MY THEORY IS by the time this Sonic Chaos was being programmed Aspect was using Mega Drive hardware to test the game, so they didn't bother testing it on original hardware so early. You should try it in a master-gear converter!
This is my thought too. 1993 was really late for the MS and it's likely that dev teams opted to use the much more powerful MD development kits during initial production and demo stages.
As someone else has mentioned, the game is actually looking for a port that doesn't exist on the consumer Master Systems that was used for music development. Thus, the game hangs. I'd imagine that if it works on the Mega Drive, it may work on the FM Master System.
Awesome review redhotsonic! Loved every minute of it. Aside from the world wide Game Gear version in 60Hz, it's funny you call the PAL Master System the (rubbish one) because Sonic Chaos if purchased for the SMS was intended to be played in 50Hz back in 1993 and it was only released in PAL regions. Would love for you to do a quick review of these hacks on real hardware: 1. Sonic Redemption 2. Sonic 1 The Blue Blurr 3. Sonic 1 & 2 Three of my all time favourite (broken Sonic hacks).
For some odd reason, when i tried playing Sonic CD version 0.02 on my mega-cd, i got no audio except for the SFX of sonic jumping, spindashing etc. Is there a reason for this Redhotsonic?
I can't say for sure but sounds like when you burned the ISO, it was not including the tracks. So the game is probably trying to play the music, but it's non-existant.
It might be one of those cases that Works in the Dev Consoles but not in the Real hardware since both consoles are different, the Devs one are usually slightly Faster and potent than the Retail one
The sonic chaos Maybe it was programed in the mega drive and then ported into the mastersistem like that sonic x treme was made in PC and then partially ported into the saturn
Technically, these games work cause it's the ORIGINAL EPROM with all hardware pass, but for someway, can't pass the blackscreen (maybe model/region/lock)?
A bunch of Sonic prototype tests in one, nice. I was surprised to see Sonic Chaos working using the Everdrive MD on the Mega Drive instead of on the Game Gear or Master System. Was really helpful to see various methods. 10:34 bouncing in style!
Does the June Sonic Chaos build work if you put it on a Master System Everdrive and put that in a Power Base Converter? That seems like a useful data point for tracking down the problem.
Kinda wish the sonic 3 & knuckles pc version was ported to consoles with their menu intact, just adjusted for the system. Those who aren't aware, loading the pc version (which many know has midi versions of the prototype songs in an official release) will bring up a window to select the game you want. Sonic 3, sonic & knuckles and sonic 3 & knuckles. Meaning you got pretty much 3 versions of the original game in one pack; but it gets better! It also comes with a wallpaper and a cool animated screensaver (it was cool for the time okay!) so imagine say, releasing this on the 3ds or switch with the choice of 3 games + a new theme for sonic 3!
Prediction: you will call the sonic 3 prototype partially because it crashes when tails grabs anything Although it’s not the genesis’s fault it’s actually because some sprites don’t exist for tails so it crashes
Hey how do i get Sonic cd v.0.02 on Kega fusion 3.64 running? It did the same thing that happened (aka crashed on the "Copyright" screen or the big 3d sega screen). Please help me!
1:52 I found it quite interesting since I played this on Genesis Plus GX and when I went to the past the first time, it actually functioned correctly and took me to the past, rather than staying in the present.
Yeah it works I used to have one with a everdrive and sonic and tails worked what worked it seems is as soon as dirt got into the thing it worked? Don’t have it anymore never recorded it and yes it’s the same version
Do you know that all of the Genesis and Master System very first prototype versions up until the later builds, The European versions (50hz) have the same music speed as Sonic 1? Please do a comparison to these when you test them!!! Sorry this was long, I'm excited for you to do it!
