To me personally the most disappointing things were those finger ruins... there's literally nothing there. You get one talisman at each ruin, but only if you do a questline. Those places were extremely mysterious for me, and I approached very carefully, only to be nothing there. Then you meet that NPC from the trailer, gives you key item for that ruin, you go there, and you get a dumb talisman. Brilliant.
It’s a shame there isn’t anything in those ruins but did you finish the questline? You need to talk to the guy again, exhaust his dialoges and then reload the area. Then something happens. After that you need to reload the area again and another thing happens. It’s a cool questline with a big finale.
Pro tip: if you farm the fire knights long enough to get their helm it's basically it's own talisman that increases your max HP, stamina and equip load it's really really nice
After finishing the dlc having some time to reflect, I can say I enjoyed exploring a new fantasy land, but now that the "new" is over with, what's left is mostly annoyances. Messmer was the only major Boss I found even close to enjoyable. If Fromsoftware continues with this style of combat gameplay, I'm just going to optout, it's not for me. P.S. If you really want to have a bad time, play Elden Ring on a base PS4 running at an inconsistent 20~ish FPS...
I agree Messmer is the only boss I found truly enjoyable or memorable so far. There’s been a few other that have been decent but not impressive, and overall it just feels like Fromsoft have really lost the plot with these bosses. There’s no longer really any of that careful balance in their movesets and instead it feels like the devs will use any means necessary to make a boss that will take a while to learn, even if it makes it less fun to fight in the process.
after beating the dlc it feels like it needed another year or two, or just cut the map in half. it feels like a lot of content was cut do to time restraints. for example the "Putrescent-Knight" in the game files is called "Knight of the Gloam-Eyed Queen".
Could also be they plan on saving that for a 2nd dlc, like how ds3 had 2 dlcs but that might just be copium. But with how much they love mounted bosses, could easily be saved for 2nd dlc
Honestly IDK why people give Shadow Keep like Leyndell or Stormveil level praise, its just a mid area I don't like it although it has Messmer my second favorite boss in the game, also the DLC legacy dungeons as a whole just felt like downgrades in quality and quantity. and the Fissure is one of my least favorite areas ever. if you want me to @Berto I can review the DLC as a whole because I like to express what I do and don't like about it.
So far, even with some ups and downs, I still like it a lot. Is curious though, for how approachable Elden Ring normally is, its DLC is almost all the opposite. Feels like a "master mode" for base Elden Ring. Maybe because is aware that old players very probably mastered the base game a while ago? Idk, but is curious regardless, because I consider this is the hardest piece of content Fromsoft has ever made.
The DLC often feel like that if you play them right after base game, the difficulty spike is HUGE if you play it all on first playthrough, and not like a lot of us that have been playing the game for a few months / years
The amount of fire Messmer throws around effects my frames and makes the fight a huge pain but hey at least the game is pretty I just wish I could play it.
I didn't meet tholier until after the great rune shattered, and I was still able to direct him towards St. Trina to do his quest line. Don't know what happened to you.
Unsubbing for disagreeing with your previous video is the most insane fanboy behavior I've ever heard of. It's not like you were completely trashing it, you were just on the negative side of things. I hope a lot of people also come here to appreciate your more nuanced opinion, that isn't just: "BeSt GamE EvAR, DLC seTTinG nEW StaNDarD!!!"
