02 - ATTRIBUTE WETMAP - MFX Modules for Houdini

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  • Опубліковано 21 сер 2024
  • Project file can be found here:
    markfancher.gu...
    Module 2 will cover the basic Attribute Wetmap technique. We’ll learn how we can use a solver to stick attributes our geometry and look at a couple practical applications such as raindrops and footprints.
    MFX Modules are micro-setups / Houdini knowledge chunks that come up a lot in my other tutorials. The fundamental vex and computer graphics concepts behind these modules will surely enrich your Houdini knowledge wherever you are at in your Houdini journey!
    Linktree: linktr.ee/mark...

КОМЕНТАРІ • 27

  • @neondepth
    @neondepth 8 місяців тому

    Super informative. The way you describe what is happening with your vex code in each tutorial is really helpful.

  • @francescomatera2904
    @francescomatera2904 8 місяців тому +2

    Amazing video, thank you!!
    But you don't need an attribute wrangle, just Prev_frame and Imput_2 into attribute transfer.

    • @MarkFancherFX
      @MarkFancherFX  8 місяців тому +1

      Oh i never thought about it like that. Nice!

  • @fahim618
    @fahim618 10 місяців тому

    I just started learning Houdini. I'm a big fan of yours sir. Thanks for making videos and teaching us cool stuff.

  • @zotake
    @zotake 10 місяців тому

    Love this series and how you explain what you are doing. Thanks again!

  • @drumlordbeats4952
    @drumlordbeats4952 10 місяців тому

    if you set the distance metric to distance from surface, most cases it speeds up the mask from geometry node :') loving the series so far! thank you

  • @ChrisKania
    @ChrisKania 10 місяців тому

    Awesome little setup

  • @facadevhive
    @facadevhive 10 місяців тому

    Thank you Mark, this is great!

  • @yoolkimpapa
    @yoolkimpapa 10 місяців тому

    Just incredible

  • @kir11
    @kir11 10 місяців тому

    Very handy info! Thanks!

  • @villaintheatre1532
    @villaintheatre1532 10 місяців тому

    session number two completed :D

  • @paoloricaldone6273
    @paoloricaldone6273 10 місяців тому

    Thanks!

  • @alaezalfa
    @alaezalfa 9 місяців тому

    sooo useful thanks!

    • @MarkFancherFX
      @MarkFancherFX  9 місяців тому

      Dear kind human, thank you for your support!

  • @randomgamer3466
    @randomgamer3466 3 місяці тому

    how could i paint on moving targets? this setup breaks when movement comes into play

  • @ronak8637
    @ronak8637 9 місяців тому

    Wow this is gold. Thank you mark. I just want to know how can we use all these animated masks in vellum solver?

    • @MarkFancherFX
      @MarkFancherFX  9 місяців тому

      Thanks! That's a little more involved than I can answer here, but maybe I'll do a more in depth tutorial on it someday. You could try to use it in a way that is covered in this tutorial:
      ua-cam.com/video/DalGtAi2PGI/v-deo.html

  • @BobBob-mg3mi
    @BobBob-mg3mi 10 місяців тому

    Hey Mark! Your tuts are really helpful. Just wanted to know if there's a way of using greyscalegorilla premade redshift materials in houdini? I'm not sure how I'd go about this

    • @MarkFancherFX
      @MarkFancherFX  10 місяців тому

      I don't know of any automated way, I imagine it's just a matter of bringing in the individual maps and constructing the shader graph.

  • @Keleji
    @Keleji 10 місяців тому

    The third wet map is played at the beginning. Why does the map read the points of the plane?

    • @MarkFancherFX
      @MarkFancherFX  10 місяців тому

      This is just an attribute wetmap, so it only affects geometry rather than creating a higher resolution map that can be used in UV space.

  • @philippwelsing9108
    @philippwelsing9108 10 місяців тому

    Excellent! Would you know a reason why the real time toggle is not ON by default? Wouldn't that be the more reasonable default? Always asked myself that.

    • @MarkFancherFX
      @MarkFancherFX  10 місяців тому +1

      I’m not sure. I think maybe if it’s off it gives an overall better sense of what the performance of the scene is? It is odd though. I feel like most of the time my scenes play back slower than real-time anyways 😂

    • @philippwelsing9108
      @philippwelsing9108 10 місяців тому

      @@MarkFancherFX Haha, same. I think it should rather be the other way around - disabled only IF you want to speed things up to the max. 🤝

  • @victorlucas821
    @victorlucas821 7 місяців тому

    Dude, you're overcomplicating this, you're scaring away beginners!

    • @MarkFancherFX
      @MarkFancherFX  7 місяців тому +5

      I'm sorry to have offended you with my professional free 15 minute tutorial😅