Guild Wars 2 and Wildstar with Tajula Rasa and Anthem are probably most fun I have had in any mmorpg. Loved how more futuristic Widlstar was, too bad 3 out of 4 games I listed are dead 😞 at least for me GW2 is still a thing and having third expansion 2022 but I miss more skifi like mmorpgs. On other side below the mud we have Skyforge 🤮 why is that game still a thing but not Wildstar?
I miss this game like you wouldn't believe. The setting, the gameplay, and the *housing*. It was so good. I was a big part of the roleplaying community. I turned my housing plot into a Granok bard called The Drunken Boulder. It was the #1 roleplaying hotspot for the longest time. It got a little too...aurin-centric, but I still miss it terribly.
I wish they kept that game up, when I played it I was just a kid and had no idea what I was doing. But to this day it is one of the most memorable game experiences of my childhood. Maybe Ill try the private servers someday.
What I really enjoyed about WildStar was the setting, and it's tragic that with Carbine's death, we're likely never going to see new content in that universe.
I agree. The world, the flat-out silliness that was somehow also epic, the unique spin on the undead, the weird hints at far deeper lore that we never go to see fleshed out... A glimpse of some really inspired world building that will probably never see the light of day.
And the soundtrack too, which apparently NC Soft has refused to release the rights for despite the composer wanting to make it available. Every now and then I still have a couple of the pieces pop into my head. It's one of the few games I genuinely miss, to the point I'm hoping the renewed attention in the last year or so might lead to something... Wishful thinking
As I am watching this video I'm actually wearing Wildstar T-Shrit I won at a contest and can't bring myself to throw away despite it being quite washed out. To me it is the best MMORPG I've ever played, but I have to admit it had it's fair share of problems. Especially balancing was a huge issue. The great plus for Wildstar besides the mentioned perfect combat system was the class design and superb 5 man PvE content that was way ahead of it's time. WoW somewhat caught up years later with M+ and the mega dungeons.
The mythic+ dungeons haven't been a too good thing for the majority of players. To be more specific: Everytime they tried to funnel the playerbase into any kind of higher difficulty they lost players. And everytime they made something more accessible they gained players. There are two documented events where they gained a substantial numbers in certain gameplay parts: when you could get the previous raid tier for doing heroic dungeons, and when you could get previous Arena gear for doing BGs. I remeber this time during WotLk when the servers couldn't create any more dungeons because there have been to many created already. And in BC where there have been 149 Alterac Valleys open at the same time. All while they lost peoples interest when they put rating requirements on every slot item of equipment and so few people have been interested in doing arena that they had to lower the requirements because even the best couldn't reach them due to not enough players participating in the pyramid system to provide the points. The answer to make a successfull game for the masses is not to ramp up difficulty or to lock everything behing some stupid requirements.
@@arrclyde4325 m+ has been one of the best things that happened to wow when it comes to keeping players engaged and active for longer. it's great for people that don't have time to raid as well but want to push for a challenge and it's also great for casuals because you can easily just do a lower key and not strain yourself with it being too difficult. i don't know what everything that you wrote even has to do with m+ at all?
I'm still not over it. I started when it became free to play and threw all my hard earned cash at it because I loved it so much. The housing system was amazing and I built a super mall consisting of 22k pieces. I haven't come close to another project like that in any other game. I had worked on so many housing plots with friends and it brought us so much joy, no other game compares. I took off on the day the game shut down, there partying with everyone and the devs in the game until the inevitable permanent disconnect. I cried for days.
I loved the housing in this game. My boyfriend and I would do shiphands and farm rare monsters for money to get decor for our housing plots. The music in Wildstar was freaking fantastic I still listen to it to this day. Jeff Kurtenacker did an amazing job.
I love the music also, it was great, hope the author will be recognized and compose more, he said Wildstar don't bring him much fame in the industry, if I remember well.
I miss my housing plots! I worked so hard on a couple of them, and still sometimes like to daydream about the massive treehouse I constructed for my Aurin. It's the only game I've ever really enjoyed learning to improve my platforming skills on.
@@Just_Call_Me_Tim Jus type Wildstar soundtrack, the game live one with a big variety of soundtracks. Here are all in a album. ua-cam.com/video/054sZvBCLIU/v-deo.html Here are each separated. ua-cam.com/video/ey0wgQYTwnU/v-deo.html
I would do anything to give wildstar another chance, with an actual stable work environment for the devs of course. the FPS-like combat would probably hit really well nowadays, even more than it did back then.
@Steve And now remember that most of those bot-plagued games are tab-target games. Wildstar had the tools to really screw over bots. Sure, you could still do it, especially with warriors or healers, but it would have been a lot more difficult.
@Steve yeah but let's be honest, there is nothing actively standing in their way, especially considering TF2's bot problem. With a dedicated and well-organized dev team and active updates and development, the bot community would have a pretty hard time and would need to update their bots constantly, making it so that many botters just outright give up.
@Steve You are right, of course. It's never impossible to bot. If there's money in it, someone will figure it out. But action combat is a lot more difficult to bot if you can't just facetank everything. Still, you are right.
@Steve runescape bots are far less common now and get banned very frequently which is reflected by the economy. CS:GO "bots" on the other hand are just scripts that keep the player from disconnecting from the server so they can afk for xp. So youre comparing a point and click game and an afk script to having a 3d telegraphed combat system with bots
I liked the art style, story and the leveling experience. However things kinda dropped off a cliff at endgame. Was very hard to get groups together, and if you weren't in the first wave of levellers nobody was interested in learning the rather difficult encounters even in 5mans. People would ragequit pugs if you couldn't execute the dungeons perfectly, while also not telling you what to do.
That seems a common theme in MMOs recently. Rather than work as a team people work as “teams” of individuals who should know everything already rather than bring each other up to speed.
The lack of itemization and punishing dungeons where if you didn't run it flawlessly is what killed it for my friends and I. We didn't even make it to the raiding scene, but i will say the game felt unique and it was fun leveling up and exploring the world. I thought the game had potential
@@Yor_gamma_ix_bae they weren't in pugs. Because any one person dying resulted in everyone leaving. Meaning if you had to pug you often never got to complete a dungeon. It was the shittest dungeon experience I've had in any game and that was very unfortunate because wildstar was amazing.
@@Avatinfernus Yep, my entire casual guild fell apart at end game. Was to hard for some of them, too much for of a grind for others. Imagine when they relaunched knowing what the problem was and instead of making an easier versions n they used the same content as a baseline and made it harder. All they had to do was make it like SWTOR, story, normal, hard, then add some additional harder levels. Something for everyone.
Pretty much what happened with Wildstar is it jerked itself too hard as the HARDCORE MMO.. and missed that the majority of the MMO playerbase is pretty casual as a lot of people did around that time because of a certain segment of WoW's playerbase going on and on about "HOW BACK IN MY DAY THINGS WERE SOOO HARD YOUR ALL CASUALS WHO DON'T GET IT" toward people who started from WOTLK onward.. They were never even close to a majority but they were so loud it gave the illusion that they were. Honestly even today WoW the MMO that won for so long by being the more casual MMO is having real competition for the first time from FF 14.. but it's not because of FF's raids and dungeons, pretty much anyone will admit WoW does that better even at it's lowest points which is why im still playing it it's challenged because FF has more casual world content. Since the average MMO player has only gotten older this dynamic has only increased since many don't have time to commit to everything you need to do to do high end raiding and whatnot.
Honestly, I played wildstar and, there was so much in it that was just, so, convenient when compare to other MMOs and not only that, it was simple, straight forward, and didnt feel like i needed 5 wiki pages open to understand what the fuck was going on. And above all, it didnt feel like every part of the aesthetics was strictly just a premium, the Holo-wardrobe allowing you to get your bad gear, that looks cool, and turn it into a skin to place over your equipment. and not only that, the slots in the wardrobe then allowing you to just freely swap between having a combat look, and a casual look. The out of combat experience of Wildstar was, imo, one of the best ever. Even when the game was geared fro the late game, I didnt care. I just built up my house, did quests and leveling mainly to just get money for more house stuff, and poured time and resources into making my house a little dream pad for my Aurin Spellslinger. The game's quest system also felt pretty nice, especially when you had the communications system, allowing you to just, turn quests in remotely, so that now you didnt have to go ALL the way back every time and addtionally, the dialouges could take place whilst you were still in heated situation or simply on the move. Wildstar had a lot going for it, and, had a lot that I felt i was spoilt by, as now every MMO i walk into, leaves me with a hunger for more of this sort of content.
here's the thing that always bugs me about big mmo type games that are only active for a few years than die. that somewhere out there the creator/dev are just sitting on the engine/game and such. some of the bests games we play today are games crafted and modded out of other existing games, dota/lol. tower td, autobattlers, mods for skyrim and darkest dungeon completely remake the playstyle, could even add nopixel. quite sure it's been proven how resourceful the public modders are and it's just sad that legal stuff and whatever force all that information and gaming fun to be locked away and buried never to be seen again. maybe someday the scene for people who like making their own mario kaizo games keeps growing and people can just make their own version of games from any game they want. that way i can play some kind of 50v50 mashup of frogger vs battletoads, you get my point.