People hear what they wanna hear is what I learn from experiences like this lol. I checked now and a lot of people were like "git gud" or thinking I'm thrashing the difficulty, when I brought it up like once or twice in a 35 min video
I really really liked the DLC but there are two aspects I’m actually disappointed about. 1. Messmer. He’s way too easy stat wise for how important he is and is placed too early into the game. When I reached him for the first time I thought ”yeah, no“ and went somewhere else. I thought it’s a situation where you encounter him, realize hes too strong, do all the other bosses in the nearby areas first and then come back later. But apparently that’s wrong because I killed him in like 30 seconds due to being overleveled. Seems like he should be fought as your third or fourth main boss which is awkward to me. He’s the mascot of the DLC or incredibly important in the story so why put him in so early? It would be way cooler to come back to him after exploring all the other areas and getting stronger with the clear goal of killing Messmer in mind. That would make the DLCs main story feel way less linear. Like the shadow keep being some kind of middle point of the world you always come back to. 2. (minor story spoiler warning): - - - - - - - - - Most of the time the DLC only adds new story elements instead of exploring the main game story further. Why don’t we get anything cool with Godwyn? Who is the gloam eyes queen and what’s up with Melina? The putrecent knight is even being called something similar to „the knight of the gloam eyed queen“ in the gamefiles but they changed it and completely scrapped that idea. It’s a shame two of the most important characters in the game will never make sense. Especially your best companion, Melina. Besides those two aspects and some balancing (Rellana too strong, other bosses too weak) I think they cooked. Incredibly cool DLC. It’s not comparable to Bloodbornes and DS3s DLC but that’s only because the games are so different in general. For what it is, DLC for an open world game, I don’t think it can get any better that this.
you don't lose scadutree fragments on death, you don't have to level up as soon as you find them, I personally only used them when I felt underpowered, I beat messmer at level 4 and loved it, just the right amount of challenge.
Your entire first paragraph I disagree with. It’s simple too. I just played differently. Paced out the DLC in a different way. I didn’t fight Messmer until around the 40 hour mark because shadow keep kind of felt like “progress” so I put it off and explored everything else as much as I could except jagged peak. Easy-hard is entirely subjective. Again, it’s also based on how you play. People always want the game to change and never think to change the way they play.
bruh Messmer is like the only boss I enjoy so far. He’s not a damage sponge like Rellana but he takes about as much time to kill as I want him to. His moveset is fast but not over the top like other bosses and you aren’t fighting the camera.
One of the few things the dlc does better than the base is the absence of duo bosses that's why i think the dlc has no awful bosses per say, there are some D tier bosses like skadu tree avatar and the top bosses aren't better than the base game but still in general the bosses bosses are better for the absence of duo and trio bosses
This is the same point that I also started to enjoy things and my opinion somewhat shifted on the dlc. that area of the map feels way more adequately filled with content. Stone coffin fissure was a nice surprise. And the bosses definitely get better after the first few. I didn’t like the lion, rellana was just okay, didn’t like Bayle but then the putrescent knight was good, scadutree avatar was good, and Messmer is insanely good. Honestly I think Messmer is the first boss in all of Elden Ring that is up there with the goats of the series. I haven’t seen every boss yet but I’m pretty sure Messmer will be the standout boss of the dlc for me. I still think most if the flaws of the dlc hold true, but I started out really pessimistic about the bosses and I’m now starting to enjoy them a lot more as I progress.
Folks unsubbed because you like the game, but slightly less than them... Some folks really need to chill and learn how to interact with fellow humans jfc... My major complaint is those big fat walkin fire baskets. Sooo boring and tedious to fight. Just more boring versions of the fire giant...
One of the few disappointments for me. I was hoping for a gimmick revolving around dungeons and exploration to solve the wicker men. Nope. Just ankle bite until dead.
@@Spookdookinthere's the one that has ankle protection that you have to make free throw shots into the basket. I was hoping each new one would have a neat puzzle to solve but unfortunately not it seems.
