BEST Hearts of Iron 4 Division 2/2

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  • Опубліковано 5 лис 2023
  • Part 1 if you missed it • BEST Hearts of Iron 4 ...
    Support me on PATREON / feedbackgaming
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    Business email: davefeedbackgaming@gmail.com
    Edited by: ‪@ww2and1‬
    #hoi4 #heartsofiron4 #speedup
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КОМЕНТАРІ • 93

  • @Jhawar97
    @Jhawar97 7 місяців тому +64

    We need a new support company tier list for the changes.

  • @kenon6968
    @kenon6968 7 місяців тому +17

    The best division is the one you can keep fully equiped.

  • @molotovfirebomb9881
    @molotovfirebomb9881 7 місяців тому +42

    I really like the new update because it gives you a lot more options for making niche divisions and stacking modifiers in fun ways. For example, you can combine rangers, pioneers, and radio support companies with the superior firepower doctrine for a significant bonus to line artillery. Or you can combine engineers, flame tanks, and super heavies for a fort attack bonus close to 90% (really niche, but I find it entertaining at the least).
    Edit: grammar

  • @FeedbackIRL
    @FeedbackIRL  7 місяців тому +13

    Part 1 if you missed it ua-cam.com/video/AHvRhk-Rx9g/v-deo.html

  • @saddleg00se77
    @saddleg00se77 7 місяців тому +11

    Glad I’m not the only one who noticed you look a little sickly in this video. Hope you feel better soon, always looking forward to your vids

    • @FeedbackIRL
      @FeedbackIRL  7 місяців тому +7

      Trust me I'm fine. I'm using a low quality webcam and saturation is wrong

    • @KingKley
      @KingKley 6 місяців тому

      ​@@FeedbackIRLyou look really sharp with the definition from lost weight, shaved beard and hairstyle 💪🏽

  • @joelker41
    @joelker41 7 місяців тому +155

    Are you ok Dave? You look like you lost a lot of weight very quickly.

    • @padmad3832
      @padmad3832 7 місяців тому +10

      These two videos were made on the same day.

    • @CaisiusJ
      @CaisiusJ 7 місяців тому +32

      ​@@padmad3832no they were put up the same day. The first is recorded befor arms dlc.

    • @zorkgreywind509
      @zorkgreywind509 7 місяців тому +8

      It's the glasses.

    • @christophesiewecke9208
      @christophesiewecke9208 7 місяців тому +5

      Ozempic is one hell of drug!

    • @hottaful
      @hottaful 7 місяців тому +3

      AIDS?

  • @DoctorsDriveClassics
    @DoctorsDriveClassics 7 місяців тому +6

    The brigades are the columns (say 3-5 battalions), a division would typically consist of 3-5 brigades.

  • @Alorand
    @Alorand 7 місяців тому +22

    4:15 Brigade is what they call the five columns that you are filling up in the Division designer. Frontline Battalions are the units that you are putting inside the columns.

    • @gudmundursteinar
      @gudmundursteinar 4 місяці тому

      They are regiments. A brigade, in it's original meaning was a combination of battallions from multiple regiments into a single ad-hoc regiment. Typically used by cavalry which often wasn't at fullstrength and regiments during the age of European Empires where regiments often had one battallion deployed in a colony and one at home, so the battallions would unite in the field.
      Today it's basically a Division with one regiment .

  • @unbindingfloyd
    @unbindingfloyd 7 місяців тому +17

    Not that it matters much but I have to point out that there are a lot of marsh tiles in Europe. They are really the only marsh tiles that have game impact as well because they are always fought over on the eastern front at the Polish/Baltics and Soviet border. Essentially Europe has the most marsh lands and the only ones that even matter. Eastern Europe is considered Asia to many Western Europeans I've noticed but its still Europe.

    • @floridaman4073
      @floridaman4073 5 місяців тому

      Spearhead north and south of the marshes and it won’t matter.

