I'm quad-modeling a lion man in the while. I needed a video to chill a bit from 2 hours in front of Blender. Yours is nice and a few of the tips can apply to my workflow, but I confess ain't a 3D sculpter. Nice Master Matoya by the way 😉 0:21 Start simple 2:37 Simple but effective 1:12 Start strong, end better 1:45 Hand me some squidward 2:22 Same face syndrome 3:06 The rule of halfs 3:59 Lips have depth 4:22 Like beans 4:46 The ABC of the ear 5:13 Eye see you 5:59 Bullseye! 6:38 It just works 7:28 A + symmetry 8:00 The crease curvature 9:03 Mask makeup 9:41 Put your neck into it 10:26 Hairy snakes? 11:07 Size matters 11:42 Al-arm-ing gaps 12:07 Against the grain 12:48 Detailing the details 13:14 Seamingly important 13:48 Enlightening!
Good tips. But I dunno man your characters, especially the female ones tend to have a familiar facial appearance. I think that's what you need to work on. Your body anatomy and proportions are spot on though. Just the faces that have heavy uncanny looks to them. Apart from that I dig your dedication to the craft
Keep up the great content! I especially like the tip for the proportion changes when making small characters. Maybe it is worth a follow up video. Could be interesting!
One thing I have started doing is having the eyes point at an empty. Our eyes are not looking parallel, they are pointing towards the same thing, so it makes it a little bit more natural.
These all are nice tips, but I don't really think you can call yourself a pro using all of them. They're really useful, but they also are essential, everyone should use it, especially when you just start
@@Noggi_3D I think the biggest lesson from all of this was that there are tools at my disposal and trying to do everything manually for the heck of it isn't going to accelerate my process but it might help in the long run if I'm really a stickler
What is obvious is your lazy indifferent video making. There is the one video of a woman being modeled and sculpted just playing continuously, with relevant 'tips' overlaid. So - much of the time the visuals have nothing to do with what you are saying. Makes for a boring, not worth watching video.
I'm quad-modeling a lion man in the while. I needed a video to chill a bit from 2 hours in front of Blender. Yours is nice and a few of the tips can apply to my workflow, but I confess ain't a 3D sculpter. Nice Master Matoya by the way 😉
0:21 Start simple
2:37 Simple but effective
1:12 Start strong, end better
1:45 Hand me some squidward
2:22 Same face syndrome
3:06 The rule of halfs
3:59 Lips have depth
4:22 Like beans
4:46 The ABC of the ear
5:13 Eye see you
5:59 Bullseye!
6:38 It just works
7:28 A + symmetry
8:00 The crease curvature
9:03 Mask makeup
9:41 Put your neck into it
10:26 Hairy snakes?
11:07 Size matters
11:42 Al-arm-ing gaps
12:07 Against the grain
12:48 Detailing the details
13:14 Seamingly important
13:48 Enlightening!
sounds cool! I'm happy I could help you pass some time. :)
Good tips. But I dunno man your characters, especially the female ones tend to have a familiar facial appearance. I think that's what you need to work on. Your body anatomy and proportions are spot on though. Just the faces that have heavy uncanny looks to them. Apart from that I dig your dedication to the craft
He know's that he's making familiar faces and mentioning as an tip to not do the mistake it's tip number 5
I know, I realized that with this one. That'll be my focus for the next while. :)
@3:10
Basically golden ratio aka Phi.
You present a very good way of breaking it down for newer artists. Good work bud
you sculpt recognizable hair with such ease are their videos to help teach novices like me lacking natural talent
Keep up the great content! I especially like the tip for the proportion changes when making small characters. Maybe it is worth a follow up video. Could be interesting!
Maybe. I'll keep it in mind. Thank you. :)
Really solid tips here. Keep it up💯
Thank you. :)
One thing I have started doing is having the eyes point at an empty. Our eyes are not looking parallel, they are pointing towards the same thing, so it makes it a little bit more natural.
Yeah I do the same. Just track them towards a focus empty and you can make the character look in any direction very naturally. :)
As always, the best one for the job, 100% beneficial tips+ I really love those chicks you sculpt each time!
Thanks! I appreciate it. I'm happy you liked it. (:
Wrinkles tip is life saving for me thanks for that, I always have hard time sculpting it
Glad I could help. (:
All of my Head sculpts either look like an Alien or like the Squidward Head so I felt that when you said that! xD
I like to call it the handsome Squidward phase. :D
You're a godsend
dude that's so useful, thanks a lot
Glad I could help. :)
Teşekkürler ^^
can you please do Jin Kazama character tutorial sculpt topology rig texture
and don’t forget the lighting scene
I won't stop creating characters. Maybe Jin is one of them in the future. ;).
6:40 HOW YOU DO THAT?
Boundary brush in Sculpt mode
@@Lanaur_ never saw that thx
Where's time stamp?
These all are nice tips, but I don't really think you can call yourself a pro using all of them. They're really useful, but they also are essential, everyone should use it, especially when you just start
А ещё я думаю что noggi это все таки ноги, а не что-то умное на английском
🥳
😁
yo noggi! make up a patreon! you need money! you will get your money!
I'm focusing on quality content first. Maybe later. :)
0 :)
Watch it again and you're a pro. :D
@@Noggi_3D I think the biggest lesson from all of this was that there are tools at my disposal and trying to do everything manually for the heck of it isn't going to accelerate my process but it might help in the long run if I'm really a stickler
What is obvious is your lazy indifferent video making.
There is the one video of a woman being modeled and sculpted just playing continuously, with relevant 'tips' overlaid. So - much of the time the visuals have nothing to do with what you are saying.
Makes for a boring, not worth watching video.
Thanks. I appreciate the feedback. :)