Amazing! I started at 3dsmax6 and I use it until nowadays, for game development. Like it or not, I still prefer 3dsmax over maya or blender. As for animation, I think that MotionBuilder is the best of all.
I'm retired from working two plus decades as a freelancer with a lot of that time working for Studio Max shops. Never had to look far for work... particularly after Maya and others took off... Maxers were in demand in some places. Made for a great living and fantastic time doing what I loved. When I first saw 3D Studio I had no idea how to wrap my head around what it did as I had never seen anything like it before. I though it was just a cool way to make icons and later web graphics. Sure glad I took the time to figure it out. Life has been sweet since. My fondest memories are being a grunt in the trenches trying to figure out a "work-around" to get something done.
3dsmax never gets the credit it deserves as a breakthrough product in 3d animation. It truly was the first software that was as powerful as it was and priced within reason for an independent artist. It was, and still is, one of the easiest 3d software packages to learn and use. It remains one of the most non-destructive modelings and animating workflows in the entire industry that doesn't require nodes to keep the parametric workflow intact. It's not as deep as something like Houdini, which is entirely a node-based workflow, but it's still an amazing piece of engineering with a very simple overall UI.
@Zinogg Autodesk had always been part of 3dsmax since day 1. The Yost Group and Discreet were both funded and published by Autodesk. Even after Autodesk took full licensing they kept most of the Discreet devs on board. Gary Yost came back as a consultant.
OMG I haven's seen this 4:57 in more than 20 years! Thank you so much for bringing great memories back! I started with DOS version 3 in 1994, made a short sequence from Star Wars :-), still have that FLC file. Then was the book by Jon Bell and 3DS MAX. I was lucky to communicate with Jon via Twitter last year and finally thanking him for "teaching" me how to make 3D. Still to this day 3DSMAX is my number one choice at work and at home. Great video, mate, thanx a lot!
It was 2003 and I got three 3d packages, Max4, Maya4 and Softimage. I tested all three and made my decision, I chose Max, and never looked back, I'm still with Max 2023! Now rendering with the pure raytracer Chaos Vantage, both making an amazing unique team.
Tom Hudson, who had done a cad type program, Jim Kent and Gary Yost from a mag downtown started 3D Studio based on a toy demo I did RasterMaster and Jim's work and took it to Autodesk. They were downstairs from Island Graphics where Jim and I had worked
Tom Hudson was already a very familiar name in my Atari 8-bit days back in the early and mid-80s, chiefly through Analog and later ANTIC magazine. I learned quite a bit about coding in 6502 assembly language by analysing his code, especially for graphics routines, a field in which I had specialised. Merry times.
Thank you for this video. The first time I became interested in 3D was when I saw Max r2. I still have a deep nostalgic love for old 3D software and still have my Max 1, 2 and 3 boxes. I also used 3D Studio Viz which was a design-centric version of Max. I loved seeing the old footage of 3D Studio since I missed that era. Excellent video!
It jumped the shark when it abandoned the (semi-documented) 3DS format in favour of the completely obfuscated MAX file format. And as for the price not going up, does switching to rentware pricing not count?
I'm so old I actually remember 3D Studio in 1991. It was demonstrated for me with a white animated wireframe donut on a blue low res DOS-screen. Today completely meh. But then... it was mindblowing!
My first 3d application was Cubicomp Picture Maker Vr. 1.67 in 1987. It was too expensive, more than US$ 100K, running in Compaq 386, 4 MB RAM, 40 MB HD and a frame buffer. In 1989, I began with Topaz and the 3D Studio Vr. 1.0. It was a wonderful time because when I watched your video I remembered and relived all of my path till now. Today I use Houdini as my main application. Too many things changed, don't you think so? All the best!
I'd appreciate an explanation about how 3dsmax was used for the movies mentioned. As I agree max was used to make many of this films, the real production took place within the plug-ins that 3dsmax doesn't include and sometimes cost as much as 3dsmax itself. Like all this amazing destruction shots from 2012 were made using cebas thinking particles and many movie shots were rendered using V-Ray
yes, this is true. a lot of tools were created in production because industry standard 3D packages simple didn't have enough tools to get the job done. and third party tools had to be created for 3ds max to create those amazing movies and video games, it is part of an evolutionary process.
