I think if they fleshed out the coop experience better, it could've had more of a chance. The issue with a PvP centric game is that once the players start to disappear, there isn't much point to keep playing - but if the coop was more engaging, it could keep players coming back. Not enough to 'save it', mind you, but prolong its life significantly. There is definitely a point where you get sick of running into the same people in PvP, and as a casual player who was only sort of good, you can only get stomped by the same blokes so many times before you just stop playing. PvP lacked variety, and coop was worth pursuing on the side so instead I just dropped out when honestly I definitely liked the game enough to get another year of playtime out of it, probably.
You really missed out then Battleborn was really something unique. I put it down years ago because it was hard finding games but I don't regret anything playing it Some of the most fun I ever had. If I had to choose between overwatch and battleborn. I would absolutely take battleborn without hesitation. Every single time
he really was. He screwed that game over completely. There definitely was a market for it. the PR was abysmal. Peoples who booght the game were not made properly aware of game changes so were not returning; players not owning the game were not explained what it was properly, and when it finally went F2P, they refused to call it "F2P" so non owner were confused and didn't come even for the F2P version of it because they did not understood that "battleborn free trial" meant "battleborn F2P". I saw a lot of comment saying "why not making it F2P directly" when they went F2P because of that refusal. Until the end, the PR department and Pitchford just refused to call a spade a spade, sabotaging any efforts made by the devs to make this game a success.
@@zefyrisd69 He ruined his only chance at reviving the game by calling it that. People were also saying “why should I invest time into a game if it’s only a free trial?. If he just said F2P then it could’ve rebounded (especially for those who only wanted to play PvE instead of PvP that Overwatch offered. I miss this game and all the characters. I helped newer players and guided them through the level and traps. Ran into a few devs in the later stages of the game. Then Randy goes on and makes a bland story of BL3. So much potential lost in these games.
Battleborn never really had an identity crisis, it was a moba crossed with a first person shooter, it just had terrible marketing so nobody understood what it was unless you played it. I played both BB and OW and loved them both. The only similarity was having a cast of crazy characters with unique abilities, that’s basically it.
The developers insisting it was not a moba is a big part of the identity crisis. They didn’t market the game as what it actually was. That’s what they mean by identity crisis.
@@muysli.y1855 But remember, BB had a PVE mode, a single player story and these side missions called operations. It had more content to it, thats why it was priced at $60, though it could have been lower probably anyway.
BattleBorn was the most fun I had with a MOBA hybrid game. Shame it didn’t do so well. Honestly think if it was given a different release window then it would have done better
It's crazy how battleborn had pvp and pve on day 1. Overwatch is getting it in overwatch 2. I think battleborn was dealt a bad hand among some other issues
@Seppo After having sunk 300-500 hours into myself, I honestly don't see what people are talking about when calling it a 'copy' of Overwatch. That's like calling Paladins a copy of fucking Team Fortress 2 lmao. So fucking dumb this game was shutdown man, it was insanely fun.
This game had some of the coolest characters I've seen in videogames. There was a time I legit wanted some of these characters to be in Overwatch. I was a dumb kid.
@@banishedepsilon1802 Ying, Jenos, Fernando, Khan, Zhin, Lex, Maeve. Mostly Ying though. There's some ability overlap with Overwatch characters but they hit differently for me. I haven't tried Yag yet; looks dumb.
Unpopular opinion maybe but people were dumb to expect a single player experience from Overwatch. It was always just a pvp game. It's like wanting a single player campaign from CSGO or LoL. Not the point
I always assumed that Blizzard dropped their free weekend on top of this release day to just undermine the competition. I still find Battleborn to be a far superior game to Overwatch. I can barely stand a game or two of Overwatch but I could play Battleborn endlessly if I was in the mood. The characters were just miles more interesting.
Those games didnt kill this. Every game now is a rip on another, all the popular games are "similar" in a sense to everything else, thats NOT the problem with this scenario
Remember that time Gearbox's CEO Randy linked Battleborn NSFW art on Twitter for some reason while the game was dying rapidly? Remember when people filled the Battleborn section of R34 with Overwatch characters out of spite in response? Good times. EDIT: They actually mentioned it lmaooooo
I remember playing the beta and liked the idea of the co op. being a moba character and picking different permutations based on what youre dealing with, but just no one knew what it was
"A developer with a track record for producing pure gold..." UMMMMM Are we forgetting literally every other thing theyve made in the past decade besides Borderlands? And also that third Borderlands game (Pre-sequel)? These are the Aliens: Colonial Marines devs. These are the fucking DUKE NUKEM FOREVER devs.
Battleborn was one of my all time favorite games and I have over a thousand hours. The potential in every aspect of the game was unrivaled. However.... Bad marketing and trying to take blizzard head on just murdered them. Then they just never got players back on board because of terribly slow balance changes. I will never forget and I will never unlove this game. I can't play any other shooters because of my love of the moba first person shooter aspect. Nothing scratches the itch the same.. RIP battleborn. Give it all the shit you want, the game had heart and potential.
“During overwatch’s free weekend on May 24” Umm no, it wasn’t a free weekend. What killed battle born really was that 6 days after going live, overwatch beta came out. Then three weeks later, on May 24, OW came out. The timing of these two events absolutely hammered Battleborn’s launch.
They should have backed down delayed release and I was surprised that they didn't at the time. Like I get being confident in your game, but come on people.
