something to consider is that the titanfall universe as we see it is only the sparsely populated outer edges amidst a rebellion. even the IMC is only a tiny force stretched thin across a whole section of the galaxy. as is stated in one of the audio logs in cause and effect, the IMC is just trying to hold out for reinforcements from the core worlds the will arrive in a few years. the reason the frontier exists is because humanity became so powerful and expansive that they stripped entire star systems of resources and ran out of space for expansion, which indicates a population somewhere in the quadrillions if we assume that there was at least two inhabited planets in each neighbouring system filled to maximum capacity. also, all the titans are just repurposed construction equipment shipped out to build the frontier. so yes, the tau would wipe the floor with the Militia and IMC on the frontier. no question about that, the frontier just lacks manpower and manufacturing to win long term against a thousand world empire. but then the core worlds would suck the tau dry and spit out the husk. the reinforcement fleet alone was hinted at being able to end the frontier wars within weeks of their arrival, so it's reasonable to assume the core worlds are equipped with enough manufacturing and combat facilities to fight, sustain, and win both a blitz and a war of attrition. as well as the fact that, in an all out war, they would happily consume any captured planets and turn it into more guns. sorry fishies, but you really can't win this for more than a few years, maybe a decade at best.
Wait so the actual force of humanity in titanfall is a comparably 40k golden age of technology Era human civilization? Then oh yeah they wipe the floor with the rotting imperium and the expending Tau.
@@matthewmcleaster also the militia would put up a strong enough defense that I think the tau might not even make it into the core worlds. looking back, the tau's advantages in 40k are basically just that they're not retards, which is pretty weak compared to the absolute powerhouse that is an entire galactic arm's worth of untapped resources and currently being researched alien superweapons. the ark was only one artefact, so god knows how much more would show up to wreak havoc among the hoof's outposts and supply lines
@@matthewmcleasteryeah pretty much. If the Titanfall universe was reduced to the size of earth, the entire frontier war would pretty much be a fist fight between some rats in the subway of New York. Humans own the whole Milky Way galaxy, story takes place on the very edges of that.
@@matthewmcleaster *Nods* Yup, this is primarily because -Anthem- *Apex Legends* is canon to the Titanfall universe... or, rather, Titanfall is a small footnote in the insanity of the Apex Legends universe. And Apex Legends' tech is basically comic book level space magic.
Just so you know the Tau don't travel through the warp like some of the other races in 40k do, they instead kind of skim over it's surface in a manner which is slower but MUCH safer. Not sure if there's even any risks associated with there form of travel.
don't the tau see daemons as just weird aliens? their lack of belief in superstition means they're souls are so small that the warp doesn't even register them as food.
@@spaceengineeringempire4086 IIRC it's less slower and less advanced than the reverse engineered Imperial warp drive the Tau based their FTL technology on, specifically it's inferior because they lack Gellar field generators and a way to navigate the warp.
@@zaxxo2808 IMO battlesuits would be like pilots but worse we know that pilots can beat a titan in 1V1 as long as it manages to get on top of the titan or with heavy weaponry. A battlesuit not only has flight allowing them to easily get on top of the titan and disable it but their weapons are stronger than anything titanfall has not to mention that stealthsuits would quickly become the bane of titans
@@palpadur1112 true but one could say the same of the battlesuits, for their pilots it's almost like a second skin to them and the Ghostkeel is basically a titan mech housing an A.I that comforts the pilot and prefers their company over others.
@@Buster-McTunder they don’t actually. T’au military doctrine is focused on range and firepower. If you see a T’au in melee, it’s likely you’ve already won. Regular battlesuits can snipe tanks and imperial Knights at several kilometers range with their regular armaments, and are mostly as mobile as regular infantry.
I think generally speaking for regular infantry it’ll be a tie, Pilots being countered by stealth units. On the mech front, a regular battle suit can snipe and essentially evaporate a chimera tank from kilometers away. They’re incredibly accurate. Iirc in one of the Cain novels, a battle suit does a near-miss to Caine Chimera, with the Inquisitor confirming that T’au battle suits have no issues killing imperial tanks and APC.
Yeah but a titan on its own has insane speed and agility, mixed with the skill of pilot and their only issue is how fast they can close the distance on top of their defensive systems helping
@@themrlupo3591 it depends on the Titan, a Ronin closing the gap would absolutely maul Tau battlesuits and a Northstar could definitely match a battlesuit in the ranged game but from there it gets a bit dicey, a Tone could still do great seeing as they can keep hitting the battlesuits with tracked missiles, Ion and Monarch would probably do some good in mid-range pressure but for Scorch and Legion, well Legion would definitely have to stick to long range mode as the big guy wouldn't be able to close the distance and Scorch? Might as well scrap that kit and reconfigure it back to a standard Ogre chassis so you can deck him out in better wargear for the job
@@El_Hornio_II This is all assuming any of the Titans get the opportunity for a mid-range, let alone close range, battle against a standard battlesuit fireteam with manuever, speed, and range superiority. Not to mention the T'au's stealth capabilities and rapidly adaptive strategies would counter ambush attempts from light close range Titans such as Ronin.
I love the Titanfall series, but I think Tau take a war against the IMC due to sheer numbers, denial of territory in space combat, and when we take the Riptide and Ghostkeel into account (both which are larger and more durable than Crisis Suits), I think they end up taking the ground war too. Titans and Pilots are like lone mercenaries, infrequently engaging in combined arms and group tactics. The Tau ethos is all about group tactics and tactical strikes. While several Titans coordinate to take down a Riptide, the Stealth Battlesuits are marking targets for a team of Broadsides to eliminate in a salvo of long range Railgun fire. Meanwhile, Ghostkeels are striking lone Titans at point-blank with Fusion Meltas before disappearing and reappearing like the Ronan's fade ability.
The tau do not out beat the IMC due to sheer number, hell the tau had to gamble for the one planet until uriel told the tau leader that they would bombard the planet before they can take it, meanwhile the imc have forces in far space, and don't think the imc from titanfall 2 is the whole imc because the real imc forces are in the core worlds as they were locked away from the frontier due to the militia winning the battle of demetar
@@tothewin5388comparing the imperium to the IMC is like comparing the rest of the world to Hawaii the former is like massively larger than the former plus funnily enough they're for the most part more advanced than titanfall humanity military wise
@XD-sc4ix funny enough, the current imperium tech is no where advance as titanfall tech. Hell, they have to pray to this "machine god" in order for their shot to work, and also, we were talking the tau vs. titanfall. The imperium and the imc are comparably as just as there are an uncomprehensible amount of humans in warhammer 40k, there are also an uncomprehensible amount of humans in the titanfall s they also spread out across the galaxy.
@Wildgamer2205 That is a tough one. I think your average Crisis Suit is better than your average Mobile Suit. But a Gundam is quite a bit better than the average Crisis Suit, and probably on par, or better than Commander Farsight's top of the line battlesuit with the most advanced A.I. and a life-staling sword. I think part of the equation would have to be how durable and powerful the Gundam are, and how they might stand up to Tau Ion/Rail and Fusion. I think most Gundam could take on scores of Tau battlesuits and be able to dispatch them without too much trouble, but I wonder whether they would wind up getting eviscerated by a stray Railgun from a Tau Hammerhead or Broadside.
I think you're underestimating the IMC's sheer production speed and their mobile factories. Not to mention their AI's are far more advanced a spectre can think, can even develop a personality, a Tau drone is just a drone but a spectre can hold a grudge and plan a method of payback. If the IMC can get their factories into the ground they will pump out reapers, spectres, and Titans non-stop until they are destroyed.
Spectres aren't that smart at all I think you're confusing them with simulacras which are humans that had their personality transferred into a robot body. You're overestimating IMC production speed it's actually pretty mid also spectres aren't impressive they're just slightly better than the basic grunts
Considering the cheer scale of planetary annihilation's Battles, i would say that if they are left unchecked for more than 24 hours, the robots Will do the imperial guards's strategy but with giant heavy tanks instead of poorly equiped men (sorry for the bad grammar)
@@bigtoast5481 nothing beats supreme commander in terms of crazy and i want to see a channel talk about it. 40k is still fucked, but it would be interesting to see a breakdown
You also need to consider that the IMC would probably take every piece of damaging Tou technology they can get their hands on and incorporate it into their own army.
@@Buster-McTunder They're basically unkillable biomechanical suits psychically piloted by a bunch of kids called Tenno, who took a dip in the equivalent to the Warp which gave them cool powers, and now live their lives turning the Geneva convention into a checklist
I would totally recommend the book series Farsight if anyone is interested in what the tau empire is like in terms of technology and thought process. And it’s a pretty good book to boot!
I feel like the most 1 to 1 matchup would be a T'au Riptide against something like an Ion or Monarch, Broadsides probably more equivalent to the Ogre class titans, and probably something like coldstars or Ghostkeels against the Strider titans.
@@Buster-McTunder yeah, the first game ends with the battle of Demeter, while the entirety of the second game takes place on Typhon which is where General Marter had his research facility.
Then you realize Earth Federation produced something called turn-A gundam, which single-handedly sent humanity back to stone age... Even without its moonlight butterfly, it has capability to basically teleport the beam it fires from its rifle to directly inside the cockpit of its target mobile suit. On top of that, it can self-repair if it somehow sustain damage. On the slightly lower end, the feds also possess things like Unicorn, Banshee, and Phenex. All of which capable of near fantastical feats in a world of grounded sci-fi. Their predecessor, nu-gundam was able to push an asteroid sized colony away from falling to earth... That being said, IMC space travel tech seems to be better than that of earth federation, at least before the feds created Turn-A, as by then they've invented spatial teleportation and multi-function nanomachines.
@@spearsage The IMC has developed time travel technology. This allows them to not only deploy troops at various points in time, but also remove enemies from existence in an instant.
@@somerandomdude7785 the only time travelling device they have is a wristwatch thing that can move the user back or forward in time for a limited time they're not skynet
@@spearsage not even that the b*tch basic zaku 1 alone is like three to four times the size of a titan and it's zaku gun is at least on-par with the heavy weapons used by titans
@@iamthereddemon20 ACs are on average 10-11m tall. Fitted with weaponry that sometimes lobs shells as large as tanks, if were talking Grenade Cannons. And the ACs themselves are high-performance machines. So yeah, it would be an unfair comparision
The pulse rifle is the standard issue weapon for Tau infantry. The pulse carbine has higher firing rate than the pulse rifle. But has shorter range and fire weaker plasma bolts. The Tau's method of warp travel is far slower compared to the Imperium. Their ship can only enter the warpspace for a brief moment. Due to them having no psykers (astropath) to safely navigate and gellar fields protect their vessels for prolonged periods within the warp.
I would like to point out that the tau only access the warp in emergencies if at all. The more often use a sublight system which moves them through real space close to the speed of light in a straight up fight the Tau win in space but the Imc uses jump drives which while they do need to recharge can get them around very quickly especially in relatively small areas like for example jumping from in atmosphere to hundreds of kilometers outside atmosphere in moments but we also see their larger ships travel in a week or so from one planet where the fold weapon was to their home planet in the confined battle zone of the frontier armies very quickly were able to move around and redeploy
20:50 idk man scorch is crazy in game. Without video game balancing would be nutty. Closing in is great and all till it melts ur mech with a fire shield, sends a wall of thermite towards *that* general direction, or beams you right in your optic lense with concentrated thermite.
Titanfall is Pretty outmatched here, for example Commander Farsight was given 100 billion soldiers and thousands of ships to reconquer planets lost to the Imperium and it wasn't the only operation the Tau launched at that time.
That's just painfully bad scaling. They have barely 100 worlds. Even if every world had ten billion people which is a huge if, that's a 10th of their population. They don't have hive worlds. They talk about being horrified by hive worlds and how populated they are. Bad writing.
