Bad Game Design - Super Paper Mario & Color Splash

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  • Опубліковано 14 жов 2018
  • To wrap up our series on the paper franchise, let's talk about how Super Paper Mario and Color Splash strayed from the winning RPG formula, and how they could have improved to be worthy successors to the original and Thousand Year Door.
    You can stop asking me to make more Bad Game Design now.
    PATREON ► / snomangaming
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    #BadGameDesign #SnomanGaming #PaperMario
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КОМЕНТАРІ • 6 тис.

  • @snomangaming
    @snomangaming  5 років тому +1069

    Hope you all enjoy the new Bad Game Design - it takes a special game to don that title. I always try to take the perspective of "how could it be better" not just "it's a bad game". I like to cover games that mean a lot to me, so the future of Paper Mario was a good topic for this.
    I hope you know that it all comes from a place of love and that I definitely don't hate these games - I tried to be as level-headed as possible and offer solutions for the problems I had. I ask that you watch the whole thing before making sweeping judgments, and that we have good constructive talk here in the comments. I love you all, and appreciate the kind feedback - this was probably the most I've ever put into a video before. Enjoy!

    • @Andrei3253
      @Andrei3253 5 років тому +29

      I strongly disagree that Super Paper Mario is a better game than Color Splash, while none of them has reached the highs of TTYD or even the 64 one, color spash at least felt like a paper mario game, had the best writing the series have gotten since ever and the visual are gorgeous. Super Paper Mario looks bad, have mediocre dialogue and doesnt feel like a paper mario game at all.

    • @Costas1003
      @Costas1003 5 років тому +2

      I was wondering when you were going to cover this, lol. Glad it’s finally out.

    • @WyattWentWacko
      @WyattWentWacko 5 років тому +64

      I enjoyed the video. Except, Super Paper Mario is my favorite Mario game. I’m not even exaggerating. The games only bad because it’s different. I understand that people liked the first 2 games, but Super Paper Mario is still a great game. I loved the levels, they were original.

    • @hawkdracano3840
      @hawkdracano3840 5 років тому +27

      Why do so many complain about SPM. I, as one who hates turn based games, love it. If you'd want to change my favorite WII game to change it to one of the worst would make me really F***ING PISSED

    • @WyattWentWacko
      @WyattWentWacko 5 років тому +6

      bob johnson I agree, turn based is fine for some, but I find it sorta slow.

  • @UrsoDasNeves
    @UrsoDasNeves 5 років тому +3855

    "I never got under 30 HP"
    *shows footage with 28 hp*

  • @thereisnocontenthere
    @thereisnocontenthere 5 років тому +4168

    Super Paper Mario isn't bad design, it's just not the game many people wanted. For what it is, it's awesome.

    • @Sonic171K
      @Sonic171K 5 років тому +233

      Agreed.

    • @darlasteindler3539
      @darlasteindler3539 5 років тому +19

      True.

    • @meluda
      @meluda 5 років тому +142

      Agreed 100% I love the story

    • @nashvontookus7451
      @nashvontookus7451 5 років тому +333

      @ed champagne
      Completely boring? The story's pretty heavy at times and there are some awesome characters. How far did you play into it?

    • @TheUltimateDiamond
      @TheUltimateDiamond 5 років тому +277

      "who B'stank srry but its completly boring the combats a total joke they fucked up hard"
      The story is arguably the best in the series. How is it boring?

  • @nekofrau
    @nekofrau 4 роки тому +345

    "SPM, if you take away music, story, and design, then what do you have?" -Some commenters on gameplay in SPM
    Me:.... 1/4 of a good game?

    • @asierx7047
      @asierx7047 3 роки тому +36

      "If you take away music, story and design..."
      Sir that is _just a singular room in TOK,_ it's literally just the Battle Lab

    • @andrewodinson3726
      @andrewodinson3726 3 роки тому

      More like half

    • @Hello-qg4yk
      @Hello-qg4yk 3 роки тому +2

      @@gamecavalier3230 exactly.

    • @KimlerYukonix
      @KimlerYukonix 3 роки тому +15

      You have an interactive video with no noise.
      And that goes with every game.

    • @diegolinares8600
      @diegolinares8600 3 роки тому +1

      @@asierx7047 Battle lab still has great music and cool design lol

  • @Tykoon22
    @Tykoon22 4 роки тому +132

    Princess Peach does not have an umbrella… She has a parasol. Anyone can use an umbrella, but only those with royal blood mixed with a level of eloquence matched only by their own grace can make a parasol work. ⛱

    • @undeadwaluwugi758
      @undeadwaluwugi758 4 роки тому +8

      What does that make Kirby or waddle dee?

    • @bluekirby_64
      @bluekirby_64 4 роки тому +21

      @@undeadwaluwugi758 Gods

    • @Oturan20
      @Oturan20 Рік тому +1

      Parasol is for sun.
      Umbrella is for rain.

  • @GameDevYal
    @GameDevYal 5 років тому +1152

    "I never got under 30 HP in my entire playthrough" *instantly shows footage of having less than 30 HP*

    • @eliasklein2580
      @eliasklein2580 5 років тому +42

      Maybe later in the game when you have more HP

    • @DELTARYZ
      @DELTARYZ 5 років тому +59

      or maybe someone else's footage

    • @IkeSMB
      @IkeSMB 5 років тому +77

      BaronMcFungi Yeah I wasn’t convinced by the “too easy” argument. I game over’d something around 7-9 times in Color Splash while I never died a single time in 64, TTYD, or SPM (and they definitely weren’t all to that dumb required boss item mechanic). In fact, I remember being super annoyed by this one stage in the orange area because it had this segment where this boulder starts chasing you and if you get hit by it you just up and die. I was so used to scarcely saving from playing the first three games in the series that I had to redo essentially all of that level when I died to it.
      Edit: The boulder was a chain chomp. I forgot about that.

    • @tnt1751994
      @tnt1751994 5 років тому +58

      There is an actual difference between challenging difficulty and fake difficulty and thats one of the main rub I have with both Sticker Star and Color Splash. The general difficulty of Color Splash is quite low, which doesnt help me keeping my attention on them, and segments like what you are talking about and the Snifit or Whifit segment are clear example of cheap attempt at bumping the difficulty by been overly punishing. And don't get me started on the Jungle River level in Sticker Star. The awful controls and one-hit death threat are my bane for that game. There is a reason why I skipped Color Splash after the major dissapointement Sticker Star was to me as it is the only game I regret ever buying.
      While TLoZ Skyward Sword had 2-3 segments like that, it had the decency of respawning you directly at the start of the segment

    • @IkeSMB
      @IkeSMB 5 років тому +4

      tnt1751994 To be clear, I wasn’t saying that it’s good that I game over’d this many times. I just think saying it’s “too easy” wasn’t the right type of criticism.

  • @lordofthepants5046
    @lordofthepants5046 5 років тому +313

    I think super paper Mario wasn't supposed to be a direct sequel to the first two but it's own type of mixed game

    • @globalwarrior16
      @globalwarrior16 3 роки тому +12

      1 toad in the whole game shows restraint

    • @jeremybrink3058
      @jeremybrink3058 3 роки тому +8

      Super Paper Mario is the only one I've played, so I experienced it in a vacuum feom the others. The game is fine, people.

    • @a_person5668
      @a_person5668 3 роки тому +6

      Fair, but calling it “Paper Mario” makes it so of course people would expect, y’know a paper Mario game

    • @brendancoulter5761
      @brendancoulter5761 3 роки тому +2

      Was it supposed to be boring and tedious?

    • @globalwarrior16
      @globalwarrior16 3 роки тому +8

      @@brendancoulter5761 that is your opinion
      I believe it was fun and unique (since it was the first one i played) and the story was amazing.
      I dont believe it was boring for me

  • @ruarstergaming1695
    @ruarstergaming1695 4 роки тому +542

    Disclaimer: I have a lot of nostalgia for super paper Mario and am probably biased.
    With that out the way. I really do not understand why everyone hates on super for not having a full on turn based system. I get it’s ‘different’ but why is that bad. Hell I played thousand year door and super for the first time very close to each other and didn’t miss the turn based system at all. Sure there are still problems with the game, I agree the menu is cumbersome and the pixls have no personality. But you said you wanted party members with personality well what about peach and bowser and occasionally Luigi? I think the charm of the original party members from 64 and thousand year door are carried through here.
    I still think people are too harsh on this game especially with the story. Yes I know it is often the most highly praised thing about it, but everyone says “as yeah I agree super’s story is as good as/ on par with the others”. Frankly that is untrue. Super’s story is so much better than the others, it is deep and complex with underlying dark themes yet 64 and thousand year door just do the collect the 8 things cliche and do nothing outside it expect possessing peach for one fight in thousand year door. Also I get super has the collect 8 things trope as well but it constantly weaves the story in between that leading to an incredibly climatic battle. I mean at the end of thousand year door the final boss is some evil demon lady that gets introduced out of nowhere and 64 is just bowser is a bad get him. But with super, you fight this big evil bad guy built up throughout the game using and incredibly powerful dark object, then one of blecks henchmen literally possesses Luigi, a beloved character, transforming him into a monster. Look rag on colour splash and sticker star, but stop roping super in with the bad games because it’s a bit different

    • @dead9247
      @dead9247 4 роки тому +5

      Ok

    • @joltrona6141
      @joltrona6141 4 роки тому +64

      I agree. Super Paper Mario is amazing and underrated. Like you said, just because it's different doesn't mean it's bad.

    • @Kappi__
      @Kappi__ 4 роки тому +3

      It just looks ugly and the combat is worse than the first games

    • @joltrona6141
      @joltrona6141 4 роки тому +53

      @@Kappi__ How does it look ugly? I understand it doesn't have the same combat system like the other games so I'll give you that but ugly?

    • @redstoneparadox
      @redstoneparadox 4 роки тому +28

      If Super Paper Mario had turn based combat, I probably wouldn't have really gotten into the Mario games or even the platformer genre as a whole. My first Mario game was actually Super Mario World, which I ended up being really bad at. After loosing a ton of progress due to landing just in front of an enemy one too many times, I quit. When Super Paper Mario came along, the health system meant that I could enjoy a more traditional Super Mario experience without dying as often from simple mistakes.
      Nowadays I've been able to beat Celeste, an arguably more difficult platformer than Super Mario, am currently working towards completing New Super Mario Bros, and also have Super Mario Maker 2.

  • @Zillionman2010
    @Zillionman2010 4 роки тому +186

    I've always said since Super Paper Mario came out that if it just wasn't branded as a Paper Mario game and instead been named as its own spinoff it would have been much better received and probably could have started its own series.

    • @JordnD
      @JordnD 2 роки тому +15

      I always kinda did see it as a spin-off since it had Super in the title, It seemed like a platformer Mario game with Paper Mario visuals and story.
      But I like the first two RPG based Paper Mario's better, still I like Super Paper Mario as it's own thing and I like it more then the new Paper Mario games.

    • @Liggliluff
      @Liggliluff 2 роки тому +12

      It doesn't even look like a paper based world. It's a very sharp pixel-based world in 2D and 3D, with cursor and selection boxes. It's like it's "virtual computer software" (which is weird to say since it is already virtual computer software, but this time layered). They could easily have named it something else, and still sold it well because it's Mario.

    • @TinyBoxStudiosYT
      @TinyBoxStudiosYT Рік тому +4

      @@Liggliluff maybe they should've have call it
      Super Pixel Mario

    • @dustymcwari4468
      @dustymcwari4468 Рік тому +1

      @@Liggliluff I think that was the point, considering Super takes place in dimensions outside Mario’s, with Mario’s house and Bowser’s Castle very much being 2D versions of TTYD

    • @pirate_cove_man
      @pirate_cove_man 6 місяців тому

      It's already super well received, because everybody dick rides it

  • @FourthDerivative
    @FourthDerivative 5 років тому +937

    "Criticizing Game Design Crashes Paper Mario"

    • @h1k0usen13
      @h1k0usen13 5 років тому +5

      Underrated comment

    • @philRacoindie
      @philRacoindie 4 роки тому +19

      "Looking back at Super and Color Splash Crashes Paper Mario 64"

    • @emilianac4908
      @emilianac4908 4 роки тому +6

      Replying to a comment made 4 months ago crashes Paper Mario.

    • @AnantoPamungkas
      @AnantoPamungkas 4 роки тому +5

      b e i n g g a y c r a s h e s p a p e e r m a r i o

    • @AlphaDevil2018
      @AlphaDevil2018 4 роки тому +7

      Bring Stryder in a new video

  • @blueseclipse725
    @blueseclipse725 5 років тому +1603

    I notice that so many people seem to miss the point about Super Paper Mario. It's not meant to be a continuation of the core Paper Mario games. It's a blend of the Super Mario Bros style of gameplay - the 2d/3d platforming that is inherent in literally EVERY game with 'Super Mario Bros' in the title' - with the Paper Mario character style. Essentially, it's meant to be a spinoff of the spinoff of the main series (and could've developed into a spinoff series in itself if it had been better received). This is why all of the spinoff Mario games don't have 'Super' in the title anymore - it's specific to the platformers, and seeing it in the title specifically tells you to expect that style. Comparing it to the RPG Paper Mario games doesn't really work, any more than comparing, say, TTYD to SM64 does.

    • @kaistephens2694
      @kaistephens2694 5 років тому +95

      thank you. I love SPM, it's my favorite, and I will die on that hill.