This is wrong and confused. Maya and renderman were the mainstay solutions for all those films mentioned. Not 3ds max, it doesn’t really matter either way but if we want factually correct info then 3D studio was really not used to any degree.
@@richacoll1 actually it's exactly the opposite. 3dsMax hasn't the credited it should have and it's in part because a very bad management from Autodesk, that's in part why don't you see it in schools courses. Just look at ScanlineVFX studio. One of the biggest, its main tool is 3dsMax, generalists and VFX artists use it. Just for a video of Eloi about Cut stuff in 3dsmax. Btw, you are just trolling, probably a Maya Fanboi.
Thanks for taking me back to memory lane, it’s too bad that since 2018 I’ve been forced to use cinema 4d because of problems I had with previous versions since 2016
I started my 3D journey in c4d , and i loved it.. i moved to 3ds max beacuse i wanted more robust modelling tools, 3ds Max 2020 is better than its ever been, rock solid no crashes everything works perfectly.. the new chamfer update is amazing not to mention it is still probably the best subd modelling software out there. The only problem is.. Blender. I started using blender 1 month ago and dammn Blender is the future man. it is amazing. Box cutter,HOPS,the viewport,the way everything works.. in my free time i ONLY use blender now.
Ja H is it worth it jumping to blender, I'm just getting started and I use 3ds max, I have a lot of projects in my mind and idk what to use. Also, is it different in render time ? Thank you in advance.
To be honest mate I can't recommend blender enough, and if I was you I would definitely go for blender over Max. I learnt my trade using Max and will forever love the software its a great piece of software, however blender is more modern has a nicer user interface better UX and just generally much nicer to work with, It also has a real time render that makes look dev a breeze, it is FREE and the updates are unstoppable,Open Source is the future. I was skeptical at first moving from Max to blender but it didn't take long 1-2 weeks now my god when I have to go back to Max it looks and feels like a dinosaur, but I still love it and for subd modeling you cant find any better. But yea my recommendation is dont shoot yourself in the foot and commit to a software that costs £220 a month, when there is a software just as good if not better gets bigger and better updates and is more future proof for free..Good luck!
Good Stuff, you forgot the incredible Warcraft 3 cinematics created back in 2000, which to this day hold up visually and stand up as one of the best cinematics to ever be created.
Great video, in general all your videos about the history of 3d software are great. You can talk about some controversial topics too, like XBR, Autodesk buying XSI and Maya, and of course, your vision about the future.
Nice story. Dan Silva is from Deluxe Paint for Commodore Amiga? I still have the boxed versions Deluxe Paint II,III and IV, with his face on version III. Thanks
next video THE FALL OF 3dsmax AND ITS UTTER GREED AND SUBSCRIPTION model like adobe that has everyone taking to blender and other cheaper alternatives then maya and it.....have a great new years
@@lawrencedoliveiro9104 are you certainly sure about what you are talking? do you have facts? first of all I will recommend you to look to Eloi Andaluz Fulla channel to be better informed about the industry reality. But I will very glad if you can inform why you make this assumption, with facts. I don't know any facts and I'm not an Autodesk fan, I try to use more different softwares every day. But when you think about it, 3ds max is flagship product, has more seats in industry than any other Autodesk Product, it's robust software despite the old interface and somehow troubling workflow (they are a lot of things to fix that's right), Max is not only used in ArchVIz (which is big and pay more than movies), also machinery industry, products design and card industry (for presentation and those stuff) and those industries pay the bills, and as far as I know a lot of generalist and VFX artists works with Max, yes they use plugins, but all the softwares uses, and addons too. And Maya is the preferred for animation, teached and used in a lot of schools, and all there are a safe way to work in big studio pipelines so I don't think neither of them is going anywhere. There is Bifrost coming which will be awesome for both. Of course, in the meanwhile Houdini has taken a great spot in VFX, and his node workflow is great but have limitations. C4D has his own niche. Blender is free, great and intuitive, great modelig tools there but can't replace Maya in animation or simulation, neither Max, which can big scenes probably better than any other softwares.
@@joelaguilarfuentes8758 Yes, I have facts. Just look at Autodesk’s history, killing off Stingray, SoftImage, Lightscape ... Offering two different competing 3D programs just doesn’t make business sense. Killing off one would boost Autodesk’s profits and share price. It’s the obvious thing to do.
