Geometry Proximity Animation in Geometry nodes (Blender Turorial)

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 112

  • @PolyCodeOfficial
    @PolyCodeOfficial Рік тому +38

    I used a feature similar to this a while back to make a virus simulation of cancer mutating and spreading throughout cells. Nice tutorial!

    • @TheDucky3D
      @TheDucky3D  Рік тому +3

      Oh yea that’s a great idea for this!

    • @TheOscarGamer_
      @TheOscarGamer_ Рік тому +4

      Can you show the project? Now I'm curious lol

    • @ungscyber
      @ungscyber Рік тому +2

      sorry thats illegal dude.. you suppose to do it in c4d. LOL

  • @Bung-o-Boi
    @Bung-o-Boi 11 місяців тому +5

    Having created the Donut, I fancied myself a 3d artist and broke my face on my keyboard for hours trying to figure out how to make object A interact with the scale of instances on object B. Thank you Ducky and the Google algorithm inside of my brain for sending me this video.

  • @azmihakam
    @azmihakam 3 місяці тому

    pure beginner here, is there a way to make other spheres on the vertices that didn't affected by the empty not visible?

  • @creativekaii
    @creativekaii Місяць тому

    So cool!! But how do I apply this effect to a mesh Ive modeled?

  • @Mr.blendy_3dp
    @Mr.blendy_3dp Рік тому +1

    Hello ducky 3d can we Collab

  • @vangolucannavarii8816
    @vangolucannavarii8816 9 місяців тому +1

    soo how can I change the object to the object that I sculpted?

  • @Brixxter
    @Brixxter Рік тому +5

    4:10 a more precise way would probably be using a map range node, but the advantage of the color ramp is that it would allow for more complicated falloffs while remaining very easy to tweak.

    • @AllanPatrick7
      @AllanPatrick7 Рік тому +1

      Yes. Maybe with a curve after the map range, allowing to better control the profile.

    • @Maboii-mx6je
      @Maboii-mx6je 11 місяців тому

      can't you just use a math node and devide by 1?

    • @Brixxter
      @Brixxter 11 місяців тому

      @@Maboii-mx6je divide by 1? that would just return the original value

    • @Maboii-mx6je
      @Maboii-mx6je 11 місяців тому

      damn, no i mean 1 over the value @@Brixxter

  • @ApexArtistX
    @ApexArtistX 5 місяців тому

    can you do a car metal deformation with geo node ?

  • @CaseyJScalf
    @CaseyJScalf День тому

    This looks a little different in 4.2. Any tips on how to hook it up there?

    • @CaseyJScalf
      @CaseyJScalf День тому

      It is the "Distance" output.

  • @DaellusKnights
    @DaellusKnights 9 місяців тому

    I was working on something involving displacement in geometry nodes that it REALLY doesn't like and instead of rage-quitting, I said "Lemme go watch a Ducky video... I KNOW the answer is a damn color ramp!" (I was having a maths/process issue that geometry nodes doesn't have a node for yet and a ColorRamp was the only thing I hadn't tried yet...)
    Turns out YEP! COLOR RAMP was the answer! 🤣😂

  • @majako5672
    @majako5672 9 місяців тому +1

    What is the logic behind using "mesh line" node with count of one?

    • @jippee1
      @jippee1 Місяць тому +1

      The geometry proximity node requires geometry to be used as a proximity element. Empty objects are not geometry. Ducky3d is effectively pairing a geometry point to the sphere empty meaning that it is always in the location of the empty and he can manually control the empties position which in turn moves a mesh line point which then affects the scaling

  • @javierandres8204
    @javierandres8204 6 місяців тому

    Wanted to upscale the empty but it doesn´t affect the area that i want

  • @UnCurieux
    @UnCurieux 7 місяців тому

    Thanks for this exercise. One question: how do you make the scale changes go smoothly, like "easy ease" in After Effects?

  • @FansFriends
    @FansFriends Рік тому

    I don't know why this is happening, but for some reason my blender decides to crash when I go from CPU to GPU Compute and in render view. please help

  • @joe_fabricator
    @joe_fabricator 6 місяців тому

    Such a cool affect. What if I want to apply the mesh to curve/curve to mesh on ONLY the Z lines?

