Hidden Gem Tile Drafting Roguelike! | Let's Try: Madcap Mosaic
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- Опубліковано 20 сер 2022
- Play Madcap Mosaic: store.steampowered.com/app/19...
Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you'll form synergies and build up your Mosaic's combo potential, hoping to beat the curve as you forge deeper into enemy territory.
The Let's Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.
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#MadcapMosaic - Ігри
The fact that you like the tip system is encouraging, the lack of a full on tutorial is definitely a soft spot, with so much going on. I see some room for rearranging and tweaking the tips to convey more relevant info in a more timely manner. Also, I noticed a couple minor visual bugs, there is a patch coming with some minor fixes, though fortunately I haven't run into gamebreaking things to fix so far, just weird menu and visual hiccups.
I only just started the video, but I'm excited. Haha. Thanks for checking the game out! It's fascinating seeing what you're picking up super fast and what is going unnoticed. Definitely will inform some tweaks coming up.
Post watching: Really, you randomed into a Necro tile? I already fixed that typo but have been waiting to upload the patch. Lol. Also, you died to the first boss. You really only can see that in the enemy queue, I will probably make that visible in combat too. It did feel a bit jarring without knowing that... First boss is a big hurdle to clear. Had a ton of fun watching, was tempted to type out a gigantic essay as I watched, but, uh, I restrained myself. It's probably better if I find ways to work my thoughts into the game, so everyone can follow along. Thanks again.
It's always nice seeing the dev in the comments 😀
I think putting feedback for everytime you consume all moves and damage is dealt/blocked between the player and the enemy would be nice too, maybe a little visual and audio queue to let the player know they got hit or something
Hey I am willing to give the game some visual polish, message me on twitter and we can arrange something.
Great job on the game, its fun
@@gee3161 Thank you! The feedback so far has been really nice. Some qol and really narrow bug fixes coming down the pipe Wednesday or Friday as well.
Immediately feels like one of those games that will explode and then have people come here acting like reto wasn’t the first person to play this. Lmao
I've been watching Retromation for a while, I wouldn't dare!
@@ThomasReichJ Whoops, edited to make it clearer, I meant other people’s viewers coming and acting like reto wasn’t the first. The game looks really interesting and I can’t wait to see where it goes!
Love to see more
I bought the game after watching you for like 15minutes, played a few runs and came back to see what you end up doing. Thanks for always introducing interesting games!
When a game looks awful but the gameplay is on point~
Definitely looks very unique, interesting and in depth, I'll definitely check it out
It doesnt look awful
If u are over 30 this style if menus and graphics are very nostalgic from early times pc games
I tested the beta for this and would love to see some more gameplay. It's fascinating to see how new players approach the game.
For sure, I would gladly watch more of this!
Do it again! I think a hail mary shuffle was in order at the end there, but it was the perfect episode length too. Thanks for trying out so many random games perfectly curated for my (our?) tastes.
Definitely interested in seeing more of this
I would love to see more this seems super fun to watch
Play more of this, it’s so good
it's been a while since I saw your video on a game and bought it before finishing the video haha
This game is neat! I'd watch more of this. :)
I want to see more :) I liked this video, this game is really unique
Another Gem has been uncovered.
Looks interesting, will definitly check it out.
I wonder if the revealed parts in the "level up" map also change each run. The one tip mentioned two tiles that were not present so I can only assume as much. (Unless you have to get that particular combo through random tiles but that would seem odd)
Definitely does. The pattern of random and known and heals is the same (generally), but the rest is randomized. I do some minor tweaking to encourage some multiples but other than that random. There are 170 some tiles at the moment (some start locked though).
This would be a great series
Very impressed by this game.
I'd like to see more of this
I got the game and its fun thanks
The game's visuals really bring me back to DOS gaming.
How is the replay value of the game?
Haven't played the game yet so I could be wrong, but I think you could have used the hand tile to reset your necro tile after using it so you could use it twice. Maybe when you re-reveal it though it's still drained.
That definitely could have been done. I've reworded the tile slightly for a future patch. I was hoping for him to Necro on a soft def turn and then shuffle. But setting up a big Necro definitely seemed like his way to cut through.
Pretty sure the enshrine means if you end your turn on that tile all block and attack is doubled.
exactly what i was thinking, also screaming at him to use his stacked up zombie hit
Haven't even watched the video yet, though I'm excited to... Enshrine affects any tile that is there (thus the border change). In one of my gameplay videos I just posted I definitely was feeling the lack of explanation on enshrine. It may be on one of the tips. If not I'll add that... It turns the enshrining tile to fog (usually) and makes that location's tile do something. So 2x hit/2x save means the tile on that monument does 2x.
I'd watch more.
Whoa. This gives me Dreamquest vibes. Excellent idea. Cool balance of RNG & player agency with the fog of war on the tiles. Seems to be a very different take on the map-builder concept than Loop Hero.
Dev, please consider a premium mobile game based on this idea. So cool.
Also, consider implementing a seed hash so that cool random runs can be relived or shared.
I actually had it seeded...like years ago, lol. But I didn't have the individual enemy attacks seeded. That and the instant variance from going east vs west at the start had me a little down on the idea.
It probably would be possible to seed the selection lattice and enemy queue again. I need to sort out some priorities here before I commit to larger changes. I've been developing it slowly lately (work has been a lot, though the feedback today is very motivating)...
I'll put it on my ideas board for reconsideration. Mobile is another beast. I can envision it and I think it would play well. As an amateur dev the idea is fairly overwhelming when I consider my code base. Not ruled out but don't hold your breath.
Why your characthers avatar look like mark Zuckerberg when in the battle map? 😄
Lol, that was definitely a uh programming hiccup. I fixed it immediately after watching this a d cringing a bit. Not the Zuckerberg, but the inconsistency. Zucky is still an icon option.
@@ThomasReichJ let me tell u i really love a good joke and the " stich in time" tile who save 9 is just a clever one 😙👌
@@gexianhen Lol, thank you! A lot of tiles have some silly explanation in my head, some no one will ever fully appreciate but I'm happy to see someone appreciate that one. I think I was going to use a different amount but it was too perfect.
Pog.