room to leech. This allows you to easily max fade, and put remaining points to either try for 7 kicks, or buff up tiger/cobra strike a bit.
Super tanky with huge sustain on top of the best damage. Then all you have to do is decide how much to charge up PS.
You are crippling your boss dps this way though, since you are missing the synergy of FoF to PS
@@andreasels779 it's still level 20-25 FoF. It's still plenty to chew threw bosses, without having to sacrifice the sustain. I'd rather use FoF all the time than just sometimes, and having half conversion allows for that.
@@sodapopinski8064 But your meteor damage would only be 1/3 of the fully synergized value which is the majority of your boss dps I assume.
@@andreasels779 depends on how you build it really. The thing about Mosaic is it overperforms at such an absurd level that you can play it a couple of different ways and still clear all content without issue. I don't feel a need to give up FoF as an every-day use portion of the power, or give up the leech, just for the sake of a little bit faster ubers. Because even mid-tier mosaic clears p8 baal in a few seconds. Once you get the hang of building charges correctly, you can't really go wrong.
So op you don't even need infinity to farm p8 everything because it's a tri-element aoe build that always hit... it's the most budget s tier build. Even no need for merc, mana cheaper, huge life leach and much better mechanic and aim than hammerdin... you have even a built in teleport wich releases charges.
Yeah, the broken build has one slight weakness when it comes to fighting Baal Boo Hoo... lol it's still ridiculous.
The fact that it refreshes the 15 sec time limit for the charges is what makes it OP.
In case they nerf this, they could remove this refresh stat from the Mosaic runeword, and may just extend the charge time limit to 20 seconds.
I agree. This line, added at the last minute, untested, is what made it OP. Plus, it doesnt help the MAsin overall, just the Mosaic Assassin.
One of these mosaic builds got rocked in hc hell last night. I re spect to trapper after that
myself died 2ce , 4v mosaics gone
I feel like the gameplay of a MA should have been design that way from the start (i.e: you build charge and get to keep it for a specific duration). However the power of the skills need to be scaled accordingly.
Here is an idea.. base martial arts you do not consume charges and finishing moves refresh the duration but only can hold 1 charge. Mosaic allows for 2 charges to be held at once. This would make the base martial arts assassin less crap, would make mosaic not useless with only 1 claw, make other claw options potentially viable, open up other buids and a mosaic nerf overall.
I hope after this season you will be able to use only one type of charges and you will change what type of charge you use depending the zone.
Adding increase charge duration to a skill would be nice too
Mosaic should just do a proc of a Charge Ability when a Finishing move is used, make it so you can only stack 2 elements (on top of Phoenix strike) .. then put the 100% Not Consume on Claw Mastery to make it useful for Kicksins as well as a Dragon Claw build.
if there is a nerf, that's it for the ladder with D2R. the assassin is good the way it is
"You have to wear sunglasses when playing it" *Coooley has entered the chat
except cooley SHIT on this build and laughed at it. Hes a tool.
@GavinBelson can't say I've watched much of his content. Just seen him in my feed like two seconds before watching this video
with diablo if you convert a mob with mind blast before u kill last seal boss he wont die when seals pop so u can use him to keep charges for diablo :)
"def need some sunglasses for it" lmao.
This is my first go to build trying out Diablo 2 the first time so I'm very happy this is getting the attention it rightfully deserves.
PLEASE Blizzard, do NOT nerf this! Im having so much fun playing this build and its incredibly refreshing to have something else viable than the hammerdin or blizz sorc
What Mosaic does now should be base MA assa. Just double duration on Mosaic. Maybe not being able to stack fire, cold and lighting at the same. So you can still mix in Cobra with Phoenix and a element. There is a lot of ways to balance this tbh.
Also they should cap or remove the phys to fire convertion and next hit delay. And tone down the burning ground from PS meteor(its makeing people Crash)
If you want to nerf the build it would be good to limit overall number of charges to like 8 (or any other aribtrary number) this way you could still mix and match all your combos but it would force you to choose which strike you want you use instead of just maxing out all the charges at all times.
By far the most versatile build in the game. Even compared to a dual spec sorc or anything else.
Javazon use Baal like a sex toy better than that 😄
@@thomasmuller8528 most diverse. Meaning you can go anywhere and do it all. Javazons can't kill lightning immunes
@@Em4gdn1m Lightning Sunder ?
@@Em4gdn1m i have sundered this problem but i understand what you mean, like a hammerdin but with more FX 😄
@@thomasmuller8528 take a hammerdin to the maggot lair and tell me they can do everything.