  • @briandaddario6390
    @briandaddario6390 7 місяців тому +4

    Hi Feedback, I just wanted to say thank you for all you do and I really hope you have a great week, you make my day with your content so I hope you see this and feel good about yourself cuz you rock and are a good man :)

  • @einruberhardt5497
    @einruberhardt5497 7 місяців тому +1

    Nice video looking forward for the Grandestlan !! :)

  • @ZombiePete1
    @ZombiePete1 4 місяці тому

    @4'24 you are correct. I think what they are trying for in their notation there, "Brigade +1" means that brigades have one extra battalion, but it is less than clear. The unit under a division is always a brigade, then battalion.

  • @alexjennings2178
    @alexjennings2178 7 місяців тому +2

    I love the AA Tank strat. Appreciate you pointing out that the tank can only go as fast as the infantry. I sometimes do two variants of it if i put one in my armor/mech divisions. But I sometimes make my infantry version too fast in comparison to the infantry.

    • @patrickhenry1249
      @patrickhenry1249 5 місяців тому +2

      I personally think it’s just way better to build a fast version simply because retrofitting or making two lines of tanks takes too much production capacity and it feels like it’s easier to just bite the bullet and make the infantry version fast, or switch to a faster one very quickly. You’ll need it eventually, with either marine mechanized divisions (which is what I go for as Germany, schwims and marines then mechanized which is only 7kph anyways, bc lord the rivers into the USSR (dnieper and dougava) are annoying to cross, as well as crimea) or any motorized, mechanized or tank divisions. Unless you just skip armoured recon or don’t add tank battalions for armour to your infantry divisions.

  • @user-rk4er6in1z
    @user-rk4er6in1z 7 місяців тому +1

    Thanks a lot professor, very helpful

  • @jampert3656
    @jampert3656 7 місяців тому +16

    I read the title as "the best hoi4 division is a 2/2" 😅
    Good guide though, as always Dave!

    • @CodenameRune
      @CodenameRune 7 місяців тому +6

      HoI4 players having an Aneurysm everywhere at reading that :P

    • @delpheus7658
      @delpheus7658 7 місяців тому +5

      That's why I clicked the video LOL. 😂 I was ready to get my mind blown.

    • @leftkehsvault2712
      @leftkehsvault2712 7 місяців тому +4

      You are not alone mate, you are not alone

  • @bubyCZ
    @bubyCZ 7 місяців тому +4

    Started playing HOI 3 weeks ago and even coming from Stellaris, oh boi... the learning wall...
    Well, I just wanted to thank you, for you are VERY informative and to the point without being the "ADHD tiktok zoom-zoom cut-cut-cut 10s of do this, this and this, done"... You actually explain why you do what you do, thus teaching us about the game mechanics overall...
    Also... that slow, clear, calm and deep voice, I am starting to question few things and choices in my life lol :D

    • @alexanderdeppa8044
      @alexanderdeppa8044 4 місяці тому +1

      I was still learning things years into playing. If you can accept that you'll lose a lot at first, you'll have a good time haha.

  • @tvullings
    @tvullings 7 місяців тому +3

    I'm really hoping the weight loss is on purpose and not the result of something bad because that plus the black shirt and the new glasses are *chefs kiss*.

  • @charlie-ez1mk
    @charlie-ez1mk 7 місяців тому

    oh wow that clean shave caught me off guard lmao

  • @MaciekKleczar
    @MaciekKleczar 7 місяців тому +1

    In SP you probably wont ever need AA, but you could use more than 100 breakthrough for attacking division. I would say the goal would be to have 200+ breakthrough. That's why I would change AA tank into standard MT with close support gun, 2 machine guns, radio and amor skirts and +9 armor ticks.
    If you really need AA, just add standard AA batalion or support company. You can also lower number of infantry if you wish to get lower combat width. With 30 CW it would still work fine. But for plan fighting I would keep bigger CW, cause they would usually attack alone anyway.
    With this, you can plan auto-attack Barbarossa and win in half year most probably.
    So for me it is:
    2xMT
    4xarty
    12xInf
    support arty, flame, logistic, armored car and pioneeers/maintenance or rocket arty later

  • @AbuNaief
    @AbuNaief 6 місяців тому

    The mountain artillery upgrade gives rangers a 20% attack bonus unlike the cavalry recon attachment.