And Titanfall has reliable FTL, nanotech and automated robotic forces that can grow on geometric scale. If you didn't play it then why are you so eager to antagonise more people against Tau fans and their delusions?
@@TheArklyte you're just asking the tau to steal and reverse engineer it. Except they don't otherwise why bother with human grunts and pilots if they could drown each others in robot bodies?
We haven't really seen much in the way of space combat in titanfall. However their superior ftl would make the range advantage a moot point. Then of course the imc has the ability to make planet killers like the fold weapon so. As for ground combat the shield tech used by the imc would be a huge advantage given its abilty to absorb incoming projectiles very well and would allow them to close any gap present. Then of course their nature of being orbital drop capable making tau bread and butter warfare largely untenable.
Not at all, the IMC heavily out number the T’au in units NOT including their absolutely massive ability to pump out robotic units that are absolute killing machines, the Titans on their own could kill the T’au, mixed with fucking god tier skill of a pilot and the fact the IMC have literal legions on top of a gigantic fleet
@@Buster-McTunder Fair enough. I figured it would be a neat matchup between an Dreadnought and an Armored Core, given that the piolets go through similarly horrific augmentations in order to do their jobs.
I love titanfall. i have roughly 550 hours but the tau take this as even tho the titans and pilot's are amazing in there own right the main force for the imc is spectures milita and reapers which get absolutely decimated by the tau and while titans are superior to many tau battlesuits they are not superior to the upper level battle and they are outnumbered also tf is my boi northstar or legion gonna do against a KX139 battlesuit when one comes around and starts one shotting every titan
Two massive advantages that the tau have that you didn’t factor in is the tau’s fusion and missile weapons. Even the smallest fusion weapons that are on the stealth and crisis battle suits would roughly be at the same level as the laser core on ion and larger ones. Like what the ghostkeel has would probably cut a titan in two before the pilot would know it was coming and missile weapons like the seeker missiles if they were guided by a maker light could probably destroy titans before they even hit the ground. In the part of the video when you are comparing mechs you said a Northstar would be able to avoid a storm surge and that would be true for its main gun but if it shot one of its destroyer missiles the Northstar would be helpless the stop it as it’s coming. Because tau missiles are able to do almost 90 degree turns instantly.
I've personally always wondered how the armored core verse would do in 40k. those mechs are sweet. In the games you take out what could arm a nation every mission, on like the low end of things. But I doubt highly that armored core has any depicted gear for foot soldiers.
Btw, The Tau just enter the most outer part of the Warp, this allows them to avoid demons, but also makes their travel 5 times slower than Imperial ships.
I think generally speaking for regular infantry it’ll be a tie, Pilots being countered by stealth units. On the mech front, a regular battle suit can snipe and essentially evaporate a chimera tank from kilometers away. They’re incredibly accurate. Iirc in one of the Cain novels, a battle suit does a near-miss to Caine Chimera, with the Inquisitor confirming that T’au battle suits have no issues killing imperial tanks and APC. Buster is focusing a lot on their Titan Killers here, which were developed after the T’au encountered imperial Warhound and Warlord titans. Titanfalls titans are more in the range of Imperial Knights.
As much as I would love to say the IMC would win, I think it would eventually just be a draw between both sides, reason why is the IMC would eventually get Tau weapons and reverse engine them, even if it's a rifle, they would put two and two together and do the American thing of, "Let's Super Size It!"
Sad to say, but I'd say Titanfall is out numbered and underpowered just in the difference of time to develop technological advancements. Great watch though, TF|2 is my favorite game of all time. I hope numerous amazing clips brings you to a heavily underappreciated and criminally undervalued game
It's probably a stalemate battle going either way, as the tau are superior in tech but the IMC works better as a military with strike teams that attack designated targets as the tau work in firing lines for large engagements
As much as I love the Titanfall universe, they aren't going to win against anything in the 40k universe. You have to keep in mind that titanfall is set in year 2700 (about). What I am trying to say is that the titanfall story isn't as sci-fi advanced as the tau.
In an infantry on infantry fight I feel like the IMC would have a slight edge over the tau due too their ability to rapidly close the gap and engage the tau at close range whilst using their smaller size and high mobility to more easily utilize the terrain to their advantage as the tau’s armor would reduce their ability to use cover as effectively and against the kroot who are shown to wear little in the way of heavy armor more of the IMC’s arsenal would be effective. So all in all I’d say the IMC would most likely win against the tau tho it would be definitely be quite close.
I'd give the range advantage to the Tau 100% firepower wise the Tau have a edge but Titan weaponry isn't to be scoffed at either and is pretty powerful so I don't think it's a overwhelming Advantage. Titans however do have things that battlesuits don't like the far more esoteric abilities and the advanced AI in the titans also helps. But we also just don't have a whole lot of info in the titanfall universes military power. As far as a I know we don't really have numbers for the IMC or the Frontier same with their production capabilities aside from knowing that the IMC is able to pump out a crap ton of stuff if they really wanted to. And make heavy use of robotics. Aside from that we know that their basic infantry to carry anti-titan weapons but that's about it.
Its almost like most people haven’t even heard of Military Theory Because Logistics easily favor the IMC because they actually use hyperlanes instead of cope Warp drives. And uh Titanfall 2 takes place in what would be the outer fringe in Warhammer So imagine just everything the IMC has that we didn’t get to see.
Easy Answer: Tau Battlesuits on their own get roflstomped, however with sufficient numbers, which they can definetly bring, they can take down quite a lot of the Gundams and other mobile suits of the Franchise.
This is a matchup that Tau could only win through scale. If a Tau fleet tried to take the UC Earth Sphere, they would probably get stopped by the forces helmed by the Unicorn and Banshee, and if the Phenex decides to join the fight they'd be done. Remember when Gyunei used his powers to sense the locations of and then destroy an entire volley of nukes before they hit their target? He's not even the strongest Newtype and he did that pretty easily. I think the Tau can only win if they can overwhelm the Humans, otherwise they'd have to rethink their entire approach.
@@Titanic_Tuna Too be fair, the Unicorn Brothers are one of the weapons the EF can field due to the T'au's range advantage. And they do have missile warheads to clean entire planets of their populations and Powergrids
I've heard it mentioned several times in the video that the T'au use swords with their battlesuits, but I think that it's false; the only case of a T'au using a sword that I know of is Farsight and his Dawn Blade. (there are experimental weapons like fusion blades and onager gauntlets, but those are very rarely, if ever, used. They are also not swords)
How about Tau vs Battletech? That should be an interesting matchup. Battletech has a good timeline of technological advancement, too, unlike most factions in 40k who are stagnant or regressive and have been for millennia.
The point he made about the north star is irrelevant once you learn of the existence of cold star commanders. The cold stars are the same thing, but better. They are faster, tougher, and more heavily armed.
Also, the main big gun isn't the only thing the stormsurge has. It's not specifically anti titan. It has cluster rocket pods that can hit many fast-moving enemies. It has two smart missile systems that can hit you without the pilot needing to know where you are. It has flamers/ airbursting fragmentation projectors (smart shotguns) that are good for nearby area denial. And they are never deployed alone anyway. I hate it when people purposely make downplay warhammer or only use the lowest end of what things could be.
Something to note, Tau Gunships have art of them practically dogfighting with Craftworld Eldar Grav-Tanks, that's not a small feat Eldar have had waaaaaay more then 40,000 to perfect their anti-grav tech and a race that is *only* roughly 6000 years old has fighting them with their own comparatively primitive Grav-Tanks in an aerial *dogfight*, so at 20:30 sure a North Star could go after the slower Battlesuits, that do pack weapons for personal defense, the T'au'nar packing Missile Launchers and Burst Cannons, but the Tanks of the Tau have been shown to be able to fly and dogfight against much more agile targets then them, also Remora Stealth Drones are just a drone with a cloak and a pair of burst cannons, and their Aircraft are some of the best with an Air Caste pilot being able to with stand far higher G-Forces then most non-augmented Human pilots. Also the Tau would likely have way longer weapon ranges and don't skim on the Recon, so the idea of a fair fight in an open field is likely non-existent for anyone they fight against, especially since Tau tactics are actively against the idea of a fair fight considering they have out-adapted the Tyranids and beat them in a ground war relatively easily compared to some other factions, and the Manta which serves as one of their main dropships is void capable being used as strike craft in Ship-2-Ship engagements and is capable to dueling with Imperial Titans and either winning or drawing against the best ground machines the Imperium has too offer. The IMC only really wins the same way the Imperium does, 10-1 numbers which the Frontier Forces wouldn't have as without support from the Core Worlds they are suffering greatly as the Militia has a far easier time replenishing troops and materials through recruits, stealing from the IMC and defectors, like their losing to what is for all intents and purposes a slightly inferior force, and the Tau are more then just a Peer level military force, and even then I doubt the IMC has the same fanaticism the Imperium does, or officers like the Commissars who are more then willing to put a round in the back of a deserter's head as they run away to encourage the other men to keep fighting, and Tau stealthsuits like the Ghostkeel are typically used in rear line strikes and stand just short of a Titan, notably they have been used to assassinate enemy commanders *with the anti-tank weapon strapped to their arm*, and the XV25, XV22 and XV95 are all practically impossible to detect until they actually decide to attack, and Tau generally don't give the enemy a chance to fight back, idealy by the time shots are flying at where they are, their already gone and redeployed to a new firing position. and when they do it's with Miniguns and Anti-Tank weapons and the Ghostkeel packs torso mounted flamethrowers, and either a bigger Fusion Blaster or an Ion Cannon on the smaller end of the scale of Tau Ion weapons, so sure a Ronin could be introducing itself to the Broadsides, a Riptide or one of it's variants, but that doesn't matter much if the Tau are actively incinerating the Command Staff. 21:00 Hazard Suits and Crisis suits can be Airdropped and pack jump packs just gotta find one pilot Brave enough to strap on the Onager Gauntlets and a Crisis pilot would be punching through the Titans and Hazards while rare also can be equipped to take on a wide variety of targets, and suits like the Stormsurge never operate alone, the standard tactic to deal with Imperial Titans is 3 Stormsurges, 2 take out the shield and the third fires a killshot before the Titan even has a chance to react and they all attack from different angles, so even if the Killshot misses the Titan can't just fight back against all three in a simple manner The Tau Navy has only really massively struggled against the Tyranids because they cannot kill them quicker then they can reproduce, and to an extent Chaos because Chaos cheats more then they do. 23:15 The Tau would probably get along with the Militia more then the IMC, as it'd be easier to win them over in terms of support, there is likely a lot more the Militia would want and the Tau would be more then willing to provide, it'd be practically the same thing they try to do with Imperial Planets.
You didn’t mention the monarch I’m assuming it’s because it was a militia invention. But still the IMC did steal a suit and reverse engineer the tech. The constantly upgrading kit might make it the most versatile titan depending on the loadout and wether or not they can get more than 3 upgrades
I think The IMC would win and especially if before Jack Cooper killed the Apex predators, the tau would have a very struggle against the Apex pages like viper and Sloane and Ash and insane time. The battles suits of the tau would do some good damage against the IMC.
Very hard to say. We get very selective and limited looks at the Titanfall setting, and there's a pretty wide range in tech level. Case in point, the Ronin Titan. On the one hand, an entire mech is able to safely slide into a parallel dimension to tactically ambush and reposition, but for weapons it has a goofy giant scatter gun with brief endurance and a giant sword without any active systems to my recollection. Then there's the pilot who could very well be armed with both an old style school 6 shooter AND portable weaponized singularities.