@@ChesireWaltz The problem with this was that Battleborn had already been delayed once by a few months I bet it would have been really expensive to delay it further. Sadly, we'll never know if another delay would have worked. Perhaps if they had a rethink like you suggest they could have found an audience and pivoted toward it like Fortnite did.
and Battleborn was more expansive than Overwatch i paid 40$ for OW on PC and 50$ on Console but u get skins for the higher price but Battleborn was 60$ on everything.
I think the problem there lies with marketing and Gearbox choosing to compete with Blizzard 😪 If Gearbox changed their marketing to be clear what it was and officially define their game as an FPS MOBA, I think there would be a huge audience from the beginning Overwatch and Paladins just aren’t MOBAs, no matter how often people compare them to LoL. Those two games don’t have lanes and minions. It was so different and i miss Battleborn a lot 🤧
If the game wasn't competing with OW, I might've bought it. I played maybe a few minutes of the Beta, and it was fun for what it was. But the OW character design was just way cleaner.
@@S.A.O.D.A Don't get me wrong. Randy makes it hard to like these games, because he's such a twat. I'm just saying I don't think he sees his life as bad and why would he? You think Michael Bay is looking at the hate he gets and goes "I'm so sad!"? I'm gonna say no.
@@eyeconwastaken 2k is the publisher and decides how much and the strategy involved with marketing. 2k has destroyed many of it's games 6 months after release.
Had over 3K hours in this game. -campaign was good and even had co-op -PvP was pretty good but they took a little to long to address certain problem characters (Galilea mainly) -amazing and unique characters and designs The game was actually pretty good, they just had a few problem and then obviously the launch time and being overshadowed by OW
I played this game at launch for a very long time with my friend. At the time I never read reviews or news about games or whatever controversies there might be going on in the "gaming world". All I know is that this game was a blast to play while it lasted. Whatever the company did at launch I was totally unaware of and did not care because the game was fun.
You guys should do a video on Battlefield 4 being nearly 10 years old and still having a relatively large dedicated player base. I think it’d be really interesting specially because of how BF4’s launch went
I'm sad at this game's failure. I had so much fun with it, even after the wait times were unbearable. I just remember playing it, then playing Overwatch and thinking "I'll stick with Battleborn, this is kind of boring". I truly do hope that it gets another chance in a sequel.
Battleborns trailer is Godlike and i will fight anyone for that. Battleborn has such STYLE. It frustrates me to no end how it got fucked over almost exclusively because of Randy Pitchford
@@DiegoMartinez-hb2wc Yes, I did. Right there in the post. It took FOREVER for me to get into Overwatch and that was only because I didn't have another Hero Shooter to play.
It's simple, the nerfing of every singe character killed the game. I played from the Closed Technical to Release. The forums were people who wanted nerfs because they couldn't just "Hack n slash" instead of using strategic counterattack. I miss this game.
Battleborn's "half-baked co-op" was actually a really fun time if you have a dedicated gaming buddy to play through the whole thing with. I feel pretty lucky that I did. While I think the PvP was on par with Gigantic as the most fun online PvP of the age, clearly the masses don't agree with my tastes. At least the co-op + 2 good months of post-launch PvP made it feel like I got my money's worth on this game.
I bought Battleborn PC on release and had more than 500 hours of play in it in its first 6-ish month before I gave up and bought overwatch instead due to lack of community remaining. It's really sad because that game actually had a lots of good ideas, and also plenty of good executions on them as well. Peoples trashed it for being bad compared to OW, but not only were these two games not really of the same genre, but Battleborn was doing well better on plenty of areas even compared to today's OW. Several things screwed it over, and yes, the terrible communication was the most depressing. There was literally ONE video during the whole existence of battleborn that was clear about what was that game about, done IIRC by the lead dev. But... They never pushed that videos to peoples' attention, letting it rot on the depth of their youtube channel, and instead pushing trailers with slow -mo abuse everywhere that were confusing as hell about what the game was about (and even confusing about the game's speed due to the slow motion abuse >_< ). They didn't even know how to advert their game or their changes properly on Steam plateform and the like so even players who bought the game and left it aside due to problems with it were not AWARE OF THE CHANGES THEY MADE POST LAUNCH. Because yes, that game actually for its first 6-8 months saw a very active update process with plenty of heroes, of bug fixes and very needed optimization, but they were not advertising the content of the fixes so peoples were not returning. Peoples not owning the game didn't know what it was about due to the CEO refusing to use the word "moba" in the com until the very end, peoples owning it were not made aware that what made them go away from the game was fixed, and the final nail in the coffin : Battleborn DID GO F2P less than one year after its beginning but the PR refused UNTIL THE VERY END to call it F2P. Instead, they called it "Battleborn free trial". Which once again confused peoples that were interested in playing it if it turned f2p (and they were plenty) because they thought "oh the free part is just a temporary thing". Screwed.until.the.end by its PR department. And of all things they instead pushed the idea that it was an OW competitor, of all things, they went against Blizzard's absurdly strong PR machine with a PR department that may be the worst PR department a big game company ever had. The rest is history. Battleborn had very cool characters, with TONS of unique voice line and history behind it, they reached 30 char in less than a year whereas it took several years for OW to do so, each character having its own tech tree, Battleborn had PvE mission that were way, way more fun than any PvE we've had in OW and we may, MAYBE, reach that level of fun with OW2 finally in 2022; they also found pretty early in updates elegant fixes and balance changes that OW struggled for years sometimes to make work. Game was very rough on the edges and had a shit ton of problems, yes. Probably should have never been put on the market with such a high price tag either. Buut... It was a good game, and more importantly, it didn't have really any real competition on its precise genre. Problem was, PR department made sure that no one could understand that until the end.