  • @jamesgill110
    @jamesgill110 7 місяців тому +1

    you sound a little tired, hoping you get better soon if something happened, Love your videos!

  • @cloudkelsey
    @cloudkelsey 5 місяців тому

    A brigade is 3k-5k soldiers so the columns are the brigades while the individual infantry are battalions.

  • @Fck178
    @Fck178 3 місяці тому

    Brigades or regiments are the lines that you insert the battalions.

  • @Silv3rr
    @Silv3rr 6 місяців тому

    Didnt know Feedback had a younger brother! Amazing

  • @Qwerty-of4cy
    @Qwerty-of4cy 7 місяців тому

    your lookig better my guy! nice also also

  • @Mr-Wolf755
    @Mr-Wolf755 6 місяців тому

    Thanks for the info. Where can I find that combat width chart?

  • @gudmundursteinar
    @gudmundursteinar 4 місяці тому

    There is only one true combat width today. That is 20. It fits perfectly into all combats where 3 tiles attack 1 tile.

  • @paladamashkin8981
    @paladamashkin8981 7 місяців тому +2

    Most of the UA-camrs have all missed the fact that you can put pioneers and the rangers into the same unit so you can have both support

    • @vauha27
      @vauha27 6 місяців тому

      you actually can't. It is only possible to activate the special forces doctrines for only one type of special forces? So it is either pioneers or rangers. Or did I miss something?

    • @floridaman4073
      @floridaman4073 5 місяців тому +4

      Many nations allow for two sf branches to be researched.

  • @Merkonta
    @Merkonta 5 місяців тому +1

    nice video thank you so much for the tips - well earned follow 😀
    Just one small thing as I'm actually working there - the German Factory MAN is not pronounced as one word, like MAN but more as you would spell it M - A - N.
    It stands for Maschinenfabrik Augsburg Nürnberg - so machine factory Augsburg Nuremberg :-) Cheers

  • @CubeInspector
    @CubeInspector 3 місяці тому

    It says brigade +1 because several battalions is a brigade. You get the row of battalions AKA a brigade

  • @Fagolore
    @Fagolore 7 місяців тому

    love the lipstick feedback ❤

  • @captainobvious238
    @captainobvious238 3 місяці тому

    i have tried to do this with many nations but everytime i get run over a million times i do not know what i am doing wrong

  • @forrestsory1893
    @forrestsory1893 7 місяців тому

    Good presentation

  • @sskull8
    @sskull8 5 місяців тому

    how to get light interwar tanks to be used in divisions with more modern light tanks?

  • @jonaskingofsparta
    @jonaskingofsparta 5 місяців тому

    ngl, mr Feedback sir, you got me scratching my head with this one (yes, I watched both videos).
    caveat: I'm just back from a hoi4 hiatus, but I tested some templates and I believe my arguments are valid in the current version.
    At first glance, it seems that you're reinventing infantry tanks with AA support, except you've put the AA on the infantry tanks, and added artillery to compensate for the loss of tank-based soft attack. But I don't really see a point building this over standard tank-supported infantry.
    compare and contrast to this: 9 infantry, 1 slow medium tank batallion w a close support gun or howitzer, plus artillery and AA support. That's been my go-to "infantry, but chonky" template since NSB. I really don't see how you're improving over that. SPAA is more cost-effective for armor, but less cost-effective for soft attack, and loses a lot of breakthrough, which infantry divisions can really use.
    Furthermore, in the first part you suggest support artillery is less cost-effective... on a division that has line artillery? Last time I checked support AA provides 60% of the soft attack with 33% of the equipment.
    So my question is this: what has changed so fundamentally in the last patch that my analysis is incorrect? or were you just trying to be funky for funkiness' sake?