I played Wildstar back in the day, and to this day I use it as possibly one of the best examples of why building a game catering to the top 1% is not sustainable. Despite how many hardcore players like to whine and moan that games cater to casuals too much, the simple fact is that the hardcore community of any given game is simply not enough to keep a game alive, and Wildstar really proves that. Its hardcore community was pretty damned committed to the game, but they were nowhere near enough to keep the game alive when the game itself drove away new and casual players, and the few the game didnt scare away were driven off by the extremely hostile "members only" mentality of the hardcore. Most people didnt even get to start raiding, since the first attunement could take the average player weeks to finish and were really difficult in a lot of the steps (dungeon medal runs were a huge wall for most people), so not only was raiding basically like having a second job but even stepping foot in the raid was like finishing a bachelors degree. I called the game going free to play and dying pretty early, the rabid fanboys called me every name in the book and insisted I was only bitter because obviously the only reason I would dislike how hardcore the game was would be if I was just bad and a casual. I actually did want the game to succeed, but people need to understand that no game can survive off only 1% of its playerbase.
I was the 1% and i kinda support this. I was top3 esper healers in the raids worldwide. I think that casuals and hardcore players just need their own categories that are rewarding in their own way. Us hardcore players want to flaunt it. And casuals really just want to sip coffee and enjoy it. There has to be a way to entertain both sides to make people stick. But if everything is in the same bucket as WoW's LFR then there really is no incentive for people to "grind" and everyone will just "grind" for mounts LOL
@@naj7969 yes it needs different raids that stay necessary even tho the next one is out and every new raid should get harder. So if you arent good enough you cant do it but you have other things and raids you can do.. the princip of LFR just sucks ass
@@acctsys if the casuals leave, whales lose the incentive to spend money in game, since the entire motivation behind whales spending their money is to either feel superior to others or show off what theyve bought p2w mobile games that is 100% paywall content only die really fast, its the ones that keep the free players playing that end up creating the biggest whales and keeping them the longest
@@DDracee I know it's about a superiority complex. But again, hardcore doesn't mean whales. Casual is where the money is, which suggests that's where whales are. And again, it makes sense. They're not out to prove logically that they're the best. They're about the impression and image.
As someone who played WoW in the early years including hardcore endgame raiding, I understood that much of the success of WoW hinged on the delicate balance of the majority casual player base AND the hardcore base playing the same game. As much as each side complained about the other, it was the balance between the two that made WoW what it was. Something it's forgotten in the years since. Leaning too far to one side or the other is fine IF you're not trying to match WoW revenues - but that's what ultimately leads to the downfall of most of these MMOs. The investment it takes to start smaller and grow is just too difficult, especially when backed by companies like NCSoft which cares nothing about the people who make or play the games they publish.
Catering to “casuals” is always a better option when it comes to MMOs since they are very dependent on having a large player base to survive. Hardcore players are like 5-10% of the total players. They aren’t going to carry the success of the game, especially a new IP. The best strategy is always to lean more on having more contents for new players to keep building a player base, then keep on adding more and more end game stuff as times go on.
@@Aliens1337 Problem here is how we define casual and hard core. W* fucked up trying to focus on what WoW basically championed as the premier focus of gameplay (large scale multiplayer instanced content aka Raids). WoW is sort of doing the same while spending most the actual game inside instances and making Mythic and raids the only thing that really matter (pve wise). But really the issue as I see it is that a good game should be catering to far more than just two vague categories of player type and "end game" has to have more things going on than a very obvious loot treadmill.
@@adriaan4808 The problem is people not accepting the casual tag tbh. WoW has this issue where every person that manages to clear a +10 M+ or kill a normal mode raid boss thinks they are hardcore. We can see how the community has become pretty much unpleasable in recent years because they think they need to follow the 'hardcore' playstyle. It has basically been a poison for WoW since it started around the beginning of Legion.
Games need to be able to appeal to everyone. Most people play games to relax, not to be tormented. Higher difficulty should be on addition to something more passable to a casual, relaxed gamer, not as the default. No game can succeed if it is catering exclusively to the top 1% elite hardcore gamer.
I’d still be playing it. Miss my warrior so much. Best housing system ever. Unmatched combat. Hoping the Riot mmo is close to it, or even Palia. The MMO world lost a whole lot the day Wildstar died.
I'm not kidding, but when i returned to this game, i had no idea what was happening, but the day i came back, was the VERY SAME DAY i seen a message pop up saying, "This game and it's servers are being shut down forever, thanks for playing." I was heartbroken. I played for a whole year and came back later to the day the game died and got shutdown.
I miss this game something fierce, they were too ambitious and tried to de-throne wow instead of focus on the special game they had and flesh that out and listen to the community. I just loved this game and the combat. It wasn't perfect, but it had such potential!
lol @ this video. No one serious EVER complained about the leveling process in wildstar. All real gamers know that MMO leveling is just something to power through and is a tutorial of sorts. The thing that killed off my friends list was the wayyyy overtuned attunement process for that 1st raid. They lost so many just from that alone.
When I was playing wildstar, I loved the housing system the most and was the best executed housing system I'd seen in an MMORPG. That being said, having to both manually aim and control the camera was kind of an issue in boss encounters. Especially those that made use of "bullet hell" mechanics where large numbers of floating orbs would go out and you needed to find the safe spot among all these giant glowing orbs. Whereas with tab targeting you are free to use part of the movement controls to control the camera while you continue attacking, that wasn't something that could be easily accomplished in Wildstar's encounters. If the game had continued, I have no doubt that they would have toned down the encounters or did something to the controls to make it easier to control the camera.
Sadly never got to try the new raid, that was never fully finished. My guild disbanded after we killed Avatus and they were only 2-3 raid guilds left split over the 2 factions, then they they fired Timetravel and i lost all hope the raid/wildstar was ever gonna get good.
@@kadafi1987 Redmoon Terror was finished and had some really cool fights too, I especially loved the Laveka and Mordechai fights. I assume you played in US servers, because in EU there was a few more raiding guild back then, there were also constants DS pug raids.
@@linethebun EU - Dominion- Lokes List.. we killed Avatus world 10th and most Dominion guilds disbanded soon after, the best players on the server made a hardcore guild on Exile, which cleared Redmoon Terror world first if i remember correctly.
@@kadafi1987 when RMT was released, guilds and raids already were cross-faction, thought. My guild re-progressed DS and RMT 3 times, as we cleared it first time, people left, I gathered newbies again, we progressed and cleared it again. Also, Bloodpact on Dominion side had often "free to join" RMT pug raids at one point.
Another factor: This game was unplayable in my region due to latency as the servers were located abroad. Not a big issue for a game like WoW at the time, a huge issue for a game based on telegraphs & movement.
I played wildstar day 1 with a buddy, engineer as a tank and esper were really the most fun classes to play, can't get over a ranged tank with healing bots and stuff. Its how I imagined WoW tinker to be if they ever decided to pull their heads out of their asses and finally make the game good again.
That double interrupt Engis had was so nice when you were grouped with braindead DPS who never bothered to help with even one of the (usually) two interrupts needed to fully interrupt a cast.
The heartbreak i got from this game! it was the finest MMO i ever played! the PvE content and the combat system were exquisite. Its a shame the release was so laggy/buggy and put many people off. I played it till its final days because the dungeons / raiding was the most exciting experience ever!
WildStar was one of the best games I played in my life and I miss it so much. I played the game during 3 years, everyday. I was in love with its universe, its combat system and its community. I nearly did all the content the game had to offer. WildStar raids were my favorite thing. They were hard but unique. The housing is still the best I've seen in any game and left so much freedom to players. Today, I still remember my characters rotations, every song, and many bossfights by heart. Thanks for this video !
In some ways, Wildstar was the best MMO ever created. It's quite frankly disgusting that so many older inferior MMO's are still playable today, but this amazing work of art is dead and forgotten. Arguably the biggest tragedy in video game history.
I get emotional during any wildstar video 😭 I would give anything for it to come back. It changed my life it was the first mmo I was really social in and I met family there. Love this video
So much potential, so much lost. I was hyped, I was there for launch, I ground through the leveling and I was there with one of the top guilds for the first several raids but .... ultimately the difficulty was so draining that coming back week after week was exhausting and not very rewarding for the effort involved. I still loved the story, the races, the characters and the music and it's to bad none of that can exist anymore.
The fucking dopamine hit on a first kill was so good but hitting a rough patch on a reclear was the worst :'( I raid Mythic WoW and Savage XIV nowadays but I still have the muscle memory of my DPS Stalker & being a bloodthirst totem at times lol.
I'll always miss this game, I made so many memories and friends while playing it. I wish I could go back and look at my character or hang out in my old house.
The game looks fun For someone who doesn’t know anything about the game, the shortcomings described in the video were not overly difficult to patch. Wonder what took devs so long
Not to dunk on Akshon Esports, but this video dont even cover 10 % of the important things that happen in Wildstars history. Most if not all the problems was fixed, but Ncsoft keep cutting the manpower and budget, until the game didn't receive any more updates and a MMO with no new content, is always doomed.
My girlfriend played this. Her absolute most favourite part was the /horror emote. But she loved the telegraph targeting and the general movement and feel of the game also. The "cutesy animal things" as she puts it were her least favourite parts.
as much as I loved Wild Star, it had a lot of developmental problems unfortunately, it would probably face the same problems today. New World is a good indication of that.
An MMO that mostly caters to the hardcore players while still expecting big revenue would fail miserably nowadays. It would have fared even worse than it did back then.