Love the Vids Llama, but as a newb just starting the season I would love to hear about, even just briefly, how to get to this final build. I find I get around hell and fall apart and cant progress. Thanks bud
Respec to lightning Trapsin. Buy a lower res wand from the shop to deal with immunes. Farm nihlathak for keys of destruction. Trade keys for runes until you can get to dual mosaic. respec to martial arts.
THANK YOU. Was ripping my hair out trying to figure out why CS wasn't giving me LL and it was FoF lol - also in combo 2 I think you might want BOL 1 with PS 3
is there any reason to use elite claws at all? it seems to me, they have a lot more stat requirements, but the dmg doesnt matter at all. dmg comes from skills and kicks, the claws dont matter at all. so exceptional claws with +skills would be the way to go, wouldnt they?
I cannot wait to switch from my Trapsin to the Christmastree-Sin
Anyone has 2 spare Gul Runes so I can start running this 🤣
I'll trade off my first born for them!
you can split low level fist of fire and tiger strike. It will do massive physical damage and about 50% converted to fire damage so still huge aoe fire but also still few thousand damage per kick to leech off of.
I Hope they dont Nerf anything. This build ist pretty much fun. ITS complicated and Not so easy. But realy funny. And ITS good to see some other builds, that Rocks.
Only issue with this character I've got, is wearing welding mask so I'm not getting blinded after an hour of farming.. because it's bloody BRIGHT
Rofl, i was thinking sunglasses but this is gold😂
Puss
Heard about ingame and monitor brightness that helped me alot
Turn ur brightness down
Dude. I was wondering what Llama was up to. I was watching Regular Schmuck. This is wild
14:45 Here's a suggestion for how to do it.
Make Claw Mastery passively add a chance to keep charges for hard points (similar to how the passive part of resist auras work for paladins), 4% chance per level, capped at 80%. Nerf Mosaics down to 10% per claw.
So you can get 80% just from hard points, but to get the full 100% you need to run mosaics. That way people can still get more and more powerful as they level, and there might even be some builds that are fine with other claw weapons and 80% (I could see some phoenix strike and dragon tail builds potentially opting for that), but you can still get the 100% if you run the mosaics.
The issue is that without mosaics its a below average build even with 80% chance you would have to restack so much, if anything they cap the charges on mosaic to balance it out
Lol “needs a nerf” I thought this guy was pro at D2, I guess he forgot about all the other stronger builds that have been around for god knows how long, and with less thought too.
I think every class deserves one broken/fun build for the ladder start. But man if they dont buff unique and set items next patch I'm raging.
I think the idea of tying a chance to not consume a charge on hit to Claw Mastery is actually a very clever idea, but what really makes this concept broken is when you don't spend the charges at all, resulting in Blade Talon being the best finisher move possible, since it hits so many times. I honestly feel like we need to cap this new affix at 50% chance to proc max, maybe even get it down to 25-30% to engage players in back n' forth, otherwise you don't care about the stacks once you got them just run forward and melt everything. This is a step in a right direction, with a long path ahead, wouldn't want this to be like D3 where you need these specific skills and this specific gear in order for your build to be busted or work well.
I like the idea on claw mastery as well but I do not like the idea of it being anything less then 100% chance to not consume charges. This will just result in really clunky RNG gameplay that is annoying to play around because there is no flow to it when the ability to not consume charges is an RNG proc. I think it would be better balanced to just limit the number charges/strikes you can have active at one point in time.
The people who were pushing for 100% chance to not lose charges didn't expect them to make is so unleashed charges would reset the duration. I wonder if making it so your charges could expire whether you're unleashing them or not would balance this out.
I don´t know how but nerf the weapon and buff the skill? 25% instead of 50% but charges last longer?
Or keep 50% but only consume 1 charge per finish? That would mean Mosaic you get to choose which charge you always use. But without mosaic you scroll through every charge until all of them are consumed
It looks a heck of a lot like the good ol' Riftsin. Really fun build that I've done once, but this looks quite a bit better overall (though since riftsins do not rely on skills they have better build diversity).
Christmas Sin lookin' promising!
right? This like riftsin on crack
Hey MrLlama!!! congrats on the kid. A few quick suggestions. If you're going with formula, I highly encourage getting a Baby Brezza, think of it like a Keurig but for babies. Miss Rachel, on youtube is a goddess who we adore. My daughter is one and a half, and she is doing great mentally. Finally, when she was younger, she LOVED a Jolly Jumper. Like, she'd just go ham in it. But seriously, congrats.
may be allow to set max charge for specific skill no matter how many times you attack would be even better
Keeping charges up and have a 15 second window until the next attack is a good balance I believe.
I find it hard to believe that the devs really test these changes before implementing them.
Unless making a build OP for one season is intentional, just to bring people back in, which is dishonest IMO.