  • @mr.cobalt1668
    @mr.cobalt1668 7 місяців тому

    Anyone know if there's a way to use this effect where the proximity is checked along a single axis? Like for example instead of the instances getting bigger the closer they were to the Empty and smaller the further away they got, they would get bigger as the empty approached the same Z position as them and would stay that size for as long as the Empty had the same or greater Z value as that point?

  • @UroosaNadirLecIndustrialJaloza
    @UroosaNadirLecIndustrialJaloza 6 місяців тому

    Hey great tutorial! how can I apply this change in color to a different object instead of instances on points. I want to change the distance and its cool but I want everytime I move the mouse to change the size of spheres I want the color of other object to change randomly? is that possible?
    pls help

  • @w1ck3d01pr
    @w1ck3d01pr Рік тому

    😡i just can't seem to make it work something is off. But thanks for the time to explain.

  • @istreko9805
    @istreko9805 9 місяців тому

    I thank you for the amazing tutorials!🤗 Maybe my question is silly. But is it possible to combine particles emitter and particles hair in a single object?

  • @Fdvnlvnfdfkjvndfkjvn
    @Fdvnlvnfdfkjvndfkjvn Рік тому

    Anyone know why everything I did in the shading tab is not being applied to the object?

  • @garrettsmith315
    @garrettsmith315 Рік тому +2

    Very cool, I love how powerful geometry nodes are for motion graphics. Great tutorial, would love to see some of your actual client work sometime!

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      Look up “reel” on my channel. It’s got a lot there

  • @arupsaha1016
    @arupsaha1016 Рік тому

    Hey, first of all, awesome tutorial, I loved it, and I would love to render this out but I don't have a high configuration system, I am planning to get one. Can anyone or @ducky3D suggest if I should go for a laptop or a tower PC, and which one?

  • @drokolesko12
    @drokolesko12 11 місяців тому

    Amazing job! Can you create the material to mimic 3D printed plastic parts?

  • @keziagreste
    @keziagreste 9 місяців тому

    Tysm for letting me know abt the AO map 🙇🏽‍♀️🙇🏽‍♀️🙇🏽‍♀️

  • @Zhiznestatistiks
    @Zhiznestatistiks Рік тому

    I mistakenly though this would be about sphere expansion & cloth simulation.

  • @TheRogueEmpire
    @TheRogueEmpire 9 місяців тому

    hello, good vid, please tell me how to make TWO proximity balls, so i can get deformations on TWO different parts of the object im deforming?? all the nodes seem to only accept 1 string. thanks.

  • @Mr.blendy_3dp
    @Mr.blendy_3dp Рік тому +1

    This video is too good bro

  • @XAVMotionDesign
    @XAVMotionDesign Рік тому

    How could that empty also displace the position of points? So when one instance grows it pushes away the other ones in proximity?

  • @letomaneteo
    @letomaneteo 11 місяців тому

    Is it possible to use nodes to control the rotation of individual instances on a curve in order to create, for example, an animation of cutting grass?

  • @BeierFilms
    @BeierFilms Рік тому

    QUESTION: Is there a way to set a separate material (or even just color) for the spheres that are NOT being influenced by the empty?

  • @ElTrolldego
    @ElTrolldego 9 місяців тому

    Great tutorial! Would it be much harder to add more empties to affect different parts of the "cage" at the same time?

  • @jamesriley5057
    @jamesriley5057 Рік тому

    I tried this with a honeycomb and an instance object rather than a primitive. Doesn't work even though I used your exact geo nodes. running Blender 3.5.0

    • @jamesriley5057
      @jamesriley5057 Рік тому

      Yeah. It only seems to work with primitives created by geo nodes. wonder why.

  • @Zrio_Coder
    @Zrio_Coder 11 місяців тому

    I really liked your tutorial bro! It was amazing! I also wanted to ask how did you make a pink shadow on top of the cube?

  • @Tuhin-it1xo
    @Tuhin-it1xo 6 місяців тому

    why we used mesh line node?
    As per my though process we are assigning a single vertex to that empty as empty in blender don't have any physical geometry then we are using that assigned vertex in the proximity to effect our cube mesh. correct me if i am wrong.

