im emitting some vellum objects being created every some frames , and some vellum fluid interacting... i do this attr transfer and its ok ,but when try the solver to keep the color , even if do the cache to have the prev frames , seems happen nothing... i wonder if need more complicated stuff in this situation
Thanks! That's a little more involved than I can answer here, but maybe I'll do a more in depth tutorial on it someday. You could try to use it in a way that is covered in this tutorial: ua-cam.com/video/DalGtAi2PGI/v-deo.html
Excellent! Would you know a reason why the real time toggle is not ON by default? Wouldn't that be the more reasonable default? Always asked myself that.
I’m not sure. I think maybe if it’s off it gives an overall better sense of what the performance of the scene is? It is odd though. I feel like most of the time my scenes play back slower than real-time anyways 😂
Hey Mark! Your tuts are really helpful. Just wanted to know if there's a way of using greyscalegorilla premade redshift materials in houdini? I'm not sure how I'd go about this
@@MarkFancherFX I don't know where you get the idea that I'm offended. Bad advice is bad even for free. Of course it's great that you're trying to help, but you've made it unnecessarily complicated.
Amazing video, thank you!!
But you don't need an attribute wrangle, just Prev_frame and Imput_2 into attribute transfer.
Oh i never thought about it like that. Nice!
Super informative. The way you describe what is happening with your vex code in each tutorial is really helpful.
sooo useful thanks!
Dear kind human, thank you for your support!
im emitting some vellum objects being created every some frames , and some vellum fluid interacting... i do this attr transfer and its ok ,but when try the solver to keep the color , even if do the cache to have the prev frames , seems happen nothing... i wonder if need more complicated stuff in this situation
I just started learning Houdini. I'm a big fan of yours sir. Thanks for making videos and teaching us cool stuff.
Love this series and how you explain what you are doing. Thanks again!
how could i paint on moving targets? this setup breaks when movement comes into play
Awesome little setup
if you set the distance metric to distance from surface, most cases it speeds up the mask from geometry node :') loving the series so far! thank you
Thanks for the tip!
The third wet map is played at the beginning. Why does the map read the points of the plane?
This is just an attribute wetmap, so it only affects geometry rather than creating a higher resolution map that can be used in UV space.
Thank you Mark, this is great!
Very handy info! Thanks!
Wow this is gold. Thank you mark. I just want to know how can we use all these animated masks in vellum solver?
Thanks! That's a little more involved than I can answer here, but maybe I'll do a more in depth tutorial on it someday. You could try to use it in a way that is covered in this tutorial:
ua-cam.com/video/DalGtAi2PGI/v-deo.html
Excellent! Would you know a reason why the real time toggle is not ON by default? Wouldn't that be the more reasonable default? Always asked myself that.
I’m not sure. I think maybe if it’s off it gives an overall better sense of what the performance of the scene is? It is odd though. I feel like most of the time my scenes play back slower than real-time anyways 😂
@@MarkFancherFX Haha, same. I think it should rather be the other way around - disabled only IF you want to speed things up to the max. 🤝
Just incredible
Hey Mark! Your tuts are really helpful. Just wanted to know if there's a way of using greyscalegorilla premade redshift materials in houdini? I'm not sure how I'd go about this
I don't know of any automated way, I imagine it's just a matter of bringing in the individual maps and constructing the shader graph.
session number two completed :D
Thanks!
Dude, you're overcomplicating this, you're scaring away beginners!
I'm sorry to have offended you with my professional free 15 minute tutorial😅
@@MarkFancherFX I don't know where you get the idea that I'm offended.
Bad advice is bad even for free. Of course it's great that you're trying to help, but you've made it unnecessarily complicated.