@@lawrencedoliveiro9104 Bro, for real, this has been over-discussed already, they are not going to kill their flagships 3d software. What I've heard of softimage is that it was dead already, it was a great piece of software but the community was too little and the previos owners/creators couldn't maintained, what Adsk did was a smart move, they absorbed SoftImage and their developers and right now they are using the ICE system of SoftImage into Bifrost which will become a thing to compete with Houdini, right now it is particles and siumulations for Maya and Modeling for Max. So, as I said, I'm talking aobut facts like Mayas or max are not selling or making enough money, which is not happenning, look at SIGGRAPH 2019, look for the Eloi channel and do some research. About Stingray and Landscape I cannot talk cause I don't know anything. These types of misslead rumors is what makes people think that Max is only used in ArchViz, which is not true.
just some info updates..... umm Personally Max9 was the last best max version... And 2012 movie. Yes rendered and built in max, but not right out the box. A LOT of chaos group plugins were used as well. Max out the box could have not produced the fragmentation and particle physics for all the destruction effects. I think it also used vray for much of the rendering... It also used fume or another volume plugin that i cant remember the name of I think for the volumetric effects. SO certainly not out the box... In any case I agrree with many comments that Max never got the credit it deserved. Maya seemed to always own that crown. As for my history with max. I started using it around 1998, forgot what version that would have been R5?
The lead vendor, Digital Domain, did the escape from LA sequence in Maya and Houdini. A lot of the hero assets were modeled in Maya for 2012. As for the other shots, without going into details as to which vendor did what, Max was used for those.
Great video. I think some of the info's are not 100% correct (but not really sure). - Raytrace material was introduced in version 3, and that was huge back then. Or it was, raytrace shadows (or both). - Particle Flow was first released in version 5, not 6. - Edit Poly modifier was released in version 4, not 5. But these are not very important stuff.. keep up the great work!
And to think Blender is topping them off as of lately. The only thing they need to do now is to insert a character creation plugin like Adobe Fuse along with some stuff from MS Paint 3D, replace the complicated Node editing with layers, and boom, we have a successful software.
Blender does have external plugins for character creation. They are Manuel Bastion Lab, and MakeHuman. The Node system for creating Materials is actually much better than layers, because you can actually get lost in layers, and if you make one mistake, it can wreck your entire project. That's why Nuke is better and preferred than After Effects for VFX. Houdini is also Node-Based for everything. Blender needs more Nodes for the other areas like Particles, Building objects and more. We've already got Animation Nodes, although that itself is very hard to get into...like all things 3D. Animation nodes provides the ability to make Motion Graphics like in Cinema 4D. Also, there's an upcoming feature called "Everything Nodes" for blender. Not sure when it will be released, but it should make Blender more like Houdini.
@@thevfxmancolorizationvfxex4051 Manuel Bastioni has indeed ceased development, but the community took over and it's here for Blender 2.8X mblab.dev/ Also, I agree with the Nodes seeming to be more difficult, but there are many videos explaining how it works. When mixing Nodes, the bottom node is the top layer. That's the mystery solved. You can look up BornCG, CG Geek, Grant Abbit and Blender Guru for explanation on Nodes. After I learned how they work, it's nothing. I still have to learn how advanced Nodes work because there are some node combination that was though of as non-standard, but they make magical results.
Title "Rise and fall of 3ds max" fits much better. Because 3ds max is dying now. Last 10 years only cosmetic ui decorations. And chamfer modifier of course.
The VFX-heavy film "2012" has most of its effects made with 3ds max. Also you can take a look here en.wikipedia.org/wiki/List_of_films_made_with_Autodesk_3ds_Max
This is a ridiculous statement. VFX studios use everything. It’s not uncommon to see any combination of Maya, Max, Houdini, Modo, zBrush, or even frigging Blender on a single project. It depends on the studio.
I started at 3dsmax 5. This is very nerdly nostalgic lol
Amazing! I started at 3dsmax6 and I use it until nowadays, for game development. Like it or not, I still prefer 3dsmax over maya or blender. As for animation, I think that MotionBuilder is the best of all.
I sarted at Max4, now I use max 2023 with Chaos Vantage live link, the perfect couple.