As someone who played OW, Paladins and battleborn. I can say that marketing the game has a hero shooter instead of a fps moba did too much damage on battleborn rep. Had the fact that despite some fun gameplay and modes it was a visual "fuckfest" with too many pointless stuff happening on screen. Add poor optimization on pc with serious lack of proper options. Battleborn was doomed within a month of its release.
100% team Battleborn… of the three games launching around the same time, Battleborn was my favorite. I tried overwatch that weekend and I hated it. I’m the kind of guy who likes to have mains, so a shooter that warrants character switching wasn’t it for me. Paladins had third person, so I preferred that to overwatch as well. I really wish Battleborn had done better. It was mad fun.
Despite everything, the game was really great, the maps and characters designs were cool and loveable and I wish they rebrand the game and relaunch it again :'(
“Let’s call it brothers in arms!” “Yeah!” “Let’s not make it anything like brothers in arms!” “Uhh...” “Let’s make it look and play like TF2 but tell them nothing about it!” “Uhh...”
I loved this game and played it thoroughly on release. It was harder to come back to it over the years as the last pockets of players were surprisingly competitive and left no room for casual fun.
I loved this game so much man, it's sad it ended so quickly. 2K needs to reopen the servers on this game and/or work on a sequel. This game had 2 advantage over Overwatch: 1) it had more selectable characters on launch (and Battleborn's characters were more unique). 2) it had a story campaign.
@@heathmescon4280 Sort of have a point. But tbh I am not a fan of most of it. It is just random 3D gifs for the most part. No climax scenes in sight, just Widow riding someone in a 15 minute loop with the same animation playing the whole time.
im hoping sometime someone revives this game and makes some server playable or something. this game has a whole campaign that is now unplayable, how come nobody has started a sue against gearbox on this?
@Riley D Thanks. I'm aware of all the Paragon successor projects. I'm more interested in the Gigantic successor called Project Stamina though. Supporting it on Patreon.
That's why I loved Battleborn. Because it wasn't a super sweaty competitive pvp game. The Co-op mode was challenging and rewarding, and the pvp game was slower and more methodical. You couldn't play it like you would Overwatch and do well. You needed to approach with a more strategic MOBA mindset, but while still having the fun gameplay of a hero shooter. I really enjoyed that you usually didn't just die from being shot at first, you needed to combo most people to get the kill, and usually had the ability to turn a surprise 1v1 in your favor or escape. Most characters felt really good in their class, Tanks felt tanky, dps could combo you down quick, and healers could heal the crap out of people. The ability to build your skills how you want as you go made it so that you could just adapt your character to better fit the current game, rather than suddenly changing team comps, which were locked in. It definitely wasn't polished around the edges, but it had a feel and gameplay that no other game has had since. Only other game that gave me a similar kind of feel was Gigantic, and that closed down as well. People just care too much about the competition and not whether the game is actually fun to play or not. I think if Microsoft came back with another something like this, and does it well, it would be a success. Over the past decade, Overwatch, Dota, LoL, Diablo, etc have become such huge successes that every other popular game out there is trying to emulate them, and people are getting burnt out on them, I think.
I always felt like they had good potential but overall they were very visually cluttered and the characters felt kind of random? Like they didn't feel like they related to each other and it was just pure rule of cool that didn't quite pan out.
It's a shame that this game ended up failing so miserably. It had the sense of humour that everyone loved from Borderlands and its opening cinematic remains one of the greatest things I've ever seen.
^ Hero shooters are my favorite types of games. I play overwatch, paladins, shadowgun war games, and respawnables heroes (last 2 are mobile hero shooters) I’d love to see more hero shooters in the future!
I didn't know what type of game Battleborn was until I watched a video from Therussianbadger. It sounded like like it could be fun to play but the playerbase died by then.
This was easily my Game of the Year that year. The game was incredible and I miss playing it so much. Their problem was indeed in the marketing. It's a MOBA, not a hero shooter, and they needed to advertise it both as such and a looot more. Instead, they wanted to fight against Blizzard for some reason. If they had just done their own thing and released it 3 months earlier or after Overwatch, it would still be thriving today. I hope with everything they try it again in the future. I was a Miko main (combat) and Boldur second. Loved them so much. I also liked playing Phoebe, El Dragon, Whisky Foxtrot, Toby, and Orendi quite a lot.
I honestly never had a problem with that. Not like it is paladins. There's a game where you will have no idea wtf is going on thanks to the particle effects.
When it came out, I was addicted to bb. Around last year in December I remembered the game and wanted to relive some of my memories from when I was younger but as I logged on to see the server shut down on battleborn, I started to tear up because what was I supposed to do without Toby. I NEED MY SWEARING PENGUIN IN A MECH.
The only place i can hear Battleborn voicelines being used is RussianBadger’s videos from time to time. I believe the voicelines are from Oscar Mike, the soldier guy. (I think thats his name)
if battleborn could get a reboot now i recon it would do well as is, with a few QoL and updates it could do really good. also i just wanna play the campaign again. taking away solo play as well was fckn stupid
I clocked in 820 hours on this game (plus a bunch more on alpha/beta). I can say I had a blast playing this game and miss it greatly. Never played Overwatch cause I was sinking hours into this one. I am patiently awaiting a return to Battleborn.
As someone with 500+ hours in this game and a platinum trophy, this game was fucking fire! Am while it’s failure was sad, the most heartbreaking thing is that I’ll never be able to play it again. Gearbox aren’t shit!