I’m pretty sure that the tau win the infantry battle as you only covered 3 of grunts that the tau use and they have some pretty crazy tech though I do think titans are superior to the battlesuits
“Put them both in an open field and it could go either way” oh, oh my no. That is far too close for the taus liking. The tau would win but their standard range for combat is sniper distance for anyone else… and war is still whoever holds the high ground wins, and orbit is the ultimate high ground. So if the tau win on navel forces then tau win outright.
Alright so no watch thoughts is Tau weapons are considerably stronger even if they’re comparable, Northstars railgun is significantly subsonic for some reason, ions plasma cannons take whole mags to melt titans, I understand these are gaming balance things but this is how they’re presented to us
Part 1 Reapers are actually on the pretty low end of Scifi powerscales. The majority of their power comes from the fact that they have hyperspecialized in a specific Tech tree (Mass Effect tech) and leave a galaxy-wide trap for any civilizations in their galaxy by having the Mass relays encourage all other civilizations to develop along the same tech tree. Then, when they inevitably find the Citadel as a nexus for all the Mass relays, they will be pressured to make it their seat of power for logistical convenience. This, combined with the time they have been active for and the number of cycles they have done means that the Reapers that the Reapers only ever have to fight enemies that have very inferior versions of ther own tech, which they can very easily locate all the strategic assets and colonies of due to the MR network, and their capability of Indoctrination giving them all the info and contextual knowledge on their victims that they might otherwise miss. Essentially, the Reapers have the entire game rigged from the start. The Necrons are on a whole different tier to the Reapers. The Necrons fought a continuous (possibly-inter)galactic, interdimensional and temporal total war of extermination against a species of godlike magical reality benders and tons of their reality-bending weaponized servant species, for at least 5 MILLION YEARS (that's the time stated in one scene of the novel The Infinite and The Divine, where some Necrons are having an opera recounting the main events of the War, and it lasts a solid 31 years to recount just the big events of the 5 million year long war). The enemies of the Necrons could psychically create almost anything they wanted to out of virtually nothing and manifest their collective will to create gods from weaponized concepts and emotions and deploy them in the battlefield (Eldar) and alter reality to make their own forces more effective and have things work that otherwise should be impossible, not to mention actively get more powerful the more conflict they are in (Krork). The Old Ones were also adept in a power called Enuncia, which is an eldritch language that could again, easily alter reality at the most basic level. The Necrons themselves, with their C'tan allies/masters, were actually WINNING the War in Heaven before the Eldar God Cegorach tricked some of the C'tan into eating each other to gain more power than they could from anything else, thus causing a crap-ton of infighting which allowed the few remaining Old Ones and their forces to recover enough strength to last longer. The Necrons had developed multiple ways to counteract and nullify or at least dampen the reality-bending powers of their enemies by using tech that severed or weakened the connection between the Warp and the material universe. They were even in the process of building enough of these installations such as Blackstone pylons (which are the things on Cadia and some other worlds that kept the Eye of Terror from spreading across the entire galaxy, the Birth of Slaanesh just reopened it a bit and Abaddon destroying Cadia and pylons on other worlds allowed the galaxy to be split in half by a Warp Rift) to completely and permanently severing any and all connection from the Warp to the Material universe, to the extent that not even souls could exit anymore. This would cut off their enemies from most of what made them powerful. As for the tech of the Necrons, it is hilariously overpowered compared to anything the Reapers could possess. Their basic disposable infantry and support drone weapons disintegrate things on the molecular or atomic scale, their common construction/repair drones carry weapons that trap things in pocket dimensions, they have common antimatter weaponry, and all of their melee weapons and some other tech is hyperphasic, meaning it can shift across a ton of different dimensions to phase through enemy defenses, or make themselves incorporeal to attacks. Their tech is all made of Necrodermis, an extremely-advanced material that can self-repair from even the most grievous of damages, practically anything short of complete atomic disintegration or being attacked by Warp magic, which interferes with the functions of the material. Sure, Necron units can be destroyed by conventional enemy attacks, but they will either always start to self-repair on the fly or they will teleport back to a secure location and be repaired more extensively. This means that any Necron forces destroyed, unless done so by Warp magic, total obliteration or the destruction of their secure backup facilities, will ALWAYS come back later. They have pretty much unlimited energy supplies and can use their scarabs to break down things on an atomic level in order to reconstitute the mass and energy consumed into more useful things, like a replicator in Star Trek or Subnautica. Necron ships are also the most advanced in the setting, being faster and more maneuverable than anyone except for the Eldar and having stealth and disruption systems that work extremely well against most other civilizations. They also have 2 modes of FTL: Inertialess drive and Dolmen gates. Inertialess drives essentially do what Mass Relays do to ships in that they make the ship virtually massless so it can accelerate theoretically infinitely fast with no resistance whatsoever. Except ALL Necrons ships can do this, and they can use it to travel anywhere they damn want to, no relays or infrastructure required.
Part 2 The other kind of Necron FTL are Dolmen Gates, which are essentially entrances to parts of the Old One Webway that the Necrons captured during the War in Heaven, and maintain a stable control zone that protects Necron forces travelling through them from the sapient hostile nature of the psychic dimension created by their enemies. They use these for strategic and convenience purposes, either for attacking specific targets faster or because the Inertialess drive FTL just makes them go hyperfast in realspace and not in another dimension, meaning that maybe enemies can detect them in advance and they don't want that to happen. Necrons are also capable of making endlessly-selfreplicating swarms of their scarabs, which as mentioned before, break down anything in front of them on the atomic scale. They also have specialized mindschackle scarabs, which cybernetically mind control any enemies in a very effective, very nuanced way that makes it seem like the targets are acting completely normally except they will subconciously serve the interests of the Necrons and are completely loyal to the Necron(s) in charge of the scarabs, whether they know it or not. They also have a solid understanding of both interdimensional and temporal manipulation, with an entire specialist caste of people who are experts in time-manipulation and yes, time travel, called Chronomancers. They had such familiarity with time-tech that their most skilled of Chronomancers, that being Orikan the Diviner, would not only use time travel to savescum any battles or situations he lost until he won by doing things better the next time, but he would use time travel to win arguments against his political rivals as well. Given that the nature of the Warp in 40K has time acting weird there, it's likely that both sides were capable of time travel and savescumming battles, and the Necrons were still winning the war. The interdimensional things has already been mentioned with the repair drones (canoptek spyders) and hyperphase weapons and they commonly use pocket dimensions for other things like to capture enemies. There are a few reasons why the Necrons aren't in complete dominance over the galaxy and much of the greater universe and its associated dimensions: 1: During the latter parts of the War in Heaven, the Necrons were flat-out winning. The weaponized species of the Old Ones and all their reality-bending power had proven themselves effective for a time, but the Necrons had gotten used to and fought them to a standstill. Additionally, the Warp was becoming more dangerous and unstable to use due to all of the negative emotional and psychic energy of millions of years of galactic and interdimensional slaughter and suffering), meaning less reliability for the Necrons' enemies in their powers, and the Necrons developing their anti-Warp pylon network to permanently separate the two realities. HOWEVER, some of the most powerful assets of the Necrons, the godlike beings known as the C'tan, who were the undisputed masters of the physical universe, were tricked by one of the Eldar Gods into infighting and consuming each other, oftentimes bringing their enslaved Necron forces along with them, leading to Roman Empire situation where civil wars between competing leaders left gaps in their defenses for outside parties to exploit. 2: The infighting and petty destruction caused by the C'tan, in addition to the fact that the Necrons had been enslaved to them and the souls of their entire species eaten by them, led the Silent King (the Necron who had the technical control of ALL Necronkind and its tech via absolute administrative command codes)to orchestrate a rebellion against the C'tan while they were unawares, playing the role of the dutiful servant until they were in position to betray their Gods. The Necrons tried to flat out delete one from existence, but since the C'tan were fundamentally tied to reality itself on a conceptual level, this backfired and the killed C'tan remanifested as a condition called the Flayer Virus which caused a lot of Necrons to go completely insane and feral and pointlessly hunger for the flesh of living beings. Learning from their mistake, the Necrons then chose to instead shatter each C'tan into thousands of smaller shards and trap each of them in pocket dimension prisons called Tesseract Vaults, and then harvest them for energy or unleash individual shards as a weapon of last resort. Predictably, betraying an entire species of massively-boosted godlike beings (who had reduced themselves to a comparatively few, exponentially MORE-POWERFUL beings due to the surviving C'tan eating and gaining the power of all the other C'tan they ate) resulted in uncountable casualties on the side of the Necrons. Them shattering the C'tan also meant that they lost their most powerful assets and weapons in the War, and the Anti-Warp Pylon project was delayed due to the technology being invented by one of the C'tan. Due to this, the Necrons were left MASSIVELY-weakened to the extent that in all the time it took to actually finish their plan, their surviving enemies (very few remaining Old Ones, the Eldar, Krork, and other species) had regained enough strength and numbers to be a serious threat to the Necrons as they were. 3: To save themselves the trouble of the previous situation, the Necrons, using their hypertech and maybe temporal skills, accurately predicted when the Eldar and Krork would live out their reigns and decline and fall due to eventual debauchery and complacence. This would take 60 million years, but since the Necrons were immortal self-repairing robots, they could easily wait it out. So they built countless subterranean ecumenopili and artificial planets called Tomb Worlds and put all their units in stasis chambers to wait it out. However, as advanced as they were, the Necrons not being active for that long meant that they couldn't repair or respond to situations proactively anymore, meaning that a lot of Tomb Worlds were destroyed not just by attacks from the Eldar Empire that ruled the galaxy for the next 60 million years, but things like stars going supernova, planets colliding with other celestial objects, being too close to a black hole or quasar that they weren't when they first went to sleep, and even tectonic activity swelling up tomb complexes. The lack of activity also led to the data and internal systems of some Necrons and their tech becoming corrupted or degraded, and some other falling to the Flayer virus mentioned before. Additionally, the timers of all the Tomb worlds weren't precisely synchronized by the time the 60 million years were up, so tomb worlds would wake up at random times and in various states of disrepair.
I just want to say a single thing as my own standalone comment and not a reply, people underestimate the T'au so much, in the fandom they are hated because of how annoying it is to fight them as to do any strong melee attack you have to get close to them, but you can't get close to them if they shot at you from miles away, and then they are talking about how the T'au would get slapped senseless, but then the T'au has a lot of numbers more then a lot of things in every other universe, they are only small on a scale to the Imperium and the Necrons which were around for 10s of 1000s, or hundreds of millions before, but are still thinking that the T'au are a threat because that is how strong the T'au really is, if the Imperium wanted to wipe out the T'au, they could, but the IMC is not on that scale to the Imperium, and so the IMC couldn't win against the T'au because they are so much smaller then the T'au, the reason the Imperium doesnt wipe the T'au out is because they have bigger shit to deal with like the Tyranids or the Necrons, but that doesn't mean they are ignoring them because they still see the T'au as a threat to them. The IMC would lose because they don't have the numbers to defeat the T'au in a full war, they couldn't afford to lose the same amount that the T'au could afford to lose and keep fighting afterward
Seeing the clips from the Exodite really pains me. Couldve been great, but instead they didnt miss an opportunity for another Xenos L. Just look at all these XV8 swarming a Titan. That's not how T'au fight, not even with Mont'ka doctrine. For those titans, they'd field titans of their own or do it like they did on their second encounter with them, bomb them into dust.
Yeah, even as a massive Imperium fanboy, the Tau in that series could have handled the battle far better. We know that small-scale spacecraft like fighters and bombers in 40K are quite massive, with things like Mantas and Tigersharks being like ants compared to the capital ships. However, some of those carry ordinance meant to take out capital ships in enough saturation, and it would be quite easy and affordable for the Tau to have spared just a few space bombers armed with small anti-ship missiles to fire at the Titans.