I started at 3ds4.0 for DOS I think, I remember not being able to exit it, then was following the releases up until 3dsmax9 I believe
Finally I know the history of 3ds max. T
his software accompanies me throughout my life. Helps me express myself and make money
through the bugs and errors.
I'm retired from working two plus decades as a freelancer with a lot of that time working for Studio Max shops. Never had to look far for work... particularly after Maya and others took off... Maxers were in demand in some places. Made for a great living and fantastic time doing what I loved. When I first saw 3D Studio I had no idea how to wrap my head around what it did as I had never seen anything like it before. I though it was just a cool way to make icons and later web graphics. Sure glad I took the time to figure it out. Life has been sweet since. My fondest memories are being a grunt in the trenches trying to figure out a "work-around" to get something done.
3dsmax never gets the credit it deserves as a breakthrough product in 3d animation. It truly was the first software that was as powerful as it was and priced within reason for an independent artist. It was, and still is, one of the easiest 3d software packages to learn and use. It remains one of the most non-destructive modelings and animating workflows in the entire industry that doesn't require nodes to keep the parametric workflow intact. It's not as deep as something like Houdini, which is entirely a node-based workflow, but it's still an amazing piece of engineering with a very simple overall UI.
All we had before 3D Studio was 'TOPAS' and 'Flying Fonts' ;)
@@WoodysAR There was Wavefront and Animation Apprentice, but the former was way more expensive and the latter was very difficult to use (no polygons).
@Zinogg Autodesk had always been part of 3dsmax since day 1. The Yost Group and Discreet were both funded and published by Autodesk. Even after Autodesk took full licensing they kept most of the Discreet devs on board. Gary Yost came back as a consultant.
I use blender
@@Algeriawindows69 then why are you here?
Nice look back at 3ds max. thank you
OMG I haven's seen this 4:57 in more than 20 years! Thank you so much for bringing great memories back!
I started with DOS version 3 in 1994, made a short sequence from Star Wars :-), still have that FLC file. Then was the book by Jon Bell and 3DS MAX. I was lucky to communicate with Jon via Twitter last year and finally thanking him for "teaching" me how to make 3D.
Still to this day 3DSMAX is my number one choice at work and at home.
Great video, mate, thanx a lot!
It was 2003 and I got three 3d packages, Max4, Maya4 and Softimage. I tested all three and made my decision, I chose Max, and never looked back, I'm still with Max 2023! Now rendering with the pure raytracer Chaos Vantage, both making an amazing unique team.
Tom Hudson, who had done a cad type program, Jim Kent and Gary Yost from a mag downtown started 3D Studio based on a toy demo I did RasterMaster and Jim's work and took it to Autodesk. They were downstairs from Island Graphics where Jim and I had worked
Tom Hudson was already a very familiar name in my Atari 8-bit days back in the early and mid-80s, chiefly through Analog and later ANTIC magazine. I learned quite a bit about coding in 6502 assembly language by analysing his code, especially for graphics routines, a field in which I had specialised. Merry times.
3dsmax has a HUGE importance in the gaming industry, and I love it, it is my 3d application of choice!
Great video!Tons of information packed. thanks!
thanks Eloi for your feedback, it is awesome to have you here :)
Impressively accurate summary. Good job.
Waddup Gary! @InspirationTuts you should pin this comment -- from the OG himself :)
Came a long way
Always cool to see how it started
3dsmax 5 was my first intro to max before I started learning Maya.
Thank you for this video. The first time I became interested in 3D was when I saw Max r2. I still have a deep nostalgic love for old 3D software and still have my Max 1, 2 and 3 boxes. I also used 3D Studio Viz which was a design-centric version of Max. I loved seeing the old footage of 3D Studio since I missed that era. Excellent video!
Thank you David for sharing your experience with us.
you show us the real value of 3d softwares. love your videos
Thanks for all the excellent videos throughout 2019, Gordon, have a very merry Christmas, mate :) .
thanks man :)
That moment that I created my first ever 3d box made me a loyal 3ds max user ever since. The first version I used was the 3dsmax 4 way back 1999?
It jumped the shark when it abandoned the (semi-documented) 3DS format in favour of the completely obfuscated MAX file format.
And as for the price not going up, does switching to rentware pricing not count?
