I Tried To Draw In Metal Gear Solid's UNIQUE Art Style | Render Breakdown

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 71

  • @thomoclock
    @thomoclock  7 днів тому +1

    This video is sponsored by FlexiSpot. Use my code YTE7P50 to get EXTRA $50 off on the E7Pro, E7L, E7Plus standing desks, don't miss out!! bit.ly/4fPBeNk

  • @vyse4907
    @vyse4907 8 днів тому +58

    So from what I know about the dude's artstyle, he uses a technique that is based on some insanely hard japanese artstyle where you essentially paint shadows rather than the forms casting them. I remember seeing a video where he painted what looked to be abstract random shapes at first, but that. then turned out to be half a face and hair in shadow. It was only a few brush strokes with a large brush and lighter colors, but he uses those to paint in shapes and then adds details and black lines and shapes later. At least that is how I remember it. This kind of contradicts the material you showed in the beginning. Seeing your sketches however, a lot of it seems to start with "regular" linework with maybe some shading added to it after the fact. So maybe instead of starting with the linework try starting with the shadow shapes? That is insanely difficult and brainbending, I know, but I think that is how he does it. (May take years of practice to get it right, so idk if that is worth persuing). Anyways, you did a good job nonetheless and I am sure you learned a lot by doing it and that is all that really matters for studying other artists techniques as far as I am concerned. Good Job man.

    • @thomoclock
      @thomoclock  8 днів тому +10

      I've seen the video you're talking about, it's this one at 5:56. I think there's a slight difference in his approach when he makes the bigger paintings on canvas vs. when he draws on a sketch pad. I guess at the end of the day I'm still going to find it difficult to shake my own process off my work haha
      I did point out in the video that his work is shadow-oriented at 6:36, and to not think of the piece as line art dependent. Though it really depends on what you're going for. I was aiming for something close to 7:38, which while definitely is still shadow-oriented, undeniably looks like it has line art, even if isn't clean/complete. I took the same approach for my work.
      But yes! Ultimately, being proficient like Shinkawa is something that takes years of practice, and I don't have that kind of training. I'd like to think that I got somewhere in the ballpark at the end though, even if my techniques are a little different! Thank you!

  • @sarahboucher2517
    @sarahboucher2517 7 днів тому +10

    You need to give yourself more credit! Shinkawa has been doing this for decades, you’ve been doing this in like less than a month! And the homage is pretty faithful! Great job!

  • @scribblingjoe
    @scribblingjoe 4 дні тому +8

    The runny large canvas one can also be high flow acrylic paint, it’s basically acrylic paint with high flow medium added to it (roughly a 1:1 mixture). It tends to be very runny as well but it sticks to canvas a lot better than ink.

  • @heath8358
    @heath8358 8 днів тому +15

    Your recreation is pretty well done, holy shit! Been loving the series

  • @klofiks
    @klofiks 6 годин тому +1

    wonderful video and just as wonderful art
    wouldnt mind seeing a similar video about Ayami Kojima's artstyle (most notable in Castlevania)
    either way, keep up the great work!

  • @raseasa.4334
    @raseasa.4334 6 днів тому +4

    Your work is so awesome! But, i would like to add that shinkawa's colored paintings utilize shadow way more than the outlines or the objects themeselves, and you also used a more traditional form of drawing shapes in your initial lineart; shinkawa leaves alot of gaps and unfinished shapes in his linearts in a way that when someone looks at the final product, their brain kind of just fills the empty spots, resulting a piece that feels finished and clean yet sketchy and abstract at the same time. Also, if im not mistaken, he once stated that he drew thousands of paintings in the past before actually being able to remotely reach this style and level of skill and confidence, so it would probably take a TON of experimentation and muscle memory to reach his level. Sorry if i'm not making alot of sense 😣

    • @thomoclock
      @thomoclock  6 днів тому

      Hey! Yes, I mentioned this in the video at 6:36. It's just difficult to shake off for me personally

  • @strawhatsmanager
    @strawhatsmanager 8 днів тому +4

    i love this series !! your dissection of the art styles and the history is so fun !!