    • @BCulles
      @BCulles 5 років тому +39

      Agreed, but even as a platformer its just bad, just well written and a great charming story.

    • @MasterChief0522
      @MasterChief0522 5 років тому +88

      I think you're missing the point. If I wanted to play a Super Mario game, I'd play a Super Mario game. I want to play Paper Mario. So when you give me the bastard child of a few elements of a 2D platformer and an RPG, and then tag on some cheap gimmicks, don't get offended when I kick it back out onto the street.
      Super Mario RPG is more like the core Paper Mario games than SPM. If you admit that comparing SPM to the core PM games is faulty, then don't defend the game as a Paper Mario game.

    • @jmaster1245
      @jmaster1245 5 років тому +7

      BluesEclipse unless Nintendo said themselves that its a spinoff of paper Mario, that’s just a theory

    • @jaydenc367
      @jaydenc367 5 років тому +9

      Bcullies I can see your point...really I see it as a mix I mean sure mario 2 and zelda 2 are 'different' doesn't mean there bad

  • @fedoragent0077
    @fedoragent0077 3 роки тому +169

    The way Super Paper Mario plays with the 8 hearts linearity made me love it. Even if at first the act structure seems to break up the action, the sammerguy chapter changes everything. The final three chapters feel like they defy the plot they have set up in such a way that the game ascends higher than it seems the game will go. The way the story changes the gameplay that could be beginning to get stale is what makes the game so special.

    • @kieranstark7213
      @kieranstark7213 2 роки тому +6

      Couldn’t have said it better myself about SPM (while I could see what SG was coming from in this video in terms of both cons and pros and am sure that he enjoys SPM as a whole despite being mixed if mostly negative towards its gameplay, all the great things mentioned in this video are enough for me to claim that this is as good as its predecessors as opposed to most 2010s Mario RPGs, and while CS is an improvement over SS, that doesn’t mean I liked it as much as the Mario RPGs of the 2000s, Super Mario RPG and The Origami King so hearing the bad and good things about it also hits home with me).

    • @doctorprepologedyedeyadede3542
      @doctorprepologedyedeyadede3542 Рік тому +5

      Yep, the underwhere is a great example of that, if I remember correctly.

  • @jay963
    @jay963 4 роки тому +733

    I disagree that adding turn based combat would "fix" SPM. I really think that's your nostalgia talking. I did agree though that the platforming could be improved, especially for the boss fights.

    • @gasternecross
      @gasternecross 4 роки тому +6

      mario and luigi games are turn based just play them

    • @AABatteries321
      @AABatteries321 4 роки тому +73

      @@gasternecross by your logic we shouldn't play spm, just play the other platformers like galaxy and odyssey

    • @gasternecross
      @gasternecross 4 роки тому +1

      @@AABatteries321 mario and luigi games are actually turn based

    • @AABatteries321
      @AABatteries321 4 роки тому +44

      @@gasternecross just like mario main series titles are actual platformers

    • @okagron
      @okagron 4 роки тому +20

      And people defending Super Paper Mario aren't going by nostalgia? Please. Yes, turn based would improve SPM because the actual gameplay they put in is mediocre at best.

  • @Netbug009
    @Netbug009 5 років тому +1362

    okay yeah super had relatively weak gameplay
    but that STORY

    • @turtleanton6539
      @turtleanton6539 4 роки тому +2

      Yeep

    • @Sporkinator
      @Sporkinator 4 роки тому +163

      Super Paper Mario's Gameplay isn't relatively weak, I'd say it's at least average. Story is strong. Mr. L, Dimentio, and Count Bleck were all very memorable.

    • @buddymmx3936
      @buddymmx3936 4 роки тому +29

      Rpg's are only about the story, so when haters say it only has story I say "thats what an Rpg is! Rpg isnt turned based combat, it is a story that you play out"

    • @Netbug009
      @Netbug009 4 роки тому +44

      @@buddymmx3936 Ehhhh I'm not sure I'd agree. Yes, story is a major part but if ALL we wanted out of JRPGs was story, why not just watch a movie or read a book?

    • @Sporkinator
      @Sporkinator 4 роки тому +26

      I mean RPG is "role-playing game" so isn't any game where you play a role an RPG? In Super Mario Bros. (1985) you are a plumber named Mario who must save a princess from a tyrant. You play the role of the hero... therefore Super Mario Bros. is an RPG.
      The above is meant as a joke, but just remember, not all RPGs have turn-based combat. Secret of Mana would like to discuss the lack of turn-based combat in an RPG.

  • @kurimc.mystic5341
    @kurimc.mystic5341 5 років тому +657

    In my personal opinion, Count Bleck is characterized incredibly well. Sure, some may see him as a generic villain with absurd goals. I see him as a tortured soul corrupted by the pain of loss and the freedom of power. And the game seems to recognize this, never truly antagonising Bleck. This is just one interpretation of Count Bleck though.

    • @autumn4442
      @autumn4442 5 років тому +59

      Maybe the people that see him as a generic villain never stuck around to finish the game...

    • @cromanticheer
      @cromanticheer 4 роки тому +26

      Bleck was great. I loved how different he was from previous Paper antagonists Bowser and Grodus. Hell, his whole squad of underlings were great, what with a (seemingly) straightlaced mind-controlling secretary and a (seemingly) goofy dimension-manipulating jester...guy.

    • @Angelobeta
      @Angelobeta 4 роки тому +2

      Dean Hentschel or (like me) skipped the story a lot

    • @AkameGaKillfan777
      @AkameGaKillfan777 4 роки тому +2

      @@autumn4442 Or the end of Chapter 2, but given 2-3, I don't blame them.

    • @painedfetus8210
      @painedfetus8210 4 роки тому +7

      oh he talks weird too, so even if the screen went black and you didnt know who was talking, you would always see "Bleck" at the end of each dialogue.

  • @theblue-hattedbush8377
    @theblue-hattedbush8377 3 роки тому +30

    12:32 I personally think that Sticker Star was the Paper Mario game that stripped any and all originality from the characters. Sure, Color Splash copy and pasted the same visual designs, but the dialogue you get from the toads and other NPCs makes them all feel so unique personality wise.

  • @lordroy88
    @lordroy88 4 роки тому +720

    I enjoyed the story
    The game play
    The music
    And I will defend super paper Mario forever

    • @UnderfellSansTheEdgySkeleton
      @UnderfellSansTheEdgySkeleton 4 роки тому +27

      Gaming Alpha 101
      And Mr L should replace Luigi’s light blue alt

    • @n3rd39
      @n3rd39 4 роки тому +4

      So will I

    • @lordroy88
      @lordroy88 4 роки тому +3

      Underfell Sans The edgy skeleton yup

    • @Myth_or_Mystery76
      @Myth_or_Mystery76 4 роки тому

      Probably was someone’s baby sitter is my guess.

    • @wickawick
      @wickawick 4 роки тому +9

      Don't forget the characters!
      (Mimi is best girl. I have drawn fanart of her since I was 4 years old. I WILL FIGHT Y---)

  • @adrikrotten880
    @adrikrotten880 5 років тому +156

    Super Paper Mario's music is so good. The Evil Count Bleck's intensity makes him seem like such a menacing boss. Floro Sapien Caverns' wacky percussion mixed with its mysterious tone makes just fit so well. Percussion in general was just done so perfectly.

    • @lordroy88
      @lordroy88 4 роки тому +1

      69 likes

    • @Bombtario
      @Bombtario 4 роки тому +2

      @@lordroy88 i liked the post just before reading how much there actually was before that.
      Whoops.

    • @lordroy88
      @lordroy88 4 роки тому

      Bombtario I unlicked don’t worry ;)

  • @Yoshimaniac
    @Yoshimaniac 5 років тому +835

    super paper mario may not be my favorite mario game in terms of gameplay, but the story and amazing music is what makes it one of my favorite games of all time

    • @MrKrack-ri8ix
      @MrKrack-ri8ix 5 років тому +7

      Hello fellow UA-cam Pooper!

    • @gamersinacontainer
      @gamersinacontainer 5 років тому +22

      Yoshimaniac I still love the game-play and find it infinitely better than Sticker Star and Color Splash. I don’t see anything wrong with not having RPG combat. It’s a breath of fresh air. I just wish badges and upgraded equipment were a thing and the Pixl’s had more time to actually show their personality because I do find them funny as characters but they only ever talk when you first find them.

    • @catnat6571
      @catnat6571 5 років тому +21

      The story of SPM is EASILY the best written in the series. I think everyone here agrees with that. A main antagonist following a dark prophecy to try and vring his beloved back. Little did he know that one of his underlings was the one controlling the show from backstage. Also, the prophecy of Light even explicitly stated that one of the brothers wouldn't be there in the end. This foreshadowed Luigi being brainwashed and used as the true Final Boss.
      Only complaint I had about SPM was that the boss battles, including Mr. L and the final boss, were just too easy. Just switch to Bowser and weight Pixl (can't remember his name) then ground pound like 12 times and the battle was over. Other than the difficulty of the game, I really liked it.

    • @andrewpereira888
      @andrewpereira888 5 років тому +4

      It also has such a great personality

    • @CatShapedDonut
      @CatShapedDonut 5 років тому +2

      oh yeah

  • @Bombtario
    @Bombtario 4 роки тому +165

    I'm surprised that the music wasn't brought up at all. I thought both game's soundtracks were the best out of the series, though that could just be me.

    • @thelandofinexplicablememes8289
      @thelandofinexplicablememes8289 3 роки тому +3

      I definitely agree that they both have phenomenal soundtracks, and I do greatly prefer their music to that of TTYD. (Not that TTYD's is bad, though. Rogueport is phenomenal.)

    • @Bombtario
      @Bombtario 3 роки тому +2

      @@thelandofinexplicablememes8289 My man.

    • @maxrollwage161
      @maxrollwage161 3 роки тому +9

      Absolutely, Super Paper Mario‘s music is, in my opinion, definitely the best of the whole Paper Mario series. It was just so fitting. If it‘s the light creepy mansion theme, the super epic final boss theme or even the ambient music in the destroyed kingdom.. i love the soundtrack.

    • @Bombtario
      @Bombtario 3 роки тому +3

      @@maxrollwage161 Oh, definitely, I think Super Paper Mario's is my favorite as well. I just love the Sticker Star soundtrack because swing is my weakness, and it also has my favorite Bowser Jr. theme in any Mario game. But I definitely agree in that SPM's soundtrack is good with interpreting emotions and scenarios better than most soundtracks can achieve.

    • @maxrollwage161
      @maxrollwage161 3 роки тому +2

      @@Bombtario Man, Sticker Star's Bowser Jr. theme is definitely the best! It also captures the evil, but also playful personality of Bowser Jr. perfectly.

  • @10thletter40
    @10thletter40 3 роки тому +51

    "Luigi becoming a brainwashed villain" Immediately shows a picture of Mr. L
    What a fool

  • @glassjoe1677
    @glassjoe1677 5 років тому +712

    It's kinda telling that the story of Color Splash involves sucking out all the life from characters.

    • @zeeteepippi275
      @zeeteepippi275 5 років тому +54

      It's a subliminal call for help from everyone involved.

    • @welikegamez6577
      @welikegamez6577 5 років тому +9

      person It... sucks?

    • @welikegamez6577
      @welikegamez6577 5 років тому +4

      No I was making a pun

    • @jeremyknight9980
      @jeremyknight9980 5 років тому +17

      Zeetee Pippi. the developers say otherwise. They did that to add a horror theme to it. They didn't do that as a cry for help. It's like me saying the void in SPM symbolizes what will happen to the series in the future.

    • @shiny2421
      @shiny2421 5 років тому +9

      @Jeremy Knight r/woooosh

  • @Russetfur1128
    @Russetfur1128 5 років тому +205

    Super paper mario is actually one of my favorites. I enjoyed the mix of a platformer and story'based game. It's one of the few games I actually got into and aimed to complete instead of losing interest not even halfway through.

    • @edwheezer6231
      @edwheezer6231 4 роки тому +8

      Yeah, it seems like Super gets a lot of flack for what it isn't, instead of what it is. And that's a shame, because it's really a superb game. Heck, even if you don't like the gameplay, I still think it's worth buying for the story alone.

    • @faithfighter3691
      @faithfighter3691 4 роки тому +7

      I couldn't agree more. I don't know why, but i usually lose interest in rpgs. Exceptions being the first two Paper Mario games, child of Light, and Xenoblade Chronicles 2. But Super Paper Mario was a great way to get away from the things that i don't like in rpgs. It wasn't perfect, but i think that it was fantastic.

  • @grumpymama5048
    @grumpymama5048 4 роки тому +1037

    Super Paper Mario? Bad?
    NOT SCIENTIFICALLY POSSIBLE!

    • @temp1326
      @temp1326 4 роки тому +2

      again

    • @quiqueh8808
      @quiqueh8808 4 роки тому +4

      copied comment

    • @demi172
      @demi172 4 роки тому

      @@quiqueh8808 not rly, Korbeh said *cries in corner* and he said NOT SCIENTIFICALLY POSSIBLE!

    • @astatalol
      @astatalol 4 роки тому +5

      It is bad, and you should feel bad, for it all went downhill from there...