It's interesting when they decided to fix the games vs when they didn't. Also why they only chose to fix the music, and not the game speed as a whole. In a more general sense it's interesting seeing which companies bothered to fix the speed differences and which didn't, because this problem persisted into the Playstation and N64... For instance, Blast Corps on n64 runs slower on a PAL machine. They DID adjust the target times for the missions to take this into account, but they didn't fix the game speed. (Another interesting question you can ask with games is which is the 'correct' speed? Faster isn't always the intended behaviour. And for instance, Blast Corps is developed by Rare, which is a british company, thus you would assume the PAL version is the original, and the NTSC is a conversion... And thus faster than intended.) Meanwhile, on the SNES you never had the audio problems that the Mega Drive/Genesis had, but you still had games running slower. At first glance that seems weird. But I think I know why that is. - the Mega Drive uses the z80 for audio, but also for Master System compatibility. For this reason the z80 in a PAL system has to run at PAL compatible clock speeds. The Audio CPU in a SNES is JUST for audio processing, and never for any other purpose. On top of that it's default clock speed is something like 2.4 mhz, so it doesn't match up with any other CPU in the system anyway. Presumably that means the PAL audio CPU simply runs at the exact same speed. (similarly, I think the SuperFX on a pal machine still runs at 10.74/21.477 mhz, even though these are NOT PAL frequencies...) Even more interesting than all the games which mess up the speed due to lazy conversion, are the games which do in fact fix things. Did you know that Mario Kart on SNES runs at the same speed on both PAL and NTSC machines? I was surprised, since that's unusual. (yes, the PAL system is running 50 fps, and the NTSC 60 fps - but the actual ingame movement speeds are identical - they took the altered framerate into account and adjusted the timings to match.) That's pretty surprising given how indifferent developers tended to be to the whole issue...
I like playing sonic chaos on my SEGA mega drive/genesis (which is a package of games even games are not on the mega drive ex:master system I don’t think sonic cd is on there though and etc)
5:21 _And so, all out of options and running out of hope, I did the only thing I could and I booked a flight to Japan._
i got it
he went there for a f***ing sticker
damn you Nick
Pizza
I didn't expect a Nick Robinson reference in a redhotsonic comment section
MY THEORY IS
by the time this Sonic Chaos was being programmed Aspect was using Mega Drive hardware to test the game, so they didn't bother testing it on original hardware so early. You should try it in a master-gear converter!
This is my thought too. 1993 was really late for the MS and it's likely that dev teams opted to use the much more powerful MD development kits during initial production and demo stages.
As someone else has mentioned, the game is actually looking for a port that doesn't exist on the consumer Master Systems that was used for music development. Thus, the game hangs. I'd imagine that if it works on the Mega Drive, it may work on the FM Master System.
or a power base converter
3:36 That's interesting. Perhaps it could be a sign that the game was made for the Master System first and then ported to the Game Gear.
Yeah, I think that's exactly the case here :)
@@redhotsonicRed-Hot-Sonic, do you know Sonic the Hedgehog on Master System has some secret codes?
Awesome review redhotsonic!
Loved every minute of it.
Aside from the world wide Game Gear version in 60Hz, it's funny you call the PAL Master System the (rubbish one) because Sonic Chaos if purchased for the SMS was intended to be played in 50Hz back in 1993 and it was only released in PAL regions.
Would love for you to do a quick review of these hacks on real hardware:
1. Sonic Redemption
2. Sonic 1 The Blue Blurr
3. Sonic 1 & 2
Three of my all time favourite (broken Sonic hacks).
5:35 advertisement break.
Awesome Video
First video i've watched of yours, awesome!
For some odd reason, when i tried playing Sonic CD version 0.02 on my mega-cd, i got no audio except for the SFX of sonic jumping, spindashing etc.
Is there a reason for this Redhotsonic?
I can't say for sure but sounds like when you burned the ISO, it was not including the tracks. So the game is probably trying to play the music, but it's non-existant.
@@redhotsonic ah ok, also the ISO file was from Sonic Retro 😂
@@redhotsonicalso did you know that the Member called "Lee Clark" was me back in 2019?
Fun Fact: Did You Know Sonic 2 Used To Have Time Travel?
We Can Know This Because Wood Zone Is A Past Version Of Metropolis.