Great presentation on 3DS Max. A very good history lesson. Your research is getting better and more accurate with every new video.
Thank you
Great job on the compilation and information within.
thank you Gary.
I'm so old I actually remember 3D Studio in 1991. It was demonstrated for me with a white animated wireframe donut on a blue low res DOS-screen. Today completely meh. But then... it was mindblowing!
3dsmax has great history unmatched by other software so that i love him thanks for this video
I have used 3ds since version 1 (dos version), but I left the dinosaur 4 years ago.
Now it's Blender and Houdini who are writing the story...
is 3ds max such an unusable monster now?
My first 3d application was Cubicomp Picture Maker Vr. 1.67 in 1987. It was too expensive, more than US$ 100K, running in Compaq 386, 4 MB RAM, 40 MB HD and a frame buffer.
In 1989, I began with Topaz and the 3D Studio Vr. 1.0.
It was a wonderful time because when I watched your video I remembered and relived all of my path till now.
Today I use Houdini as my main application. Too many things changed, don't you think so?
All the best!
What do you think abou Unreal Engine 5? It would be a pleasure to hear the opinion of someone with experience with these softwares.
I started using it in 92, and still do. I totally forgot how crude it looked!
I'd appreciate an explanation about how 3dsmax was used for the movies mentioned. As I agree max was used to make many of this films, the real production took place within the plug-ins that 3dsmax doesn't include and sometimes cost as much as 3dsmax itself. Like all this amazing destruction shots from 2012 were made using cebas thinking particles and many movie shots were rendered using V-Ray
yes, this is true. a lot of tools were created in production because industry standard 3D packages simple didn't have enough tools to get the job done. and third party tools had to be created for 3ds max to create those amazing movies and video games, it is part of an evolutionary process.
Max was allowing people to dev deeply inside and create plugins if needed
This is wrong and confused. Maya and renderman were the mainstay solutions for all those films mentioned. Not 3ds max, it doesn’t really matter either way but if we want factually correct info then 3D studio was really not used to any degree.
@@richacoll1 actually it's exactly the opposite. 3dsMax hasn't the credited it should have and it's in part because a very bad management from Autodesk, that's in part why don't you see it in schools courses. Just look at ScanlineVFX studio. One of the biggest, its main tool is 3dsMax, generalists and VFX artists use it. Just for a video of Eloi about Cut stuff in 3dsmax. Btw, you are just trolling, probably a Maya Fanboi.
I
I love 3ds max :)
1:00 "it`s fine"
History of blender please
Thanks for taking me back to memory lane, it’s too bad that since 2018 I’ve been forced to use cinema 4d because of problems I had with previous versions since 2016
I started my 3D journey in c4d , and i loved it.. i moved to 3ds max beacuse i wanted more robust modelling tools, 3ds Max 2020 is better than its ever been, rock solid no crashes everything works perfectly.. the new chamfer update is amazing not to mention it is still probably the best subd modelling software out there.
The only problem is.. Blender.
I started using blender 1 month ago and dammn Blender is the future man. it is amazing.
Box cutter,HOPS,the viewport,the way everything works.. in my free time i ONLY use blender now.
Ja H is it worth it jumping to blender, I'm just getting started and I use 3ds max, I have a lot of projects in my mind and idk what to use.
Also, is it different in render time ? Thank you in advance.
To be honest mate I can't recommend blender enough, and if I was you I would definitely go for blender over Max. I learnt my trade using Max and will forever love the software its a great piece of software, however blender is more modern has a nicer user interface better UX and just generally much nicer to work with, It also has a real time render that makes look dev a breeze, it is FREE and the updates are unstoppable,Open Source is the future.
I was skeptical at first moving from Max to blender but it didn't take long 1-2 weeks now my god when I have to go back to Max it looks and feels like a dinosaur, but I still love it and for subd modeling you cant find any better.
But yea my recommendation is dont shoot yourself in the foot and commit to a software that costs £220 a month, when there is a software just as good if not better gets bigger and better updates and is more future proof for free..Good luck!
Ja H I'll definitely give it a try this week, thanks for your time.
@@viralbible1629 thanks a lot for blender feedback. I'm also deciding which one to chose, blender or 3ds max.