    • @ReconVelocity
      @ReconVelocity 4 роки тому +16

      Far from it!
      While the gameplay is ehh, the story is just MMM! And the extra character options is neat (even if they are unnecessary)

  • @Onion_57
    @Onion_57 3 роки тому +175

    The way you so confidently state that turn based combat would be needed to make a game like Super Paper Mario good, while not realizing that that would require recreating the entire game in the process has always really bothered me about this video since I first watched it. You're basically just complaining that the game isn't the type of RPG that you want it to be, when it's clearly intended to be a platformer anyway.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 роки тому +4

      No... you're completely wrong. Look at Valkyrie Profile, the original games were TWO DIMENSIONAL and when you TOUCHED AN ENEMY you would ENTER A RPG BATTLE just like in a typical RPG. Literally all that would change is enemies go from bouncing on a helpless Goomba who can't fight back 5x as they are helpless to having actual fights. Valkyrie Profile also used platformer and puzzle solving elements... YOU CAN HAVE BOTH. Why do you think these are exclusive things?

    • @epikitee2186
      @epikitee2186 3 роки тому +27

      ​@@Buglin_Burger7878 Who said those were exclusive? A game can be a platform puzzler and a turn-based RPG, but... that game wouldn't be Super Paper Mario. There are ways to improve the game while still keeping its specific energy. Giving it turn-based battles isn't one of them.

    • @NatetendoOfficial
      @NatetendoOfficial 3 роки тому

      You are totally correct!

    • @TheMaryoshi64
      @TheMaryoshi64 3 роки тому +1

      @@epikitee2186 But was that what SPM should have been? A game coming off of a series defined by TTYD and 64, trying too hard to combine platformer and RPG elements? I get they wanted to try something new, but the end result was not a Paper Mario game, in my opinion. It felt to me like a platformer with experience points and a dull jump-on-an-enemy-until-it's-dead battle system, not what a Paper Mario game should be (yes, I have played the game and am aware there are more ways to deal with enemies.) Honestly, I think Underhero is the best example of what Super Paper Mario should have been with its Platformer/RPG relationship. I would've happily accepted that better.

    • @epikitee2186
      @epikitee2186 3 роки тому +4

      ​@@TheMaryoshi64 I do not by any measure think Super Paper Mario is perfect, but it was my childhood, and so the idea of tearing it down to only the "platformer/RPG" and "storybook" elements and rebuilding it just doesn't sit as well with me as building off of the systems that are already there. Add badges or an equivalent. Make bosses more complex. Give enemies the ability to fight back better. However, I'm not particularly interested in giving this game another standard RPG "timing and strategy" battle system with no regard for spacial awareness.

  • @GoofballPaul
    @GoofballPaul 5 років тому +309

    Idea for a main antagonist in Color Splash:
    The villain is a huge mean guy who is stealing paint from others because he is leaking his own paint, essentially bleeding out, but when you confront and defeat him you find out he simply has a rip on his back through which his paint is leaking, after patching it up the antagonist feels embarrassed they caused so much trouble and escape, this becoming an outlaw fugitive, you then have to chase them around the world. Later, when you find and corner him, he tells you he's looking for a lost treasure to give to the people he inconvenienced aspayment for his crimes, the rest of the game is you looking for this treasure with him as a companion.

    • @GoofballPaul
      @GoofballPaul 5 років тому

      @@UltimateMonsterJam80 Thanks! :D

    • @gentlechaos8564
      @gentlechaos8564 5 років тому +6

      Love it! 10/10 !

    • @blueyandicy
      @blueyandicy 5 років тому +12

      I don't really like this. It seems kinda forced, too long, and there wouldn't even be a final boss.

    • @HatInLime
      @HatInLime 5 років тому +6

      What the frick. This is actually amazing.

    • @GoofballPaul
      @GoofballPaul 5 років тому +18

      @@blueyandicy I guess the story does feel empty after you befriend the original antagonist, there would have to be a bigger, meaner menace, with the first villain being like an intro? It needs improvement.

  • @uncreativetitle_4305
    @uncreativetitle_4305 5 років тому +597

    Imagine this.
    A Paper Mario game with the difficulty of PM, combat/sidekicks of TTYD, story and writing of SPM, music of SS, and the visuals/comedy of CS.

    • @christophertaveras394
      @christophertaveras394 5 років тому +108

      Such a perfect world sadly doesn’t exist

    • @fawfuls
      @fawfuls 4 роки тому +75

      Eh, the soundtrack of the first 3 games were much better.

    • @asierx7047
      @asierx7047 4 роки тому +69

      This is going to get salted by the "SS and CS have nothing good to give"
      That game you imagined is heaven

    • @catnat6571
      @catnat6571 4 роки тому +45

      @@fawfuls Really? TTYD's tracks were fine at first, but after hearing them for literal hours in their respective chapters really made them grating after a while. SPM was much better with its soundtracks, but there were some REALLY bad areas like the Overwhere that gave me headaches. I find myself going back to SS and CS's soundtracks when I'll be doing school/work much more than I find myself going back to TTYD and SPM. SS had some really imaginative tracks like Gooper Blooper's theme, as well as most of the overworld's soundtrack, and CS's boss themes were amazing. All I'll say for now, is Roy's heavy metal duck chorus was absolutely amazing.

    • @fawfuls
      @fawfuls 4 роки тому +11

      @@catnat6571 Well, I played em all and really enjoyed the soundtracks. The soundtracks for Sticker Star are by no means bad, I really enjoyed them. I just prefer the ones from the first 3 games. If I had to pick a favorite among them, I'd probably say SPM. I know what you mean though lol. Back then when I first played SPM I remember getting stuck in chapter 7, and wandering around for hours in the overwhere and the overthere trying to figure out where to go next, while listening to the same music. Still love it though. And the Toad Town from Paper Mario 64 sort of gives me PTSD. I put way too much time into that game, and wandered around Toad Town a whole lot. It's been a while since I played SS. Haven't touched my 3DS in quite a while. I still have yet to play CS though.

  • @PegasisterAndProud
    @PegasisterAndProud 4 роки тому +183

    * sees super paper Mario lumped in with sticker star *
    Me: “No by all means, you got something to say about my boy??”

    • @WynterG1888
      @WynterG1888 4 роки тому +13

      Sticker star was my first game I ever played, and so I am always so confused when people call it the worst paper mario game.

    • @unnamed7485
      @unnamed7485 4 роки тому +14

      @@WynterG1888 Then play TTYD or Super and then go back to Sticker Star. Soon, your gaming tastebuds will realise that Sticker Star is the bland tofu meal to Super's deluxe crab souffle.

    • @Nibiri3304
      @Nibiri3304 4 роки тому +4

      @@unnamed7485 I played only 3 of the paper mario games. All of them were the "bad ones". Sticker star was meh and color splash was pretty good and super paper mario is the best!

    • @PlushMaker400
      @PlushMaker400 3 роки тому +8

      *@Unnamed* Or maybe, and hear me out, some people, like me, actually like Sticker Star?

    • @iceblacktempestrv6426
      @iceblacktempestrv6426 3 роки тому +3

      PlushMaker400 It’s rather upsetting because games like these, Super, Sticker Star, Color Splash, and possibly The Origami King now are by no means bad games, and there’s a plethora of fun to be had from every subsequent entry in this series, but because they are developed under the Paper Mario moniker, they’re disappointing because they aren’t what is expected for many people after The Thousand Year Door and the first Paper Mario. I’ve had my fair share of enjoyment with TTYD and 64, but every entry in this series offers a unique experience perfectly indicative with Paper Mario as a whole from any other game series. I hear so many bad things about modern Paper Mario games, but why am I having fun with them if they’re so bad? I suppose it all comes down to preference and what you’re looking for in a game, but Paper Mario is very special to me personally that all games show value. I’m planning on picking up The Origami King in the foreseeable future, and I’m quite excited to delve into it.

  • @freshphilip410
    @freshphilip410 4 роки тому +182

    The story, characters, and writing in super pm it's EASILY my favorite in the series

    • @ultimateking2238
      @ultimateking2238 4 роки тому +14

      Absolutely. If you don't look at the scene when opening the game, it is an excellent story with deep villains and tippi. If you do, for a while you will likely be confused by how it is a tale of love, then it all ties in. While yes, the pixls were quite shallow, the villains are absolutely amazing.

    • @bk7064
      @bk7064 3 роки тому

      @@ultimateking2238 I mean chunk seemed kinda lame but I never played the game soooo

    • @Pmf95k
      @Pmf95k 3 роки тому +1

      Backup Khan o chunks got some good character development, how he kept losing but he had to stay loyal to the count. And you kinda feel bad for the guy, he kept getting brainwashed by dimentio (oh and after you defeat him for the third time he literally said he wants to kill himself). So anyway he actually turns out to be a good character, I was turned off by the “dumb big guy” cliche but in the game they do it right

    • @bk7064
      @bk7064 3 роки тому +2

      @@Pmf95k oh really? Dang I guess there is more to him than I thought.

    • @Novarcharesk
      @Novarcharesk 3 роки тому +3

      What characters? Outside the playable characters, the rest are nobodies, and the villains show up only occassionally.

  • @eeveeevolved2611
    @eeveeevolved2611 5 років тому +809

    Super Paper Mario is a master piece in my opinion. I enjoyed the first game and Thousand Year Door a lot, but the story in SPM has just gotten me hooked. I read every bit of dialogue and finished the game in a couple days just to see what happened next. The end scene with Tippi and Count Bleck made me sob full on tears, this game is a 10/10 for me.

    • @megalo5818
      @megalo5818 5 років тому +17

      I agree with that

    • @KookShanty
      @KookShanty 5 років тому +9

      Completely agree

    • @MK-bi1hj
      @MK-bi1hj 5 років тому +36

      Oh my god, I love super paper Mario so much. I've beaten it at least 4 times. It's story is amazing and I really had a lot of fun. I think the thing people don't understand about it is that it's not just a paper Mario series game,it's also a super Mario game. It combines the playstyles of the super Mario series with the more story based RPG elements of paper mario. in the end, it's not just a paper mario sequel, it's a combination of both types of games. That's exactly why it's called Super Paper Mario.

    • @PhoenixV3
      @PhoenixV3 5 років тому +2

      @@someguywhosometimesmakesjo1006 You spelled "[Nobody Disliked That]" wrong

    • @flashygoomba2832
      @flashygoomba2832 5 років тому +1

      Only maybe 9.99999998/10 because of the impossible puzzles sorry

  • @2tired2p15
    @2tired2p15 4 роки тому +354

    “Mostly random” there’s LITERALLY TWO PEOPLE in front of the temple that tell you what to do.

    • @jonathonchappell
      @jonathonchappell 4 роки тому +31

      Their tips stop working after you beat the first two opponents and lose to the Rock Paper Wizard though :(

    • @mrthecookie
      @mrthecookie 4 роки тому +4

      @@jonathonchappell That's why you get another paint star and come back.

    • @johanfriberg4705
      @johanfriberg4705 3 роки тому +6

      Nice art of the lunatic cultist

    • @teddyboy5932
      @teddyboy5932 3 роки тому +6

      I can understand people who complain about color splash, I would want an xp that does more than giving you more paint, I would want a better battle system, but a lot of the things he says in this video just aren't true, like the fact that he says the villain is "just *basic* bowser, even tho bowser is actually nice in this game and he got possesed by black paint, and he also said the locations were just "bland fields" and I mean if he played only the beggining of course thats what he thinks, literally every paper mario games has a green field as the first place, also he said that shy guys dont have different colors but they do, there are red, yellow, blue, pink, even gold and silver shy guys

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 роки тому +1

      @@teddyboy5932 Black Paint Bowser is still Bowser, Cackaletta was Cackaletta till she possessed Bowser in which case... well it was a defined character who had lore and reasons so it wasn't just Bowser and didn't end with fighting Bowser. DESIGN determines it... just saying "This Black Paint is evil and is controlling Bowser" isn't special when Bowser is the villain of the games normally, and him causing something to become the "victim" doesn't work plot wise as he created the black paint. BOWSER still caused the problem and BOWSER was still the final fiight. If you throw a bucket of paint on a car it doesn't make it a boat.
      As for the bland fields... using a Green Field isn't inherently bland. What makes it more then a green field? In the original PM it was a unique new style as a whole. TTYD had a generic plot for its first one, the dragon in the castle, despite this it worked WITH the generic to give it a natural feeling so it wasn't bland. In SPM it had a completely new style and the 3D mechanic with crazy designs... then we got what were flat designs without as much depth. They started becoming real world locations in design. Oh a desert, oh a swamp. There was nothing that really stood out to make it more then a bland area... while TTYD would introduce new races like the Puni in a Black and White forest raided by the main villains or SPM when you're flying through literal space using an alien as a gun into a rotation space maze.

  • @monumentalbruh
    @monumentalbruh 4 роки тому +61

    “Rarely do you see a follow-up that doesn’t change the gameplay is any big way”
    *squints at the New super Mario series*

    • @TrueHey
      @TrueHey 3 роки тому +2

      Well it doesn't change the gameplay at all so it doesn't count

    • @TrueHey
      @TrueHey 3 роки тому

      @@WandererRonin I know what the joke is, but the switch literally changes nothing, so it didn't change the gameplay in any big way, it didn't change it at all

    • @tnkBeatbox
      @tnkBeatbox 2 роки тому +1

      Key word rarely

  • @ieToastie
    @ieToastie 4 роки тому +27

    Maybe Color Splash could have fared better if it was designed to be an actual deckbuilding game. Just an idea.

  • @johntastisk4200
    @johntastisk4200 5 років тому +210

    I personally see the pixels as the curses. While Peach, Bowser and Luigi the Patners.

