ULTRAKILL Demake: RETROKILL 10 - 0-2, Swordsmachine, Bloodstains, Alt Weapons

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  • Опубліковано 16 гру 2024

КОМЕНТАРІ • 187

  • @thealeks1
    @thealeks1 7 місяців тому +478

    When the retro shooter is so good they make a retro shooter out of it

    • @Murknium
      @Murknium 7 місяців тому +32

      Coming soon: Atarikill 💀

    • @крис-ирис
      @крис-ирис 7 місяців тому +15

      1D Ultrakill when?

    • @JerkInci
      @JerkInci 7 місяців тому +23

      ​@@крис-ирис
      > it's just a blank screen, since objects cannot be 1D
      > speedrunners somehow beat said game via sound cues
      > how

    • @Ivanushka9937
      @Ivanushka9937 7 місяців тому +10

      ​@@крис-ирис4D Ultrakill (Hyperkill)

    • @крис-ирис
      @крис-ирис 7 місяців тому +9

      @@Ivanushka9937 5D Ultrakill - Omegakill
      6D Ultrakill - Superkill
      7D Ultrakill - Überkill

  • @furiousredsword1037
    @furiousredsword1037 7 місяців тому +209

    Whenever swordsmachine despawns, a big kill triggers.

  • @Pedroleum
    @Pedroleum  7 місяців тому +377

    Swordsmachine Moonwalking is a feature and definitely not a bug

    • @coder5815
      @coder5815 7 місяців тому +21

      Definitely the best feature so far

    • @skywalkern1ro376
      @skywalkern1ro376 7 місяців тому +13

      Trust me,it just makes the game even better.

    • @dukefang1001
      @dukefang1001 7 місяців тому +6

      It’s just winding up Sonic-style.

    • @chingqing0504
      @chingqing0504 7 місяців тому +3

      Arsi "Hakita" Patala moment

    • @ultrareconking5942
      @ultrareconking5942 7 місяців тому +1

      Where's the fedora hat?

  • @Blu_0
    @Blu_0 7 місяців тому +157

    I'm surprised by how well you translated the 3D enviroment into 2D, like you can tell this is 0-2 despite the changes, good stuff

  • @conkix
    @conkix 7 місяців тому +80

    dude i dont play ultrakill anymore but its so cool seeing this still being worked on after 11 months of silence

    • @Neoni76
      @Neoni76 7 місяців тому +1

      Why not?

    • @conkix
      @conkix 7 місяців тому +4

      @@Neoni76 not a fan anymore especially after the arsenal update, the item bloat really killed it for me

    • @Neoni76
      @Neoni76 7 місяців тому +1

      @@conkix well, you can always "unequip" i didnt like the red flamethwrower too, and the chainsaw is not SOOOOOOOO useful, so i unequiped them!

    • @enderloch
      @enderloch 7 місяців тому +6

      @@conkix I mean, a big point of the game is to have weapon variety so you can play how you want, which is why there's a style meter with bonuses for changing weapons. If you don't like weapon variety, you never liked the game.

    • @Nosoytu890
      @Nosoytu890 7 місяців тому +3

      ​@@enderlochbut what if i like to slab pistol the entire game

  • @chaosorbCRB
    @chaosorbCRB 7 місяців тому +34

    I look forward to every dev log you post my man. You capture the style of both UK and retro games really well. If I had to suggest anything it’s just that you reduce the number of wings V1 has, I just think the silhouette could be more iconic and the screen would be easier to read if the player model was less cluttered.

    • @chaosorbCRB
      @chaosorbCRB 7 місяців тому +5

      Swordsmachine looks phenomenal btw

    • @AvalonAnthros
      @AvalonAnthros 7 місяців тому +4

      I feel like reducing the wings would take away form the iconic silhouette that V1 already has, but they could definitely be more condensed, maybe "tilted away" from the camera until dashing, which they fan forward to imply it's what generated the power of the dash?
      I do believe it should remain eight wings, it's such a unique sort of design amongst any character, while two or four is more standard. But I do agree on it being a bit cluttered at the moment, however I imagine that's going to improve plenty as the game improves! Sprites are something far more easy to change than code, so might as well get rough drafts out while you work on the core gameplay.
      I'd love to hear more of your ideas though. Personally, I'd recommend darkening some parts of the inaccessible level, like the parts around the elevator so it doesn't blend into the background walls as much. And, light colors draw the eye more, so with the moody feel of the rest of the incredible spritework for the background, the slate grey stands out somewhat strangely. A subtle shadowy gradient could help.

