Cool video I only watched a couple of seconds. But just FYI Jurassic Park was done with soft image beta - it was the first software to introduce inverse kinematics for a lot of the animation. Especially for the Trex shot referenced. I didn't watch more of the video but thought I'd at least point that out Keep up the great work these videos look interesting
Allan McKay, The Master of Visual Effects Himself 😀 . i am honored to have you here.and thank you for the feed back. also i want to tell you that your content is great, i learn a lot from your old 3Ds Max visual Effects training, in addition to the amazing interviews you have on your channel that inspired me to create this type of content.
Thanks for the trip down memory lane and the back story on Maya. Started on version 3 or 4 when I was in college. Went from learning animation master which crashed all the time to a bootleg version of max 2 or 3. When I started learning Maya I never looked back lol. I still have my boxed versions of Maya complete 6 and 7 along with alias motion builder. If you can think or dream it, you can create it 😁
I was working for Alias|Wavefront as a software engineer, when Maya first came out. I remember the reaction from the audience when doing the first beta demonstrations of Mel the cowboy scene. I still have all the original material and my old SGI laying around. Hopefully one day I will get a large office where I can bring this market changing software back to life.
Was maya Unlimited, not Ultimate. Nucleus solver was released with maya 2008. The last Alias release of Maya was Maya 7, Maya 8 was released with Autodesk.
Corrections: Jurassic Park 3D animations were done in Softimage 3D Extreme, not Power Animator. Nucleus didn’t come with Maya under Alias. It came out in 2008 with Maya 8.5, after Autodesk acquired Maya and released it on version 8.0 in 2006. The last version of Maya under Alias was Maya 7, not Maya 8.5.
I think Maya had it's day. It's a wonderful software package but has been really surpassed by Blender and other rendering engines like ProRender. One of the major selling points of Maya was that it ran on the Macintosh which was something that 3DS Max couldn't do. But I think it's time to move on. Most people you see that use Maya either have to because they aren't given a choice or just can't, or hasn't seen that the world moved on and are stuck in a time loop of 14 years.
Let's just hope Maya continues to be at the top of CGI there is not much left in the CGI market after Autodesk killed Softimage and made 3Ds Max a dwarf after they bought Maya.
In the early days maya came bundled with maya fusion, which later was sold off to digital fusion, a very notoriously buggy compositing software package for most of its life
Its Not that different from Blender. Blender just has a Slower Rendering Engine (display). 3D Studio Max is for Like Blockey Playstaion 1 or Nintendo 64 Graphics. You need to use Blender or Maya for PS2 or Upwards.
3D Max and Blender videos for the last couple of days? Now Maya again. Which design based ones are you giving us next week; ZBrush, Autodesk (pointless if you already did the others though), Photoshop, Unreal Engine 4 or Unity! Cheers for your hard endeavors dude with these recent educational videos, but unless you'll throw in; Adobe After Effects as a curve ball cos you haven't done one yet. Or plan on handing out a "supercut video" thats an hour long or so. Alot of your good work recently is starting to get and sound very repetitive. Hmm try putting them all together in one video but divided into chapters i.e. 10 minutes per program. But also bring up those that work together like; Maya (create models/) and Blender (transferred over for later animation/filming) and perhaps show the deeper breakdowns into those programs which although different from one another like Blender and Maya work in conjunction with each other etc's. I know its difficult making the videos different from one another but sooner or later you're going to run into that roadblock of you having covered everything already? Only way to make yet another vid is to do one that covers everything but reiterates the facts yet again but very differently in one mega supervideo! Just my two cents. Please stay well during the crisis dude.
thank you for the feedback. i always smile when you say : "supercut video" thats an hour long.😀 i am afraid this will take some time. i guess after we go over and compare the main 3D packages in depth. i know that the content is repetitive (because there are a lot of new people) but this is how things work to stay in business. there are many topics i want to cover but i know that only a few people will be interested because now youtube is all about the algorithm. so we are trying to satisfy the gods of youtube while trying to create fresh and new content. we want to stay around long enough to make videos that you and i want to see. stay safe
I had the alpha version back then... it was a right buggy mess. I hated it. I much preferred 3ds Max (which I also used since it's alpha) & Lightwave. Please don't attribute awards to the tool used.. it is the artists whom deserve all credit. And I can promise they used a lot more software than simply Maya. Especially in the movie industry.