@@mrmolo70 yeah casual gaming is the way to go now, heck even wow is dying a slow death, due to all of an sudden catering almost to much towards the hardcore players now, and esports.
I still believe part of the reason that Wildstar didn't do as well as many had hoped was cause it was made by NCsoft. As they even before Wildstar launched had pissed off a number of people with the shutdown of City of Heroes, even though the game was making money just not the $$$ NCsoft wanted and with the shutdown of Tabula Rasa years before that. So even though the game looked fun I still remember friends online saying "@%^! NCsoft I'm not giving them another dollar!" or "they will prolly shut Wildstar in a year or two anyway."
As a kid at that time I said to myself if I ever get rich enough I'll hire those people and put Wildstar back up. I am more than sad when thinking how much joy and fun that game delivered, The artwork? The BEST there is in the gaming industry.
I was in on W* from the beta. I loved it. The combat that basically made everything "ground targeted AoE" really changed how combat flowed, I loved the setting and the classes... but I felt like they hosed the stalker too much early on because of later scaling. CC effects and movement skills felt amazing to the point where I had some builds in the works about being full on support to lock down targets while my team got the kill (would fail after everyone started learning how to handle all the movement though). Gonna miss my Mechari Warrior and Stalker.
I was there when they shut down the servers. I cried. I miss this game so badly. It had excellent combat, great visuals, amazing humour, the best music of any mmo, superb housing and it was just straight up fun.
The best MMO I've played and the best WoW killer. Literally killed all the addiction I had from WoW and then when it died, because of a WoW expansion, made me quit MMO till this day, love Wildstar and its community❤
i still have fond memories of WildStar, I wish I had gotten to play more of it with my friends. I still hope that one day we can see a spiritual successor to WildStar's vision.
I was in and among WildStar so much. I had a popular podcast, did content on here, did livestreams with the devs and even had an item named after me in the game. I LOVED that game. It was the ONLY game I ever thought had a chance to compete with WoW and I was all in for it. I wish they had been able to fix things like the lag and bugs faster before people just dropped like flies. The game had something unique and I hope someday we can see something like it.
Wildstar was really amazing. The housing system was without parallel too. I was playing while it died. I got to watch pvp die off a short while before pve did. Soon after the servers shut down. The telegraphed combat made pvp exciting and dangerous. It was some of the most fun I ever had. Even with an unbillable tank.
Wildstar is the perfect example of Players creating the perfect MMO, for players... at the time, everything they did were THE THINGS PLAYER ALWAYS ADVOCATED FOR. But nobody ever cares about the 99% of players that make the game alive. Cater to them and the loud elitists will be angry, cater to the elitists and the game dies. Look at shadowland, every criticism on BFA was solved in Shadowland... but going from 1 chest to 9 chests to farm for the same reward felt not only an horrible struggle, the PvP that most hated, was more rewarding and needed for progress... all while PvE was simply too grindy for the average and casual players. Dead game now.
I can never understand the elitism of players. You are not playing a single player game. You are playing a social games with different people who have different background and interests. There's no point to make the game focus only on hardcore people like you. And this isn't just MMO only. Every single games that is mostly play online and have multiple players suffered from this problem. Guess they can never learn
Wildstar was the only non-WoW MMORPG that I thoroughly enjoyed before finally giving FFXIV a shot. It had such a great potential and just seeing these clips makes me nostalgic.
to be fair, at the time most new mmos didnt have any endgame at launch and died 2-3months later as a result. Thier focus on endgame wasnt wrong, they just took it a tad bit too far.
honestly I'm not sure what people mean if they say wildstar didn't have content? I mean it was even fun and cool to do the main questsline and lvl up. I had so much fun even just leveling, and when the dungeons hit oh man oh man! Again they pretty much were the first to also do player housing right (except for maybe ultima online which I admittedly haven't played), so tons of fun stuff to roam around to do even discovering hidden treasure, and fulfilling your job quests exploring and whatnot. I fully respect if you felt like something was lacking, I just personally don't understand it :D I guess it would be cheecky to suggest that people who came from WOW and other MMO's had gotten used to being pretty much served the endgame (please I don't mean this as an offense), but that just wasn't the case in Wildstar, it took serious work to get there, and you were rewarded for it for sure, and even if you didn't have the time or the determination, it was still a super fun platformer if nothing else. Well bud I wasn't trying to critisize you here so I hope I don't come off the wrong way, but glad you played back in the day, and hey maybe you'd give it another shot sometime if the private servers come online, in either case I wish you the best as I do for all prior WS players ^^ May we all meet in equally great games in the future!: )
I think people with these complqints gave up on the game super early on in its life, near the end there was quite a lot of fun to be had just leveling up. Amazing game
I'm both saddened and relieved that I didn't. The games premise was fantastic, a nice change from World of Warcraft which I'd played for some time. It looked like just what was looking for, especially the visual style and gameplay. But, it died. I think I'd have been very sad if I'd been playing it. I still hope it gets revived somehow.
Wild star had the best endgame zone I have ever experienced when you’re descending the laboratory levels and you figure out the plot behind the story was absolutely amazing
I loved this game so much, but couldn't get through the total grind of leveling. I'm one of those people who wanted nothing more than to see the end game content, but never had the time to get there.
@@rampant1apart I had no issue getting several toons to level cap. And that's without me even being more then above average at efficient leveling. My friend managed to blow me away with how fast and easily he leveled. Nobody I talked to that I played with during the time the game was alive (and I interacted with a LOT of people,) ever had an issue with leveling. Genuinely think you're just slow.
It is extremely weird that the game was just shutdown when so many other MMOs are still chugging along after being sold for different companies. I wonder if the game's unique engine had something to do with that, since it would make it more complicated to support than anything running on an standard engine. The game spent longer in development than its entire lifecycle, which is so sad. Some QA tester out there has more Wildstar experience than anyone who ever played the game.
This video doesn't explain why the game failed at all. As someone that played since launch, a problem was that many people just didn't like the cartoon-ish graphics/sci-fi theme at the time and wouldn't give the game a chance, as well the buy to play + monthly subscription model was a huge mistake. Then the game was just marketed badly and when they tried to relaunch it as f2p, the devs were a skeleton crew who weren't able to update the game or make necessary changes/improvements. The failure had nothing to do with difficulty/engine like the video implies, the game was just more niche than other MMOs on the market, and the publisher is just notoriously bad and screwed the game over.
@@Arcadia21 Yeah but that wasn't my point. There's plenty of iffy obscure MMOs that are still chugging along because they were sold to smaller companies. I was wondering why WildStar wasn't sold.
@@Arcadia21 but the difficulty and engine were still big players in it, especially when you could barely walk into a main city because you would drop frames like crazy. Or the fact no one wanted to run dungeons because you could barely finish them, or they would leave because they werent going to get the medal required for attunement
I LOVED Wildstar, I've been a WoW player since it launched and have so many fond memories early on but it never compared to the sheer potential of Wildstar. It's a travesty that more wasn't done to ensure it's success, the combat was some of the most fun I've had on an MMO. So rewarding and instinctive.
One of the best things to come out of WS is the soundtrack, though it's really hard to find the whole thing these days. You can find parts of it, but the full thing is really hard to nail down, and they don't even sell it anymore.
I've been an avid MMORPG player since the early 2000s. Wildstar was my favorite MMORPG of all time and the hill I am willing to die on is that it would be successful today. It was simply ahead of its time. It pushed towards hardcore content at a time when the vast majority of MMORPG players contrarily became more and more casual. Years later, "hardcore" MMORPGs enjoyed somewhat of a renaissance, as can be seen by the huge success of classic WoW which was priorily perceived as too cumbersome for modern players. I am certain, had Wildstar been released around 2018/2019, it would have been able to fill a void no other game could. The combat system, the class identity, the pvp, the setting, the housing, the humor - it was simply unrivaled.
I find it funny, that people still claim a game that caters solely to the hardcore will succeed, even when case after case tells the opposite. hardcore players who want dark souls level difficulty are a large minority and a niche within the MMO community. you scorn the casual player, you may as well close up shop, the hardcore will never be enough to keep you afloat.
Wildstar is easily the best MMO I've ever played, and I didn't even participate in raiding. The combat was just so much damn fun. I've played WoW on and off (mostly on) since it's release, but while WoW needs new content to keep me playing, Wildstar had me playing just because the gameplay was fun.
I loved the way that they leaned heavy on the strengths of their system, like the ability to do real platforming and there was always a reward for your efforts at the end of it... not just a screen cap and a nice view of the render limit like in most games.
I fucking loved Wildstar, I was in the closed BETA and continued playing until it was shut down. It was fantastic. Fun writing and world, neat quests, interesting characters, good music, player housing with a lot of customization and the combat was always engaging, everything a skillshot with dangerzone indicators, including the heals and shields. PvE content and dungeons required skill instead of just being there to pass the time. I've played a lot of MMOs over the years and Wildstar is one of the top few, it died down and got shutdown while other p2w trash remain running for years, such a shame
Greatest MMO ever. I really never understood why the normies didn't stick around with as helpful and engaging as the community was. Rest in peace, old friend.
Wildstar, for all of its issues, was still the most unique mmorpg we got from the MMO boom. With the Renaissance of mmos, I hope that we can see some form of resurrection of Wildstar, keeping the style, the charm/comedy, and the fun. With the decline of WoW and the overpopulation of FFXIV, now would be the perfect time to spring up an mmo.
