*How do you use the Bill Blaster in your own levels?* Let me know down below and check out the full Item Breakdown playlist for more inspiration! bit.ly/36BWWBm
Regarding the Spaghetti Code section, my assumption is: Target the direction of the player that is the closest to the top part of the launcher. If the targets are equal distance, target the player by order of player character ID. 0 for Mario, 1 for Luigi, 2 for Toad, 3 for Toadette.
To add to that, the Bill Blaster seems to track distance radially with the origin point centered at the barrel of the cannon rather than strictly searching for horizontal distance, so Luigi jumping just before it fires makes Luigi's position radially closer than Mario's.
@@limitedlistener6460 Ah, I've misworded some. What I mean is that if both Mario and Luigi are equal horizontal and vertical distance from the Bullet Bill Blaster, and are also both above the head of the Bullet Bill Blaster, it still fires at Luigi when they jump (and Mario otherwise), despite the fact that when Luigi jumps it puts them further away from the Bullet Bill Blaster.
@@1256936 Sorry for the misunderstanding; I thought I was saying that, but I didn't sufficiently explain my theory. It sounds like it first checks for the highest Y coordinate among players, then checks for the nearest X coordinate to the Bill Blaster if Y is equal, and then it prioritizes based on player ports as a tie breaker.
I always wind up sitting down (procrastinating) for hours trying to find interesting new applications. Not much luck finding anything unique so far, but it's a lot of fun to try!
Great breakdown. I wanted to mention that bill blasters serve important roles in 3DW contraptions as replacement munchers (for exploding bombs). Also, you can totally stop bill blasters from firing by filling it with an entity (like bone fish) and filling the ELB (place a ton of 1-ways or dash blocks somewhere in the level).
"it will fire every four seconds" Thank you for that. This will help with my level called "subway" because the player has to trigger a BBB at the right time so now I can make a thing that tells the player when it is about to blast by making a sound that makes noise when the BBB will blast, like super Mario kart levels. And on that note, the player has to trigger the BBB to activate a shell *train.*
The arrow sign is actually pretty decent in troll levels, my favourite use of it was in one of Juju troll level back in SMM1 where it was one of the few minute difference that could help you distinguish between 2 completely identical room, making the player actually pay attention to their surrounding for once. My other favourite is in a troll level where there is a room you drop down from that just have a fuckton of arrows, all of them are misdirection and you're actually not suppose to go anywhere and just drop straight down. In a non-troll level though, the arrow could still help distinguish between stuff that aren't obvious and also help the player not make a leap of faith.
0:48 sounds like they shoot towards the nearest player, unless the nearest are two at the same length away, in which case, they shoot based on which number player you are (payer 1, player 2, etc.)
Dang, poor Luigi. Always forgotten. I mostly use bill blasters in traditional levels. I think they make for good enemies for firing out enemies. I usually like them firing out podoboos in castle levels. Also, the "earthquake" effect from having monty moles coming up and being blocked by bill blasters make for a cool surprise in levels.
Even I used the Bill Blaster/spawn-blocking trick for a one-time-only pipe entrance to a secret bonus room in my only level. I put some ?-Blocks overlapped with a Blaster underneath a downward pipe, so you can destroy the ?-Blocks, using 3D World's Builder Power-Up, and enter the pipe. So once you enter the room and exit by another pipe, you aren't able to go in again, since the pipe is now blocked by a Blaster. Of course I also filled that blaster with coins, since the exit pipe is very close to the entrance pipe. I thought that was pretty neat.
0:48 the blaster shoots at the player that is closest to the cannon, considering both x values (left/right) and y values (up/down). if all players are the exact distance away in both x and y, it prioritizes the player with the highest “rank” - 1: mario 2: luigi 3: toad 4: toadette. it’s actually not a bad system in order to only have it shoot once, and this system can actually be used in multiplayer for some cool puzzles and contraptions, such as working together to control direction by jumping, or categorizing players based on invisible rank in multiplayer maps.
Love these videos, so many cool ideas, so much inspiration, so many things I've never thought of, gets me excited to make stuff every time! Keep up the good work Tob Dog!
8:41 There’s a way to make Bill Blasters shoot air. Try to place as many one way doors in a level, and when the entity limit reaches 100, nothing will shoot out. This is because the maximum entity limit is 100, and the Bill Blasters will not shoot out enemies past that point.