@@nobleman9393 But this is 40k, both sides would have masive fleets in orbit and massive armies on the ground, even the T'au. Especially since the Mantas are essential to their doctrine, which also involves Droppen Battlesuits from the Skies. And if the T'au were so low on resources, they would have retreated and not wasted more resources. It makes no sense however you look at it.
Tbh this isn’t really a contest. I mean you’re pitting a civilisation that literally is still in about 2200 vs a faction which is (i would say) near dark age of technology
So Titanfall is 200 years ahead of Halo yet they're less technologically advanced for the most part??? Geez, should've had tbis take place in the 24th or 25th centery.
If you had an army of vanguard class titans, the tow would be toast. The modularity and adaptability of this titan class will allow it to thrive in 40k
As someone who loves Titanfall 2 and also plays the tau, infantry as a basis is truly a toss-up I cannot sway to one side of the other, but when it comes to battle suits I have more of a favor towards the tau. The only reason is because of the ghostkeel a giant stealth suit. That can be armed with an anti-armor gun. On top of that all crisis suits can fly. So they would have a greater air advantage even over Northstar
I mean, have you seen how a NorthStar flies? Sure they have the air advantage over other titans, but unless they can actively and accurately fire while in the air I don't think the suits would give tau the air advantage. Their fighters however would. I could see them shooting even viper out of the sky. Air caste is pretty good.
Hate to be THAT guy, but Battlefleet Gothic isn't to scale because otherwise other factions wouldn't be able to be seen if at the same scale as Imperial ships
Tau battlesuits equipped with a sword and shield? Are you simply uninformed, or high? Only SINLGE PERSON in Tau army (technicaly leader of splinter faction still kinda Robin Hoodishly loyal to the race, but painted traitor by powers that be in Tau empire) is Commander Farsight. Tau did researched some plasmatic weaponry with "permanent", yet limited in lenght streem of plasma, wich look and work kinda like two wrist mounted swords, but although it is devastating weapon, it comes with unacceptable percentage of losses in Tau own ranks. And finally, some ethereals do wield (and in fight relly on) ceremonial double bladed staff. The rest of "swords" used in Tau army is mostly as a ceremonial and survival equipment, instead of a weapon fo war. Tau FTL travel is VASTLY different from using hyperspace for "shortcuts". Tau FTL inspired by human hyperdrive, but using different principles because of tau lack of navigator mutant gene. It was described as the ship "compress" the space and interdimensional barrier underneath itself, and than like an empty bottle jumping out of the bathtub - but unlike that, Tau can "aim" the ship to its destination and the speed with wich it is "jumping out" is still technicaly superluminal (although slower -and vastly more secure- than direct travels through warp). In the "versus" part, you forgot to implement social differences between Tau and titanfall humans. Tau live in 4 caste society, with fifth, extra innumerous cast serving as clergy and bosses to all others. Fire cast fight on the ground, air cast fight in the air, earth cast are workers, mechanics and sciencists, and the water cast are the ambasador, buyrocrats and accountants. Main problem with them is, the "casts" are so far apart SOCIALLY from each other, that there are BIOLOGICAL DIFFERENCES between them. Ergo - with TAU, there will be maximum limit on fighters numbers, human on the other hand can LEARN and assume any role needed (including warrior). Battlefield efficiency is a bit more on the side of titans. Although obviously weaker, i do belive they (when the setting will allow same numbers on both sides) have potential to win. I mean - automatic headshot pistol is still ONLY a pistol, but its incredible impact on battlefield effectivness is gamechanging. The same goes for similar other (seemingly less modern than their tau conunterparts) technologies.
One thing you didn't put into account: T'au reach adulthood faster in lieue with their lower lifespan than humans. This means they can actually recover their losses much faster than humans can, not counting the fact that they also make use of cloning technology and AI based on their best warriors to bolster their ranks. For example, Farsight's Eight (other than Farsight himself and few other members) are comprised of either clones or battlesuit controlled by AI based on the original pilots.
Nothing except maybe Kakarott gets leveled by 40k and Kakarott get drops in the warp; good luck fist fighting Khorne or do magic beams that sure gonna work, oh wait Khorne is immune to magic (and yes chi is a magic system)
@@Fueganthefireyguy yeah but You know what? The necrons don't care, worst case szenario is literally them trowing imprisoned gods at You and except if You are a teleporter Tarzyn is an obstacle impossible to overcome, he is smart enough to outsmart someone who is also a genius and got infinite trys, he got master pokeballs and multiple armys that are mind controlled. Also there is a god that gets stronger even if you defeat it because that feeds him. 40k is the single mos bonkers universe ever, like I said only the beam attacks ind dbz are more ridiculous and they just won't work on some enemies namely all the ones being able to phase and Khorne himself. I mean to beat warhammer You have to survive being the main target in the universe where there is only war, okay war and sadomaso elves but lets not talk about them
@@537zun4relax, 40k is high-mid level sci-fi. Dr who, Macross, Halo, star blazers, gunbuster, Shakara 2000AD, Gurren Lagann, Xeelee sequence, Marvel, star wars, star trek, destiny and DC have factions/races that could or would dominate 40k.
With all due respect, you are severely underestimating how hard pilots and Titans can escalate. The worst of both will of course get picked off very easily by the Tau but just like in the game, the skill ceiling for pilots and titans are just non existent. As a pilot you are capable of handling all manner of guns from pistols to LMG's, grenade launchers to sniper rifles above 50 cals. all the while traveling over 50 kilometers an hour on foot (look up "Cash Mayo gauntlet"). And they do this regularly with sidearms, grenades and anti titan weapons strapped to them. By judging how well pilots handle fighting against their own kind of titans, we can assume that they would pick of singular Tau mechs in a similar manner. (Using hit and run tactics to widdle down their health or just straight up climbing around on them and shooting sensitive parts.) Pilots would rip apart any sort of infantry too since a normal punch from a pilot one shots a grunt (aka an adult soldier in body armor). Something that is also rarely mentioned even within Titanfall is that Pilots have access to all multiplayer loadouts at the same time. Going invisible, echo location via Knife, hologram projections, deployable cover, a speed bost to movement and healing, phasing in a pocket dimension and a grapling hook can all be used and mastered interchangeably. In a fair fight there is absolutely no way that a pilot will ever loose against any tau unit except maybe the mechs. Now the titans are even crazier. In amateur hands, they are little more than fancy forklifts but if a pilot truly masters their titan they will go on killing sprees, the likes of which you cannot imagine. I will not go too deep into detail or I might as qell write a book but just know that every titan can dominate an entire team of other pilots and titans if it's in the hand of a right user. Most famously Ronin, Scorch and Monarch are enourmous dangers that often need an overwhelming force to take them down. Not to mention the IMC often likes to use mercenaries (most notably the apex predators). And those mercenaries get some big upgrades for their titan babies. In frontier defense we see how each titan can escalate to a power fantasy of having only 4 guys take on a small army for mineral protection. And the amount of damage each of them deals and takes is far beyond what should normally be possible for Tau's. Now once we look at the best mercenaries, the apex predators, we see peak performance. They do ridiculous amounts of damage and have health greater than multiple titans put together. Their core boost (ultimate ability) charges up incredibly fast and they even get some exclusive abilities. Viper for example seems to be able to permanently use his core, something that makes him a literal fleetkiller as seen in his mission. Then you get to the newest titans, the vanguard glass, which not only regenerates it's health through energy (no idea how) but also adapts to any and all new loadouts found throughout the world and changes those at will. But I will fully and freely admit that the Tau dominate in navy, which will give them a major advantage in the war. Tl,dr: pilots and titans are insanely powerful. But the tau rule space.
something to consider is that the titanfall universe as we see it is only the sparsely populated outer edges amidst a rebellion. even the IMC is only a tiny force stretched thin across a whole section of the galaxy. as is stated in one of the audio logs in cause and effect, the IMC is just trying to hold out for reinforcements from the core worlds the will arrive in a few years.
the reason the frontier exists is because humanity became so powerful and expansive that they stripped entire star systems of resources and ran out of space for expansion, which indicates a population somewhere in the quadrillions if we assume that there was at least two inhabited planets in each neighbouring system filled to maximum capacity.
also, all the titans are just repurposed construction equipment shipped out to build the frontier.
so yes, the tau would wipe the floor with the Militia and IMC on the frontier. no question about that, the frontier just lacks manpower and manufacturing to win long term against a thousand world empire.
but then the core worlds would suck the tau dry and spit out the husk. the reinforcement fleet alone was hinted at being able to end the frontier wars within weeks of their arrival, so it's reasonable to assume the core worlds are equipped with enough manufacturing and combat facilities to fight, sustain, and win both a blitz and a war of attrition. as well as the fact that, in an all out war, they would happily consume any captured planets and turn it into more guns.
sorry fishies, but you really can't win this for more than a few years, maybe a decade at best.
Wait so the actual force of humanity in titanfall is a comparably 40k golden age of technology Era human civilization? Then oh yeah they wipe the floor with the rotting imperium and the expending Tau.
@@matthewmcleaster also the militia would put up a strong enough defense that I think the tau might not even make it into the core worlds. looking back, the tau's advantages in 40k are basically just that they're not retards, which is pretty weak compared to the absolute powerhouse that is an entire galactic arm's worth of untapped resources and currently being researched alien superweapons. the ark was only one artefact, so god knows how much more would show up to wreak havoc among the hoof's outposts and supply lines
@@matthewmcleasteryeah pretty much. If the Titanfall universe was reduced to the size of earth, the entire frontier war would pretty much be a fist fight between some rats in the subway of New York. Humans own the whole Milky Way galaxy, story takes place on the very edges of that.
@@matthewmcleaster *Nods* Yup, this is primarily because -Anthem- *Apex Legends* is canon to the Titanfall universe... or, rather, Titanfall is a small footnote in the insanity of the Apex Legends universe. And Apex Legends' tech is basically comic book level space magic.
@@marsphoenix1359 This is straight up misinformation 😭😭😭😭😭
Just so you know the Tau don't travel through the warp like some of the other races in 40k do, they instead kind of skim over it's surface in a manner which is slower but MUCH safer. Not sure if there's even any risks associated with there form of travel.
Boredom
Probably requires more advanced tech. I suspect the warp once the barrier is breached acts like molasses and starts to pull you in.
don't the tau see daemons as just weird aliens? their lack of belief in superstition means they're souls are so small that the warp doesn't even register them as food.
I thought they just go really fast
@@spaceengineeringempire4086 IIRC it's less slower and less advanced than the reverse engineered Imperial warp drive the Tau based their FTL technology on, specifically it's inferior because they lack Gellar field generators and a way to navigate the warp.
Commander Farsight vs BT and Coop would be an interesting interaction. Even if they didn't fight, I think that be fun to see
Death battle should do this
@@Time-hf8nr Dude, if DB did that that'd be fucking sick to watch!
Farsight is inmortal and have a deamon sword.
In my opinion, titans wins a battle but battlesuits wins a war
The titans have fought in wars? 😂😂😂
@@TgamerBio5529yeah that’s the whole points of the first 2 games
@@zaxxo2808 IMO battlesuits would be like pilots but worse we know that pilots can beat a titan in 1V1 as long as it manages to get on top of the titan or with heavy weaponry. A battlesuit not only has flight allowing them to easily get on top of the titan and disable it but their weapons are stronger than anything titanfall has not to mention that stealthsuits would quickly become the bane of titans
Titan mechs have won both battles and wars. they've won hearts and minds, too.
@@palpadur1112 true but one could say the same of the battlesuits, for their pilots it's almost like a second skin to them and the Ghostkeel is basically a titan mech housing an A.I that comforts the pilot and prefers their company over others.
Counter point: Titans can Melee 😂
So can Farsight, but, well... you know...
You do realize crisis suits can punch things too, right?
Counter point: rail gun
Titanfall has the best Titans ever made such as BT-7274!