  • @StynoxTheScaracheid
    @StynoxTheScaracheid 7 місяців тому +52

    Bro just kept cooking in his absence 🔥

  • @elmatamemas
    @elmatamemas 7 місяців тому +42

    Yo this is fire

    • @pjpolanco23
      @pjpolanco23 7 місяців тому +8

      INTO THE FIRE REFERENCE????!`

    • @keyztroke
      @keyztroke 7 місяців тому +3

      @@pjpolanco23FIRE IN THE HOLE

  • @FishyTalha
    @FishyTalha 7 місяців тому +25

    it just keeps getting better ✍️🔥🗣️🔥🔥👆

  • @totalineptitude9165
    @totalineptitude9165 7 місяців тому +12

    i think it would be cool if you could stand on the thrown swords. theres only 2 dimensions so i think taking some creative liberties to add more verticality to the fights would be help out a lot.

  • @Mushroom38294
    @Mushroom38294 7 місяців тому +12

    This is really cool
    Tho I do wanna say that while juggling the coins in the air like that is fun, that's not how it is in the base game. When you punch a coin, it becomes a hitscan attack aimed at the closest enemy weakpoint or in the direction you're facing. Aiming up will send the hitscan up to infinity if no enemies are present and there isn't a ceiling.The coin only becomes coin again when it hits something.

    • @rabies6418
      @rabies6418 7 місяців тому +1

      is it bad to take creative liberties? im pretty sure the poster knows this

    • @TheEnmineer
      @TheEnmineer 7 місяців тому

      Technically this *is* how the knuckleblaster treats coins, however this is much more mild, much more akin to the Whiplash's effect

    • @dev4159
      @dev4159 7 місяців тому

      @@TheEnmineer feedbacker, knuckleblaster is the red one from v2

    • @TheEnmineer
      @TheEnmineer 7 місяців тому

      @@dev4159 I meant what I said though, 'cause that ain't feedbacker behavior. Feedbacker would instantly raycast to the nearest enemy and give a "Fistful of Dollars" bonus

    • @dev4159
      @dev4159 7 місяців тому

      @@TheEnmineer oh so u meant the literal blast from it, not the punch

  • @llamanortena6600
    @llamanortena6600 7 місяців тому +6

    Damn the music is just straight up fire

  • @demomantf2476
    @demomantf2476 7 місяців тому +7

    Sick as fuck as always. This project is awesome and i love how the 3D translates into 2D

  • @waterbugenthusiast7175
    @waterbugenthusiast7175 7 місяців тому +1

    I'm really excited to see more of this, I love how you're adapting it so far keep up the great work

  • @Reituco
    @Reituco 7 днів тому

    you put love and effort in this game, you WILL be successful!

  • @TomBumblemuffin
    @TomBumblemuffin 7 місяців тому +1

    I made prelude in super mario maker a few months ago, and it's actually really cool how similar our level layouts are!

  • @rafugirl
    @rafugirl 7 місяців тому +3

    GRAAAHH AFTER ALMOST A YEAR !!!!!!!!!!!!!!

  • @ViniciusAragao-vu4qi
    @ViniciusAragao-vu4qi 7 місяців тому

    Swordsmachine's sword getting stuck in walls is such a cool adaptation

  • @CERBERKILL
    @CERBERKILL 7 місяців тому +2

    Damn I thought you gave up on the idea, keep up the good work!

  • @JTBJacksdeadasschannel
    @JTBJacksdeadasschannel 7 місяців тому

    Damn, this is actually perfect! You recreated the game so well into 2D, it’s unreal.

  • @jrirch2089
    @jrirch2089 7 місяців тому

    This looks like a lot of fun to play, and you managed to make the maps translate well to 2d, keep it up!

  • @icefire4814
    @icefire4814 7 місяців тому

    It actually looks really good, i would play it tbh, good job and good luck finishing it!