WildStar did several things really well: Dressing Room / Transmog - All the different dyes, free pick of display armor In Store Cash Shop - Nothing pay to win, only ease of access and fun stuff Class System - Skill points, EMPs, limited ability loadout Holiday Events - Christmas, Halloween, and Easter were amazing events.
Greatest mmo I’ve ever had the pleasure of playing. Would gladly no-life it again if it ever came back online. Here’s hoping someone gets a private server running one day
i still miss wildstar so much, just goofing off and looking at player houses and the things people were capable of creating in there was just astounding. my favorite player housing map was a full sized shopping mall
I loved Wildstar. One of the funnest, and often times funniest, MMO's I've ever played. The housing system was great. The combat system was great. All in all, it was just great. I didn't even mind the leveling process because I was one of those people that enjoyed just playing the game. I wasn't in a race to end game so I could take my time, look around, try new things and just simply enjoy the game. As you can imagine, I was not a happy camper when the servers shut down.
After Wildstar, I was not able to play WoW and FF14 anymore, they felt too slow, too single player and too easy, and no other combat was as satisfying and rewarding as in WS. Dungeon and Raid bosses were so well designed as well, you always needed to play with team to win, not solo - as your survival was in their hands, not yours.
god I miss this game. Somewhere in an alternate universe, this game still lives and is going strong. NCSoft, please bring this game back. Look at FFXIV's example of how an MMO can come back from the ashes better than ever.
I was very excited about Wildstar's potential, and got into some of their early betas, but was ultimately disappointed. It was like halfway in between WoW and GW2, without being as good as either at what they did best. Ultimately I just stuck with Guild Wars 2, since it had much better combat and platforming.
I'm glad i finally came across someone making a video on this. I played Wildstar since the beta and played it quite a bit throughout its times and i was honestly very sad about it shutting down. In the end though it did serve as the foundation to a lot of features both of gameplay and structure that can be seen in many other places nowadays and it's nice to see that it wasn't all for nothing. I will most definutely be playing the private servers though, once they go public.
I was one of the beta testers for this game, it had lovely graphics, humorous characters, and fun game play. I wasn't captivated enough with its world to want to pay for a subscription to play it though.
I never made it to endgame, and while the combat system and housing were pretty interesting, it's not really what makes me still think back fondly. Wildstar just had so, so much personality. It was silly and snarky and just a joy to experience. I played the scientist path (loved the path system btw!) just because it allowed me to find those datacubes that would share a little bit of extra lore, mostly about the Eldan, a long gone race that shaped the galaxy before disappearing, now revered like deities... Usually, getting to listen to holograms long gone characters rambling about whatever was on their mind might get dull, but it never did, for me. These creatures were bickering and being petty and over the course of their logs, you'd see how things went down the drain spectacularly thanks to their hubris, eventually resulting in the mess you just fought your way through. I loved it.
I had just gotten into Wildstar when they went F2P and I had fun playing it. The only game I'd put in time daily. Then when I heard they were shutting down, I was sad because it was the only MMO that captivated me.
I never did get up to raids, but I loved the movement in the game and the race mini games as an explorer. Loved to just run around with my tiny medic blasting everyone. I will truly miss this game.
4:25 What I find fascinating is that many of the ideas they had for the combat system are nowadays being used in a lot of very successful MMOs from FFXIV to even World of Warcraft. It makes me wonder what would've happened if Wildstar had survived a few more years!
For a much more in-depth look at actual reasons, the video "Death Of A Game: Wildstar" carries a lot more information than this, though this still covers quite a bit. There are also ex-employees who worked on Wildstar who gave comments on the state of the company in that video - as expected, there were huge egos in upper management and such poor team handling that art designers were coding things. I was a Medic, loved the sfx and effects a ton.
As someone who grew playing Jak And Daxter and Ratched And Clank on the PS2 the wildstar art style and character design, brought me so much nostalgia back. i really wish a good open world MMO inspired by those visuals of these classic game to exists some day.
I loved Wildstar, I never noticed the slog to level as it did not bother me and I really loved the classes as well as the paths. Mining stuff and having a giant worm attack you that you can then go inside and farm out a bunch of deposits was amazing. But like you said the end game is definitely what killed it for me. I had a great group and we were working on clearing the dungeons for Gold but man it was brutal and after I heard members saying once some game updated they were gonna go play it, I lost all motivation to continue it was just to rough of an end game xD
I remember seeing the trailer for it back in 2010-2011 and was immediately entranced by how amazing it was. I managed to play for only a short time when it hit free to play, but the slog to level up to catch up with all the other players was immense and hard to fit into my busy schedule at the time. I wanted to love it, I really did. Now that WoW is on the decline, I hope they return and maybe dial it back a bit and focus on a singleplayer adventure with some online coop for content. That would be amazing.
I tried WildStar when it went free to play. It was unlike anything I've ever played before. WoW is the only MMORPG where I hit level cap and participated in end game content. I loved WildStar but got hugely overwhelmed once I hit max level. This place holds a special place in my heart.
To this day, I have not found another MMO that satisfies me like Wildstar was. It was so unique
Thanks Carbine Studios!
I loved it, they fucked up the lauch for our guild. I had 50-100 ppl waiting to play it with ppl we knew
I'll still be SEETHING on my deathbed over what happened to WS.
Guild Wars 2 and Wildstar with Tajula Rasa and Anthem are probably most fun I have had in any mmorpg. Loved how more futuristic Widlstar was, too bad 3 out of 4 games I listed are dead 😞 at least for me GW2 is still a thing and having third expansion 2022 but I miss more skifi like mmorpgs.
On other side below the mud we have Skyforge 🤮 why is that game still a thing but not Wildstar?
All i would say to a MMORPG Dev is "DO NOT ACCEPT NCSOFT MONEY IN ANY CONTEXT"
@@ExploudYourEar exactly! You don't know when NCSOFT going to backstabbing you.
They killed Wildstar, MasterXMaster and many more
I miss this game like you wouldn't believe. The setting, the gameplay, and the *housing*. It was so good.
I was a big part of the roleplaying community. I turned my housing plot into a Granok bard called The Drunken Boulder. It was the #1 roleplaying hotspot for the longest time. It got a little too...aurin-centric, but I still miss it terribly.
Hey I remember the Drunken Boulder. Good times. I basically grieve for this game still.
I wish they kept that game up, when I played it I was just a kid and had no idea what I was doing. But to this day it is one of the most memorable game experiences of my childhood. Maybe Ill try the private servers someday.
I miss wildstar with every fiber of my being. I wish the game was live again :(
I feel you... was starting to re-watch dev speaks last week...
there was a private server/emulator called nexus forever
@@darschpugs4690 it still exists but it's not really a fully functional server. hopefully it will be one day
Check out WildStar Nexus Forever!
@@edelleaa shut up pepe
7:42 that's me raiding! Man I miss this game 😭
The good old Wildstar Zybak times
wildstar gives me “ratchet and clank mmorpg” vibes. i wish i’d played this game when it was out, it looks really fun even to this day
I wasnt a vet or anything but it was really fun, even the crafting was neat
It was really fun, just way too hard and not enough content. If it had 5x the dungeons and a more natural arc of difficulty it would have been huge.
It was truly a great MMO. Unfortunately, it was competing with WOW. Unfortunately also, China.
I had the pleasure of playing this game, and it was good better then wow,
We need those animations on today and future MMOs
What I really enjoyed about WildStar was the setting, and it's tragic that with Carbine's death, we're likely never going to see new content in that universe.
I agree. The world, the flat-out silliness that was somehow also epic, the unique spin on the undead, the weird hints at far deeper lore that we never go to see fleshed out... A glimpse of some really inspired world building that will probably never see the light of day.
And the soundtrack too, which apparently NC Soft has refused to release the rights for despite the composer wanting to make it available. Every now and then I still have a couple of the pieces pop into my head.
It's one of the few games I genuinely miss, to the point I'm hoping the renewed attention in the last year or so might lead to something... Wishful thinking
It could easily have spawned comics, novels and all. It's sad this setting died with the game.
As I am watching this video I'm actually wearing Wildstar T-Shrit I won at a contest and can't bring myself to throw away despite it being quite washed out.
To me it is the best MMORPG I've ever played, but I have to admit it had it's fair share of problems. Especially balancing was a huge issue.
The great plus for Wildstar besides the mentioned perfect combat system was the class design and superb 5 man PvE content that was way ahead of it's time.
WoW somewhat caught up years later with M+ and the mega dungeons.
My takeaway is you'd throwaway a shirt just cause it's washed out. Like, that's a perfectly good shirt still. Hope you mean you'd donate it.
Nah it also has several holes from my cat. By all objective standards this thing is really only suitable as a rag or when sitting alone at home ^^
It was a great game honestly, in spite of itself.
The mythic+ dungeons haven't been a too good thing for the majority of players. To be more specific:
Everytime they tried to funnel the playerbase into any kind of higher difficulty they lost players. And everytime they made something more accessible they gained players. There are two documented events where they gained a substantial numbers in certain gameplay parts: when you could get the previous raid tier for doing heroic dungeons, and when you could get previous Arena gear for doing BGs.
I remeber this time during WotLk when the servers couldn't create any more dungeons because there have been to many created already. And in BC where there have been 149 Alterac Valleys open at the same time.