  • @AngeNamnNamnsson
    @AngeNamnNamnsson 4 дні тому +1

    Using a white gel pen and copic opaque white together with a brush is good for highlights.

  • @pampamtamtam4001
    @pampamtamtam4001 6 днів тому +1

    This is an early Christmas gift for me! Really cool art. I have definitely tried to copy Shinkawa in my sketchbook before lol, such a wonderful style. Still loving these render breakdowns you are doing.

  • @GallantHavoc
    @GallantHavoc 6 днів тому +1

    Super glad this popped up in my recommended. Shinkawa is my absolute favourite artist and your take with Johnny and V is SOLID (Snake)! And huge thanks and props for the tips and breakdowns of his style and technique!
    If I could make a request, you could do Joe Madueira of Darksiders fame?

    • @thomoclock
      @thomoclock  6 днів тому

      sounds interesting! i'll add it to the pile

  • @RoxanneKaiser
    @RoxanneKaiser 7 днів тому +1

    you legitimately make some of the most helpful and holistic art process videos on UA-cam. thank you very much, and I can't wait to see more.

  • @WouShmou
    @WouShmou 4 дні тому

    Great analysis, editing and all! you did a good job as well with the painting itself

  • @pedrovisgueira
    @pedrovisgueira 8 днів тому +4

    Since you're focusing on video game art styles you're obviously going to do Persona, so I'll leave you with two a little more different requests/recommendations. Yoshitaka Amano's Final Fantasy art style and pre dreamcast "classic" Sonic promotional art style, it'll pair nicely with your Sonic Adventure video.

  • @InkAirplane
    @InkAirplane 8 днів тому +1

    It’s really fun to see how you interact with the traditional medium :) Great video 👍

  • @Jman-367
    @Jman-367 8 днів тому

    Aye, another render breakdown video. The final result looks really cool; I especially like the way Johnny turned out.

  • @a.block.of.tofu.
    @a.block.of.tofu. 3 дні тому

    You should check out if you have a local library where you can do scanning if needed. They can be a great resource.
    I think you've got the idea of the style down, but like you said, Shinkawa is a professional who had years of experience doing his own work by the time he worked in metal gear. Starting something and understanding the style in a couple of weeks should be something to be proud of for sure.

  • @awyeagames
    @awyeagames 7 днів тому +2

    Pretty cool. You got very nice results.

  • @lvbboi9
    @lvbboi9 7 днів тому +1

    Oh my GOD I was hoping someone would do this

  • @arianne3255
    @arianne3255 7 днів тому

    Justr knowing the amount og research and effort you made for this is incredible! the result was absolutely worth all of it, This turned out so amazing! Always nailing it!

  • @Uluralola1994
    @Uluralola1994 7 днів тому +1

    I love this series so much!

  • @XITAXB3AT
    @XITAXB3AT 11 годин тому

    love this video and love your works and originality

  • @homegrownstudios5812
    @homegrownstudios5812 8 днів тому +1

    Love your videos sm man! The art breakdowns are great, and ik so much time n effort goes into the final products (which always look great!) Always excited to see a new video from you in my feed!

    • @thomoclock
      @thomoclock  8 днів тому +1

      @@homegrownstudios5812 thank you so much 🦔

  • @Misster28
    @Misster28 8 днів тому

    Amazing breakdown! I didnt know about Shinkawa's art, he's such a genius with his shadows

  • @vsnake8663
    @vsnake8663 5 днів тому

    God, this is perfect for someone who has tried, and failed countless times to break down and replicate Shinkawa's old work. My pfp is actually an example of one such attempt. If you told me your finished art was done by Shinkawa, I'd believe you without a second thought, you're spectacular!
    Also, I know it's presumptuous of me to make requests, but I'd love to see artwork done in Naoki Ikushima's style (Octopath Traveler) or Aleksander Rostov's style (Disco Elysium). They're worth checking out in any event.