Watching this video makes me sad cuz I use to have such high hopes for this game and I use to play it when basically everyone called it dead now to hear it’s actually dead makes me really sad😔
I was one of the 2 mill that played the beta. I only did it because we were during the "only watch" days of Overwatch and I could not access OW beta. The BB was ok but its FPS systems were poorly implemented for longevity. Playing the archer character in BB literally caused my index finger to hurt after few hours, you had to shoot bots players and each took typically many shots to kill. The game colours were painful too look at after sometime. The colours were too damn bright. It felt that they rushed the game to compete with OW but OW was in a much better state than they ever could dream of. Also, moba players like F2P games more than paid games. FPS players can justify paying for a game since it can work as a gate to at least make getting banned for cheating costly.
Have you heard of or given this game a try before? If so what do you think could've been done differently by the devs to help Battleborn succeed?
Russian badger answered those questions in his video about it.
I tried it and I thought it fun was but I liked overwatch way more and still do
I loved this game. More than Overwatch even. But there was no players, so I couldn't bear to wait for queues.
I got the game and tried it good game not many players
I think if they fleshed out the coop experience better, it could've had more of a chance. The issue with a PvP centric game is that once the players start to disappear, there isn't much point to keep playing - but if the coop was more engaging, it could keep players coming back.
Not enough to 'save it', mind you, but prolong its life significantly. There is definitely a point where you get sick of running into the same people in PvP, and as a casual player who was only sort of good, you can only get stomped by the same blokes so many times before you just stop playing. PvP lacked variety, and coop was worth pursuing on the side so instead I just dropped out when honestly I definitely liked the game enough to get another year of playtime out of it, probably.
They used rule34 as marketing? oh lord, they could not even come close to compete with overwatch on that
r34 overwatch is actually a big marketing factor for the game lol
@@nasku8172 blizzard themselves never tweeted or directly used it. they only continued to make hot characters and skins.
Overwatch has spawned other subreddits dedicated specifically to them lol
@@durian7717 i just got overwatch a week ago, when i enter basic tutorial and tracer came on, i understand why ow r34 are sooo popular
@@durian7717 Hell, Blizzard actively even tried to ban it with DMCA
This game was SO much fun to play... that being said, I've never played a single match against actual players lmao.
@Alex Anders hä y what u wr1t1n9 s0 st00pit
Same
Ah same lmao, i would spend like 20mins waiting just to get queued with bots. Too bad because it seemed so interesting and original :(
You really missed out then
Battleborn was really something unique. I put it down years ago because it was hard finding games but I don't regret anything playing it
Some of the most fun I ever had. If I had to choose between overwatch and battleborn. I would absolutely take battleborn without hesitation. Every single time
It was a great concept. Having a new build every match
Randy pitchford......... he is ALWAYS the issue
Randy’s causing problems. He should get some tegrity
he really was. He screwed that game over completely. There definitely was a market for it. the PR was abysmal. Peoples who booght the game were not made properly aware of game changes so were not returning; players not owning the game were not explained what it was properly, and when it finally went F2P, they refused to call it "F2P" so non owner were confused and didn't come even for the F2P version of it because they did not understood that "battleborn free trial" meant "battleborn F2P". I saw a lot of comment saying "why not making it F2P directly" when they went F2P because of that refusal. Until the end, the PR department and Pitchford just refused to call a spade a spade, sabotaging any efforts made by the devs to make this game a success.
Randy!
@@zefyrisd69
He ruined his only chance at reviving the game by calling it that. People were also saying “why should I invest time into a game if it’s only a free trial?.
If he just said F2P then it could’ve rebounded (especially for those who only wanted to play PvE instead of PvP that Overwatch offered.
I miss this game and all the characters.
I helped newer players and guided them through the level and traps. Ran into a few devs in the later stages of the game.
Then Randy goes on and makes a bland story of BL3. So much potential lost in these games.
Battleborn never really had an identity crisis, it was a moba crossed with a first person shooter, it just had terrible marketing so nobody understood what it was unless you played it. I played both BB and OW and loved them both. The only similarity was having a cast of crazy characters with unique abilities, that’s basically it.
The developers insisting it was not a moba is a big part of the identity crisis. They didn’t market the game as what it actually was. That’s what they mean by identity crisis.
@@jakeapplegate6642 ohh ok didn’t know that thanks
Agreed. Terrible marketing. Everyone I know that played it really liked it. The game just never caught on due to marketing reasons.
Overwatch 40$
Battleborn 60$
makes a huge different
@@muysli.y1855 But remember, BB had a PVE mode, a single player story and these side missions called operations. It had more content to it, thats why it was priced at $60, though it could have been lower probably anyway.
Something this game definitely deserves some praise for:
It’s character designs are cool af
Marquis was the sniper's name right? He was sick
@@BigZaddy_haha the fact that you can’t remember his name speaks volumes
Nah bro the designs are very bland
Battleborn was great, to be honest.
I genuinely miss it and wish it had an honest chance at success.
I am waiting for another game like Battleborn, it was so much fun :/ just unfortunate
BattleBorn was the most fun I had with a MOBA hybrid game. Shame it didn’t do so well. Honestly think if it was given a different release window then it would have done better
@@robbie4437 Paladins is the closest you'll get to Battleborn.
true @@A1phaz0ne
It's crazy how battleborn had pvp and pve on day 1. Overwatch is getting it in overwatch 2. I think battleborn was dealt a bad hand among some other issues
@Seppo After having sunk 300-500 hours into myself, I honestly don't see what people are talking about when calling it a 'copy' of Overwatch. That's like calling Paladins a copy of fucking Team Fortress 2 lmao.
So fucking dumb this game was shutdown man, it was insanely fun.
@Seppo Agreed
They scrapped the idea pve
This game had some of the coolest characters I've seen in videogames.
