Math x Blender = POWER!

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 76

  • @rogergaborski
    @rogergaborski Рік тому +22

    Interesting video. More videos exploring Blender and math would be great.

  • @SHIVAM.M.S
    @SHIVAM.M.S Рік тому +10

    Blender's Math Greatness in Action!
    Edit: Sick Intro 🔥💯

    • @mtranimation
      @mtranimation  Рік тому

      Thank you very much! :)

    • @SHIVAM.M.S
      @SHIVAM.M.S Рік тому +1

      ​@@mtranimationyou're welcome, btw half way through the tutorial!😁

  • @fabmeyer_ch
    @fabmeyer_ch Рік тому +3

    A node with that you can write symbolical math would be nice :D
    Very cool video!

  • @maddamon1683
    @maddamon1683 Рік тому +2

    Outstanding and easy to follow tutorial! Nice didactics: breaking everything down into digestible chunks and explaining what you want to achieve at first and why each step is done.

  • @ujtb
    @ujtb Рік тому +5

    Crazy stuff man! More math functions with great visual effects please!

  • @masterxeon1001
    @masterxeon1001 Місяць тому +1

    excellent video. You really showed those letters who was boss.
    Just wow.

  • @magnusm86
    @magnusm86 7 місяців тому +1

    Awesome video, I was looking for something to make Math animations and wanted a something user-friendly. Your video has really shown me the power that blender has and it was great going through this tutorial with you. Can't wait to start making my own animations, thank you!!!

  • @ScubaDude1960
    @ScubaDude1960 10 місяців тому +9

    "And then I found out that I'm stupid." Blender will do that to you. I found out that I'm stupid hundreds of times while learning Blender. 😄Great video.

  • @man_art_man
    @man_art_man Рік тому +5

    Well done man! So cool! And easy to follow. More video with math please.... Looks like magic! :)

  • @appidydafoo
    @appidydafoo Рік тому +1

    Absolutely beautiful. Thank you.

  • @louismajor4394
    @louismajor4394 Рік тому +1

    Brillant video and clear explanations! Many thanks!

  • @Gugelhupf07
    @Gugelhupf07 Місяць тому

    Great Video. You are very skilled.

  • @hazdrubal5962
    @hazdrubal5962 Рік тому +2

    Very interesting! I didn't even know that thinks like these could be done in Blender.

    • @mtranimation
      @mtranimation  Рік тому +1

      Thank you! Indeed a lot of things that are still not discovered in Blender ;)

  • @ChienWei92
    @ChienWei92 9 місяців тому

    Thanks for the tutorial. Totally agree with you that math + blender = power.
    Maybe when you have the time you can make a video using lisajous as the math?

  • @Newemka
    @Newemka Рік тому +1

    Thanks a lot for this very instructive video, next time I'll see an equation I'll know how to bring it to Blender geometry nodes.

  • @mattmoore4661
    @mattmoore4661 Рік тому

    Amazing video. I’m going to try to recreate this as a flowing water along path.

  • @Markste-in
    @Markste-in 6 місяців тому +4

    Would be nice if blender would have "written math/function" node where just write down your equation instead of creating a million nodes for a simple function

    • @mr_whyy
      @mr_whyy 6 місяців тому +2

      At this point you might want to script in python, it's kind of equivalent

  • @IzzieAProductions
    @IzzieAProductions 11 місяців тому

    Would love to see more videos videos like this! Got it working in blender! I'm curious if anyone has tips on how you could animate this to music? I have some ideas I will have to mess with! Thanks for the amazing videos!

  • @pedrovelososaavedra7791
    @pedrovelososaavedra7791 2 місяці тому

    This is incredible

  • @zachhoy
    @zachhoy Рік тому

    dude this is so excellent thank you for sharing this method

  • @shmeoul
    @shmeoul Рік тому +1

    hi! i'm absolutely in love with all of your tutorials and videos! i'd like to thank you so much for sharing this much info with us :') i was wondering if you can do a video tutorial or walkthrough on how you render your final work (lighting, cam, the whole animation look)? i'm having a hard time making the renders realistic. that would help a ton for my future projects. once again, thank you so much!!