    • @jippee1
      @jippee1 Місяць тому

      You are correct

  • @bikkuruimagery5845
    @bikkuruimagery5845 Рік тому

    do you know of any way to have multiple objects affecting the geometry proximity? ie; multiple empty spheres so the effect is occurring in multiple places.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Рік тому

      You can chain multiple nodes and use compare nodes on the distances to figure out which is closest.
      I have done this before, too, although I think I was using a Raycast node to do the distance testing for that.
      Oh, and of course you could just find a way to take all the multiple objects and make one geometry from them - for example, join geometry; instance-to-points and points to vertices; then test those vertices for the distance.

  • @nournada10
    @nournada10 Рік тому

    Great Video, for animating object mouse movements you enable auto keyframing then press space and click g to move your object and all the animation data will be saved.

  • @linkuno01
    @linkuno01 Рік тому +1

    You can animate mouse movement using the record button and play the timeline while moving the empty

    • @Phuey
      @Phuey 11 місяців тому

      Fr?

    • @ransombot
      @ransombot 9 місяців тому

      Yup circle (record icon), and use spacebar to start recording if it's pause and escape to stop.

  • @lucas.felipe8
    @lucas.felipe8 Рік тому

    Is quite similar to what mograph does in Cinema 4d! Love it!

  • @marvinheberger7916
    @marvinheberger7916 Рік тому

    Hey do you think if i import a point cloud I could follow the same process? Greetings from Netherlands!

  • @giovannigazzillo4861
    @giovannigazzillo4861 Рік тому

    how can I use a model instead of a mesh (cube in your case)? thanks!

    • @olly123451
      @olly123451 Рік тому

      You can combine this tutorial with his new tutorial on "Mesh to Volume / Distribute points in volume" which, at time of writing, has the great clickbait title "Why is nobody talking about this new node in blender" which I fell for 100%

  • @tirthv6746
    @tirthv6746 Рік тому

    Hello, why did you add a mesh line node?

  • @christinamayerhofer2321
    @christinamayerhofer2321 Рік тому +3

    How do you use multiple objects to control the geometry? In your thumbnail I think you use multiple empty spheres to create more areas on the cube that are affected? how can I achieve this?

  • @samtokyofn
    @samtokyofn Рік тому

    how can i add an 2nd empty into the whole thing?
    and insane tutorial bro🔥

    • @rei6073
      @rei6073 11 місяців тому

      if you found how plss help me haha

  • @JonS_Animation
    @JonS_Animation Рік тому

    Thanks for the awesome tutorial.

  • @stevep4436
    @stevep4436 Рік тому

    Amazing tutorial, thank you so much!

  • @rafaeltenorioaranguren6067
    @rafaeltenorioaranguren6067 Рік тому

    What does the mesh line node do?

  • @DeanWhiteUrbanPrintzSunderland

    Very nice. I have a perfect idea of how I can use this. Thanks dude

  • @delfinal7560
    @delfinal7560 Рік тому

    That is incredibly cool

  • @MikeSierraFox
    @MikeSierraFox Рік тому

    Sick tutorial! Was wondering, though: Why is the Mesh Line necessary?

    • @TheDucky3D
      @TheDucky3D  Рік тому

      It allows the “geometry proximity” to work. the empty by itself won’t do anything so we need some data to start

    • @MikeSierraFox
      @MikeSierraFox Рік тому

      @@TheDucky3D does it work like that because the geometry proximity needs a mesh input and the empty isn't a mesh? So it could have been any mesh really?

    • @TheDucky3D
      @TheDucky3D  Рік тому +1

      @@MikeSierraFox I believe so!

  • @armenkeshishian5974
    @armenkeshishian5974 8 місяців тому

    Thanks ❤❤❤❤

  • @albertsrepository
    @albertsrepository Рік тому

    Thanks, I learned again.

  • @CalmingVJLoops
    @CalmingVJLoops Рік тому

    Can't wait to try this, thank you!

  • @rosemariemcgowan6388
    @rosemariemcgowan6388 6 місяців тому

    Thank you Ducky xx

  • @IvanFlack
    @IvanFlack Рік тому

    Lovely tutorial...very useful! Many thanks!

  • @Tesfsh12
    @Tesfsh12 Рік тому

    love your videos keep up the good work

  • @snap8
    @snap8 Рік тому

    Super cool and creative,g.o.a.t as always

  • @skutsha
    @skutsha Рік тому +1

    I have a problem, the cold of the ball cannot be changed to 2 colour, the just the orange of the ColourRamp can be displayed.
    And when I type "control t", the mapping and "texture coordinate" have not been added. Do you know what happen is it?