  • @skywalkern1ro376
    @skywalkern1ro376 7 місяців тому

    This is awesome,good job. Looking forward to playing this demake when the next update drops! I already played the normal demo and really enjoyed it. :)

  • @Averagebaconenjoyer
    @Averagebaconenjoyer 6 місяців тому

    Something Retro This Way Comes...

  • @estrico6298
    @estrico6298 7 місяців тому +1

    I like the way it's turning out.
    Though i would recommend you change the combo HUD to fit only in the top or bottom part of the screen, since most of the action stay contained in the center from left to right.

  • @крис-ирис
    @крис-ирис 7 місяців тому +2

    IT'S ALIVE

  • @BrandonUriel4
    @BrandonUriel4 6 місяців тому

    Broo, i just hat the same idea yesterday lmao, good work and good lucky!

  • @GenericPorcupine
    @GenericPorcupine 7 місяців тому

    I was playing this today, i can't stop playing this game

  • @Roro-om2fl
    @Roro-om2fl 7 місяців тому

    The ultrkill fan made games/mods is just as impressive es the fnaf one and i love it

  • @bird9268
    @bird9268 7 місяців тому

    This is awesome! This reminds me of portal: the flash version. Really cool stuff here

  • @sh1ftyy
    @sh1ftyy 7 місяців тому

    Very cool. One thing I might add, in actual Ultrakill, Swordsmachine loses his +ENRAGED when he gets stunned at half health.

  • @penguin3679
    @penguin3679 7 місяців тому

    Goes unfathomably hard

  • @aori1504
    @aori1504 7 місяців тому

    Dude, this is really good. You're cool

  • @hypojamia
    @hypojamia 7 місяців тому

    this is just so insanely cool

  • @packediceisthebestminecraf9007
    @packediceisthebestminecraf9007 7 місяців тому

    that core eject at 2:14 seemed kind of underwhelming, maybe because of how slowly it expands?
    since it's an explosion, it should probably be able to catch up to a filth's leap

  • @rockman7005
    @rockman7005 7 місяців тому

    I recommend that you add some metal panel type texturing over the secret/behind the wall obscure areas which are just gray rn. It will add to the effect

  • @Stephanie-69
    @Stephanie-69 7 місяців тому

    I hope that we'll be able to re-bind controls so I can play this masterpiece with my usual keyboard setup 🙏

  • @rabies6418
    @rabies6418 7 місяців тому

    a really cool looking project

  • @TheWarGiraffe1000
    @TheWarGiraffe1000 7 місяців тому +2

    1:29 IS THE OLD DOOM THEME SONG?!?!?!!

  • @gonzalitorg5124
    @gonzalitorg5124 7 місяців тому

    Imagine the cybergrind

  • @colingaminggamesthegamer
    @colingaminggamesthegamer 7 місяців тому

    Imagine an alternate universe where V1 was a competitor to sonic the hedgehog and mario

  • @AlteredUltrakill
    @AlteredUltrakill 28 днів тому +1

    one thing, im playing your game, in 0-2 i cant get the secret encounter challenge even if i complete it, is it a Bug @Pedroleum?

  • @fresh_rus
    @fresh_rus 7 місяців тому

    lil cute version of ultrakill. love it

  • @ПочтиПрограммист-ъ7щ
    @ПочтиПрограммист-ъ7щ 7 місяців тому

    I knew one day ultrakill will be in 2D

  • @TiinKy333
    @TiinKy333 7 місяців тому

    it'd be so cool if it could be included in the actual game as an easter egg on some arcade machine

  • @tarot3078
    @tarot3078 7 місяців тому

    I could see something like this being a secret level.

  • @klonxwastaken
    @klonxwastaken 7 місяців тому

    if this ever comes out im not playing till they add the jumpy filth

  • @nomad_0036
    @nomad_0036 7 місяців тому

    cant wait for the og dev to see this!

  • @amog8202
    @amog8202 7 місяців тому

    I'm amazed at how well you've translated the game into 2D, it's really really good!
    Side note, the style bonuses seem to be a bit finicky

  • @onionero
    @onionero 7 місяців тому

    THIS (might be) CAVE STORY 🔥🔥

  • @galvinvoltag
    @galvinvoltag 7 місяців тому

    I see...
    V1 is running in battery saver mode now.
    Wow, that was so cool!