  • @mygoodmate
    @mygoodmate 7 місяців тому +1

    I am kinda new to the game, but isn‘t the weighted average of the 15cw also the best? I am a bit confused on your terrain types take. Or are low cw devision generally worse and there is a third factor to consider?

    • @ArtificialXD
      @ArtificialXD 7 місяців тому +3

      * Smaller CW divisions general have more Org per cost, but less total HP (meaning you take more equipment/manpower losses).
      * Support companies historically give proportionally more benefit to small CW divisions, so you get more “value” out of stat-heavy companies like support Arty or Support AA per cost. This is still true, but with the new update adding % based modifiers to some companies, you’ll get more “value” out of these % modifiers in larger CW divisions.
      * Smaller divisions are easier and cheaper to “Space Marine” infantry because proportionally there will be more armor/hardness in the entire divisions, but conversely if the division sees enough combat it may become more expensive because of the cost of higher losses from fighting.
      The take-away: Smaller CW get more cost-efficient value from stat-based support companies (arty/aa/etc) and are good for defense stalling because more units with higher org mean they take longer to break, but with lower stats they’ll take more eq/manpower losses and won’t deal as much damage back. Larger CW units are good for attacking or repelling attackers with damage because they have larger stats, which means better %-based support company buffs per cost and fewer eq/manpower losses. This also means they have a better chance of (1) Having higher defense/breakthru than the enemy’s attack to receive less damage, and (2) Having higher attack than the enemy’s defense/breakthru to deal extra damage. These take-always are why you’ll typically see frontline infantry defenders have 10-20 width for holding the frontline, and attackers have 25+ width for being the units that fight the most frequently.

    • @ArtificialXD
      @ArtificialXD 7 місяців тому +1

      So basically, you’re correct that 15 width is the best weighted CW for all terrain, but you want to know efficient CWs across a bunch of different widths depending on what the division’s goal is and what your nation can afford in equipment and manpower. This is also mostly relevant if you’re min-maxing or playing competitively. Ever since the game left the 20 and 40 width meta when the terrain sizes changed, the largest possible penalty was decreased so that any size between 10 and 40 is viable. The difference is definitely noticeable, but usually the division composition/doctrines/tech levels/air or naval support/Intel or spy modifiers/entrenchment/supply/armor/piercing all matter so that a slightly worse CW by itself wouldn’t change too much in a casual playthru.

  • @lucadiberti7642
    @lucadiberti7642 7 місяців тому +1

    we need mecanized artilliery

  • @wof-lj7ld
    @wof-lj7ld 5 місяців тому

    can you make a MP template guide

  • @CasualGamingDad187
    @CasualGamingDad187 7 місяців тому

    What about rangers and the bonus to line artillery?

  • @xVeri
    @xVeri 7 місяців тому

    How to make navy next? :D

  • @dokuworld2977
    @dokuworld2977 5 місяців тому

    Switch horse recon with rangers you can max their soft Att. bonus to 20% then u dont have to go bad battle plan and you can take superior fire power for another 10% soft Att signal support company. Wich makes not only 30% + soft but also more soft Att over your AA and attilery. At the end leave engineering Support out. This units is ment to push not just hold your line. You welcome😊❤

  • @jeremiahkivi4256
    @jeremiahkivi4256 7 місяців тому

    Snow rangers for Finland.

  • @ChadTanker
    @ChadTanker 7 місяців тому +2

    Who is this
    doent he have gray hair and a beard?

  • @christophesiewecke9208
    @christophesiewecke9208 7 місяців тому +1

    Now do a template for naval invading Yemen as Ethiopia!

    • @floridaman4073
      @floridaman4073 5 місяців тому

      A donkey with a rifle is all you need

  • @minatomadara3436
    @minatomadara3436 7 місяців тому

    Aat tank template guide

  • @Theloliconprincess
    @Theloliconprincess 7 місяців тому +3

    Why you no use entrenchment thing for tanks?