    • @snomangaming
      @snomangaming  5 років тому +38

      That is a fair way to look at it, sure! Still wish they had more party members in that case though

    • @johntastisk4200
      @johntastisk4200 5 років тому +4

      @@snomangaming Yeah. It Would be awesome to have characters like Flint and Squirp

    • @pormpfspimperton6804
      @pormpfspimperton6804 5 років тому +1

      Curses?

    • @johntastisk4200
      @johntastisk4200 5 років тому +2

      @Jalalious oh sorry it looked like i forgot about her. She is a staple team member for me. I was referring to Characters that teamed up with Mario for only one chapter.

    • @johntastisk4200
      @johntastisk4200 5 років тому +5

      @@pormpfspimperton6804 In TYD You get abilities called curses like turning into a paper plane or a boat.

  • @NitroRad
    @NitroRad 5 років тому +1302

    I remember playing Superstar Saga for the very first time when I was in elementary school, and I was blown away by the creativity from the enemies and NPCs. It's so lame to see Nintendo rely on vanilla, cookie cutter characters from the main series now. Paper Jam was the same way, and I found it so freakin dull.
    Even using Bowser as the villian, like c'mon. Part of the reason I'd look forward to the new Mario RPG is seeing what kind of awesome new enemies we'll get to see. That's a big reason I loved Super Paper Mario so much, it's got my favourite cast of villains in the entire series. I kept seeing them in that room, talking to eachother during the chapter intermissions. I wanted to get inside that castle and see Mario on that screen so bad! Same for Thousand Year door, finally getting to the Moon base and exploring an area you've only got to see in snippits as Peach was so freakin cool.
    I guess even the first game does that too! There's something amazing about teasing the final area over and over during the intermissions where we see the villains. Sticker Star and Color Splash don't do that from what I remember, and I think it's another big reason why I felt no drive to get to the end of it.

    • @snomangaming
      @snomangaming  5 років тому +58

      That's a really good aspect I hadn't really considered, but it's totally true! I LOVED that revelation when you finally reach the castle in 64. So fantastic

    • @kalypsothefreak9717
      @kalypsothefreak9717 5 років тому +2

      Dude I know that guys

    • @brexthompson
      @brexthompson 5 років тому +16

      save it for your own video Nitro

    • @laytonjenner6987
      @laytonjenner6987 5 років тому +22

      Sounds like we have an upcoming nitrorad video.

    • @DaNintendude
      @DaNintendude 5 років тому +16

      Paper Jam was a flop in terms of creativity, but the amazing gameplay remained.
      Paper Jam had a rushed and troubled development, involving rewrites, scrapped ideas, etc.
      They ultimately decided to deal with just familiar Mario characters to make the game more simple and easy to understand.
      I personally have a theory that Alpha Dream was unable to, or had difficulty making new paper enemies and characters. Literally every enemy and paper object were ripped straight from Sticker Star. It seems unlike Alpha Dream to not even try to make new enemies. They could've made paper versions of other enemies in the game, like Ant Troopers and monty moles, but we only got Sticker Star enemies.
      Whether it is due to Intelligent Systems not being too involved with the game, or the fact that the game was rushed, they only used Sticker Star enemies, which made the whole paper aspect of the game a lot less exciting.
      The fact that AlphaDream is remaking 2 of the best and most creative games in the series tells me that they are eager to start making new creative games again, with new wacky characters and situations.
      Bowser Jr's Journey expands upon the story of the original BIS, and even has 2 new mystery characters in it.
      Paper Mario may take a while to get back to being a great series, but Mario & Luigi is on the right path.

  • @FlapHedge
    @FlapHedge 4 роки тому +28

    6:50
    That's not a fair criticism
    Did you even pay attention to the story in this game. One of the Merlin look alikes tell Mario and friends that they will be traveling through multiple dimensions and different worlds that are separate from each other so of course you're not going to see a bunch of different characters travel link two different towns all over the place because they physically cannot do so. Whereas in the other games it was one connected area rarely leaving the same continent maybe once or twice you would have to travel to an island that's offshore but otherwise they are all connected in previous games.

    • @AnimatedTerror
      @AnimatedTerror 3 роки тому +5

      His criticisms of super paper Mario were very... well I mean we’re all entitled to our opinions but...

    • @supershituttp7425
      @supershituttp7425 3 роки тому +3

      @@AnimatedTerror
      Ya
      There kind bias

  • @paperluigi6132
    @paperluigi6132 4 роки тому +60

    "Super Paper Mario is bad"
    Me, alongside pratically an army: watch your mouth, bucko.

    • @valeriebreidenstein8362
      @valeriebreidenstein8362 3 роки тому +1

      I would join your army

    • @anhilo9716
      @anhilo9716 2 роки тому

      making an army to attack people because of an opinion... uh huh, seems like paper mario to me

  • @Kirbo14
    @Kirbo14 5 років тому +475

    Super Paper Mario. BAD?
    *cries in corner*

    • @temp1326
      @temp1326 4 роки тому +1

      again

    • @quiqueh8808
      @quiqueh8808 4 роки тому +1

      yes

    • @leumas698
      @leumas698 4 роки тому +4

      At least we know he likes the music (literally every single track he used is from Super)

    • @derps3746
      @derps3746 4 роки тому +8

      Korbeh I feel u bro, I really do. I feel like 50% of his reasoning is just Thousand Year Door nostalgia.

    • @bk7064
      @bk7064 4 роки тому +2

      @@derps3746 it isnt trust me. I've played the game multiple times. Granted I haven't played SPM in forever but just saying his opinion on TTYD was more than just nostalgia.

  • @Marshies_
    @Marshies_ 5 років тому +3524

    A

    • @Lionimia
      @Lionimia 5 років тому +70

      Why defend a pile of garbage? That's pretty cringe, bro.

    • @garrethizer6738
      @garrethizer6738 5 років тому +701

      @@Lionimia idk bro
      Why you calling a good game trash
      Now that's double cringe back at you bro

    • @Lionimia
      @Lionimia 5 років тому +258

      @@garrethizer6738 Yeah, you right. You make some good points. I apologize. I take back my previous statement. It's not garbage.

    • @BCulles
      @BCulles 5 років тому +152

      Good story, well written, bad gameplay. Thats just it

    • @MasterChief0522
      @MasterChief0522 5 років тому +137

      It's a good game, it's a not-so-good Paper Mario game.

  • @HenrikoMagnifico
    @HenrikoMagnifico 4 роки тому +23

    The music of Paper Mario is also amazing. In all the games.

    • @wef6146
      @wef6146 3 роки тому +1

      My favorite music is in color splash

  • @savagejack5714
    @savagejack5714 3 роки тому +48

    I this spm is fine. I recently completed it and I loved it. I would even say that the battle system is above average. Hes basically saying the game isnt TTYD. I liked the change. Added more diverse game play and felt different. I'd rather have that then 5 games just like the first 2. Man even the mario as nd luigi series changed its game play because they new people would get bored of the Same things

  • @mangcrow5738
    @mangcrow5738 5 років тому +316

    "i never really got below 30" 2 seconds later. 28/50

  • @cormorantcolors6791
    @cormorantcolors6791 5 років тому +370

    But Super Paper Mario is LITERALLY AN ANIME

    • @larsspargur97
      @larsspargur97 4 роки тому +19

      It's Japanese, it's animated, yep, checks out to me.

    • @demi172
      @demi172 4 роки тому +20

      @@larsspargur97 it has a great story.. it has a dating sim on it... LOL

    • @Myth_or_Mystery76
      @Myth_or_Mystery76 4 роки тому +1

      A sh** anime

    • @cats9994
      @cats9994 4 роки тому +12

      @@Myth_or_Mystery76 lol you haven't seen shit anime then

    • @FutaYuuta
      @FutaYuuta 4 роки тому

      @@Zombiner you talkin shit about Cowboy Bebop? Nuh-uh, son... Not on my watch

  • @IzzetTempo
    @IzzetTempo 4 роки тому +20

    Since other games can do 2d real-time combat fine, it’s really weird to hear you say “SPM has to be turn based or it won’t be good” cuz like no there’s tons of games that do real time combat well.

  • @tehgretwaffl
    @tehgretwaffl 3 роки тому +67

    I love how People call Thousand Year Door a perfect game while ignoring it's bad qualities

    • @arturocastroverde3349
      @arturocastroverde3349 3 роки тому +14

      B A C K T R A C K I N G

    • @ksrhys-
      @ksrhys- 3 роки тому +5

      What a strange thing to love

    • @Kitsune_Chara_CG
      @Kitsune_Chara_CG 3 роки тому +1

      i mean idk Maybe those Quirks make it good? idk XD I sadly never could played it

    • @tjeffersonb
      @tjeffersonb 3 роки тому +6

      N o s t a l g i a

    • @VincenzoMGREX
      @VincenzoMGREX 3 роки тому +8

      Maybe because positives outshine the negatives

  • @sme23
    @sme23 5 років тому +40

    6:11 probably been said to death but pressing 1+2 opens the quick menu like the D-Pad did in TTYD

  • @TheMikirog
    @TheMikirog 5 років тому +62

    I knew Super Paper Mario is going to be a departure from the series. That's why I didn't even compare it to other installments - I was divorced from what I was playing and seeing on screen and what past games were like.
    For me it's pointless to compare SPM to TTYD or the original, since it's so radically different. I'm mostly judging SPM on its own merits, it's a nice RPG-platformer hybrid and did exactly what it's supposed to do. That's the best we can do at this point.

    • @kazoorion7993
      @kazoorion7993 5 років тому +7

      Not exactly like TTYD, but being an actual sequel that understands what made the first two games so special.

    • @kazoorion7993
      @kazoorion7993 5 років тому

      So just making a sequel to a game that was highly praised means "exactly" for you?

    • @TheMikirog
      @TheMikirog 5 років тому

      **Autist** Sunshine was definitely rushed, which really shows in the optional content (that padding and challenges, ugh). If a remake is going to be made, then Sunshine deserves it.

    • @zjzr08
      @zjzr08 5 років тому

      I guess you could compare it's story, music, aesthetics, and other similarities between each other (like, does the Pit of 100 Trials in both games, for what they are in those games, deliver the satisfaction you want from them), which from some gameplay of Color Splash I saw seems a LOT more different and I don't think is comparable being different a series at times.

  • @TheTkj1224
    @TheTkj1224 3 роки тому +12

    So this could be a little nit-picky but I'm pretty sure that the "better" ones are more Paper MARIO and the more recent ones are more PAPER Mario.

    • @piranhalettuce
      @piranhalettuce Рік тому

      Newer Paper Mario games feel more like "Crafted Mario" games, They go overboard on the PAPER aspect of Paper Mario and makes the whole world made out of Arts and Craft's.

  • @peblezQ
    @peblezQ 4 роки тому +17

    If they released an HD remastered version of the first or second Paper Mario on the Switch, I'd buy it in a heartbeat.

    • @yoshiswagdust
      @yoshiswagdust 4 роки тому +6

      Fuck it, first three games remastered

    • @yeahitsscott
      @yeahitsscott 2 роки тому +1

      A Pure Heartbeat...?
      (Ba dum tss)

  • @GrayRemnant
    @GrayRemnant 5 років тому +802

    To me, comparing Super Paper Mario to Color Splash is just nonsense. Super Paper Mario is a departure from the original two entries, but it's still a well made and excellent gaming experience. Color Splash is just an abomination, plain and simple.

    • @kazoorion7993
      @kazoorion7993 5 років тому +3

      Not really, they are just spin off games that no one ever wanted.

    • @pinkhoodieguy7703
      @pinkhoodieguy7703 5 років тому +4

      Well see Sticker Star and say it to that. Watch Sticker Star, I personaly think its much worse than Color Splash.

    • @Trija204
      @Trija204 5 років тому +11

      Color splash is my favourite paper Mario game! Also because it’s the only paper Mario game I played...

    • @thejakester3088
      @thejakester3088 5 років тому +12

      you know, a series doesn''t have to be the same general game over and over again. If you had about 10 Paper Mario games just like the first 2, you would probably want a different experiance. but since it's mechanics are different, everyone hates it. so maybe, don't try to compare it to literally every other game in it's series, and Color Splash isn't so bad.

    • @aturchomicz821
      @aturchomicz821 5 років тому +3

      @@Trija204 yeah that doesnt count

  • @thatoneheavy4183
    @thatoneheavy4183 5 років тому +877

    Count Bleck is 10x more memorable than TTYD villan

    • @catnat6571
      @catnat6571 5 років тому +130

      What was his name? Grodus? (Just looked it up...) He was the most stereotypical antagonist. "Conquer the world!" "Kill Mario!" "Kidnap Peach!"
      The only different thing about him was his methodology.
      Count Bleck is one of may favorite Antagonists in the Mario universes. If I could make a hall of fame for them, I would. My list includes:
      Count Bleck (SPM)
      Antasma (DT)
      Fawful (BiS)
      Dimentio (SPM)
      Bowser & Paper Bowser Tag Team (PJ)
      Cackletta (SSS)
      Mr. L (SPM)

    • @cabrondemente1
      @cabrondemente1 5 років тому +51

      @@catnat6571 cant agree, i found antasma extremely generic compared to fawful and cackletta

    • @catnat6571
      @catnat6571 5 років тому +17

      @@cabrondemente1 Still better than Grodus and most of Bowser's appearances...