    • @mtranimation
      @mtranimation  Рік тому

      Hey! Thank you so much! Those are indeed good ideas for future videos :)

  • @VasileiosKontodimas
    @VasileiosKontodimas Місяць тому

    It would be interesting to have the a, b, c, d, e, f parameters cycling with SIN & COS around their initial value and use that to alternate between shapes. Though, I do believe the simulation will be a pain, no?

  • @danialsoozani
    @danialsoozani Рік тому +1

    The last part of math was SUBTRACT in the image but you added it. I wonder if it makes any serious changes to the shape.
    Great video as always !

    • @mtranimation
      @mtranimation  Рік тому +2

      Thankyou!! I understand the confusion but I did it right by making an addition. In the image, it looks like a subtract because that part is covered by the red square but it is in fact an addition as you can see on other parts on the video :)

    • @danialsoozani
      @danialsoozani Рік тому +2

      @@mtranimation oh the red rectangle made a confusion for me. sorry man!

    • @mtranimation
      @mtranimation  Рік тому +1

      No worries :)

  • @jorllima
    @jorllima 5 місяців тому

    Awesome! Thanks fot the tutorial!

  • @erikd1012
    @erikd1012 10 місяців тому

    Genius video!

  • @Taiwo_samuel
    @Taiwo_samuel 3 місяці тому

    When I added the curve line, resampled it, and used the 'Set Position' node and other nodes to animate along the curve, I didn’t get the full animation like I did with the point node. I’m not sure where the issue is.

  • @blackswan6386
    @blackswan6386 10 місяців тому

    is it possible you make a tutorial for the background in this video ? i saw some animated fog wall that inspired me absolute, i would love to see how its done. thanks sir. love this channel instantly subscribed. ciao

  • @gart2888
    @gart2888 Рік тому +1

    Is this the same method you use for the pendulum wave one?

  • @ahamrtasmi
    @ahamrtasmi 9 місяців тому +1

    Awesome!

    • @mtranimation
      @mtranimation  9 місяців тому

      Thankyou! :)

    • @ahamrtasmi
      @ahamrtasmi 9 місяців тому

      @@mtranimation Welcome.
      If it's not too much to ask, I would really like it if you made a video with the minimum necessary just to graph a simple equation of three variables in 3D, without materials, without textures, etc.; that only its 3D graphic form is visible. And so, by better understanding that aspect, advance in the rest with the help of your other videos. In any case, I learn Blender a lot from your UA-cam channel. Greetings.

  • @adityajain6733
    @adityajain6733 Рік тому +3

    my one in not working as intended it just spin around one path

  • @pixydis
    @pixydis 6 місяців тому +1

    Awesome tutorial!
    Is there any way to speed this up so it doesnt take 5000 frames to do a large loop?

    • @mtranimation
      @mtranimation  6 місяців тому

      Thank you! See my tutorial "Math x Blender 4.1 = EVEN MORE POWER!" for that :)

    • @pixydis
      @pixydis 6 місяців тому

      @@mtranimation Thanks! I followed that one first, but I need it actually animating from nothing into the full arc. And that tutorial uses a repeater so all the points "render" at the same time... I made the lines narrow down and disappear after a certain amount of time so I have "snakes" like lines follow the path of the attractor.
      I did it post, sped up the sequence from 2 mins 46 sec down to just 25 second, but I'm wondering if there is a way to not have to render 5000 frames... Changing values in the attractor equation changes its shape... so I have no idea how to make it "run" through the equation faster :(

    • @mtranimation
      @mtranimation  6 місяців тому +1

      You can try to use a trim curve node after the Points to curves node!

    • @pixydis
      @pixydis 6 місяців тому

      @@mtranimation That worked! Thanks so much!

  • @BasheerShaik-yh5bx
    @BasheerShaik-yh5bx Рік тому +1

    Bro cooked and served 💀

  • @pooyamotion
    @pooyamotion 9 місяців тому

    i didn't undrestand something, how can we change the growing velocity now?