Planetary Annihilation could compete tbh
the imperial knights and the titans of the adeptus mechanicous make them seem like toys
@GMBoyTY , looks like we have a baby who just opened his eyes, Any Imperial titan would just step on BT-72 without even realising he was there
@dinocha0s who tf talked about strength its like saying my mom is the best, she probably isnt but because i like her i still think she is
@@sot1224yes but this isn’t the imperium of jackasses, we’re talking about the T’au
YOU DIDNT HAVE TO HIT ME WITH THE BT SELF SACRIFICE.
I'm not crying, you're crying...
One of the Titans named "Ronin" actually wields a sword.
That's one advantage the Titans have over the Tau.
I don’t see how the sword thing really throws a lot of weight on the Tau, many of their mechs also use swords.
@@Buster-McTunder It's a joke about the Tau not being able to melee, despite the existence of Commander Farsight.
@@somerandomdude7785 oh lmao that’s actually great
@@Buster-McTunder they don’t actually. T’au military doctrine is focused on range and firepower. If you see a T’au in melee, it’s likely you’ve already won. Regular battlesuits can snipe tanks and imperial Knights at several kilometers range with their regular armaments, and are mostly as mobile as regular infantry.
Me a ronin main - heavy breathing while calling in my Titan -
I think generally speaking for regular infantry it’ll be a tie, Pilots being countered by stealth units. On the mech front, a regular battle suit can snipe and essentially evaporate a chimera tank from kilometers away. They’re incredibly accurate. Iirc in one of the Cain novels, a battle suit does a near-miss to Caine Chimera, with the Inquisitor confirming that T’au battle suits have no issues killing imperial tanks and APC.
Yeah but a titan on its own has insane speed and agility, mixed with the skill of pilot and their only issue is how fast they can close the distance on top of their defensive systems helping
@@themrlupo3591 but you're closing the distance on a gun with someone already looking down the sight
@@kingcam4117 yes but they have shield systems and a great ability to dodge, and they can fucking destroy in melee
@@themrlupo3591 it depends on the Titan, a Ronin closing the gap would absolutely maul Tau battlesuits and a Northstar could definitely match a battlesuit in the ranged game but from there it gets a bit dicey, a Tone could still do great seeing as they can keep hitting the battlesuits with tracked missiles, Ion and Monarch would probably do some good in mid-range pressure but for Scorch and Legion, well Legion would definitely have to stick to long range mode as the big guy wouldn't be able to close the distance and Scorch? Might as well scrap that kit and reconfigure it back to a standard Ogre chassis so you can deck him out in better wargear for the job
@@El_Hornio_II This is all assuming any of the Titans get the opportunity for a mid-range, let alone close range, battle against a standard battlesuit fireteam with manuever, speed, and range superiority. Not to mention the T'au's stealth capabilities and rapidly adaptive strategies would counter ambush attempts from light close range Titans such as Ronin.
Helldivers vs Killzone Helghast
I need more killzone content 😢
I'm giving it to the Helldivers since they us 500 Kg bombs like frag grenades
@@Wildgamer2205 More Helldivers would die from friendly fire than from the enemy 🤣😄!!!
@@Akapaco2 true
Helgan would fall in a single weekend (by Saturday afternoon)
I love the Titanfall series, but I think Tau take a war against the IMC due to sheer numbers, denial of territory in space combat, and when we take the Riptide and Ghostkeel into account (both which are larger and more durable than Crisis Suits), I think they end up taking the ground war too.
Titans and Pilots are like lone mercenaries, infrequently engaging in combined arms and group tactics. The Tau ethos is all about group tactics and tactical strikes.
While several Titans coordinate to take down a Riptide, the Stealth Battlesuits are marking targets for a team of Broadsides to eliminate in a salvo of long range Railgun fire.
Meanwhile, Ghostkeels are striking lone Titans at point-blank with Fusion Meltas before disappearing and reappearing like the Ronan's fade ability.
The tau do not out beat the IMC due to sheer number, hell the tau had to gamble for the one planet until uriel told the tau leader that they would bombard the planet before they can take it, meanwhile the imc have forces in far space, and don't think the imc from titanfall 2 is the whole imc because the real imc forces are in the core worlds as they were locked away from the frontier due to the militia winning the battle of demetar
would the Tau win against Gundams tough
@@tothewin5388comparing the imperium to the IMC is like comparing the rest of the world to Hawaii the former is like massively larger than the former plus funnily enough they're for the most part more advanced than titanfall humanity military wise
@XD-sc4ix funny enough, the current imperium tech is no where advance as titanfall tech. Hell, they have to pray to this "machine god" in order for their shot to work, and also, we were talking the tau vs. titanfall. The imperium and the imc are comparably as just as there are an uncomprehensible amount of humans in warhammer 40k, there are also an uncomprehensible amount of humans in the titanfall s they also spread out across the galaxy.
@Wildgamer2205 That is a tough one. I think your average Crisis Suit is better than your average Mobile Suit. But a Gundam is quite a bit better than the average Crisis Suit, and probably on par, or better than Commander Farsight's top of the line battlesuit with the most advanced A.I. and a life-staling sword.
I think part of the equation would have to be how durable and powerful the Gundam are, and how they might stand up to Tau Ion/Rail and Fusion.
I think most Gundam could take on scores of Tau battlesuits and be able to dispatch them without too much trouble, but I wonder whether they would wind up getting eviscerated by a stray Railgun from a Tau Hammerhead or Broadside.
I think you're underestimating the IMC's sheer production speed and their mobile factories. Not to mention their AI's are far more advanced a spectre can think, can even develop a personality, a Tau drone is just a drone but a spectre can hold a grudge and plan a method of payback. If the IMC can get their factories into the ground they will pump out reapers, spectres, and Titans non-stop until they are destroyed.
Ray rail guns would out range then and I’m an imperium guy
Spectres aren't that smart at all I think you're confusing them with simulacras which are humans that had their personality transferred into a robot body. You're overestimating IMC production speed it's actually pretty mid also spectres aren't impressive they're just slightly better than the basic grunts
@@XD-sc4ix You are correct I was thinking of Simulacre. That said Simulacre should not be underestimated.
Literally every faction in warhammer no diffs the imc
For Holy Terra!
Planetary Annihilation vs 40k
That would awesome
Considering the cheer scale of planetary annihilation's Battles, i would say that if they are left unchecked for more than 24 hours, the robots Will do the imperial guards's strategy but with giant heavy tanks instead of poorly equiped men (sorry for the bad grammar)
Supreme commander 1 and forged alliance would be a better pick as opposed to planetary annihilation
@@redfog201040k still gets stomped pretty quick it takes seconds to make a 2 story tank
@@bigtoast5481 nothing beats supreme commander in terms of crazy and i want to see a channel talk about it. 40k is still fucked, but it would be interesting to see a breakdown
I wanna see how the Tau would Figth agains an Armored Core (AC) or even a NEXT!
If you look up during a match of Titanfall, you would see hundreds, if not thousands of fighters and gunships, engaging each other in the sky.
You also need to consider that the IMC would probably take every piece of damaging Tou technology they can get their hands on and incorporate it into their own army.
Gonna say that the moment they get there hands on the advanced railguns the IMC would have thousands of titans with those weapons in a few months 😂
now next is Gundam (from UC or Seed) against the Tau empire.
You know, i would like to see you pitting the Tenno from Warframe against the Warhammer 40k universe.
If I ever learn about Warframe is I’ll consider it.
@@Buster-McTunder They're basically unkillable biomechanical suits psychically piloted by a bunch of kids called Tenno, who took a dip in the equivalent to the Warp which gave them cool powers, and now live their lives turning the Geneva convention into a checklist
@@Buster-McTunder just a warning, it's confusing lmao. would be awesome to see though.
Hydrogen bomb vs coughing baby ah matchup
I would totally recommend the book series Farsight if anyone is interested in what the tau empire is like in terms of technology and thought process. And it’s a pretty good book to boot!
Aight, so if we doing mechs, do armored core 6 if possible
The Iron Legion vs Skynet
Wait by the iron legion you mean the men of iron or am I just misinterpretating (the men of iron have sun-eaters)
I feel like the most 1 to 1 matchup would be a T'au Riptide against something like an Ion or Monarch, Broadsides probably more equivalent to the Ogre class titans, and probably something like coldstars or Ghostkeels against the Strider titans.
Minor correction. The fold weapon didn't destroy Demeter. It destroyed the planet Typhon, which it was on.
See this i was confused on because the Game says one planet and the wiki said another, I think in my notes I wrote down the planet from the wiki
@@Buster-McTunder yeah, the first game ends with the battle of Demeter, while the entirety of the second game takes place on Typhon which is where General Marter had his research facility.
We really need a titan fall 3 that's like Battlefield
You know what? Pit the IMC against the Earth Federation from Gundam.
Then you realize Earth Federation produced something called turn-A gundam, which single-handedly sent humanity back to stone age...
Even without its moonlight butterfly, it has capability to basically teleport the beam it fires from its rifle to directly inside the cockpit of its target mobile suit. On top of that, it can self-repair if it somehow sustain damage.
On the slightly lower end, the feds also possess things like Unicorn, Banshee, and Phenex. All of which capable of near fantastical feats in a world of grounded sci-fi. Their predecessor, nu-gundam was able to push an asteroid sized colony away from falling to earth...
That being said, IMC space travel tech seems to be better than that of earth federation, at least before the feds created Turn-A, as by then they've invented spatial teleportation and multi-function nanomachines.
@@spearsage The IMC has developed time travel technology.
This allows them to not only deploy troops at various points in time, but also remove enemies from existence in an instant.
@@somerandomdude7785 the only time travelling device they have is a wristwatch thing that can move the user back or forward in time for a limited time they're not skynet
@@spearsage not even that the b*tch basic zaku 1 alone is like three to four times the size of a titan and it's zaku gun is at least on-par with the heavy weapons used by titans
@spearsage the federation didn't make the turn a that was way after u.c. and not even really cannon
Maybe a better choice would be Humanity from Armored Core 6 vs Titanfall
Aren't ACs like waaay more powerful than most titanfall titans though?
@@iamthereddemon20 ACs are on average 10-11m tall. Fitted with weaponry that sometimes lobs shells as large as tanks, if were talking Grenade Cannons. And the ACs themselves are high-performance machines. So yeah, it would be an unfair comparision
Meet the NEXTs. The ACs won
@@piolewus OP said AC VI, no NEXTs here
@@rudatkatzn9171 sorry, missed that part. still it seems like AC wins but it's now not THAT bad
The pulse rifle is the standard issue weapon for Tau infantry. The pulse carbine has higher firing rate than the pulse rifle. But has shorter range and fire weaker plasma bolts.
The Tau's method of warp travel is far slower compared to the Imperium. Their ship can only enter the warpspace for a brief moment. Due to them having no psykers (astropath) to safely navigate and gellar fields protect their vessels for prolonged periods within the warp.
I would like to point out that the tau only access the warp in emergencies if at all. The more often use a sublight system which moves them through real space close to the speed of light in a straight up fight the Tau win in space but the Imc uses jump drives which while they do need to recharge can get them around very quickly especially in relatively small areas like for example jumping from in atmosphere to hundreds of kilometers outside atmosphere in moments but we also see their larger ships travel in a week or so from one planet where the fold weapon was to their home planet in the confined battle zone of the frontier armies very quickly were able to move around and redeploy
20:50 idk man scorch is crazy in game. Without video game balancing would be nutty. Closing in is great and all till it melts ur mech with a fire shield, sends a wall of thermite towards *that* general direction, or beams you right in your optic lense with concentrated thermite.
Titanfall is Pretty outmatched here, for example Commander Farsight was given 100 billion soldiers and thousands of ships to reconquer planets lost to the Imperium and it wasn't the only operation the Tau launched at that time.