    • @catnat6571
      @catnat6571 5 років тому +38

      And at least he didn't have the "capture Peach" stereotype. His history was pretty colorful, too. Not as great as Bleck's but definately better than Cackletta's.
      Fawful is probably my number 2, just for having chortles. And for the fact that he made a reappearance in BiS. I meant to say "in no particular order" but forgot. Whoopsie.

    • @maxdunn4756
      @maxdunn4756 5 років тому +8

      And in the end he wasn't even the final villain, but was still the main villains.

  • @woop6727
    @woop6727 3 роки тому +114

    imagine calling SPM bad for being linear when half of TTYD is backtracking

    • @4xzx4
      @4xzx4 3 роки тому +1

      Backtracking is not a bad thing imo.

    • @CannibalSodom
      @CannibalSodom 3 роки тому +19

      @@4xzx4 Backtracking is horrible.

    • @4xzx4
      @4xzx4 3 роки тому +7

      @@CannibalSodom subjective

    • @Lemon_E4
      @Lemon_E4 2 роки тому +22

      Backtracking can be done well by SOME games, ttyd is not one of them

    • @Acacius1992
      @Acacius1992 2 роки тому +1

      @@Lemon_E4 The only extremly bad backtracking ttyd had where chapter 4

  • @raylen-3053
    @raylen-3053 4 роки тому +26

    C'mon man, Super was a good chunk of my childhood, and every time I hear the memory tracks, I almost cry, _when you attack that game, you attack my soul._ Nah but for real it was a big part of my childhood and it does hurt to hear you say that stuff, but I can see your points and ideas.

  • @shahpurkhan4725
    @shahpurkhan4725 5 років тому +404

    I clicked on this video admittedly pre-triggered by the fact that UA-cam dared show me anything with "Bad" and "Super Paper Mario" together in the same sentence, and I started the video expecting to hear the typical ignorant SPM hatred I've been so used to in my years of loving the game (and both its prequels).
    Thank you for proving me wrong right within the first minute. You aren't some normie clickbait game hater. You are (seemingly) an honest gamer who keeps in mind that these things are subjective and not only acknowledge that, but go out of your way to highlight the beauty of these games--even...less hopeful...titles like Color Splash--giving them an overall fair representation and reminding viewers that this is your own personal take on them. And with today's social media pressure, especially on UA-cam, being so honest and down-to-earth isn't easy anymore. I applaud you, seriously.
    I definitely see where you're coming from with a lot of your points regarding both games (and SS), and as if that's not enough, I absolutely LOVE that you took the time to speculate on what would make SPM even BETTER! That's something very few critics go out of their way to do, and even more proves how honest you are. The concept of merging the original battle style with SPM's gimmicks is FASCINATING and has me hyped now.
    If there's one thing I could recommend though, it'd be to try not to rush through games for these videos like you said you did this time. It's good to keep in mind that a pretty big part of the love for a video game also comes from the overall feeling of total time spent on it, followed by nostalgic value, etc. Taking it slow can really help you understand & feel for a game even better that you may not feel strongly about at first or by rushing through it. I definitely feel I wouldn't have enjoyed SPM nearly as much had I rushed it. I'm sure you felt getting sick and kinda tired cramming through these games. Of course though, I get that time management isn't easy at this level, and that's not your fault!! But it's just something to consider for your future reviews. Kudos for putting your nose to the grindstone and doing it.
    LASTLY!! Thank. you. For showing me Under Hero. I've got it downloaded and I'm hyped. REALLY hyped. It's not everyday I find something like this, especially based off of PM itself. That in a sense is beautiful to me, and Nintendo oughta see how they used to (and still do, but not so much with PM) go as far as to INSPIRE other rising game designers of the world.
    I came out of this video even happier that I watched it, actually. (though it might not have been so easy if I were a Color Splash fan lol) This is the LAST thing I expected to be saying coming out of this video, but...you just gained a sub, a Twitter follow, and a Discord member.
    You are the only person so far whose first impression I had was in criticizing something I'm so passionate about...and still managed to get me to like you at the end. If nothing else, that's solid proof that you're doing something right.
    I look forward to more of your stuff, sir.

    • @jeremyknight9980
      @jeremyknight9980 5 років тому +9

      As both a Super and Color Splash fan. I didn't come out of this unhappy. A lot of the issues he had with Color Splash are the same ones I had. I wish he finished it though. Also the issues
      he has with Color Splash are worse in Sticker Star so he doesn't realize that Color Splash is a slightly improved Sticker Star. I really wish he played Sticker Star so he can see what Color Splash did right.

    • @ridiculicious
      @ridiculicious 5 років тому +1

      @@jeremyknight9980 Same here.

    • @Bradyboy26
      @Bradyboy26 5 років тому +1

      jeremy sorry but just because you do something better than the predecessor doesnt make it good sticker star was bad and if he really doesnt like color spalsh he would really really not like sticker star and it really shouldnt change his perspective as a whole other than "bad" to "bad but not as bad as sticker star"

    • @jeremyknight9980
      @jeremyknight9980 5 років тому +1

      Brady_boy26. I never said it makes Color Splash good. I said "Slightly improved" for a reason. if anything it makes the game OK IMO.

    • @jeremyknight9980
      @jeremyknight9980 5 років тому +1

      Ed Champagne. Well, I never played much of Sticker Star but from what I've seen I don't see how Color Splash "Dumbs it down/Waters it down". Also I can like whatever game I want. I'm aware of Color Splash's issues as i've said in one of my previous comments. It doesn't mean I can't like it.

  • @faithfighter3691
    @faithfighter3691 4 роки тому +171

    I loved Super Paper Mario's story. Seriously, in what other Mario game does Mario actually die, wind up in hell and work his way up to heaven. Come on, that's crazy. I personally like the non-turn based battling my, as i am not a huge fan of turn based battles, but the game would have been way more open. Color splash on the other hand...it needs to do away with the necessity of thing cards in boss fights. That is the literal reason that i stopped playing. I was on the stupid ludwig fight and didn't have the two items required and when i did, i used the wrong one. But if the game was open, if there were more detailed characters and enemies, the cards mechanic being special moves that you gain throughout, and have to use paint to charge; there was an actual level up system, and no thing cards, this could have been a much better game.

    • @fredy2041
      @fredy2041 4 роки тому +3

      He didnt died, Dimentio transported him, even the lady itself said he wasnt dead

    • @toniconge7003
      @toniconge7003 3 роки тому +1

      phew lordy the inclusion of thing cards being needed for boss fights otherwise they 1 hit KO you is so dumb! The only way you know which one you'll need is checking the main HUB town. Ohh also! There's a quiz in the game and you only need to get a few questions right to progress in the story but if you get all the questions right they give you a special prize. THE SPECIAL PRIZE IS REQUIRED FOR A BOSS FIGHT!!! Meaning if you skip the rest of the quiz you'll have to go back and start at the begining of the quiz again.

    • @sinteleon
      @sinteleon 3 роки тому

      I'd strongly disagree with the removal of thing cards, in fact I'd say it should be doubled down outright; In my opinion all the fights are meant to be puzzle battles, and not fully fledged RPG-ish fights, especially when you consider the predecessor it built from. The problem is more that the puzzles system has inherent design flaws, between having little to no way of retrying outside of resetting the entire fight/puzzle, requiring 1-use items that gets used up regardless of whether it is used right, and similar issues. Possible middle ground: Having the thing cards be charged using paint, whereas normal cards doesn't use paint but instead grants paint to charge said thing cards (and always be available).

    • @fredy2041
      @fredy2041 3 роки тому

      @@sinteleon Yeaa man, literaly everyone is going to disagree with you, literaly everyone. Go and find other games, Paper mario is not your short of game.
      Your defending a dead cause that everyone dislikes. Deal with it

    • @sinteleon
      @sinteleon 3 роки тому +1

      @@fredy2041 I'm not saying it isn't terrible, in fact, there're many flaws as people noticed. I'm just saying that (1) it should've been a spinoff outright, (2) It should've dialed back on the RPG to focus on being a puzzle adventure instead, and (3) it should have well, way better writing (in the case of stickstar) and way better worldbuilding (in the case of colour splash)
      I'd note that from what we've seen in origami king, the combat is very clearly puzzle focused, but at least it treats the combat and puzzle aspects as completely separate aspects, which could very well finally find balance between puzzle and RPG. Maybe. But at the very least it also seems to have improved on the worldbuilding.
      Or in summary: I agree that Sticker Star and Colour Splash to a lesser extent leaves quite a bit to be desired. I just disagree with the solution to the issues, as I believe the concept behind them CAN be salvaged, with the right design.

  • @kingofthehill3783
    @kingofthehill3783 4 роки тому +8

    SPM is a 9/10 masterpiece ive plain through it 4 times now try changing my mind

    • @yoshiswagdust
      @yoshiswagdust 4 роки тому +2

      Bounding through time. It is now a 10/10 game. gg

  • @Kenitix
    @Kenitix 4 роки тому +58

    SPM was my first paper Mario and I honestly can’t say enough about it. I loved every second, and to this day is still a favorite. I don’t know how my opinion would have changed if I played the others, but I like to image I’d still love it.

  • @Liverator
    @Liverator 5 років тому +28

    I mean Color Splash could've been good without just being Sticker Star, the worst Paper Mario game.
    I would change these things.
    1. All cards that you play in battle are returned to your deck afterwards. There are many things I would want to change to build around this concept.
    2. Cards you use gain experience when you use them and they gain even more if they K.O. an enemy. When your normal jump levels up, all future normal jump cards are leveled up. Obviously, cards become more effective when leveled up.
    3. Cards require paint based on their power levels. While a normal jump may only cost a bit of paint, a thing card will cost a lot.
    4. You have cards that replinish paint and paint is required to attack. The cards that replinish paint do not cost paint, but they take up a turn and space in your deck.
    5. You don't get to just have a gigantic hand of cards. You start with 5 cards in your hand and draw 2 cards a turn
    6. Bring back badges. That's about all I need to say for this.
    7. Create a wider variety of cards. Like a bunch of cards obtainable in different ways. Like you do some sidequest and an NPC awards you with a card that heals you equal to the health you currently have. Or you beat a boss and you get a card that is that boss's main weapon/gimmick like Lemmy's Ball or Wendy's Rings.
    8. If you have a full deck, cards you pick up will instead be placed in your inventory rather than sit there on the ground. In your inventory, you can manage your deck by adding and removing cards.
    9. Bosses don't require some special move just to beat it. Those moves would be useful against the boss, dealing extra damage, but they aren't required.
    10. Make Bowser a character again. Not just some Villain. You know what I'm talking about.

    • @justforlawlsandtrolls
      @justforlawlsandtrolls 4 роки тому +5

      Yeeeess! I loved Paper Mario Color Splash, but these are perfect changes!

    • @PengyDraws
      @PengyDraws 4 роки тому +1

      I think the combat wouldn't be an issue if they had you gain exp instead of gaining health from completing worlds, and if they had all the same cards grouped into bundles so you don't have to scroll as much. And yeah, make thing cards expensive af so boss battles provide some challenge instead of you neutering them.

    • @raddreokami6892
      @raddreokami6892 3 роки тому +1

      I know this was posted a year ago but...
      I was going to post a comment on how I'd change CS but you hit all my notes perfectly.

  • @GamingWarlord64
    @GamingWarlord64 5 років тому +143

    I just finished super paper mario and it was great

  • @Some-guy-on-the-internet
    @Some-guy-on-the-internet 4 роки тому +3

    In SPM, you can press 1 and 2 at the same time to open a quick menu without needing to open the full menu. It speeds up the flow of the game greatly. Remember to also use left and right on the D-Pad to switch between each section of the quick menu.

  • @Blastoisebo122
    @Blastoisebo122 4 роки тому +31

    Lemme just say this
    Paper Mario the thousand year door
    Super paper Mario
    Super
    Meaning
    It’s pretty much
    A different
    Series

    • @Blastoisebo122
      @Blastoisebo122 4 роки тому +9

      Most Deadest Pool of em All. Ur not getting what I’m saying. You could say super paper Mario is a spin off to the original games. The super is making it more like the not paper games (main games) because they got rid of the rpg part of the games.

    • @nerov3402
      @nerov3402 4 роки тому +2

      @Most Deadest Pool of em All. he never said the game was completely different

    • @gdappleberry2765
      @gdappleberry2765 4 роки тому +1

      @Most Deadest Pool of em All. To be fair Nintendo counts Mario Party and Super Mario Party as different series.

  • @lordman5497
    @lordman5497 5 років тому +132

    "Super Paper Mario is bad"
    *Proceeds to say good things about it*
    I forgive you

  • @jamesbevan9939
    @jamesbevan9939 5 років тому +98

    Thank you for bringing Under Hero to my attention.

    • @alexminassian
      @alexminassian 5 років тому +2

      If you're interested in Under Hero and liked Paper Mario, check out Child of Light

    • @jamesbevan9939
      @jamesbevan9939 5 років тому +1

      Played Child of Light when it came out 4 years ago. One of my favorite games of the last decade.

    • @AdamDavidDunlop
      @AdamDavidDunlop 5 років тому

      I just bought it based on this recommendation.

    • @alexminassian
      @alexminassian 5 років тому

      @@AdamDavidDunlop
      Awesome. Hope you enjoy it

  • @schatzi333221
    @schatzi333221 4 роки тому +35

    Mario & Luigi: Dream Team specifically gave me a lot of nostalgia and feels that I only last felt from Thousand Year Door. Seriously, Mario & Luigi is dope. If you liked Thousand Year Door, definitely check out Dream Team. Not entirely the same, but soooo satisfying, and such a fun, bright, colourful and rich adventure.