No it was supposed to be present For Casino night
For some Reason in Hydrocity Zone when the drowning Jingle starts when you go in Debug/Air it plays an early Version of Mushroom Valley Zone Act 1
You should've tested if Sonic 3 locked on with Sonic & Knuckles.
Sonic 3 complete works on real hardware?
Luis Mediavilla that actually does exist with a cartridge you don’t a emulator for it
@@jamesrgamesoffical :V
I love the handheld megadrive that plays Sonic chaos. :v
put the sonic 3 prototype in sonic and knuckles
He Asked for Disliking So I am
Im liking.
Maybe the Jun 30th prototype has an anti-piracy feature.
We tested NTSC-U, PAL, and NTSC-J, but it doesn't work on real hardware
*SECAM has left the game*
well to answer your question: It's Baeta
Maybe sonic chaos worked on mega drive because of newer sms bios. Would be interesting to try it on master system 2 (more modern bios than sms1).
3:40 I think the wrong size is because they're using SMS graphics and layout on a system with a lower screen size and resolution.
I'll give these a try via my RGH Xbox 360's Sega Emulator.
The sonic 3 prototype actually had level select codes
Super sonic: 2,4,5,6
Hyper sonic: 12,14,15,16
HYPER SONIC?!!??
It might be one of those cases that Works in the Dev Consoles but not in the Real hardware
since both consoles are different, the Devs one are usually slightly Faster and potent than the Retail one
Try on the title screen:up up down down up up
The sonic chaos Maybe it was programed in the mega drive and then ported into the mastersistem like that sonic x treme was made in PC and then partially ported into the saturn
you should do the nick arcade version of sonic 2 in the level select theres unused zones
Why the heck did u called a Game Gear a Mega Drive?
Redhotsonic 3 & Greenhillknuckles
Technically, these games work cause it's the ORIGINAL EPROM with all hardware pass, but for someway, can't pass the blackscreen (maybe model/region/lock)?
Sonic 3 proto songs like angel islands zone 1&2 are glitchy if you play through the levles
Why didn't you try the japanese Master System? (Sega MK3)
You can use a master system controller on a sega genesis/mega drive
On real hardware
Sonic 3 prototypes and others? No more like
*sonic 3 prototypes and knuckles*
You're too enthusiastic
Ages *sonic flips name around* saga
Imagine if they used a genesis for developing Chaos
Krissoge loly
Can you've make a sonic 3 sonic & knuckles & sonic 3 & knuckles bonus video?
Toycat is yes yooooooooooooooo
What the fuck are you trying to say?
What's the beeta or baeta about? ( silly question! but please answer. )
how do you pronounce "beta"
30 years later, TIL that the Megadrive is backward-compatible with MS...
???????? It had the Power Base Converter so the Megadrive can play MS games.
He sounds like Messyourself
10:27 Was Echoes Act 2 Involved in it?
If so, then
S
H
I
T
!
He said mega drive not game gear
Why the *GLOBLIN* wouldn't it work!? It was made by Sega!
Wait! What happens if you lock on the Sonic 3 Proto to S&K? Is that even possible?
Unfinished s3&k?
@@_danu Maybe. More likely just blue spheres.
@Katherine sonjon ...what? I mean, I get what you're saying, but we're in a timeline where there is no Sonic 1 prototype.
@Katherine sonjon Hm.
Revolution Team not really, he’s able to get the game working on the everdrive, so any s&k cart wont affect any game.
I'm a simple man. I see RHS, I click.
Me too! 😁
@@cm-ih1jb What is this, a crossover episode?
@Pero Perić thanks
Same.
@Fluffy TKC going pretty well. How's yourself?
redhotsonic: “You can undislike the video now”
97 people: n o
124*
edit: i just only said "124*" and theres a war here
Эльмира Гарифуллина you know this was made 2 months ago right?
128*
Jakyrin Rutherford *138*
*140
8:50 Dying on Emerald Hill... SMH :P
6:54 This music makes it sound like he needs to do this to live and is under so much pressure
Wow.