There was a time I legit wanted some of these characters to be in Overwatch. I was a dumb kid.
Same. Caldarius for me.
Now it's Paladins characters I want in Overwatch. And Overwatch characters in Paladins.
@@YouPooper Haha, yes! At least we still have Overwatch and Paladins..
Caldarius was such a badass.
I also loved Pendles. He was so unique to me..
@Grapeapethem8te Come on man, a snake dude, who's Australian and invisible the whole time, while also being batshit insane.
That's badass.
@@YouPooper which Paladins characters may I ask? The old ones like Bomb King and makoa, yes. New bullet sponges like Raum or Yagorath, HELL no.
@@banishedepsilon1802 Ying, Jenos, Fernando, Khan, Zhin, Lex, Maeve. Mostly Ying though.
There's some ability overlap with Overwatch characters but they hit differently for me.
I haven't tried Yag yet; looks dumb.
I miss Battleborn, I hope they come back to it in the future, despite how improbable that is
it'll comeback give it time
@@NitwitsWorld i hope so
I want to make the characters in MUGEN ngl
@@NitwitsWorld I pray every night that it does
@@ilovedogs313 same
"overwatch is great becuase it focuses on pvp competition"
overwatch 2 quietly sipping tea in the corner
different game....
Just becuase it is a sequel, it doesn't change overwatch 1 at all.
difference is ow2 will focus on both
Overwatch decided to do this around the time that Battleborn was entering its final year. If there is no competition, they can do anything they want.
Unpopular opinion maybe but people were dumb to expect a single player experience from Overwatch. It was always just a pvp game. It's like wanting a single player campaign from CSGO or LoL. Not the point
I always assumed that Blizzard dropped their free weekend on top of this release day to just undermine the competition. I still find Battleborn to be a far superior game to Overwatch. I can barely stand a game or two of Overwatch but I could play Battleborn endlessly if I was in the mood. The characters were just miles more interesting.
this was honestly a fun game, sucks to see how it turned out, it was just handled terribly honestly.
Battleborn: *Releases*
Paladins and Overwatch: *Hippity hoppity your playerbase is our property*
It's sound like you're from Dani channel LOL
@Riley D uhhh, u sure about that?
Pfffft Paladins
@@IAmValefree I have paladins and ow and I prefer paladins usually
Those games didnt kill this. Every game now is a rip on another, all the popular games are "similar" in a sense to everything else, thats NOT the problem with this scenario
Remember that time Gearbox's CEO Randy linked Battleborn NSFW art on Twitter for some reason while the game was dying rapidly?
Remember when people filled the Battleborn section of R34 with Overwatch characters out of spite in response?
Good times.
EDIT:
They actually mentioned it lmaooooo
pepperidge farm remembers
They were like "Even the OW r34 is better than BB!"
...and they weren't wrong
When both battle born and Overwatch were released, I was debating which one to get. I definitely picked correctly lmao
Same here lmao
I thought about getting both but glad I didn’t lol
I got battleborn... It took me 40 minutes to find a game a week after launch
I unfortunately did not lol . I got ow a few weeks later. What a crappy game battelborn is
Same
I loved this game so much! I got it when it launched. Even got to max level 100
Can we get this game up and going again. I had so much time playing this game and it's sad I can't even play online anymore.
Servers went down😢😢😢
Same bruh I want to play too
I remember playing the beta and liked the idea of the co op. being a moba character and picking different permutations based on what youre dealing with, but just no one knew what it was
Could have just told people, it's a 1st person moba
"A developer with a track record for producing pure gold..."
UMMMMM
Are we forgetting literally every other thing theyve made in the past decade besides Borderlands? And also that third Borderlands game (Pre-sequel)?
These are the Aliens: Colonial Marines devs. These are the fucking DUKE NUKEM FOREVER devs.
Exactly, while technically Gearbox Australia made Pre Sequel, main Gearbox studio still had bad rep from Colonial Marines.
pre sequel isnt bad lmaooo, most people that shit on it havent played it since it came out
@@gwenzhead566 Yes... most people tend to not go back and replay games that they didnt like...
@@EbonMaster yeah that's true, I suppose I'm just one of the 5 people that love the presequel :(
@@gwenzhead566 presequel is my favorite Borderlands game
Battleborn was one of my all time favorite games and I have over a thousand hours. The potential in every aspect of the game was unrivaled. However.... Bad marketing and trying to take blizzard head on just murdered them. Then they just never got players back on board because of terribly slow balance changes. I will never forget and I will never unlove this game. I can't play any other shooters because of my love of the moba first person shooter aspect. Nothing scratches the itch the same.. RIP battleborn. Give it all the shit you want, the game had heart and potential.
What’s your gamer tag maybe we can get a game going
@@DiegoMartinez-hb2wc the servers are offline. The game is literally dead.
@@bronxishomenomatterwhereig3149 rip
This game was super fun! Rest in peace to this old gem
“During overwatch’s free weekend on May 24”
Umm no, it wasn’t a free weekend. What killed battle born really was that 6 days after going live, overwatch beta came out. Then three weeks later, on May 24, OW came out. The timing of these two events absolutely hammered Battleborn’s launch.
They should have backed down delayed release and I was surprised that they didn't at the time. Like I get being confident in your game, but come on people.
@@ChesireWaltz The problem with this was that Battleborn had already been delayed once by a few months I bet it would have been really expensive to delay it further. Sadly, we'll never know if another delay would have worked. Perhaps if they had a rethink like you suggest they could have found an audience and pivoted toward it like Fortnite did.
and Battleborn was more expansive than Overwatch i paid 40$ for OW on PC and 50$ on Console but u get skins for the higher price but Battleborn was 60$ on everything.