Bill Blasters are quite a bit of fun, especially acting as lava/toxic sludge gates when on top of a destructible block... and you have the master sword power-up.
Spawn blocking is really cool and fun, esp. in compact puzzles, but I always find it can be hard to communicate it to the player without having to add items/enemies trapped in a wall with like tracks or something
One more bit of data: in the 3D World game style, Bulls-eye Bills aren't RED; they actually are *CAT* Bullet Bills. In other words: in the 4 classic game styles, Bulls-eye Bills are distinguished by color, while in 3D World, they are distinguished by "cosplay" add-ons.
I believe that the Bill Blaster works like this: If multiple players are an equal distance from the Bill Blaster, then the players are prioritized based on player number, going Mario > Luigi > Toad > Toadette When Luigi jumped, he was closer to the Bill Blaster than Mario, thus causing it to fire in his direction.
Hi tobias. I was thinking of buying a switch since I am a huge fan of making game levels and mario is one of my first games, bur I don’t know if i will be worth it. I’ll probably buy other games as well, but the mean reason for buying a switch for me is to be able to play smm2. Do you think buying a switch is worth it for me?
I'm not a programmer but I assume Spaghetti Code goes like this: Player1 is top priority, then Player2, then P3, then P4. If two players are the same distance away, use the priority. If one player is closer than the other, fire towards the closer person.
I have a question. Are Bullside Bills distinguished in 3D World style by its cat costume instead of a palette swap? It's because Banzai Bills' Bullside Variant are distinguished by that (cat costume).
Questions about Spaghetti Code 1.) What happens if its blue toad and Luigi? 2.) If a player stands next to a blaster on the left, and another player stands to the right, but not directly next to it, will it fire? 3.) Why doesn't The Great Papyrus from Undertale host spaghetti code?
Actually, i only use the bill blaster for parts in the level where you need to survive until you get for your destination or as a small obstacle in a boss fight
Bill blaster and chain chomp post are the only near-indestructible solid object that is affected by gravity, it cannot be more useful! (Sad pow block pow)
I have a description of a Bullet Bill slow snail bullet Slow snail that when touch from any direction other than the top will kill you but if you touch the top it drops to the ground
dunno why i care but i feel like its important to mention that in the original kaizo mario world, bullet bills/launchers are the very first obstacle of the very first level (not counting the thwomp during the opening cutscene)
2:54 you should really be able to put banzai bills in bill blaster to make them banzai blasters, or make regular bullet bills able to placed seperately, or fired from pipes or by lakitu alongside banzai bills and also allow cat banzai bills to come from the background with some neat trickery! a winged bullet bill/banzai bill could fly faster than normal too! EDIT: maybe even add winged or parachuting bill blasters! and maybe putting them in a pipe would lead so some neat super mario land references!
Haha :D But I'm quite certain that Nintendo always makes exactly one Mario Maker per console, meaning the next comes out for the Switch successor, around 2024.
*How do you use the Bill Blaster in your own levels?*
Let me know down below and check out the full Item Breakdown playlist for more inspiration!
bit.ly/36BWWBm
Tobias Bergdorf not well
I use it to troll players with FISH
I use them in traditional levels
i use it to fire bullet bills
You could use them for multiplayer detection, one of the best uses there is
Regarding the Spaghetti Code section, my assumption is:
Target the direction of the player that is the closest to the top part of the launcher.
If the targets are equal distance, target the player by order of player character ID. 0 for Mario, 1 for Luigi, 2 for Toad, 3 for Toadette.
To add to that, the Bill Blaster seems to track distance radially with the origin point centered at the barrel of the cannon rather than strictly searching for horizontal distance, so Luigi jumping just before it fires makes Luigi's position radially closer than Mario's.
I tested that, it's not the case. Even if Luigi is jumping further away from the head of the blaster, the blaster fires towards Luigi
@@1256936 Oh, that's weird. It must do something where it first checks the Y coordinate and then the X coordinate, then?
@@limitedlistener6460 Ah, I've misworded some. What I mean is that if both Mario and Luigi are equal horizontal and vertical distance from the Bullet Bill Blaster, and are also both above the head of the Bullet Bill Blaster, it still fires at Luigi when they jump (and Mario otherwise), despite the fact that when Luigi jumps it puts them further away from the Bullet Bill Blaster.