Title:
Sonic 3 Prototype
Reality:
Guy tries to get Sonic Chaos Prototype to work on Master System
At least he didn't clickbait it
I think I actually prefer the beta Hydrocity background to the release version. Would have been nice to see it in act 2 of Mania
really? it looks kinda messed up
Even in encore mode It would have been acceptable
A bunch of Sonic prototype tests in one, nice.
I was surprised to see Sonic Chaos working using the Everdrive MD on the Mega Drive instead of on the Game Gear or Master System. Was really helpful to see various methods.
10:34 bouncing in style!
Does the June Sonic Chaos build work if you put it on a Master System Everdrive and put that in a Power Base Converter? That seems like a useful data point for tracking down the problem.
-SONIC CHAOS-
OR
-SONIC AND TAILS-
*_Different Game Names in a Nutshell_*
imagine if the games name was actully SONIC CHAOS
OR
SONIC AND TAILS
@@Pokycraftgamer9 xD
sliaT dna cinoS
ro
soahC cinoS
Kinda wish the sonic 3 & knuckles pc version was ported to consoles with their menu intact, just adjusted for the system.
Those who aren't aware, loading the pc version (which many know has midi versions of the prototype songs in an official release) will bring up a window to select the game you want.
Sonic 3, sonic & knuckles and sonic 3 & knuckles. Meaning you got pretty much 3 versions of the original game in one pack; but it gets better! It also comes with a wallpaper and a cool animated screensaver (it was cool for the time okay!) so imagine say, releasing this on the 3ds or switch with the choice of 3 games + a new theme for sonic 3!
oh hell nah i prefer michael jackson's songs
@@scoundrel8440 That version is already on the DS and steam btw.
Prediction: you will call the sonic 3 prototype partially because it crashes when tails grabs anything
Although it’s not the genesis’s fault it’s actually because some sprites don’t exist for tails so it crashes
For a single crash like that, it still would have passed.
plus it's not a fault of the real hardware@@redhotsonic
10:36 Eecks, that looks headache-inducing.
B A E T A
O R
Incorrect? 😉
Hello Knuckles channel I'm I Fan Of You!
0:31 so there’s the average UA-camr, then there’s possibly you hacking into it.
2:22 3:48 8:26 9:27 10:32 YES.
During that video I also heard a bone crack. Ouch! XD
Beta is pronounced “Beta”
Maybe the prototype for Sonic Chaos was MADE for the Megadrive
According to some guy, Aspect used MD Dev Kits at this point instead of MS Dev Kits
Still waiting for the Sonic chaos remake.
5:50 I didn’t know Japanese was a a frequency!
Hey how do i get Sonic cd v.0.02 on Kega fusion 3.64 running? It did the same thing that happened (aka crashed on the "Copyright" screen or the big 3d sega screen). Please help me!
How was the sound on the Sonic 3 prototype on actual hardware? I know there were lots of sound issues in emulation.
Yeah, it was buggy on hardware as well. Seemed extremely similar to KEGA.
@@redhotsonic I assumed this was likely the case. Thanks for the info!
7:50 oh commo- (BLEEP)
Either he said:"Oh commo- (beeeep)" or :"Oh god- (beeeep)"
I almost left
What
Too bad undisliking or disliking the video doesn’t matter anymore…
1:52 I found it quite interesting since I played this on Genesis Plus GX and when I went to the past the first time, it actually functioned correctly and took me to the past, rather than staying in the present.
Hi jason
I like how June 30th Prototype (Sonic Chaos) is on my birthday and it doesn't work due to there not being a port.
the sonic three prototype was made 15 years before I was born
Then your 11
Ronan Stout made made 13.5 years before I was born.
Yeah it works I used to have one with a everdrive and sonic and tails worked what worked it seems is as soon as dirt got into the thing it worked?
Don’t have it anymore never recorded it and yes it’s the same version
I like when the sign says beeta or baeta its beta
10:35 Top 5 villains in Sonic:
5. Metal Sonic
4. Shadow
3. Chaos
2. Dr. Eggman
1. *The springs in Carnival Night*
How come sonic 2 time attack dont work for me? I start and it stops.