I think the problem there lies with marketing and Gearbox choosing to compete with Blizzard 😪
If Gearbox changed their marketing to be clear what it was and officially define their game as an FPS MOBA, I think there would be a huge audience from the beginning
Overwatch and Paladins just aren’t MOBAs, no matter how often people compare them to LoL. Those two games don’t have lanes and minions. It was so different and i miss Battleborn a lot 🤧
If the game wasn't competing with OW, I might've bought it. I played maybe a few minutes of the Beta, and it was fun for what it was. But the OW character design was just way cleaner.
Honestly I still believe that it was a good game but lord who ever thought it was a good idea to market it against OW was a fucking moron
@@hyanehighoctane I know right? Honestly, now that I've had my fill of OW I wouldn't mind screwing around in BB but they server ain't up ;u; For shame
I loved this game, the beta was really fun and met some friends via it. The game died really fast, when I played it again it wasnt as fun anymore
Doesn't matter how bad your life is, at least you are not Randy Pitchford.
Yeah, at least I'm not worth 16 million dollars...
@@JABRIEL251 and with all that money couldn't properly market a game
@@JABRIEL251 There are a lot of things in this world that I would do for 16- no, a hundred million dollars.
Being Randy Pitchford isn't one of them.
@@S.A.O.D.A Don't get me wrong. Randy makes it hard to like these games, because he's such a twat. I'm just saying I don't think he sees his life as bad and why would he? You think Michael Bay is looking at the hate he gets and goes "I'm so sad!"? I'm gonna say no.
@@eyeconwastaken 2k is the publisher and decides how much and the strategy involved with marketing. 2k has destroyed many of it's games 6 months after release.
At least BB had a storymode. It's taken OW years, and there's still no storymode.
And now it will never have a storymode
Why must you hurt me this way? Battleborn was one of my favorite games..
I miss this game so much I don't even like mobas but I played this game as much as I could before it died
Its just sad man
This game was fun, hilarious, and competitive... I miss it
I remember playing this game when it first came out, it was actually really fun.
I still miss this game from the bottom of my heart.
Had over 3K hours in this game.
-campaign was good and even had co-op
-PvP was pretty good but they took a little to long to address certain problem characters (Galilea mainly)
-amazing and unique characters and designs
The game was actually pretty good, they just had a few problem and then obviously the launch time and being overshadowed by OW
I played this game at launch for a very long time with my friend. At the time I never read reviews or news about games or whatever controversies there might be going on in the "gaming world". All I know is that this game was a blast to play while it lasted. Whatever the company did at launch I was totally unaware of and did not care because the game was fun.
That randy pitchford tweet at 2:40 is just so many video game buzzwords just jumbled together.
Russian badger described this game best.
"Censorship by disney"
"How many visual fulters should we put? How about ALL OF THEM!"
You guys should do a video on Battlefield 4 being nearly 10 years old and still having a relatively large dedicated player base. I think it’d be really interesting specially because of how BF4’s launch went
I did really enjoy this game it’s super sad that it ended this way
Clocked 561 Hours on this game. was hella fun pvp, its a great moba and people refuse to recognize that and refuse to try it out.
I'm sad at this game's failure. I had so much fun with it, even after the wait times were unbearable. I just remember playing it, then playing Overwatch and thinking "I'll stick with Battleborn, this is kind of boring". I truly do hope that it gets another chance in a sequel.
Battleborns trailer is Godlike and i will fight anyone for that. Battleborn has such STYLE. It frustrates me to no end how it got fucked over almost exclusively because of Randy Pitchford
You did not just call overwatch boring
@@DiegoMartinez-hb2wc Yes, I did. Right there in the post. It took FOREVER for me to get into Overwatch and that was only because I didn't have another Hero Shooter to play.
@@JABRIEL251 do you play como?
@@DiegoMartinez-hb2wc I don't know what that is. Or did you accidently add "como" at the end?
ive always been curious as to where battleborn went! thanks for the explanation!
Pitchford trying to save Battleborn by making Battleporn, but too late. The game now is Battledone.
More like Battlegone
Battleborn's marketing was Battletorn, even after a Battlesojourn into Battleporn. Now Battleborn's fans are Battlefolorn and left to Battlemourn.
And now, in 2023, people getting the PVE to work again was not on my bingo card
Not on the bingo card of lot of people, but it is real ^^
So sad, this was my favorite game for so long
It's simple, the nerfing of every singe character killed the game. I played from the Closed Technical to Release. The forums were people who wanted nerfs because they couldn't just "Hack n slash" instead of using strategic counterattack.
I miss this game.
I remember being really excited for battleborn's co-op
i'm still fully convinced blizzard made wrecking ball to mock that penguin mech pilot character
I remember playing the beta of this game and it made me even more hyped for overwatch
Battleborn's "half-baked co-op" was actually a really fun time if you have a dedicated gaming buddy to play through the whole thing with. I feel pretty lucky that I did. While I think the PvP was on par with Gigantic as the most fun online PvP of the age, clearly the masses don't agree with my tastes. At least the co-op + 2 good months of post-launch PvP made it feel like I got my money's worth on this game.
You should make a video on lawbreakers failure
I bought Battleborn PC on release and had more than 500 hours of play in it in its first 6-ish month before I gave up and bought overwatch instead due to lack of community remaining.
It's really sad because that game actually had a lots of good ideas, and also plenty of good executions on them as well. Peoples trashed it for being bad compared to OW, but not only were these two games not really of the same genre, but Battleborn was doing well better on plenty of areas even compared to today's OW.