  • @shintucky
    @shintucky 7 днів тому

    Nice work, I've always been interested in knowing what makes Shinkawa's art come together. Zoomed in, it looks like it should be incomprehensible, but it just works so well.
    Would love to see a deep dive into the Mega Man Legends art style by Hideki Ishikawa! I'm new to the channel, so not sure if you've already covered it.

  • @thenot-so-smartfox4145
    @thenot-so-smartfox4145 5 днів тому

    That's pretty cool man, i think that one of the reasons that it didnt get much traction is that maybe the cyberpunk community isnt the same people that play metal gear, if you posted it on metal gear communities you would surely get a lot of traction.

  • @UjjwalPrakash-c3w
    @UjjwalPrakash-c3w 4 дні тому

    Lol, I thought it was Proko's video.
    Amazing dude.(Seriously not mocking, truly)🙂
    Your video is just cool. I will enjoy watching after my exams.

  • @dauntlessoperator41
    @dauntlessoperator41 6 днів тому

    Very well done, I appreciate the brealkdown!

  • @DantheSaiyan
    @DantheSaiyan 7 днів тому

    Amazing work bro, good job!

  • @jonnyv9332
    @jonnyv9332 8 днів тому +1

    Interesting video 🤔 It might help to get other real life references if any. Such as Johnny Silverhand being based on Keanu Reeves; you could always find the 3D model of V 360 view somewhere (always credit original artist). 😊 good job

  • @BabushkaKoi
    @BabushkaKoi 7 днів тому

    Your artwork is really good, I love the recreation! I also think the initial reception wasn't as strong because of the kinda scattered transition every artist is doing right now

  • @songofsayaa
    @songofsayaa 4 дні тому

    Very enjoyable video hope to see more in the future

  • @stefanolassandro886
    @stefanolassandro886 2 дні тому

    Great work mate!!

  • @SakuragiRed
    @SakuragiRed 8 днів тому

    Came out good, for criticism I think looks V looks alittle stiff but the end result was really awesome ! Keep it up man this is a great series

  • @painlessplate58
    @painlessplate58 6 днів тому +1

    Your art looks perfect

  • @KeyserTheRedBeard
    @KeyserTheRedBeard 8 днів тому

    Incredible video, Thom O'Clock. Looking forward to seeing your next upload from you. I smashed that thumbs up icon on your content. Keep up the fantastic work! Your exploration of Yoji Shinkawa's art style is so insightful. How do you think the incorporation of digital tools has influenced the evolution of traditional art techniques in contemporary video game design?

    • @thomoclock
      @thomoclock  8 днів тому

      Glad you liked it!
      I think that digital tools have always been integral to video game art, given that video games by nature are technology-reliant. Our first games started with pixel art, after all. I think there's been a recent trend that's more-so common in animation than in video games of like, art styles that are attempting to look like or are influenced by traditional art.
      In animation, a good example would be the SpiderVerse films, and the Arcane series. For games, something like Cuphead, where the art is straight-up done traditionally, making the game look exactly like a Fleischer cartoon. The Telltale games famously attempt to recreate the look of comic book art. Disco Elysium maintains the painterly visuals even in gameplay.
      I dunno, don't really have a thesis statement about this. But the progression of technology allows contemporary video games to take inspiration from and emulate the look of traditional media. And it's always nice to see video games attempting that, because popular AAA games more often than not go for the realistic route. Which isn't inherently bad; I think Cyberpunk looks good. It's just very common.

  • @strawhatsmanager
    @strawhatsmanager 8 днів тому

    the end product is fantastic !!

  • @TonyTylerDraws
    @TonyTylerDraws День тому

    2:27 imagine KOJIMA calling you weird 😂

  • @SuPeRg4meCrAfT
    @SuPeRg4meCrAfT 3 дні тому

    Amazing video and amazing art

  • @QuimZangui
    @QuimZangui 5 днів тому

    9:57 10:12 I agree, the funny thing is that I have a tablet similar to this one, and I think and share the same opinion.