@@1256936 Sorry for the misunderstanding; I thought I was saying that, but I didn't sufficiently explain my theory. It sounds like it first checks for the highest Y coordinate among players, then checks for the nearest X coordinate to the Bill Blaster if Y is equal, and then it prioritizes based on player ports as a tie breaker.
not sure if others get a feeling like this but i feel inspired to find different ways to use items after watching these videos
If I achieve anything out of these videos, I hope it's this.
I always wind up sitting down (procrastinating) for hours trying to find interesting new applications.
Not much luck finding anything unique so far, but it's a lot of fun to try!
@@TobiasBergdorf these videos are also useful and they're greatly edited, id love if you made these longer! 😉
that's... the point...
I require more Spaghetti Code mini episodes please. Also alliteration time: A Bullet Bill Blaster barrage can be bonkers and bogus.
That's a good one! Also I'll keep that in mind...
Can you make a more detailed breakdown of Scroll Stop and Spawn Blocking?
I can and I will!
Tobias Bergdorf it makes sense to do those individually. Scroll stop is complicated, and spawn blocking is super complicated.
Ah, yes, the most reasonable time to upload. 1 AM. I should be sleeping.
9:30 AM here, perfect for me
2pm
What is this activity called “sleeping” ?
Time zones
@@ladspot4735 It is a state where u sleep.
Great breakdown. I wanted to mention that bill blasters serve important roles in 3DW contraptions as replacement munchers (for exploding bombs).
Also, you can totally stop bill blasters from firing by filling it with an entity (like bone fish) and filling the ELB (place a ton of 1-ways or dash blocks somewhere in the level).
"it will fire every four seconds"
Thank you for that. This will help with my level called "subway" because the player has to trigger a BBB at the right time so now I can make a thing that tells the player when it is about to blast by making a sound that makes noise when the BBB will blast, like super Mario kart levels.
And on that note, the player has to trigger the BBB to activate a shell *train.*
Sounds cool, hope it works out!
@@Frog-ux5qu -it doesn't- it totally works
Can't wait for the arrow sign breakdown
Joseph Zane Moleman lol
It PoInTs At StUfF
...
The arrow sign is actually pretty decent in troll levels, my favourite use of it was in one of Juju troll level back in SMM1 where it was one of the few minute difference that could help you distinguish between 2 completely identical room, making the player actually pay attention to their surrounding for once. My other favourite is in a troll level where there is a room you drop down from that just have a fuckton of arrows, all of them are misdirection and you're actually not suppose to go anywhere and just drop straight down.
In a non-troll level though, the arrow could still help distinguish between stuff that aren't obvious and also help the player not make a leap of faith.
*laughs in April 1st*
Boos in multiplayer are the prime example of spaghetti code compared to Bill Blasters in multiplayer honestly
jeez you're the new justin Y aren't you?
hey I see you everywhere
@@BlueFlameFK he's been doing this for 3 years what you on about.
@@mysteriouscharacter2766 doesn't make it any less annoying
@@samuelthecamel then don't read the comments lmao
0:48
sounds like they shoot towards the nearest player, unless the nearest are two at the same length away, in which case, they shoot based on which number player you are (payer 1, player 2, etc.)
They do not, even if Luigi jumps away from the top of the blaster (by having the blaster below both Mario and Luigi), the blaster fires towards Luigi
@@1256936
maybe they just really like shooting at the higher player?
What if they prioritise the player closest on the y-axis and then the x-axis?
Top ten most awaited UA-cam videos
Dang, poor Luigi. Always forgotten.
I mostly use bill blasters in traditional levels. I think they make for good enemies for firing out enemies. I usually like them firing out podoboos in castle levels. Also, the "earthquake" effect from having monty moles coming up and being blocked by bill blasters make for a cool surprise in levels.
Even I used the Bill Blaster/spawn-blocking trick for a one-time-only pipe entrance to a secret bonus room in my only level.
I put some ?-Blocks overlapped with a Blaster underneath a downward pipe, so you can destroy the ?-Blocks, using 3D World's Builder Power-Up, and enter the pipe.
So once you enter the room and exit by another pipe, you aren't able to go in again, since the pipe is now blocked by a Blaster.