The dlc is rushed and in some parts more rushed than the base game, big areas that are empty with nothing of interest ( like finger ruins), areas filled with recycled content like cerulean coast and jagged peak, legacy dungeons far less complex than the base game ( except shadowkeep), it feels like the dlc was intended to be only gravesite plains and scadu Altus but they decided to make it big just for the sake of it and so they added the extra areas instead of focusing on refining the main experience
Thanks a lot for this video. Feels good to be not the only one that feels conflicted about the DLC. IMO the areas (though a bit too barren sometimes), visuals and overall more somber atmosphere are right up my alley. Clearly, FS took a lot of care designing these. Bosses were mostly fun on a gameplay level. The new smithy dungeons also felt like a nice addition, since they were more puzzely than combat oriented. However, looking beyond that, many cracks begin to show up really fast, at least for me. Aside from your points, one thing that bothers me the most is a sort of (unintentional) tone-deafness, which is so unlike FS. For example, many important bosses having like no fanfare (cutscenes/dialogue) around them to make me care, the sped-up animations of some enemies look unnecessarily janky, the rewards from the otherworldy feeling finger ruins felt really out of place, etc. Also, the final boss looks like it does not belong to this game. This guy looks like new gen Doom Guy to me. At least the fight is kinda fun. Sorry for the long text. :) Looking forward to your final conclusion.
I cant belive how empty this game was.....i was riding around for so long only to find a cookbook or a reused boss from base game that i didnt like fighting the first time.....Messmer is peak tho and i really like the sunflower boss :) he surprised me :)
Messmer, sunflower, and putrescent knight are the bosses I enjoyed so far, but it’s a pretty slim offering both in terms of the open world and the bosses. I just don’t get why this had to release now just for it to have so much reused content and empty space. It feels rushed even though there was no reason for them to not take their time with it.
I was hoping to find one Stormveil or Leyndell at least in the DLC, so to find Shadow Keep made me just sad. I just can't believe in people saying this place is one of the best of the franchise ("it reminds of those great places in DS3"), Shadow Keep literally is just an upside down "U" with a mini-plaza in the center, and then we have the specimen whatnot that is... mid. Shadow Keep from outside seemed like the Stormveil in this game, but inside wasn't even better than Castle Ensis in the same fucking map and the specimen whatnot wasn't half cool as the Carian Study Hall. How the fuck the poster boy's dungeon is more comparable to Castle Morne than any important "castle" in the main game.
@@micshazam842 Another thing I've noticed is that a lot of their games lose steam in the second half. Just compare early Elden Ring like Limgrave & Stormveil to, say, the snowfields.
It is weird that they'd go through the trouble of creating an entirely new IP but borrow so much from a previous one as to make it seem like a sequel. It's particularly baffling when they put out a game like Sekiro and shake up the gameplay mechanics enough to make it feel unique but also familiar.
So apparently not having ur HDR on made the game super dark. I didn't see the second access to moore ruins nor did I see the door heading to miquella at first. Way to extend 20hrs
man elden ring is the greatest thing ive ever played, i think its incredible what fromsoft have acomplish here. I think fromsoft still have a better game in the making, that is scary.
@@tomas60952 That is truly laughable. There is a reason that DS1, DS2, DS3, Bloodborne and Sekiro get replayed yearly by a lot of people. Elden Ring doesn't, not like the previous ones. The reason? The open world gets boring.
@@JustKelso1993 havent stop playing it since it came out.. You first cry about the formula getying repetitive then cry about fromsoft adding a open world... You are a hack my dude..
@@HowlFromBeyond do people not realize enemies keep scaling with ng+? in what world would someone walk into a dlc on ng+7 and learn bosses when they’re gonna one shot you.
Y'all need your ears checked, LITERALLY in the first 30 seconds of the first video "I actually quite like Elden Ring" And no fucking shit I went into NG+7 knowing things scale, do you think I was born yesterday??? I've done this for every DLC since Bloodborne and I've enjoyed it every time, except this one. Learn how to listen before you comment stupid shit
I don’t understand the souls players who hate anytime they have to fight something. Like if you don’t like the combat why are you even playing the game. This video pissed me off lmao. Honestly you should wait to finish the DLC because there’s 2 seperate areas in Shadow Keep that can only be accessed from other entrances. Also, I loved pretty much every boss in the DLC. I feel like you’ve only seen 2-3 remembrance bosses. There was nowhere near the repetition in this content than the base game. They made caves and catacombs more fun to explore. Lots of fun to learn boss attack patterns and punish. They require positioning and jumping not just rolling, which I appreciated. Delay attacks make fights more exciting because you can’t just rely on roll spam or reactions, you need to study the boss. This DLC was fucking great and we got so many cool new weapons / playstyles. Amazing bosses and secret areas. My only complaint is the empty areas on the map were boring. Basically f the entire Cerulean Coast
He will only dislike it more because the slc gets worse. You have to understand most of us have been playing these games since you were in diaper's. And the bosses do more and more anime stuff while we still using demons souls combat.
