Is it possible to use a volume builder + mesher and have the different child objects use different textures? For example if you have a cube with spheres cloned to it then put this into a volume builder/mesher that you could somehow use the vertex maps to color the spheres?
It is if you make the mesher editable. You can't use vertex maps on generators unless you use a workaround such as correction deformer or a python expression.
2024 still very helpful. Thank you!
This is the biggest step MAXON did in a looong time. Thanks for the introduction!
I feel like discovering the plain effector all over again, but this time much better!
fields is something groundbreaking, like mograph in 11.5 or smth, great presentation which is showing a lot of scenarios where fields could be applied
You are great, Orestis, hope to see more tutorials about fields coming from you.
this new set of features is a game changer!!!!
been working so long with cinema but feel dumb when watching these tuts.
This is very useful video, thanks!
Of all the videos about Fields, this one has been by far the most clear and helpful. Great presentation there :)
Really great presentation, learned a ton from it. Thank you very much!
I though I was familiar with the fields, but I learned a lot of new things here!
This guy seems like he invented Cinema 4D ♥
Can't say he's the Father of C4D but I'll call him C4Daddy 🤩
Awesome!
great
Nice
15:24 nice glance
Is it possible to use a volume builder + mesher and have the different child objects use different textures? For example if you have a cube with spheres cloned to it then put this into a volume builder/mesher that you could somehow use the vertex maps to color the spheres?
It is if you make the mesher editable. You can't use vertex maps on generators unless you use a workaround such as correction deformer or a python expression.
damn this is too deep
+!