All while they lost peoples interest when they put rating requirements on every slot item of equipment and so few people have been interested in doing arena that they had to lower the requirements because even the best couldn't reach them due to not enough players participating in the pyramid system to provide the points.
The answer to make a successfull game for the masses is not to ramp up difficulty or to lock everything behing some stupid requirements.
@@arrclyde4325 m+ has been one of the best things that happened to wow when it comes to keeping players engaged and active for longer. it's great for people that don't have time to raid as well but want to push for a challenge and it's also great for casuals because you can easily just do a lower key and not strain yourself with it being too difficult. i don't know what everything that you wrote even has to do with m+ at all?
I'm still not over it. I started when it became free to play and threw all my hard earned cash at it because I loved it so much. The housing system was amazing and I built a super mall consisting of 22k pieces. I haven't come close to another project like that in any other game. I had worked on so many housing plots with friends and it brought us so much joy, no other game compares. I took off on the day the game shut down, there partying with everyone and the devs in the game until the inevitable permanent disconnect. I cried for days.
I loved the housing in this game. My boyfriend and I would do shiphands and farm rare monsters for money to get decor for our housing plots. The music in Wildstar was freaking fantastic I still listen to it to this day. Jeff Kurtenacker did an amazing job.
I love the music also, it was great, hope the author will be recognized and compose more, he said Wildstar don't bring him much fame in the industry, if I remember well.
I miss my housing plots! I worked so hard on a couple of them, and still sometimes like to daydream about the massive treehouse I constructed for my Aurin. It's the only game I've ever really enjoyed learning to improve my platforming skills on.
@@emeraldhobbit my housing plots were nothing special, but my boyfriend had a really cool Christmas town, he even had a line for Santa.
Would... that music happen to be on UA-cam? I know I sound like a luddite, but I've just never thought of trying to find it.
@@Just_Call_Me_Tim Jus type Wildstar soundtrack, the game live one with a big variety of soundtracks.
Here are all in a album.
ua-cam.com/video/054sZvBCLIU/v-deo.html
Here are each separated.
ua-cam.com/video/ey0wgQYTwnU/v-deo.html
I would do anything to give wildstar another chance, with an actual stable work environment for the devs of course. the FPS-like combat would probably hit really well nowadays, even more than it did back then.
@Steve And now remember that most of those bot-plagued games are tab-target games. Wildstar had the tools to really screw over bots. Sure, you could still do it, especially with warriors or healers, but it would have been a lot more difficult.
@Steve yeah but let's be honest, there is nothing actively standing in their way, especially considering TF2's bot problem.
With a dedicated and well-organized dev team and active updates and development, the bot community would have a pretty hard time and would need to update their bots constantly, making it so that many botters just outright give up.
@Steve You are right, of course. It's never impossible to bot. If there's money in it, someone will figure it out. But action combat is a lot more difficult to bot if you can't just facetank everything. Still, you are right.
@Steve Are you a bot? Because you certainly construct your sentences like an AI
@Steve runescape bots are far less common now and get banned very frequently which is reflected by the economy. CS:GO "bots" on the other hand are just scripts that keep the player from disconnecting from the server so they can afk for xp. So youre comparing a point and click game and an afk script to having a 3d telegraphed combat system with bots
At around 6:25 whoever made that skate park deserves a medal. That was awesome. More games need that kind of custom build.
I liked the art style, story and the leveling experience. However things kinda dropped off a cliff at endgame. Was very hard to get groups together, and if you weren't in the first wave of levellers nobody was interested in learning the rather difficult encounters even in 5mans. People would ragequit pugs if you couldn't execute the dungeons perfectly, while also not telling you what to do.
That seems a common theme in MMOs recently.
Rather than work as a team people work as “teams” of individuals who should know everything already rather than bring each other up to speed.
The lack of itemization and punishing dungeons where if you didn't run it flawlessly is what killed it for my friends and I. We didn't even make it to the raiding scene, but i will say the game felt unique and it was fun leveling up and exploring the world. I thought the game had potential
It was so easy to do those dungeons lol. Basic raid mechanics at best.
Yep, it needed to be more user friendly. If it did it'd still be around.
@@Yor_gamma_ix_bae they weren't in pugs. Because any one person dying resulted in everyone leaving. Meaning if you had to pug you often never got to complete a dungeon. It was the shittest dungeon experience I've had in any game and that was very unfortunate because wildstar was amazing.
@@Avatinfernus Yep, my entire casual guild fell apart at end game. Was to hard for some of them, too much for of a grind for others. Imagine when they relaunched knowing what the problem was and instead of making an easier versions n they used the same content as a baseline and made it harder.
All they had to do was make it like SWTOR, story, normal, hard, then add some additional harder levels. Something for everyone.
Pretty much what happened with Wildstar is it jerked itself too hard as the HARDCORE MMO.. and missed that the majority of the MMO playerbase is pretty casual as a lot of people did around that time because of a certain segment of WoW's playerbase going on and on about "HOW BACK IN MY DAY THINGS WERE SOOO HARD YOUR ALL CASUALS WHO DON'T GET IT" toward people who started from WOTLK onward.. They were never even close to a majority but they were so loud it gave the illusion that they were. Honestly even today WoW the MMO that won for so long by being the more casual MMO is having real competition for the first time from FF 14.. but it's not because of FF's raids and dungeons, pretty much anyone will admit WoW does that better even at it's lowest points which is why im still playing it it's challenged because FF has more casual world content. Since the average MMO player has only gotten older this dynamic has only increased since many don't have time to commit to everything you need to do to do high end raiding and whatnot.
Honestly, I played wildstar and, there was so much in it that was just, so, convenient when compare to other MMOs
and not only that, it was simple, straight forward, and didnt feel like i needed 5 wiki pages open to understand what the fuck was going on.
And above all, it didnt feel like every part of the aesthetics was strictly just a premium,
the Holo-wardrobe allowing you to get your bad gear, that looks cool, and turn it into a skin to place over your equipment.
and not only that, the slots in the wardrobe then allowing you to just freely swap between having a combat look, and a casual look.
The out of combat experience of Wildstar was, imo, one of the best ever. Even when the game was geared fro the late game, I didnt care. I just built up my house, did quests and leveling mainly to just get money for more house stuff, and poured time and resources into making my house a little dream pad for my Aurin Spellslinger.
The game's quest system also felt pretty nice, especially when you had the communications system, allowing you to just, turn quests in remotely, so that now you didnt have to go ALL the way back every time
and addtionally, the dialouges could take place whilst you were still in heated situation or simply on the move.
Wildstar had a lot going for it, and, had a lot that I felt i was spoilt by, as now every MMO i walk into, leaves me with a hunger for more of this sort of content.
This game honestly needs a remake. It was so unique and ahead of its time
If it was released today the whole thing would look entirely different.
Na. It failed for a reason
here's the thing that always bugs me about big mmo type games that are only active for a few years than die. that somewhere out there the creator/dev are just sitting on the engine/game and such. some of the bests games we play today are games crafted and modded out of other existing games, dota/lol. tower td, autobattlers, mods for skyrim and darkest dungeon completely remake the playstyle, could even add nopixel. quite sure it's been proven how resourceful the public modders are and it's just sad that legal stuff and whatever force all that information and gaming fun to be locked away and buried never to be seen again. maybe someday the scene for people who like making their own mario kaizo games keeps growing and people can just make their own version of games from any game they want. that way i can play some kind of 50v50 mashup of frogger vs battletoads, you get my point.
Check out WildStar Nexus Forever!
Ahead of its time? What is the list of currently successful games that owes their success to features first pioneered by Wildstar?
I played Wildstar back in the day, and to this day I use it as possibly one of the best examples of why building a game catering to the top 1% is not sustainable. Despite how many hardcore players like to whine and moan that games cater to casuals too much, the simple fact is that the hardcore community of any given game is simply not enough to keep a game alive, and Wildstar really proves that. Its hardcore community was pretty damned committed to the game, but they were nowhere near enough to keep the game alive when the game itself drove away new and casual players, and the few the game didnt scare away were driven off by the extremely hostile "members only" mentality of the hardcore. Most people didnt even get to start raiding, since the first attunement could take the average player weeks to finish and were really difficult in a lot of the steps (dungeon medal runs were a huge wall for most people), so not only was raiding basically like having a second job but even stepping foot in the raid was like finishing a bachelors degree. I called the game going free to play and dying pretty early, the rabid fanboys called me every name in the book and insisted I was only bitter because obviously the only reason I would dislike how hardcore the game was would be if I was just bad and a casual. I actually did want the game to succeed, but people need to understand that no game can survive off only 1% of its playerbase.
I was the 1% and i kinda support this. I was top3 esper healers in the raids worldwide. I think that casuals and hardcore players just need their own categories that are rewarding in their own way. Us hardcore players want to flaunt it. And casuals really just want to sip coffee and enjoy it. There has to be a way to entertain both sides to make people stick. But if everything is in the same bucket as WoW's LFR then there really is no incentive for people to "grind" and everyone will just "grind" for mounts LOL
@@naj7969 yes it needs different raids that stay necessary even tho the next one is out and every new raid should get harder.
So if you arent good enough you cant do it but you have other things and raids you can do.. the princip of LFR just sucks ass
Umm, actually, it's the whales that carry FTPs. Hardcore doesn't mean whales though.
