Це відео не доступне.
Перепрошуємо.
Amazing Logo Simulation made in Blender
Вставка
- Опубліковано 16 сер 2024
- Realtime Materials - blendermarket....
--------------------------------------------------------
In this #blender tutorial we will be simulating a logo reveal with rigid body physics. First we will set up our rigid body world and #simulation the movement we need. sext we will do some fun UV projection to make the illusion in the Blender Motion Graphics animation work. Next some procedural materials will help make this look professional. Lastly we will do some simple lighting and render in cycles!
--------------------------------------------
My links
Patreon - www.patreon.co...
Website - www.ducky3d.com/
Twitter - / ducky3d
Instagram - / ducky3d
I love that you lay out the final product before anything else, the steps that will take place in order to make it happen and then walk it all through nice and coherently. very professional tutorial. thank you very much!
how are you coming up with these ideas ducky. holy shit. your last few videos have been so inspiring. it's like i'm watching ducky 2.0 suddenly. (not that there was anything wrong with ducky 1.0, but this feels like a whole new level).
amazing final render man.
Dude I truly appreciate that!!
Ducky4D appeared
Yo your consistency is just impeccable
Thanks!
I'm back to blender after a some months and this is just what I needed, thank you Nate!
Hell yea dude!
Wow. This has got to be one of my favourites. Really clever. Outstanding work as usual.
A loop where it scrambles and reforms the logo would really set it off. One of these days I'll have to buy a computer and actually have a go with blender.
The way to project from view without needing to rescale the UV afterwards is one option down; Project from View (Bounds) Projects the UVs while scaling to fill the UV space as well as is possible.
Pretty excited about this one, really cool technique
Nice tutorial
Awesome! This is badass great! More of these please...
I’m glad you liked it
This is beautiful!
I love that you explain what the settings do, so helpful! Thanks a lot! And the cat tail just makes it so much better, too :) - really nice tutorial 😍
I used to be inti blender and couldn’t do anything. It’s been a while and this is the reason Ill get back!
As always, thanks a mil Ducky!!!
Hey Ducky, I'm learning alot from your video! Thank you ^^
Love this. Tried it came out great. Thank you!
wauw... This has given me a large scale of opportunities and ideas.! Thank you man :) it's like a magician revealing his secrets :D Have a nice summer!
Another great tutorial, could of used a array modifier for the spheres
no
To anyone who has issue with the balls sliding out from the side of the box, use cube instead of plane. Not sure why plane not able to rigid body the side walls.
Am exploring ytb for what I do with blender because am bored and UT notif video entered 😂
I was following a tutorial of default cube channel of how to simulate honey
Heck yea!
man, this was just mind blowing
12:40, clearcoat in Blender 4.1 is "Coat" -> "Weight" = 1.0
Thanks for the free tutorial. 🙏
Gosh this simulation is so cool! I’m definitely liking and subscribing!
Thank you!!
this is one of your best videos, and one of the things i most liked was the use of the spot light radius to create that round light gradient can you talk a little bit about that trick in a future video? because i've seen you use that trick before.
He... he did talk about it. Did you watch the video? There's not really much else to know
it was so much fun thank you!
Great tutorial! Thank you!!!
Great video!
Cool tutorial !
great tutorial !
Man, I gotta give this a go
The new updates are crazy i mean Simulation Nores 😄Blender is becoming OP
Wth are you taking to come up with such insane ideas. Damn, good job man!
Thanks!
Nice job MR. Ducky!!!!
Thank you!
Hey man u can use shift + R when duplicating those balls, it will basically copy the last thing u did
funny how these technique (and videos) existed already 10 years ago when i learned blender lol.
Amazing!
Hi. To select by type you can use shift+G menu btw 7:33
And for not to scale UV every time- after unwrapping check "scale to bounds" in dropdown menu hidden in left bottom corner of viewport
Very good idea 🔥🔥🔥
bro you always creative
Thanks
I'm thanks teacher I'm try to learn ❤❤❤. I'm thanks again for sharing videos 😊😊
i use a laptop and have been getting indignant when people use numberpad shortcuts.. didn't know the tilda key did that until now.. this is loaded with tips!
amazing tutorial here as usual i even made it but had issues projecting the image unto all the ball and the only way it works is to merge the balls which messed up the animation. pls how did you do it without merging them
I don’t have blender, I will never need to know this, but I’m watching anyways
Love your work so much i Make my channel by seeing your tutorial thanks alot
That’s awesome
awesome
For the first time i could finish a Duck's tutorial in blender.
Hold on, a tutorial where the end result actually looks like the preview you show??? It must be a miracle!!!
I feel attacked haha!
i made a thingy with this, on my channel
after apply physics to the uv sphere playing ], after falling it's not moving it's just still one over another any advice how to fix it
More of these!
You got it!
blender blending fruits
Amazing videos
Can you please make a video for animation channel logo design
How do you get the spheres movement to be so smooth? All my spheres are individually shaking, it looks like they are going to explode lol. I can't seem to get the smooth rolling around like you get, but then again I had to set the Rigid Body to Mesh instead of Sphere because when I did Sphere the balls wouldn't roll they would just end up sticking to the plane without any movement or bounce afterwards.
same
Thanks Again, I learned again with this tutorial.
Have you got any ideas on dimples on a golf ball.