    • @seniorshrek6197
      @seniorshrek6197 4 роки тому

      Raphinator the final boss wasn’t that bad. (Spoilers) You fight Antasma as the final dream world fight and the dream stone and bowser fused as the last dream world fight. The order should’ve been switched and it should’ve been Antasma who betrayed bowser or at least Antasma should’ve fought back and let bowser there to fight you for the second to last boss, but I still thought it was a good final boss despite it not being very thought out properly. Paper Jam’s final boss...that’s where the problems started to arise more aggressively.

    • @seniorshrek6197
      @seniorshrek6197 4 роки тому

      Raphinator OMG I forgot about that. Apparently there was this one bros attack that you were supposed to use, but you couldn’t even get it via attack blocks. If where talking about the boss fight itself yeah it was trash.

    • @valeriebreidenstein8362
      @valeriebreidenstein8362 3 роки тому +1

      I like Dream Team very much. I've played it at least 15 times. I'm still playing it. I like the boss fights and giant boss fights. They are awsome!

    • @tibby4503
      @tibby4503 11 місяців тому +1

      Dream team is such an awesome game.

    • @Gabeysword
      @Gabeysword Місяць тому +1

      I will say, I have a 2ds xl that I got last year, I downloaded dream team, and spent 60 hours on the game and promptly bought as many other mario and luigi games as I could. Dream team is still the goat of the Mario and Luigi series, but I am playing bowsers inside story rn, and from what I've heard that one seems to be the favorite. Super impressed so far, and my take on why the mario and luigi gameplay is so good is because in the turn based combat, instead of being forced to take damage every turn like any other RPG, you get to jump or hammer the enemy and deal damage to THEM if you play it right. Best mechanic in any turn based combat game

  • @eraykaan
    @eraykaan 4 роки тому +139

    yknow, i kinda agree with his super paper mario improveme-
    "turn based combat has gotta come back"
    nevermind

    • @RaphielShiraha64
      @RaphielShiraha64 4 роки тому +13

      except he is right
      this is my problem with super paper mario he have good story but bad gameplay he tried so hard to mix both platformer mario and paper mario together that in the end ending not being good like one or another

    • @seniorshrek6197
      @seniorshrek6197 4 роки тому +8

      FlandreScarlet64 but his suggestions with implementing the 3D gimmick would’ve made the game even easier. Literally for every boss fight you would just do the same technique.

    • @Fanatic_Foremem
      @Fanatic_Foremem 3 роки тому +1

      @@RaphielShiraha64 The platformer themed real time combat is fun, it allows for multiple tatics if your willing to actually experiment with it. No game really has combat like it and saying to throw it out in favor of TYDs turn based battles is like saying pokemon needs to be more like final fantasy. It's ignoring what makes the game unique in favor of a personal preference of gameplay style.

  • @KensaKunVRC
    @KensaKunVRC 4 роки тому +65

    when jumping on enemies in super.. did you... TRY SHAKING THE REMOTE >:0

    • @vktrlndwll95
      @vktrlndwll95 4 роки тому +7

      We all did, and you know what? 15 extra points isn't enough to warrant such a boring game play loop.

    • @Bagimations
      @Bagimations 3 роки тому +5

      Bro it’s so fun to combo it made it even more fun! I love this game to death and the RPG is kinda lame...
      that’s just my opinion

    • @bk7064
      @bk7064 3 роки тому +3

      Doesnt beat the original turn based combat in the first 2

    • @iceblacktempestrv6426
      @iceblacktempestrv6426 3 роки тому +2

      Bagimations Sometimes, I want a reality where everyone can understand that preference is a vital facet towards what games or any piece of media you enjoy. Objectivity and Subjectivity is a volatile topic to discuss, so I’ll avoid that for now. Every Paper Mario game I feel, is created with passion from the team despite the fanbase’s criticisms.

    • @captainmega6310
      @captainmega6310 3 роки тому

      @@iceblacktempestrv6426 I agree with 64, TYD, Super, and to lesser extent, Color Splash(idk anything about the TOK)
      Please tell me the SSs' positives

  • @hamnerheads6770
    @hamnerheads6770 5 років тому +135

    since i’m a 2000’s kid, my first paper mario was super, and i just couldn’t get enough of the fun and incredible storytelling of super. the whole timpani and bluemiair storyline was spectacular if just for the music, and the whole sammer kingdom ark was incredible storytelling, along with the whole mr L setup at the end
    though i will agree, the controls are suuuuuuper clunky, the fights were mostly boring, and the pixels really should’ve had more character, i’d like to think super has its own charm that it brings to the table
    and i don’t know about colour splash, but the small amount i played of sticker star was unbearable
    thanks for coming to my ted talk

    • @catnat6571
      @catnat6571 4 роки тому +13

      "You appear to be missing the arm-flailer"
      ~A Charming Magician

    • @delaneyhughes1472
      @delaneyhughes1472 4 роки тому +17

      I agree, I love SPM so much and growing up with it, I never realized how clunky the controls were until I branched out into other games. The music and the storytelling is so beautiful that I will defend this game until the day I die.

    • @locustboy8448
      @locustboy8448 4 роки тому +3

      Same, 99’ baby. SPM is one of my favourite games of all time. Games that hit me in the feels usually get higher ratings from me though.

    • @bradymerlet2433
      @bradymerlet2433 4 роки тому +2

      Same

    • @teddyboy5932
      @teddyboy5932 3 роки тому +1

      I think color splash is pretty fun, never played sticker star so I dont know how this one is, but I must say in my opinion all of the walking around stuff is more fun than the first 2, the battle system isnt that bad, and the locations are actually pretty unique, I mean in the first paint star its just green fields, but in the other ones its places like a fossil discovery place, and islands with a parallel world, a haunted hotel with a time loop and more

  • @Dragonmist19X
    @Dragonmist19X 3 роки тому +15

    Lumping in super paper mario with color splash when they're completely different? I get why people think there is some elitism related to ttyd now.

    • @Aleks-hp8pr
      @Aleks-hp8pr 3 роки тому +1

      The gameplay simply isn't for everyone, which is a shame since the story is absolutely amazing even if it doesn't feel very "Mario"

  • @lordroy88
    @lordroy88 4 роки тому +11

    I can’t wait for Paper Mario: Origami King!

  • @unscblackbeltgi5893
    @unscblackbeltgi5893 5 років тому +69

    Honestly, while Color Splash was very unappealing, there were a couple things that could've been done that would've made the combat at least workable, rather than a slog. Really, Color Splash was kind of a predecessor to what we think of as "deck-building" videogames, it just handled it the wrong way.
    A) Make the cards infinite use, but be MUCH more stingy with giving them to Mario. Unlock a few per Chapter, or make them very rare drops from enemies, or more common from especially tough enemies.
    B) Instead of just having you choose from your deck, have Mario "draw" a hand of cards - the number of cards drawn could be boosted by Badges or skills.
    C) Have Mario only be allowed to play a certain number of these cards, but make some cards work together to allow you to play other cards free, if they're in your hand, or increase the base number playable with Badges
    D) Possibly most importantly, let Mario modify the deck outside of combat, allowing you to try different strategies or synergies of cards.
    The basic concept of the combat *is* salvageable, but in both Color Splash and Sticker Star, making your entire ability to fight be based on one-use consumables just leads to annoying amounts of grinding while simultaneously making you pathologically avoid every single optional combat.

    • @FrostyTheCookie
      @FrostyTheCookie 5 років тому +4

      I really like that idea. It'd be somewhat like Card-Combat games like hearthstone or PvZ Heroes, where you can collect cards to make a good strategy, overall adding more strategy than the other paper Mario games. It would've also been better to have partners that have cards only they can use too, adding another layer of strategy and trying to find good synergy. One example would be if there was card for Mario that made it so if we didn't take damage this turn, he can use a very strong attack, and then have a boo/ghost partner make him invincible so he can actually pull off the attack, or maybe some character with a shield or other ability.

    • @crimsun7186
      @crimsun7186 5 років тому

      So, what you want is RAbbids in Mario Kingdom, but without the XCOM combat mechanics.

    • @jman3267
      @jman3267 5 років тому +1

      You just exactly described the Megaman Battle Network series.

    • @MasterStacona
      @MasterStacona 5 років тому

      It would have been cooler if the cards/stickers were unlimited use and getting more of the same card acts as EXP and after you get enough it will power up that card (higher the card level, the more of that card you need to power it up, power up'd cards obviously being irreversible - late game enemies give a lot more cards/stickers after the battle to collect). So rather than power up Mario (besides for more health), you level up your cards/stickers and could work that way, The Alliance Alive [came out this year for 3DS] did a system like that very well (albeit Final Fantasy 2 did it horrendously).
      And then of course to keep things both balanced and interesting, you have so much space for cards/stickers with different kinds using up different levels of space, so must choose wisely and balance out your collection for combat.

    • @BagelBrain
      @BagelBrain 5 років тому +1

      Remember, though, that this game is not an RPG. It's an exploration game, mostly. What if triggering optional combat is SUPPOSED to be avoided? What if it's MEANT to be a punishment, draining you of resources useful for forced encounters and bosses? If you really think about it, _wanting_ to engage combat in an RPG realistically doesn't make much logical sense to begin with. "EXP" as a system is pointless in most games that feature it. If you really think about it, these "optional" battles are the same as forced battles; If you don't fight them, you're going to be underleveled and struggle with the rest of the game, so they are pretty much required. The only reasonable excuse to have them is to bring about customization like in TTYD and 64, which is nice, but it also shows that SPM's EXP system is TRULY meaningless since there is no customization.
      Just another possible slice of this big cake of debate.

  • @KnightsDisillusion
    @KnightsDisillusion 5 років тому +763

    I LOVE Super Paper Mario but let's be real....the Story and Music is what makes it good, not the gameplay.

    • @Dracomut
      @Dracomut 5 років тому +31

      Amen

    • @zerolav4354
      @zerolav4354 5 років тому +89

      It’s my favorite game, but even I can say that walking around in 3D with a fucking d-pad sucks

    • @steventapio85
      @steventapio85 5 років тому +19

      I mean i like super paper mario but its True what You say

    • @shinji2898
      @shinji2898 5 років тому +43

      I disagree sorry...

    • @KnightsDisillusion
      @KnightsDisillusion 5 років тому +61

      @@shinji2898 Don't be sorry. There is nothing wrong with feeling differently about a game.

  • @hankb4516
    @hankb4516 4 роки тому +7

    13:22
    "Don't you dare kick my shell!"
    Beautiful.

  • @Firellius
    @Firellius 4 роки тому +7

    I feel that consumable based gameplay is always going to make the player uncomfortable, making it only a good design choice if that is the goal, like in horror games. But for a game like Paper Mario or even Breath of the Wild, having everything break down or vanish is just going to frustrate the player. Paper Mario should go back to the same style of combat and gameplay that the first two games had, especially now that the Mario & Luigi series lost its studio.

  • @Garrulous64
    @Garrulous64 5 років тому +190

    I never understood why you needed to swipe up on the gamepad to start your turn. If this game was a launch title and they were trying to hammer in the whole "Look! Two screens working together!" gameplay, it would make sense, but this came out so late into the lifespan of the console. The game is just obtuse all around.

    • @darius8077
      @darius8077 5 років тому +3

      But..... you don’t need to swipe the screen to start a battle. You just need to tilt up on the analog stick or the d-pad. In fact you can go through every battle without even touching the screen.

    • @Garrulous64
      @Garrulous64 5 років тому +15

      @@darius8077 But they tell you right up front that flicking the cards is how it's done. Even if you can do it other ways, there's no reason for it to be like that, just pick attacks and let it start. That's a small annoyance found within this already super flawed game. Snowman's points are right on the money.

    • @darius8077
      @darius8077 5 років тому +8

      At that point you’re just nitpicking. I understand some of the complaints certain people have with with this game but that’s not one of them. I just think it’s unfair to the developers to say this game is objectively awful. When I’ve seen plenty of people that love this game. Me included. Not saying YOU have to like it. I would just give a bit more credit to the developers and other people that like this game.

    • @darius8077
      @darius8077 5 років тому +2

      If you don’t see the positive side of things. That’s fine. I just don’t want people to be scared away from something they POTENTIALLY could’ve liked. Granted that isn’t the point of this video. But still.

    • @Garrulous64
      @Garrulous64 5 років тому +8

      @@darius8077 I'll give you that it's better than Sticket Star, but not by much. The game is too trial and error with the bossfights, there's almost no point to battling random enemies, and the structure of the levels (especially those with multiple exits) are not executed well, specifically that one Forest level where the exits are practically right next to eachother and you need to play through the whole thing again to reach it. The game made me laugh, it had some nice moments with the characters, and some puzzles were interesting, but there wasn't enough good here for me to want to 100% the game like I planned to, or even return to play it again like I would with any prior iteration of the series (aside from Sticker Star). Not gonna say the devs didn't do a good job on the game, because it's a game, and it works, and i'm sure some people like it or would like it, but it's not a good Paper Mario game.