Reminded me of my first computer with 3ds max 2.0 on MS-DOS in 1994
Good Stuff, you forgot the incredible Warcraft 3 cinematics created back in 2000, which to this day hold up visually and stand up as one of the best cinematics to ever be created.
Mind blown when blizzard the Warcraft cinematic and all others after that with max
Wow !! Yeah I remember that Baby Dancing Video !! Long time ago !!
Great video, in general all your videos about the history of 3d software are great. You can talk about some controversial topics too, like XBR, Autodesk buying XSI and Maya, and of course, your vision about the future.
Awesome thank you
I love using 3ds max. Just looking for where I fit in the industry now that I've graduated school.
I made a you tube video. Would you like to see it?
Nice story. Dan Silva is from Deluxe Paint for Commodore Amiga? I still have the boxed versions Deluxe Paint II,III and IV, with his face on version III.
Thanks
Great! thanks for doing this
you are welcome
Great video...collectable...
thanks
This is gold
Of course!
next video THE FALL OF 3dsmax AND ITS UTTER GREED AND SUBSCRIPTION model like adobe that has everyone taking to blender and other cheaper alternatives then maya and it.....have a great new years
Since 2010 I didn't see very big improvements, while Blender changed radically many times! Evolution rate: 3ds max 1, Blender 100.
Thank you vey much. LIKE
you are welcome
With all the layoffs at Autodesk, which do you think will be first against the wall: Maya or 3DS MAX?
Neither of them
@@joelaguilarfuentes8758 Autodesk can’t afford to keep throwing money at both of them, though.
@@lawrencedoliveiro9104 are you certainly sure about what you are talking? do you have facts? first of all I will recommend you to look to Eloi Andaluz Fulla channel to be better informed about the industry reality. But I will very glad if you can inform why you make this assumption, with facts.
I don't know any facts and I'm not an Autodesk fan, I try to use more different softwares every day. But when you think about it, 3ds max is flagship product, has more seats in industry than any other Autodesk Product, it's robust software despite the old interface and somehow troubling workflow (they are a lot of things to fix that's right), Max is not only used in ArchVIz (which is big and pay more than movies), also machinery industry, products design and card industry (for presentation and those stuff) and those industries pay the bills, and as far as I know a lot of generalist and VFX artists works with Max, yes they use plugins, but all the softwares uses, and addons too.
And Maya is the preferred for animation, teached and used in a lot of schools, and all there are a safe way to work in big studio pipelines so I don't think neither of them is going anywhere.
There is Bifrost coming which will be awesome for both.
Of course, in the meanwhile Houdini has taken a great spot in VFX, and his node workflow is great but have limitations.
C4D has his own niche.
Blender is free, great and intuitive, great modelig tools there but can't replace Maya in animation or simulation, neither Max, which can big scenes probably better than any other softwares.
@@joelaguilarfuentes8758 Yes, I have facts. Just look at Autodesk’s history, killing off Stingray, SoftImage, Lightscape ...
Offering two different competing 3D programs just doesn’t make business sense. Killing off one would boost Autodesk’s profits and share price. It’s the obvious thing to do.
@@lawrencedoliveiro9104 Bro, for real, this has been over-discussed already, they are not going to kill their flagships 3d software. What I've heard of softimage is that it was dead already, it was a great piece of software but the community was too little and the previos owners/creators couldn't maintained, what Adsk did was a smart move, they absorbed SoftImage and their developers and right now they are using the ICE system of SoftImage into Bifrost which will become a thing to compete with Houdini, right now it is particles and siumulations for Maya and Modeling for Max. So, as I said, I'm talking aobut facts like Mayas or max are not selling or making enough money, which is not happenning, look at SIGGRAPH 2019, look for the Eloi channel and do some research. About Stingray and Landscape I cannot talk cause I don't know anything.
These types of misslead rumors is what makes people think that Max is only used in ArchViz, which is not true.
Nice
Great video!
thanks
Good Work
thanks
Great video thank you very much,
We want something similar about maya
it is coming soon
Maya: seeing 3ds Max succeed, MAYA was created. That is Maya history.
In the first 3 seconds you showed Jay Wilbur and Bobby Prince, who at that time worked for id Software 😉
Nice video
thanks
dunno what are u on about m8 Blender is crushing right now
Bro Blender is where it's at.
Project IGI made by 3ds max rx6 i think i have developer pictures for prove
I first met him 1996.