Of course I also filled that blaster with coins, since the exit pipe is very close to the entrance pipe.
I thought that was pretty neat.
I got like 5 new ideas from this Video alone, nevermind this whole series, it's super inspiring :)
I'm trying to start designing games, and these videos really help me think about mechanics in different ways. SMM2 or otherwise
Here
I love these videos and they help me so much in my own levels keep up the good work
I love the Bullet Bill launcher... What a blast!
Tobias: Now, Spaghetti Code!
Me: Wait, is this a YandereDev roast video?
0:48 the blaster shoots at the player that is closest to the cannon, considering both x values (left/right) and y values (up/down). if all players are the exact distance away in both x and y, it prioritizes the player with the highest “rank” - 1: mario 2: luigi 3: toad 4: toadette. it’s actually not a bad system in order to only have it shoot once, and this system can actually be used in multiplayer for some cool puzzles and contraptions, such as working together to control direction by jumping, or categorizing players based on invisible rank in multiplayer maps.
I don’t even really make levels or play Mario Maker 2 that much but I still love these vids!
Love these videos, so many cool ideas, so much inspiration, so many things I've never thought of, gets me excited to make stuff every time! Keep up the good work Tob Dog!
Really love your videos!
Thanks unbaguettable! You have a unforgeuttable name!
@@TobiasBergdorf =D
Next up on spaghetti code: What happens when two players reach the goal at the exact same time? 🤔
The one that is higher wins
@@user-qd7zb4wm9b what if they’re on different sides?
@@alysdexia Same reaction.
I am not good at making levels but I still love your videos
Not gonna lie you're now the new ceave. Good job
8:41 There’s a way to make Bill Blasters shoot air. Try to place as many one way doors in a level, and when the entity limit reaches 100, nothing will shoot out. This is because the maximum entity limit is 100, and the Bill Blasters will not shoot out enemies past that point.
All those airship background music! Love it!
Nice video! I think i will use these ideas
Bill Blasters are quite a bit of fun, especially acting as lava/toxic sludge gates when on top of a destructible block... and you have the master sword power-up.
Your videos have helped a lot, thanks
Spawn blocking is really cool and fun, esp. in compact puzzles, but I always find it can be hard to communicate it to the player without having to add items/enemies trapped in a wall with like tracks or something
I like this series
What's up with the coin and 1up sounds at 3:26?
10:19 How is this made? I can't reproduce it, they always spawn at the same time or block there projectile at spawn. :(
I have watched every video of his item break downs and well I thought he said in a stream he was afraid to the bullet bill blasters
You missed 2. A Bullet Bill Blaster can not hold the Angry Sun and Moon. Great video either way man!
Is the priority the go in an order like Mario>Luigi>Toad>Toadette or is it random if Mario isn’t there
One more bit of data: in the 3D World game style, Bulls-eye Bills aren't RED; they actually are *CAT* Bullet Bills. In other words: in the 4 classic game styles, Bulls-eye Bills are distinguished by color, while in 3D World, they are distinguished by "cosplay" add-ons.
I believe that the Bill Blaster works like this:
If multiple players are an equal distance from the Bill Blaster, then the players are prioritized based on player number, going Mario > Luigi > Toad > Toadette
When Luigi jumped, he was closer to the Bill Blaster than Mario, thus causing it to fire in his direction.
Hi tobias. I was thinking of buying a switch since I am a huge fan of making game levels and mario is one of my first games, bur I don’t know if i will be worth it. I’ll probably buy other games as well, but the mean reason for buying a switch for me is to be able to play smm2. Do you think buying a switch is worth it for me?
I'm surprised that you didn't talk about the "Walk on Lava" setup that uses blasters.
What about coins/bricks? Bill Blasters can be spawn blocked/destroyed when a p-switch is activated. This is very common in troll levels.
What's the level code for 7:30 it looks fun
I'm not a programmer but I assume Spaghetti Code goes like this:
Player1 is top priority, then Player2, then P3, then P4.
If two players are the same distance away, use the priority.
If one player is closer than the other, fire towards the closer person.
How do I overlay blasters? Like hide 1 behind the other and make it shoot out 2 items. Want to build a puzzle/troll level
The best way is to use tracks. I presume you want those two items shot out at the same time, from the same location.
can you analyze either the super ball mushroom or bowser/bowser jr nect?