@@acctsys if the casuals leave, whales lose the incentive to spend money in game, since the entire motivation behind whales spending their money is to either feel superior to others or show off what theyve bought
p2w mobile games that is 100% paywall content only die really fast, its the ones that keep the free players playing that end up creating the biggest whales and keeping them the longest
@@DDracee I know it's about a superiority complex. But again, hardcore doesn't mean whales. Casual is where the money is, which suggests that's where whales are. And again, it makes sense. They're not out to prove logically that they're the best. They're about the impression and image.
As someone who played WoW in the early years including hardcore endgame raiding, I understood that much of the success of WoW hinged on the delicate balance of the majority casual player base AND the hardcore base playing the same game. As much as each side complained about the other, it was the balance between the two that made WoW what it was. Something it's forgotten in the years since.
Leaning too far to one side or the other is fine IF you're not trying to match WoW revenues - but that's what ultimately leads to the downfall of most of these MMOs. The investment it takes to start smaller and grow is just too difficult, especially when backed by companies like NCSoft which cares nothing about the people who make or play the games they publish.
Catering to “casuals” is always a better option when it comes to MMOs since they are very dependent on having a large player base to survive. Hardcore players are like 5-10% of the total players. They aren’t going to carry the success of the game, especially a new IP.
The best strategy is always to lean more on having more contents for new players to keep building a player base, then keep on adding more and more end game stuff as times go on.
@@Aliens1337 Problem here is how we define casual and hard core. W* fucked up trying to focus on what WoW basically championed as the premier focus of gameplay (large scale multiplayer instanced content aka Raids). WoW is sort of doing the same while spending most the actual game inside instances and making Mythic and raids the only thing that really matter (pve wise).
But really the issue as I see it is that a good game should be catering to far more than just two vague categories of player type and "end game" has to have more things going on than a very obvious loot treadmill.
@@adriaan4808 The problem is people not accepting the casual tag tbh. WoW has this issue where every person that manages to clear a +10 M+ or kill a normal mode raid boss thinks they are hardcore. We can see how the community has become pretty much unpleasable in recent years because they think they need to follow the 'hardcore' playstyle. It has basically been a poison for WoW since it started around the beginning of Legion.
This was such a fun and engaging combat systems. The dungeons could be very punishing but I liked it a lot.
That's what killed it IMO. It went from casual to Mythic plus 1000 in a blink. Everything else was amazing.
Games need to be able to appeal to everyone. Most people play games to relax, not to be tormented. Higher difficulty should be on addition to something more passable to a casual, relaxed gamer, not as the default. No game can succeed if it is catering exclusively to the top 1% elite hardcore gamer.
I’d still be playing it. Miss my warrior so much. Best housing system ever. Unmatched combat. Hoping the Riot mmo is close to it, or even Palia. The MMO world lost a whole lot the day Wildstar died.
No class has ever fit me like Wildstar Warrior did....once time I 2v10'd an enemy team in bgs with my Esper friend. lol
the memory of stalker tanking still brings a tear to my eye. (warrior was my second favorite.)
I'm not kidding, but when i returned to this game, i had no idea what was happening, but the day i came back, was the VERY SAME DAY i seen a message pop up saying, "This game and it's servers are being shut down forever, thanks for playing." I was heartbroken. I played for a whole year and came back later to the day the game died and got shutdown.
Warplots was always a meme, the engine simply couldn't cope 80 players, even 40 players in raid was pushing the engine to its limit.
yeah they just were over ambitious. Should've stuck with 40 man warplot and 20 man raids and be done with it. Would've helped population too.
I never got to see them sadly it was impossible to get into one
Hey Cupcake, have you heard about Warplots?
I miss this game something fierce, they were too ambitious and tried to de-throne wow instead of focus on the special game they had and flesh that out and listen to the community. I just loved this game and the combat. It wasn't perfect, but it had such potential!
Check out WildStar Nexus Forever!
did this game have any players lol. i recall that NO ONE played this. I mean i know nobody irl or internet that actually played this
@@wm1573 There was definitely a playerbase, but the endgame got to difficult for most people
lol @ this video. No one serious EVER complained about the leveling process in wildstar. All real gamers know that MMO leveling is just something to power through and is a tutorial of sorts. The thing that killed off my friends list was the wayyyy overtuned attunement process for that 1st raid. They lost so many just from that alone.
@@skinnie2838 "real gamers" 🤡
Greetings to the Wildstar community that clicked this video for nostalgia! - Chua Rüdiger Ranzbart
When I was playing wildstar, I loved the housing system the most and was the best executed housing system I'd seen in an MMORPG. That being said, having to both manually aim and control the camera was kind of an issue in boss encounters. Especially those that made use of "bullet hell" mechanics where large numbers of floating orbs would go out and you needed to find the safe spot among all these giant glowing orbs. Whereas with tab targeting you are free to use part of the movement controls to control the camera while you continue attacking, that wasn't something that could be easily accomplished in Wildstar's encounters. If the game had continued, I have no doubt that they would have toned down the encounters or did something to the controls to make it easier to control the camera.
Wildstar raids were out of this world. I had so much fun clearing them especially DS. I really miss wildstar level raids.
Sadly never got to try the new raid, that was never fully finished.
My guild disbanded after we killed Avatus and they were only 2-3 raid guilds left split over the 2 factions, then they they fired Timetravel and i lost all hope the raid/wildstar was ever gonna get good.
@@kadafi1987 Redmoon Terror was finished and had some really cool fights too, I especially loved the Laveka and Mordechai fights. I assume you played in US servers, because in EU there was a few more raiding guild back then, there were also constants DS pug raids.
@@linethebun EU - Dominion- Lokes List.. we killed Avatus world 10th and most Dominion guilds disbanded soon after, the best players on the server made a hardcore guild on Exile, which cleared Redmoon Terror world first if i remember correctly.
@@kadafi1987 when RMT was released, guilds and raids already were cross-faction, thought. My guild re-progressed DS and RMT 3 times, as we cleared it first time, people left, I gathered newbies again, we progressed and cleared it again. Also, Bloodpact on Dominion side had often "free to join" RMT pug raids at one point.
Another factor: This game was unplayable in my region due to latency as the servers were located abroad. Not a big issue for a game like WoW at the time, a huge issue for a game based on telegraphs & movement.
I played wildstar day 1 with a buddy, engineer as a tank and esper were really the most fun classes to play, can't get over a ranged tank with healing bots and stuff. Its how I imagined WoW tinker to be if they ever decided to pull their heads out of their asses and finally make the game good again.
That double interrupt Engis had was so nice when you were grouped with braindead DPS who never bothered to help with even one of the (usually) two interrupts needed to fully interrupt a cast.
The heartbreak i got from this game! it was the finest MMO i ever played! the PvE content and the combat system were exquisite. Its a shame the release was so laggy/buggy and put many people off. I played it till its final days because the dungeons / raiding was the most exciting experience ever!
WildStar was one of the best games I played in my life and I miss it so much.
I played the game during 3 years, everyday. I was in love with its universe, its combat system and its community.
I nearly did all the content the game had to offer. WildStar raids were my favorite thing. They were hard but unique.
The housing is still the best I've seen in any game and left so much freedom to players.
Today, I still remember my characters rotations, every song, and many bossfights by heart.
Thanks for this video !
In some ways, Wildstar was the best MMO ever created. It's quite frankly disgusting that so many older inferior MMO's are still playable today, but this amazing work of art is dead and forgotten.
Arguably the biggest tragedy in video game history.
Wildstar and Dawngate both... scorned by the industry, and we tye audience suffer.
Best combat in any mmo I've tried.
I get emotional during any wildstar video 😭 I would give anything for it to come back. It changed my life it was the first mmo I was really social in and I met family there. Love this video
So much potential, so much lost. I was hyped, I was there for launch, I ground through the leveling and I was there with one of the top guilds for the first several raids but .... ultimately the difficulty was so draining that coming back week after week was exhausting and not very rewarding for the effort involved. I still loved the story, the races, the characters and the music and it's to bad none of that can exist anymore.
The fucking dopamine hit on a first kill was so good but hitting a rough patch on a reclear was the worst :'(
I raid Mythic WoW and Savage XIV nowadays but I still have the muscle memory of my DPS Stalker & being a bloodthirst totem at times lol.
It can still exist though. Several teams work on a revival.
@Mediados I hope they succeed, even if it just a way to play through the story and explore the world.
@@Snailirific That is the best part.
I'll always miss this game, I made so many memories and friends while playing it. I wish I could go back and look at my character or hang out in my old house.
The game looks fun
For someone who doesn’t know anything about the game, the shortcomings described in the video were not overly difficult to patch. Wonder what took devs so long
Not to dunk on Akshon Esports, but this video dont even cover 10 % of the
important things that happen in Wildstars history.
Most if not all the problems was fixed, but Ncsoft keep cutting the manpower and budget, until the game didn't receive any more updates and a MMO with no new content, is always doomed.
I believe the work environment was just shit.
Try the "Death of a Game: Wildstar" if you want a more comprehensive explanation of the game. This video skimmed a lot of details.
@@nerobiblios4086 ngl so did that video, but it did so a decent job
NCSoft killed it.