We have discovered most powerful casting ability in fantasy universe: cast spells with your LEGS!
Even if its OP i don't like i have to keep up the charges and if they go away i need to re apply them + u need enigma to travel around fast. I much rather prefer enchant Sorc :b also OP
I would just love to see the timer reset on charges go away since I feel like it takes away the a lot of the premise of building up charges and releasing them. Now you just build them up once and forget about it as long as there is something to hit. So no consumption, but let the timer keep counting
The build would be trash if every 15 seconds you had to recharge. Think about what charges you are building too. 2 pheonix, 3 cobra, 3 ice... by the time you are here the 2 pheonix have like 5 seconds left on them and thats before even pressing a finishing move. The greatest weakness of this build is the chance of losing charges and having to build from scratch. You cannot build charges on dangerous mobs because you just die, so every 15secs you would have to tele somewhere to build charges to come back and start again? If the timer keeps going on the charges the build is over.
That's what makes nerfs so hard for this build. Nerf the % chance of keeping so its not 100% and its terrible, nerf the charges resetting and its terrible, nerf how many charges you can have IE only 2 skills at a time and the damage isn't good enough for hell. The state it's in right now is insanely strong I completely agree, the alternative is MA being unusable for another 20 years...
@@0verpwned it's not like you have to rebuild all the charges if you remember to refresh them manually, then it would just be 1 hit with each (excluding phoenix strike if you wanna keep it at 2 charges). I know it would require a lot more input from the player, and nerf the build hard, but that's what I feel like fits the martial arts more.
There could be an extended timer by a few seconds on each mosaic too so you would have some more leeway to work with.
No changes on this, and also bring back Merc bug and make Shockwave great again!
Why nerf? Hammerdin been broken for many years. If they made all builds as good as hammerdin there would be so much to choose from. Dont nerf assa, buff other classes.
I think mosaic can have something like -25-30% to elemental damage. That would keep the fun control part, and it won’t be this broken
I don't think that would change anything to be honest. I don't think most would even notice that difference in damage.
@13:27 the biggest issue is you should read shrines before you click on them so you don't blow yourself up...
They’ll do this to MA Assassin but they refuse to buff whirlwind 🤦♂️
Probably it should have a max charges like.. +3 max permanent charges per mosaic claw. With 2 claws you could have a +6 total
got to be the most visual appealing build in the game!
Do NOT nerf this build.
whoever thinks about nerfing it should first think about the hammerdin, the sorc and the javazone. those builds have been OP for literally 20 (!!) years and seam to be sacred and immune to nerf. it is such a refreshing idea to finally have another good option. if this new assasin build gets nerfed again, we will just be stuck to the same old, god damn, 20 years old builds: hammer, java, sorc.
Does Fade reduce the duration of the charges?
No.. just shrine duration i
I like how Llama seemed apprehensive at first with this build but now seems to he embracing it.
The dragon tail version of this is super fun too.
I’m brand new to D2R and was wondering what bosses do you have to defeat to get the mosaic rune word? Do you think you could do a leveling guide for this build or show use where you would distribute your skill points up to max level? Also I started act 2 and am having trouble surviving any tips? Also with cobra strike I can use the auto attack you get in the beginning with three charges to get the most life leech/ mana steal right? Or do I need to activate a finisher move? I’m pretty sure I can do either or, I think?
You shouldnt level as this build as it really requires the 2 Mosaics.
Level as a trapper and switch once you farmed the required runes.
Also they do not drop from any boss specifially.
You need to find 2 Gul and 2 Mal runes. They are random drops and can take quiet abit of time until you find them. They can drop around hell act1. Very very rare though.
Dont expect to find any rune higher than lem on a single playthrough.
Thank you for the information it means a lot I’m thinking about using my first respec to switch to a trapper.
What about an alternative where you could still have as many skills charged up as you want, but if mosaic triggers to not lose the charges, that it only hits with the charges of one charge-up skill per finishing attack… So charge up three or four if you want, but randomize which one actually releases per set of kicks. That would allow you to choose if you wanted to only charge up one or two to prioritize them, or to have them all as a possibility.
great video bro!
Can you compare the meteor damage from phoenix strike to max tiger strike with upped gore riders to see which has the better single target damage please?
Why not use both?
