I am trying to get the hang of Trident Realms this year, they are a tricky army to use so i'm happy to see others playing them, i think one of the important things for the fish army is multi charges on the enemy as they don't have a high damage output so they will struggle to kill things sometimes. The ensnare on some units and high defence on other units is also a difficult thing to get right as you need to try and get your units into the enemy that have the least chance against you, so a high crushing unit against an ensnare low def unit of yours is good and a unit with no crush into your high def is of course good, my problem like many is things never work out that way
Controlling those matchups is definitely the name of the game for Trident Realms. Perhaps the hardest thing is that although the army wants to play the long game and grind it out, there aren't many means to take advantage of the grind. Outside of Naiads there's little regen, and there's no heal or drain life (except for the siren). So Trident realms can definitely hold one round, but longer, perhaps not. Then again I definitely need to set things up so I can get flanks when an enemy unit does get stuck.
I use double Placos too, love 'em tho they're like the purest anvils in the game - i.e. really no damage output to speak of, including in the flank or rear 😅Smart to use sallies for them! Still hoping we get a full kit of the League of Infamy fish bois some time. Anyway, digging into the report, cheers!
They are so solid and it just took me a while to realise I should stop expecting them to do damage. Early games I would charge off, but after doing 1 or no damage for my trouble I learnt my lesson!
Loving the new channel setup and thanks for another great report 👏👏👍. Really nice to see your TR army hit the table and there looking excellent so far 😉🙂👍. On the character front I had pretty good success using the Naiad centurion with the disordering trident upgrade plus don’t discount the Aqua Mage, take the Barkskin spell upgrade and watch your opponent cry when they can kill your tidal swarm chaff 😉😂😂. Anyway keep up the good work 👍
@@lazypiratepainting2947 the characters are pretty good but I find I always want more unit strength or scoring and for now with my obsession of putting in a giant and a kraken I'm always on the backfoot of unit strength. Once I come to my senses and include more units like depth horrors then I think I will have the luxury of adding in the Centurion with Trident and aquamage with barkskin (which really does sound diabolical!)
I am trying to get the hang of Trident Realms this year, they are a tricky army to use so i'm happy to see others playing them, i think one of the important things for the fish army is multi charges on the enemy as they don't have a high damage output so they will struggle to kill things sometimes.
The ensnare on some units and high defence on other units is also a difficult thing to get right as you need to try and get your units into the enemy that have the least chance against you, so a high crushing unit against an ensnare low def unit of yours is good and a unit with no crush into your high def is of course good, my problem like many is things never work out that way
Controlling those matchups is definitely the name of the game for Trident Realms. Perhaps the hardest thing is that although the army wants to play the long game and grind it out, there aren't many means to take advantage of the grind. Outside of Naiads there's little regen, and there's no heal or drain life (except for the siren). So Trident realms can definitely hold one round, but longer, perhaps not. Then again I definitely need to set things up so I can get flanks when an enemy unit does get stuck.
I use double Placos too, love 'em tho they're like the purest anvils in the game - i.e. really no damage output to speak of, including in the flank or rear 😅Smart to use sallies for them! Still hoping we get a full kit of the League of Infamy fish bois some time.
Anyway, digging into the report, cheers!
(lol and I just got to Turn 3, well done fish anvil!)
They are so solid and it just took me a while to realise I should stop expecting them to do damage. Early games I would charge off, but after doing 1 or no damage for my trouble I learnt my lesson!
Loving the new channel setup and thanks for another great report 👏👏👍.
Really nice to see your TR army hit the table and there looking excellent so far 😉🙂👍.
On the character front I had pretty good success using the Naiad centurion with the disordering trident upgrade plus don’t discount the Aqua Mage, take the Barkskin spell upgrade and watch your opponent cry when they can kill your tidal swarm chaff 😉😂😂.
Anyway keep up the good work 👍
@@lazypiratepainting2947 the characters are pretty good but I find I always want more unit strength or scoring and for now with my obsession of putting in a giant and a kraken I'm always on the backfoot of unit strength. Once I come to my senses and include more units like depth horrors then I think I will have the luxury of adding in the Centurion with Trident and aquamage with barkskin (which really does sound diabolical!)
I pity the Thuul.
Kraken some jokes