Several things screwed it over, and yes, the terrible communication was the most depressing. There was literally ONE video during the whole existence of battleborn that was clear about what was that game about, done IIRC by the lead dev. But... They never pushed that videos to peoples' attention, letting it rot on the depth of their youtube channel, and instead pushing trailers with slow -mo abuse everywhere that were confusing as hell about what the game was about (and even confusing about the game's speed due to the slow motion abuse >_< ).
They didn't even know how to advert their game or their changes properly on Steam plateform and the like so even players who bought the game and left it aside due to problems with it were not AWARE OF THE CHANGES THEY MADE POST LAUNCH. Because yes, that game actually for its first 6-8 months saw a very active update process with plenty of heroes, of bug fixes and very needed optimization, but they were not advertising the content of the fixes so peoples were not returning.
Peoples not owning the game didn't know what it was about due to the CEO refusing to use the word "moba" in the com until the very end, peoples owning it were not made aware that what made them go away from the game was fixed, and the final nail in the coffin :
Battleborn DID GO F2P less than one year after its beginning but the PR refused UNTIL THE VERY END to call it F2P. Instead, they called it "Battleborn free trial". Which once again confused peoples that were interested in playing it if it turned f2p (and they were plenty) because they thought "oh the free part is just a temporary thing".
Screwed.until.the.end by its PR department. And of all things they instead pushed the idea that it was an OW competitor, of all things, they went against Blizzard's absurdly strong PR machine with a PR department that may be the worst PR department a big game company ever had. The rest is history.
Battleborn had very cool characters, with TONS of unique voice line and history behind it, they reached 30 char in less than a year whereas it took several years for OW to do so, each character having its own tech tree, Battleborn had PvE mission that were way, way more fun than any PvE we've had in OW and we may, MAYBE, reach that level of fun with OW2 finally in 2022; they also found pretty early in updates elegant fixes and balance changes that OW struggled for years sometimes to make work.
Game was very rough on the edges and had a shit ton of problems, yes. Probably should have never been put on the market with such a high price tag either. Buut... It was a good game, and more importantly, it didn't have really any real competition on its precise genre. Problem was, PR department made sure that no one could understand that until the end.
As someone who played OW, Paladins and battleborn. I can say that marketing the game has a hero shooter instead of a fps moba did too much damage on battleborn rep. Had the fact that despite some fun gameplay and modes it was a visual "fuckfest" with too many pointless stuff happening on screen. Add poor optimization on pc with serious lack of proper options. Battleborn was doomed within a month of its release.
the fact that I played OW since launch year and never even heard of Battleborn speaks volumes
This was actually a very good and unique game that was marketed so poorly.
100% team Battleborn… of the three games launching around the same time, Battleborn was my favorite. I tried overwatch that weekend and I hated it. I’m the kind of guy who likes to have mains, so a shooter that warrants character switching wasn’t it for me. Paladins had third person, so I preferred that to overwatch as well. I really wish Battleborn had done better. It was mad fun.
Despite everything, the game was really great, the maps and characters designs were cool and loveable and I wish they rebrand the game and relaunch it again :'(
How not to launch a game…I thought that award went to Cyberpunk.
“Let’s call it brothers in arms!”
“Yeah!”
“Let’s not make it anything like brothers in arms!”
“Uhh...”
“Let’s make it look and play like TF2 but tell them nothing about it!”
“Uhh...”
I honestly loved battleborn and played the hell out of it with my friends . Wish it was still alive!
I loved both this and overwatch, I never compared them when I played :/ shame it didn't last
Just installed again because i missed it and to my disappointment and heartbreak it died never again will i be my crazy snake friend
This game is amazing. I hope one day gets the credit it deserves
I loved this game and played it thoroughly on release. It was harder to come back to it over the years as the last pockets of players were surprisingly competitive and left no room for casual fun.
"Borderlands, a series that has sold millions of copies across *three* games"
boy u did not just do the pre-sequel dirty like that
he is right, at the time there were 3 games. 1 2 and the pre-sequel. 3 had not come out until years later
It's almost like transparency about your game is important for keeping it alive
I’m seeing a pattern here, games with battle in their name keep dying.
I loved this game so much man, it's sad it ended so quickly. 2K needs to reopen the servers on this game and/or work on a sequel. This game had 2 advantage over Overwatch:
1) it had more selectable characters on launch (and Battleborn's characters were more unique).
2) it had a story campaign.
Imagine a world where battleborn was more successful than overwatch
Would be a better world tbh.
@@haruhirogrimgar6047 I disagree. Rule34 wouldn't be as great.
@@heathmescon4280 Sort of have a point. But tbh I am not a fan of most of it. It is just random 3D gifs for the most part. No climax scenes in sight, just Widow riding someone in a 15 minute loop with the same animation playing the whole time.
Then we wouldn't have E-thots, trying to copy dva and her bargain Ed 209 rip off
@@haruhirogrimgar6047 if that's what you only see, mate you're not looking hard enough
I played something like 120h in its first week and enjoyed a lot. Its sad that the game ended up this way.
It’s really sad how overwatch absolutely murdered this game because it was actually pretty fun
Eventually overwatch murdered itself because blizzard cant balance the game for shit. And every competetive player hates the game
im hoping sometime someone revives this game and makes some server playable or something. this game has a whole campaign that is now unplayable, how come nobody has started a sue against gearbox on this?
From the start, I was so confused as to what the game was. I completely agree that it died because of an identity crisis
I wanted a MOBA played as a FPS. I got it on release and played it until I was facing 30 minute queue times. I loved it and am sad it's dead.
