02 - ATTRIBUTE WETMAP - MFX Modules for Houdini

Поділитися
Вставка
  • Опубліковано 6 січ 2025

КОМЕНТАРІ • 29

  • @francescomatera2904
    @francescomatera2904 Рік тому +3

    Amazing video, thank you!!
    But you don't need an attribute wrangle, just Prev_frame and Imput_2 into attribute transfer.

    • @MarkFancherFX
      @MarkFancherFX  Рік тому +1

      Oh i never thought about it like that. Nice!

  • @neondepth
    @neondepth Рік тому

    Super informative. The way you describe what is happening with your vex code in each tutorial is really helpful.

  • @alaezalfa
    @alaezalfa Рік тому

    sooo useful thanks!

    • @MarkFancherFX
      @MarkFancherFX  Рік тому

      Dear kind human, thank you for your support!

  • @marc1137
    @marc1137 2 місяці тому

    im emitting some vellum objects being created every some frames , and some vellum fluid interacting... i do this attr transfer and its ok ,but when try the solver to keep the color , even if do the cache to have the prev frames , seems happen nothing... i wonder if need more complicated stuff in this situation

  • @fahim618
    @fahim618 Рік тому

    I just started learning Houdini. I'm a big fan of yours sir. Thanks for making videos and teaching us cool stuff.

  • @zotake
    @zotake Рік тому

    Love this series and how you explain what you are doing. Thanks again!

  • @randomgamer3466
    @randomgamer3466 7 місяців тому

    how could i paint on moving targets? this setup breaks when movement comes into play

  • @ChrisKania
    @ChrisKania Рік тому

    Awesome little setup

  • @drumlordbeats4952
    @drumlordbeats4952 Рік тому

    if you set the distance metric to distance from surface, most cases it speeds up the mask from geometry node :') loving the series so far! thank you

  • @Keleji
    @Keleji Рік тому

    The third wet map is played at the beginning. Why does the map read the points of the plane?

    • @MarkFancherFX
      @MarkFancherFX  Рік тому

      This is just an attribute wetmap, so it only affects geometry rather than creating a higher resolution map that can be used in UV space.

  • @facadevhive
    @facadevhive Рік тому

    Thank you Mark, this is great!

  • @kir11
    @kir11 Рік тому

    Very handy info! Thanks!

  • @ronak8637
    @ronak8637 Рік тому

    Wow this is gold. Thank you mark. I just want to know how can we use all these animated masks in vellum solver?

    • @MarkFancherFX
      @MarkFancherFX  Рік тому

      Thanks! That's a little more involved than I can answer here, but maybe I'll do a more in depth tutorial on it someday. You could try to use it in a way that is covered in this tutorial:
      ua-cam.com/video/DalGtAi2PGI/v-deo.html

  • @philippwelsing9108
    @philippwelsing9108 Рік тому

    Excellent! Would you know a reason why the real time toggle is not ON by default? Wouldn't that be the more reasonable default? Always asked myself that.

    • @MarkFancherFX
      @MarkFancherFX  Рік тому +1

      I’m not sure. I think maybe if it’s off it gives an overall better sense of what the performance of the scene is? It is odd though. I feel like most of the time my scenes play back slower than real-time anyways 😂

    • @philippwelsing9108
      @philippwelsing9108 Рік тому

      @@MarkFancherFX Haha, same. I think it should rather be the other way around - disabled only IF you want to speed things up to the max. 🤝

  • @yoolkimpapa
    @yoolkimpapa Рік тому

    Just incredible

  • @BobBob-mg3mi
    @BobBob-mg3mi Рік тому

    Hey Mark! Your tuts are really helpful. Just wanted to know if there's a way of using greyscalegorilla premade redshift materials in houdini? I'm not sure how I'd go about this

    • @MarkFancherFX
      @MarkFancherFX  Рік тому

      I don't know of any automated way, I imagine it's just a matter of bringing in the individual maps and constructing the shader graph.

  • @villaintheatre1532
    @villaintheatre1532 Рік тому

    session number two completed :D

  • @paoloricaldone6273
    @paoloricaldone6273 Рік тому

    Thanks!

  • @victorlucas821
    @victorlucas821 11 місяців тому

    Dude, you're overcomplicating this, you're scaring away beginners!

    • @MarkFancherFX
      @MarkFancherFX  11 місяців тому +6

      I'm sorry to have offended you with my professional free 15 minute tutorial😅

    • @victorlucas821
      @victorlucas821 29 днів тому

      @@MarkFancherFX I don't know where you get the idea that I'm offended.
      Bad advice is bad even for free. Of course it's great that you're trying to help, but you've made it unnecessarily complicated.