@@based-ys9um if you think the ER player character movement is the same as Demon’s Souls your opinion is entirely irrelevant to me. Also I was 12 when DeS came out you manchild. If you’ve played the games so long you’d think you’d be better by now lmao
@@based-ys9um I find it so weird whenever someone in the internet just assumes they know everything about the other person. Like wtf, you're just setting you up for embarrassment
@@MikoYattusyou know it’s true, search it in your heart that souls games ever since after the release of Dark Souls 2 have been nothing but reflex tests and how well you can abuse s. Demon’s Souls, Dark Souls 1, and Dark Souls 2 all were beatable without rolling, that all changed with Bloodborne and then Roll Souls 3 and Elden Ring is the next iteration of Roll Souls 3.
@@JellyJman To be honest, From's best souls games are their original IPs. Meaning Demon's Souls, Bloodborne, and Sekiro. Elden Ring is just Demon's Souls on crack.
The saddest part is that I didn't dislike the midgame enough that I can say "Midgame is mid" 😔
Btw, had you tried the reflective hardtear? It becomes ER into Sekiro. Dope af.
@@JoseViktor4099 I only just learned how that works, I don't use shields much but I'm excited to try it 😩
@BertoPlease it works on anything that can guard, not just shields
To me personally the most disappointing things were those finger ruins... there's literally nothing there. You get one talisman at each ruin, but only if you do a questline. Those places were extremely mysterious for me, and I approached very carefully, only to be nothing there. Then you meet that NPC from the trailer, gives you key item for that ruin, you go there, and you get a dumb talisman. Brilliant.
It’s a shame there isn’t anything in those ruins but did you finish the questline? You need to talk to the guy again, exhaust his dialoges and then reload the area. Then something happens. After that you need to reload the area again and another thing happens. It’s a cool questline with a big finale.
@@mt2r-music Yes I did finish it and beat the boss, that was cool. I meant the first 2 ruins.
@@UsernameGeri i'm guessing you finished both, but just a PSA, there are two mother boss fights
I think that just adds to their atmosphere. They are alien and kind of hostile. You are not supposed to be there
@@mikeoxlong403 are there? I only know of the one at the end of this quest, unless you mean Ymir
Good video again mate - enjoying your thoughts as you naturally progress
🤗
Pro tip: if you farm the fire knights long enough to get their helm it's basically it's own talisman that increases your max HP, stamina and equip load it's really really nice
Just to help you a bit, concerning St. Trina, you have to interact with her like 4 times to proceed further with her story
yeah i found out later, thankfully before killing final boss. Think I interacted 3 times, if only I'd done it once 😂
After finishing the dlc having some time to reflect, I can say I enjoyed exploring a new fantasy land, but now that the "new" is over with, what's left is mostly annoyances. Messmer was the only major Boss I found even close to enjoyable. If Fromsoftware continues with this style of combat gameplay, I'm just going to optout, it's not for me.
P.S. If you really want to have a bad time, play Elden Ring on a base PS4 running at an inconsistent 20~ish FPS...
I agree Messmer is the only boss I found truly enjoyable or memorable so far. There’s been a few other that have been decent but not impressive, and overall it just feels like Fromsoft have really lost the plot with these bosses. There’s no longer really any of that careful balance in their movesets and instead it feels like the devs will use any means necessary to make a boss that will take a while to learn, even if it makes it less fun to fight in the process.
after beating the dlc it feels like it needed another year or two, or just cut the map in half. it feels like a lot of content was cut do to time restraints. for example the "Putrescent-Knight" in the game files is called "Knight of the Gloam-Eyed Queen".