5:59am is the time of this being uploaded!
2:58: That doesn't look like 3.5... more like 1.5 blocks. Unless "blocks" means segments of the bridge.
Probably
One question about bill blasters: is there a way to rotate them?
Yes
I loved the spaghetti code!
everybody:brick blocks
tobias bergdorf:block blocks 2:25
Bill Blaster Fact: Bill Blasters also have their own music sound from a music block (4 classic gamestyles)
10:23 how to do this? The bill blaster machine gun
I’m pretty sure that in multiplayer, it will fire at who is closest, then player priority takes place.
Cant wait for arrow signs and hammer bros
Yas!
It wont shoot when its not in the screen right?
I have a question. Are Bullside Bills distinguished in 3D World style by its cat costume instead of a palette swap? It's because Banzai Bills' Bullside Variant are distinguished by that (cat costume).
Questions about Spaghetti Code
1.) What happens if its blue toad and Luigi?
2.) If a player stands next to a blaster on the left, and another player stands to the right, but not directly next to it, will it fire?
3.) Why doesn't The Great Papyrus from Undertale host spaghetti code?
God i get so hyped foe these videos even though i dont have mario maker 2
Ima get it cos of u
Tobias
No t op
I also don’t have Mario maker 2
1:20 it's okay Luigi, you have the upperhand
Actually, i only use the bill blaster for parts in the level where you need to survive until you get for your destination or as a small obstacle in a boss fight
U can also put it on tracks to create a small autoscrolling yhing
Bill blaster and chain chomp post are the only near-indestructible solid object that is affected by gravity, it cannot be more useful!
(Sad pow block pow)
Nice I love the item breakdowns!
I have a description of a Bullet Bill slow snail bullet
Slow snail that when touch from any direction other than the top will kill you but if you touch the top it drops to the ground
11 P.M. Perfect timing.
4:10 Don’t you just hate it when people go off on tangents?
dunno why i care but i feel like its important to mention that in the original kaizo mario world, bullet bills/launchers are the very first obstacle of the very first level (not counting the thwomp during the opening cutscene)
Yaay
Item breakdown
3:18 You forget Rotten Mushroom.
I just noticed that his intro is just a modified version of the game over music from Super Mario World.
I think I've seen bill blasters used as autoscrolling machines before.
Hey my friend what's up
"But can it shoot Bowsers?"
-Binyot
With double meaning words with cheese and sphagetti in smm2 ,then can i Make omellettes in smw?
4:52
Billception
I expect this show to expand to other games.
I bet he says "Obviously it can go inside itself"
Imagine a banzai bill blaster in all the styles, so you dont have to place repeated banzai bills
Very convinient ninji speedrun when the video got uploaded btw 👀
But who will they shoot towards when Mario's not involved?
Pellet Willy is the new Bullet Bill :).
0:49 Spaghetti Code time!
I'm gonna make an evil multiplayer level where only Mario wins
Cool idea, could be difficult!
Can you do boom boom next
2:54 you should really be able to put banzai bills in bill blaster to make them banzai blasters, or make regular bullet bills able to placed seperately, or fired from pipes or by lakitu alongside banzai bills and also allow cat banzai bills to come from the background with some neat trickery! a winged bullet bill/banzai bill could fly faster than normal too!
EDIT: maybe even add winged or parachuting bill blasters! and maybe putting them in a pipe would lead so some neat super mario land references!
100 years later
Tobias : yes i did it i did all the item
nintendo: releses super mario maker 3
Haha :D
But I'm quite certain that Nintendo always makes exactly one Mario Maker per console, meaning the next comes out for the Switch successor, around 2024.
this video makes me breakdown
G R O O V Y
4:48 I Miss super Mario land
Why i cant put Banzai Bill into Cannon? I mean, this would make sense
Just imagine launching a bill blaster out of a bill blaster 😳
You didn't mention destroying blasters with two state blocks. :(
That falls into the same category of being crushed, as the block forming behind it is technically crushing it.
Next Item Breakdown: Spike, Key, Skewers, ? Mark Block
There is however a universe where bullet blasters can be fired from another blaster
7:56 Rip mario
It wont shoot on my level I dont get it
Bill blaster in Bill blaster NO Bill blaster in Bull's eye blaster YES!