  • @MissingNo0001
    @MissingNo0001 5 років тому +120

    idk, but i kinda liked Color Splash
    Monotone, but kinda fun with their puns and music

    • @sushkabaranka
      @sushkabaranka 4 роки тому +47

      I don't understand why you always have to feel guilty for liking Color Splash. I just finished it and it was so fun, so many great moments

    • @GodzillaGamerITA
      @GodzillaGamerITA 4 роки тому +27

      @@sushkabaranka yes it's a "bad" game only if compared to the first two games in the series, arguably the best mario RPGs. For what it is, I think it's pretty good.

    • @unusedaccountlmfaooooo
      @unusedaccountlmfaooooo 4 роки тому +4

      @@sushkabaranka It is very slow, and not the best game, causing some hate.
      Let's say you tell your school friends that you find "cool" that you play a child's game (Like uhhh, Roblox. Sure.). They would probably laugh at you, despite the game being pretty good.

    • @unusedaccountlmfaooooo
      @unusedaccountlmfaooooo 4 роки тому +5

      @@pentirin That wasn't even the point of my argument...

    • @mikeanthony3300
      @mikeanthony3300 4 роки тому +3

      @@sushkabaranka I think people mostly hate on Color Splash for picking up on Sticker Stars' gameplay mechanics and not going back to the previous Paper Mario game mechanics.

  • @CardinalSn
    @CardinalSn 3 роки тому +5

    SPM isn't bad, just different. It's unique, and that's why I really love it.

  • @ajax0fspartax637
    @ajax0fspartax637 4 роки тому +14

    I’m just nostalgic for super paper mario, because it was the first one I played

    • @Whisper71
      @Whisper71 4 роки тому +2

      me too. it's still the best one.

  • @cookieskoon2028
    @cookieskoon2028 5 років тому +338

    I don't like that the "paper" gimmick became the game.
    The first two games didn't over-emphasize the 2D style. It was simply a style to accompany a great game. It didn't present the characters as if they WERE paper, they just used a paper art style.
    Now the game is just a vehicle to carry the paper gimmick. I hate it. It went from a style to a definition.

    • @22neptun
      @22neptun 5 років тому +44

      Something that's very often overlooked when I see people analyzing the game. I totally feel the same way, the first 3 games did such a great job at expanding the Mario universe and lore, but these new games try their hardestvto retcon everything and make it about nothing but paper. It's sad.

    • @bunsmasterbunny
      @bunsmasterbunny 5 років тому +7

      The new games aren't trying anything. They are just being one off things. The older games still and always will take place in the same world as the other games do.

    • @bunsmasterbunny
      @bunsmasterbunny 5 років тому +2

      NOTHING is able to do that even IF it tried. And some people actually think they were trying/are even capable of changing unchangable canon fact for Bull-shoot reasons.

    • @22neptun
      @22neptun 5 років тому +14

      I wish Sticker Star was a one-off, but the mere fact that Color Splash exists pretty much cements this style as the new standard for the series. And that's the exact reason why I hate the game so much. It is an ok game that cemented the death of the original PM-formula.

    • @lugbzurg8987
      @lugbzurg8987 5 років тому +10

      For anyone who might still be unaware, Paper Mario originally wasn't going to be anything paper at all. Up until very late in development, the title of the game was "Super Paper Mario 2"; a sequel to the SNES game. This had to be changed when Square merged with Enix and effectively severed their ties with Nintendo. It pretty much looked all papery due to the N64's limitations, and when they had to make changes to compensate with the loss of being able to use things Square created, they got creative with something else to try and just ran with it.

  • @EpicCamraMan
    @EpicCamraMan 5 років тому +291

    I’d be perfectly content if Nintendo gave us a remake of thousand year door with the color splash visuals and graphics.

    • @turtleanton6539
      @turtleanton6539 4 роки тому +12

      This

    • @wolfetteplays8894
      @wolfetteplays8894 4 роки тому +7

      (Odd-Moss) expect a paper Mario trilogy remake for the switch. Nintendo’s probably gonna do it, considering the fan reception

    • @emy726
      @emy726 4 роки тому +6

      I think i saw a petition for that on the paper mario subreddit, if you want it's still there

    • @starlight4649
      @starlight4649 4 роки тому +6

      Remake of original paper Mario too and you've got me on board.

    • @Periodnetta
      @Periodnetta 4 роки тому +1

      Children won’t enjoy that as much as “MARIO EATS ICE CREAM WITH CREAMY THE ICE CREAM FAIRY”
      Nintendo tends to cater to child appeal more than nostalgia. Kids don’t have nostalgia

  • @timegoddialga
    @timegoddialga 4 роки тому +7

    As much as I loved Super Paper Mario's story, I really missed the turn based combat system. Like you said, it was super easy to cheese on some bosses and no strategy whatsoever. You could just facetank enemies with bowser's flames and that really did kill the gameplay experience for me. The story tho, it was so unique and good that alone made me go all the way through and ended up liking the game overall. As for Sticker Star/Color Splash, it brought back a turn base combat (much worse) with a super linear story with nothing appealing for me, so I just didn't bother (I did finish Sticker Star but I didn't enjoy it at all). I just hope Paper Mario for Switch doesn't dissappoint.

  • @Chazcam_Gaming
    @Chazcam_Gaming 3 роки тому +21

    Everyone: talking about how good spm was
    Me, who loves color splash: ;-;

    • @joshuaespinoza2117
      @joshuaespinoza2117 3 роки тому +2

      I like Colour Splash (tho my favorite is spm)

    • @valeriebreidenstein8362
      @valeriebreidenstein8362 3 роки тому

      Same. I love color splash. It was the first paper mario game I've played. And I like it, that the game takes so long. So you'll have a much longer time of fun.
      Saddly one day my Wii U couldn't read the DVD of Color Splash any longer. I was one level before the fight with Iggy. Hopefully it will work with another DVD of the game. I really want to finish it, since it is fun until now.

    • @kieranstark7213
      @kieranstark7213 2 роки тому

      So, you’re sad because in the comment section, there are people that are praising Super Paper Mario (over Colour Splash)? CS is decent, I guess, but Super Paper Mario, on the other hand, is so underrated that I wouldn’t even give a crap about its flaws (as little as there are).

  • @spiderplant
    @spiderplant 5 років тому +36

    I feel like I'm the only person that had a good time with Color Splash.

    • @XerneX127
      @XerneX127 4 роки тому +1

      You're not, but I can see why not every likes it. Especially compared to the first two games.

    • @samanthajulia7248
      @samanthajulia7248 4 роки тому

      i absolutely love color splash. but it was only the second paper mario game i’ve ever played tho (other one was sticker star) so i’m not sure how the games used to be. but it’s seriously one of my favorite games of all time and i’ve completed it 3 times now

    • @luceibits1798
      @luceibits1798 4 роки тому

      Your not alone, I loved that game.

    • @Zombiner
      @Zombiner 4 роки тому +2

      You're not alone. And I don't no if nostalgia talk but I like more CS than TTYD. I thought TTYD ost is one of the worst of all video games I know, with some badges the game is more than easy, and CS have better graphism. So I think SS and CS are better. But it's just my opinion.

    • @RageMonster-cv3sv
      @RageMonster-cv3sv 4 роки тому +1

      The game is amazing

  • @SixStormsVA
    @SixStormsVA 5 років тому +30

    I love the structure of the video and how you gave suggestions to how these games can improve. I personally think that the story of Super Paper Mario caught me off guard in good way. I figured since they changed the mechanics to something simplistic, the story would be the same. But by the end I was floored by how crazy seeded and relatable of a story it. To the point where I actually had a few moments of anxiousness for characters in the story to have a happy ending and the sacrifices it took to get there. I think the lower expectation I had was what made it sweep me off my feet. Even without the boundless quirky characters that the first and second game have implanted throughout the world, the few characters that were focused on had incredible depth. I don't know if I would play Super again, because the gameplay itself was too simple to remain equally as engaging the second time through, but the story itself is super memorable

  • @Pants.69
    @Pants.69 3 роки тому +6

    Am I the only one who spent hours to actually pay off the debt for the vase by running on the treadmill

    • @coolestpersonever821
      @coolestpersonever821 11 місяців тому +1

      😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

  • @yelir64
    @yelir64 3 роки тому +5

    it sucks that the paper mario community is split between the classics and the modern games.
    it's like a messed up family.

  • @someguy9284
    @someguy9284 5 років тому +616

    Grouping Super Paper Mario with Color Trash...
    No.

    • @chillplayer1234
      @chillplayer1234 5 років тому +25

      Some Guy Your profile icon though LOL.

    • @TheShyGamer
      @TheShyGamer 5 років тому +11

      Just
      No

    • @mx.e2176
      @mx.e2176 5 років тому +18

      Some Guy It’s an unforgivable sin

    • @BagelBrain
      @BagelBrain 5 років тому +25

      Haha, opinions don't exist.

    • @Baitos
      @Baitos 5 років тому +2

      Memo b0ss yeah I think it’s amazing except I don’t have a wii u and never will and that’s why I’m hopping they port it to switch and hope I can experience it myself

  • @porkyminch1640
    @porkyminch1640 5 років тому +200

    I dont care what anyone says Super Paper Mario is the best Paper Mario why?
    *B O W S E R ' S A R M S*
    (Also I did the whole brainwashing thing with Masked Man)

    • @builderras1676
      @builderras1676 5 років тому +14

      even better: *G A L A C T I C B O W S E R ' S A R M S T H E S P I N N I E S T A R M S I N T H E G A L A X Y*

    • @eeveeevolved2611
      @eeveeevolved2611 5 років тому +11

      Porky Minch Ayyyyee, another Chugga fan

    • @poisonedmaple6874
      @poisonedmaple6874 5 років тому +20

      *Y O U S E E M T O B E M I S S I N G T H E A R M F L A I L E R*
      -Dimentio

    • @Salad531
      @Salad531 5 років тому +1

      Don't make me experience the masked man again...😢

    • @triforcelp131
      @triforcelp131 5 років тому +3

      Man in super paper Mario mario just straight up died once, and got send to hell for killing Goombas

  • @CaptainDoomsday
    @CaptainDoomsday 4 роки тому +5

    Super Paper Mario's biggest mistake was being a direct Paper Mario sequel. It should've stayed closer to Thousand Year Door, at least in having badges and stat control, or gone further away and been a spinoff with more dedicated physics.
    I really like its hybrid of old-school Mario and RPG elements to end up kind of Metroidvania, but a Paper Mario sequel must be turn-based because the original was. I get that, even if suggesting that Super should be feels disrespectful.

  • @UltimateLink1
    @UltimateLink1 4 роки тому +32

    "The lack of experience and customization leaves you wondering why you're bothering fighting non-essential enemies at all"
    But... you do have experience points. It's just called score instead of experience. There is no fundamental difference and renaming it to score helps to characterize the game as a mix between Paper Mario and regular Mario.

  • @zjzr08
    @zjzr08 5 років тому +9

    This is what I think, there are 3 Paper Mario fans:
    A. Gameplay fans (1 and 2)
    B. Lore fans (1, 2 and 3)
    C. Overall experience fans (1, 2 and 3 and I think some w/ 5)
    I got enamored with Paper Mario because of B, because as a Mario fan, it's so fascinating to see how big is the Mushroom Kingdom outside of the blocks, pipes and enemies you usually see. The fact that they have elements like Goomba King and the Star Spirits somehow return in some manner in some games shows it's indirect impact to the franchise as a whole IMO. Then TTYD came and we see more Piantas and some not as used characters from the 1st game. We explore more worlds and we also finally got sent to space, and finally face the most threatening villain Mario has faced yet. And then came SPM, which shocked is with Bowser somehow marrying Peach, a multidimensional adventure, and arguably the best Mario story there is.
    In terms of game design, I'm fine with it being real-time battle. It still feels different enough from Mario platformers as the movesets are versatile, although I do wonder if having an FP system and having special attacks when certain actions are done would work. I'm OK with the four-part story structure, because it cleanly separates the story elements. It is also acts like easy Warp Pipes too when you finish those chapters. Also, there is EXP system, but more akin to Mario & Luigi/Pokemon, being that the next level will take more points than the last one so "grinding" is actually encouraged here.
    In terms of partners, I realize it's mostly put on the characters now and Tippi, where they're character interactions IMO weigh much more than what some single partner in the past games did. They also had Squirps, Cragley Ho and Luvbi to add character in some chapters too. Also, the villains here had some great spotlight compared to the two past games. Mimi being constantly in Chapter 2, and also the O'Chunks/Dimentio encounters being more felt IMO. So while the partners were gone, their function and side character roles are still IMO filled.
    Your versatility comment is a good point, where maybe you could choose either HP, FP or Atk. If they are going to get back special moves, maybe remove Atk and have HP, FP and BP. Badges could be a good addition to it, although I think with the real time combat, I think they will act as ways to provide special attacks for the player like Bros. Attacks in Partners in Time. I do agree drastic things added to 3D would be interesting, having its own pros and cons. I think a small thing that would make it more exciting is adding a timer IMO. With the void looming, maybe it can be unstable from time to time. A timer can show how long till the next instability occurs, where if you didn't finish the chapter by that time, you will get sucked by some portion of the void and return you back to a certain checkpoint in the chapter. That way you have to be efficient in your battles. Remove the health timer and add a main timer and I think that will improve the mechanics a bit.
    Overall, I think real-time battling is fine, and just needed some tweaking. However, I don't feel the game was slow, and flow felt very smooth to me most of the time. What I dislike in past games is if you want to do a sidequest that needed you to go through past places you may touch enemies and have to battle them to not lose coins and at least make some effort against them -- felt that badly when trying to find Hide-and-Seek Koopa in TTYD. Super is just playing with a First Attack badge always on but needing multiple hits.
    Also, I'm shocked you dislike the Brobot battle -- going to a space shooter was fun IMO.