Could also be they plan on saving that for a 2nd dlc, like how ds3 had 2 dlcs but that might just be copium. But with how much they love mounted bosses, could easily be saved for 2nd dlc
@@micshazam842Guessing how well the game sold, i’m sure there will be a sequel at some point.
@@tyler547 Yeah! just like bloodborne...right? or sekiro....
@@tyler547 you must be new around here...
@@FrigidOven did bloodborne and sekiro sell 20 mil? Bandai shareholders will want a sequel.
Honestly IDK why people give Shadow Keep like Leyndell or Stormveil level praise, its just a mid area I don't like it although it has Messmer my second favorite boss in the game, also the DLC legacy dungeons as a whole just felt like downgrades in quality and quantity. and the Fissure is one of my least favorite areas ever. if you want me to @Berto I can review the DLC as a whole because I like to express what I do and don't like about it.
So far, even with some ups and downs, I still like it a lot. Is curious though, for how approachable Elden Ring normally is, its DLC is almost all the opposite. Feels like a "master mode" for base Elden Ring. Maybe because is aware that old players very probably mastered the base game a while ago? Idk, but is curious regardless, because I consider this is the hardest piece of content Fromsoft has ever made.
The DLC often feel like that if you play them right after base game, the difficulty spike is HUGE if you play it all on first playthrough, and not like a lot of us that have been playing the game for a few months / years
i honestly think the putrescent knight is one of the coolest bosses
The amount of fire Messmer throws around effects my frames and makes the fight a huge pain but hey at least the game is pretty I just wish I could play it.
Strange I played on a gtx 1650 card and didn't face any drops with messmer, probably because I locked the fps to 40 maybe try doing that
The kindred are friendly you weren’t supposed to kill them for Moore quest
Only thing I hate is that I got locked out of saint Trina quest just because I explored too much and the great rune shattered 🙄
(Tholier disappears)
I didn't meet tholier until after the great rune shattered, and I was still able to direct him towards St. Trina to do his quest line. Don't know what happened to you.
Unsubbing for disagreeing with your previous video is the most insane fanboy behavior I've ever heard of. It's not like you were completely trashing it, you were just on the negative side of things. I hope a lot of people also come here to appreciate your more nuanced opinion, that isn't just: "BeSt GamE EvAR, DLC seTTinG nEW StaNDarD!!!"
People hear what they wanna hear is what I learn from experiences like this lol. I checked now and a lot of people were like "git gud" or thinking I'm thrashing the difficulty, when I brought it up like once or twice in a 35 min video
I really really liked the DLC but there are two aspects I’m actually disappointed about.
1. Messmer. He’s way too easy stat wise for how important he is and is placed too early into the game. When I reached him for the first time I thought ”yeah, no“ and went somewhere else. I thought it’s a situation where you encounter him, realize hes too strong, do all the other bosses in the nearby areas first and then come back later. But apparently that’s wrong because I killed him in like 30 seconds due to being overleveled. Seems like he should be fought as your third or fourth main boss which is awkward to me. He’s the mascot of the DLC or incredibly important in the story so why put him in so early? It would be way cooler to come back to him after exploring all the other areas and getting stronger with the clear goal of killing Messmer in mind. That would make the DLCs main story feel way less linear. Like the shadow keep being some kind of middle point of the world you always come back to.
2. (minor story spoiler warning):
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Most of the time the DLC only adds new story elements instead of exploring the main game story further. Why don’t we get anything cool with Godwyn? Who is the gloam eyes queen and what’s up with Melina? The putrecent knight is even being called something similar to „the knight of the gloam eyed queen“ in the gamefiles but they changed it and completely scrapped that idea. It’s a shame two of the most important characters in the game will never make sense. Especially your best companion, Melina.
Besides those two aspects and some balancing (Rellana too strong, other bosses too weak) I think they cooked. Incredibly cool DLC. It’s not comparable to Bloodbornes and DS3s DLC but that’s only because the games are so different in general. For what it is, DLC for an open world game, I don’t think it can get any better that this.
you don't lose scadutree fragments on death, you don't have to level up as soon as you find them, I personally only used them when I felt underpowered, I beat messmer at level 4 and loved it, just the right amount of challenge.
