How To Make Cinematics Using Take Recorder - UE5 For Beginners
Вставка
- Опубліковано 28 тра 2024
- I've been learning how to use UE5 for 4 months now and I want to show anyone who wants to get started in unreal how to make cinematics. I have a passion for making cinematics and I hope this videos helps. I will be learning new things everyday and hope to pass on what ive learnt with you.
Download Epic Games -
www.epicgames.com/site/en-US/...
Assets -
Kwang
www.unrealengine.com/marketpl...
Countess
www.unrealengine.com/marketpl...
Ice Lands
www.unrealengine.com/marketpl...
UA-cam channels that help me learn how to use Unreal -
@UnrealSensei
@Unrealhan
@pwnisher
@unfgames
@HavokSage
@Jsfilmz
@KitBash3D
Softwares -
Unreal Engine 5.1
www.unrealengine.com/en-US/un...
Davinci Resolve Free Version
www.blackmagicdesign.com/uk/p...
00:00 Into & Getting Started
01:33 Navigation - How To Move Around In The Engine
02:35 Importing Assets
03:14 Setting Up The Map
05:02 Setting Up The Character
09:00 Setting Up Take Recorder
12:04 Setting Up Sequencer
13:19 Setting Up Camera
16:35 Movie Render
19:46 Davinci Resolve
22:47 Ending
#unrealengine #paragon #beginners #tutorial
Came to learn, stayed for the music
true
Lovely 🌹🌹🌹
very cool thank you
Great video thanks. I'm an animator who has just started using Unreal for realtime rendering so I'm coming at it from a non-game point of view. I'm having the same problem with the simulations going crazy too. I believe the problem is when you bake the simulations using the take recorder and then try to render, the game engine is running the simulations again on top of the already baked simulations. I've been trying to find a way to turn off simulation at render time and haven't found it yet. So if anyone knows.....
I love this thank you my man!
Nice!
this community is great i can learn everything on the tube and its comments lmao
compared to most its awesome
thanks
greatly layed out video, nice work. Interesting way to get characters animated in the sequencer, I am assuming this is game cutscenes?
Wow, dusty! I watch ur videos, man! Thank you! I'm currently learning how to make these scenes to make short films, but yeah, eventually, I'll get into making games and using the knowledge to make the cutscenes too. Seriously, I appreciate you taking the time to watch and comment ur cinematic workflow video helped me a lot when I was getting started!
@@Clydiie that amazing to hear 😊 be sure to tag me in any short films, I would love to see them! Good luck with the projects.
@@dustypixels501 I will do! Thank you!
19:00 The characters clothes going crazy like that is due to antialiasing. Just don't use it since it's been a long going issue that hasn't been fixed for so long. It has something to do with chaos & antialiasing not matching samples, or simply said, it's not production-ready just yet. I don't really know, don't take my word for it. Hopefully 5.2 will fix that.
i really appreciate this - I did have a feeling if I up turned up the samples it might fix the problem but the highter the samples the longer it takes to render but yh ill stop using it until it gets fixed thank you!
unreal is so dumb that it has not fixed this issue in 5.2 you cant get god render without it
@@Clydiie The problem is the temporal samples, it should be set to 1. Spatial samples don't affect cloth physics and can be used without problems.
If you MUST use temporal samples, go to the post process volume, find motion blur and set it to 1, it will also render correctly. Crappy solution, because someone may not want so much motion blur. We wait for a better fix.
@Phoenix Studios thanks I'm gonna try ur suggestion... I'm really hoping to find a better fix tho it's abit frustrating
motion blur 1 does fix the problem a little. Not perfectly...
Hope epicgames fix this soon
@it's4RiEL Thanks. AA is the problem when i switched off the AA , clothes and hair moves fine.. wth..
change the bound on the charather that goes missing as camera comes close, it will solve the issue, make the bound suoper high
I'll try that thank you
Please i request to make more videos on paragon characters..
Coming soon
I think the characters clothes is probably dynamic..
Awsome Video , Is it possible to switch to Player's Camera from cinematci camera?
Yeah!
So, in the take recorder, the files I tell you not to use in the video thats the files you want to use if you want the character's camera. The files should be called 'scene', followed by the name of the take e.g. "scene_1". All you gotta do is drag that into ur sequencer, and you're good to go. Just take it into consideration that you won't be able to do camera cuts. You would have to make a new sequence. If you're still confused, I'll definitely going to make a video on that, so thank you for reminding me.
P.s. I'm still very new to all of this, so some of my information may he incorrect or not the best way to do things. But I really appreciate you taking the time to watch and comment.
@@Clydiie okay got that, I actually wanted to make a scene or trailer in other words where first I will show map from above then from other camera watching player walkin for some distance and then blending in players FPS view just like Gta V camera blends
@@Clydiie also small suggestion as I experienced video was detailed, so if you add some time stamps it will be great
@BROCK'S-GAMING I love that idea. I'm just finishing up the video now. It will be uploaded in the next hour. I'm not 100% on how to blend to the scenes together, but I'm sure it wouldn't be so hard with a little movie magic of post editing.
@BROCK'S-GAMING I'll make sure to do that for future videos, and I'll add it on this video as well. It's a great suggestion it's something I should be doing tbh.
Do you have a video on how to call this rendered out cinematic in the game? For example when player crosses a certain part the video plays. Need some help with this
I don't but I could make a tutorial on that, tho - you will need a trigger box - check this video out, he breaks it down pretty simply - ua-cam.com/video/dF2kPtpLzMU/v-deo.htmlsi=4qmY1cGHQ3a8R48e
Ткань и любая симуляция ведет себя так из-за Spatial Sample в Anti Alasing. Я ставлю все на Temporal и нет проблем
that cloth issue, i am also facing, you cant get that right,the cloth goes crazy with subsurface sample can any one solve it\\?????
The particle effect is amazing. I thought vfx was added in blender animation.
17:06 mans is getting gas while teaching is all how to be filming gods
how can i make Game in 1 Day, it have to be like AAA Game
great video , but the background music bad
I appreciate the honesty and to be honest with you I feel the same way - I'm planning on doing another video like this since I've learned some new things and will definitely update the music choice and editing - thanks for commenting bro
@@Clydiie I like the songs lol. What's the one at 10:53???
@Videoboy45 main manu wii party
I like the songs too. Don't get me wrong, it's just how I used them in the video. Maybe they are too loud... I'll get better at editing tho
@@Clydiie -30db is the sweet spot for BG music. Keep it a secret though...
@@dustypixels501 I'll take it to the grave 😂
There is no point in using take recorder here... Why?
Please make a tutorial on paragon charecter battle cinematic shoot once 🫶🏻
Would love to talk about a project with you bro, let me know if you got IG