That's just painfully bad scaling. They have barely 100 worlds. Even if every world had ten billion people which is a huge if, that's a 10th of their population. They don't have hive worlds. They talk about being horrified by hive worlds and how populated they are. Bad writing.
@@casematecardinal Sept worlds are pretty much hive worlds, not to mention other species and their orbital habitats.
And Titanfall has reliable FTL, nanotech and automated robotic forces that can grow on geometric scale. If you didn't play it then why are you so eager to antagonise more people against Tau fans and their delusions?
@@TheArklyte you're just asking the tau to steal and reverse engineer it. Except they don't otherwise why bother with human grunts and pilots if they could drown each others in robot bodies?
@@casematecardinal septs aren't planets they're tau's sectors of space
The tau would win this hands down. There isn't really a contest honestly. Space combat, long range barrages, farsight, battlesuits, need I say more
We haven't really seen much in the way of space combat in titanfall. However their superior ftl would make the range advantage a moot point. Then of course the imc has the ability to make planet killers like the fold weapon so. As for ground combat the shield tech used by the imc would be a huge advantage given its abilty to absorb incoming projectiles very well and would allow them to close any gap present. Then of course their nature of being orbital drop capable making tau bread and butter warfare largely untenable.
Not at all, the IMC heavily out number the T’au in units NOT including their absolutely massive ability to pump out robotic units that are absolute killing machines, the Titans on their own could kill the T’au, mixed with fucking god tier skill of a pilot and the fact the IMC have literal legions on top of a gigantic fleet
But farsight isn't part of the t'au empire anymore? Or am I missing something?
I think armored core 4 vs the tau would be fun
i think armoured core vs 40k in general would be interesting, but the nexts from 4 and 4a are INSANE even by 40k standards
This kind of makes me want an Armored Core vs 40K type vid.
Might do. I don’t know much about Armored Core
@@Buster-McTunder Fair enough. I figured it would be a neat matchup between an Dreadnought and an Armored Core, given that the piolets go through similarly horrific augmentations in order to do their jobs.
I love titanfall. i have roughly 550 hours but the tau take this as even tho the titans and pilot's are amazing in there own right the main force for the imc is spectures milita and reapers which get absolutely decimated by the tau and while titans are superior to many tau battlesuits they are not superior to the upper level battle and they are outnumbered also tf is my boi northstar or legion gonna do against a KX139 battlesuit when one comes around and starts one shotting every titan
Two massive advantages that the tau have that you didn’t factor in is the tau’s fusion and missile weapons. Even the smallest fusion weapons that are on the stealth and crisis battle suits would roughly be at the same level as the laser core on ion and larger ones. Like what the ghostkeel has would probably cut a titan in two before the pilot would know it was coming and missile weapons like the seeker missiles if they were guided by a maker light could probably destroy titans before they even hit the ground. In the part of the video when you are comparing mechs you said a Northstar would be able to avoid a storm surge and that would be true for its main gun but if it shot one of its destroyer missiles the Northstar would be helpless the stop it as it’s coming. Because tau missiles are able to do almost 90 degree turns instantly.
I've personally always wondered how the armored core verse would do in 40k. those mechs are sweet. In the games you take out what could arm a nation every mission, on like the low end of things. But I doubt highly that armored core has any depicted gear for foot soldiers.
There were in the previous games, but not in AC6.
Btw, The Tau just enter the most outer part of the Warp, this allows them to avoid demons, but also makes their travel 5 times slower than Imperial ships.
Man BT is such a cool character.
I think generally speaking for regular infantry it’ll be a tie, Pilots being countered by stealth units. On the mech front, a regular battle suit can snipe and essentially evaporate a chimera tank from kilometers away. They’re incredibly accurate. Iirc in one of the Cain novels, a battle suit does a near-miss to Caine Chimera, with the Inquisitor confirming that T’au battle suits have no issues killing imperial tanks and APC. Buster is focusing a lot on their Titan Killers here, which were developed after the T’au encountered imperial Warhound and Warlord titans. Titanfalls titans are more in the range of Imperial Knights.
As much as I would love to say the IMC would win, I think it would eventually just be a draw between both sides, reason why is the IMC would eventually get Tau weapons and reverse engine them, even if it's a rifle, they would put two and two together and do the American thing of, "Let's Super Size It!"
Sad to say, but I'd say Titanfall is out numbered and underpowered just in the difference of time to develop technological advancements. Great watch though, TF|2 is my favorite game of all time. I hope numerous amazing clips brings you to a heavily underappreciated and criminally undervalued game
It's probably a stalemate battle going either way, as the tau are superior in tech but the IMC works better as a military with strike teams that attack designated targets as the tau work in firing lines for large engagements
As much as I love the Titanfall universe, they aren't going to win against anything in the 40k universe. You have to keep in mind that titanfall is set in year 2700 (about). What I am trying to say is that the titanfall story isn't as sci-fi advanced as the tau.
In an infantry on infantry fight I feel like the IMC would have a slight edge over the tau due too their ability to rapidly close the gap and engage the tau at close range whilst using their smaller size and high mobility to more easily utilize the terrain to their advantage as the tau’s armor would reduce their ability to use cover as effectively and against the kroot who are shown to wear little in the way of heavy armor more of the IMC’s arsenal would be effective. So all in all I’d say the IMC would most likely win against the tau tho it would be definitely be quite close.
I'd give the range advantage to the Tau 100% firepower wise the Tau have a edge but Titan weaponry isn't to be scoffed at either and is pretty powerful so I don't think it's a overwhelming Advantage.
Titans however do have things that battlesuits don't like the far more esoteric abilities and the advanced AI in the titans also helps. But we also just don't have a whole lot of info in the titanfall universes military power. As far as a I know we don't really have numbers for the IMC or the Frontier same with their production capabilities aside from knowing that the IMC is able to pump out a crap ton of stuff if they really wanted to. And make heavy use of robotics.
Aside from that we know that their basic infantry to carry anti-titan weapons but that's about it.
We can off a educated guess know that the IMC have an extremely large military, their only problem is how long it takes to move units
Its almost like most people haven’t even heard of Military Theory
Because Logistics easily favor the IMC because they actually use hyperlanes instead of cope Warp drives.
And uh Titanfall 2 takes place in what would be the outer fringe in Warhammer
So imagine just everything the IMC has that we didn’t get to see.
There are a few maps of IMC space in TF, it only really covered a handful of worlds not too far off from Sol.
Its honestly 50/50. Maybe a slight nod to Titanfall due to AI sentience.
Can you please pit Tau battlesuits against Gundam's
Easy Answer: Tau Battlesuits on their own get roflstomped, however with sufficient numbers, which they can definetly bring, they can take down quite a lot of the Gundams and other mobile suits of the Franchise.
This is a matchup that Tau could only win through scale. If a Tau fleet tried to take the UC Earth Sphere, they would probably get stopped by the forces helmed by the Unicorn and Banshee, and if the Phenex decides to join the fight they'd be done. Remember when Gyunei used his powers to sense the locations of and then destroy an entire volley of nukes before they hit their target? He's not even the strongest Newtype and he did that pretty easily. I think the Tau can only win if they can overwhelm the Humans, otherwise they'd have to rethink their entire approach.
@@Titanic_Tuna Too be fair, the Unicorn Brothers are one of the weapons the EF can field due to the T'au's range advantage. And they do have missile warheads to clean entire planets of their populations and Powergrids
I've heard it mentioned several times in the video that the T'au use swords with their battlesuits, but I think that it's false; the only case of a T'au using a sword that I know of is Farsight and his Dawn Blade. (there are experimental weapons like fusion blades and onager gauntlets, but those are very rarely, if ever, used. They are also not swords)
How about Tau vs Battletech? That should be an interesting matchup. Battletech has a good timeline of technological advancement, too, unlike most factions in 40k who are stagnant or regressive and have been for millennia.
@@TotallyDapper even at their peak their warship tech is pretty bad not to mention that their FTL travel is objectively worse than the tau one
The point he made about the north star is irrelevant once you learn of the existence of cold star commanders. The cold stars are the same thing, but better. They are faster, tougher, and more heavily armed.
Also, the main big gun isn't the only thing the stormsurge has. It's not specifically anti titan. It has cluster rocket pods that can hit many fast-moving enemies. It has two smart missile systems that can hit you without the pilot needing to know where you are. It has flamers/ airbursting fragmentation projectors (smart shotguns) that are good for nearby area denial. And they are never deployed alone anyway. I hate it when people purposely make downplay warhammer or only use the lowest end of what things could be.
I think what would be a great idea is can Imc survive being on E.d.n3 aka Lost planet.
Dammm the Polish voice of titan is rly much better
You should do Armored Core next, the speed could get pretty ridiculous.
you should've pitted the Tau against Armored Core 6.
The Imperium wouldn't let the IMC keep AIs the titans have, and might kill them just for creating them.
Something to note, Tau Gunships have art of them practically dogfighting with Craftworld Eldar Grav-Tanks, that's not a small feat Eldar have had waaaaaay more then 40,000 to perfect their anti-grav tech and a race that is *only* roughly 6000 years old has fighting them with their own comparatively primitive Grav-Tanks in an aerial *dogfight*, so at 20:30 sure a North Star could go after the slower Battlesuits, that do pack weapons for personal defense, the T'au'nar packing Missile Launchers and Burst Cannons, but the Tanks of the Tau have been shown to be able to fly and dogfight against much more agile targets then them, also Remora Stealth Drones are just a drone with a cloak and a pair of burst cannons, and their Aircraft are some of the best with an Air Caste pilot being able to with stand far higher G-Forces then most non-augmented Human pilots.
Also the Tau would likely have way longer weapon ranges and don't skim on the Recon, so the idea of a fair fight in an open field is likely non-existent for anyone they fight against, especially since Tau tactics are actively against the idea of a fair fight considering they have out-adapted the Tyranids and beat them in a ground war relatively easily compared to some other factions, and the Manta which serves as one of their main dropships is void capable being used as strike craft in Ship-2-Ship engagements and is capable to dueling with Imperial Titans and either winning or drawing against the best ground machines the Imperium has too offer.
The IMC only really wins the same way the Imperium does, 10-1 numbers which the Frontier Forces wouldn't have as without support from the Core Worlds they are suffering greatly as the Militia has a far easier time replenishing troops and materials through recruits, stealing from the IMC and defectors, like their losing to what is for all intents and purposes a slightly inferior force, and the Tau are more then just a Peer level military force, and even then I doubt the IMC has the same fanaticism the Imperium does, or officers like the Commissars who are more then willing to put a round in the back of a deserter's head as they run away to encourage the other men to keep fighting, and Tau stealthsuits like the Ghostkeel are typically used in rear line strikes and stand just short of a Titan, notably they have been used to assassinate enemy commanders *with the anti-tank weapon strapped to their arm*, and the XV25, XV22 and XV95 are all practically impossible to detect until they actually decide to attack, and Tau generally don't give the enemy a chance to fight back, idealy by the time shots are flying at where they are, their already gone and redeployed to a new firing position.
and when they do it's with Miniguns and Anti-Tank weapons and the Ghostkeel packs torso mounted flamethrowers, and either a bigger Fusion Blaster or an Ion Cannon on the smaller end of the scale of Tau Ion weapons, so sure a Ronin could be introducing itself to the Broadsides, a Riptide or one of it's variants, but that doesn't matter much if the Tau are actively incinerating the Command Staff.