  • @theodanielwollff
    @theodanielwollff 20 годин тому

    Can you do a breakdown of Major from Ghost in the shell (1995) or Ninja Scroll (1993). I know it's like the in the "standard" anime style, but these have extra weight to the lines and shows I've noticed.

  • @gitbuh12345qwerty
    @gitbuh12345qwerty 15 годин тому

    I think you have a good start. The strokes need to be more gestural. Decide on a line of action and draw bold stroke as opposed to slow careful strokesz.

  • @WouShmou
    @WouShmou 4 дні тому

    Wonderful video

  • @_bobojeff420_
    @_bobojeff420_ 8 днів тому +1

    Please do takehiko Inoue's art style

    • @thomoclock
      @thomoclock  8 днів тому +1

      @@_bobojeff420_ unfortunately at the moment i'd like to specifically focus on the video game niche. if there is a game that prominently features his art style then maybe we could do that

  • @miileafy3187
    @miileafy3187 8 днів тому +1

    Wooh! 🎉🎉🎉

  • @gusduenasArt
    @gusduenasArt 17 годин тому

    From one artist to another, you can find wacom display tablets for $400 and xp pens or huions for less

    • @thomoclock
      @thomoclock  17 годин тому

      @@gusduenasArt Yeah, I've been eyeing an XP Pen Artist 15.6 but honestly even $300 is a bit of an expense for me. I'll probably get it once my tablet stops working entirely because genuinely I haven't felt hindered by using it anyway

  • @daveionclark9976
    @daveionclark9976 4 дні тому

    U should resident evil next that art style is addicting to the eye

  • @alejandrohernandeztoribio6022
    @alejandrohernandeztoribio6022 8 днів тому +1

    17:30 it's ok :)

  • @AlvinMwalimu
    @AlvinMwalimu 5 днів тому

    awesome video

  • @erikbergaust1355
    @erikbergaust1355 2 дні тому

    no offence but V on the final design looks a little squashed specifically torso and legs. Kinda looks like a gremlin. the face and the arm with the gun looks really good tho.

  • @kab6754
    @kab6754 8 днів тому

    I love it!

  • @elizabetharr8551
    @elizabetharr8551 8 днів тому

    love your work. has anyone requested the kid icarus uprising art style? :p

    • @thomoclock
      @thomoclock  8 днів тому

      haha well yes, unless you're the same person who asked me about kid icarus on a different website

  • @taylorcouz526
    @taylorcouz526 4 дні тому

    Keep going 🎉

  • @TheEbonyDagger
    @TheEbonyDagger 3 дні тому

    this shit is awesome.

  • @facundocarbonelli5006
    @facundocarbonelli5006 7 днів тому

    awesomeeeee

  • @subomiayo8938
    @subomiayo8938 8 днів тому +1

    Do marvel rivals next pls

    • @thomoclock
      @thomoclock  8 днів тому +3

      if it's still popular in a couple months, i'll see what i cna do! you're not the first to suggest this. i looked into this a little bit and it seems like the character artwork are actually stylized 3D models, so it could make for an interesting episode

    • @subomiayo8938
      @subomiayo8938 8 днів тому

      @thomoclock thank you 😊

  • @Cinakkuma
    @Cinakkuma 5 днів тому

    Did you go to art school?

    • @thomoclock
      @thomoclock  5 днів тому

      well... i have a degree in advertising, which in my college was technically a fine arts course lol. kinda yes but not really? it's not the type that has portfolio requirements to get in, was mostly focused on how to strategize ad campaigns, and a bit of graphic design. most of my peers have ended up working in ad agencies
      if you're thinking of getting into the games industry, or really any other creative field, the most important thing is your portfolio. you do not need a degree to have a good portfolio. if your goal for your art is to get better at it, then genuinely i think going to college/university for that is a huge waste of time. however, it does have its perks, such as network building. but really that's about it
      everything i've ever known and learned about art i learned on my own accord and online. i suggest you do the same!