I have the genesis emulator in my phone and I have sonic 3 prototype in my emulator
7:29 NO.
Yo
I hate ads I'm gonna remove ads 7:29
I knew that the S3 proto worked on hardware beforehand because I checked myself :P
Do you know that all of the Genesis and Master System very first prototype versions up until the later builds, The European versions (50hz) have the same music speed as Sonic 1? Please do a comparison to these when you test them!!! Sorry this was long, I'm excited for you to do it!
It's interesting when they decided to fix the games vs when they didn't.
Also why they only chose to fix the music, and not the game speed as a whole.
In a more general sense it's interesting seeing which companies bothered to fix the speed differences and which didn't, because this problem persisted into the Playstation and N64...
For instance, Blast Corps on n64 runs slower on a PAL machine.
They DID adjust the target times for the missions to take this into account, but they didn't fix the game speed.
(Another interesting question you can ask with games is which is the 'correct' speed? Faster isn't always the intended behaviour. And for instance, Blast Corps is developed by Rare, which is a british company, thus you would assume the PAL version is the original, and the NTSC is a conversion... And thus faster than intended.)
Meanwhile, on the SNES you never had the audio problems that the Mega Drive/Genesis had, but you still had games running slower.
At first glance that seems weird.
But I think I know why that is. - the Mega Drive uses the z80 for audio, but also for Master System compatibility.
For this reason the z80 in a PAL system has to run at PAL compatible clock speeds.
The Audio CPU in a SNES is JUST for audio processing, and never for any other purpose.
On top of that it's default clock speed is something like 2.4 mhz, so it doesn't match up with any other CPU in the system anyway.
Presumably that means the PAL audio CPU simply runs at the exact same speed. (similarly, I think the SuperFX on a pal machine still runs at 10.74/21.477 mhz, even though these are NOT PAL frequencies...)
Even more interesting than all the games which mess up the speed due to lazy conversion, are the games which do in fact fix things.
Did you know that Mario Kart on SNES runs at the same speed on both PAL and NTSC machines? I was surprised, since that's unusual. (yes, the PAL system is running 50 fps, and the NTSC 60 fps - but the actual ingame movement speeds are identical - they took the altered framerate into account and adjusted the timings to match.)
That's pretty surprising given how indifferent developers tended to be to the whole issue...
It's pronounced Baeta.
Wow nice vid Red.
UA-cam unsubscribed me from you so. I re. Subbec
What do you mean you didn't show off Sonic 3 prototype and Knuckles?
Its just blue spheres
can the sonic 3 proto be used with the sonic & knuckles cart in any way?
I believe it loads Sonic & Knuckles
@@nuggetpotato5471 I meant if you hacked it, or used the edmdv3 route
@@SkeleGamer101 it's not like it will load S3&K
@@nuggetpotato5471 still worth it to try
imagine if someone clicked off the video before he even said he was kidding about the fake ending...
The Chaos Proto is for mega drive because that was already launched
7:49 whoops 😬
in the sonic 3 prototype you can drop dash. up and b.
You look like what would happen if Seth Rogen and Chris Pratt had a child together
I like playing sonic chaos on my SEGA mega drive/genesis (which is a package of games even games are not on the mega drive ex:master system I don’t think sonic cd is on there though and etc)
Sonic 3 Prototype + Sonic & Knuckles Prototype - does it work on Real Hardware or Sonic 3 Limited Edition Prototype - does it work on Real Hardware?
Ah yes, my favorite portable console, the mega drive
Sega nomad will embarrass you
But
What if you attach sonic & knuckles to the 2 and 3 protos?
Hi! Redhot Sonic!
I Liked The Vid I Like Your Content Alot! My Fav Video is this one
Should have tried the june master system sonic chaos on the game gear, the game gear basically being a handheld master system
It worked sonic chaos proto I had to put game on cart and run it USING MASTER SYSTEM
I wonder how the community gets these betas?
OH BOY I HAD LOTS OF FUN PLAYING THIS PROTOTYPE!