21:00 Hazard Suits and Crisis suits can be Airdropped and pack jump packs just gotta find one pilot Brave enough to strap on the Onager Gauntlets and a Crisis pilot would be punching through the Titans and Hazards while rare also can be equipped to take on a wide variety of targets, and suits like the Stormsurge never operate alone, the standard tactic to deal with Imperial Titans is 3 Stormsurges, 2 take out the shield and the third fires a killshot before the Titan even has a chance to react and they all attack from different angles, so even if the Killshot misses the Titan can't just fight back against all three in a simple manner
The Tau Navy has only really massively struggled against the Tyranids because they cannot kill them quicker then they can reproduce, and to an extent Chaos because Chaos cheats more then they do.
23:15 The Tau would probably get along with the Militia more then the IMC, as it'd be easier to win them over in terms of support, there is likely a lot more the Militia would want and the Tau would be more then willing to provide, it'd be practically the same thing they try to do with Imperial Planets.
2:20
But without the Adeptus Mechanicus beliefs.
You didn’t mention the monarch I’m assuming it’s because it was a militia invention. But still the IMC did steal a suit and reverse engineer the tech. The constantly upgrading kit might make it the most versatile titan depending on the loadout and wether or not they can get more than 3 upgrades
Make Armored Core's in Warhammer 40k👀
What if the Tau empire/imperium invade planet Sara of the gears of war universe
Armored Core vs both at the same time.
I think The IMC would win and especially if before Jack Cooper killed the Apex predators, the tau would have a very struggle against the Apex pages like viper and Sloane and Ash and insane time. The battles suits of the tau would do some good damage against the IMC.
Very hard to say. We get very selective and limited looks at the Titanfall setting, and there's a pretty wide range in tech level. Case in point, the Ronin Titan. On the one hand, an entire mech is able to safely slide into a parallel dimension to tactically ambush and reposition, but for weapons it has a goofy giant scatter gun with brief endurance and a giant sword without any active systems to my recollection.
Then there's the pilot who could very well be armed with both an old style school 6 shooter AND portable weaponized singularities.
if the tau get goku on their side, im pretty sure no one's gonna beat them
Armored Core Vs Titanfall
I’m pretty sure that the tau win the infantry battle as you only covered 3 of grunts that the tau use and they have some pretty crazy tech though I do think titans are superior to the battlesuits
You should pit EVE online to 40k. The power creep in that game would make it a fun fight lol.
Armored Core vs 40k Please
To compare the tau with the covenant is like comparing darth vader to yoda. One is evil and the other isn't
“Put them both in an open field and it could go either way” oh, oh my no. That is far too close for the taus liking. The tau would win but their standard range for combat is sniper distance for anyone else… and war is still whoever holds the high ground wins, and orbit is the ultimate high ground. So if the tau win on navel forces then tau win outright.
I feel like your sleeping on the Tau auxiliaries a bit, you haven't talked about the vespids and tau human helpers
I still want Final Fantasy XIV The Critically Acclaimed _I'm not finishing the meme._
No
What if the imperium or Tau empire invade planet Sara from gears of war
Check out this video; Which Characters Could DEFEAT Warhammer 40k?
ua-cam.com/video/MkwcGGN1ozI/v-deo.html
@@Buster-McTunder it's cool but you mostly talking about Space Marines, I was preferring to the Astra Militarium
Alright so no watch thoughts is Tau weapons are considerably stronger even if they’re comparable, Northstars railgun is significantly subsonic for some reason, ions plasma cannons take whole mags to melt titans, I understand these are gaming balance things but this is how they’re presented to us
YES!
Baby Vs Demon core ahh matchup
Papa Scorch solos all of warhammer 40k
We need Kirby against 40k
Kirby vs 40k
Super sonic vs 40k
Dante & Vergil vs 40k
Bayonetta vs 40k
If anyone has something to add to the list please do
@@Glitchedpixel5 V1 Ultrakill
XENOS FALL
Necrons vs the Reapers from Mass Effect
That’s actually in a episode I’m working on on right now, kinda 😏
@@Buster-McTunder I look forward to it
Reapers would get curbstomped
Part 1
Reapers are actually on the pretty low end of Scifi powerscales. The majority of their power comes from the fact that they have hyperspecialized in a specific Tech tree (Mass Effect tech) and leave a galaxy-wide trap for any civilizations in their galaxy by having the Mass relays encourage all other civilizations to develop along the same tech tree. Then, when they inevitably find the Citadel as a nexus for all the Mass relays, they will be pressured to make it their seat of power for logistical convenience. This, combined with the time they have been active for and the number of cycles they have done means that the Reapers that the Reapers only ever have to fight enemies that have very inferior versions of ther own tech, which they can very easily locate all the strategic assets and colonies of due to the MR network, and their capability of Indoctrination giving them all the info and contextual knowledge on their victims that they might otherwise miss. Essentially, the Reapers have the entire game rigged from the start.
The Necrons are on a whole different tier to the Reapers. The Necrons fought a continuous (possibly-inter)galactic, interdimensional and temporal total war of extermination against a species of godlike magical reality benders and tons of their reality-bending weaponized servant species, for at least 5 MILLION YEARS (that's the time stated in one scene of the novel The Infinite and The Divine, where some Necrons are having an opera recounting the main events of the War, and it lasts a solid 31 years to recount just the big events of the 5 million year long war). The enemies of the Necrons could psychically create almost anything they wanted to out of virtually nothing and manifest their collective will to create gods from weaponized concepts and emotions and deploy them in the battlefield (Eldar) and alter reality to make their own forces more effective and have things work that otherwise should be impossible, not to mention actively get more powerful the more conflict they are in (Krork). The Old Ones were also adept in a power called Enuncia, which is an eldritch language that could again, easily alter reality at the most basic level.
The Necrons themselves, with their C'tan allies/masters, were actually WINNING the War in Heaven before the Eldar God Cegorach tricked some of the C'tan into eating each other to gain more power than they could from anything else, thus causing a crap-ton of infighting which allowed the few remaining Old Ones and their forces to recover enough strength to last longer. The Necrons had developed multiple ways to counteract and nullify or at least dampen the reality-bending powers of their enemies by using tech that severed or weakened the connection between the Warp and the material universe. They were even in the process of building enough of these installations such as Blackstone pylons (which are the things on Cadia and some other worlds that kept the Eye of Terror from spreading across the entire galaxy, the Birth of Slaanesh just reopened it a bit and Abaddon destroying Cadia and pylons on other worlds allowed the galaxy to be split in half by a Warp Rift) to completely and permanently severing any and all connection from the Warp to the Material universe, to the extent that not even souls could exit anymore. This would cut off their enemies from most of what made them powerful.
As for the tech of the Necrons, it is hilariously overpowered compared to anything the Reapers could possess. Their basic disposable infantry and support drone weapons disintegrate things on the molecular or atomic scale, their common construction/repair drones carry weapons that trap things in pocket dimensions, they have common antimatter weaponry, and all of their melee weapons and some other tech is hyperphasic, meaning it can shift across a ton of different dimensions to phase through enemy defenses, or make themselves incorporeal to attacks. Their tech is all made of Necrodermis, an extremely-advanced material that can self-repair from even the most grievous of damages, practically anything short of complete atomic disintegration or being attacked by Warp magic, which interferes with the functions of the material. Sure, Necron units can be destroyed by conventional enemy attacks, but they will either always start to self-repair on the fly or they will teleport back to a secure location and be repaired more extensively. This means that any Necron forces destroyed, unless done so by Warp magic, total obliteration or the destruction of their secure backup facilities, will ALWAYS come back later. They have pretty much unlimited energy supplies and can use their scarabs to break down things on an atomic level in order to reconstitute the mass and energy consumed into more useful things, like a replicator in Star Trek or Subnautica. Necron ships are also the most advanced in the setting, being faster and more maneuverable than anyone except for the Eldar and having stealth and disruption systems that work extremely well against most other civilizations. They also have 2 modes of FTL: Inertialess drive and Dolmen gates. Inertialess drives essentially do what Mass Relays do to ships in that they make the ship virtually massless so it can accelerate theoretically infinitely fast with no resistance whatsoever. Except ALL Necrons ships can do this, and they can use it to travel anywhere they damn want to, no relays or infrastructure required.
Part 2
The other kind of Necron FTL are Dolmen Gates, which are essentially entrances to parts of the Old One Webway that the Necrons captured during the War in Heaven, and maintain a stable control zone that protects Necron forces travelling through them from the sapient hostile nature of the psychic dimension created by their enemies. They use these for strategic and convenience purposes, either for attacking specific targets faster or because the Inertialess drive FTL just makes them go hyperfast in realspace and not in another dimension, meaning that maybe enemies can detect them in advance and they don't want that to happen.
Necrons are also capable of making endlessly-selfreplicating swarms of their scarabs, which as mentioned before, break down anything in front of them on the atomic scale. They also have specialized mindschackle scarabs, which cybernetically mind control any enemies in a very effective, very nuanced way that makes it seem like the targets are acting completely normally except they will subconciously serve the interests of the Necrons and are completely loyal to the Necron(s) in charge of the scarabs, whether they know it or not. They also have a solid understanding of both interdimensional and temporal manipulation, with an entire specialist caste of people who are experts in time-manipulation and yes, time travel, called Chronomancers. They had such familiarity with time-tech that their most skilled of Chronomancers, that being Orikan the Diviner, would not only use time travel to savescum any battles or situations he lost until he won by doing things better the next time, but he would use time travel to win arguments against his political rivals as well. Given that the nature of the Warp in 40K has time acting weird there, it's likely that both sides were capable of time travel and savescumming battles, and the Necrons were still winning the war. The interdimensional things has already been mentioned with the repair drones (canoptek spyders) and hyperphase weapons and they commonly use pocket dimensions for other things like to capture enemies.
There are a few reasons why the Necrons aren't in complete dominance over the galaxy and much of the greater universe and its associated dimensions:
1: During the latter parts of the War in Heaven, the Necrons were flat-out winning. The weaponized species of the Old Ones and all their reality-bending power had proven themselves effective for a time, but the Necrons had gotten used to and fought them to a standstill. Additionally, the Warp was becoming more dangerous and unstable to use due to all of the negative emotional and psychic energy of millions of years of galactic and interdimensional slaughter and suffering), meaning less reliability for the Necrons' enemies in their powers, and the Necrons developing their anti-Warp pylon network to permanently separate the two realities.
HOWEVER, some of the most powerful assets of the Necrons, the godlike beings known as the C'tan, who were the undisputed masters of the physical universe, were tricked by one of the Eldar Gods into infighting and consuming each other, oftentimes bringing their enslaved Necron forces along with them, leading to Roman Empire situation where civil wars between competing leaders left gaps in their defenses for outside parties to exploit.
2: The infighting and petty destruction caused by the C'tan, in addition to the fact that the Necrons had been enslaved to them and the souls of their entire species eaten by them, led the Silent King (the Necron who had the technical control of ALL Necronkind and its tech via absolute administrative command codes)to orchestrate a rebellion against the C'tan while they were unawares, playing the role of the dutiful servant until they were in position to betray their Gods. The Necrons tried to flat out delete one from existence, but since the C'tan were fundamentally tied to reality itself on a conceptual level, this backfired and the killed C'tan remanifested as a condition called the Flayer Virus which caused a lot of Necrons to go completely insane and feral and pointlessly hunger for the flesh of living beings.
Learning from their mistake, the Necrons then chose to instead shatter each C'tan into thousands of smaller shards and trap each of them in pocket dimension prisons called Tesseract Vaults, and then harvest them for energy or unleash individual shards as a weapon of last resort.
Predictably, betraying an entire species of massively-boosted godlike beings (who had reduced themselves to a comparatively few, exponentially MORE-POWERFUL beings due to the surviving C'tan eating and gaining the power of all the other C'tan they ate) resulted in uncountable casualties on the side of the Necrons. Them shattering the C'tan also meant that they lost their most powerful assets and weapons in the War, and the Anti-Warp Pylon project was delayed due to the technology being invented by one of the C'tan. Due to this, the Necrons were left MASSIVELY-weakened to the extent that in all the time it took to actually finish their plan, their surviving enemies (very few remaining Old Ones, the Eldar, Krork, and other species) had regained enough strength and numbers to be a serious threat to the Necrons as they were.