Same. Took me until release 2 until I could fully appreciate it. I also kept using PA in parallel to Maya until it went EoL. Tools never mattered much to me. Alias, SI, Lightwave, 3D Studio Max, Maya, Houdini - just use whatever gets the job done. :)
Maya is a Sanskrit word And this is Maya according to ancient scriptures of Hinduism. We are living in MAYA universe. I read and research about ancient Veda's bhagwat Geeta and Vishnu Puran and garud Puran it's like we are living in fake universe and our soul is connected with our body. Our vedas say if you open your 7 chakra and third eye your soul can be time travel in past and future and your body will be in present. If open your third eyes you can read minds. And you can connect with god's and Devi devta.
animating alone is a huge part. but i agree that like creation is more often done in like zbrush and other tools and then just put in maya to convert it into a usable asset. nowadays i do everything in blender though. even sculpting and sometimes even textures
We laughing at your useless open source software with bad uv toos, bad retopo tools, bad performance, over-reliance on third-party plugins and of course your portfolio filled with donuts and anvils
Cool video I only watched a couple of seconds. But just FYI Jurassic Park was done with soft image beta - it was the first software to introduce inverse kinematics for a lot of the animation. Especially for the Trex shot referenced. I didn't watch more of the video but thought I'd at least point that out
Keep up the great work these videos look interesting
Allan McKay, The Master of Visual Effects Himself 😀 . i am honored to have you here.and thank you for the feed back.
also i want to tell you that your content is great, i learn a lot from your old 3Ds Max visual Effects training, in addition to the amazing interviews you have on your channel that inspired me to create this type of content.
@@InspirationTuts that's great man thank you - keep up the great work!
ok,, big man commented :P
I think LightWave was used on JP also , mainly for animatic stuff
@@StevenScott_studio53 Yes... Amblin Entertainment made lots of previz work for Jurassic Park with LightWave using high-end Amiga computers.
I love this software so much. This fed me and my family.
How much salary?
im sure if it wasnt around you would've done just as well in another program, its You not the Software
@@jso19801980 This is so true. Its not the plane its the Pilot.
@@skwarelab ive been using it since 2002 at work as well, i can't believe its been 20yrs... :(
Thanks for the trip down memory lane and the back story on Maya. Started on version 3 or 4 when I was in college. Went from learning animation master which crashed all the time to a bootleg version of max 2 or 3. When I started learning Maya I never looked back lol. I still have my boxed versions of Maya complete 6 and 7 along with alias motion builder. If you can think or dream it, you can create it 😁
I was working for Alias|Wavefront as a software engineer, when Maya first came out. I remember the reaction from the audience when doing the first beta demonstrations of Mel the cowboy scene. I still have all the original material and my old SGI laying around. Hopefully one day I will get a large office where I can bring this market changing software back to life.
We need to start a worldwide petition to make SideFX buy Maya and save it from dirty hands of Autodesk.
Won't happen; SideFX is tiny in comparison to AD.
Maya is a gift from the 3d gods
Excellent video....took me to down memory lane .....I have so many memories around each of the software versions....Lovely video
Thanks for your research, this history is really cool to learn about!
Was maya Unlimited, not Ultimate. Nucleus solver was released with maya 2008. The last Alias release of Maya was Maya 7, Maya 8 was released with Autodesk.
nCloth was released with in 8.5 before Autodesk
area.autodesk.com/blogs/the-maya-blog/nucleus_and_ncloth_in_maya85/
@@karlnussbaum5686 Maya 8 was the first release with Autodesk, so it was an Autodesk release.
Corrections: Jurassic Park 3D animations were done in Softimage 3D Extreme, not Power Animator.
Nucleus didn’t come with Maya under Alias. It came out in 2008 with Maya 8.5, after Autodesk acquired Maya and released it on version 8.0 in 2006.
The last version of Maya under Alias was Maya 7, not Maya 8.5.
Maya is love maya is life
Maya and Blender and Zbrush. All incredible programs. I love Maya just as much as I love Blender even if Blender was my first love
I saw a guy rigging the leg with lattice deformer, interesting....
I think he was modelling a leg, this is a commmon technique for shaping the mesh and making wide changes without destroying the edgeflow.
It was a wild west back then
Lucas Bosco it's also used for rigging.
@@leecaste Yeah, i know but in this case i think it was being used for modelling.
pause at 7:03 an read the options, the lattice is specifically made for rigs and in the following shot the guy is lifting an IK leg.
Proud early adopter and Maya user since early 1998 :)
Damn!
I think Maya had it's day. It's a wonderful software package but has been really surpassed by Blender and other rendering engines like ProRender. One of the major selling points of Maya was that it ran on the Macintosh which was something that 3DS Max couldn't do. But I think it's time to move on. Most people you see that use Maya either have to because they aren't given a choice or just can't, or hasn't seen that the world moved on and are stuck in a time loop of 14 years.
performance on large scenes still better in maya for the time being
Still I have maya v3 today in my library 👍🏼
I have a numbered 1.0 that was sent out to studios and early adopters in early '98.
Jesh... I've worked with or on many of the SGI systems either for SGI or other companies. Feels like it was half a life ago!
Maya forward!
Let's just hope Maya continues to be at the top of CGI there is not much left in the CGI market after Autodesk killed Softimage and made 3Ds Max a dwarf after they bought Maya.
Maya under IRIX on SGI, 😍
The only proper platform for the early versions. Windows NT releases were sooooooo slow to work with.
In the early days maya came bundled with maya fusion, which later was sold off to digital fusion, a very notoriously buggy compositing software package for most of its life
Nice video bro.
Thank you so much!