😍😍
just some info updates..... umm Personally Max9 was the last best max version... And 2012 movie. Yes rendered and built in max, but not right out the box. A LOT of chaos group plugins were used as well. Max out the box could have not produced the fragmentation and particle physics for all the destruction effects. I think it also used vray for much of the rendering... It also used fume or another volume plugin that i cant remember the name of I think for the volumetric effects. SO certainly not out the box... In any case I agrree with many comments that Max never got the credit it deserved. Maya seemed to always own that crown.
As for my history with max. I started using it around 1998, forgot what version that would have been R5?
The lead vendor, Digital Domain, did the escape from LA sequence in Maya and Houdini. A lot of the hero assets were modeled in Maya for 2012. As for the other shots, without going into details as to which vendor did what, Max was used for those.
History of Nuke please!
Great video.
I think some of the info's are not 100% correct (but not really sure).
- Raytrace material was introduced in version 3, and that was huge back then. Or it was, raytrace shadows (or both).
- Particle Flow was first released in version 5, not 6.
- Edit Poly modifier was released in version 4, not 5.
But these are not very important stuff.. keep up the great work!
And to think Blender is topping them off as of lately. The only thing they need to do now is to insert a character creation plugin like Adobe Fuse along with some stuff from MS Paint 3D, replace the complicated Node editing with layers, and boom, we have a successful software.
Blender does have external plugins for character creation. They are Manuel Bastion Lab, and MakeHuman.
The Node system for creating Materials is actually much better than layers, because you can actually get lost in layers, and if you make one mistake, it can wreck your entire project. That's why Nuke is better and preferred than After Effects for VFX. Houdini is also Node-Based for everything. Blender needs more Nodes for the other areas like Particles, Building objects and more. We've already got Animation Nodes, although that itself is very hard to get into...like all things 3D.
Animation nodes provides the ability to make Motion Graphics like in Cinema 4D.
Also, there's an upcoming feature called "Everything Nodes" for blender. Not sure when it will be released, but it should make Blender more like Houdini.
Where did you hear blender is topping them off?
@@csmemarketing I just think Nodes is a bit more complicated when it comes to attaching them. Also, Manuel Bastion Lab is defunct.
@@thevfxmancolorizationvfxex4051 Manuel Bastioni has indeed ceased development, but the community took over and it's here for Blender 2.8X mblab.dev/
Also, I agree with the Nodes seeming to be more difficult, but there are many videos explaining how it works. When mixing Nodes, the bottom node is the top layer. That's the mystery solved. You can look up BornCG, CG Geek, Grant Abbit and Blender Guru for explanation on Nodes.
After I learned how they work, it's nothing. I still have to learn how advanced Nodes work because there are some node combination that was though of as non-standard, but they make magical results.
@@csmemarketing I agree
you forget the PFLOW in 3dsmax 6....!
he does mention PFlow in 3ds 6
Dancing baby = 'CS_Dance01.bip' :)
10:16 3DS MAX 7
Bad blender is now taking all over
I also make these types of tutorial and video
why you keep saying autodesk even in early version when the companies that develop max were kinetix and discreet, autodesk came last
Actually 3d invented by African American lots of 3d artists don’t know these
...and then it all went to shit
Title "Rise and fall of 3ds max" fits much better. Because 3ds max is dying now. Last 10 years only cosmetic ui decorations. And chamfer modifier of course.
rman197 From my understanding, it’s more of abandoning than actually falling.
@@cesarlin Considering other 3d software development speed (Houdini, Cinema4D, Blender) - 3ds max stagnation looks like falling.
VFX studios use Maya for CGI shots in movies .. not 3DS MAX ..
The VFX-heavy film "2012" has most of its effects made with 3ds max. Also you can take a look here
en.wikipedia.org/wiki/List_of_films_made_with_Autodesk_3ds_Max
This is a ridiculous statement. VFX studios use everything. It’s not uncommon to see any combination of Maya, Max, Houdini, Modo, zBrush, or even frigging Blender on a single project. It depends on the studio.
3D studio was not used for vfx.
Games and game cinematics yes but no production pipeline I’ve ever seen in vfx has used it.
Some pretty big ones use it :)
3ds max sucks nowadays.
monotone voice.