  • @ruslandad365
    @ruslandad365 2 місяці тому

    HOUDINI LEVEL👍👍👍

  • @hzc54188
    @hzc54188 Рік тому

    thank you. very much!

  • @bUildYT
    @bUildYT Рік тому

    thats so cool

  • @vk8a8
    @vk8a8 9 місяців тому

    i cant find unprincipled bsdf online, where can i find it?

  • @robinschingen6757
    @robinschingen6757 6 місяців тому

    This looks like the ubisoft logo and their old intro animation

  • @уауаа-и8х
    @уауаа-и8х Рік тому

    o, o, o, it's magic!

  • @adityajain6733
    @adityajain6733 Рік тому

    One more please 😊

  • @vk8a8
    @vk8a8 9 місяців тому

    yeah 👍

  • @vinitvaghani2849
    @vinitvaghani2849 10 місяців тому

    Where and how can i find other eq. like that?

    • @mtranimation
      @mtranimation  10 місяців тому

      Check out this website :)
      www.deviantart.com/chaoticatmospheres/gallery/44050549

  • @宋飞鸿
    @宋飞鸿 Рік тому

    god ,i like your video

  • @vinitvaghani2849
    @vinitvaghani2849 10 місяців тому

    how did you render an animation with 5000 Fream?

    • @mtranimation
      @mtranimation  10 місяців тому

      I didn't, i rendered a portion of those 5000frames. So the frames on which the attractor looks good.

  • @mochispace6880
    @mochispace6880 Рік тому

    たまげたなぁ

  • @honefone
    @honefone Рік тому +1

    couldn't checkout on the website \_(ツ)_/¯

  • @VjYary
    @VjYary Рік тому +1

  • @andersonalvesdossantos957
    @andersonalvesdossantos957 Місяць тому

    Viktor Schauberger

  • @cocacola7535
    @cocacola7535 7 місяців тому

    Equations should be written in code rather than complicated nodes.

  • @iplai
    @iplai Рік тому +4

    from pynodes import *
    @tree
    def geometry_nodes(a: Float = 0.95, b: Float = 0.7, c: Float = 0.6, d: Float = 3.5, e: Float = 0.25, f: Float = 0.1):
    points = InputPoints(position=RandomVector())
    pos = points.position.Vector
    with simulate(points, pos) as zone:
    points.set_position(pos * 0.01)
    x, y, z = points.position.xyz
    dx = (z - b) * x - d * y
    dy = (z - b) * y + d * x
    dz = c + a * z - z**3 / 3 - (x**2 + y**2) * (1 + e * z) + f * z * x**3
    pos = pos + (dx, dy, dz)
    zone.to_outputs(points, pos)
    points_joined = points.Points
    with simulate(points_joined, fakes=0) as zone:
    points_joined.join(points)
    zone.to_outputs(points_joined)
    pos_sampled = points_joined.sample_vector_at_index(points_joined.position, points_joined.index)
    curve = CurveLine().resample(points_joined.point_count).set_position(pos_sampled)
    radius = curve.parameter.factor.float_curve(points=[(0, 0), (0.5, 1), (1, 0)])
    return curve.set_radius(radius).to_mesh(CurveCircle(0.02))

    • @mtranimation
      @mtranimation  Рік тому +1

      That is for sure a cool way of doing it as well! :)

    • @iplai
      @iplai Рік тому +1

      I wrote this addon(pynodes) for a very important reason, which is to handle mathematical expressions.😊@@mtranimation

    • @dfhdgsdcrthfjghktygerte
      @dfhdgsdcrthfjghktygerte Рік тому

      @@iplai Python: Traceback (most recent call last):
      File "\Text", line 4, in
      File "G:\InsertFilePath\pynodes\core.py", line 942, in tree
      outputs = func(*args)
      File "\Text", line 9, in geometry_nodes
      AttributeError: 'Vector' object has no attribute 'xyz'
      x, y, z = points.position.xyz
      Typo or i did something wrong?

    • @iplai
      @iplai Рік тому

      ​@@dfhdgsdcrthfjghktygerte
      When I resolve the compatibility issues, I will release the latest version, you can replace the line with
      x, y, z = points.position.separate_xyz()