  • @TheBeast9417YT
    @TheBeast9417YT 7 місяців тому

    could i try making 8-bit for this project please

  • @Mynameisjoe321
    @Mynameisjoe321 6 місяців тому

    idea: you can play a full version of the game, with it being the full ultrakill game (not a demake of the prelude demo), BUT to verify that you own the original game, you have to link the exe file, and when you do, it will give you access

  • @крис-ирис
    @крис-ирис 7 місяців тому

    It's been so long since last video i already have forgor about it's existing and even make a new hecking account

  • @penguin3679
    @penguin3679 7 місяців тому

    We missed you bro

  • @justcool553
    @justcool553 7 місяців тому

    i would play this if it was released

  • @satel2650
    @satel2650 7 місяців тому

    MAN THIS IS AMAZING

  • @dev4159
    @dev4159 7 місяців тому

    1:53 damn the lack of slowmo really makes it feel lamer
    (i noticed it actually does have slowmo, it was just before swordmachine hits the husk, i was used to the slomo being WHILE hitting it)

  • @CrummTheDumm
    @CrummTheDumm 7 місяців тому

    THE DEATH SCREEN?!

  • @MrdotFace
    @MrdotFace 7 місяців тому

    This rocks man! I was wondering if there would be any possibility I could help out with some of the sprites?

  • @M_M_B
    @M_M_B 7 місяців тому

    its MEGAKILL now

  • @allexanimation
    @allexanimation 7 місяців тому

    Офигенно перенесли уровень в 2D

  • @mokouu
    @mokouu 7 місяців тому

    Doth Version One now possess the ailment of stereographic blindness?

  • @Frederic_104
    @Frederic_104 7 місяців тому

    This is awesome, i love it. Was it made in gamemaker studio?

    • @Pedroleum
      @Pedroleum  7 місяців тому +1

      Yeah, it's the engine I'm most familiar with and pretty good for anything 2d

  • @kaulis6524
    @kaulis6524 7 місяців тому

    why didnt you do background crushers, they come from the background layer to the actual floor and awalls layer, you could have recreated the levels way better like that

  • @mrmach2741
    @mrmach2741 7 місяців тому

    would be cool if you could go through doors in the background, so maybe you could get more value for your room layout

  • @criotester8142
    @criotester8142 7 місяців тому

    There is one mistake, if you try to punch coin to the sky, it would fly into the space and destroy, if there is ceiling, coin would hit it and turn into black, but coin not would be fly up a little

  • @ultrio325
    @ultrio325 7 місяців тому

    there ought to be more JUICY effects in this game

  • @donferwhoops2474
    @donferwhoops2474 7 місяців тому

    BANGER

  • @JerkInci
    @JerkInci 7 місяців тому

    is there maybe a way to mod the game? i tend to randomly work on mini projects [mostly mods] for a few weeks before forgetting about them, but i do find them quite fun

    • @Pedroleum
      @Pedroleum  7 місяців тому

      I'll release the source code on github next update, then modding can be done by cloning the repo and working on it in gamemaker. Just to warn you, the code is extremely messy

    • @JerkInci
      @JerkInci 7 місяців тому

      btw, just so you know, the meatgrinder completely stops existing at half point and you can kill swordsmachine before you're supposed to

    • @Pedroleum
      @Pedroleum  7 місяців тому

      @@JerkInci Yeah this update isn't out yet. I never intended access in to 0-2 in the current version, because it was still in development, but forgot that you could get to 0-2 through 0-1.

    • @JerkInci
      @JerkInci 7 місяців тому

      @@Pedroleum i've noticed that the game has a data win file due to the fact because it's a gamemaker game, meaning that i can still modify it

    • @Pedroleum
      @Pedroleum  7 місяців тому

      @@JerkInci I don't know much about modding game maker games so if that works then that's cool! The next update shouldn't be too far off though if you'd prefer to mod with the source code!