My girlfriend played this. Her absolute most favourite part was the /horror emote. But she loved the telegraph targeting and the general movement and feel of the game also. The "cutesy animal things" as she puts it were her least favourite parts.
ahh yes the chest bursting alien, good stuff
if wildstar came out now would of been a huge success... miss this game so much
as much as I loved Wild Star, it had a lot of developmental problems unfortunately, it would probably face the same problems today. New World is a good indication of that.
An MMO that mostly caters to the hardcore players while still expecting big revenue would fail miserably nowadays. It would have fared even worse than it did back then.
maybe a video card could run it now
@@mrmolo70 Jesus fuck, FF andies have to take Yoshi P out of their asses every time they talk about anything
@@mrmolo70 yeah casual gaming is the way to go now, heck even wow is dying a slow death, due to all of an sudden catering almost to much towards the hardcore players now, and esports.
I still believe part of the reason that Wildstar didn't do as well as many had hoped was cause it was made by NCsoft. As they even before Wildstar launched had pissed off a number of people with the shutdown of City of Heroes, even though the game was making money just not the $$$ NCsoft wanted and with the shutdown of Tabula Rasa years before that.
So even though the game looked fun I still remember friends online saying "@%^! NCsoft I'm not giving them another dollar!" or "they will prolly shut Wildstar in a year or two anyway."
oh this is the same company as tabula rasa lol
“Like a shooting star. Brilliant, falling.” -something I read once but don’t remember where
It was a hell of a time in Wildstar, I miss it. R.I.P.
We need an MMO that does housing like Wildstar did, I miss it dearly.
Check out WildStar Nexus Forever!
I mean, WoW did have garrisons but it wasnt exactly like WS.
@@naj7969 truthfully, it was nothing like it.
Genshin Impact had something similar, search serenitea pot made by some really creative designers. I miss Wildstar too.
FFXIV? I mean...I have my own house that I decorate at will and all what was said in this vid.
It's sad seeing games with great potential die out, this game, Gigantic and Darwin's Project.
As a kid at that time I said to myself if I ever get rich enough I'll hire those people and put Wildstar back up. I am more than sad when thinking how much joy and fun that game delivered, The artwork? The BEST there is in the gaming industry.
Aren't you still a kid? Hahaha wtf!
I was in on W* from the beta. I loved it. The combat that basically made everything "ground targeted AoE" really changed how combat flowed, I loved the setting and the classes... but I felt like they hosed the stalker too much early on because of later scaling. CC effects and movement skills felt amazing to the point where I had some builds in the works about being full on support to lock down targets while my team got the kill (would fail after everyone started learning how to handle all the movement though). Gonna miss my Mechari Warrior and Stalker.
I was there when they shut down the servers. I cried.
I miss this game so badly. It had excellent combat, great visuals, amazing humour, the best music of any mmo, superb housing and it was just straight up fun.
The best MMO I've played and the best WoW killer. Literally killed all the addiction I had from WoW and then when it died, because of a WoW expansion, made me quit MMO till this day, love Wildstar and its community❤
i still have fond memories of WildStar, I wish I had gotten to play more of it with my friends. I still hope that one day we can see a spiritual successor to WildStar's vision.
I was in and among WildStar so much. I had a popular podcast, did content on here, did livestreams with the devs and even had an item named after me in the game. I LOVED that game. It was the ONLY game I ever thought had a chance to compete with WoW and I was all in for it. I wish they had been able to fix things like the lag and bugs faster before people just dropped like flies. The game had something unique and I hope someday we can see something like it.
Wildstar was really amazing. The housing system was without parallel too. I was playing while it died. I got to watch pvp die off a short while before pve did. Soon after the servers shut down.
The telegraphed combat made pvp exciting and dangerous. It was some of the most fun I ever had. Even with an unbillable tank.
Wildstar is the perfect example of Players creating the perfect MMO, for players... at the time, everything they did were THE THINGS PLAYER ALWAYS ADVOCATED FOR. But nobody ever cares about the 99% of players that make the game alive. Cater to them and the loud elitists will be angry, cater to the elitists and the game dies.
Look at shadowland, every criticism on BFA was solved in Shadowland... but going from 1 chest to 9 chests to farm for the same reward felt not only an horrible struggle, the PvP that most hated, was more rewarding and needed for progress... all while PvE was simply too grindy for the average and casual players. Dead game now.
I can never understand the elitism of players. You are not playing a single player game. You are playing a social games with different people who have different background and interests. There's no point to make the game focus only on hardcore people like you. And this isn't just MMO only. Every single games that is mostly play online and have multiple players suffered from this problem. Guess they can never learn
@@dieptrieu6564 Yeah true. Totally agree
Wildstar was the only non-WoW MMORPG that I thoroughly enjoyed before finally giving FFXIV a shot. It had such a great potential and just seeing these clips makes me nostalgic.
thank u mr esports
WS took the saying "Endgame is the only thing that matters" far too seriously, and that was its downfall ultimately.
to be fair, at the time most new mmos didnt have any endgame at launch and died 2-3months later as a result. Thier focus on endgame wasnt wrong, they just took it a tad bit too far.
honestly I'm not sure what people mean if they say wildstar didn't have content? I mean it was even fun and cool to do the main questsline and lvl up. I had so much fun even just leveling, and when the dungeons hit oh man oh man! Again they pretty much were the first to also do player housing right (except for maybe ultima online which I admittedly haven't played), so tons of fun stuff to roam around to do even discovering hidden treasure, and fulfilling your job quests exploring and whatnot. I fully respect if you felt like something was lacking, I just personally don't understand it :D I guess it would be cheecky to suggest that people who came from WOW and other MMO's had gotten used to being pretty much served the endgame (please I don't mean this as an offense), but that just wasn't the case in Wildstar, it took serious work to get there, and you were rewarded for it for sure, and even if you didn't have the time or the determination, it was still a super fun platformer if nothing else. Well bud I wasn't trying to critisize you here so I hope I don't come off the wrong way, but glad you played back in the day, and hey maybe you'd give it another shot sometime if the private servers come online, in either case I wish you the best as I do for all prior WS players ^^ May we all meet in equally great games in the future!: )
I think people with these complqints gave up on the game super early on in its life, near the end there was quite a lot of fun to be had just leveling up. Amazing game
I'm both saddened and relieved that I didn't.
The games premise was fantastic, a nice change from World of Warcraft which I'd played for some time. It looked like just what was looking for, especially the visual style and gameplay.
But, it died. I think I'd have been very sad if I'd been playing it. I still hope it gets revived somehow.
Wild star had the best endgame zone I have ever experienced when you’re descending the laboratory levels and you figure out the plot behind the story was absolutely amazing
I loved this game so much, but couldn't get through the total grind of leveling. I'm one of those people who wanted nothing more than to see the end game content, but never had the time to get there.
lol, wildstar literally had one of the most easy leveling of any MMO..
guess MMOs is just not for u, if u couldn't get past wildstars leveling.
@@kadafi1987 The video literally talked about how much of a slog Wildstar leveling was. Quit playing.
@@rampant1apart Made by a guy who never played the game, which u clearly didn't do either.
@@kadafi1987 I did, and I didn't turn into a gate keeping dick to boot.
@@rampant1apart I had no issue getting several toons to level cap. And that's without me even being more then above average at efficient leveling. My friend managed to blow me away with how fast and easily he leveled. Nobody I talked to that I played with during the time the game was alive (and I interacted with a LOT of people,) ever had an issue with leveling. Genuinely think you're just slow.
It is extremely weird that the game was just shutdown when so many other MMOs are still chugging along after being sold for different companies. I wonder if the game's unique engine had something to do with that, since it would make it more complicated to support than anything running on an standard engine. The game spent longer in development than its entire lifecycle, which is so sad. Some QA tester out there has more Wildstar experience than anyone who ever played the game.
It’s because NCSoft got a hold of it. It a game isn’t generating profits, they kill it quickly.
This video doesn't explain why the game failed at all. As someone that played since launch, a problem was that many people just didn't like the cartoon-ish graphics/sci-fi theme at the time and wouldn't give the game a chance, as well the buy to play + monthly subscription model was a huge mistake. Then the game was just marketed badly and when they tried to relaunch it as f2p, the devs were a skeleton crew who weren't able to update the game or make necessary changes/improvements. The failure had nothing to do with difficulty/engine like the video implies, the game was just more niche than other MMOs on the market, and the publisher is just notoriously bad and screwed the game over.
@@Arcadia21 Yeah but that wasn't my point. There's plenty of iffy obscure MMOs that are still chugging along because they were sold to smaller companies. I was wondering why WildStar wasn't sold.
I must say I was one of those people who dismissed this game based on its cartoony art art style, wish I had given it a chance now.
@@Arcadia21 but the difficulty and engine were still big players in it, especially when you could barely walk into a main city because you would drop frames like crazy. Or the fact no one wanted to run dungeons because you could barely finish them, or they would leave because they werent going to get the medal required for attunement
My favorite thing in wild star was that hidden cave with the Alice and wonderland setting
I LOVED Wildstar, I've been a WoW player since it launched and have so many fond memories early on but it never compared to the sheer potential of Wildstar. It's a travesty that more wasn't done to ensure it's success, the combat was some of the most fun I've had on an MMO. So rewarding and instinctive.
I enjoyed healing in this game pve and pvp.
Also the player housing system was perfect.
Healing was really fun in wildstar. Much better than any other mmo i've played
Healing was also really frustrating when your teammates would dodge your heals....