@Riley D Thanks. I'm aware of all the Paragon successor projects. I'm more interested in the Gigantic successor called Project Stamina though. Supporting it on Patreon.
Overwatch: We have top tier animated shorts to build up lore for our game, as a marketing strategy.
Battleborn: RULE 34
That's why I loved Battleborn. Because it wasn't a super sweaty competitive pvp game. The Co-op mode was challenging and rewarding, and the pvp game was slower and more methodical. You couldn't play it like you would Overwatch and do well. You needed to approach with a more strategic MOBA mindset, but while still having the fun gameplay of a hero shooter. I really enjoyed that you usually didn't just die from being shot at first, you needed to combo most people to get the kill, and usually had the ability to turn a surprise 1v1 in your favor or escape. Most characters felt really good in their class, Tanks felt tanky, dps could combo you down quick, and healers could heal the crap out of people. The ability to build your skills how you want as you go made it so that you could just adapt your character to better fit the current game, rather than suddenly changing team comps, which were locked in. It definitely wasn't polished around the edges, but it had a feel and gameplay that no other game has had since. Only other game that gave me a similar kind of feel was Gigantic, and that closed down as well. People just care too much about the competition and not whether the game is actually fun to play or not.
I think if Microsoft came back with another something like this, and does it well, it would be a success. Over the past decade, Overwatch, Dota, LoL, Diablo, etc have become such huge successes that every other popular game out there is trying to emulate them, and people are getting burnt out on them, I think.
The hero designs look so bad, to me that's one of the most important parts of any hero shooter
I always felt like they had good potential but overall they were very visually cluttered and the characters felt kind of random? Like they didn't feel like they related to each other and it was just pure rule of cool that didn't quite pan out.
It's a shame that this game ended up failing so miserably. It had the sense of humour that everyone loved from Borderlands and its opening cinematic remains one of the greatest things I've ever seen.
I played it a little, it was pretty fun, but it just didn't compete with Overwatch in my opinion
A shame. I thought OW was generic and boring at first glance, while I kept playing Battleborn beta the whole week. Had a much better time with it.
The Industry needs more Hero-Shooters.
^ Hero shooters are my favorite types of games. I play overwatch, paladins, shadowgun war games, and respawnables heroes (last 2 are mobile hero shooters) I’d love to see more hero shooters in the future!
No
I didn't know what type of game Battleborn was until I watched a video from Therussianbadger. It sounded like like it could be fun to play but the playerbase died by then.
Not a day goes by that I don't think about this trainwreck
This was easily my Game of the Year that year. The game was incredible and I miss playing it so much. Their problem was indeed in the marketing. It's a MOBA, not a hero shooter, and they needed to advertise it both as such and a looot more. Instead, they wanted to fight against Blizzard for some reason. If they had just done their own thing and released it 3 months earlier or after Overwatch, it would still be thriving today. I hope with everything they try it again in the future.
I was a Miko main (combat) and Boldur second. Loved them so much. I also liked playing Phoebe, El Dragon, Whisky Foxtrot, Toby, and Orendi quite a lot.
Early squad
yessir
I remember me and my xbox friend would love this game i just downloaded it again only to see one of the funnest games had shut down :(
battle dead....
I played this game a ton. It was seriously fun. Just unfortunate was not handled well. It had so much potential for real.
This game was incrompehensible to watch, and even play. Most cluttered UI and effects I've ever seen.
I honestly never had a problem with that. Not like it is paladins. There's a game where you will have no idea wtf is going on thanks to the particle effects.
When it came out, I was addicted to bb. Around last year in December I remembered the game and wanted to relive some of my memories from when I was younger but as I logged on to see the server shut down on battleborn, I started to tear up because what was I supposed to do without Toby. I NEED MY SWEARING PENGUIN IN A MECH.
The only place i can hear Battleborn voicelines being used is RussianBadger’s videos from time to time. I believe the voicelines are from Oscar Mike, the soldier guy. (I think thats his name)
if battleborn could get a reboot now i recon it would do well as is, with a few QoL and updates it could do really good. also i just wanna play the campaign again. taking away solo play as well was fckn stupid
This channel continues to have top tier content.
I clocked in 820 hours on this game (plus a bunch more on alpha/beta). I can say I had a blast playing this game and miss it greatly. Never played Overwatch cause I was sinking hours into this one. I am patiently awaiting a return to Battleborn.
As someone with 500+ hours in this game and a platinum trophy, this game was fucking fire! Am while it’s failure was sad, the most heartbreaking thing is that I’ll never be able to play it again. Gearbox aren’t shit!
Watching this video makes me sad cuz I use to have such high hopes for this game and I use to play it when basically everyone called it dead now to hear it’s actually dead makes me really sad😔
I was one of the 2 mill that played the beta. I only did it because we were during the "only watch" days of Overwatch and I could not access OW beta. The BB was ok but its FPS systems were poorly implemented for longevity. Playing the archer character in BB literally caused my index finger to hurt after few hours, you had to shoot bots players and each took typically many shots to kill. The game colours were painful too look at after sometime. The colours were too damn bright. It felt that they rushed the game to compete with OW but OW was in a much better state than they ever could dream of. Also, moba players like F2P games more than paid games. FPS players can justify paying for a game since it can work as a gate to at least make getting banned for cheating costly.
I really wish they just would’ve left the game up instead of shutting the servers down
I loved playing battleborn with isic, he was my favorite character.... r.i.p battleborn
I played Battleborn at PAX when it was there. I was super pumped for a MOBA, which is what the demo at PAX was.