  • @Zquiddo
    @Zquiddo 7 місяців тому

    THIS IS SO COOOOOOL

  • @MrXleb-zb8cl
    @MrXleb-zb8cl 7 місяців тому

    This reminds me of a risk of rain 1 that is 2d game. And now original ultrakill is reminding me of risk of rain 2 that is 3d remake

  • @adonissantos4383
    @adonissantos4383 7 місяців тому

    I just realized this is ultrakill katana zero edition

  • @Davidorandadan
    @Davidorandadan 7 місяців тому

    Swordsmachine Jackson

  • @artyMG
    @artyMG 7 місяців тому

    Hmm, its very interesting project, i want to see it on mobile platforms. I think, it should be very cool

  • @the866-sushi
    @the866-sushi 7 місяців тому

    Why does swordsmachine look so cute toddling about

  • @aptroapt5149
    @aptroapt5149 7 місяців тому

    It's awesome, mate!

  • @a112official5
    @a112official5 7 місяців тому

    I need this minigame in 8 - S!!!

  • @artman40
    @artman40 7 місяців тому

    Lots of attention to detail. I assume weak points will be implemented later?

  • @awaken2478
    @awaken2478 7 місяців тому

    nice
    also where are the red weapons

  • @ebonywarrior.0
    @ebonywarrior.0 7 місяців тому

    Im actually buying this

  • @XeraFox934
    @XeraFox934 7 місяців тому

    oooooo new retrokill video??!?

  • @radiodoesntknowhowtodraw
    @radiodoesntknowhowtodraw 7 місяців тому +1

    hEy sorry If this is weird but i would love to do artwork for the game i showed some stuff on the discord kinda in like a mini portfolio

  • @incognitoman9420
    @incognitoman9420 7 місяців тому

    this is awesome

  • @Map4ch3
    @Map4ch3 7 місяців тому

    I LOVE IT

  • @EMan-xj5cz
    @EMan-xj5cz 7 місяців тому

    I know this level isn’t out yet but where do I get the game?

    • @Pedroleum
      @Pedroleum  7 місяців тому

      I just added a link to the description there, you can get the current version on my itchio page

  • @cheatsykoopa98
    @cheatsykoopa98 7 місяців тому

    cool, megaman

  • @ANoobInvoid
    @ANoobInvoid 7 місяців тому

    I kinda wish this can be added as a feature similar to how Celeste and doom eternal did.

  • @Someguydraws
    @Someguydraws 7 місяців тому

    What engine did you use? Not that I would want to copy your game or something, just wondering

    • @Pedroleum
      @Pedroleum  7 місяців тому

      Gamemaker Studio 2, then Beepbox for chiptune music and Fl Studio for non-chiptune music

  • @mihael64
    @mihael64 7 місяців тому

    That's so cool!

  • @thatfrenchi
    @thatfrenchi 7 місяців тому

    NO WAY LETS GO

  • @SmoothieGamesLambda
    @SmoothieGamesLambda 7 місяців тому

    This is so cool!!! What engine r u making this in?

    • @Pedroleum
      @Pedroleum  7 місяців тому

      Gamemaker Studio 2, then Beepbox for chiptune music and FL studio for non-chiptune music

  • @matthewmatt6
    @matthewmatt6 7 місяців тому

    I like swordsmachine a lot. But I personally feel like the enraged should have yellow eyes.

  • @dude6874
    @dude6874 7 місяців тому

    i need this man

  • @soldier_gaming_tf2
    @soldier_gaming_tf2 7 місяців тому

    good, brutal difficulty when

  • @saltysovereign
    @saltysovereign 7 місяців тому

    This is actually cool as hell, how many levels will be done?

    • @Pedroleum
      @Pedroleum  7 місяців тому +1

      Prelude and a bit of extra content. The project will be open source so people can pick it up afterwards if they want to expand to more layers, but I don't really want to work on this project forever

    • @saltysovereign
      @saltysovereign 7 місяців тому

      @@Pedroleum that’s fair, kinda like how the bloodborne demake was

  • @bob8079
    @bob8079 7 місяців тому

    goat

  • @MAZUKILL
    @MAZUKILL 7 місяців тому

    so retro...

  • @rellikx7519
    @rellikx7519 7 місяців тому

    You should collab with hakkita and make one of these levels a secret level. It would be sick if it could be an unlockable mode like clash mode.

  • @lemone12
    @lemone12 7 місяців тому

    prettyyy!!