I tried the golf ball rout on the original idea but it wasnt easy enough to do for a beginner tutorial
Project from view at 10:34 does nothing to my case. The logo is still in every single sphere instead of the whole plate. Please help
That is exactly my problem... did you solve it? 😅😅
lol yesterday i was thinking ''damn i need to acknowledge how to make my geo nodes end on a precise shape.. oh lets just listen closely to ducky
in this minute 10:02 did u really press conrol t i am pressing control t and it is not working plss answer
You need to have the "Wrangler" add-on activated
@@Frank-lk9fs thanks!
17:21 is the final animation
is this simulation specific to spheres and that particular logo ,or can it be done with any type of geometry ( like teapots ) and any logo like textual logos ?
How would one add a little noise to the balls so that the logo isn't perfectly straight? I always find a little mess makes a whole design somehow cleaner.
17:20 animation final
Your face in the right corner hide the editor type settings)))))))))) We can't see it))
4:42 did you do that one purpose?
15:43 your face cam
Can You Help Me Please I Cant See Transform node in geometry tab what to do.., transform node not showing pls help me out,,,
I can't get my buster logo from adobe photoshop to blender! can you pleaswe help me?
Thank you, but why are you in such a hurry when recording? 😂😂
How did you get it to roll
been using blender for 10 years now most of which in professional pipelines. i gotta say i'm pretty confused by your workflow, as most of the times it makes no sense (eg: adding that invert node on the mask instead of just swapping the inputs or performing a select similar operation right after doing the same thing from the outliner). anyway it's so good to see all these tuts around, it's a great time for youngs to start using blender :D
keep up with the hard work! :)
It’s probably my dyslexic brain haha
03:12 my ball won't fall. It doesn't seem to be working even as I followed the instructions to that point. I'm using 3.6 LTE. Please help.
i don't know why but my rigid bodies just shoots up. is there any way to apply/remove rigid body on all objects at once. so frustrating to try anymore.
why are you mving the pane?
what if my logo got two or more color ! how can i seperate?
i hate the half colored ones just have slight irregularities
How do I set up my nodes for three different materials, instead of two?
I want to use a logo which has a white background, red icon and black typo. My idea is to set up a mask with white, grey and black, but I fail to mix the material for correct output.
literally the same here, but my logo contains 2 colors red and blue, and logotype is red. So I have white bg and red and blue logo. How did you solve that?
I don't understand how to do this without Hotkeys's
hey
After falling the balls in not moving. Can anybody help me?
How do I add more than two colors to this animation? I have a logo with 4 colors and can't seem to figure out how to add more colors.
Edit. I have a third color but it is acting as a salmon color and am not sure how to assign it the color i want
Same here, how can i do?
There is no link for the project file in the description. 😢
You have to follow the Patreon link to get it there.
When i press Control T to add the image to the ball objects nothing is opening help , im stuck at one place i want to complete it
Нужно активировать аддон Node Wrangler
not working xc why
When I get to "project from view" blender doesn't do anything.... I've been investigating and I don't know what could be the cause. Can anyone help me, thanks!
In shading, you should go to the texture coordinate and change from “generated” to “uv”, and connect that to the vector mapping. Happened to me aswell and worked for me! Hope it works for you too 😊
Huh, when i select all of the object and go into edit mode, i can edit only one object
Interesting, try hitting A to select them all at the same time
If this isn't original, my name is not Vik31.
i have one problem in 10:28 i just cant go to edit mode whit all sphere because when i selected all spheres and going to edit mode edit mode works only in 1 sphere
me too please somebody help
@@Heisenberg48346 look bro i already found a solution to this problem im just start again doing this project and you shouldn’t link whit control L so just start again and first use rigid body after duplicate spheres and don't use control L , idk but its helped me so i hope you can fix your problem
@@tt_semm1y917 I have found a solution too and it was to select them all from the collection and then use tab and it worked and idk why it didn’t work in the first place it’s weird. But thanks I’ll try what you did if it happens again with no reason and I can’t fix it like I did
@@Heisenberg48346 im always using tab but its not workin so i use my solution but im happy you fixed your problem
It looks like they changed it in Blender 4.0 or something, but that's just my hunch. I have no idea how to fix it other than to just downgrade your Blender.
In my case spheres won't move individually after I play the animation, they just fall down stay as stack. What should i do to fix it?
Super nice! Hey dude can you please give us another tutorial based on kind like as if you are using cinema 4d and you are dealing "tube primitive" but based on nodes? In short how would you do "tube primitive" as in C4d? Here is a reference link: ua-cam.com/video/NL3U5WrsTYs/v-deo.html
Thank you very much!
What app is that
I cant find "apply visual transform" in my blender when ussing the F3 button - do i have to install something or activate an add on?
Mmmh there is a way to create something like Maxim Zhestkov with that technique or is it something different, is there a tutorial somewhere (from your obvious channel) about doing that kind of simulations????
I’m not sure I’ll have to look into that
@@TheDucky3D cool Ducky, thanks
your head is blocking what you're doing - so I skipped this tutorial
lheo ?
I'm curious. I'm doing exactly what he does here but when I hit play to make sure everything works the balls fall down very precisely (one full bottom row) but then only one of them moves slightly. In Duckys example you can see around the 04:00 minute mark how almost all of the balls actually move slightly. I'm on Blender 4.0.1 if it makes any difference. Perhaps they tweaked some settings?
On the project from view part is not working on my end please help?
Why?! Your face in the lower right corner hides a lot of important information. Why, for example, not the top right corner of the main screen on top of the coordinates? Or not remove at all? It's important, it's a tutorial, man. And by the way, everything else is pretty good.
Also stop talking about the cat
not the best place for positioning your face over the instruments that you are using
Ducky has been steroid lately with these tutorials..
That’s right!