Also you get some stuff on Melina. You learn through Messmers kindling that she was his sister
I fought messmer as my 3rd boss. After Rellana and Lion. It was so fucking peak. He had a lot of health for me
Your entire first paragraph I disagree with. It’s simple too. I just played differently. Paced out the DLC in a different way. I didn’t fight Messmer until around the 40 hour mark because shadow keep kind of felt like “progress” so I put it off and explored everything else as much as I could except jagged peak. Easy-hard is entirely subjective. Again, it’s also based on how you play. People always want the game to change and never think to change the way they play.
bruh Messmer is like the only boss I enjoy so far. He’s not a damage sponge like Rellana but he takes about as much time to kill as I want him to. His moveset is fast but not over the top like other bosses and you aren’t fighting the camera.
One of the few things the dlc does better than the base is the absence of duo bosses that's why i think the dlc has no awful bosses per say, there are some D tier bosses like skadu tree avatar and the top bosses aren't better than the base game but still in general the bosses bosses are better for the absence of duo and trio bosses
I wanted a good duo boss though 😭😭
Messmer is like top 3 Elden Ring boss Imo.
@@OH-uh4pc messmer is a great boss but not a top 3 for me
This is the same point that I also started to enjoy things and my opinion somewhat shifted on the dlc. that area of the map feels way more adequately filled with content. Stone coffin fissure was a nice surprise. And the bosses definitely get better after the first few. I didn’t like the lion, rellana was just okay, didn’t like Bayle but then the putrescent knight was good, scadutree avatar was good, and Messmer is insanely good. Honestly I think Messmer is the first boss in all of Elden Ring that is up there with the goats of the series. I haven’t seen every boss yet but I’m pretty sure Messmer will be the standout boss of the dlc for me.
I still think most if the flaws of the dlc hold true, but I started out really pessimistic about the bosses and I’m now starting to enjoy them a lot more as I progress.
First encounter with Mesmer and I already felt like this is a great boss,meanwhile Commander Gaius I immediately thought that charge is shit.
Folks unsubbed because you like the game, but slightly less than them...
Some folks really need to chill and learn how to interact with fellow humans jfc...
My major complaint is those big fat walkin fire baskets. Sooo boring and tedious to fight. Just more boring versions of the fire giant...
Fr I despise those MF. Lowkey the worst enemy on Elden Ring. I like his moves, but their fight last 8 minutes for no reason.
One of the few disappointments for me. I was hoping for a gimmick revolving around dungeons and exploration to solve the wicker men. Nope. Just ankle bite until dead.
@@Spookdookinthere's the one that has ankle protection that you have to make free throw shots into the basket. I was hoping each new one would have a neat puzzle to solve but unfortunately not it seems.
The dlc is rushed and in some parts more rushed than the base game, big areas that are empty with nothing of interest ( like finger ruins), areas filled with recycled content like cerulean coast and jagged peak, legacy dungeons far less complex than the base game ( except shadowkeep), it feels like the dlc was intended to be only gravesite plains and scadu Altus but they decided to make it big just for the sake of it and so they added the extra areas instead of focusing on refining the main experience
Messmer is already way better than any base game boss.
What did you think about the sunflower boss ?
@@barofsoap6048 great stuff
yeah he’s really sick, he kinda restored my faith that Fromsoft really can still make banger bosses even though the bosses are hit or miss in the dlc.
He’s on par with the endgame. You’re delusional.
Messmer is pretty lacklustre tbh. The snakes were lazy as fuck. wtf is up with those textures man?????? Is this 1987????
Thanks a lot for this video. Feels good to be not the only one that feels conflicted about the DLC.