    • @Vaelosh466
      @Vaelosh466 7 місяців тому +3

      Tanks are offensive units mostly, if you're using them defensively you're probably moving them around the line to reinforce breaking tiles, not keeping them in one place. If you mean engineers they just aren't worth the support company slot, on a tank you'd rather have logistics and signal, maybe maintenance, recon for movement speed, flame tanks, and support artillery or AA if you aren't doing soft attack tanks or SPAA.

    • @larsn97
      @larsn97 7 місяців тому +1

      A good use of the entrenchment module can be in flame tanks. Flame tanks have huge debuffs on many modules but entrenchment is not one of them.
      On the other hand it is also a good strategy to make flame tanks as cheap as possible and as fast as needed. So spending the IC for entrenchment is not worth it in this option.

    • @aaronfalcon3152
      @aaronfalcon3152 7 місяців тому +3

      Defensive Tanks are pretty specialised (like you're creating a division for a specific tile), namely static defensive positions which you can't lose or want to grind your enemy out on. Definitely not a general division tool.
      Normal tanks really don't need them.

  • @Alorand
    @Alorand 7 місяців тому +1

    What I don't get is why you have two AA Battalions instead of just one. The second one is way less cost effective for increasing your Armor stat per IC spent.

    • @FlinzPrime
      @FlinzPrime 7 місяців тому

      If you don't have clear air superiority, one AA brigade is not enough to cover your army.

    • @aaronfalcon3152
      @aaronfalcon3152 7 місяців тому +2

      @@FlinzPrime 1 AA is enough for the CAS damage reduction. If you want to remove all of the air sup bonus then you need like 90 air attack. Air sup isn't too bad to deal with so 1 is fine.

    • @floridaman4073
      @floridaman4073 5 місяців тому

      Yep 1 AA and 1 AT added to a 10 inf template is the way to go with proper support companies

  • @willrobinson5609
    @willrobinson5609 7 місяців тому

    You look so different !

  • @stevenborman9110
    @stevenborman9110 7 місяців тому +1

    You sound rough, partying?

  • @masonstead7241
    @masonstead7241 6 місяців тому

    a brigade is 5 battalions

  • @juicebox6581
    @juicebox6581 7 місяців тому

    Brigades are what makes up battallions. Battalions make up armies. Armies make up army groups. 24 battallions in an army. And depending on what ur combat width is decides what ur brigade amount is per battalion

  • @floridaman4073
    @floridaman4073 5 місяців тому

    24w 10 inf 1 AA tank 1 AT Tank, boost the armor and grab pioneers , support Arty, flame tank, Logistics and mant. Probably could make a case for adding hospitals. That’s all I use for front line inf. Can even use LT for your AA and At over medium in single player. At most for arty I’ll use a 10 inf 1 arty for mass inf to hold lines with the same support. You can build dedicated armor for spearheads and make sure you have good fighters and cas and you won’t lose.

  • @jebudu2977
    @jebudu2977 3 місяці тому

    10:09

  • @cyclone159
    @cyclone159 13 днів тому

    you...... you love me? 😭

  • @nicolasspray
    @nicolasspray 6 місяців тому

    wait, the tanks that u said to make have 54% reliability thats insanely low... they will break everytime, am i missing something?

  • @larsn97
    @larsn97 7 місяців тому +3

    I dislike the division in the video. Having only 6 only penetration is quite problematic. In my opinion if you spent the IC by putting a tank into a division it should be able to penetrate enemy divisions with thanks. This can be easily done by giving the division support anti tank cannons or using tanks which also give the penetration (like medium cannon) and support AA.
    On another Note, there is no BEST division in HOI4. If you want to be successful in the game, you need to take into account how strong you and the enemy are and on what terrain you are fighting, and design the divisions accidently.