  • @xaxipiruli6097
    @xaxipiruli6097 Рік тому

    Very nice

  • @ДенисМаличенко-ю3е

    You're a genius!

  • @aksi221
    @aksi221 Рік тому

    this is so cool, thanks!

  • @thegroundgopher
    @thegroundgopher Рік тому

    Do you have to be in 3.5.1?

  • @rjwh67220
    @rjwh67220 Рік тому +1

    What an excellent tutorial. I can see about one bazillion uses for it.
    HEY EVERYONE: What kind of mouse do you experts use? I’m a Mac guy and I love the feel of my Magic Mouse, but of course I need that middle button/wheel. I’ve tried a few mice, but they’re mostly too lightweight. I’d like to have a few programmable buttons, too. And I need wireless, pushing that cord around is crap for accuracy. So any suggestions would be appreciated.

    • @jamesriley5057
      @jamesriley5057 Рік тому

      Logitech M705. Battery lasts a Brazilian years

    • @rjwh67220
      @rjwh67220 Рік тому

      @@jamesriley5057 thanks, I’ll check it out.

  • @daddorocket
    @daddorocket 11 місяців тому

    OUTSTANDING!!!

  • @rei6073
    @rei6073 11 місяців тому +1

    Hey, how did you do to make it react to multiple emptys like on the video's thumbnail? Iam really struggling with the shading part... Thanks!

    • @TheRogueEmpire
      @TheRogueEmpire 9 місяців тому

      hey, did you ever figure that out?

  • @RELEVANT3D
    @RELEVANT3D Рік тому

    what i found really cool in another case is adding any sort of knot curve inside the whole thing and making the empty following a complety different path from the surrounding shape can create sick result

    • @TheDucky3D
      @TheDucky3D  Рік тому

      I need to try that

    • @RELEVANT3D
      @RELEVANT3D Рік тому

      @@TheDucky3Daccording to all my respect i was actually gonna ask if you ever tried that in your early days/tutorials ahaha turned out funny :)
      no probbb ahaha

    • @RELEVANT3D
      @RELEVANT3D Рік тому

      @@TheDucky3D before you even make the big cage that is affected overall i stopped youtube and dropped a torus knot and saw that it was working easy peasy

    • @bikkuruimagery5845
      @bikkuruimagery5845 Рік тому

      Hi! I tried this out and couldnt get the object origin to stay with it while it was moving along the braid knot. the origin just keeps going along the y axis and doesn't follow the knot like the object does. is there anyway to resolve this? should i be using something other than a curve modifier to animate the object along the knot?
      thank you in advance!

  • @brsndi6452
    @brsndi6452 Рік тому

    Thanks a lot for this tutorial…

  • @scidart
    @scidart Рік тому

    So cool 😍

  • @faustoart
    @faustoart 11 місяців тому

    Hi, thank you for your video! I have a question. How can you achieve keeping the transform. For example, the particle grow, but later it does not shrink. Thank you!

  • @fluxcapacitor
    @fluxcapacitor 4 місяці тому

    I only see Blender tutorials about the Geometry Proximity node always involving an object _moving_ with respect to another. Can Geometry Proximity be used for example to produce a gradient onto the surface of an object based on the proximity of another one? I am thinking of creating a color gradient applied along the curved edge of a convoluted object (somehow "cast" onto its surface from its edges) if you understand what I mean.

  • @farwakhan1776
    @farwakhan1776 Рік тому

    Make a tutorial on after render the image . When we zoom the image it become more clearer. i.e optical zoom image

  • @luna_laff
    @luna_laff Рік тому

    Thank you for the tutorial! I have two problems: First, the direction of the empty is like reversed or something like that, any idea how to fix that? And Secondly, it seems my mix shader is blending both materials instead of having them separetly, how can i fix that? Thank you so much

  • @lonesomealeks4206
    @lonesomealeks4206 Рік тому

    It is so useful, I'm going to not use it in 1000 years..

  • @fapfap1488
    @fapfap1488 Рік тому

    Thank you for this awesome video! Your work is incredibly helpful to learn quickly in Blender, I am very grateful for your lessons :)))