IMO the areas (though a bit too barren sometimes), visuals and overall more somber atmosphere are right up my alley. Clearly, FS took a lot of care designing these. Bosses were mostly fun on a gameplay level. The new smithy dungeons also felt like a nice addition, since they were more puzzely than combat oriented.
However, looking beyond that, many cracks begin to show up really fast, at least for me.
Aside from your points, one thing that bothers me the most is a sort of (unintentional) tone-deafness, which is so unlike FS.
For example, many important bosses having like no fanfare (cutscenes/dialogue) around them to make me care, the sped-up animations of some enemies look unnecessarily janky, the rewards from the otherworldy feeling finger ruins felt really out of place, etc.
Also, the final boss looks like it does not belong to this game. This guy looks like new gen Doom Guy to me. At least the fight is kinda fun.
Sorry for the long text. :)
Looking forward to your final conclusion.
I played the DLC blindly so I didn’t even know what was mid game.
Same but after 35-55 hours in with the map collected you can start to piece it together.
I cant belive how empty this game was.....i was riding around for so long only to find a cookbook or a reused boss from base game that i didnt like fighting the first time.....Messmer is peak tho and i really like the sunflower boss :) he surprised me :)
Messmer, sunflower, and putrescent knight are the bosses I enjoyed so far, but it’s a pretty slim offering both in terms of the open world and the bosses. I just don’t get why this had to release now just for it to have so much reused content and empty space. It feels rushed even though there was no reason for them to not take their time with it.
Where my godwyn boss fight at?
I was hoping to find one Stormveil or Leyndell at least in the DLC, so to find Shadow Keep made me just sad. I just can't believe in people saying this place is one of the best of the franchise ("it reminds of those great places in DS3"), Shadow Keep literally is just an upside down "U" with a mini-plaza in the center, and then we have the specimen whatnot that is... mid.
Shadow Keep from outside seemed like the Stormveil in this game, but inside wasn't even better than Castle Ensis in the same fucking map and the specimen whatnot wasn't half cool as the Carian Study Hall. How the fuck the poster boy's dungeon is more comparable to Castle Morne than any important "castle" in the main game.
yeah fr i had high hopes in Shadow Keep and it was just meh
Shadowkeep was disappointing. The keep itself is too short, most of it is a boring library. And Messmer is literally the boss of the storehouse.
I haven't been super impressed with the DLC either. Honestly, I think I'm just burnt out on the FROM formula after playing their games for 15 years.
@@micshazam842 Another thing I've noticed is that a lot of their games lose steam in the second half. Just compare early Elden Ring like Limgrave & Stormveil to, say, the snowfields.
@@opethmikeThe losing steam sentiment. DS3 is the only game I didn’t feel like that. I really like the middle to later half more.
@@Spookdookin I agree. Especially Ring City.
It is weird that they'd go through the trouble of creating an entirely new IP but borrow so much from a previous one as to make it seem like a sequel.
It's particularly baffling when they put out a game like Sekiro and shake up the gameplay mechanics enough to make it feel unique but also familiar.
@@HowlFromBeyond Sekiro I truly enjoyed and would love to play again. That one aside, my interest in FROM games is pretty much gone.
I'm at miquella boss door and haven't unlocked the top right parts of the map...
How sway?...
need emote to unlock hiden path?
you need to do the O Mother gesture (found in Bonny village) on a Marika statue at Shadow Keep back gate.
So apparently not having ur HDR on made the game super dark. I didn't see the second access to moore ruins nor did I see the door heading to miquella at first.
Way to extend 20hrs
man elden ring is the greatest thing ive ever played, i think its incredible what fromsoft have acomplish here. I think fromsoft still have a better game in the making, that is scary.
Pathetic 😂
You people being such fanboys for a game formula that has been around for years, is scary. Sad thing is, the formula is getting worse.
@@JustKelso1993 nah this is best one so far.
@@tomas60952 That is truly laughable. There is a reason that DS1, DS2, DS3, Bloodborne and Sekiro get replayed yearly by a lot of people. Elden Ring doesn't, not like the previous ones. The reason? The open world gets boring.