✨👌😎👍👍👍👍
Bro you the only guy i see who is amazing 😍 Big love bro from india ♥️
maya ♥
thanks for the info really helped alot. i rather learn about tNice tutorials than school
Its Not that different from Blender. Blender just has a Slower Rendering Engine (display).
3D Studio Max is for Like Blockey Playstaion 1 or Nintendo 64 Graphics. You need to use Blender or Maya for PS2 or Upwards.
👽Maaya Means illusion, Magic in Sanskrit Language.
Always intuitive
3D Max and Blender videos for the last couple of days? Now Maya again. Which design based ones are you giving us next week; ZBrush, Autodesk (pointless if you already did the others though), Photoshop, Unreal Engine 4 or Unity! Cheers for your hard endeavors dude with these recent educational videos, but unless you'll throw in; Adobe After Effects as a curve ball cos you haven't done one yet. Or plan on handing out a "supercut video" thats an hour long or so. Alot of your good work recently is starting to get and sound very repetitive. Hmm try putting them all together in one video but divided into chapters i.e. 10 minutes per program. But also bring up those that work together like; Maya (create models/) and Blender (transferred over for later animation/filming) and perhaps show the deeper breakdowns into those programs which although different from one another like Blender and Maya work in conjunction with each other etc's. I know its difficult making the videos different from one another but sooner or later you're going to run into that roadblock of you having covered everything already? Only way to make yet another vid is to do one that covers everything but reiterates the facts yet again but very differently in one mega supervideo! Just my two cents. Please stay well during the crisis dude.
thank you for the feedback. i always smile when you say : "supercut video" thats an hour long.😀 i am afraid this will take some time. i guess after we go over and compare the main 3D packages in depth.
i know that the content is repetitive (because there are a lot of new people) but this is how things work to stay in business. there are many topics i want to cover but i know that only a few people will be interested because now youtube is all about the algorithm. so we are trying to satisfy the gods of youtube while trying to create fresh and new content. we want to stay around long enough to make videos that you and i want to see. stay safe
@@InspirationTuts Completely understandable my good man, cheers for the feedback. wish you well as always.
Very very nice. I thought it would be more history to Maya. So, Resident Evil was made using both SoftImage and Maya?
yes, it was made using Both.
@@InspirationTuts Nice.
I had the alpha version back then... it was a right buggy mess. I hated it. I much preferred 3ds Max (which I also used since it's alpha) & Lightwave. Please don't attribute awards to the tool used.. it is the artists whom deserve all credit. And I can promise they used a lot more software than simply Maya. Especially in the movie industry.
It s like U watch a siftware real xD...
Same. Took me until release 2 until I could fully appreciate it. I also kept using PA in parallel to Maya until it went EoL.
Tools never mattered much to me. Alias, SI, Lightwave, 3D Studio Max, Maya, Houdini - just use whatever gets the job done. :)
What country are you from? I can't place your accent.
UA-cam xD
Awesome! Go ahead!
Thank you, I will
Sa . It's hard when you look at the software
Nice
Thanks
The first version of MAYA was nothing more than Alias PowerAnimator with a different name. The UI and icons were the same.
Maya is a Sanskrit word
And this is Maya according to ancient scriptures of Hinduism.
We are living in MAYA universe.
I read and research about ancient Veda's bhagwat Geeta and Vishnu Puran and garud Puran it's like we are living in fake universe and our soul is connected with our body.
Our vedas say if you open your 7 chakra and third eye your soul can be time travel in past and future and your body will be in present.
If open your third eyes you can read minds.
And you can connect with god's and Devi devta.
Maya Software Very very Advanced software
what is the next best thing to get into now guys?
Please make a full tutorial on how to make and export game assets with blender
7GaLaXy7 galaxy that information is out there. It also depends on the engine
Doesn’t Pixar’s marionette and maya have similar beginnings?
Please make same video, but about 3ds Max
ua-cam.com/video/GGFZGiQc9OU/v-deo.html
Maya 💓💓💓
600th liker!!!
And he'll be back at 3:22
Make a history on 3ds max.
As soon as I opened this, Maya crashed
I'm not kidding
I'll be back
Everything is Maya xD.
Yup I cracked all
Copies to.
🤣
I am 4th
Sab moh maya h
I'm 3rd)
*talks about maya*
*shows a houdini showreel*
What Houdini showreel?
After watching the video I still hate Maya because I have to work with it everyday
The rise of Maya? More like the downfall of Maya. In the industry today, you only use that thing for animations and to automatically retoplogize.
What a strange comment.
animating alone is a huge part. but i agree that like creation is more often done in like zbrush and other tools and then just put in maya to convert it into a usable asset. nowadays i do everything in blender though. even sculpting and sometimes even textures
@@topy706 I have used all the apps everyone recommends. Blender and a vector art app really is the only way to go.
me laughingh with blender
We laughing at your useless open source software with bad uv toos, bad retopo tools, bad performance, over-reliance on third-party plugins and of course your portfolio filled with donuts and anvils
Guys let’s not argue over which is better. It’s not a competition
The eternal hobbyist
And now outdated