  • @GygasDistruttore
    @GygasDistruttore 5 років тому +89

    First thing: thanking you for warning me about the PM-like game.
    Secondly: i do mostly agree with your Super Paper Mario analysys. The battle gameplay is easily the weakest part, the puzzle gameplay is at wrost decent, and there is little variety of mixed characters, but everything else is pure gold. I particurarly love the way the game ends: in the previous two games the final battles were themselves good, and the cutscenes too, but there was a bit of Standard RPG/Anime Clichè, when everyone prayed for you when the boss revealed itself too strong and you gained POWA. Not that it was bad, but the resolution of SPM simply blows it out of the water.
    In SPM you are already losing: you only see a world direcly crumble to dust, but the Void is closer and closer (And it is implied that all the world that appeared in the cutscene of the final battle suffered at the end of the cutscene the same fate of the Sammer Kingdom; especially given that you see one of them being reborn in the ending), and so nobody can help you. And so how you get to win against the final bosses? How you get to power the magical artifacts to weaken them?
    The first time by the sense of camerandie that grew in your little group of oddballs (Mostly Bowser is the oddball, the other three are pretty friendly toward each other since before the beginning): nothing more than the odd friendship between a princess, two plumber brothers, and a oversized and tirannical turtle. Not seas of peoples praying for you. Only you four.
    The second time is very similiar, but still very different: this time is still four peoples, but they are radically different. Two lovers, the big bad and your fairy helper, separated by time and space and finally reunited, and two minions of the Big Bad, which have just discovered that he wasn't going to create the perfect worlds that he told them, but he was going to destroy everything. And yet, and yet. The lover understood why and forgave him, and the minions still had a whole lot of loyality to their master. And not blind loyality, but camerandie and friendship. And thus the Pure Hearts were rekindled.
    The third and last but certainly not least is a simple but heartfelt rekindling of old vows: finally the Fairy and the Count can marry each other. They waited for this for so long, and they might even not survive for much time, given that the Pure Hearts might take them away after all of this was done. But still, their love hasn't waned in all of this time. They changed more than anybody could expect, but their sentiments are still as pure and passionate as the last time they saw each other. And thus for the last but certainly not least time the Pure Hearts are awakened, and literally no more than a couple of peoples did it and saved everyone. A couple whose love trascended time and space...

    • @Cyberbrickmaster1986
      @Cyberbrickmaster1986 5 років тому +6

      "Standard RPG/Anime Cliche, when everyone prayed for you when the boss revealed itself too strong and you gained POWA"
      Why does that remind me a lot of another popular Nintendo made RPG?

    • @theillusionist1494
      @theillusionist1494 5 років тому +12

      I, personally, would actually argue that SPM wasn’t even “bad” game design, just not really “Paper Mario” game design. The game was so unique, it could have easily been an original game rather than a Mario game.

    • @TinyGuy97
      @TinyGuy97 5 років тому +1

      I like how you call the first two games ending cliche when SPM could be view just as cliched. Blumiere and Timpani is Romeo and Juliette from a mile away. Plus, SPM technically did that cliche as well. The only reason the Pure Hearts broke Dimentio shield at the end was because Tippi, Count Bleck, and everyone else in that green world believe in the heroes. Isn't that the same that happened in TTYD? Where everyone believe and the crystal stars broke Shadow Queen shield?

    • @theillusionist1494
      @theillusionist1494 5 років тому +9

      Bob omb Guy I’ve never played TTYD, but from my perspective, SPM’s ending was such a twist on the cliche that it couldn’t really be called cliche anymore. True, the final boss was beat by the ~power of love~ and the two lovers got a “happily ever after,” but remember, that power of love came from the _villains._ The ending itself may be cliche in the surface, but everything leading up to it betrays it. The “happy-ending lovers” seem very Romeo and Juliet, true, but Romeo and Juliet didn’t result in Romeo and Juliet each believing the other was dead, and continue until the two face each other in battle because of their actions when they thought they had lost the love of their life. And, unlike Romeo and Juliet, they actually got their happy ending. Overall, simplifying it to “boy meets girl, they go through bad stuff, they survive, they live happily ever after” is doing discredit to the story of the game.

  • @austinscott6611
    @austinscott6611 4 роки тому +4

    16:00
    "I never really got below 30"
    *Shows clip of mario below 30*

  • @quixQuery
    @quixQuery 4 роки тому +2

    I grew up on Super Paper Mario, and I absolutely loved it! I was quite skeptical going into this video, but I love how fair you kept it, and agreed completely with your gripes and what improvements you would make!
    As far as badges in Super Paper Mario, you have a new system of collectible cards that increase your damage against a specific enemy, or grant you special abilities like infinite 3-D time (though the special abilities are very few and far between).
    I ended up loving the real-time combat, but that was probably in part due to it being the first Paper Mario title I ever played (much of my childhood I only had a PC, and never had a chance to play on any consoles). I remember having a blast doing all the side-quests, post-game, and the like. I put hundreds of hours into that game over the course of half a year or more.
    Good video! I haven't had the chance to play Color Splash, but given your analysis of SPM, it sincerely would seem to be fair!

  • @ant-fan
    @ant-fan 5 років тому +391

    Super Paper Mario is actually my favorite Paper Mario game. However, I will readily admit that it is flawed, and agree with most of your ideas to improve it, with the exception of one. I don't think turn-based combat needs to return. Though it's not the same as the series' previous installments, I think the real-time combat of Super is actually brilliant. Also, as you yourself pointed out, it would be more difficult to innovate with the turn-based combat, and I don't think the idea of "boss weaknesses shown when you change perspective" is enough to justify ditching the massive improvements Super makes to the gameplay. Nobody walked away from Luigi's Mansion claiming that the Game Boy Horror had potential to be a central mechanic.
    That's just my opinion, though. This is still a good video.

    • @applesantonio5808
      @applesantonio5808 5 років тому +20

      Dude same. I fricking love that game, but it's different. Compared to thousand year door. It can't take the throne. The main thing what I loved in it was the story. Damn it's good

    • @hungri5514
      @hungri5514 5 років тому +25

      Super Paper Mario was so sad, Alexa play Despacito

    • @ebbandfloatzel
      @ebbandfloatzel 5 років тому +21

      Super Paper Mario was my original playthrough, and it is still my favorite of them. Pixl's are some of my favorite designs, as I'm a sucker for minimalist.
      Like, the originals have their merit. But Super in no way felt worse as a game for the decisions made to stray from the original. Each world still feels fun and vibrant, and the gameplay is fun in its own way.

    • @geschnitztekiste4111
      @geschnitztekiste4111 5 років тому +2

      Same, but that's probably nostalgia's fault

    • @TheGeladoo
      @TheGeladoo 5 років тому +13

      Super Paper Mario having turn based combat would slow down the gameplay too much, I think it being the way it is works perfectly with the game

  • @Matt-gh2zm
    @Matt-gh2zm 5 років тому +38

    Paper Mario Pro Mode is an EXCELLENT mod for the original Paper Mario that changes enemy and item placements, as well as some of the environments that makes for an interesting twist on the original formula. It rebalances the game geniusly, while keeping in mind what equipment you could have at any given moment. It's a bit of a pain to set up and get working on an emulator (or original hardware), but it is so damn good. I've had a blast playing it

    • @RegsaGC
      @RegsaGC 5 років тому

      Good tip may try. Want to replay the original but feel I almost know it by heart.

    • @KaptainRaptor
      @KaptainRaptor 5 років тому

      except for the change to bombette that makes her useless compared to literally any other partner with a multitarget attack

  • @candycoated_rage6591
    @candycoated_rage6591 3 роки тому +15

    Him: "I dont like Super Paper Mayro"
    Me, who loves the game: "Fair point. Dont agree, but fair point"

    • @derpyfish2684
      @derpyfish2684 3 роки тому +5

      Lol you're not even quoting him stating any point. If anything that's just him stating his opinion not making a point.

  • @raskopfritz60
    @raskopfritz60 2 роки тому +3

    I fell in love with color splash because of the music. Its literally my favorite soundtrack of all time

  • @hacim42
    @hacim42 5 років тому +77

    I really do believe that the spoiler effect has a lot to do with your enjoyment, as well as many other people's enjoyment of SPM. Having SPM be the first Paper Mario game I played, I loved it, and I still love it. Of course it's not as good as 64 and TTYD, but when you're forced to look at it through the lens of "how does this compare to 64/TTYD", I can understand why it feels like a letdown. I really like that you didn't just sit here and shit on it for not being what you wanted, and actually looked at the merits the game has, but I can tell that if you were a much more cynical person, that would likely be your view. I totally agree with your ideas for how to make it a better game, and seriously, that sounds amazing, but it feels like a serious disservice to have it next to Sticker Star and Color Splash. Sticker Star is bad. Color Splash is mediocre. But I would say that SPM is great, but it's not amazing, like the other two.
    Another thing I would like to note is how you didn't talk about the music when you were speaking on the matter of aesthetics, and I feel as though music in a game is one of the most important components. The Paper Mario series has some really tight tracks.
    (Also, I would love nothing more than being able to have Flint as a party member. The world is really rich in SPM, and I feel bad not being able to experience it though the mechanics of 64/TTYD.)

    • @far2ez539
      @far2ez539 5 років тому +4

      I went into SPM expecting a TTYD clone and was harshly disappointed, but I quickly grew to enjoy it during my playthrough! I think his analysis is spot on. He also said he started to like it after about 3 hours, and I agree with his points for why he didn't like it.

    • @catnat6571
      @catnat6571 5 років тому +5

      As someone who played Sticker Star as their first PM game, I have to say that I think you will agree with me. I ADORED SS, especially with the cute little sticker theme (my like 8 year old brain). I never even thought about how it compared to other games because I was so immersed in the game. Being one of my first actual games, gameplay didn't matter. Aesthetics didn't matter. Identical toads at every corner didn't matter to me. Puzzles amazed me. Scraps even more so. I was so infatuated with this game. So when I found out that majority of people didn't like the game, I was very confused. "Why wouldn't people like something this cool?" Years later, I emulated TTYD onto my laptop to see why this game was to people as SS was to me. After having my hopes built up on everyone else's adoration, I played the game. I didn't like it. I thought *"this* is why people hated Sticker star?"
      This story goes on, but I'll sum it up. I was dissapointed with TTYD, have yet to try PM64, LOVED SPM, still like Sticker Star and have completed Color Splash several times just for chapter 4. Humor and writing was great in SPM and CS, and humor was very inappropriate for children in TTYD. My point is, depending on when you started, what your mindset was when you started, and what you were looking for when you started will all effect your personal opinion on the game. If I had played TTYD or PM64 first, I would probably agree with the majority of people. Anyway, that's all I wanted to say. Thanks for reading!

    • @Dexuz
      @Dexuz 5 років тому +2

      @@catnat6571 The humor of SS and CS is dumb and lazy (Paper jokes) while the humor of TTYD is clever and equally filled with jokes for young and more mature audience, like it should be because we're talking about a game for Everyone, not a game for Kids only.

    • @catnat6571
      @catnat6571 5 років тому

      @@Dexuz That's your opinion and you're free to have it.

    • @Dexuz
      @Dexuz 5 років тому +1

      @@catnat6571
      Its not an opinion that the game is for everyone, that is a fact, because there's another classification made by the ESRB that is EC (Early Childhood).
      And let me tell you that Paper Mario games are NOT Early Childhood, they are for Everyone, so the jokes need to be for everyone, and that's perfectly balanced in that game, having both childist and mature jokes.

  • @memorableman3709
    @memorableman3709 5 років тому +136

    I personally really like super paper mario. its a pity you dont. but hey, I think I speak for both of us when I say that I dont like sticker star or paper splash very much

    • @turtleanton6539
      @turtleanton6539 4 роки тому

      Colorsplash but sticker star is the worst

    • @buddymmx3936
      @buddymmx3936 4 роки тому +1

      All three of you are all misguided... there is still *paper jam* ...

    • @justforlawlsandtrolls
      @justforlawlsandtrolls 4 роки тому +2

      @@crabnebuelar9536 ...

    • @strionic770
      @strionic770 4 роки тому +1

      @@crabnebuelar9536 Sticker Star was disappointing for TTYD fans. It was disappointing for me, a SPM fan. It took a franchise that didn't need a gimmick, or levels for that matter, and gave it gimmicks and levels. I'm not sure about Color Splash, but at least that game did humor and stuff right. I just wish they'd return to the formula of one of the first three games to be honest...

    • @LiamH2004
      @LiamH2004 4 роки тому

      Bruh I love sticker star

  • @coltonslade1408
    @coltonslade1408 4 роки тому +3

    Super Paper Mario was meant to be a game different from the rest of the Paper Mario series it had changes everywhere and wasn’t supposed to be like The Thousand Year Door or N64 it added more to the world of Paper Mario. It introduced different creatures and places we had never seen before, it had a original villain like TTYD and a twist towards the end like TTYD. It embodies both the world of Paper Mario by having new characters, a leveling up system,great dialogue and a compelling plot, but also embodies the old 2D Mario platformers. Super Paper Mario is not the best game in the Paper Mario series by far, but it needs credit where credit is due