@@JustKelso1993 havent stop playing it since it came out.. You first cry about the formula getying repetitive then cry about fromsoft adding a open world... You are a hack my dude..
No duh, every game/DLC has flaws. As I said before, you don't like Elden Ring so naturally you won't like the DLC. This shouldn't be a surprise lol.
Literally like why is bro even playing this. You clearly don’t like the game and its combat.
He said he was in NG +7. I don't know how or why you'd do this if you hated the game.
@@HowlFromBeyond do people not realize enemies keep scaling with ng+? in what world would someone walk into a dlc on ng+7 and learn bosses when they’re gonna one shot you.
Y'all need your ears checked, LITERALLY in the first 30 seconds of the first video "I actually quite like Elden Ring"
And no fucking shit I went into NG+7 knowing things scale, do you think I was born yesterday??? I've done this for every DLC since Bloodborne and I've enjoyed it every time, except this one. Learn how to listen before you comment stupid shit
@@tyler547Ya'll are actually braindead.
I don’t understand the souls players who hate anytime they have to fight something. Like if you don’t like the combat why are you even playing the game. This video pissed me off lmao. Honestly you should wait to finish the DLC because there’s 2 seperate areas in Shadow Keep that can only be accessed from other entrances. Also, I loved pretty much every boss in the DLC. I feel like you’ve only seen 2-3 remembrance bosses. There was nowhere near the repetition in this content than the base game. They made caves and catacombs more fun to explore. Lots of fun to learn boss attack patterns and punish. They require positioning and jumping not just rolling, which I appreciated. Delay attacks make fights more exciting because you can’t just rely on roll spam or reactions, you need to study the boss. This DLC was fucking great and we got so many cool new weapons / playstyles. Amazing bosses and secret areas. My only complaint is the empty areas on the map were boring. Basically f the entire Cerulean Coast
He will only dislike it more because the slc gets worse. You have to understand most of us have been playing these games since you were in diaper's. And the bosses do more and more anime stuff while we still using demons souls combat.
@@based-ys9um if you think the ER player character movement is the same as Demon’s Souls your opinion is entirely irrelevant to me. Also I was 12 when DeS came out you manchild. If you’ve played the games so long you’d think you’d be better by now lmao
@@tyler547Learn to comprehend english, manchild.
@@based-ys9um I find it so weird whenever someone in the internet just assumes they know everything about the other person. Like wtf, you're just setting you up for embarrassment
Unfortunately Souls games peaked with Dark Souls 2 and just have been on a steady decline ever since.
C A P
@@MikoYattusyou know it’s true, search it in your heart that souls games ever since after the release of Dark Souls 2 have been nothing but reflex tests and how well you can abuse s. Demon’s Souls, Dark Souls 1, and Dark Souls 2 all were beatable without rolling, that all changed with Bloodborne and then Roll Souls 3 and Elden Ring is the next iteration of Roll Souls 3.
No
@@LordSleven you know I’m right…
@@JellyJman To be honest, From's best souls games are their original IPs. Meaning Demon's Souls, Bloodborne, and Sekiro. Elden Ring is just Demon's Souls on crack.
Do better
All I get from the video is that youre fetching for negative points on the DLC
Me: "I'm enjoying the midgame a bit more :D"
Comments: "I can't believe he hates this"
a lot of bitching about the tiniest details. congrats you are a critic now
Miyazaki isn't going to sleep with you bro
@@based-ys9um funny cause you commented so many times on this video, he must live in your head rent free
@@tyler547 well he's made some of my favourite games
@@tyler547And so have you, but you are clearly wanting to buttfuck the guy with how you defend this game.
Just clicked on to add my dislike.
Eldern wrong isn't above criticism.
You need a life if that is the case.
Funny how all the small youtubers are shitting on sote. Is it for more views? Yep!
Even bigger UA-camrs like ziostorm have called out it's flaws
Yeah I also worked on a 4 hour video on Elden Ring for 7 months just for views, clearly I'm such a dishonest fan