3: To save themselves the trouble of the previous situation, the Necrons, using their hypertech and maybe temporal skills, accurately predicted when the Eldar and Krork would live out their reigns and decline and fall due to eventual debauchery and complacence. This would take 60 million years, but since the Necrons were immortal self-repairing robots, they could easily wait it out. So they built countless subterranean ecumenopili and artificial planets called Tomb Worlds and put all their units in stasis chambers to wait it out. However, as advanced as they were, the Necrons not being active for that long meant that they couldn't repair or respond to situations proactively anymore, meaning that a lot of Tomb Worlds were destroyed not just by attacks from the Eldar Empire that ruled the galaxy for the next 60 million years, but things like stars going supernova, planets colliding with other celestial objects, being too close to a black hole or quasar that they weren't when they first went to sleep, and even tectonic activity swelling up tomb complexes. The lack of activity also led to the data and internal systems of some Necrons and their tech becoming corrupted or degraded, and some other falling to the Flayer virus mentioned before. Additionally, the timers of all the Tomb worlds weren't precisely synchronized by the time the 60 million years were up, so tomb worlds would wake up at random times and in various states of disrepair.
Warframe vs Warhammer?
I'm not saying anything because i know I'm going to get flamed
🔥🔥🔥
I just want to say a single thing as my own standalone comment and not a reply, people underestimate the T'au so much, in the fandom they are hated because of how annoying it is to fight them as to do any strong melee attack you have to get close to them, but you can't get close to them if they shot at you from miles away, and then they are talking about how the T'au would get slapped senseless, but then the T'au has a lot of numbers more then a lot of things in every other universe, they are only small on a scale to the Imperium and the Necrons which were around for 10s of 1000s, or hundreds of millions before, but are still thinking that the T'au are a threat because that is how strong the T'au really is, if the Imperium wanted to wipe out the T'au, they could, but the IMC is not on that scale to the Imperium, and so the IMC couldn't win against the T'au because they are so much smaller then the T'au, the reason the Imperium doesnt wipe the T'au out is because they have bigger shit to deal with like the Tyranids or the Necrons, but that doesn't mean they are ignoring them because they still see the T'au as a threat to them. The IMC would lose because they don't have the numbers to defeat the T'au in a full war, they couldn't afford to lose the same amount that the T'au could afford to lose and keep fighting afterward
Tau would stomp. There are insanly many battle suits in their small empire (more than space marines).
i love titanfall but there really isnt a way for the tau to lose this matchup
Seeing the clips from the Exodite really pains me. Couldve been great, but instead they didnt miss an opportunity for another Xenos L.
Just look at all these XV8 swarming a Titan. That's not how T'au fight, not even with Mont'ka doctrine. For those titans, they'd field titans of their own or do it like they did on their second encounter with them, bomb them into dust.
Yeah, even as a massive Imperium fanboy, the Tau in that series could have handled the battle far better. We know that small-scale spacecraft like fighters and bombers in 40K are quite massive, with things like Mantas and Tigersharks being like ants compared to the capital ships. However, some of those carry ordinance meant to take out capital ships in enough saturation, and it would be quite easy and affordable for the Tau to have spared just a few space bombers armed with small anti-ship missiles to fire at the Titans.
@@fadelsukoco3092 To see an Imperium Fan with his brain screwed in straight honors me. Even more so that you too see the stupidity of that series.
You fight with what you have, not with what you would want to have.
@@nobleman9393 But this is 40k, both sides would have masive fleets in orbit and massive armies on the ground, even the T'au. Especially since the Mantas are essential to their doctrine, which also involves Droppen Battlesuits from the Skies. And if the T'au were so low on resources, they would have retreated and not wasted more resources. It makes no sense however you look at it.
I'll tell you what, Titanfall wins when the 3rd game comes out.
Love TitanFall but the Tau win this easily
Tbh this isn’t really a contest. I mean you’re pitting a civilisation that literally is still in about 2200 vs a faction which is (i would say) near dark age of technology
Ok how could he for get the vanguard class of titan and second do a video with armored core vs the tau or something
The Vanguard class of Titan is exclusive to the Militia fleet and (as of yet) not been fielded by the IMC.
@@Buster-McTunder ok fair
You forgot one thing is that the IMC can manipulate time like in that one mission
So Titanfall is 200 years ahead of Halo yet they're less technologically advanced for the most part??? Geez, should've had tbis take place in the 24th or 25th centery.
If you had an army of vanguard class titans, the tow would be toast. The modularity and adaptability of this titan class will allow it to thrive in 40k
As someone who loves Titanfall 2 and also plays the tau, infantry as a basis is truly a toss-up I cannot sway to one side of the other, but when it comes to battle suits I have more of a favor towards the tau. The only reason is because of the ghostkeel a giant stealth suit. That can be armed with an anti-armor gun. On top of that all crisis suits can fly. So they would have a greater air advantage even over Northstar
I mean, have you seen how a NorthStar flies? Sure they have the air advantage over other titans, but unless they can actively and accurately fire while in the air I don't think the suits would give tau the air advantage. Their fighters however would. I could see them shooting even viper out of the sky. Air caste is pretty good.
Hate to be THAT guy, but Battlefleet Gothic isn't to scale because otherwise other factions wouldn't be able to be seen if at the same scale as Imperial ships
Tau battlesuits equipped with a sword and shield? Are you simply uninformed, or high? Only SINLGE PERSON in Tau army (technicaly leader of splinter faction still kinda Robin Hoodishly loyal to the race, but painted traitor by powers that be in Tau empire) is Commander Farsight. Tau did researched some plasmatic weaponry with "permanent", yet limited in lenght streem of plasma, wich look and work kinda like two wrist mounted swords, but although it is devastating weapon, it comes with unacceptable percentage of losses in Tau own ranks. And finally, some ethereals do wield (and in fight relly on) ceremonial double bladed staff. The rest of "swords" used in Tau army is mostly as a ceremonial and survival equipment, instead of a weapon fo war.
Tau FTL travel is VASTLY different from using hyperspace for "shortcuts". Tau FTL inspired by human hyperdrive, but using different principles because of tau lack of navigator mutant gene. It was described as the ship "compress" the space and interdimensional barrier underneath itself, and than like an empty bottle jumping out of the bathtub - but unlike that, Tau can "aim" the ship to its destination and the speed with wich it is "jumping out" is still technicaly superluminal (although slower -and vastly more secure- than direct travels through warp).
In the "versus" part, you forgot to implement social differences between Tau and titanfall humans. Tau live in 4 caste society, with fifth, extra innumerous cast serving as clergy and bosses to all others. Fire cast fight on the ground, air cast fight in the air, earth cast are workers, mechanics and sciencists, and the water cast are the ambasador, buyrocrats and accountants.
Main problem with them is, the "casts" are so far apart SOCIALLY from each other, that there are BIOLOGICAL DIFFERENCES between them. Ergo - with TAU, there will be maximum limit on fighters numbers, human on the other hand can LEARN and assume any role needed (including warrior).
Battlefield efficiency is a bit more on the side of titans. Although obviously weaker, i do belive they (when the setting will allow same numbers on both sides) have potential to win.
I mean - automatic headshot pistol is still ONLY a pistol, but its incredible impact on battlefield effectivness is gamechanging. The same goes for similar other (seemingly less modern than their tau conunterparts) technologies.
One thing you didn't put into account: T'au reach adulthood faster in lieue with their lower lifespan than humans. This means they can actually recover their losses much faster than humans can, not counting the fact that they also make use of cloning technology and AI based on their best warriors to bolster their ranks. For example, Farsight's Eight (other than Farsight himself and few other members) are comprised of either clones or battlesuit controlled by AI based on the original pilots.
Nothing except maybe Kakarott gets leveled by 40k and Kakarott get drops in the warp; good luck fist fighting Khorne or do magic beams that sure gonna work, oh wait Khorne is immune to magic (and yes chi is a magic system)
There are plenty of things that I can see beating the Imperium and a few other things that I can see beating the chaos gods.
@@Fueganthefireyguy yeah but You know what? The necrons don't care, worst case szenario is literally them trowing imprisoned gods at You and except if You are a teleporter Tarzyn is an obstacle impossible to overcome, he is smart enough to outsmart someone who is also a genius and got infinite trys, he got master pokeballs and multiple armys that are mind controlled. Also there is a god that gets stronger even if you defeat it because that feeds him. 40k is the single mos bonkers universe ever, like I said only the beam attacks ind dbz are more ridiculous and they just won't work on some enemies namely all the ones being able to phase and Khorne himself.
I mean to beat warhammer You have to survive being the main target in the universe where there is only war, okay war and sadomaso elves but lets not talk about them
@@537zun4relax, 40k is high-mid level sci-fi. Dr who, Macross, Halo, star blazers, gunbuster, Shakara 2000AD, Gurren Lagann, Xeelee sequence, Marvel, star wars, star trek, destiny and DC have factions/races that could or would dominate 40k.
Qi is not a magic system. It's more akin to Aura rather than mana. You might as well say APT is magic 😂
With all due respect, you are severely underestimating how hard pilots and Titans can escalate. The worst of both will of course get picked off very easily by the Tau but just like in the game, the skill ceiling for pilots and titans are just non existent.
As a pilot you are capable of handling all manner of guns from pistols to LMG's, grenade launchers to sniper rifles above 50 cals. all the while traveling over 50 kilometers an hour on foot (look up "Cash Mayo gauntlet"). And they do this regularly with sidearms, grenades and anti titan weapons strapped to them. By judging how well pilots handle fighting against their own kind of titans, we can assume that they would pick of singular Tau mechs in a similar manner. (Using hit and run tactics to widdle down their health or just straight up climbing around on them and shooting sensitive parts.)
Pilots would rip apart any sort of infantry too since a normal punch from a pilot one shots a grunt (aka an adult soldier in body armor). Something that is also rarely mentioned even within Titanfall is that Pilots have access to all multiplayer loadouts at the same time. Going invisible, echo location via Knife, hologram projections, deployable cover, a speed bost to movement and healing, phasing in a pocket dimension and a grapling hook can all be used and mastered interchangeably. In a fair fight there is absolutely no way that a pilot will ever loose against any tau unit except maybe the mechs.
Now the titans are even crazier. In amateur hands, they are little more than fancy forklifts but if a pilot truly masters their titan they will go on killing sprees, the likes of which you cannot imagine. I will not go too deep into detail or I might as qell write a book but just know that every titan can dominate an entire team of other pilots and titans if it's in the hand of a right user. Most famously Ronin, Scorch and Monarch are enourmous dangers that often need an overwhelming force to take them down.
Not to mention the IMC often likes to use mercenaries (most notably the apex predators). And those mercenaries get some big upgrades for their titan babies. In frontier defense we see how each titan can escalate to a power fantasy of having only 4 guys take on a small army for mineral protection. And the amount of damage each of them deals and takes is far beyond what should normally be possible for Tau's.
Now once we look at the best mercenaries, the apex predators, we see peak performance. They do ridiculous amounts of damage and have health greater than multiple titans put together. Their core boost (ultimate ability) charges up incredibly fast and they even get some exclusive abilities. Viper for example seems to be able to permanently use his core, something that makes him a literal fleetkiller as seen in his mission.
Then you get to the newest titans, the vanguard glass, which not only regenerates it's health through energy (no idea how) but also adapts to any and all new loadouts found throughout the world and changes those at will.
But I will fully and freely admit that the Tau dominate in navy, which will give them a major advantage in the war.
Tl,dr: pilots and titans are insanely powerful. But the tau rule space.