Physical damage doesn’t compete in the slightest. Fist of fire and ps1 for bosses puts any other combination to shame.
it's kinda hard to tell from this vid cus everything's dying instantly anyways but I'm pretty sure phoenix strike 2 and phoenix strike 3 won't be dealing any damage if ur running claws of thunder 3 due to hit delay. Normally the chain lightning would be able to spiral around and eventually find a timing to hit, but with how many novas and charged bolts ur pumping out I'm not sure there's actually a window for it to do anything
i think what kinda balance the build immo is the movement
u can kill pretty fast and have high st damage (obv 2 mosaic and thunder charm required)
but u need to get the charges, most of the time u stuck in fade so no burst of speed(wouldnt be lvld anyway) for ms
without enigma u run into the same issue as a javazon u can kill pretty much everything pretty fast with sunder charm but u need much more time in comparison to paly mage to get to your farming spot to make it realy worth it to got that absurd amount of damage
without enigma only realy good spot would be terror zones (depend on which is up) and cows obv
Chaos is pretty good, Baal isn’t too bad. Act 2 stuff is rough
“Like I say” and then continues the rest of his sentence. 😂 kills me --> also slightly drives me mad
Does combo one that you listed in paint at 9:00 work with NHD though? I've been struggling to figure out how those mechanics work and people on reddit haven't been helpful with that stuff.
Nhd doesn’t matter much cuz of the dmg it does already. Might matter when you do Ubers though
Thanks for this insight! Still conflicted on whether my single player hard-core assassin should be traps or mosaics. Any input?
I would say traps until you farm the cham runes.
@@peepopoo4387 thanks. I figured I’ll have to start traps either way, I just wasn’t sure what to aim for for a long-term goal. Also, wondering if it will get nerfed before I get a chance to try out mosaic
@@rgracon I'm dumb and got the runes needed for this runeword confused with the new shapeshifting helm. It's a mal and a gul that you need (which isn't too hard to farm from Hell Countess). Sorry for the bad info. I would still just play traps though.
Traps are much safer, and you're at a higher risk of dying on your way building Mosaic. Infinity work with traps now. Either have it with your mercenary or for yourself and take other mercenary classes other than A2.
@@abunja Insight? The mana regen aura? What does it have to do with traps? Perhaps you mean infinity?
Just mind blast to convert a few monsters, you can build charges anywhere. Assassin has the best cc and nobody uses it.
Lama, can you see if swapping to a bear with beast rune word and swapping to 2 mosaics with charges will work?
I’m building one of these right now but idk if I will like it. Seems like a lot of hotkeys to use
Llama busting out Paint? Hell yeah.
Why Talon is more preferable than Dragon Claw? Because of the consecutive kicks? Doesn't Claw releases 2 charges?
Because it delivers 6-7 (or even 8, with enough +skills) charge releases insanely fast, way faster than Dragon Claw
It's the same reason why DTalon has been the skill of choice for kicksin builds, easily crushing out bosses with lots of CB procs
I think Dragon Talon is what makes It Op. It also makes every other finisher useless. Dragon Talon should unleash charges per cast instead of per kick.
not sure if this is in the cmomments or if you figured it out but between baal wave 3-4 you can kill most of them drag one back, kill it as soon as the hydras go and he laughs and you keep your stack
How bout just leave it alone cuz theres already a bunch of other op builds
Haven't leveled an assassin so cant test it, but wouldn't an easier way to get rid of charges be to just weapon swap and dump then w/o mosaic equipped?
has anyone done the quick mafs on tiger strike vs fists of fire? having leech in there sounds pretty nice
I really want to test this out with dragon flight + tiger strike + cobra strike so I can just teleport between all the enemies with some insane physical damage
It isn't half too bad, but dragon flight doesn't really attack as fight as one might imagine. You'd also still greatly benefit from running some of the other charges as well, primarily charge 3 of blades of ice for the CC and charge 2 Phoenix Strike for AoE... max claws of thunder to synergize Phoenix strike and just use claw of thunder first charge if you do use it as it's charge 2 and 3 has next hit delay which interferes with phoenix strike... then of course run charge 3 of tiger and cobra strike... it's pretty legit.. it's what I run now. However, I've got fade maxed out instead of tiger strike, wherein tiger strike is just getting my left over skill points.
This that every kid a winner trophy.
Once I find 2 gul and mal runes this is my next build. I love this.
Thank you for infos. PD2 > D2R. They make something fun, but no test, no balance... Well D4 is coming, don't see they doing effort on balance.
Why not just use Fists of Fire below lvl 34 so that you get a few percentages of physical damage? Is that not enough leech with Tiger Strike and +skilled Cobra Strike?
Should put synergies onto all the charge up skills so that hard points into finishers give 5% chance to not remove a charge. 20 points across any of the finishers = 100%. Means you dont need the mosaic and can spec into whatever finisher you prefer, and opens up all the other decent claws that never get used. Mosaic should still be strong given its a highish runeword, but the entire martial arts assassn shouldnt be gated by it. IMO.
This build is by far the most op build of this game and you wan't to make it even item independent? Op to the opth power...