I really enjoyed the short time I played Wildstar. The maps were so unique with the different jump pads and climbing locations
Try out Guild Wars 2, look up the map Verdant Brink for instance, such amazing maps.
No one can kill WoW.
WoW: Fine. I'll do it myself.
One of the best things to come out of WS is the soundtrack, though it's really hard to find the whole thing these days. You can find parts of it, but the full thing is really hard to nail down, and they don't even sell it anymore.
I've been an avid MMORPG player since the early 2000s. Wildstar was my favorite MMORPG of all time and the hill I am willing to die on is that it would be successful today. It was simply ahead of its time. It pushed towards hardcore content at a time when the vast majority of MMORPG players contrarily became more and more casual. Years later, "hardcore" MMORPGs enjoyed somewhat of a renaissance, as can be seen by the huge success of classic WoW which was priorily perceived as too cumbersome for modern players.
I am certain, had Wildstar been released around 2018/2019, it would have been able to fill a void no other game could. The combat system, the class identity, the pvp, the setting, the housing, the humor - it was simply unrivaled.
Wildstar was described to me as " An MMO with double jump, " and my response was " Alright I'm in."
I find it funny, that people still claim a game that caters solely to the hardcore will succeed, even when case after case tells the opposite. hardcore players who want dark souls level difficulty are a large minority and a niche within the MMO community. you scorn the casual player, you may as well close up shop, the hardcore will never be enough to keep you afloat.
Wildstar is easily the best MMO I've ever played, and I didn't even participate in raiding. The combat was just so much damn fun. I've played WoW on and off (mostly on) since it's release, but while WoW needs new content to keep me playing, Wildstar had me playing just because the gameplay was fun.
I loved it. The theme, the aesthetics, the combat, everything. I was sad they closed it down.
I loved the way that they leaned heavy on the strengths of their system, like the ability to do real platforming and there was always a reward for your efforts at the end of it... not just a screen cap and a nice view of the render limit like in most games.
I fucking loved Wildstar, I was in the closed BETA and continued playing until it was shut down. It was fantastic. Fun writing and world, neat quests, interesting characters, good music, player housing with a lot of customization and the combat was always engaging, everything a skillshot with dangerzone indicators, including the heals and shields. PvE content and dungeons required skill instead of just being there to pass the time.
I've played a lot of MMOs over the years and Wildstar is one of the top few, it died down and got shutdown while other p2w trash remain running for years, such a shame
This is the biggest crime. I'm pretty sure NCsoft was on the warpath, considering all the other crappy games they continue to keep online.
At this point I'm so desperate for this game to return, that I wouldn't even mind Blizzard buying the IP and including their in game store layout.
Greatest MMO ever. I really never understood why the normies didn't stick around with as helpful and engaging as the community was. Rest in peace, old friend.
Wildstar, for all of its issues, was still the most unique mmorpg we got from the MMO boom. With the Renaissance of mmos, I hope that we can see some form of resurrection of Wildstar, keeping the style, the charm/comedy, and the fun. With the decline of WoW and the overpopulation of FFXIV, now would be the perfect time to spring up an mmo.
Aw man, I miss this game so much. No other MMO will ever be able to fill the void WildStar left for me.
WildStar did several things really well:
Dressing Room / Transmog - All the different dyes, free pick of display armor
In Store Cash Shop - Nothing pay to win, only ease of access and fun stuff
Class System - Skill points, EMPs, limited ability loadout
Holiday Events - Christmas, Halloween, and Easter were amazing events.
Oh man the Halloween event was something special. Remember getting the costume set and everything.
@@Snailirific The Halloween dungeon, and the trick-or-treat housing event were a highlight for the entire game for me.
Greatest mmo I’ve ever had the pleasure of playing. Would gladly no-life it again if it ever came back online. Here’s hoping someone gets a private server running one day
same. HOPIUM
Unfortunately I played on the wrong side for most of it's time.
ALL HAIL THE EMPIRE
@Mediados Cassian for life! Even though all the Dominion races were cool.
@@Snailirific I used to play a Granok Engineer, but now I realize that my destiny lies in a Draken Warrior. I love their design and culture.
i still miss wildstar so much, just goofing off and looking at player houses and the things people were capable of creating in there was just astounding. my favorite player housing map was a full sized shopping mall
This looks like such a fun game. Totally different from all the other generic fantasy mmos imo.
I want Wildstar back!
I loved Wildstar. One of the funnest, and often times funniest, MMO's I've ever played. The housing system was great. The combat system was great. All in all, it was just great. I didn't even mind the leveling process because I was one of those people that enjoyed just playing the game. I wasn't in a race to end game so I could take my time, look around, try new things and just simply enjoy the game. As you can imagine, I was not a happy camper when the servers shut down.
After Wildstar, I was not able to play WoW and FF14 anymore, they felt too slow, too single player and too easy, and no other combat was as satisfying and rewarding as in WS. Dungeon and Raid bosses were so well designed as well, you always needed to play with team to win, not solo - as your survival was in their hands, not yours.
Exactly
god I miss this game. Somewhere in an alternate universe, this game still lives and is going strong. NCSoft, please bring this game back. Look at FFXIV's example of how an MMO can come back from the ashes better than ever.
That starter music....brings back the memories. I loved this game! Wish it would come back :(
I was very excited about Wildstar's potential, and got into some of their early betas, but was ultimately disappointed. It was like halfway in between WoW and GW2, without being as good as either at what they did best. Ultimately I just stuck with Guild Wars 2, since it had much better combat and platforming.
I'm glad i finally came across someone making a video on this. I played Wildstar since the beta and played it quite a bit throughout its times and i was honestly very sad about it shutting down. In the end though it did serve as the foundation to a lot of features both of gameplay and structure that can be seen in many other places nowadays and it's nice to see that it wasn't all for nothing. I will most definutely be playing the private servers though, once they go public.
I was one of the beta testers for this game, it had lovely graphics, humorous characters, and fun game play. I wasn't captivated enough with its world to want to pay for a subscription to play it though.
I never made it to endgame, and while the combat system and housing were pretty interesting, it's not really what makes me still think back fondly. Wildstar just had so, so much personality. It was silly and snarky and just a joy to experience. I played the scientist path (loved the path system btw!) just because it allowed me to find those datacubes that would share a little bit of extra lore, mostly about the Eldan, a long gone race that shaped the galaxy before disappearing, now revered like deities... Usually, getting to listen to holograms long gone characters rambling about whatever was on their mind might get dull, but it never did, for me. These creatures were bickering and being petty and over the course of their logs, you'd see how things went down the drain spectacularly thanks to their hubris, eventually resulting in the mess you just fought your way through. I loved it.
Thanks for the trip down memory lane. I really miss this game, from the combat, to the environments and lore, to the quirkiness of the characters.
I started the game one month before the shutdown announcement. I really liked what I got to see but quit after the news of the shutdown... of course.
I had just gotten into Wildstar when they went F2P and I had fun playing it. The only game I'd put in time daily. Then when I heard they were shutting down, I was sad because it was the only MMO that captivated me.
Wildstar the best recent mmo that no one knows about
Still by the funniest and smoothest game in the genre I ever played
I never did get up to raids, but I loved the movement in the game and the race mini games as an explorer. Loved to just run around with my tiny medic blasting everyone. I will truly miss this game.
4:25 What I find fascinating is that many of the ideas they had for the combat system are nowadays being used in a lot of very successful MMOs from FFXIV to even World of Warcraft. It makes me wonder what would've happened if Wildstar had survived a few more years!
I miss everything about Wildstar so much. I would love to go back to it now.
For a much more in-depth look at actual reasons, the video "Death Of A Game: Wildstar" carries a lot more information than this, though this still covers quite a bit. There are also ex-employees who worked on Wildstar who gave comments on the state of the company in that video - as expected, there were huge egos in upper management and such poor team handling that art designers were coding things.
I was a Medic, loved the sfx and effects a ton.
I really enjoyed Wildstar and was subscribed for almost its entire live period. The housing system was great... loved the music and the art design.
As someone who grew playing Jak And Daxter and Ratched And Clank on the PS2 the wildstar art style and character design, brought me so much nostalgia back. i really wish a good open world MMO inspired by those visuals of these classic game to exists some day.
I loved Wildstar, I never noticed the slog to level as it did not bother me and I really loved the classes as well as the paths. Mining stuff and having a giant worm attack you that you can then go inside and farm out a bunch of deposits was amazing. But like you said the end game is definitely what killed it for me. I had a great group and we were working on clearing the dungeons for Gold but man it was brutal and after I heard members saying once some game updated they were gonna go play it, I lost all motivation to continue it was just to rough of an end game xD
I miss this game. It was good. The healer was amazing. Each class was unique and fun. I would be playing Wildstar right now if it were still running.
I remember seeing the trailer for it back in 2010-2011 and was immediately entranced by how amazing it was. I managed to play for only a short time when it hit free to play, but the slog to level up to catch up with all the other players was immense and hard to fit into my busy schedule at the time.
I wanted to love it, I really did. Now that WoW is on the decline, I hope they return and maybe dial it back a bit and focus on a singleplayer adventure with some online coop for content. That would be amazing.
I tried WildStar when it went free to play.
It was unlike anything I've ever played before. WoW is the only MMORPG where I hit level cap and participated in end game content. I loved WildStar but got hugely overwhelmed once I hit max level. This place holds a special place in my heart.